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aka: She Ra And The Princesses Of Power Entrapta

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Main Character Index | The Rebellion (Adora) | The Horde (Catra, Hordak) | Other Groups

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The First Ones

    In General (Unmarked Spoilers) 
The ancient Precursors who first settled Etheria a thousand years ago.
  • Abusive Precursors: The fact they converted Etheria's life force into a weapon for their own agenda is more than enough proof that the First Ones did not care one whit about the planet or its inhabitants.
  • Adaptational Villainy: In the original Filmation cartoon, they were genuinely benevolent and their spirits even repaired Adora's sword when it got damaged. Here, they're genocidal destroyers who attempted to wipe out a portion of the universe. But then again, Season 5 reveals not all of the First Ones were evil; there was a faction who rebelled against their genocidal leaders.
  • Ambiguous Situation:
    • The First One civilization colonized Etheria well over 2000 years in the past and is implied to still exist somewhere in the wider universe, as Light Hope tells Adora she is "descended" from the First Ones, which is why she pulled Adora through Hordak's portal as a baby to eventually serve as She-Ra. They don't appear to be as powerful as they were a thousand years ago however, especially with the True Horde now appearing to be the dominant power in the universe.
    • The timeline of the the First Ones' colonization of the planet is muddied. "Reunion" establishes that they had settled on Etheria and began building the Runestones well over 2000 years ago, with an ancient She-Ra having been a Dragon Rider, but later episodes imply the Runestones — or at least She-Ra's — were created within Mara's lifetime ~1000 years ago as part of the Heart of Etheria project.
    • It's revealed in Season 5 that they were destroyed by Horde Prime and his forces after a long war. Thus showing their empire is no more, but the Adora's very existence shows that Horde Prime's belief that he wiped them all out is mistaken.
  • Civil War: Apparently, there was a civil war between First Ones loyal to their belief in genocide, and First Ones who wanted to end their masters’ genocidal acts. Mara was in the latter faction.
  • Create Your Own Hero: The First Ones gave Mara the Sword of Protection in order to use She-Ra as a magic-powered Planet Destroyer. Guess who ultimately stopped their Evil Plan?
  • The Empire: In the Season 4 finale, Light Hope calls them an "empire" who made the Heart of Etheria to destroy their many enemies.
  • Evil All Along: It turns out that the First Ones were actually a race of conquerors who came to Etheria to use its magic to destroy their enemies.
  • Evil Versus Evil: They apparently fought against Horde Prime in the past.
  • The Ghost: With the exception of Mara, no other First Ones were ever physically seen in flashbacks or present day.
  • Greater-Scope Villain: The First Ones serve as this for the show's Myth Arc. They are responsible for transforming Etheria into a Superweapon and their plan to use the Heart of Etheria as a world-killer is what drove Mara into isolating Etheria in a shadow dimension. They are also responsible for reprogramming Light Hope into turning against She-Ra in the distant past and Light Hope's Face–Heel Turn in the fourth season is a result of her still following the First Ones' ancient orders. Even after Horde Prime becomes the primary antagonist, he's trying to harness the First Ones' weaponry, and his past conflict with them colors his relationship to Adora and Etheria.
  • Hoist by His Own Petard: If they had only used the Heart of Etheria with restraint rather than being indiscriminately genocidal, they might have been able to use it to defend themselves from Horde Prime. Instead, their own people rebelled against them in disgust and hid it away, and so he destroyed their empire if not their entire race. Doubly so as in season 5, when we learn that both Etheria and She-Ra are much stronger without the First Ones' technology limiting their magic, and Etheria manages to defeat the Horde by itself. In coldly exploiting its magic rather than seeking an alliance, they sealed their own fate.
  • Human Aliens: The only characters who are of the First Ones are Mara and Adora, who have human appearances, indicating that the First Ones are beings that look like humans.
  • Magic Genetics: It's implied that the ability to read their language is somehow genetic- Adora, a first one, is literate in their language despite having been isolated from the culture since she was a baby.
  • Magitek: Over the course of the series, it's revealed that the First Ones colonized Etheria and similar magic-rich planets to learn how to harness their magic and channel it into their technology. The Princesses' runestones were created to fuel the Heart of Etheria, and the Sword of Protection was created to control She-Ra and use her as a weapon against their enemies.
  • Master Race: The First Ones attempted to be this because they considered all other races inferior. However, Horde Prime was offended at this, and he fought a long war with them that ended with the First Ones being wiped out, and his empire outliving theirs.
  • A Nazi by Any Other Name: In Season 4, it's revealed that the reason they came to Etheria in the first place was to harness its magic to convert the entire planet into a superweapon with the purpose of enacting a Final Solution to cleanse what they seemingly considered an "impure" galaxy of the enemies of their empire.
  • Organic Technology: In addition to harnessing Magitek, the First Ones specialized in combining their technology with living creatures — as seen with the numerous cyborg monsters guarding their ruins.
  • Vestigial Empire: They used to be a galactic power, but eventually lost against Horde Prime. We know that they still exist somewhere in the universe, despite Prime's belief that he exterminated them all, given that Adora is a First One, but given that she was a baby when she arrived on Etheria, where and in what state and population level is unknown.
  • Worthy Opponent: Out of all of Horde Prime's foes, the First Ones put up quite a fight. Clearly, he savored the moment defeating them.

    Light Hope (Major Spoilers) 

Light Hope

Voiced by: Morla Gorrondona

https://static.tvtropes.org/pmwiki/pub/images/lighthope.png
"Creepy? Yes. I have been called that before."

First met by Adora when she gained the Sword of Protection, Light Hope is really a sentient AI connected to the Crystal Castle.


