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Characters / Star Trek: Kelvin Timeline
aka: Star Trek Into Darkness

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For tropes related to these characters in the "Prime" timeline, see Star Trek: The Original Series

For the films themselves, see Star Trek (2009), Star Trek Into Darkness, and Star Trek Beyond.


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U.S.S. Enterprise & crew

    James T. Kirk 
See his page.

    Spock 
See his page.

    Leonard McCoy 

Doctor (Lieutenant Commander) Leonard "Bones" McCoy

https://static.tvtropes.org/pmwiki/pub/images/TropeBones_3407.JPG
"Dammit, man! I'm a doctor, not a physicist!"

Played by: Karl Urban

Dubbed in French by: Alexis Victor (2009 and Into Darkness), Fabrice Josso (Beyond)

Dubbed in Brazilian Portuguese by: Marco Ribeiro

Appearances: Star Trek | Star Trek Into Darkness | Star Trek Beyond

Kirk's best friend. An Earth physician who lost everything except "his bones" in a divorce with his wife, he was left with no other option than to join Starfleet as a medical officer, despite being deathly scared of space. He quickly became the ship's chief medical officer. He is the "heart" of the crew, offering Kirk moral advice.


  • Badass Pacifist: He doesn't see as much action as his crewmates, mainly owing to his position, but McCoy's nerve and moral strength qualify him.
  • Broken Bird: Alluded to as an ugly divorce (and if future movies keep with the original series, being forced to euthanize his dying father and losing custody of his daughter Joanna) has left McCoy with nothing left but his bones.
  • Chivalrous Pervert: Not to the extent that Kirk is, but he has shades of this when he and Dr. Marcus are cracking open one of the torpedoes on a deserted planet.
    Bones: You know, when I dreamed about being stuck on a deserted planet with a gorgeous woman, there was no torpedo!
    Kirk: Dr. McCoy, may I remind you, that you are not there to flirt.
    Bones: So, how can these legendary hands help you, Dr. Marcus?
    Kirk: Bones...
  • Combat Medic: His designated role on most away missions; in Beyond, after being stranded planetside, separated from the rest of the crew and with an injured Spock in tow, he is forced to remove a piece of shrapnel from Spock under less than ideal circumstances (using a jury-rigged phaser and a piece of metal to cauterise the wound), and eventually manages to stabilise him with outdated but still functional supplies found on the USS Franklin.
  • The Consigliere: To Kirk. The third film in particular implies that Kirk tends to celebrate his birthdays quietly with only McCoy as company. After the ordeal they had to go through in that film, he also sees fit to actually throw Kirk a surprise party anyway.
  • A Day in the Limelight: Gets much more to do, and much more character development, in Star Trek Beyond, after having very little to do in Star Trek Into Darkness. Something of an Enforced Trope, as Urban was considering quitting the series after the second film.
  • Deadpan Snarker: Wouldn't be Bones if he wasn't. Mainly towards Kirk, but he gets some shots in towards Spock as well.
    Bones: Don't agree with me, Spock. It makes me very uncomfortable.
    • And in the first film, when he tells Spock the ship's doctor is dead, while dealing with a room rapidly filling with injured patients;
    Spock: Then you have just inherited his responsibilities as Chief Medical Officer.
    Bones: Tell me something I don't know!
  • Dr. Jerk: While he's more of a Jerk with a Heart of Gold, his bedside manner leaves something to be desired, especially when he's treating Kirk.
  • Expy: Of Nick "Goose" Bradshaw, at least in the first film. Both serve as the best friend of Kirk/Maverick, more cautious than their friend, and have a family (though McCoy's relationship with his family is much more strained). On the other hand, Bones doesn't get killed.
  • Fascinating Eyebrow: A notable quirk of McCoy which Karl Urban actually possessed in real life before taking on the role.
  • First-Name Basis: With Kirk.
  • Freudian Trio: The ego as the one functioning as a go-between to Kirk's id and Spock's superego.
  • Good Is Not Nice: Bones is a good, decent man, but he's also constantly snarky and almost never smiles.
  • Heterosexual Life-Partners: He has elements of this with Kirk, especially in the first movie to the point where McCoy couldn't leave Kirk behind when the latter was grounded due to academic probation.
  • Hospital Hottie: A given for a doctor played by the handsome Karl Urban.
  • I'm a Doctor, Not a Placeholder: Twice in the first film, and once in the second.
    "I told you people, I don't need a doctor, damn it, I am a doctor!"
    "Dammit man, I'm a doctor, not a physicist!"
    "I'm a doctor, not a torpedo technician!"
    "I'm a doctor, not a fu-" (beamed away)
  • In-Series Nickname: Kirk coins the nickname "Bones" for him, taking it from a line of McCoy's.
    McCoy: The ex-wife took the whole damn planet in the divorce. All I've got left is my bones.
  • Jerk with a Heart of Gold: He frequently snarks and complains, but deep down, McCoy is a compassionate, caring man who cares for the welfare of his friends.
  • Knight in Sour Armor: Despite McCoy's cynicism, he never stops trying to do the right thing.
  • The Lancer: Shares this role with Spock. He's the serious, cynical counterpart to Kirk's laid back, optimism (if occasional arrogance).
  • The McCoy: Duh. Downplayed compared to his Prime Universe counterpart, but Bones often acts as a down-to-Earth adviser for Kirk.
  • The Medic: He's the Chief Medical Officer aboard the Enterprise thus is well-versed in all types of medicine and biology. He is responsible for healing the crew as needed.
  • My Greatest Failure: Constantly hounds Kirk for his reckless behavior. When Kirk dies and is brought into sickbay during Into Darkness, McCoy is speechless. He walks away from the corpse, sits at his desk and breaks down.
  • Perpetual Frowner: Fans have noted that he's always frowning, though deleted scenes show him smiling twice. He also smiles a few times in Beyond.
  • Reimagining the Artifact: The nickname "Bones" was originally derived from "Sawbones", a term for doctors and especially surgeons (the full form is occasionally used in the original series). The term has fallen out of use today, so it instead comes from something McCoy says.
  • Sarcastic Devotee: McCoy is devoted to Kirk, yet never stops complaining about everything he does.
  • The Snark Knight: McCoy's divorce left him bitter and cynical, which he shows with frequent barbs, usually directed at Kirk or Spock.
  • Southern-Fried Genius: A trained and experienced doctor from the south. He even indulges in folksy metaphors.
  • Stepford Snarker: In the first shuttle scene with Kirk, it's hinted that McCoy uses sarcasm to hide his vulnerability and sadness over losing everything in the divorce.
  • Super Doc: In Into Darkness, he brings Kirk back from the dead with nothing but a tribble and Khan's blood.
  • Talks Like a Simile: He drops so many southern-themed metaphors in the sequel that Kirk actually orders him to stop. Spock being, well, Spock, does not entirely get them either.
  • Tall, Dark, and Snarky: He's a good-looking guy whose dialogue is roughly 50% snark.
  • Team Dad: He lectures both Spock and Kirk about their actions, hoping to talk some sense into them.
  • Vitriolic Best Buds: With Kirk, heavy on the vitriolic side with Spock.
  • Your Approval Fills Me with Shame: To Spock:
    Bones: Don't agree with me, Spock. It makes me very uncomfortable.
  • Why Did It Have to Be Snakes?: Much like his Prime counterpart, Bones does not like transporters.
  • You Are in Command Now: A variation in the first film, where his supervising medical officer is killed and he ends up having to take over.

    Nyota Uhura 

Lieutenant Nyota Uhura

https://static.tvtropes.org/pmwiki/pub/images/Uhura_Nyota_2407.jpg
"Her shot's on her. Thanks, but no thanks."

Played by: Zoe Saldaña

Dubbed in French by: Ingrid Donnadieu

Dubbed in Brazilian Portuguese by: Priscilla Amorim

Appearances: Star Trek | Star Trek Into Darkness | Star Trek Beyond

The ship's communication officer. She's had a run-in with Kirk before he joined Starfleet as he attempted to hit on her (eventually starting a bar brawl), but never even remotely expressed any interest in him. In a relationship with Spock.


  • Adaptational Badass: Uhura's Action Girl qualities get a lot more attention here than in the original series.
  • Aloof Dark-Haired Girl: She's a tall, mature, beautiful girl with long dark hair.
  • Alternate Universe Reed Richards Is Awesome: Star Trek: Strange New Worlds showed that in the main timeline, Uhura was timid and nervous. In the Kelvin timeline, she's assertive and confident.
  • Awesomeness by Analysis: Uhura has keen ears and an eidetic memory when it comes to sound, which makes her as a perfect Communications Officer.
  • Badass Normal: No superpowers, but she'll willingly take on Khan, a Super-Soldier, and help take him down if she needs to, and also put herself at risk of being attacked by Klingons. Then there's Beyond, where she runs into a room unarmed that contains two of Krall's mooks. Seven seconds later she's the only one still standing.
  • Battle Couple: Her and Spock as they accompany Kirk to a war-torn world in order to track down John Harrison. She also assists Spock during the climactic Traintop Battle with Khan.
  • Berserk Button: Unless you want to face her wrath or the Klingons, don't interrupt her when she's negotiating with said Klingons.
  • Beware the Nice Ones: Shown in full in the sequel. Unless you want to deal with the woman who battled a Klingon and fired at a superhuman, please don't upset her.
  • Big Eater: "Hi. I'd like a Clabmin fire tea, 3 Budweiser Classics, 2 Cardassian sunrises, and a...A Slusho mix, thank you." Heck, Uhura's favorite food is Rokeg Blood Pie.
  • Black and Nerdy: Uhura is African and excelled in her academics.
  • Brainy Brunette: She has dark hair and speaks (at least) Klingon and three dialects of Romulan.
  • Bratty Teenage Daughter: The comics have child Uhura pictured as one with complaining over trivial things and smarting off to her parents.
  • Break the Cutie: When she was a teenager, Uhura witnessed her uncle's death. She never told anyone until Spock through their mind-meld.
  • Clingy Jealous Girl: Downplayed. The IDW comics show that she can become jealous if another female appears interested in Spock, but even so she remains professional.
  • Communications Officer: Upon realizing her qualifications, Pike immediately replaces the then-current communications officer with Uhura.
  • Composite Character: Of the original Uhura and some elements of Nurse Chapel.
  • Cunning Linguist: She is a xenolinguistics expert. It's her ear for speech patterns that helps identify Krall's true identity as Balthazar Edison.
  • Damsel out of Distress:
    • Uhura was briefly captured by a Klingon soldier, but managed to free herself and injure him.
    • Her main role in Beyond after a nonlethal Heroic Sacrifice strands her with Krall. Significant portions of the film are dedicated to her escape attempts, and she ends up saving Spock when he came to rescue her.
  • Dark and Troubled Past: When she was only a teenager, Uhura witnessed the death of her uncle.
  • Deadpan Snarker:
    Uhura: And here I thought you were just a dumb hick who only has sex with farm animals.
    Kirk: Well... not only...
  • Defrosting Ice Queen: Subverted. Uhura is actually a nice and open person, but put up a cool shoulder towards Kirk because of his flirty ways. Double subverted as the movies go on, and her respect and care for Kirk becomes more apparent. Especially after his death in Into Darkness.
  • Dude Magnet: Had Kirk chasing after her in the first movie. She won Spock's heart. It's also implied in the first movie and the comics that Uhura has a number of guys falling for her. In the first film, she immediately caught the attention from this guy.
  • Girly Bruiser: She has no problem going hand-to-hand with a Klingon if she has to.
  • Go-Getter Girl: Uhura is determined to become the best xenolinguistics expert in Starfleet. She also is the one who makes the first move in her relationship with Spock.
  • Good with Numbers: According to her biography on the Star Trek movie app, she graduated with honors from the Institute for Advanced Mathematics in 2255 where she then enrolled in Starfleet Academy.
  • Interspecies Romance: She (a human) and Spock (half-human, half-Vulcan). In the Star Trek (IDW) comics, she made the first move of asking him out on a date.
  • Lady of War: Uhura certainly fits a number of the characteristics, especially in regards to her absolute calm, feminine grace and physical ability. She has absolutely no fear of teleporting onto a moving vehicle and firing at adversaries if she needs to.
  • Living Emotional Crutch: She and Kirk are this to Spock. She is one of the very few people he opens up to emotionally. Zoe Saldana even describes how she and Kirk are emotional crutches to Spock in For the Love of Spock:
    Zoe: "Everytime he [Spock] goes into a negative place, or he starts being a little bit of a pessimist, he allows Uhura and Kirk to snap him out of it. And I really like that."
  • Magnetic Heroine: The tie-in comic reveals Uhura puts everyone in a good mood. In fact, she's the sole person who can pull a smirk from Spock.
  • Minored in Ass-Kicking: She generally stays out of most firefights, but on occasion she'll step in and kick ass.
  • Morality Pet: To Spock. Downplayed in that while Spock may come off as aloof and cold, he's not a bad person. But Uhura is one of the very few to make him show his more human side.
  • Ms. Fanservice:
    • The first film includes a scene of Uhura in her underwear.
    • We also get a long shot of her rear in the sequel.
  • Named by the Adaptation: Uhura is given the first name Nyota (Swahili for "star.") Note this name was Fanon for a long time before the film came out, and already had the approval of both Gene Roddenberry and Nichelle Nichols, so it was mostly making it official at that point.
  • Nerves of Steel: Facing off against a squad of Klingons with no weapons, and using their native language to avoid violence? That sounds fine. Being beamed onto a moving vehicular transport while it's going at full speed? Not a problem for Uhura. She also keeps her cool when faced with Krall.
  • Nice Girl: Don't let her apparent aloofness fool you, Uhura is a friendly, sociable and warmhearted individual. In fact, she told one of her classmates off for punching Kirk, even though he [Kirk] was starting to become an inappropriate flirt.
  • Omniglot: According to her dossier at the official Star Trek movie website, Uhura originates from Africa and was the Academy aide for the advanced phonology and advanced acoustical engineering courses. She is proficient in 83% of official Federation languages and regional dialects. She was also Vice President of Starfleet Academy's Chorale Ensemble.
  • Passionate Sports Girl: She played competitive racquetball in school.
  • Plucky Girl: No one's stopping her from being assigned to the Enterprise.
  • Promoted to Love Interest: There were a few scenes between Spock and Uhura in early TOS episodes that could be seen as flirting, but it never really went anywhere. The film, on the other hand, has them in an established relationship.
  • Silk Hiding Steel:
    • Uhura is a wise and well-mannered woman, but she is perfectly capable of handling herself.
    • Spock even tells Kirk that intervening in her attempt to use diplomacy with the Klingons will not only incur the wrath of said Klingons, but Uhura herself.
    • Further reinforced in the IDW comics when Kirk admitted he'd rather go ten rounds with Admiral Pike than face her.
  • Single Woman Seeks Good Man: Uhura fell in love with Spock, and never was interested in Kirk. The reasons stem from how Spock was genuinely interested in her character and intelligence; Kirk was interested in her physical beauty and because she refused to tell him her first name, Kirk also saw her as a "challenge". Fortunately, Kirk backed off when he discovered her relationship with Spock. And from her actress, Spock is loyal, honest, intelligent and brave. The only problem she has is his habit of putting the job before his life. “The Delta Anomaly” has a moment where Uhura point out a lot of Spock's positive traits she noticed in her first year at the Academy.
  • Smart People Play Chess: A tie-in comic reveals she was able to beat Spock. In 3-D chess.
  • The Smurfette Principle: The only woman among the main cast until Carol Marcus joins the crew in the sequel.
  • The Social Expert: The female presence with the most emotional intelligence. According to Kirk, she is able to put everyone onboard the Enterprise in a good mood. She also specializes in communications, and has been damseled more than once (though she likes to fight her way out of these situations.)
  • Student/Teacher Romance: With Spock, her profile implies she served as his teaching aide. Confirmed in the IDW comics, but they did not get romantically involved until after her time as his aide was over.
  • Tomboy and Girly Girl: The Girly Girl to a few Tomboys such as Carol Marcus and Jaylah.
  • Took a Level in Badass: As a Starfleet officer she is already pretty badass, but between the second and third movies she picked up enough hand to hand combat skills to dispatch two of Krall's drone soldiers by herself.
  • Trademark Favorite Food: The IDW comics reveals she has a taste for Rokeg Blood Pie.
  • Violently Protective Girlfriend: A downplayed version as she's primarily a xenolinguistics expert and Spock is more than capable of handling himself. But when Spock looks like he's in trouble when fighting Khan on top of a moving vehicle and Khan is about to crush his head in, she quickly beams down to the fight and repeatedly blasts Khan with her phaser. She also has no qualms thrashing several drone mooks by herself when she sees them approaching a badly injured Spock when he beams down into Krall's prison camp to free the crew.
    • Spock tells Kirk that it would be unwise to intervene in Uhura's attempt at diplomacy unless they want to incur the wrath of the Klingons... and Uhura.

