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"Have an 'ice trip! See you next fall!"
Examples of Slippy-Slidey Ice World in Platform Games.


2D Platformers

  • Northwall in ActRaiser.
  • The freezer in The Addams Family is based on this with a bit of a skiing feel, as the best way to keep Gomez alive here is to move constantly forward with carefully timed jumps. Interestingly, this is a rare example of an Ice Level where the slippery conditions affect the enemies as much as you (well, except for the boss ...)
  • Boardin Zonenote  of Aero the Acro-Bat 2. This level is notable because there are almost no Mooks to be seen (although there are plenty of other obstacles such as razor-sharp ice crystals), and the titular bat is on a snowboard for the whole thing. There are a few places with water, but thankfully you don't have to go under it (and not so thankfully, you die if you do).
  • In Akane the Kunoichi, the fourth act (Northern Mountains) features patches of snow/ice on the ground which preserve momentum, making it easy to slip off the edge of a platform by accident (or be slid off one by an enemy hit). Additionally, the third act (Nocturne Forest) features flowing water which pushes you along if you don't move against it, which has similar effect.
  • "Blizzard of Balls" from The Angry Video Game Nerd Adventures. The Nerd sarcastically remarks, "They're really bringing out the originality, aren't they?", and later asks why the jets of flame don't melt the ice.
  • Athena has a World of Ice, but the icy stuff was merely a Palette Swap of the World of Forest environments.
  • Stage 3-1 (Ice Valley) in Batman: Return of the Joker for the NES.
  • Upcoming indie game Beacon of Hope will have one, though currently all we have is a screenshot of Beacon under some icicles.
  • Bread & Fred: Ice becomes a hazard once you've reached a certain height. Not only it is slightly harder to finely maneuver while running on it but the strong winds make you slide over it even if you've planted yourself down.
  • The first level of Charlie and the Chocolate Factory.
  • Commander Keen:
    • There are multiple icy world levels in the first episode (game), on both the North Pole and the South Pole of Mars. Complete with ice cannons, of all things.
    • The 4th game features an ice setting, though it averts the Slippy Slidey part as Keen can move around just as easily as on any other level.
  • Copy Kitty subverts it: when an ice level does pop up, Boki reveals that the crystals coating her feet allow her to ice skate, and she's very graceful on ice rather than slipping and sliding. The other playable character, Savant, can fly and is thus unaffected.
  • All three of the Disney's Magical Quest games have snowy mountains as the penultimate level, right before reaching the Big Bad Pete's fortress.
  • Donald Duck games:
    • Quackshot has the South Pole. Enemies in this world include Pete clones, penguins, walruses, orcas, and flying birds that drop bombs. The treasures that Donald uncovers in this world are the viking key and the viking diary, the former of which is used to open the door on the viking ship, and the latter revealing the location of King Garuzia's treasure. Pete later holds Huey, Dewey, and Louie for ransom in exchange for the latter, prompting Donald to chase after him to get it back.
    • The Lucky Dime Caper also has the South Pole, which has slippery surfaces, strong winds, and mean yetis roaming around.
    • Deep Duck Trouble has Area 2 of the Valley level, which even brings back the yetis from Lucky Dime Caper's South Pole level.
  • Donkey Kong franchise:
    • Donkey Kong Country: Gorilla Glacier, the fourth world, contains all of the game's snow and ice levels, including its only ice cavern. In one of the levels, the dense snowfall makes visibility more difficult, and you have to pay attention to where the launch barrels are aiming to avoid falling.
    • Donkey Kong Country 2: Diddy's Kong Quest: A couple of levels in K. Rool's Keep are ice caverns. Despite being located geographically high in the world map, these caverns are partially flooded, and in the first of them (Arctic Abyss) the water's level will change as the Kongs progress (with the help of Enguarde). In the second level, another animal buddy (Clapper the Seal) can freeze the water so the nearby Snapjaw cannot harass the Kongs.