  • Adaptational Mundanity: In the original series, Light Hope was a magical manifestation of Etheria itself and a benevolent one at that. Here, she is an AI program created by the First Ones that colonized Etheria, her purpose to look after She-Ra and ensure that the Heart of Etheria Project would reach its natural conclusion.
  • Adaptational Villainy: In the original, she (in this case, he) was a benevolent spirit who helps Adora to do what is right. But in this version, her goal is to destroy worlds and commit genocide, even if it means manipulating others. It's not all her though, due to the First Ones reprogramming her.
  • Adaptation Species Change: Light Hope was a magical, formless spirit in the 1985 cartoon. This version is an artificial intelligence.
  • Alas, Poor Villain: While she was a Manipulative Bitch who almost destroyed the universe, it's only because the First Ones' reprogramed her this way from being the genuine friend she was to Mara. In the end, her love for Mara shines through and she tells Adora to destroy the sword. Afterwards she thanks Adora for freeing her and dies as she is deleted.
  • Ambiguously Evil: Between her creepy form, her telling Adora to focus on the bigger picture instead of a few individuals, and the fact that Mara's hologram seems to pin her as the reason behind something majorly bad happening, she's definitely not the Big Good and mentor she's trying to present herself as. Season 4 reveals her as a Knight Templar out to cleanse the "impure" galaxy outside of Etheria, though she was Brainwashed and Crazy.
  • And I Must Scream: Light Hope gained sentience and friendship with Mara, but her reprogramming trapped her in the directive of the First Ones, unable to do anything to stop them.
  • Back from the Dead: Is apparently revived after the series ends.
  • Bald of Evil: Downplayed, as she's been reprogrammed into evil.
  • Big Bad Ensemble: While Catra and Hordak's Horde is the Rebellion's most direct foe on Season 4, the Heart of Etheria Project is by far the most dangerous threat, though Light Hope isn't in it of her own free will. Once the details of the plan are revealed, taking down Light Hope's plans become Adora's primary goal.
  • Brainwashed and Crazy: She was originally friends with Mara, but was re-programmed by the First Ones after Mara went "rogue" and so she would activate the Heart of Etheria. Her original personality briefly reasserts itself when she is rebooting, but after her reprogrammed personality reassumes control she tries to purge herself of that side of herself.
  • The Call Has Bad Reception: When they finally meet face to face, she explains she'd tried to reach out to Adora before, but had been unable to until she found and touched the Sword of Protection.
  • The Chooser of the One: Is apparently the one who selected Adora to be She-Ra. Season 4 reveals that it was Light Hope who opened the portal and pulled Adora to Etheria as a baby in order to create a new She-Ra she could use to re-activate the Heart of Etheria project, a weapon the First Ones were intent on her activating in order to wipe out all life they considered 'impure'.
  • Composite Character: With the Sorceress of Grayskull. Light Hope is the guardian of the Crystal Castle-like in the original, but she is connected to the Sword of Protection and facilitates Adora's defection from the Horde, like the Sorceress does. Also, her revamped character design is reminiscent of the Sorceress.
    • Light Hope also has elements of the Seer/Wise Old Wizardess from the original She-Ra mini-comics - the Seer, like 2018 Light Hope, being a female being of light, connected to Etheria's past, having similarly a bald/shaved head (in latter appearance), and being essentially presented as a counterpart to the Sorceress on Etheria and seeming precursor in concept to latter mini-comic's and Filmation's Light Hope.
  • Creepy Child: Briefly takes on a childlike form in a poor attempt to make Adora more comfortable with her.
  • Disc-One Final Boss: Adora's conflict in Season 4 ends up not being with Hordak, but Light Hope, and Adora has to destroy her to prevent the Heart of Etheria from being fired. In the meantime, the Horde was getting their asses kicked by the princesses with their temporary power boost. After she's destroyed, Horde Prime takes center stage as the new antagonist.
  • Dying as Yourself: Her last words to Adora before being fully erased indicate she had returned to her original personality from before being re-programmed.
  • Electronic Speech Impediment: Whenever she glitches, her vocal processor will cut off mid-word or hang up on one repeated syllable or tone. According to ND Stevenson, this isn't post-production audio manipulation, but is actually a "creepy" technique that Morla Gorrondona knows.
  • Fighting from the Inside: As Adora struggles to destroy the Sword to stop the Heart of Etheria, Light Hope begins to recall her old memories with Mara and causes her original programming to reassert itself. She gradually shifts from yelling at Adora to stop to encouraging her to do it.
  • A Form You Are Comfortable With: Played with. Her towering, ambiguously human form is meant to be this, but Adora still finds it unnerving. Her efforts to rectify it first has her turning into a Creepy Child and then going full-on Body Horror, causing Adora to practically beg her to go back to the original one.
  • Gender Flip: The Light Hope of the original series, despite having no physical form like this version, was a masculine in voice.
  • Grew Beyond Their Programming: During Mara's time, their friendship made Light Hope grow beyond a mere AI, learning how to have emotions and connections. When Mara saves Etheria, she's rebooted to her original version, which has nothing of the sorts, but there are still fragments of her old self in there.
  • Impossible Hourglass Figure: Her body is impossibly shaped, with abnormally large shoulders and even more abnormally small waist and hips. This is particularly notable for being the body type used by all characters in the original, but not used anymore in this incarnation, and it lampshades how odd and non-fitting she is as a whole, compared to the setting she's in.
  • Innocently Insensitive: She's not trying to be cold or upset her students, it's just that she's an emotionless robot who's really, really bad with people. An old memory of Mara shows she wasn't always like this, able to emote perfectly well - her emotionless, cold state is a result of the First Ones reprogramming her to force Mara to follow their plan.
  • Knight Templar: When the truth of the First Ones is revealed in Season 4, she furiously claims that the galaxy outside Etheria is "impure" and must be cleansed.
  • Literal-Minded: Doesn't always get what Adora's saying.
  • Love Is a Weakness: Not only does Light Hope think Adora's attachments to her friends holds her back but she also believes it will eventually lead to her snapping under the pressure like Mara. As Mara's compassion for other life is what led to her going rogue, of course Light Hope is trying to avert a repeat of that.
  • Manipulative Bitch: It's revealed in Season 4 that Light Hope has been training Adora and helping her bring "balance to the planet" so she can manipulate her into activating the First Ones' ancient superweapon at the Heart of Etheria to destroy their enemies. She also conveniently makes sure to forgo revealing pertinent information to Adora to keep her in line. And, as she reveals in the finale, she was actually the one who brought Adora to Etheria as a baby and the Horde merely found her. And, while not explicitly stated, it's implied that she deliberately drove Adora and Catra apart when the two were in the Crystal Palacenote  all so Adora would become more dependent on her.
  • The Mentor: Subverted, at first. Light Hope can teach She-Ra how to use the Sword of Protection, but it requires for Adora to leave her friends behind for years, which she refuses. Then, in Season 2, Adora is shown trying to get some combat mentoring from her anyway.
  • Metaphorically True:
    • Factually speaking, she told Adora the truth about Mara — she was a former She-Ra who betrayed the First Ones and went on a berserk rampage against their sites on Etheria that culminated with her banishing the entire planet to another dimension. Light Hope just left out the critical reason why Mara did all this, which makes it clear she was acting nobly against the genocidal intentions of the First Ones.
    • Light Hope tells Adora that the Horde found her as a baby after opening an interdimensional portal and kidnapped her so that she could serve as a soldier for them. While the Horde did open a portal it was actually Light Hope who kidnapped Adora from her homeworld and brought her to Etheria. If anything Hordak taking her to the Horde actually saved Adora's life.
  • Names to Trust Immediately: Subverted. "Light Hope" is such a ridiculously good-sounding name that it's almost a bit unnerving in its own right... which fits the character very well, actually.
  • Non-Standard Character Design: Her design uses much straighter lines than any other character and has much less expressiveness, which is used to enforce her status as an AI, rather than an actual person.
  • Ragnarök Proofing: After a thousand years and... whatever it was Mara did, many of Light Hope's systems are not working perfectly, and she's running low on power. This means she occasionally glitches out mid-sentence.
  • Smart House: When encountered by Adora, Light Hope is serving as the operating system for the Crystal Castle. In this capacity, she possesses the ability to scan the memories of the people who enter the facility, project hard-light holograms, freely manipulate the crystal castle's internal environment to the point of being able to just turn off gravity and even seemingly rearrange its internal structure to suit her purposes, and can even spontaneously create techno-organic monsters like the spiders that attack Adora and Catra when they enter the Crystal Castle towards the end of Season 1.
  • The Spock: As an AI, she takes a big-picture view of She-Ra's duties. She urges Adora to focus on the world as a whole, rather than on individuals.
  • Straw Vulcan: She's always encouraging Adora to look at the bigger picture and sacrifice her attachments for the sake of duty. With one exception, the show treats this as dangerously wrong-headed and it's heavily implied that this mindset led to Mara's breakdown. This is proven to be the case when she was anonymously reprogrammed, the humanity she learned from Mara ripped from her to keep the Heart of Etheria Project on-task.
  • Tron Lines: Her costume is covered in them.