    Montgomery Scott 

Lieutenant Commander Montgomery "Scotty" Scott

https://static.tvtropes.org/pmwiki/pub/images/st_reboot_scotty_9705.jpg
"I'M GIVIN' HER ALL SHE'S GOT, CAPTAIN."

Played by: Simon Pegg

Dubbed in French by: Cédric Dumond

Dubbed in Brazilian Portuguese by: Cláudio Galvan

Appearances: Star Trek | Star Trek Into Darkness | Star Trek Beyond

The most brilliant trans-warp physicist and ship engineer alive, he's largely responsible for bringing the technology as a whole to where it currently is. That said, a certain Noodle Incident regarding a prized beagle landed him at a dead-end recon station for months — that is, until Kirk and Spock Prime ran into him. Works as the ship's main chief engineer.


  • 10-Minute Retirement: He briefly leaves the Enterprise, but later returns helping Kirk and Khan get on-board Admiral Marcus' ship and fighting alongside them too.
  • Apologetic Attacker: In Into Darkness, where he apologizes to a Vengeance security guard just before he opens the airlock to allow Kirk and Khan to enter the ship and lets the guard exit the same way.
  • Badass Bookworm: Initially, he hadn't been made out as much of a physical guy, but he did pretty well in any case.
  • Badass Normal: No superpowers, but he's a good enough fighter to get by, even being able to knock Khan out for a few seconds with a well-aimed stun blast.
  • Blatant Lies: When dealing with a Vengeance guard, everything that comes out of his mouth is this.
    Vengeance Security: The person counting down, what is that?
    Scotty: I think you're hearing things, mate.
  • Bunny-Ears Lawyer: He's a bit daft, but he's the one who beamed himself and Kirk onto the Enterprise mid-warp, which is no easy feat.
  • Butt-Monkey: He nearly drowns in the first film, and in the second film goes into self-inflicted retirement, gets trapped on the enemy ship, has to face a big goon while trying to open the airlock for Kirk to get inside the ship, is beaten by Khan, and he and Kirk are nearly killed several times while attempting to reach the engine room of the Enterprise.
  • A Day in the Limelight: Has a much more substantial role in Into Darkness, where he even goes out into the field with Kirk and Khan at the film's climax.
  • Deadpan Snarker: He has his moments.
  • Dude, Where's My Respect?: He got mocked for his transwarp theory and when he does actually prove it can be done, the Starfleet Brass promptly confiscated his equation. He's pretty mad about it in Into Darkness, particularly after Harrison used a portable transwarp device to escape after attacking the top officers in Starfleet.
  • The Engineer: He quickly takes over as Chief Engineer for the Enterprise.
  • Gadgeteer Genius: Played with. It was the prime timeline Scotty who discovered the formula for transwarp beaming, but this Scotty is the one who managed to adapt it to 23rd century technology without much difficulty.
    • In Star Trek Beyond, Scotty goes up to eleven. First, he seems to have learned about being able to use photon torpedoes to store live bodies, as he jury rigs one into an impromptu escape pod. Then he is able to raise a century-old starship from the dead and configure it for atmospheric flight which it was never able to do. Then, finally, he literally goes up to eleven, with Jaylah's assistance, by blasting Beastie Boys at the enemy to disorient them.
  • Genius Bruiser: Of the engineering and transwarping kind.
  • Grease Monkey: He loves to play around with machines.
  • Heterosexual Life-Partners: He and his alien assistant Keenser, to the point where the alien resigns at the same time Scotty does.
  • Manly Tears: When Kirk dies from the radiation and he can't do anything to save him.
  • Mr. Fixit: Par for the course for the character. The third film makes it absolutely clear; if a machine is broken — he will fix it, if a system is impossible to work around — he will find a way around it.
  • Mythology Gag: The admiral in the below Noodle Incident? Jonathan Archer.
  • Never My Fault: He claims something else is responsible.
  • Noodle Incident: He tried to prove his methodology on transwarp beaming to a ranking admiral by using said admiral's prized beagle as a test subject. The dog has yet to reappear anywhere, which caused Scotty to be Reassigned to Antarctica on Delta Vega. In the tie-in novel, it reappears on the Enterprise.
  • Plucky Comic Relief: Most of his screentime in the first film is devoted to comic relief.
  • Properly Paranoid: Those torpedoes that he refused to sign for and temporarily resigned over? Each of them contained a member of Harrison/Khan's crew and would have been used to start a war with the Klingons. He didn't know the former at least at the time, though.
  • Sarcastic Devotee: In the second film, he spends most of his time snarking at Kirk, while remaining loyal to the man.
  • Screw the Rules, I'm Doing What's Right!: He resigns from the Enterprise early in the sequel as he doesn't want to transport military equipment that could endanger the lives of everyone on board. That, and he's uncomfortable with the idea of the Enterprise turning into a black ops vessel. Though technically, refusing to sign for warheads with unknown specs, payloads and failure rates is following the rules; as the senior engineering officer, he's following established safety protocols.
  • Sixth Ranger: He joins the Enterprise crew later than any other character in the first film.
  • Technical Pacifist: He prefers not to fight, but will if the need arises. That said, he insists on keeping his weapons on "stun." Harrison actually calls him out on this, saying that their enemies will have no such qualms.
  • Thou Shalt Not Kill: He insists on keeping his weapon on "stun" rather than "kill", and the one time he DOES break the rule, it's A) out of sheer necessity and B) something he looks genuinely sad about doing.
  • Trademark Favorite Food: Sandwiches.
  • Vitriolic Best Buds: With Keenser. Scotty will yell and berate him, but respects and trusts Keenser's technical prowess.
  • What the Hell, Hero?: Calls Kirk out on agreeing to perform black ops and carry unknown warheads in the second film and resigns his commission, as well as citing his anger at Starfleet for confiscating his transwarp beaming equations, which inadvertently lead to Harrison escaping after his attack on Starfleet HQ.
  • Why We Can't Have Nice Things: Seems to have this attitude when he returns from the Vengeance to the crippled Enterprise, citing that in his less-than-24-hour absence, Enterprise nearly got itself atomized.
    Scotty: I've been off this ship one day! One bloody day!

    Hikaru Sulu 

Lieutenant Hikaru Sulu

https://static.tvtropes.org/pmwiki/pub/images/Sulu_Hikaru_7091.jpg
"If you test me...you will fail."

Played by: John Cho

Dubbed in French by: Alexandre Nguyen

Dubbed in Brazilian Portuguese by: Paulo Vignolo

Appearances: Star Trek | Star Trek Into Darkness | Star Trek Beyond

The ship's replacement, later chief, pilot. He's also a total badass with a sword, and has a poker face that makes McCoy proper scared. All said and done, a very nice guy.


  • Ace Pilot: Quite probably one of the best in Starfleet.
    Kirk: You can fly this thing, right? note 
    Sulu: You kidding me, sir?
  • Action Dad: Star Trek Beyond reveals he has a husband and daughter. And by then, he's still an amazing pilot and fighter.
  • Actor Allusion: An unusual case, in that it's referring to original actor George Takei and not to John Cho: this Sulu is married to a man, in reference to Takei's sexuality (which was an open secret almost since the original show was first released).
  • Adaptational Sexuality: Takei's Sulu was married to a woman, Cho's is married to a man.
  • All Asians Know Martial Arts: Sulu has "advanced hand-to-hand combat training," namely fencing. It should be noted, however, that Iaido and Kendo are both considered "fencing," with Iaido being notoriously real-world-applicable when needed.
  • Badass Boast: When he takes over as acting captain, he gives a speech that causes Bones to mutter "remind me never to piss you off."
    Sulu: Attention, John Harrison. This is Captain Hikaru Sulu of the USS Enterprise. A shuttle of highly trained officers is on its way to your location. If you do not surrender to them immediately, I will unleash the entire payload of advanced long-range torpedoes currently locked on to your location. You have two minutes to confirm your compliance. Refusal to do so will result in your obliteration. If you test me...you will fail.
  • Badass Driver: He's extremely capable both in and out of a vehicle.
  • Badass Normal: He can fight off Romulans despite his lack of powers, with a sword. Keep in mind that Romulans and Vulcans share a similar ancestry and are quite tough, to say the least.
  • Beware the Nice Ones: His Badass Boast to Harrison displays this extremely well. Lampshaded by McCoy.
    McCoy: Mr. Sulu, remind me never to piss you off.
  • The Big Guy: Not physically, but he's fairly stoic and an excellent fighter.
  • For Want Of A Nail: In the Kelvin Universe, the only reason he was on the Enterprise for its first mission was that her assigned helmsman came down with lungworms. He soon demonstrates his credentials and Kirk keeps him on the crew.
  • Good Is Not Soft:
    • In the first film, he kicks a Romulan into one of the thermal vents on the drill, incinerating him in an instant. He then impales the second one in the back and pushes him off the drill.
    • In the sequel, he readily and convincingly threatened Harrison with the experimental torpedoes aboard the Enterprise.
  • Happily Married: Sulu has a husband and young child. Notably, even Kirk clearly regards it as a heartwarming moment when he sees Sulu embrace his family.
  • Incorruptible Pure Pureness: In the reboot comics, at least three secret organizations of varying levels of villainy attempt to recruit him, but Sulu wisely resists.
  • Jumped at the Call: Immediately puts his hand up when Pike asks for volunteers to destroy the drill on Vulcan.
  • Katanas Are Just Better: Sulu fights Romulans with a folding sword that looks a lot like a katana, though it could also be a saber. He describes his combat training as "fencing."
  • Let's Get Dangerous!: Sulu admits his "advanced combat training" is actually fencing, which earns a seemingly-justified Oh, Crap! face from Kirk and a laugh from the audience. In the fight on the drill that immediately follows, Sulu defeats his opponent (while Kirk gets his ass kicked and has to get bailed out by Sulu).
  • Master Swordsman: Which he displays while fighting Romulan guards in the first film.
  • Minored in Ass-Kicking: As a pilot, he generally doesn't need to do the hands-on work, but easily can on the rare occasion when he does.
  • Nice Guy: Quite easily one of the most laid-back members of the crew. That said, he can stand up to you if he so needs to.
  • Spanner in the Works: Nero's plan would have worked perfectly had he not forgotten to take the Enterprise's "parking brakes" off when they were warping to Vulcan. The delay allowed the Enterprise to escape the ambush at Vulcan to fight another day.
  • Straight Gay: It was revealed that he is married to a man in ']Beyond'' though there was no indication of his sexual orientation in the previous two films.
  • Twofer Token Minority: Both the only Asian man and the only confirmed gay man among the Enterprise crew.
  • You Are in Command Now: Is given command of the Enterprise after Kirk and Spock leave to arrest Harrison. Sulu refers to himself as "Acting Captain" when he addresses the crew, and later simply as "Captain" when he's trying to intimidate Harrison. Despite some initial doubts on McCoy's part, he pulls off the role with aplomb.