    • Donkey Kong Country 3: Dixie Kong's Double Trouble!: K3 is a ski resort, full of snow that Kiddy and Dixie slip on while walking, though it also has relatively warm levels (like one where they have to climb a waterfall by hopping between barrels that are sliding down through it); in one level, they have to use a wooden vehicle to ski through a steep snowy descent. The game also has a snow level in the first world (Lake Orangatanga), which is more conventional gameplay-wise and features some wooden houses covered in snow.
    • After being conspicuously absent in Donkey Kong Country Returns, ice levels return in Donkey Kong Country: Tropical Freeze due to the enemies transforming the DK island into a frozen tundra.
  • An exception to the "snow and ice world isn't the first level or world" rule is found in Drawn to Life. It's not particularly slippery, but it is snowy. And yes, there are attacking penguins.
  • DuckTales: The Himilayas takes place in a mountain, with a cave full of ice and Bottomless Pits underneath the mountain peak.
  • Fire & Ice: The Daring Adventures of Cool Coyote: The Slippy Slidey Ice World is the very first level in the game. Reason being, the main character defeats his enemies by freezing them and this is easier if the ambient temperature is low. Needless to say, later levels consist of deserts and lava.
  • The third level of The Flintstones: The Rescue of Dino & Hoppy is a snow-covered town. Because the floors are icy, they cause Fred to slip, but he can use this to his advantage when ducking under ceilings filled with icicles. The boss of the stage is a wooly mammoth.
  • Freedom Planet:
    • The first game has Battle Glacier, set in the snowy climates of Shuigang with the second half having more Eternal Engine elements. It is here that the heroines finally confront the corrupted Prince Dail and defeat him once and for all.
    • The sequel has the level Robot Graveyard, set in a massive junkyard with discarded robot parts in the kingdom of Shuigang. Syntax gets reactivated and summons a robotic cube which acts as the level's boss.
  • Garfield's Nightmare: World 4 takes place in an arctic landscape next to a cold lake. There are many blocks of ice that can be destroyed with a Ground Pound, as well as ice spikes that pop in and out from the snowy ground, larger ice blocks that move back and forth, and geysers whose water elevate ice platforms that allow Garfield to reach high spots. Enemies include penguins and hovering spiky monsters. Despite the low temperatures, there are still flora (such as flowers of different colors, algae-like plants and bushes) that grew in the ground, and strangely in some of the leaning icicles in the background as well.
  • Giana Sisters DS: Snow levels begin appearing from the sixth World onwards.
  • There are two ice zones in The Goonies II, both very brief. It only affects you, and unlike most of the game's other environmental hazards there is no way to counteract it. This is also the only place in the game where objects fall from the ceiling, perfectly timed to hit you (and, in one case, kill you with knockback).
  • Sleighbell Slopes in HarmoKnight. This world fits perfectly here, because at the very last part of this world's boss fight, Tempo's snowboard spirals out of control. (On ice, no less.)
  • Ice Climber takes place in an icy mountain that has to be scaled by Popo and Nana. The enemies found along the way include polar bears with sunglasses.
  • In James Pond 3, the last levels are set on mountains of ice cream, with level names such as Slippery Slopes and The Melting Downs. Stuart Campbell's review of this game in Amiga Power #38 is the Trope Namer.
  • Jazz Jackrabbit franchise.
    • Jazz Jackrabbit has several levels with ice and low friction.
    • Jazz Jackrabbit 2 also has an ice level. It's literally a cold day in Hell. Similar to the "Generic Water Level," this is lampshaded with a secret sign that says "Long live the ice level."
  • The Northpole in Jett Rocket. In addition to frozen pools, slippery ice, and breakable ice crystals, it also has cybernetic whales.
  • Several levels of Jumper Two contain patches of ice which Ogmo can slide on (even in mid-air, after you step on ice). Sector 7 of this game takes place on a snowy Mt. Hap-Hazard, where regularly blowing wind is the most dangerous obstacle. Sector 3 of Jumper Three plays the same role (minus the wind).
  • Glacier Zone, the fifth level of Keith Courage in Alpha Zones.
  • Kirby:
  • World 3, Chillydip Cove, in The Legendary Starfy.
  • The first level in The Wilderness in LittleBigPlanet.
