Meet Born, a chunk of Void that acquired a mind of its own. He comes out on a seemingly empty world, and makes his way through it, learning something new at every turn. However, the Void
would rather be whole, and is on Born's back at every turn, hounding and haunting his every step
. As Born flees throughout the landscape, dodging monsters and solving puzzles, his only hope for survival is a series of strange, colored flowers that allow him to subtly manipulate the world around him. But the Void is watching and learning just as fast as Born is, and when the world is only so big he can't run forever...Nihilumbra
is a platformer developed by Beautifun Games, with the added element of colors, that allow the player to paint certain parts of the terrain with a particular color, giving it properties like stickiness, slipperiness, and heat. You will need all of those in order to survive, if only for just a little longer.
List of tropes appearing in Nihilumbra:
- After the End: Judging by the City being completely empty, it doesn't seem like this particular world has anyone left alive.
- All Deserts Have Cacti:
- Crate Expectations: There's crates in places you really wouldn't expect one, like in the middle of icy wastelands or just by a lava floe. They make decent button-pushers.
- Dark Is Not Evil: Born isn't really evil, despite looking like a scarecrow made of pure dark.
- Establishing Character Moment: Assuming you're going through the levels in order, Void Mode introduces itself by plopping a deadly Crawlaggar right in front of your face. You have approximately four seconds to dig out your Brown color and latch onto the wall out of his reach before he eats you. And it only goes downhill from there.
- Humans Are the Real Monsters: Subverted in the City. The narration notes that whoever created the City destroyed whatever environment was there to build it...but then turns around and points out that even so, at least they created something; all Born has done, meanwhile, is allow the Void to consume the world.
- I Am the Noun: A verb in this case. Born calls himself Born because that's the only thing he knows about himself with any level of certainty: that he was born.
- It Can Think: The Void is not just some mindless force of nature, it's learning how to hunt you down better.
- Lethal Lava Land: The Volcano, which is, well, just that. There's even a massive lava floe that bobs up and down, preventing access to certain places.
- Living Shadow: Born, as well as all the monsters.
- The Lost Woods: The Living Forest, where you learn the color green, and where you first start finding some of the really risky Voidborn enemies.
- Mana Meter: Determines how much more color you can put down, and it's shared by all five colors.
- Medal of Dishonor: There's an achievement for dying ten times in a row in any void mode level. You will probably earn this in level 1-1.
- Nice Job Breaking It, Hero/What the Hell, Hero?: Born to himself, as he is slowly overcome by guilt after "condemning" every place he walks to a horrible destructive fate.
- Not So Invincible After All: The Klimeths, after you combine fire with a turret.
- Playing with Fire: Red burns anything that steps on it, including enemies, or you.
- Ragnarok-Proofing: The turrets seem to apply at first, being so abandoned and yet still working. It comes full force in the City, which can still work without a hitch with a little yellow paint despite being abandoned who knows how long.
- Required Secondary Powers: Averted. You are not immune to your own fire.
- Scary Scarecrows: While Born looks like one, he isn't really scary.
- Slippy-Slidey Ice World: The Frozen Cliffs, which are great mountains with a constant windstorm. All the slippyness, however, is provided by you and your newly acquired blue color.
- Straw Nihilist: Deconstructed. The title of the game should have given away that it would come up at some point.
- The Goomba: You!
- Vacuum Mouth: The Shyphonith enemies. Apparently they don't have a gut, just a portal straight to the Void.