    Pavel Chekov 

Ensign Pavel Chekov

https://static.tvtropes.org/pmwiki/pub/images/Chekov_Pavel_7733.jpg
"Ensign Chekov, Pavel Andreievich, sir."

Played by: Anton Yelchin

Dubbed in French by: Nathanel Alimi

Dubbed in Brazilian Portuguese by: Gustavo Pereira

Appearances: Star Trek | Star Trek Into Darkness | Star Trek Beyond

The ship's tactical officer and navigator. Despite being the youngest at only 17 (during the first film), he's capable enough in his field for even Spock to praise him.


  • Action Survivor: In Beyond, after the Enterprise crashes. He spends the second act keeping up with Kirk, and even gets a Big Damn Heroes moment.
  • Adaptational Intelligence: The original Chekov was pretty sharp, but this version is a Child Prodigy who managed to get a Starfleet commission at the age of 17.
  • Affectionate Nickname: Scotty sometimes calls him "Wee Man".
  • The Baby of the Bunch: Pavel is the youngest of the crew, being 17 years old.
  • Badass Adorable: He can be quite the Badass whenever a crisis occurs. The first movie has Chekov saving Kirk and Sulu through some very skilled transporter use. And just look at him! He's dorky and a Nice Guy.
  • Boldly Coming: During Beyond, Chekov is seen coming out of an Orion's bedroom after a fight, is shown to be visibly impressed by Jaylah, and is hitting on an alien woman at the end.
  • Break the Cutie: Briefly in the scene where he's beaming the Vulcan elders out and loses Amanda Grayson.
    Chekov: I'm losing her! I'm losing her! No, I lost her. I lost her...
  • Casanova Wannabe: In Beyond he's introduced being kicked out of an Orion's bedroom after a lover's spat. In the last scene, he's shamelessly hitting on an alien woman.
  • The Cutie: He's a dork and has a face anyone would want to eat up.
  • Has a Type: Beyond shows Chekov having a thing for alien women.
  • Heroic BSoD: Not for too long though, see Break the Cutie. Briefly goes into another one in Into Darkness after being signed to engineering (after Scotty quits) because he had to put on a Red Shirt.
  • Innocent Blue Eyes: Displaying his youth and cheerful personality.
  • Intelligible Unintelligible: The other characters have no trouble understanding a word Chekov says, despite him having a "Russian" accent thicker than borscht. This is inverted, however, when the computer has no idea what a "nuclear wessel" is. And when the computer can't understand his passcode, because of his mangling of "Vwictor Vwictor". (Incidentally, Anton Yelchin really is Russian-born. The accent is still very, very fake.)
  • The Intern: Which would explain how he managed to become a commissioned officer at 17 years old.
  • Jack of All Stats: He's smart enough to back up but never exceed Scotty or Spock. He plays Action Survivor to Kirk's hero in Beyond. He's basically able to fill in for the others when needed.
  • Leaning on the Fourth Wall: When Kirk tells him to put on a Red Shirt, Chekov is visibly worried.
  • Mother Russia Makes You Strong: Or at least better at surviving.
  • Nice Guy: One of the nicest, most personable members of the crew.
  • Plucky Comic Relief: Downplayed, but his accent and energetic nature are Played for Laughs at times.
  • Put on a Bus: After Anton Yelchin's death, it was announced that he won't be recast for the next movie. Still uncertain whether or not The Character Died with Him or Character Outlives Actor. invoked
  • Quirky Curls: Contrasting the Monkees-style haircut of Walter Koenig's Chekov.
  • Red Herring Shirt: He is forced to put on a Red Shirt at one point, suggesting he could die at any second. (He even looks appropriately horrified.) Instead, Kirk is the one who ends up dead.
  • Teen Genius: In the first film, he's only 17, yet a more than capable crewmember of the Federation's flagship. Captain Pike even calls him a "Russian whiz-kid".
  • Took a Level in Badass:
    • Chekov manages to level up, relative to his counterpart in the original continuity, by saving Kirk and Sulu through some very skilled transporter use.
    • And then he's promoted to Chief Engineer when Scotty and Keenser quit as he had been shadowing Scotty. He manages to save Kirk and Scotty from falling to certain death and assists with rebooting the Enterprise.
    • By Beyond he's able to keep pace with Kirk when stranded in the Nebula, provide fire support as part of the Unspoken Plan Guarantee and has become somewhat successful with women.

    Keenser 

Keenser

https://static.tvtropes.org/pmwiki/pub/images/st_reboot_keenser_1826.jpg
"..."

Played by: Deep Roy

Appearances: Star Trek | Star Trek Into Darkness | Star Trek Beyond

A Roylan engineer who's constantly hovering around Scotty.


  • All of the Other Reindeer: Keenser's intellectual curiosity, technical proficiency and being unusually tall for his species made him an outcast on his home planet. With his family's blessing, he joined Starfleet after meeting George Kirk and Captain Robau, and repairing the Kelvin's shuttle.
  • All There in the Manual: In the IDW comics, Keenser's species are revealed to be named the Roylans and he was a friend of George Kirk's.
  • Big Eater: Inverted. He can eat a bean, and he'll be done.
  • Bizarre Alien Biology: In Beyond, he comes down with a weird disease that causes him to sneeze highly-caustic green goo. The captured members of the crew use it to eat through a lock during an early intelligence-gathering attempt.
  • Eloquent in My Native Tongue: In the comics, he can talk at length in his native tongue, but can only communicate in one or two words sentences, noises, or actions in Standard. It's enough for Scotty to understand his point.
  • Funny Background Event: While a serious conversation is going on, Keenser seems to form the habit of sitting down on something he really shouldn't, that's taller than he is. This isn't noticed until Scotty looks over and gives his standard response, "Get down!"
  • Phrase Catcher: "Get down!"
  • The Quiet One: He's said all of one word in English ("Me") in three movies. He was shouting something at Kirk and Spock Prime when they entered the outpost on Delta Vega, but it wasn't very clear.
  • Shorter Means Smarter: Played straight in relation to humans, but Inverted when he was at home. Keenser's height is considered tall at his home and he was a lot smarter than his peers.
  • The Silent Bob: Able to change Scotty's mind wordlessly.
  • Silent Snarker: While he is mostly quiet, Keenser is known to shake his head when Scotty is talking to him.
  • Those Two Guys: With Scotty.
  • Vitriolic Best Buds: Also with Scotty. The two constantly bicker with one another, and Scotty is frequently telling him to "get down" from really high places, but at the end of the day they're good friends and stick together. Even when Scotty was beamed aboard the Enterprise, he let out a small whine in response to his friend leaving him.
  • The Voiceless: It's clear that he can speak, but he must be setting some sort of movie trivia record in that he only actually says one word ("Me!") over the course of three films, despite having nearly as much screen time as some of the more established secondary main cast.
    • The tie-in novel based on the original script for the 2009 film reveals that he was originally meant to speak at some length to Scotty, Kirk and Spock Prime. Apparently someone at some point decided it was funnier and more effective if he just looked at them for a really long time.

    Carol Marcus 

Dr. Carol Marcus

https://static.tvtropes.org/pmwiki/pub/images/Marcus_Carol_9129.jpg
"You're much cleverer than your reputation suggests, Captain Kirk."

Played by: Alice Eve

Dubbed in French by: Emilie Alexandre

Dubbed in Brazilian Portuguese by: Adriana Torres

Appearances: Star Trek Into Darkness

A science officer in Starfleet weapons R&D and daughter of Admiral Marcus. She joins the Enterprise on their mission to hunt down Harrison.


  • Adaptational Nationality: In this timeline, she was raised in London in order to explain Alice Eve's accent which wasn't present for the original version of the character.
  • Break the Cutie: Over the course of the film, Carol discovers that her father is a ruthless warmonger, is helpless to stop him from attempting to murder hundreds of innocent people, has her leg broken by Khan and then watches him brutally murder her father. That said, she holds up fairly well.
  • Calling the Old Man Out: "I am ashamed to be your daughter." The Admiral isn't particularly affected.
  • Daddy's Little Villain: Defied. See Calling the Old Man Out.
  • Dude Magnet: Just ask Kirk and McCoy for their opinion.
  • English Rose: She provides an interesting "Rose-in-space" futuristic variation of this established trope, whilst still retaining the required character traits — she's kind, demure ("turn around, please"), proper, loyal, has a strong strong moral sense and of course, she's beautiful.
  • Hair of Gold, Heart of Gold: Contrasting her father.
  • Lingerie Scene: One fanservice-laden moment has her stripping down to her underwear to change out of one uniform and into another.
  • Military Brat: Her father's a Starfleet Admiral.
  • Morality Pet: To Admiral Marcus. Well, kind of. Carol tries to reason with him not to kill the crew, but he teleports her off the Enterprise and then begins opening fire on the ship.
  • Motor Mouth: Once she gets going, Carol can out-talk anyone in the film.
  • Ms. Fanservice: Is played by the attractive Alice Eve, and even has a Lingerie Scene partway through the film.note 
    Carol: I said 'turn around.' Now.
  • Nice Girl: She's loyal, protective of her friends and crewmembers, who she's only known for a short while, and does her best to always do what's right.
  • Nom de Mom: She is introduced as Carol Wallace, "Wallace" being her mother's surname.
  • No One Gets Left Behind: She insists on staying to rescue Bones from being blown up by a torpedo rather than let Kirk beam her to safety.
  • Plucky Girl: The adult version.
  • Put on a Bus: By the time of Star Trek Beyond she's left the Enterprise to work on Project Genesis.
  • Red Herring Mole: The way she is written into the story suggests that she may be a mole or terrorist but turns out that this is her father's part and she is one of the good guys.
  • The Scream: She belts out a pretty horrifying one when she sees her father's head smushed by Khan.
  • Sci-Fi Bob Haircut: She has blond hair and wears a simple bob parted in the middle without bangs.
  • Shed the Family Name: Introduces herself as Carol Wallace when she first reports for duty. She justifies this as so that her father does not know that she's investigating why he loaned the experimental torpedoes to the Enterprise.
  • Ship Tease:
    • Averted. Despite her prime universe counterpart's relationship with Kirk and the fact she's the main unattached female character in the film, her relationship with Kirk never goes beyond platonic (albeit with the potential to become romantic in future films). They're as friendly as Kirk is with any other crewmember, and her arc is more about proving herself a valuable member of the Enterprise crew.
    • Played straight with McCoy, when the latter is drafted into helping her open and study one of the new torpedoes.
  • Sixth Ranger: To the Enterprise crew.
  • Tomboy and Girly Girl: The Tomboy to Uhura's Girly Girl.
  • Two First Names: Either "Carol" or "Marcus" can be used as a first name. Even her fake last name "Wallace" is also a first name.

    Ensign Syl 

Ensign Syl

https://static.tvtropes.org/pmwiki/pub/images/ensign_syl.jpg

Played by: Melissa Roxburgh

Dubbed in French by: Marie Tirmont

Appearances: Star Trek Beyond

An alien with an unusual skull.


  • Cruel and Unusual Death: Krall uses her to test his new weapon, leading her to slowly distintegrate.
  • Face Hugger: Inverted; the back of her head is a set of hands, quite similar to the facehuggers from Alien. Kirk uses them as a place to hide the weapon.
  • Sacrificial Lamb: The poor girl existed solely to be killed by Krall. And she doesn't even wear a Red Shirt.

    U.S.S. Enterprise 

U.S.S. Enterprise NCC-1701

The Federation's newest flagship.


Starfleet

    Christopher Pike 

Captain Christopher Pike

https://static.tvtropes.org/pmwiki/pub/images/Pike_Christopher_1956.jpg
"Your father was captain of a Starship for 12 minutes. He saved 800 lives, including your mother's. And yours. I dare you to do better."

Played by: Bruce Greenwood

Dubbed in French by: Bernard Lanneau

Dubbed in Brazilian Portuguese by: Hélio Ribeiro

Appearances: Star Trek | Star Trek Into Darkness

The Enterprise's first captain, and later Admiral. He saw the potential in James T. Kirk for greatness and convinced him to joining Starfleet. Ever since, he's been constantly watching over him.

For tropes relating to his other appearances, see The Original Series, Discovery and Strange New Worlds.