  • Looney Tunes games:
    • The Taz-Mania Licensed Game for the Sega Genesis has an ice level with slippery platforms, fish as food power-ups, and a cameo by Playboy Penguin. Taz must jump from platform to platform in order to avoid falling in the icy water, which freezes him. Thankfully, the ice is easy to break through, and only takes away a little bit of his health.
    • The Game Gear game of the same name has Taz ride a tree branch like a snowboard while wearing a Santa hat on a snowy mountain, followed by a Bushrat-powered fan pushing him across icy platforms. At the end of the ice platform stage, Taz must battle Hugo the Abominable Snowman.
    • In Daffy Duck: The Marvin Missions, The third level, "Duck Dodgers on Ice", takes place on Planet Zeus-3, an icy planet with slippery slopes and platforms.
    • Speedy Gonzales: Los Gatos Bandidos has the Snow Cabins, which serves as the fifth world in the game. Enemies include snow cats and walruses with squirt guns. There are also polar bears whose only real purpose is to lie on the snow and provide Speedy with their bellies to bounce on.
  • In Lost Home, the third world is a mountain covered in snow, with dangers such as giant snowballs and enemies like owls and goats that try to push the player off the stage.
  • In McKids, half of Birdie's Treehouse takes place in the arctic, with the other half taking place in the clouds. Killer McFlurry Men serve as enemies.
  • The ice-oriented bosses (with exception of Flash Man from Mega Man 2) in Mega Man series gets a ice-themed level.
    • Ice Man from Mega Man hides in frozen beach-like area.
    • Flash Man's stage filled this role in Mega Man 2, possessing all of the elements of this trope except the ice.
    • Cossack's Citadel stage 1 in Mega Man 4.
    • Blizzard Man and the beginning of the second section of Dr. Wily's castle in Mega Man 6.
    • Freeze Man in Mega Man 7.
    • Frost Man from Mega Man 8 resides in the snowy city of Alaska.
    • Cold Man in Mega Man & Bass also hides in snowy city.
    • Chill Man in Mega Man 10.
    • Tundra Man in Mega Man 11.
    • Inverted with Glue Man's stage from Mega Man Unlimited. Sticky floors.
    • Mega Man X series.
    • Mega Man Star Force series.
      • Mega Man Star Force 2 has Grizzly Peak, probably the first straight example in any of the networking Mega Man games.
      • Star Force 3 has an actual ice level — a computer world whose pathways were frozen. If you took too long, you would be frozen solid.
    • Iceman's stage in Mega Man Battle Network was one of the bounce puzzle variety.
    • One of the water bosses in any given Mega Man Zero or Mega Man ZX games will be Ice: Blizzack Stagroff, Poler Kamrous, Chilldre Inarabitta, Fenri Lunaedge, Leganchor the Gelroid, and Bifrost the Crocoroid all have stages that are partly or entirely on ice or snow.
    • The Calinca Ruins in Mega Man Legends 2. In fact, all of Calinca Island and the Forbidden Island can be seen as examples of this trope.
  • Monsters, Inc.: Scream Team: All of the levels in the Arctic training field take place in different sections of the arctic, and thus each one employs a different twist or flavor to the setting: Sugar Shack is the most traditional, having a snowy landscape with a very cold lake and some precarious crags. Ski Lift has a frozen pond from which some piranhas jump between the holes, as well as a ski lift that is needed to move between places and a slope where one can slide. The Iceburg takes place in a series of icebergs in the midst of a cold ocean during night, and care is required to time the jumps to avoid falling onto the cold water; it's also possible to enter the igloos through a limited-time entrance, where some collectibles and Nerves can be found. Finally, Hot Springs is a snowy cavern where some stalactites fall down (and are harmful) and water geysers are used to reach high areas.
  • Nihilumbra: The Frozen Cliffs, which are great mountains with a constant windstorm. All the slippyness, however, is provided by you and your newly acquired blue color.