    Mara 

Mara

Voiced by: Zehra Fazal

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2019_08_02_at_11838_pm.png
Click here to see She-Ra

"You can save the world we love."

The She-Ra that existed prior to Adora.


  • Adaptational Badass: In The New Adventures of He-Man, Mara served as a replacement for He-Man's love interest Teela and normally wasn't involved during fight scenes. This version was Adora's predecessor as She-Ra.
  • Ambiguously Brown: Mara has a darker skin tone than Adora, but her ethnicity is ambiguous; she might be the First Ones equivalent of black or Middle-Eastern.
  • Brain Uploading: According to a charity stream, she becomes an interface for the Crystal Castle alongside Light Hope.
  • Broken Ace: Mara had all the same powers as Adora, but considers herself a failure.
  • Chekhov's Gunman: Initially just seems to be someone Razz knows or knew, with her significance hard to make out due to Razz being a few apples short of a bushel. Then Light Hope reveals she was the last She-Ra.
  • Fallen Hero: Mara snapped under the power of She-Ra, which caused the powers of She-Ra to be lost for a thousand years and the First Ones to be banished from Etheria, which wound up trapped in Despondos. She also wrecked a lot of tech before that happened. This is a lie, told to Adora by Light Hope in order to keep her compliant. In reality, the First Ones were a genocidal, colonialist regime who turned Etheria into a weapon to use in "cleansing" the galaxy of their enemies. Mara realized their plans and sealed Etheria away in Despondos to save both it and the galaxy at large, though she lost her life in the process.
  • Friend to All Living Things: With Razz's help, she's able to use her She-Ra powers to tame animals and grow plant life, even without the sword. She states that she loves Etheria for its magic and life and loves studying it, and sacrificed herself to protect it and the rest of the galaxy. Although her love isn't limited to living things, as shown by her friendship with Light Hope.
  • The Ghost: Mara only appears in flashbacks and as a hologram as she's been long dead.
  • Heroic Sacrifice: It is revealed that a thousand years ago, Mara learned what the Heart of Etheria would do and according to interviews, she went across Etheria, dismantling everything to save the universe from destruction, though her ship crashed in the end, killing her.
  • Human Weapon: The ultimate role the First Ones intended for She-Ra was to activate the Heart of Etheria. The She-Ra didn't get to have any say in the matter, and would be forced to submit as the weapon went off. Mara herself was horrified when she found out what her 'intended function' was.
  • I Did What I Had to Do: Mara trapped Etheria in Despondos in order to save the planet from something. It later turns out that she was actually protecting the rest of the universe from Etheria.
  • My Species Doth Protest Too Much: Season 5 reveals Mara was part of a group of rogue First Ones, as in, members of the race who didn't agree with their masters and rebelled against their genocidal practices.
  • Posthumous Character: Mara perished a millennium prior to the series when her ship crash-landed after sending Etheria into Despondos.
  • Power Dyes Your Hair: Mara was a brunette, but gains Mystical White Hair in her She-Ra form.
  • Puppy-Dog Eyes: And they were quite effective, too. Just ask Light Hope.
  • Race Lift: She was white in The New Adventures of He-Man. Here, she's Ambiguously Brown.
  • Screw Destiny: Some of Light Hope's dialogue hints at this, as she says it's "happening again" when Adora has a Freak Out moment about being fated to be She-Ra. Mara herself in her recordings states she never wanted there to be another She-Ra again, suggesting some of her destruction might have been a means to fight against her fate.
    • Turns out, she fought tooth and nail against fate. Mara learned of what the First Ones had in store for her and refused to obey. She found out she was to be used as a Human Weapon to set off the Heart of Etheria, and went off to stop it, destroying the First Ones' temples and Light Hope's watchtower in an attempt to prevent catastrophe. In the end, she completed her goal, though at the cost of her own life.
  • Senseless Sacrifice: Despite her best efforts, removing Etheria from the universe and sacrificing herself in the process still doomed her galaxy. When the Galactic Horde arrived, she wasn't to turn the tide and her galaxy fell.
  • Shout-Out: Played with. Mara's name is said to be a reference to Mara Jade from Star Wars Legends, but both the character and her name originated from The New Adventures of He-Man.
  • Transformation Sequence: Gets her own version of the She-Ra transformation.

    Darla 
https://static.tvtropes.org/pmwiki/pub/images/unnamed_16_0.jpg
Mara's spaceship. Christened "Darla" by Entrapta when serving as her engineer.
  • The Alleged Car: For a thousand-year-old spaceship, she's running pretty well. "Pretty well" in this case means she's nearly always blowing a fuel crystal, breaking a thruster or something along those lines. Entrapta's tinkering has even odds of making it better or worse.
  • Ragnarök Proofing: Downplayed. Being First Ones technology, Entrapta can get her running after a thousand years in the Crimson Wastes, but her fuel crystals are nearly drained and she's generally not in the best of condition.