  • Adaptational Relationship Overhaul: With Kirk and Spock.
    • He and Kirk had no real association in the original timeline outside of the events of "The Menagerie", but here he convinces Kirk to join Starfleet and serves as something of a mentor to him.
    • Spock was loyal to Pike to the point he led a mutiny in order to help his former captain, but in this timeline their relationship is purely professional.
  • Adaptational Timespan Change: While still Kirk's predecessor, he spends much less time as Captain of the Enterprise compared to the original timeline.
  • Badass in Distress: He spends most of the first film as a prisoner of Nero's.
  • Badass Normal: Even after enduring torture at Nero's hands, Pike can still save Kirk's life by gunning down two Romulan mooks.
  • Benevolent Boss: Pike really wants to see Kirk succeed and consistently encourages him to live up to his full potential.
  • Catchphrase: Like many a Captains before and after him - in both timelines at that - this version of Pike also has his own "thing in the chair" whenever he orders the Enterprise into warp: "Punch it."
  • Character Death: Killed in a surprise attack in the second movie. He doesn't even get any last words.
  • Cool Old Guy: If it wasn't for him, Kirk would've never joined Starfleet.
  • Dare to Be Badass: The current page quote. He uses this on Kirk when he was trying to convince him to enroll in Starfleet.
    Pike: Your father was captain of a starship for twelve minutes. He saved 800 lives... including your mother's, and yours. I dare you to do better.
  • Deadpan Snarker: He asks Sulu "Is the parking brake on?" when the Enterprise fails to go to warp during its maiden voyage.
  • Death by Adaptation: He's killed off at the start of the second film.
  • Distressed Dude: Through his surrender to save his crew.
  • A Father to His Men: His entire crew works really, really hard to save him from the Romulans, especially Kirk and Spock who board Nero's ship to retrieve him. And Pike's definitely got some Parental Substitute vibes going on with Kirk throughout the whole movie.
  • Four-Star Badass: He's made an admiral by the end of the 2009 film.
  • It's Personal: His death by Khan's hands drives Kirk to pursue him at all the way to the Klingon homeworld.
  • The Mentor: He convinces the hero to fulfill his potential and is killed by the hero's Arch-Enemy (albeit in the second film).
  • Mentor Occupational Hazard: While he survives the first film, he falls prey to this trope in Into Darkness.
  • Parental Substitute: Pike's relationship with Kirk after he joins Starfleet could definitely be seen as this, particularly as his stepfather is implied to be abusive. And he's grinning like a proud father when Kirk's given command of the Enterprise at the end.
  • Reasonable Authority Figure: Immediately raises the Enterprise to red alert after being presented Kirk's suspicions of the Romulan attack, setting aside the fact the latter was on the ship illegally in the first place. In the sequel, he is forced to take action against Kirk for breaking protocol, but does his best to get Kirk a position as first officer, eventually putting enough pressure on his superiors to force them to give in.
  • Sacrificial Lion: Is killed early in Darkness to show how dangerous John Harrison is.
  • Spared by the Adaptation: Never suffered the training incident that left him with full body paralysis although the torture he suffers at Nero's hand leaves him temporarily in a wheelchair and later reliant on a cane. However...
  • Sudden Sequel Death Syndrome: After surviving the first film, he's killed by Khan in Into Darkness.
  • Team Dad: He acts as a mature, reasonable figure to his crew, especially towards Kirk.
  • What the Hell, Hero?: Gives one to Kirk when he violates the Prime Directive to save the native species of a planet from an erupting volcano, when he was meant to be merely observing. That said, after chewing him out for it, he fights tooth and nail to get Kirk as his first officer again. Then he dies and Kirk ends up as Captain of the Enterprise again.

    George Kirk 

Lieutenant Commander/Captain George Kirk

https://static.tvtropes.org/pmwiki/pub/images/Kirk_George_3200.jpg
"Tiberius? You kidding me? No, that's the worst. Let's name him after your dad. Let's call him Jim."

Played by: Chris Hemsworth

Dubbed in French by: Axel Kiener

Dubbed in Brazilian Portuguese by: Ettore Zuim

Appearances: Star Trek

The father of James T. Kirk and first officer of the USS Kelvin. After the Kelvin came under attack by the Romulan mining vessel Narada and Captain Robau was ordered onboard for negotiations, Lieutenant Commander Kirk was made acting captain and placed in charge of the ship's evacuations. When Robau was killed and the Kelvin was too damaged to stay on autopilot, Kirk stayed behind to prevent the Narada from destroying the evacuation shuttles. Kirk rammed the Kelvin into the Narada, heroically sacrificing himself to save his wife, newborn son and 800 crew.


  • The Captain: Of the USS Kelvin, for about twelve minutes.
  • Dead Alternate Counterpart: He's this to his Prime Universe counterpart, who according to Spock at least lived long enough to see his son become captain of the Enterprise. His death had a massive impact on Jim's life and personality, and gave him an entirely different motivation to join Starfleet.
  • Disappeared Dad: He died mere moments after Jim's birth.
  • Dying Moment of Awesome: He dies ramming the Kelvin into the Narada, disabling the enemy ship and giving the evacuating crew a chance to escape.
    Pike: Your father was Captain of a starship for twelve minutes. He saved 800 lives, including your mother's and yours.
  • Face Death with Dignity: He manages to stay calm in his final moments, using his last words to tell his wife that he loves her.
  • Killed Mid-Sentence: "I love you so much. I love y—".
  • Number Two: As first officer on the USS Kelvin, he was second-in-command to Captain Robau.
  • Sacrificial Lion: He dies in the opening sequence of the first film (although he outlives Captain Robau). In his brief time as Captain of the Kelvin, he manages to singlehandedly hold off the Narada's missile barrages on the evacuation shuttles, and disable the enemy ship.
  • You Are in Command Now: Once Captain Robau goes aboard the Narada.
    Robau: You're captain now, Mr. Kirk.
  • You Shall Not Pass!: When the autopilot was damaged beyond repair, Kirk rammed the Kelvin into the Narada and saved the lives of over 800 evacuating crew, including his own wife and newborn son.

    Richard Robau 

Captain Richard Robau

https://static.tvtropes.org/pmwiki/pub/images/Robau_Richard_7634.jpg

Played by: Faran Tahir

Dubbed in French by: Christophe Peyroux

Dubbed in Brazilian Portuguese by: Maurício Berger

Appearances: Star Trek

The Starfleet officer and the Captain of the USS Kelvin. When his ship came under attack by the Romulan mining vessel Narada and was heavily damaged, Robau was ordered by Nero to board the ship for negotiations. Robau placed Lieutenant George Kirk in charge and told him to evacuate the Kelvin if he didn't return in 15 minutes. He was later killed onboard the Narada by Nero himself.


    Winona Kirk 

Winona Kirk

https://static.tvtropes.org/pmwiki/pub/images/star_trek_00033_3047.jpg

Played by: Jennifer Morrison

Dubbed in French by: Cécile d'Orlando

Dubbed in Brazilian Portuguese by: Maira Góes

Appearances: Star Trek

Jim's mother. She gave birth to him aboard a Kelvin shuttle as it was under Nero's attack.


  • Missing Mom: She's never really mentioned after the prologue of the first movie. Kirk's stepfather also mentions that she's offworld when Kirk steals the car. Beyond clarifies that she is still alive, but doesn't offer any specifics beyond that.

    Gaila 

Gaila

https://static.tvtropes.org/pmwiki/pub/images/Gaila_3396.jpg

Played by: Rachel Nichols

Dubbed in French by: Marie Zidi

Appearances: Star Trek

A Green-Skinned Space Babe Jim was involved with. Uhura's roommate at the academy.


  • Arranged Marriage: As a child, her mother had forced her into an arranged marriage pact with the mantis-like Pacari to solidify a trade agreement. Her father and brother had other ideas and escaped with her to Earth, and sought asylum from the Federation.
  • The Cameo: For Rachel Nichols, who worked with JJ Abrams on Alias.
  • Green-Skinned Space Babe: She's an Orion, who were the Trope Codifier.
  • Hypocrite: She's quite annoyed that Kirk's so flippant about her Love Confession to him, but doesn't seem to notice that he has a problem when she casually mentions bringing many men back to her quarters for sex.
  • Interspecies Romance: With Kirk.
  • Lingerie Scene: Which lasts for the entirety of her first scene.
  • Love Confession: Kirk handles it like a pro.
    Gaila: Jim, I think I'm falling in love with you.
    Kirk: That is so weird.
  • Ms. Fanservice: The majority of her screentime is spent in her underwear.
  • Really Gets Around: Uhura is apparently annoyed at her always bringing guys home. Helps the Orion girls are a race of Dude Magnets.
  • What Happened to the Mouse?: Gaila seemingly disappears before the Enterprise sets out on its maiden voyage, and it was theorized after the fact that she was on one of the fleet ships that was destroyed by Nero. The Star Trek (IDW) comics reveal that she was a member of another ship's science crew and her brother is one of the Enterprise's engineering crew. She joins the Enterprise crew permanently at the end of the arc.

    Richard Barnett 

Admiral Richard Barnett

https://static.tvtropes.org/pmwiki/pub/images/Barnett_Richard_7559.jpg

Played by: Tyler Perry

Dubbed in French by: Frantz Confiac

Appearances: Star Trek

Starfleet Academy commandant.


    John Harrison 
See his page.

    Adm. Alexander Marcus 

Admiral Alexander Marcus

https://static.tvtropes.org/pmwiki/pub/images/marcus_alexander_9842.jpg
"In the names of those we lost, you will run this bastard down."

Played by: Peter Weller

Dubbed in French by: Jean Barney

Dubbed in Brazilian Portuguese by: Luiz Carlos Persy

Appearances: Star Trek Into Darkness

The head of Starfleet and father of Carol Marcus. He personally organizes and preps the Enterprise on a black-ops mission to hunt down John Harrison and bring him to justice.