  • Pizza Tower: The level Refrigerator-Refrigerador-Freezerator takes place inside a giant, snow-dusted freezer (and outside it, in a similarly snow-coated room with a broken window), featuring animate snowmen, frozen pizzas, and jetpack-wearing fake Santas as enemies, as well as jetpacks, ovens, and an extra-spicy pizza that can be used to break the walls of ice in the level. Interestingly, the level averts the typical low-friction gimmick; You retain full control of Peppino, even on solid ice.
  • Prehistorik: The third level in the original game, the late stages Icebergs and Ice Wastes in Prehistorik Man, and the second-to-last setting area in Prehistorik 2. Though the floor isn't slippy, plenty of swordfish mooks jump from the cold waters, so timing is important to avoid them.
  • Zone 6 (Ice Zone) in Psycho Fox.
  • World 5 in Purple is a snow-themed world. The first two stages are like World 1 but with snowfall, while the next stages contain slippy ice surfaces and falling icicles. The last stage is appropriately an Ice Palace.
  • Quest for the Shaven Yak: Starring Ren Hoëk & Stimpy has The Great Frozen North, which serves as the game's fifth and final world. This world is home to the Great Shaven Yak, whom Ren and Stimpy have been trying to return his hooves to. Enemies in this world include rabbits who toss snowballs, piranhas, penguins, and polar bears. The game's Final Boss is the Abominable Snowman.
  • The Ice Caverns of Freezia in Rick Dangerous II.
  • Planet Freon from Ristar has walls made of cold, slippery ice that cause Ristar to withdraw his hands in discomfort upon touching them, preventing him from being able to climb up them. This stage also gives Ristar an Idle Animation wherein he can build a snowball, which comes in handy, as the battle against the mini-boss is a Snowball Fight. In the third act, the mini-boss joins Ristar in the battle against Itamor by bringing him hot pizzas to throw in his mouth.
  • In Rocket Knight (2010), the Wolf Kingdom takes place in an arctic climate. The climate is so cold, it freezes Sparkster's jet pack, preventing him from being able to recharge it. To unfreeze the jet pack so he can recharge it, Sparkster has to be standing next to a torch.
  • Freudia's stage in RosenkreuzStilette is one of these without the standard Mega Man ice physics (and more Instant Death lasers). Sichte's stage has the physics but no ice.
  • In Rugrats Castle Capers, "Snow Problem" takes place in icy mountains. The boss of this stage is Angelica, who has taken on the form of a snow queen.
  • Polar Knight from Shovel Knight resides in "Stranded Ship", a viking ship stranded in a glaciated area full of slippery surfaces and appropriate enemies such as wolves, ice tossing mages and Vikings. In Specter of Torment, it begins in a pagan temple and has plenty of rails for Specter Knight to ride on using his scythe.
  • Something series:
    • Perilous Ice and Maze of Ice Cubes in Something. It happens to be location of one of the Switch Palaces and it's also an Auto-Scrolling Level.
    • Punches on Cold Ice takes place in a frozen forest. Mario must get punched by the Punches in order to cross the many gaps in this level.
    • Baka Kori in Something Else. The level is a complete reference to Cirno.
    • Snow Furry Temple, where Luigi is chased by a white FOE.
  • This is the sixth level in Songs for a Hero, where the Hero must face ice spikes, slippy ground, penguins, wolves and ice versions of the snakes fought in the first level, as the Hero himself points out, with the final boss being a giant Yeti. The level is separated into three phases: a tundra with an Wintry Auroral Sky called Sneekh Peak (Monte Friaka in the original), a frozen cave (Cristal Cave or Caverna de Cristal) and a blizzard at a mountain (Blizzard Hill, or A Grande Nevasca), the latter having as final challenge an avalanche.
  • There's tons in the Sonic the Hedgehog franchise. It's a recurring theme for Sonic to be snowboarding in ice levels, like anyone with 90's 'tude.
  • The third area of Spelunky is mostly series of platforms suspended over a yawning abyss, most of which are made of ice. If you can score a pair of spiked boots, you stop sliding around on the ice.
  • Stinkoman 20X6: Level 7 is one of those ice worlds where you can freeze if you stay still for too long.
  • Super Mario Bros. franchise.