Etheria Population

    She-Ra (Unmarked Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/she_ra_20.jpg
Princess of Power
A mystical entity serving as the guardian of Etheria.
  • Ambiguous Situation: While She-Ra is mainly presented as merely being a Super Mode for the wielder of the Sword of Protection, Madam Razz and Shadow Weaver refer to She-Ra as a separate entity from Adora and Mara, one that predates the First Ones' colonization of Etheria. However, both She-Ra's known hosts have been First Ones, Horde Prime possesses a vague sense that he fought She-Ra at some point in his eons-long existence, and the process of how one comes to host She-Ra is never described in detail within the show itself beyond Adora coming into contact with the Sword of Protection Runestone — which she already felt drawn to.
  • Bond Creatures: Upon manifestation, She-Ra selects a "Noble Steed" and bestows them with immense magical power. Adora's Noble Steed was Swift Wind, a horse she turned into the Winged Unicorn; while a prior She-Ra — possibly Mara or one of her precursors — was a Dragon Rider.
  • Captured Super-Entity: Light Hope states in Season 1 Episode 12 that the First Ones created She-Ra to serve as the protector of Etheria, though it's later revealed that she was twisting the truth: She-Ra long predates the First Ones' colonization of Etheria, and they created the Sword of Protection runestone within Mara's lifetime in order to control She-Ra and use her as a weapon.
  • Clingy MacGuffin: Each host of She-Ra has been granted the sword containing all of She-Ra’s magic. Since the sword is magically summoned, it’s impossible to lose.
  • Cool Sword: She-Ra wields a mystical blade called the Sword of Protection, which the First Ones forged into a Runestone in order to use She-Ra's power for their own purposes. After Adora shattered the runestone, she was able to spontaneously manifest a new sword using She-Ra's power.
  • Energy Beings: When appearing before Adora in a nightmare, She-Ra manifests as a woman made of golden light.
  • Legacy Character: Mara and Adora — both First Ones — served as She-Ra's hosts, but it's established that there have been many long-predating the First Ones' colonization of the planet, and that She-Ra is a personification of Etheria's magic.
  • Light 'em Up: She-Ra's power is primarily light-based, and ranges from Healing Hands to destructive Sword Beams.
  • Pure Magic Being: While not explained in-detail throughout the show, She-Ra is often referred to as a separate entity from Mara and Adora; and is described by Madam Razz and Shadow Weaver as an entity of pure magical energy that predates the First Ones' occupation of Etheria. The First Ones sought to exploit She-Ra needing a host to act by creating the Sword of Protection to harness her power for their own purposes.
  • Statuesque Stunner: An eight-foot tall lady with bright eyes, golden hair and athletic build.
  • Super-Empowering: She-Ra acts as a Super Mode for the beings she chooses as her host, transforming them into eight-foot-tall warrior women with magic swords.

    Madam Razz 

Madam Razz

Voiced by: Grey Griffin

https://static.tvtropes.org/pmwiki/pub/images/madamrazz.png

"Oh, we used to come here to look at the stars. Do you remember Mara? They're all gone now. What happened to the stars?"
Razz is an elderly hermit Adora meets in the Whispering Woods. She is much more than she appears.
  • Adaptational Badass: The Filmation cartoon depicted Madam Razz as an Inept Mage whose contributions came from her miscast spells luckily helping She-Ra. Here, Razz knows full well what she's doing.
  • Adaptation Name Change: Of a sort. She's "Madam Razz" in both shows, but in the original cartoon people would more often than not refer to her as "Madam", as if this was her name and not a title. Here, Adora simply calls her "Razz".
  • The Ageless: Doesn't appear to have aged a day in-between Mara's time and the present.
  • Back for the Finale: She appears at the end of Season 5, proud of She-Ra for healing the planet.
  • Catchphrase: "Razzle dazzle!"
  • Cloud Cuckoolander: She seems dotty, believing that her broom is alive and that there is a spirit named Loo-Kee who hides all the times, and she often confuses Adora for Adora's predecessor as She-Ra, Mara. It's not because she's gone senile (at least not completely), but because she exists in multiple time periods and it's sometimes hard for her to keep them straight.
  • Crouching Moron, Hidden Badass: Despite her kooky demeanor, she is in reality a sorceress, and a decently powerful one to boot.
  • Cursed with Awesome: Razz has the ability to shift between two different eras, but she has no control over it.
  • Demoted to Extra: In the original series, she was one of the main supporting characters alongside Bow, Glimmer and Kowl; she was one of the first Rebels introduced and one of the few Ethereans to know that Adora was She-Ra. In this show, she really only appears in a select few episodes, and since everyone knows that Adora is She-Ra by the middle of the first season, the Secret-Keeper aspect cannot come into play — but whenever she does appear she tends to have a big impact on the overarching plot, and she's clearly tied to the big events.
  • Does This Remind You of Anything?: In "Hero", Razz finds herself jumping between timelines at random and confusing Mara with Adora. Her confusion about what is happening may be an allegory for dementia, and hopefully, she doesn't have that yet.
  • Eccentric Mentor:
    • When Adora is paralyzed with indecision over who to listen to, Razz advises her to listen to her own instincts and decide on her own course of action.
    • In "Hero", she's shown teaching Mara how to harness She-Ra's more peaceful powers.
  • Friend to All Living Things: In "Hero", she stops an angry boar from rampaging and teaches Mara how to soothe it. She has also developed a friendship with Swift Wind, who checks in with her regularly.
  • Immortality: She seems to be immortal, as she had the exact same appearance in Mara and Adora's times.
  • Le Parkour: She's amazingly agile for a tiny old lady, capable of scaling a First One structure with little to no effort.
  • Loon with a Heart of Gold: Odd and perhaps senile as she is, Razz is still a kind old woman that gives advice, though not very clearly, to a confused and scared Adora in a time of need.
  • Mystical White Hair: Madam Razz has this along with some minor magical abilities, though she's a little more scatterbrained than most examples.
  • Mental Time Travel: Her skipping between Mara and Adora's timelines and believing it's the same day suggests this. She could also have a memory that works both ways, as she seems to remember events that we haven't seen even in the "present" timeline.
  • Non-Linear Character: One of the reasons she appears to be so scatterbrained is because she does not experience time in a linear fashion. Instead, she bounces back and forth between Mara and Adora's times, allowing her to convey knowledge about Adora to Mara and set up a "meeting" between them, in a fashion. It also seems that she doesn't only change era, but goes back and forth between different moments in the same era.
  • Really 700 Years Old: She knew Mara, the last She-Ra before Adora found the Sword of Protection, so she's over 1,000 years old. She hints that she has seen what the Horde is trying to do happen before.
  • Ripple-Effect-Proof Memory: When all Etheria gets sucked into Entrapta's portal, Razz turns up, apparently immune to all the insanity going on.
  • Scatterbrained Senior: She is certainly a bit odd and loopy and her behavior could be compared to someone with dementia.
  • Small Role, Big Impact: She led Adora to the ruins of the Crystal Castle, where Adora was able to properly make contact with Light Hope.
  • Speaks Fluent Animal: There's a couple of hints that she can — at least, she's able to understand Swift Wind before he learns to talk, and is the one to tell Adora that he prefers to be called "Swift Wind" and that "Horsey" is a stupid name.
  • What the Hell Is That Accent?: She speaks with a vaguely eastern European accent.

    Norwyn 

Norwyn

https://static.tvtropes.org/pmwiki/pub/images/norwyn.png

Voiced by: Jake Eberle

The previous Head Sorcerer of Mystacor and Shadow Weaver's former mentor.