  • Adaptation Expansion: The only thing we know from TOS is that he's the father of Carol and grandfather of David. Here, as you can tell by the spoiler tags, he's definitely much more important to the plot.
  • Ambition Is Evil: By improving the defenses of Starfleet, Marcus has turned into one corrupt bastard.
  • Benevolent Boss: Willing to hear the recently-disgraced Kirk out during a staff meeting when he voices concerns that they are critically misreading the situation, averting the expected Not Now, Kiddo, and later gives Kirk valuable intel, new weapons, and permission to hunt down Harrison after Pike is killed. Though he is later revealed to be not-so-benevolent towards Kirk and the Enterprise.
    • He is actually a Bad Boss as he's trying to provoke a war with the Klingons by sending the Enterprise crew off to die, then tries to destroy the ship himself when Kirk finds out the truth. His treatment of Khan is no better; he threatened his beloved crew in order to force him to continue designing weapons for Section 31, then tries to have him killed after Khan goes rogue.
  • Big Bad Ensemble: With Khan. While Khan wants to revive his crew of superhumans and subjugate inferior races, Marcus plans to sacrifice the Enterprise so he can start a war with the Klingons.
  • Big Bad Wannabe: While Marcus is a credible threat and even manages to kick the shit out of the Enterprise, he becomes nothing more than a tiny little blip on a radar the moment Khan gets his hands on him.
  • Big Good:
    • He's the head of Starfleet, so it's a given. Except he's actually coercing Khan to work for his own ends.
    • Though Marcus can also be considered a Big Bad Wannabe: He is most certainly dangerous and has powerful connections, but the moment Khan gets his hands on him, Marcus comes off as nothing more than a little blip in comparison to the pissed-off super-soldier.
  • Bitch in Sheep's Clothing: He initially comes off as a reasonable commander. In reality, he's anything but.
  • Broken Pedestal: To Pike. Marcus was the reason why he joined Starfleet, but it's safe to assume that he would have been ashamed of Marcus' doings.
  • The Chessmaster: Lacks Khan's hyper-intelligence, but still has the upper hand on him right up until Khan manages to get on the same ship as him with backup. He loses not because Khan's smarter than he is or because Kirk's a better warrior than he is, but because both men manage to work together just long enough to defeat him by the skin of their teeth.
  • Chewing the Scenery: During his Villainous Breakdown.
  • Continuity Nod: Weller previously played a racist human extremist looking to plunge Starfleet into a war with its neighbors in the penultimate episode of Star Trek: Enterprise. He was willing to fire on Starfleet ships then, too.
  • Cool Old Guy: Another cool Starfleet admiral similar to Pike. Except not. What he really is an old evil bastard.
  • Cruel and Unusual Death: Khan crushes his skull with his bare hands.
  • Da Chief: Gives an exasperated speech to Kirk that "Starfleet isn't about vendetta."
  • Dark Is Evil: He commands the pitch-black Vengeance. In addition, the ship features dim lighting and dark uniforms for the crew.
  • Deadpan Snarker: "Well, shit! You talked to him."
  • Disc-One Final Boss: An unusual example in which he was The Man Behind the Man for Khan.
  • Dirty Coward: When Khan attempts to hijack the Vengeance (eventually succeeding), Marcus makes a run for it, even leaving his daughter behind without a second's hesitation. It doesn't end well for him.
  • Drill Sergeant Nasty: Not in the sense of bellowing in your face, but he's not nice and even his apparent attempts to encourage Kirk come off as "Say your piece or stop wasting my time." Of course, it makes sense after The Reveal that Kirk was nothing more than a disposable pawn in his agenda.
  • The Dog Bites Back: Harrison/Khan kills him later, after teaming up with the Enterprise (Kirk and Scotty in particular) to overcome him.
  • Evil Costume Switch: Compare the clothes he wears in the picture to the clothes he wears when we first meet him. Subverted, however, in that Marcus was pretty much Evil All Along.
  • Even Evil Has Loved Ones: Actually does love his daughter Carol, even if he's a backstabbing warmonger, to the point that when he heard Carol's voice over hail (saying she's on the Enterprise), the Vengeance stops firing on said ship immediately. He also shows some regret when Pike dies.
  • Evil All Along: It's what makes him such a Walking Spoiler.
  • Evil Counterpart: A supportive Cool Old Guy, like Pike, and an emotional leader who is willing to bend rules to get the job done, like Kirk.
  • Evil Is Hammy: Compare his behavior when we first see him to when he reveals his true colors and his subsequent Villainous Breakdown.
  • Evil Is Not a Toy: Gets killed by the same superhuman war criminal he tried to use as an agent and then backstabbed.
  • Evil Old Folks: He's even older than Pike and is a deceptive and ruthless warmonger.
  • Faux Affably Evil: He tends to call Kirk "son" much like Pike did, but lacks the sincerity or charm.
    Marcus: That's a hell of an apology. But if it's any consolation, I was never gonna spare your crew. Fire.
  • Foreshadowing: There was never any love between the Klingons and Starfleet, but it was when the Klingons antagonized Section 31 that got Marcus to consider it a war already. Of course he would. He's a member of Section 31.
  • General Ripper: His ship, the Vengeance, is distinctly designed with a more militaristic feel than the Enterprise. He's also willing to destroy the Enterprise in order to provoke Starfleet into war with the Klingons.
  • Hate Sink: He turns out to be a secret member of Section 31 and pretty much caused Khan's Start of Darkness by forcing him to develop weapons and withhold the rest of his crew from him to the point he thought they died and responded by attacking London. Then he has the Enterprise jammed and stuck in space, then threatened to kill them if they didn't turn in Khan, but attempted to kill them anyway to provoke a war with the Klingons in the name of militarizing Starfleet.
  • He Who Fights Monsters: In trying to protect Starfleet from what he views as its greatest enemies, he's inadvertently become one of them.
  • Hoist by His Own Petard: As Khan tells him before crushing his skull completely: "YOU SHOULD HAVE LET ME SLEEP."
  • Icy Blue Eyes: He has Peter Weller's striking blue eyes which nicely reflect his cold personality.
  • I Did What I Had to Do: Though there's a distinct sense that he's lying through his teeth about it.
  • Insane Admiral: In grand Trek tradition, Marcus is really a Blood Knight seeking to start a war between the Federation and the Klingon Empire. He has no compunction about murdering loyal Starfleet officers in cold blood.
  • It's All About Me: He believes that he's the only one who can lead Starfleet in the war he's planning to start. See the quote in Villainous Breakdown for more details.
  • It's All My Fault: When Harrison attacks Starfleet, he admits that he feels that everyone who was slaughtered was his fault, especially Pike.He goes even further to say that it was a "tactical risk" when he woke Khan up. However, when it comes to sending Kirk to the Neutral Zone and Klingon territory...
  • Jerkass Has a Point: Deconstructed. He's completely correct in his belief that a war between the Federation and the Klingon Empire is coming and that it's too late to defuse it, so the Federation needs to prepare. However, his arrogance causes him to think he can rein in the dangerous and uncontrollable Khan, while his desperation to give the Federation a head start leads to him committing increasingly amoral acts, like trying to kill the Enterprise crew to cover up his crimes. So while the Jerkass has a point, his Jerkassery causes him to both go overboard and botch the job.
  • Karmic Death: Gets killed by Harrison, the agent he tried to sacrifice to start a war with the Klingons.
  • Kick the Dog: Aside from his attempted murder of everybody on the Enterprise, there's the fact that he would have bombed Harrison to death with torpedoes that contained his own crew. Even for a man as amoral as Harrison, that's just horrifying.
  • The Kirk: To Khan/Harrison's Spock. He is emotional, adventurous, and willing to bend rules to get the job done.
  • Knight Templar: Believes he's protecting Earth by starting a war with the Klingons, even though millions will die.
  • Light Is Not Good: Early in the film, he wore his mostly white admiral's uniform while manipulating Kirk.
  • Living Legend: Pike thinks so.
    Marcus: Pike always said you were one of our best and brightest. You should have heard him defend you. He's the one who talked you into joining Starfleet, wasn't he?
    Kirk: Yes, sir.
    Marcus: Did he ever tell you who talked him into joining?
  • The Man Behind the Man: Played with. Khan is still the main villain long after he's left the picture, but Marcus is responsible for bringing Khan into the picture in the first place and is a part of Section 31.
  • Manipulative Bastard: He decided to steer Kirk's rage into a course that would ignite a war with the Klingon Empire, first by sending him in a Federation ship to Qo'noS, then by giving him orders to bombard the Klingon homeworld, and finally by sabotaging the Enterprise so that it would be caught by the Klingons. Ultimately backfires on him when key details in his plan are leaked.
  • Meaningful Name: His first name, Alexander, means "defender of mankind" while his last name, Marcus, is derived from Mars, the Roman god of war. It fits a man seeking to provoke a war in the name of protecting the Federation (of which humankind is a founding member).
  • Milking the Giant Cow: He starts making some pretty forceful hand gestures during his Villainous Breakdown.
  • Motive Rant: Subverted. See Never My Fault and Villainous Breakdown.
  • Nerves of Steel: When Kirk, Khan and Scotty storm the deck of the Vengeance, Marcus surprisingly keeps his cool when all of his crew are slaughtered.
  • Never My Fault: He placed the blame on Kirk for starting a war, but he conveniently leaves out how he was the one who orchestrated the entire thing in the first place.
  • No Indoor Voice: Not once does he NOT lower his voice to a more calmer tone, as opposed to Pike or Spock.
  • No-Nonsense Nemesis: He holds his fire just long enough to find out what Kirk knows, then opens fire on the Enterprise with everything he's got. He only pauses afterwards when he realises Carol is aboard the ship, but simply beams her aboard the Vengeance before continuing his assault.
  • Non-Action Big Bad: The only thing we get to see him do in action is get the Vengeance into full speed and attack the Enterprise. Also, he tries to restrain Carol after she slaps him in response to his treachery. When Khan gets his hands on him, it's clear Marcus doesn't have a hope of fighting back.
  • Not Afraid to Die: Subverted. He's pretty confident when Kirk has a phaser to his face, but when Khan gets back up, Marcus makes a run for it. Too bad it doesn't do any good for him.
  • Oh, Crap!: Twice.
    • First time when Kirk tells him that Khan told him everything. The quote in Deadpan Snarker says it all.
    • And the second when Khan finally gets his hands on him and starts crushing his skull, Marcus has a very pained look on his face. And then we hear a chunky 'splodey noise.
  • Papa Wolf: He whisks Carol right off the Enterprise when he finds out she's been on there. Of course, he seemed pretty damn willing to leave her to Khan in order to save his own skin.
  • Pet the Dog: With his daughter.
  • Reasonable Authority Figure: Gives Kirk the go-ahead to hunt down Harrison. Subverted. He only helped Kirk so he could use the Enterprise to start a war with the Klingons.
  • Screw the Rules, I Make Them!: Marcus in a nutshell. He's more than willing to push the rules and values of Starfleet aside to get into his nasty conflict with the Klingons.
  • Smug Snake: In his final scene, he goes on a rant on how Kirk started a war, "forcing" Marcus to step up to lead Earth in response. The arrogance and Blatant Lies are enormous. Not only that, but he didn't take into account that Kirk has a habit of disobeying the rules, meaning he found out the details of his plan.
  • The Spook: Hello again, Section 31.
  • State Sec: With Khan's genius, Marcus has Section 31 develop high-tech weapons such as the Vengeance. When he commands the ship, he and his personnel are even wearing their own uniforms.
  • Tempting Fate: "You better kill me." Kirk won't. But Khan certainly will.
  • Two First Names: Either "Alexander" or "Marcus" can be used as a first name.
  • The Unfettered: Work with a war criminal to get him to make weapons for you, torture him, mainpulate the crew of the Enterprise, try to get them killed to start a war with the Klingons — this guy is just as relentless as Khan in getting what he wants.
  • Utopia Justifies the Means: He's a part of Section 31, so it's a given. He thinks fighting the Klingons and kickstarting a war will result in a safer galaxy for Starfleet and other races. However, all of his ranting and raving ends up coming off as hollow when you take into consideration he worked with a war criminal and attempted to kill off the crew of the Enterprise.
  • Villainous Breakdown: Gets a pretty good one going mixed with a Motive Rant, though it all ends up coming off as pretty hollow.
    Marcus: You better stop and think about what you're doing, Kirk. You better think about what you did on Qo'noS. You made an incursion onto an enemy planet, you killed a Klingon patrol... Even if you got away without a trace, war is COMING! AND WHO'S GONNA LEAD US?! YOU?! If I'm not in charge, our entire way of life is DECIMATED! So, you want me off this ship? You better KILL ME.
  • Villain with Good Publicity: He's the head of Starfleet. Who'd ever suspect him of warmongering?
  • Visionary Villain: As pointed out by Khan, he wanted to have a much more militarized Starfleet.
  • Walking Spoiler: Knowing too much about his character gives away The Reveal that he's a major figure in the villainous Section 31, trying to sacrifice Khan and the Enterprise to both start a war with the Klingons and cover up his own involvement.
  • War Hawk: Shown to be a strong advocate of taking action against the Klingons, since he figures it's only a matter of time before they do, and that's before it's revealed that he's actually trying to engineer a war.
  • Well-Intentioned Extremist: He figured that the exploration-focused Starfleet would not be able to win a war against the Klingons, a war he thought was inevitable. He was only doing what he thought was necessary to ensure humanity's survival. The guy just ends up tapping the Moral Event Horizon when he opts to try and murder Kirk and the entire crew merely for having Khan in their custody, along with other acts. However, his methods, arrogance, and willingness to sacrifice those under his command are unacceptable, pushing him into full-on villain territory.
  • Your Head Asplode: Well, crushed, but it's the same principle and it sure as hell didn't sound pretty.

    Thomas Harewood 

Lieutenant Thomas Harewood

https://static.tvtropes.org/pmwiki/pub/images/st_reboot_greenwood_3305.jpg

Played by: Noel Clarke

Appearances: Star Trek Into Darkness

A Starfleet worker and family man who makes a Deal with the Devil with John Harrison to save his ill daughter.


  • Anti-Villain: At the end of the day, he only wanted to save his little girl, and he looked genuinely remorseful before he blew up the Section 31 workhouse he lived in.
  • Deal with the Devil: He makes one with Harrison at the start of the film; in return for Harrison giving some of his blood to regenerate his ill daughter, Harewood will suicide bomb a building from Section 31.
  • Knight Templar Parent: He makes a deal to blow up a Starfleet archive and weapons lab in exchange for the means to save his dying daughter.
  • Punch-Clock Villain: If all the above tropes didn't give that away, nothing will.
  • Single Tear: Shown shedding one right before the bomb blast that kills him.
  • The Spook: He's shown as working in Section 31, or at least having a clearance level high enough to go in their buildings.
  • What Happened to the Mouse?: It's never revealed what happened to Harewood's wife and daughter after the bomb blast.

    Commodore Paris 

Commodore Paris

Played by: Shohreh Aghdashloo

Appearances: Star Trek Beyond

The commanding officer of Yorktown Station, she reviews Kirk's application to the admiralty.


  • Call-Forward: She may be an ancestor to Tom Paris from Star Trek: Voyager.
  • Reasonable Authority Figure: She's very understanding of Kirk's desire to transfer from space exploration to something less active, yet at the same time encourages him to think about his decision and not rush into it. If Pike was Kirk's father figure in Starfleet, Paris is Kirk's maternal figure. She even approves Kirk's decision to decline the admiralty and still be a captain.

Other Characters

    Sarek 

Sarek

https://static.tvtropes.org/pmwiki/pub/images/st_reboot_sarek_8647.jpg
"Logic offers a serenity humans seldom experience. The control of feelings... so that they do not control you."

Played by: Ben Cross

Dubbed in French by: Gabriel Le Doze

Dubbed in Brazilian Portuguese by: Mauro Ramos

Appearances: Star Trek

A Vulcan Ambassador and Spock's father. Following Vulcan's destruction, he was one of the few survivors who made it to the Enterprise, offering his support to Spock in times of need. Following the events of the film, he together with Spock Prime establish New Vulcan in an attempt to preserve the Vulcan race and culture.


  • Adaptational Nice Guy: He seems to be a better father to Spock than Sarek Prime.
  • Cool Old Guy: After barely escaping from the destruction of his homeworld, he manages to pull his son out of a Heroic BSoD.
  • Good Parents: From what little screen time we get of him, he appears to be a considerably better father than Sarek Prime.
  • Interspecies Romance: Him (a Vulcan) and Amanda (a human).
  • Lying by Omission: He claims that "marrying your mother was logical", a clinically Vulcan response that disappoints Spock. He later clarifies in a more vulnerable moment — it's logical to marry the one you love.
  • Not So Stoic: When he tells Spock he didn't marry Spock's mother because it was logical, he shows a sign of deep sadness at her passing and says "I married her because I loved her". In fact, he outright encourages Spock not to suppress his emotions.
  • Shipper on Deck: The tie-in IDW comics shows that Sarek supports his son's relationship with Uhura.
  • The Stoic: As a Vulcan, this is the default.