    • Super Mario Bros. has World 6-3 (single level, naturally), while Super Mario Bros.: The Lost Levels has both 7-3 and C-3. Neither have noticeable ice tropes, since they're merely done with recoloring several things white and gray (the All-Stars versions provide a snowy aesthetic to other levels, but it's purely cosmetic and thus irrelevant to their gameplay). In NES Remix, World 4-1 is given the slippy-slidey effect (and look) in one of the challenges.
    • Super Mario Bros. 2: World 4 takes place in a cold lake, over which many slippery ice blocks are suspended. The Flurries are affected by the ice like you are, slipping and sliding as they try to run across it and ram into you. When they are not on ice, they walk slower but have greater control of their movement.
    • Super Mario Bros. 3: World 6 is the domain of Ice Land, and is also the longest in the entire game (ten regular levels, three Fortresses, and the Airship finale). Features include Ptooies (Piranha Plants that maneuver with spiky spheres), rotating platforms and ice blocks that can be melted with fireballs.
    • Super Mario World: The level "Awesome" in the Special Zone is not only an outdoor ice level, but also the only outdoor ice level in the game. The only other ice levels are ice caves.
    • New Super Mario Bros.: Snow landscapes make up for a recurring world in the subseries. A type of hazard seen in these worlds is dense snowy terrain, which not only messes with Mario's motion but also makes dodging the snowballs from the Snow Spikes more difficult. In the cave levels, icicles will fall when Mario and his friends are right under them. Unlike most other settings seen in the subseries, this one does vary its placement from game to game: It's World 5 in New Super Mario Bros., World 3 in New Super Mario Bros. Wii (its earlier placement is justified for the sake of showcasing the Penguin suit power-up earlier, since it's useful both there and in World 4, which is water-themed), World 4 in New Super Mario Bros. 2, and either the third or fourth world in New Super Mario Bros. U (known as Frosted Glacier; its order of placement is interchangeable with the aquatic Sparkling Waters; this is done once again due to the Penguin Suit's importance in both worlds).
    • Super Mario Maker 2: Unlike the first Super Mario Maker, in which ice blocks were the only ice-related asset available (and only felt truly adequate in a few game-and-setting combinations, such as the Super Mario World Underground style), this sequel adds the snow setting among the course themes, as well as icicles which can be set to drop when the player gets near and (with an update) coins encased within meltable ice blocks. All Pokeys in these levels will turn into Snow Pokeys, allowing you to not only Goomba Stomp them but also grab their round remnants; and Spikes will throw snowballs instead of the usual Spike Balls (not unlike Snow Spikes). Finally, combining the Snow theme with the Night setting causes all surfaces to become very slippery, not just ice blocks and icicles.
    • Super Mario Bros. Wonder: The southern side of Fluff-Puff Peaks takes place atop a snowy summit (the rest of the world transitions into Level in the Clouds). Among the features present, we see enemies called Outmaways which kick ice cubes (some of which have coins encased in them), enemies called Pokipedes which travel across inert rails and remove cubes of snow or rock with their fists as they move forward, and Condarts that fly at the characters like arrows to attack them.
    • In Super Princess Peach, World 6 takes place in Gleam Glacier, which is filled with slippery tiles and falling icicles. The snowy ground has its own physics and controls to account for as well.
    • Hotel Mario has Larry's Chillton Hotel, which combines this with Blackout Basement — only the floor you're currently in is illuminated, and you'd never know what's going on in the other floors until you reach it.
    • Mario Adventure exaggerates this in World 3 (Lakitu Glacier): every surface is slippery. The weather system can also cause this to happen in other levels.
  • In Theta vs Pi 7 there are several of these levels. The gameplay functions much like other levels, except you can't stay still. One of them actually has lava pits as well, as a result of being an ice level which is on top of a castle (the castle's have lava pits).
  • Tiny Toon Adventures: Buster's Hidden Treasure has this, complete with disappearing platforms you have to jump on at the right time, and spikes that instantly kill you if you don't.
  • The inventively named Frostor in 20XX, which is laden with slippery platforms and malevolent robot penguins that are always at just the wrong height to be conveniently shot.