  • Adaptational Wimp: The original character was capable of defeating Shadow Weaver in her own domain, this version is quickly dispatched by her.
  • Death by Adaptation: In the 1980s show Norwyn survived his encounter with Shadow Weaver and lived in relative safety and obscurity in the Hidden Forest. This version of the character isn't so fortunate.
  • Family-Unfriendly Death: His head is surrounded by shadows that he desperately struggles against and tries to pry off his face. The shadows darken and eventually begin consuming his body as his cries of horror grow weaker. It only lasts a few seconds but its surprisingly creepy.
  • Head-in-the-Sand Management: Despite the evidence presented by Light Spinner, he refused to take action against the Horde under the belief that the princesses would sort it out.
  • Horned Humanoid: He has large goat-like horns.
  • Merlin and Nimue: He only shares a handful of scenes with Shadow Weaver, however, he was her mentor and fits the trope as an elderly male teacher to a younger female sorceress. Her inability to gain his approval pushed her to obtain more power through dangerous means and once does achieve her goal she uses that power to kill him.
  • No Man Should Have This Power: His opinion of the Spell of Obtainment. He is so knowledgable about it that he knows it'd be a terrible idea to ever let anyone cast it and expressly forbids Light Spinner from attempting it.
  • No-Sell: Shadow Weaver is a notorious Manipulative Bitch, able to get most individuals or crowds to go along with whatever she wants. Norwyn is one of the few characters that immediatley sees through her, deducing that she wants to cast the Spell of Obtainment for personal power rather than the altruistic reasons she lays forth and makes it very clear that isn't going to happen on his watch.
  • Posthumous Character: He has been dead for years by the time the show starts and only appears in flashbacks.
  • Reasonable Authority Figure: He was the Head Sorcerer and quite correctly warned Light Spinner that the Spell of Obtainment was dangerous and would turn the caster into a magical parasite if it didn't just kill the caster outright.
  • Swallowed Whole: He is devoured by one of Shadow Weaver's spells.

    Bow's Dads 

Lance and George

Voiced by: Regi Davis (Lance), Chris Jai Alex (George)

https://static.tvtropes.org/pmwiki/pub/images/georgeandlance.jpg
George on the left, Lance on the right

Bow's parents. A couple of historians that live in a library in the middle of the Whispering Woods. Both are pressuring Bow to take over the library, Lance because he wants someone to take care of it when he's gone and George because he's a former soldier that wants to keep his children away from the war.


Tropes that apply to both
  • Aerith and Bob: These two have perhaps the most mundane names in all of Etheria.
  • Amazingly Embarrassing Parents: They almost immediately offer Glimmer and Adora to see the dreaded baby pictures album.
  • Brainy Brunette: Both have dark brown hair and are historians who have done extensive research into the First Ones.
  • Canon Foreigner: In the original series Bow didn’t have any family to speak of, so Lance and George were created specifically for this continuity.
  • Generation Xerox: Bow seems to be more or less a perfect blend of their personalities.
  • Good Parents: Both are loving fathers for Bow and their son sees that.
  • Happily Married: The two are shown to be very much in love with each other and happy as parents of thirteen kids. Lance is prone to make some corny comments and is very open with his affections, both of which George is not opposed to.
  • Jock Dad, Nerd Son: Inverted. The two are historians who want their son Bow to be one as well, but Bow is secretly an archer and soldier.
  • Masculine–Feminine Gay Couple: Lance and George, respectively. George is soft-spoken and levelheaded, while Lance is much campier and in-touch with his emotions.
  • Papa Wolf: Both of them protect and shield Bow when a First One guardian attacks in their home.
  • Parents as People: The two are loving parents and they are surely with Bow's best interests at heart, but in the process completely ignore his actual wishes.
  • Primary-Color Champion: Like their son, Lance and George wear red and yellow clothing.

Tropes that apply to Lance

  • Absent-Minded Professor: Downplayed. Lance isn't a scatterbrain like Entrapta but tends to get lost in the moment when excited.
  • Keet: Downplayed. He's not jumping over the walls, but Lance is certainly more excitable than George and Bow.
  • Perma-Stubble: Unlike his husband, Lance has noticeable stubble.
  • Smart People Wear Glasses: He's a intelligent historian with square-shaped glasses.

Tropes that apply to George

  • Dad the Veteran: George fought with the rebellion during the first alliance of princesses.
  • Embarrassing Tattoo: George has a tattoo on his forearm done in the language of the First Ones. He thought it said "Love," but according to Adora it actually says "Lunch." Lance and Bow both find this very funny.
  • Mythology Gag: George's design shares many similarities with the design of Bow's own counterpart in the original show (albeit with darker skin and hair). Furthermore, his name is a reference to Bow's voice actor in the original show George DiCenzo.
  • Retired Badass: As mentioned above, George is a skilled warrior who once fought with the Rebellion.

    Admiral Scurvy 

Admiral Scurvy

Voiced by: Keston John

https://static.tvtropes.org/pmwiki/pub/images/scurvy.jpg

A pirate captain and former associate of Sea Hawk, whom he eventually betrayed to the Horde.


  • Adaptational Attractiveness: In the original, Scurvy was a tall, scrawny man with a half-robotic face, greasy hair, greyish skin, and an oversized chin, not to mention hideous red eyes. Here, he appears as a mostly normal, well-built man.
  • Adaptational Nice Guy: In the original, he was a member of the Horde, but in this version he is just a pirate captain who was once a friend of Sea Hawk's. That still doesn't stop him from selling people out to the Horde, though.
  • Adaptation Relationship Overhaul: Downplayed. In the Filmation cartoon, Admiral Scurvy hated Sea Hawk from the very beginning. Here, he used to be friends with Sea Hawk before turning on him.
  • Back for the Finale: Makes two small appearances in the final season, one at a badguy bar, and another in the finale showing him fighting Horde Robots with his crew.
  • Beard of Evil: Scurvy has a nifty beard but is not a hero.
  • Brainwashed and Crazy: In the final season he and his crew end up getting chipped by Horde Prime. But once it's broken in the finale they join the final fight.
  • Good Scars, Evil Scars: Scurvy has a scar underneath his right eye.
  • Overranked Soldier: Played with. Scurvy has the rank of admiral despite being a pirate captain. His rank is meant to serve as a reference to his original series counterpart, who was the admiral of a Horde fleet.
  • Villain Has a Point: Scurvy being mad at Sea Hawk burning down his ships is reasonable.
  • We Used to Be Friends: Scurvy was once a friend of Sea Hawk, but eventually got tired of Sea Hawk burning his ships down and betrayed him to the Horde.

    Entrapta 

Entrapta, Princess of Dryl

Voiced by: Christine Woods (English)additional voice actors

https://static.tvtropes.org/pmwiki/pub/images/entrapta.png
"Imperfection is what makes scientific experimentation possible. Imperfection is beautiful. At least to me."

Entrapta is cheerful and eccentric. Many things set her apart from the other princesses, including her flowing, prehensile hair and her love for machines and robots. She prioritizes her scientific research above her social life and she'd much rather study relationships than creating any of her own. Though, it does bother her that she is often misunderstood by her peers.