    Amanda Grayson 

Amanda Grayson

https://static.tvtropes.org/pmwiki/pub/images/st_reboot_amanda_1384.jpg

Played by: Winona Ryder

Dubbed in French by: Claire Guyot

Dubbed in Brazilian Portuguese by: Miriam Ficher

Appearances: Star Trek

Spock's human mother. Despite her marriage with Sarek being largely political to establish close ties betweeen Vulcans and humans, in truth the two truly loved each other and wanted to pass on that same compassion to Spock, if possible.


  • Dead Alternate Counterpart: While Prime Amanda did eventually pass away, it was likely just from old age while this version was killed decades earlier.
  • Good Parents: She's never anything but proud and supportive of Spock.
  • Interspecies Romance: Her (a human) and Sarek (a Vulcan).
  • Nice Girl: Throughout her entire appearance, Amanda was shown as a consistently kind-hearted woman.
  • Sacrificial Lamb: She appears in only three scenes and gets very little character development before dying.
  • Two First Names: Either "Amanda" or "Grayson" can be used as a first name.

    Spock Prime (Spoilers) 
See his page.

     Jaylah 

Jaylah

https://static.tvtropes.org/pmwiki/pub/images/star_trek_beyond_5.jpg
"Do not break my house!"

Played by: Sofia Boutella

Dubbed in French by: Laëtitia Lefebvre

Appearances: Star Trek Beyond

An alien whose family was stranded on Krall's planet by the Swarm. She and her people were captured by Krall for him to feed on, and her father sacrificed his life so she could escape.


  • Action Girl: A very skilled fighter, and has the most fight scenes out of the various heroes in the movie.
  • Alien Blood: After her fight with Manas, she's got a few cuts and bruises that seem to bleed blue blood.
  • Boots of Toughness: All-terrain army boots, which even help the 5' 5" (1,65 m) Sofia Boutella not seem too small compared to male cast.
  • Buffy Speak: Likely a side effect of English not being her native tongue. She seems to have trouble with understanding human naming conventions (referring to Kirk as "James T." and Scottie as "Montgomery Scottie"), refers to the USS Franklin in which she shelters as her house, and "classical" music on the Franklin as "the beats and the shouting." Her sentence structure and inability to graps certain idioms also comes off as this too, such as when Kirk mentions her traps being "one hell of a welcome mat".
  • Call to Adventure: Her happy ending involves an offer of entrance into Starfleet Academy courtesy of Captain Kirk and delivered by her sorta-mentor/new friend Montgomery Scott.
  • Combat Parkour: She has a very acrobatic fighting style, with lots of spins, flips, and kicks.
  • The Comically Serious: Her interplay with Scottie and Kirk features a lot of this.
  • Confusion Fu: Uses hologram technology to distract her opponents when she's outnumbered.
  • Cowardly Lion: When she met Scotty, she agreed to help him find his friends only so that they would fix "her home" and she could leave the planet behind forever. When she was asked to help rescue Kirk's crew from Krall's concentration camp, she adamantly refused and very nearly abandoned the Enterprise crew. Once Kirk and Scotty gave her a bit of a Rousing Speech, and Kirk proposed a plan with high probability of success that would actually prove very effective, she took point with Kirk and fought like hell. Eventually getting vengance for her father and crew by killing Manas.
  • Dark and Troubled Past: Her family were killed by Krall when she was only a child. Ever since then she's been on her own.
  • Expy: According to Simon Pegg, she was largely inspired by Ree Dolly from Winter's Bone, in that she's a tough young woman living on her own and fending off the Big Bad's minions.
  • Facial Markings: Black ones that enhance the whiteness of her skin.
  • Fire-Forged Friends: With Scotty.
  • Green-Skinned Space Babe: Of a whole new species of Rubber Forehead Aliens.
  • Had to Be Sharp: She was stranded on that planet as a child. Despite that, she's notorious enough amongst other survivors that they're averse to tangling with her, and she's surrounded her "house" with holographic camo and traps.
  • It's Personal with the Dragon: Manas killed her father during their escape attempt, hence why she fights him with passion.
  • Jumped at the Call: She's gung-ho to join in anything the Enterprise crew plans — except return to the enemy base from which she escaped before, as seen below.
  • Klingons Love Shakespeare: Living in a derelict human ship made her fond of the music library there, which apparently mostly consisted of late 20th century rap.
  • Learnt English from Watching Television: Learned to be quite fluent in English after years of living inside the shipwrecked USS Franklin, at least some of which was from "classical music" such as Public Enemy and Beastie Boys.
  • Master of Illusion: By virtue of hologram technology, with applications ranging from creating distracting duplicates of herself to camouflaging her "house".
  • Ms. Fanservice: Refreshingly averted. Jaylah is played by the very attractive Sofia Boutella, but unlike the female supporting cast of the previous two films, there are no pointless, drawn out lingerie scenes. Her clothes are loose-fitting and practical.
  • Never Gets Drunk: At Kirk's birthday party at the end, she's put away quite an impressive number of drinks and still hasn't "had the edge taken off".
  • The Not-Love Interest: As a White Skinned Space Babe with no counterpart in the old Star Trek timeline, it was widely assumed that Jaylah would be a Girl of the Week for Kirk. Turns out there's not even a hint of Ship Tease between them. When it turns out that much of her interaction is with Scotty, naturally people began to wonder if she would be his love interest. Still nope.
  • Punny Name: It's a play on "J-Law", which the creators had used as a placeholder name for the character (see Expy above).
  • Refusal of the Call: After the death of her family, she's understandably reluctant to go back to the Hive to confront Krall, instead focusing on trying to escape the planet, to the point she refuses to help when Kirk & co want to launch an attack on the Hive to rescue the rest of the crew. Scotty and Kirk eventually manages to convince her that together they can accomplish what she was unable to do alone.
  • Screaming Warrior: Shouts before an Heroic Second Wind on Manas.
  • Shock Stick: Her weapon appears to be an electrified staff. It seems to also convert into a sniper rifle.
  • Sole Survivor: She's the last survivor of her ship, the rest having been killed by Krall.
  • The Stoic: She's a really serious person, and this being Star Trek implies usage as a comedic straight woman.
  • Wrench Wench: She's very adept at fixing and utilizing technology, to the point she's restored quite a few of the USS Franklin's basic systems and re-adapted them as perimeter defenses and even an entertainment system, despite it being (to her) completely alien technology.
  • Yellow Eyes of Sneakiness: Fitting her escape/trap artist archetype.
  • You Killed My Father: Her father was killed by Krall's second-in-command, Manas, during their escape from the Hive. She fights him to avenge her father towards the end of the film.

Crew of the Narada

    Nero 

Nero

https://static.tvtropes.org/pmwiki/pub/images/Nero_9422.jpg
"We wait for the one who allowed our home to be destroyed, as we've been doing for 25 years."

Played by: Eric Bana

Dubbed in French by: Julien Kramer

Appearances: Star Trek

"James T. Kirk was considered to be a great man. He went on to captain the U.S.S. Enterprise... but that was another life. A life I will deprive you of just like I did your father!"

A particularly troubled Romulan from the future who seeks to destroy the Federation to settle a vendetta he has against Spock, blaming him for the destruction of Romulus.


  • Ax-Crazy: His mental stability is one to question at, considering how trigger-happy the dude gets when he's annoyed.
  • Badass Longcoat: As with most of the Romulans in the first one.
  • Bald of Evil: Nero and the rest of his crew members are all bald save for the female member.
  • Berserk Button: He is this when The Federation gets involved with his plans. Somewhat justified because he found out that Romulus blew up during a super nova that Spock didn't get to in time to deploy the Red Matter. And The Federation relied on Spock to deliver the Red Matter to stop said supernova in a specially-commissioned ship built for speed. It wasn't fast enough. Before the moments where he does gets angry and speak himself, he is silent and lets The Dragon speak for him.
  • Big Bad: For the first movie.
  • Crusading Widower: The loss of his pregnant wife was one of the driving forces behind Nero's descent into madness and villainy. He specifically mentions "the wife who was expecting my child" while interrogating Pike.
  • Despair Event Horizon: Those tattoos that Nero and his crew have? Usually, when Romulans are grieving they get tattoos that fade to symbolize that their grief will fade too, but now that their home was destroyed, those tattoos are staying on permanently.
  • Determinator: He will stop at nothing to have his revenge...even if it takes a quarter of a century.
  • Diabolus ex Nihilo: In-Universe, as he came out of a black hole seemingly out of nowhere to ravage the elder Kirk's ship.
  • Disproportionate Retribution: He decides to wait 25 years for Spock to come through the same black hole that pulled him into the past, makes Spock watch Vulcan get destroyed, and then moves on to systematically destroy the other planets of the Federation. All of this is because Spock turned up mere minutes too late to save Romulus from a super nova.
  • Ear Ache: At some point in the 25 years between the attack on the Kelvin and Spock Prime's arrival, something took off part of his right ear, as it's missing its point and looks rather ragged.
  • Expy: With his backstory and the destruction of Romulus, he's essentially Jor-El if the destruction of Krypton had killed different members of the House of El and if TimeTravel was involved.
  • Face Death with Dignity: Before dying, Nero simply closes his eyes and awaits the inevitable.
  • Fate Worse than Death: Creates one for Spock (both of them) by forcing him to watch his entire planet blow up, just as he had seen his own planet get destroyed by Spock Prime being just a little too late.
  • Faux Affably Evil: "Hi, Christopher, I'm Nero." The invokedNarm Charmy way Eric Bana delivered that line made it sound like he was saying "Hi, I'm Nero, I'll be your villain for this Star Trek movie."
  • First-Name Basis: How he treats his opponents.
  • From Nobody to Nightmare: He was originally a miner.
  • Genius Bruiser: He performed complex mathematical calculations to determine when Spock Prime would arrive in the new timeline.
  • Greater-Scope Villain: Of Star Trek Into Darkness, as his actions in the 2009 film is what led to Admiral Marcus' Start of Darkness to release Khan to weaponize Starfleet, which in turn lead to the events of the sequel. He is also considered to be this of overall reboot series, as his actions via Time Travel rebooted the Star Trek universe. If not for Nero, the events of Star Trek Into Darkness would have never happened and the franchise would never got rebooted, in-universe and out.
  • Hero Killer: The page quote should say it all. If that doesn't work, then let's thrown in the fact that he blew up Vulcan.
  • Honor Before Reason: When his ship is caught in a black hole caused by the Red Matter. Kirk, despite knowing that he killed his father and tried to cause genocide of the Vulcans, offers aid in the hopes that he can change his mind and get over his grudge. However Nero, too prideful and consumed by revenge to listen to reason, states he'd rather die than take his help. So Kirk grants him his wish and finishes his ship off.
    "I would rather suffer the end of Romulus a thousand times. I would rather die in agony than accept assistance from you!"
  • Hypocrite: Nero's idea of preventing the "genocide" of the Romulan people is to commit genocide against the Vulcans and against the rest of the Federation. He's so far gone that the distinction is utterly lost on him.
  • Insane Troll Logic: "I prevented genocide!" ... by committing genocide. Doubles as Moral Myopia and Revenge Before Reason. Also, the Federation didn't cause the supernova, they just didn't rescue the Romulans from it, and the Federation certainly can't rescue the Romulans if it's destroyed centuries before the supernova happens. So, Nero's plan wouldn't have prevented the genocide of his people, so much as guarantee it.
  • It's Personal: Losing your home-world kinda does that to one's psyche.
  • Karmic Death: Nero is ultimately defeated with the Red Matter he used to destroy Vulcan. And likewise killed by the son of the man he himself caused the death of.
  • Kneel Before Zod: It's brief, but at one point in Spock Prime's mind meld, he makes Spock Prime kneel before him after he takes the Jellyfish and the Red Matter from him.
  • Knight of Cerebus: His arrival prompts the Federation to become significantly more heavily armed, the full ramifications of which are hinted at in the first film and heavily featured in the second.
  • Large Ham: It's a Star Trek villain, so of course he is as exaggerated in his anger as possible.
  • Meaningful Name: Getting thrown back in time gave Nero a chance to warn his people about the future disaster that is the cause of all his grief, but he didn't do that. Instead, he's fiddling while Romulus burns (in the future).
  • Misplaced Retribution: Because of the use of "time travel creates an alternate universe, not actually changing the past" version of time travel and the revelation in Star Trek: Picard that Nero was right about the Federation leaving the Romulans out to dry in regards to the supernova, Nero's attacks on the Kelvin timeline's Federation are this.
  • Mood-Swinger: He can go from calm and polite to angry and raging with anger in a matter of seconds; see the third example under Villainous Breakdown for more.
  • Names to Run Away from Really Fast: Nero was not one of the nicer Roman Emperors, to say the least.
  • Normal Fish in a Tiny Pond: In his own time: The blue-collar captain of a (admittedly large and spiky) simple mining ship. In the past: The dangerous Omnicidal Maniac commander of an nigh-unstoppable dreadnought capable of wrecking anything Star Fleet or the Klingons can throw at it.
  • Not-So-Well-Intentioned Extremist: While he boasts about creating a Romulan empire free from the Federation, it gets clear he's only interested in revenge on those he blames for the destruction of his world and the death of his pregnant wife. He also never makes any contact with the Romulans of the past, showing his plan has no involvement from them.
  • Omnicidal Maniac: He'd like to wipe out the entire Federation.
  • Outliving One's Offspring: His wife was pregnant with his child when Romulus was destroyed.
  • Psychopathic Manchild: Much of his mood swings come across as this especially...
    Nero: I WANT SPOCK DEAD NOW!!!
  • Revenge Before Reason: He wants to prevent the genocide of his own people by committing genocide on Spock's. Then there's also the climax of the first film, when he sees Spock flying the Jellyfish and trying to destroy it, even though it will detonate the Red Matter.
    Nero: That ship. Take it out!
    Romulan: Sir, if you ignite the Red Matter—
    Nero: I WANT SPOCK DEAD NOW!!!
  • Roaring Rampage of Revenge: One which claims billions of lives.
  • Red Right Hand: His right ear is missing its tip, and there are scars along that side of his head, likely from an animal attacking him during his time in a Klingon prison.
  • Revenge by Proxy: "I did not forget the pain. It's a pain that every surviving Vulcan now shares."
  • Say My Name: "SPOOOOOOOOOOOCK!!! SPOOOOOOOOOOOCK!!!"
  • Tattoo as Character Type: Cultural. The tie-in comics explain that Romulans mark their bodies when in mourning. The marks normally fade away, symbolizing the end of the mourning period but the Narada crew make their marks permanent to show the depths of their despair in the wake of Romulus' destruction.
  • Tragic Villain: Even moreso in the Star Trek: Countdown comic books, in which Spock was basically the only Vulcan trying to help, with several Obstructive Bureaucrats preventing him from saving his world when it was still truly possible.
    • Minimally downplayed in Star Trek: Picard, which deliberately de-canonizes Star Trek: Countdown, when it's revealed the Federation practically left Romulus to die.
  • Tranquil Fury: According to the tie-in novel, after witnessing the destruction of Romulus and then getting thrown into the past during an altercation with Spock-Prime, he refused to even speak until the day his vengeance came to fruition... which turned out to take 25 years. Though he did have one notable exception upon learning just how displaced in time he and his crew had become.
  • Villain Has a Point: Star Trek: Picard revealed that, when Romulus was threatened by the supernova, Starfleet effectively abandoned them to die as soon as the rescue effort became inconvenient. Nero's anger at the Federation is justified, even if his methods go much too far (and are aimed at the wrong universe's Federation).
  • Villain Respect: Sort of with Kirk, it starts out that way, but then becomes a Kick the Dog moment.
  • Villainous Breakdown: He has a few.
    • At the beginning of the film, after realizing that he and his crew have been transported over 150 years back in time, Nero is calm for a moment... then skewers Robau through the chest, screaming with fury.
    • (re the destruction of Romulus) "IT HAS HAPPENED! I WATCHED IT HAPPEN! I SAW IT HAPPEN! DON'T TELL ME IT DIDN'T HAPPEN!"
    • "SPOOOOOOOCK!!! SPOOOOOOOOOOCK!!!"
    • "I WANT SPOCK DEAD NOW!!!"
    • "What's he doing?" (realizes what Spock's doing) "FIRE EVERYTHING!!!"
  • Woobie, Destroyer of Worlds: The loss of his wife and homeworld drove Nero to violence and insanity.