  • In the third game of the Valis series, there is a Nintendo Hard ice level which, at one point, requires you to accurately jump onto a platform, duck to avoid the low ceiling that will push you into a Bottomless Pit, and then use a special slide maneuver to get over yet another Bottomless Pit.
  • Vectorman has two examples. The first one, "Day 4: Absolute Zero" combines this trope with Under the Sea, as Vectorman is at the bottom of an iceberg and must climb his way up to the top. Once he reaches the top, he must battle a robotic pelican and a robotic polar bear. The second, "Day 5: Arctic Ridge" has Vectorman battle enemies as he makes his way through an arctic pipeline.
  • In Wacky Races (1991), Stage C-1 takes place in the arctic. Enemies include snowmen, eskimos, walruses, and polar bears. The boss of this stage is the Red Max in the Crimson Haybaler.
  • The Wario Land games almost all have this in some way:
    • Wario Land: Super Mario Land 3: Sherbet Land (not to be confused with the Mario Kart 64 racetrack). Here Wario explores a giant glacier where he battles a boxing penguin. An important thing to note is that Sherbet Land is completely optional. The player can only access it through a secret exit in a level in Mt. Teapot. The first level takes place through bridges that collapse when Wario steps onto them, the second takes place within a cave with large ice blocks (some of which feature frozen enemies that come back to life when those blocks are thawed after Wario presses a switch) above spikes, the third has breakable blocks (though not all of them should be broken, as they'll serve as supporting platforms once the ice blocks disappear at one point by pressing a switch), and the last level is a partially-flooded cave. There are also two secret levels set within ice caves.
    • The Frigid Sea in Wario Land 3, created with a Plot Coupon that freezes the ocean on the Eastern Map. Wario faces down the usual ice physics, as well as Brrr Bears, enemies that can freeze him with their breath. Another thing to note is that during the day, the waterfalls in the level flow normally, while at night they freeze solid, blocking an entrance to another treasure.
    • Pictured in the bottom-left corner of the page image is 40 Below Fridge from Wario Land 4. Appearing in the industrial-based Ruby Passage. Its a massive storage freezer filled with the usual ice obstacles and icy enemies. The Snowman transformation is very key here to get the treasures.
    • Wario Land: Shake It! features Slipshod Slopes, as well as a an optional level that uses the same assets, Freezing Fields. The levels are part of the game's mountainous world, taking place on snowcapped peaks with stretches of slippery ice, frozen blocks that can be slid around as mobile platforms, ice-spitting Pengoons that only appear in these levels, and giant icicles which can be dislodged by Wario's Earthshake Punch to be used as stepping stones. They also feature the return of the above-mentioned Snowman transformation from Wario Land 4.
    • Wario: Master of Disguise: Sneezemore Cave is a frigid area filled with Frictionless Ice located inside a perpetually snowy mountain. It serves as the setting of Episode 4, and to get its fragment of the Wishstone Wario has to gather four crystals to open the way to it.
  • Yoshi's Island
    • In Super Mario World 2: Yoshi's Island, levels 5-1 through 5-3 are winter-themed, having dense snow terrain, cableways, ice blocks that can melted, and a section where Yoshi has to slide with a ski equipment. The second half of World 5's extra level takes place in winter as well, reusing the ski slide (the difference is that Kamek is frequently charging at you).
    • Yoshi's Story has the levels "Poochy & Nippy" and "Frustration" on page three.
    • In Yoshi's Island DS, levels 4-5, 4-6, and 4-7 are set within a cold tundra. In these levels, the ice blocks can be melted with Baby Bowser's fire breath. At one point you can slide with a ski equipment.
    • Yoshi's Woolly World has the entirety of World 5, which has snowy winter time levels as well as slippery ice levels.
    • Yoshi's Crafted World has the "Slip-Slide Isle" level, and as its name implies, it has slippery ice platforms.

3D Platformers

  • Ape Escape could have cared less about freezing. Spike, the main character, sprints around the Ice Age wearing a T-shirt and shorts (though water is so cold that it causes him to spring up in pain rather than swim).