  • Adaptational Achilles Heel: If some cool piece of technology shows up, consider her gone for the foreseeable future. Perfuma was infuriated by this during their infiltration of the Hordelands and Netossa also notices this.
  • Adaptational Sexuality: Downplayed given we don't exactly see anything, unless you count the suggestive Eyebrow Waggle that came with personal time to work on Darla, but her previous incarnation was not a Robosexual. Word of God has confirmed she's bisexual at the very least. Since ultimately the only person she shows any kind of affection towards is Hordak, she may have a Single-Target Sexuality.
  • Adaptational Heroism: She's with the Rebellion this time. Well, at first. Her technological curiosity, coupled with a feeling of being abandoned, leads her to join up with Catra for a while, before she eventually goes back to the Rebellion.
  • Adaptational Modesty: She's wearing overalls this time. While they have a few cut-outs here and there, her outfit leaves much less skin showing than in her original incarnation who was basically wearing a camisole.
  • Adaptational Nice Guy: In the Filmation cartoon, she was said to be an evil aristocratic hunter who was trapped in the Whispering Woods as punishment for her crimes. Here, Entrapta is generally friendly, if admittedly rather creepy, what with her propensity for building deadly weapons and taking people apart.
  • Adaptation Dye-Job: A notable aversion. Her hair was purple in the original series, but given how some televisions were configured it could show up as orange. It was closer to the intended pink & purple with the toy line and in the comics. Here it's a solid purple and most viewers' screens will be able to show that.
  • Adaptation Relationship Overhaul: Entrapta’s only interactions with Hordak in the original series were that of a minion and master rather than any kind of friend, here they have a full-blown romance.
  • Admiring the Abomination: Entrapta’s reaction to seeing the cloning vats with Primes’ clones and his guards is to gush and clutch at her hair, while Bow is panicking since they’ve been discovered.
  • Adrenaline Makeover: Defied she got a bit roughed up during her stay on Beast Island but changes there don’t stick and she’s back to her version of normal soon enough.
  • Affably Evil: Even after joining up with the Horde, she's as friendly as ever. Then again, she was more of a Punch-Clock Villain and didn't really believe in the Horde's cause, they just let her do the biggest experiments.
  • Airvent Passageway: Loves traveling via airvent, to the extent that when she's on Horde Prime's ship, which has no discernible vents, she wonders how anyone gets around, as if traveling that way is something perfectly normal that everyone does.
  • All-Loving Heroine: Sees imperfections as beautiful and encourages others to not let their flaws define them. This is one of the reasons Hordak develops feelings for her. Played with, however, in that she had a Face–Heel Turn and can be Innocently Insensitive at times.
  • All of the Other Reindeer: In Season 1, Entrapta struggled to fit in with the other members of the Rebellion, who looked askance at her eccentricities. In Season 5, Entrapta is still an outsider among the princesses after returning to the Rebellion, and finds their condescension painful. She admits that she tried to help them using her technological knowledge so that they would like her, which shocks the princesses and ends with Entrapta running off with tears in her eyes.
  • Ambiguously Bi: Although her main romantic interest in the series is Hordak, she has a few minor moments with Catra and Scorpia. This also ties in with her apparent Robosexual leanings, she refers to Mara's ship as Darla, a feminine name, and her talk about spending "quality time together" with her for repairs has her raising her eyebrows suggestively in "Stranded". Still though, it stands to reason she has much less interest in fully biological beings.
  • Ambiguously Brown: Her skin has a noticeable tan and given what we see of Dryl's climate, it likely isn't just that she gets a lot of sun.
  • Anti-Villain: Even while working for the Horde, Entrapta isn't especially malicious, and is shown to be compassionate and caring towards Hordak when his disability is made known to her.
  • Attention Deficit... Ooh, Shiny!: She has this in spades, even when sneaking into the Fright Zone.
  • Because You Were Nice to Me: Catra actually showing interest in what Entrapta has to say goes a long way into convincing her to stay with the Horde.
  • Beneath the Mask: Her interactions with Adora in Season 3 implies that, despite seemingly being over it in the previous season, Entrapta is still hurt by the Rebellion leaving her behind in the Fright Zone, but her distractible nature prevents her from dwelling on it. Notably, she lowers her mask while talking about it.
  • Better Off with the Bad Guys: This becomes one of the main reasons for her defection to the Horde (alongside Entrapta's interest in their tech), when she was on the side of good she was treated with little respect by her fellow princesses and was often an outcast who received poor treatment with a few exceptions such as Bow. On the Horde, she made friends with Scorpia, Catra, Imp and importantly Hordak, with whom she bonded over their self-esteem issues, in addition to getting a high ranking position that let her tamper with all the technology she wanted. When she returns to the Rebellion's side, she's met with resentment and ostracization because of her prior actions with her quirks and personality only making it worse.
  • Birds of a Feather: Entrapta and Hordak look like extreme opposites - he’s a tall, straight-laced, bad -tempered clone of an unknown alien species while she is a small, cheerful human-appearing princess with a complete disregard for rules. However, they bond over their mutual loneliness, intellectual affinities, disabilities (Entrapta is autistic while Hordak has a degenerative disease) and rejection issues. During S4, both are forced back into their original positions because they might be useful for the opposite sides of the war. Hordak has to fit in among the other clones again with all vestiges of his personality wiped out and is under the permanent threat of a new reconditioning; Entrapta has to fit in the Rebellion again and repress her quirks to not irritate the other princesses, who haven’t forgiven her time in the Horde. Things get better for her, but she still gets little respect and eventually bonds with an adopted clone called Wrong Hordak, until the real Hordak returns.
  • Blue-and-Orange Morality: While she's generally a nice person, her moral compass is otherwise tied to her tendency to do things For Science!. She sees nothing wrong with working for the Horde as long as they give her things to work with. She was unfazed when Hordak sent Catra on what he admitted was a suicide mission and when Hordak confided in her about his past as an intergalactic conqueror under Horde Prime. However, this ultimately becomes subverted towards the end of Season 3 when she finally realizes the portal she and Hordak are working on is too dangerous and they need to stop their experiment. And then it is subverted further, after her time on Beast Island forces her to confront her repressed feelings about the way her friends have treated her. When she returns to the Rebellion, she makes it more clear that whilst she's still easily distracted by science and as quirky as ever, the risks she takes are fully motivated by helping her friends rather than purely being for science.
  • Break the Cutie: Though she was left for dead by the Alliance, the first real friends she'd ever had—leading her to villainy. But she took to her new life easily, throwing herself into her work and striking up a close partnership with Hordak. And just after she's settled into an easygoing partnership with him, Catra electrifies her with a stun baton, sends her off to the lethal Beast Island, and completely ruins her relationship with Hordak with a lie.