    Ayel 

Ayel

https://static.tvtropes.org/pmwiki/pub/images/Ayel_7721.jpg
" I will speak for Captain Nero."

Played by: Clifton Collins Jr.

Dubbed in French by: David Kruger

Appearances: Star Trek

A Romulan miner who acts as Nero's second-in-command. He's later killed by Jim Kirk when the latter shoots him with his own disruptor gun.


  • Badass Longcoat: Wears a pretty cool one.
  • Bald of Evil: Like almost all of the Romulans in the film.
  • Dies Differently in Adaptation: The novel's version is killed by Nero for protesting the destruction of Earth.
  • Disney Villain Death: Although, in all likelihood, he was dead before falling.
  • The Dragon: He's Nero's second-in-command.
  • Evil Gloating: He takes a moment to mock Kirk while having him at his mercy. Kirk promptly shuts him up.
  • Faux Affably Evil: He starts out almost pleasant in the transmission to the Kelvin crew, then goes into interrogation mode when Captain Robau boards.
    • The transmission:
      Ayel: Hello. My commander requests the presence of your captain in order to negotiate a cease-fire. You will come aboard our ship via shuttlecraft. Your refusal would be unwise.
  • Hoist by His Own Petard: He really should've dropped Kirk as soon as he could, or shot him and then dropped him, instead of giving him an opportunity to grab Ayel's gun.
  • Mouth of Sauron: Ayel does the speaking for Nero, as Nero doesn't talk most of the time.
  • Neck Lift: He does this to Jim Kirk right over a gigantic pit in the Romulan ship.
  • Undying Loyalty: To Nero.
  • Why Don't You Just Shoot Him?: Ayel suggests they kill Spock Prime once he arrives from the wormhole, but Nero disagrees.
    Ayel: And once we've killed him?
    Nero: Kill him? I'm not going to kill him. I'm going to make him watch.

The Swarm

    Krall 

Krall a.k.a. Captain Balthazar Edison

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2016_07_12_at_101519_am.png
Click here for spoilers 
"This is where it begins, Captain. This is where the frontier pushes back!"

Played by: Idris Elba

Dubbed in French by: Frantz Confiac

Appearances: Star Trek Beyond

An alien warlord who seeks to destroy Starfleet and the Federation.