  • Banjo-Kazooie series:
    • The original game has one and a quarter of these. Freezeezy Peak is a snowy level that refers to Christmas, and in addition to having icy slopes it has very cold water (harmful to Banjo and Kazooie unless they're transformed into a Walrus). The season-themed Click Clock Wood finishes in winter, converting The Lost Woods into a Slippy Slidey Ice World. Both levels have evil snowmen that toss snowballs and can only be defeated by beak-bombing their hats.
    • Banjo-Tooie mixes up this trope with Lethal Lava Land, naming the trope Hailfire Peaks. In the icy side of the level, there is a lot of snowy terrain that can make Banjo's transformation by Humba (a snowball) grow bigger, allowing him to press a heavy switch at one point. There are also ice floors that can be broken with Kazooie's Bill Drill ability (and doing so is necessary to rescue one of the stranded aliens that were first met in Jolly Roger's Lagoon).
    • In Banjo-Kazooie: Grunty's Revenge, the last regular level is Freezing Furnace but it mixes it up with Grunty's factory found within a boiling volcano. The cold half takes place in a snowy tundra next to a lake whose water is harmful upon contact due to its low temperature. Some parts of the floor are slippery as well.
  • Billy Hatcher and the Giant Egg has Blizzard Castle, which also appears in Sonic & SEGA All-Stars Racing as a pair of racetracks.
  • Blinx: The seventh world, Everwinter, in the first game and the third world in the second game.
  • Bomberman 64: White Glacier. The third level of White Glacier was actually called "Shiny Slippy Icy Floor."
  • Bug has the Burr-ubs. An icy stage, there are surprisingly few slippery areas. Made up for by the annoying snow fleas, and platforming sections over a Bottomless Pit. The boss was an abominable snowbug.
  • Clustertruck has the 3rd level as a winter based level with a whole mess of ice and snow within it.
  • In the Crash Bandicoot series, ice levels have appeared in several games:
    • Crash Bandicoot 2: Cortex Strikes Back has plenty. Snow Go, Snow Biz and Cold Hard Crash are traditional levels set within completely frozen tundras, while the Polar levels Bear It, Bear Down and Totally Bear are snow-themed ride levels. Snow features are added to decorate Crash Dash, Crash Crush, Un-Bearable, Diggin' It and Bee-Havin' as well. The reason why many levels are snow-themed in this game is because much of the first game's setting is now during winter season (as shown when the islands are viewed from the secret world's hub).
    • Crash Bandicoot 3: Warped only has snow show up in one boss fight and one other level (an airplane level where snow is hardly a focus).
    • Crash Bandicoot: The Wrath of Cortex has Arctic Antics, featuring narwhals and ski riders as obstacles.
    • Much of the Iceberg Lab in Crash Twinsanity, which combines this with Eternal Engine.
    • The Ratcicle Kingdom from Crash: Mind Over Mutant
    • Crash Bandicoot 4: It's About Time has the 11th Dimension, consisting of the levels "Snow Way Out", "Stay Frosty", "Bears Repeating", and the timeline levels "Ship Happens" and "Building Bridges". Lampshaded by Tawna in the lattermost level:
    Tawna: Brrr! Please let the next world be a beach world!
  • Donkey Kong 64: Crystal Caves mixes this with Underground Level. Contrary to an unsuspecting player's belief, the blue-colored areas of the walls at the start of the level are actually warm, shining crystals. The icy areas are limited to the igloos and frozen castle in the frontier zones.
  • In Gex 3: Deep Cover Gecko, the first level is a Christmas-themed Ice World, complete with snowboarding elves, ice statues and an evil Santa.
  • A Hat in Time has three areas:
    • The first two are sub-areas of Subcon Forest:
      • The Subcon Well looks like an ice cave, but spiders can still live in without freezing, making it closer to a Crystal Landscape.
      • The path to Queen Vanessa's Manor is a corridor between giant stalagmites followed by an open snow field with the manor at the center. The main entrance is covered by snow, forcing you to find another entrance, and in the mansion itself, as Queen Vanessa is looking for you, she freezes stuff inside her own mansion.