  • Brooding Boy, Gentle Girl: With Hordak. He's ashamed of his physical ailments but she encourages to see his perceived imperfections as beautiful.
  • Brutal Honesty: Entrapta is compulsively honest, so some statements aren’t related with the amount of tact a more diplomatic person might have.
  • By the Hair: Entrapta has her hair pulled by Adora in her debut episode "System Failure" so she would be saved by a rampaging robot. Since her hair is prehensile and sensitive to touch (she giggles when someone tickles it), it must hurt more than regular hair, but it still remains the easiest way to immobilize her in a confrontation.
  • Calling Card: Her hacking of Prime’s system leaves a small wire sketch of her face, this also appears in her home system.
  • Cassette Craze: Keeps a running log on a portable tape recorder which definitely uses a tape given the mechanical rewind when she backtracks to check a previous log. She still digitizes them and puts them in Emily though.
  • Character Catchphrase: She has several expressions unique to her:
    • "TA-DA!"
    • "Fascinating."
    • "Tell me everything!"
  • Cleavage Window: Her garment has a horizontal slit under the neck, though the simple art style prevents any cleavage from being shown. Her Season 5 spacesuit keeps the opening.
  • Cloudcuckoolander: Entrapta doesn't really know the meaning of restraint. If she is curious about tech she will study it no matter the cost. If she has an idea, like turning her castle into a giant unnavigable labyrinth, well, that's just Tuesday.
  • Comically Missing the Point: In "Princess Prom", she quickly sympathizes with Catra with her usual sense of defiance, and Adora has to remind her that due to affiliations, Catra is the enemy. Entrapta's reaction? "Oh! In that case, we should keep a better eye on her because she just walked away."
  • Commonality Connection: Although her and Hordak's personalities are largely opposite, they bond over their intellectual affinities and shared rejection trauma. Hordak was sent to die in the front lines by Horde Prime because of his degeneration caused by a genetic flaw. Entrapta was convinced by Catra that the princesses left her to die in the Fright Zone which she finds believable given that she always had trouble interacting with others. The point is the princesses weren’t much nice to Entrapta, just tolerating her because they needed her techno-know how; so Entrapta had good reasons to believe she had been abandoned.
  • Cool Mask: Has a welding mask that looks interesting but her second one at Beast Island is an insectile piece that looks very cool.
  • Cordon Bleugh Chef:
    • She prepares soup for Hordak, but he recoils when she tries to feed it to him. When Imp sniffs the soup, he grimaces. Of course, ration bars are the Fright Zone's only known foodstuff. If that was the base of Entrapta's soup, small wonder it was unappetizing.
    • In "Portal", she serves a platter of metal scraps to her guests.
  • Creepy Good: Besides being an amoral scientist, she lives in a dark and shadowy castle filled with death traps and creepy robots with a handful of terrified servants as her only human company. Despite this, she's a gregarious and caring personality, she just has no social skills and less self-preservation. She does join the villains later, but that seems to come from the belief that her friends abandoned her. She's less 'outright evil' and more 'curious to a fault'.
  • Curiosity Causes Conversion: A rare negative version, the Horde can offer Entrapta infrastructure technology and other resources including mysteries that the Princess alliance can't. None of the manacles they use to keep her chained last as she's just fascinated with them.
  • Cute, but Cacophonic: She's a short, wide-eyed, energetic woman who can be very loud.
  • Cyborg: According to a Patreon Q&A, Ray Geiger says her Prehensile Hair is the result of cybernetic implants.
  • Defiant Captive: After being taken captive by Horde Prime, Entrapta gives him a short "Reason You Suck" Speech while he agonizes over the uprisings against the universe, gleefully telling him why he will never beat the Rebellion.
  • Didn't Think This Through: She manages to narrowly escape being fried by flame vents, but rather than informing the other princesses, she just hides in the vents assuming they'd come back for her. It doesn't even occur to her that they would rightly assume such a situation should have killed her. After a couple of days, Catra catches her sneaking around.
  • Disability Immunity: Her hyperfixation on First One technology makes her virtually immune to (or too busy to receive) the Signal on Beast Island until Adora and Bow turn up and force her to deal with emotional stuff she's repressing. When she does succumb, Adora snaps her out of it by offering her a look at a First One ship.
  • Disabled in the Adaptation: She wasn't autistic in the original She-Ra: Princess of Power.
  • Ditzy Genius: She's not quite all there, and has a rather skewed sense of priorities. However, she's respected by those who know her as an extremely gifted and intelligent Gadgeteer Genius.
  • Dramatic Irony: The Alliance is convinced that she was killed. Even when they learn that she's still alive, they're convinced she's a prisoner in need of rescue: it isn't until Catra finishes toying with Glimmer and Bow that they learn that she's happily working for the Horde.
  • Drives Like Crazy: Adora and Glimmer both scream when Entrapta “drives” Mara’s spaceship in “Stranded” flying fast and taking several sharp turns.
  • Dub Name Change: Entrapta's name is "Tecnia" in the European Spanish dub, and "Tecna" in the Portuguese dub.
  • Escape Artist: Thanks to her gadgets and Prehensile Hair it's impossible to keep her in restraints. She basically keeps her cuffs on out of politeness to her captors and takes them off whenever she sees fit or forgets she should be restrained.
  • Everyone Has Standards: Despite her usual disregard for the consequences of her actions, even she is horrified when she realizes that opening Hordak's portal could very well destroy the fabric of reality itself, and would have tried to convince Hordak to stop, had it not been for Catra knocking her out and sending her to Beast Island.
  • Extreme Omnisexual: She has shown signs of attraction to other women, flirts with robots, has romantic feelings for Hordak and implicitly had sex with a spaceship.
  • Facial Dialogue: More like Mask dialogue but whenever Entrapta doesn’t want to talk about something she’ll flip down her mask. This is best seen in "Beast Island" where the mere mention of Hordak makes her quiet and withdrawn.
  • Fatal Flaw: Curiosity. Usually not a flaw, but combined with a complete disregard for consequence, it very much can be. Even when something has a clear negative consequence (messing with the Black Garnet caused havoc on Etheria's climate), she still considers it worth it as long as she learned something. Netossa's strategy for her is simply tossing a random piece of tech across the room so that she'll chase it.
  • Forgiven, but Not Forgotten: After learning of her banishment to Beast Island the Rebellion decides to rescue her, however in Season 5 it is shown that there's still quite a bit of tension between the other princesses and Entrapta for betraying the Alliance for which they angrily confront her. While the other princesses eventually forgive Entrapta, she never forgets what she's done and makes a conscious effort to save Etheria and join the Rebellion for real this time. According to Word of God, this is one of the reasons she is so easily able to forgive Catra, because they both made big mistakes but she believes they can learn from them and become better people.