  • Accent Upon The Wrong Syllable: He speaks English with an odd rhythm, skipping normal pauses and dragging out longer words, likely due to his breathing difficulties.
  • Aliens Speaking English: He speaks fluent (albeit slow and heavily accented) English, foreshadowing The Reveal that he used to be human.
  • Ambiguously Evil: It's unclear whether he was always a heartless Blood Knight or whether he became one due to years of isolation and stealing lifeforce from others. Even Kirk and Commodore Paris wonder which it was.
  • At Least I Admit It: Krall watched Kirk's personal logs while spying on Federation transmissions. He considers Kirk weak for feeling listless in the starship captain's life, while Krall boasts that he is better because he knows who he is and what his purpose is.
  • Bald of Evil: No hair on this guy's head, except when he was human, before the video logs.
  • Beyond Redemption: When Kirk finds out who he really is, he tries to tell Edison about how the Federation views him as a hero for his actions in the Xindi War. Edison rejects Kirk’s word because of how he perceived that the Federation abandoned him and his crew on an uncharted planet. During their final duel, a piece of glass flies in front of him showing his human face in the reflection. Edison ignores his former humanity, and tries to use the glass shard to kill Kirk, forcing Kirk to kick him and his weapon out the airlock, killing Edison.
  • Big Bad: Serves as the primary threat to Kirk and co. in Beyond. He attacks and destroys the Enterprise, kidnaps the crew in order to drain their energy to extend his life, and has been keeping tabs on the Federation for decades, waiting for his opportunity to take revenge.
  • Bio-Augmentation: The tech left behind by the Neglectful Precursors on the planet gives Krall genetic enhancements that keep him alive and strong at the cost of turning him into a Life Drinker and somewhat taking on the genetic appearance of his victims.
  • Bishōnen Line: Justified. Stealing the life of a significant amount of humans both rejuvenates him to his peak fighting ability and causes him to look closer to a human for the same reason he looks like an alien now.
  • Blood Knight: Krall despises the idea of peaceful cooperation. He believes that strength can only be found in conflict and hates that the rest of his species abandoned war to become peaceful explorers. His species is human.
  • Body Horror: Krall's form is a result of mixing in different alien genomes to keep himself alive, resulting in a monstrous, barely functional body that has become dependant on stealing life from others to survive. Even when he reverts closer to human, his appearance remains warped and he's clearly in a great deal of pain.
  • Broken Pedestal: To Starfleet and the Federation, once his treachery is revealed. Commander Paris says he has been looked up to as a hero of the Federation for generations for his role in the Xindi and the Romulan Wars. Of course, it is not the case anymore after he tries to commit genocide and kill everyone in Yorktown.
  • Brought Down to Normal: When Krall and Kirk first fight, Krall's strength is superhuman and seems to easily be at least on par with Khan's. However, during their rematch at the end of the film, Krall has ditched his armor and has mostly reverted to his original human form due to draining energy from so many human Enterprise crew members, resulting in Kirk being able to trade blows with him on a more-or-less equal footing.
  • Colonel Kilgore: Krall was this back when he was still Balthazar Edison. He claims he was born into a galaxy at war and liked it that way. After his century of abandonment by the Federation, he cracked completely and became a General Ripper who saw all aliens and even peace itself as the enemy to be destroyed at all costs.
  • The Dark Side Will Make You Forget: The tragedy of Krall is that he has clearly forgotten, in his slow descent into insanity, that the purpose of militaries in human society is to defend the nation and its citizens and to achieve the objectives of armed conflict as quickly and efficiently as possible. Of course, Krall understood this once, having accepted the demobilization of MACO and a captain's commission in Starfleet, at least until his stranding on Altamid convinced him he had been cast out. Word for word, Kirk even incredulously points out to Krall that the wars he fought in ended because his side won them (apparently Krall was upset that they accepted the enemy's surrender, instead of genocidally wiping them out completely). He's so far gone now that he feels that war and violence should be perpetrated for the sake of preserving "strength", whatever that means.
  • Deconstructed Character Archetype: Of the Blood Knight. Krall is an example of what happens if a Blood Knight tries to live in a time of peace. He is, at best, unfulfilled, and at worst, desperate to reignite a war to reclaim his sense of purpose.
  • Disney Villain Death: When Kirk kicks him out of the airlock into space. Averted in that we subsequently see the bioweapon disintegrating him.
  • Dystopia Justifies the Means: Krall wants to destroy the peace and prosperity of the Federation, and commit mass murder, for no better reason than that he is a warrior and a galaxy at peace just isn't the kind of place he wants to live in.
  • Elites Are More Glamorous: Was a former member of Military Assault Command Operations (MACO), humanity's foremost special forces before becoming a Starfleet captain.
  • Evil Brit: Barely discernible through his alien physiology, but he has the accent. As it turns out, he actually is British.
  • Evil Cannot Comprehend Good: Krall asks Uhura why she sacrificed herself for her captain by detaching the saucer and letting him escape with her and Krall stuck in the remains of the neck section. He seems to have forgotten one of the most important lessons a soldier learns: to sacrifice themselves for their comrades, especially for their leader. Krall would have known this lesson well, back when he was Balthazar Edison, a human soldier.
  • Evil Counterpart: To Kirk. Like Kirk, Krall is a Starfleet hero who was given a starship command and exploration mission in recognition of his service. And like Kirk is starting to at the beginning of the film, Krall came to regret his station, lost his sense of purpose and identity, and became bitter towards Starfleet. However, where Krall eventually turned against Starfleet and sought to wipe them out in vengeance for his perceived disrespect and their weakness in seeking peace, Kirk acts to protect lives and recognizes the issues he's coping with aren't to blame on Starfleet.
  • Evil Is Hammy: His delivery is pretty intense, though the thick make-up is clearly stopping Idris Elba from going full ham. Until he becomes mostly human again in the climax, and thus angrily shouts to his pleasure.
  • Evil Sounds Deep: Courtesy of Idris Elba.
  • Expy: Krall's madness and motives, his use of exotic WMDs, the fact he's a former war hero bitter at Starfleet abandoning their original military mindset to become peaceful explorers, and the fact he became a shape-changing trans-human to save his life (at the cost of his sanity) after a major defeat all recall classic Trek villain Garth of Izar, from "Whom Gods Destroy".
    • It could be argued that he is also a much closer-in-spirit take of Khan Prime than the one of this timeline. To wit: he is a a remnant of a much older time. He and his crew are lost on a distant planet, feeling abandoned by Starfleet and is also driven by irrational hatred that just gets himself killed. He even clashes against a Kirk that is starting to feel his age, though actually physically than just through ship-to-ship combat.
  • Fallen Hero: Formerly a hero of the Xindi and the Romulan Wars who is still famed within the Federation even a couple hundred years later.
  • Genius Bruiser: He's a brutish fighter with Super-Strength, and Krall's got the brains to back it up, skillfully luring the Enterprise to Altamid and outwitting the defenses of Yorktown in preparation of his attack against it.
  • Go Mad from the Isolation: Trapped on an alien world with only two remaining members of his crew, he became convinced that the Federation had abandoned them. This has more to do with his transformation from human to monster than the alien Life Drinker tech.
  • Handicapped Badass: Despite his superhuman strength, Krall's labored breathing and speech as well as constant slouching and slow deliberate movements indicate he's in less than perfect health. Which makes sense, as he's a century-and-a-half old human who's stayed alive by using life draining technology that has had the side effect of turning his genetic code into spaghetti.
  • Hypocrite:
    • Krall hates aliens and sees them as the permanent enemy of humanity, yet he is a mishmash of alien parts due to the nature of the tech which has prolonged his life.
    • He believes that the idea of strength in unity is baloney and that a single person is stronger than a group. And yet his entire space battle strategy relies on extreme coordination of thousands of individual ships and he couldn't possibly have come anywhere near succeeding without the help of his subordinates Manas and Kalara.
  • Ignored Epiphany: As he watches Kirk try valiantly to save millions of lives to stop his alien weapon, Krall appears to hesitate when he sees his reflection in a shard of glass. It causes a single moment of self-reflection, but he immediately shakes it off and tries to stab Kirk with the shard.
  • Karmic Death: Killed by his own superweapon which he intended to use on the population of Yorktown station. When the superweapon is finished devouring Krall, the only trace of him left behind is his Starfleet insignia, a symbol of everything Krall came to detest.
  • Karmic Transformation: When he was human, he spent his life fighting and hating aliens. It's fitting that the tech he used to keep himself alive for a century also transformed him into a form that he would've hated in his youth as a human soldier.
  • Knight of Cerebus: He's perhaps the darkest villain in this timeline thus far. Even Khan had his Deadpan Snarker tendencies, and Nero wasn't without his ham, while there's nothing funny about Krall.
  • Kubrick Stare: When he dies, he lets out a mean looking one as the Abronath consumes his body.
  • Large and in Charge: Krall stands 6'3", taller than his compatriots Manas (5'11") and Kalara (5'4". His swarm ship is also larger than the others, with three prongs instead of one.
  • Life Drinker: How Krall sustained himself for over a century. He used the leftover alien genetic tech on the planet to allow him to live on by draining the life from other beings. This has the side-effect of him taking on the genetic attributes of his victims. Draining some of the Enterprise crew slowly turns him back into the human form he once was.
  • Meaningful Name: His swarm is described several times in the film as "bees". In real life bee swarms are led by queens, however Krall is male, making him a king. Guess what "kral" means in a number of Slavic languages.
  • Moral Myopia: Krall sees humanity as having become a Category Traitor to itself by choosing to accept aliens and building diverse communities that include them. He doesn't seem to get that his blood-soaked crusade to incite war is betraying humanity because of all the humans he will kill in the process.
  • Motive Decay: Krall started out simply wanting to exact some kind of justice against the Federation for not coming to rescue him, but by the time of the film, it's degenerated into a desire to kill everyone in the Federation for no good reason.
  • Motive Rant: Gives Kirk one when it's down to just the two of them fighting over the Phlebotinum Bomb in the climax. His only real motive is that he didn't get to be a warrior anymore after winning his battles and he resents being forced to adapt to peace.
  • No Body Left Behind: Krall's body is consumed by the Abronath after he dies.
  • No Place for Me There: How Krall feels about the Federation after he fought to protect humantiy and won. He realised that a civilized galaxy was no place for him, but chose the path of making it uncivilized again so that it would fit with his worldview.
  • Omnicidal Maniac: He wants to wipe out humanity, starting with the millions of people on Yorktown station just because he hates what the Federation stands for. His own species, in other words, in case the fact he's a psychopath didn't sink in.
  • Once Done, Never Forgotten: Once he's revealed as Edison, and once his treachery is revealed, his reputation as a hero of the Federation for his role in the Xindi and the Romulan Wars is permanently ruined.
  • Orcus on His Throne: Krall has had the means to leave his planet for some time, but spent centuries trapping and scavenging any ships and their crews to keep his people alive. Justified because he was preparing for the day when he could recover the Superweapon he had been searching for along with finding the perfect civilian target to make an example of, and gaining sufficient intel on his "enemy".
  • Our Vampires Are Different: He's an otherwise living person who uses tech to drain the youth and vitality of others, becoming ever more monstrous in the process.
  • Powered Armor: It's not made explicit, but Krall's suit has rotating mechanical elements at the shoulders, suggesting it's enhancing his strength. When he's forced to ditch it near the end of the film, he's brought down to near-human levels of strength.
  • Really 700 Years Old: He's actually Captain Balthazar Edison, kept alive by life-sucking technology for hundreds of years.
  • Red Right Hand: If you look closely, you'll notice that the ridges and protrusions on Krall's face are asymmetrical and almost lumpy, in contrast to the more natural symmetry of his various alien minions. This is an early hint that Krall is not part of a natural alien species, but rather a human mutated by alien technology.
  • The Reveal: He's a famed human Starfleet captain, and a hero of The Federation.
  • Revenge Before Reason: With all that alien tech including a fleet of swarm ships, he probably could have repaired the Franklin and gotten home long before he went completely crazy, but instead chose to wait and brood over getting revenge against the Federation. Plus, the Federation had no idea that Altamid even existed, much less that the Franklin ended up there. Krall has to send out Kalara to lead them to it. Scotty speculates that the Franklin must have gotten dumped there by a wormhole.
  • Sanity Slippage: He was already well on his way off the deep end by the time he made his final log entry as captain of the Franklin, but a century on an alien planet, brooding over his "abandonment" at the hands of the Federation, slowly mutating as he drained the life from other beings have eaten away at Krall's sanity until he became a psychopathic Omnicidal Maniac.
  • Scary Black Man: Well, his scales are black, but his skin is blue, and he's plenty scary. After he crosses the Bishōnen Line, he becomes a perfectly straight example, as Idris Elba ditches the makeup.
  • The Social Darwinist: Wants to destroy the Federation because he perceives its commitment to pacifism and the common good as creating weakness; only suffering, violence, and war can confer strength. He himself is a career soldier who could not accept a galaxy at peace.
  • Sociopathic Soldier: He was a MACO who fought in the Xindi and Romulan Wars who could not properly adjust to a new life as a peaceful explorer and diplomat.
  • Space Pirates: A ruthless leader of a moderately sized fleet of small, fast ships meant to inflict the naval equivalent of Death of a Thousand Cuts on his prey. His past is even more in line with actual pirates who rebelled against their governments out of resentment.
  • That Man Is Dead: Krall doesn't seem to recognize his own name at first. Then Subverted when he says he missed being his old self. Later when he sees his mostly-human form reflected in a shard of glass, he's visibly confused and then enraged because it reminds him of his century of abandonment.
  • Thrown Out the Airlock: His final fate is getting kicked out of Yorktown with the weapon devouring him.
  • Transhuman Aliens: Krall's appearance is a side effect of him stealing the appearance of every one of victims, no matter how inhuman. He originally looked like a completely normal human, and draining Enterprise's crew causes him to return to his original body.
  • Transhuman Treachery: Now leads the Swarm, and his goal is to hurt his former comrades in the Federation by destroying Yorktown.
  • The Unfettered: Krall has a singular purpose and he lets nothing stop him or get in his way. He even prides this in himself and despises Kirk for being The Fettered, as Kirk has cares and doubts and especially a deep connection with his crew. Krall saw Kirk's personal log where he planned to leave the starship captain's life and feels that this makes Kirk weak and a quitter, even though he despises the life Kirk is choosing to walk away from. Krall places the highest virtue in committing to a purpose without fear or doubt, regardless of whether that purpose is noble in Kirk's case, or horrifying in Krall's case.
  • Villain Has a Point: Despite his insanity and Blood Knight philosophy, Krall does make one good point, though he misunderstands its significance: He says the Federation is arrogant to assume it can exist without conflict. While the point he wants to make is that Violence Really Is the Answer, the more insightful point is that the Federation will always have to face conflict from the outside and that it should be ready to handle it. If he had emerged a century later in the time of Star Trek: Deep Space Nine, he would have felt right at home.
  • Virtue Is Weakness: Constantly. He claims unity, peace, harmony, self-sacrifice, and every virtue shown by The Enterprise crew is a weakness he can exploit.
  • Walking Spoiler: Knowing anything more than the fact that he's a sociopathic warlord out for Starfleet's blood spoils his true origin and species.
  • Was Once a Man: Krall is actually Balthazar Edison, a Starfleet captain from Archer's time. He fought against the Xindi and Romulans in the war. For his service as a soldier, he was made a captain in the newly created Starfleet and given command of a ship to explore the galaxy. His ship was lost on an alien planet and nobody came to his rescue. He found alien tech on the planet to keep him alive in the intervening century at the literal cost of his humanity and sanity.
  • Why We Are Bummed: Communism Fell: He felt betrayed when Earth helped found the Federation, seeing other alien races as no different from the Romulans and Xindi he had to fight. His isolation with the failure of the USS Franklin turned that feeling into an all-consuming rage, taking the opinion that they were abandoned by the Federation. Finding the technology abandoned on the planet he was lost at drove him to actively seek revenge.
  • With Great Power Comes Great Insanity: Personal logs show that Krall was already a bit unhinged by the time he discovered the leftover alien tech on the planet a hundred years ago. After a century of draining aliens of their life force to sustain himself and being physically warped by it, Krall has completely snapped into Omnicidal Maniac territory.
  • Woobie, Destroyer of Worlds: Deprived of his purpose in life, abandoned by the government that he fought for, reduced to horrifying means to stay alive, and mutated into a barely-human monster. It's really no surprise that Edison snapped.
  • You Said You Would Let Them Go: While he never actually said it out loud, he still killed a member of the Enterprise crew after he got what he wanted, simply to show that he can.

    Manas 

Manas a.k.a. Anderson Le

Played by: Joe Taslim

Appearances: Star Trek Beyond

Krall's second-in-command.


  • Bling of War: Manas' suit glows silver as he starts to drain Sulu.
  • The Dragon: Manas serves as Krall's second-in-command and top enforcer.
  • Flat Character: All we ever really learn of him is that he obeys Krall without question and that he's sadistic and cruel. The way he urges Krall to "finish the mission" near the end also seems to suggest he subscribes to Krall's Blood Knight soldier philosophy.
  • I Shall Taunt You: Twice during his fight with Jaylah.
    • First:
      (In alien language) "You will die here... just like your father."
    • And then after getting hold of her beacon and throwing it away from her:
      (In alien language) "They will leave you here."
  • One-Man Army: He cuts through redshirts like butter and had Jaylah on the defensive for the majority of their fight.
  • Railing Kill: Throws a Red Shirt off a catwalk (with the Red Shirt doing a Wilhelm Scream) as they fall.
  • Really 700 Years Old: Like Krall and Kalara, he's been alive for hundreds of years with life-draining technology.
  • Shock and Awe: His rifle emits a strong electrical burst which kills an entire catwalk of redshirts.
  • Transhuman Aliens: He, Krall, and Kalara are the three surviving members of the USS Franklin, now mutated.
  • Transhuman Treachery: The three founded the Swarm and their goal is the destruction of Yorktown.
  • Was Once a Man: Like Krall, he was once a human crew member of the USS Franklin.
  • Would Hit a Girl: Dominates in his fight with Jaylah. She only defeats him by throwing both of them off a cliff. Fortunately, Kirk (and the transporter beam that already is locked on him) is there to catch her.
  • You Killed My Father: Manas killed Jaylah's father, earning her fear and hatred.

    Kalara 

Kalara a.k.a. Jessica Wolff

Played by: Lydia Wilson

Dubbed in French by: Sybille Tureau

Appearances: Star Trek Beyond

A survivor of the Swarm, discovered in a damaged lifepod coming out of the nebula near Yorktown.


  • All There in the Script: Her name isn't spoken in the film, but is shown in the end credits.
  • Bitch in Sheep's Clothing: She's secretly one of Krall's henchmen who deliberately lured the Enterprise into a trap.
  • Death by Looking Up: Once it's clear the Enterprise will fall on Kalara, she doesn't even try to move.
  • Dropped a Bridge on Her: A literal example, as the Enterprise's saucer section was flipped over to crush her.
  • Hate Sink: For taking advantage of the goodness of Kirk and leading the Enterprise to its destruction, along with the deaths of many of the crew. She could've been forgiven if she was being sincere about her crew being held hostage by Krall motivating her to help him. Once she shows her true colours and smugly betrays Kirk, it's supremely satisfying to watch him pull a fast one on her and crush her into paste using the wreckage of the Enterprise.
  • Karmic Death: Killed by the crashed saucer of the Enterprise when its thrusters are ignited and it flips over.
  • Really 700 Years Old: Just like Krall and Manas, she's been alive for hundreds of years with life-draining technology.
  • Smug Snake: She's quite full of herself after she reveals her ruse to Kirk.
  • Squashed Flat: She's crushed by the saucer of the Enterprise when it falls on her.
  • There Is No Kill Like Overkill: Using the wreck of a multi-million ton starship to kill a woman who weighed at most 130 pounds falls into this. We can assume Kalara's remains were well integrated into the terrain.
  • Translator Microbes: A computer voice that immediately translates her alien language to English.
  • Transhuman Aliens: Like Krall and Manas, she's a former human member of the USS Franklin.
  • Transhuman Treachery: Like Krall and Manas, she now assists them in destroying parts of the Federation by playing the Wounded Gazelle Gambit to lure crews into their trap.
  • Villainous Breakdown: After smugly betraying Kirk, she confidently tries to snatch the artifact out of its hideout. But when she finds that Kirk had it taken out and given to Chekov beforehand, therefore outsmarting her, she was very furious to the point where she actively tries to kill them both. Also at one point during the shootout chase, she even snarls.
  • Was Once a Man: She, like Krall and Manas, was once a human crew member of the USS Franklin.
  • Wounded Gazelle Gambit: How Krall has used her for the last century to lure ships to Altamid to capture and consume their crews. After luring the Enterprise to its destruction in Krall's trap, she tries it a second time by claiming to Kirk that she was coerced. Unfortunately for her, crying Wolf doesn't work twice on Kirk.
    Kalara (through a translator device): Do you believe every sad story you hear?
    Kirk: Not every.
    Chekov: (from behind, phaser drawn) Put down the phaser...please.

Alternative Title(s): Star Trek Into Darkness, Star Trek 2009, Star Trek Beyond

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