    • The third Act of Arctic Cruise happens after you "accidentally" crash the titular boat into an iceberg.
  • Jak and Daxter: The Precursor Legacy has Snowy Mountain, which is located at the top of the Volcanic Crater and is accessed via a cableway that travels upward. It features ungodly amounts of snow and ice that make moving rather difficult. A playable zone within can be seen across a thick ice floor, and because that layer is unbreakable the area in question has to be accessed from an underground tunnel.
  • The fourth level of Kirby and the Forgotten Land, Winter Horns, is a town covered up entirely in snow, filled with snowy slopes and frigid ice. King Dedede shows up as the boss of this level, having been Brainwashed and Crazy by the Beast Pack.
  • In LEGO Star Wars, a game that plays like Star Wars set in a cartoony platform game world made out of LEGO bricks, Hoth is one of these, complete with a lot of sliding around on one's bum. Star Wars games were, at one time, a massively popular genre unto themselves- and every single one boasted a Hoth level, mostly because it constituted the only major ground battle of the films not prosecuted by teddy bears, bar Geonosis.
  • Rayman:
  • The Ratchet & Clank series has several. To Insomniac's credit, the designers found ways to make all three planets very different from each other.
  • Sonic the Hedgehog:
  • There are some in the Spyro the Dragon franchise. A good portion of them have ice skating and hockey as minigames.
  • In Star Wars: Dark Forces, the ice level is on a world called Anteevy. The Dark Forces Saga would of course take us to Hoth eventually.
  • Super Mario Bros. franchise.
    • Super Mario 64 has two snow and ice levels. The first, Cool Cool Mountain, insists on the "Slippy-Slidey" part, as you start on the top and where many missions include sliding to the bottom to help inhabitants, and where after jumping into a chimney at the top, you have a lengthy slope that makes Mario slide to the bottom and which also hosts a sliding race against a penguin. The second, Snowman's Land, is the lair of a giant snowman whose blow makes for a huge blizzard, where a tiny igloo hides a giant maze, and there's also cold water that is harmful upon contact, including a tiny pool where it is as dangerous as lava. In the DS remake there's also Chief Chilly's Challenge, the level where Wario is imprisoned: it is a mini-snow land complete with high arctic winds and where the boss progressively destroys his arena like if it was thin ice.
    • Super Mario Galaxy has two ice levels. The first, Freezeflame Galaxy, is combined with a lava level as a textbook Hailfire Peaks, and in its freeze sections, the water is so cold that Mario takes damage when swimming on it. The second, Snow Cap Galaxy, is a mini-stage which only has snow in it. The "Frozen Dessert Area" of Toy Time Galaxy during the mission "Bouncing Down Cake Lane" counts as well, as Mario has to skate on ice and pole jump on ice cream sticks.
    • Super Mario Galaxy 2 has the Freezy Flake Galaxy, which is the only full 'snow level' in the Galaxy duology (though a brief part also has lava). There's also Shiverburn Galaxy, which once again mixes the ice setting with Lethal Lava Land.
    • Super Mario 3D Land: A few snow stages appear across the later worlds. The abundance of pitfalls in them makes the use of tightropes and Propeller Boxes essential.
    • Super Mario 3D World has the map of World 3, although only the first level (Snowball Park) is actually snow themed. There's also Ty-Foo Flurries in World 6 and Peepa's Fog Bog in World Star. A common feature in these levels is a type of Goomba that slides on ice with the help of a large yellow boot (which Mario and his friends can claim by defeating the Goomba).
    • Super Mario Odyssey has the underground tunnel of Sand Kingdom (from which the unusual cold comes from, though Mario manages to revert this), and all of Snow Kingdom (which is also home to a village where the residents love racing). Goombas have sure footing even on the ice which carries over if Mario captures them.
  • Ty the Tasmanian Tiger: There are two snow levels in the first game: Snow Worries and Beyond the Black Stump. Though the last one has some fire in it, making it more like Hailfire Peaks.
  • Yooka-Laylee: There's the level Glitterglaze Glacier, an icy world with an icy cave and icy palace.

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