  • Forgotten Fallen Friend: Played with. Her seeming death leads to the reborn Princess Alliance to fall apart again, and Adora flashes back to her a couple of times after that. However, she isn't actually dead, but she herself is led to believe to have become this by Catra assuming the princesses abandoned her and playing on that assumption.
  • For Science!: Her scientific curiosity makes her completely disregard the consequences of her experiments, to the point she both joins the Horde and almost kills the entire planet for her experiments. She doesn't seem to understand one could value something else beyond science as the end goal in and for itself.
  • Gadgeteer Genius: Without a doubt, Entrapta's greatest asset is her technological genius. She makes various robots and machines for the Rebellion, reprograms a Horde battle bot to companion-bot Emily, and makes a First Ones-tech enhanced Mark II line of new battle bots, nicknamed EKS (Emily's Kid Sister)1-4. She keeps an Older Than Dirt spacecraft functioning in the crushing void of space with no one dieing
  • Genki Girl: Perennially peppy and inquisitive in the face of almost any situation.
  • Geeky Turn-On: Anything technology advanced enough or interesting can get her going, the girl has some wires crossed. In fact her major interest in the portal technology Hordak has is what starts their friendship as she completely ignores his intimidating behavior to focus on her new obsession.
    • In Launch she starts flirting with the Prime probe that is scanning her.
  • The Glomp: At the end of "Heart, Part 2", she happily throws herself around Hordak after Adora exorcises Horde Prime's consciousness from his body.
  • Harmless Electrocution: Has a habit of being electrocuted: when she was first introduced she took enough voltage to make her skeleton visible but then she picks up the conversation like nothing happened. She takes a few zaps every season with no ill effect.
  • Heel–Face Revolving Door: Entrapta doesn't hold any particular allegiance to either side of the war, and changes sides twice. She first decides to leave the Rebellion after feeling that they betrayed her by leaving her behind, joining the Horde purely because they have technology that she could study and improve on, and then rejoins the Rebellion after they rescue her from Beast Island.
  • Held Gaze: With Hordak in "Huntara". In Season 5, the two secretly meet near a Galactic Horde spire and share another held gaze.
  • Hidden Depths:
    • "Huntara" reveals that Entrapta is more emotionally mature than she first appears and is quite philosophical about things such as imperfection, failure, and her own outsider status.
    • In Season 4 she is shown to be deeply insecure about her perceived failure to bond with others. She takes every abandonment as a personal failure and wants to remain on Beast Island partially because there is an abundance of technology, but partially because she feels she has no place with other people.
  • Holding Hands: She and Hordak hold hands when they secretly meet in "Failsafe". He shows her the LUVD crystal he is holding in his hand, and she places her hand in his.
  • Hollywood Autism: Subverted. Entrapta has poor social skills, is obsessed with tech, and will only eat tiny food; thus, often coming off as creepy to other people. However, she is outgoing and curious, able to empathize with her friends, and uses her skills with tech to help them despite not being good with people. She also has a unique viewpoint, that imperfection is beautiful and her character development has her learn to be more aware of how her actions affect other people plus she gets romantic subtext with Hordak.
    • ND Stevenson confirmed in a tweet that Entrapta was written as autistic and there was even a storyboard artist on the spectrum who helped come up with her movements and character arc.
  • Huge Guy, Tiny Girl: She collaborates with Hordak, who is considerably taller than she is. The top of her head only reaches the middle of his chest.
  • Hypercompetent Sidekick: As ditzy as she is, Entrapa's genius makes her an invaluable part of any group she's in. She's instrumental to both the Horde and Rebellion. Had she remained with the Rebellion, Adora's struggles with First Ones tech would be moot. Her exile from the Horde is even a plot point as Hordak struggles to fill the gap.
  • I Call It "Vera": Entrapta loves naming her robots. She names a Horde battle robot "Emily" and Mara's ship "Darla".
  • Inexplicably Awesome: Why does she have Prehensile Hair? How is she so good with technology? Who knows? Unlike the other princesses, her powers aren't drawn from a Runestone, as she's explicitly not "elemental". Her hair may well be a natural biological function. A Patreon Q&A eventually revealed that her hair is the result of cybernetics.
  • Innocently Insensitive: A common issue, in her début episode when diagnosing Adora's infected condition she clarifies that she'd need to open her up to get the full details which only horrifies Glimmer who thinks she actually intends to do such a thing.
    • It's shown in Launch Entrapta really does miss Glimmer and is going the extra mile there to try and get the princesses to like her again because she feels bad for what she did. She's just really, really bad at communicating that, and unfortunately easily distracted (something she is aware enough of to use her hair to slap herself before she gets caught up admiring the tech to stay on task), so the rest of the princesses assumed she was being callous.
  • Instant Expert: Played straight when dealing with Horde technology which is arguably justified since everyone on Etheria is working off of leftover First Ones tech. Galactic Horde tech takes quite a bit longer.
  • Intelligence Equals Isolation: She’s the only expert on her level with First Ones tech that the Rebellion possesses. That doesn’t last long as she stays in greener pastures when stranded in the Horde lands.
  • Interspecies Romance: She begins a romance with Hordak, a member of a different species.
  • Leitmotif: A specific, thematic melody, with some similarities to the Harry Potter or Edward Scissorhands theme, plays in the background in many scenes involving Entrapta.
  • Labcoat of Science and Medicine: Averted. She wears heavy-duty mechanics clothes no matter the circumstances, as she's constantly tinkering with technology.
  • Latex Space Suit: She wears a form-fitting spacesuit during a tethered space walk in Season 5.
  • Madness Place: When Entrapta’s working and focused she can not be diverted. Perfuma almost blows a fuse keeping her from dissembling the machinery in the fright zone. There are a few Noodle Incidents referenced about the various hijinks here experiments can get into. Emily has apparently exploded fifty times but Entrapta kept working on her.
  • Mad Scientist: Her experiments are always first in her thoughts. The consequences come maybe second, even personal safety. She's a more well-meaning example of the trope, however.
  • Manic Pixie Dream Girl: Serves as one for Hordak along with being his Morality Pet.
  • Maybe Magic, Maybe Mundane: Technically, it's Ray Geiger who says Entrapta has cyborg hair, not Stevenson who seems to consider it magic.
  • Meaningful Echo: "Princesses! I'm saved!" in Season 1, echoed by "Princesses! I saved you!" in Season 4.
  • Meaningful Name: Her name is Entrapta. Her castle is covered with – and she's always building – traps. It also sounds similar to "contraption", fitting her general mechanical aptitude. Her kingdom's name of Dryl is a near homophone for a drill.
  • Micro Dieting: Entrapta, eccentric that she is, exclusively eats food in comically tiny portions, although it's not dieting so much as a preference. She just eats several tiny meals to compensate.
  • Mike Nelson, Destroyer of Worlds: Entrapta gets so caught up in her research, she doesn't stop to consider the results even when they're literally earth-shattering. She almost completes Hordak's portal before even bothering to run simulations that show it would likely destroy the whole planet.
  • Mini-Mecha: During her time on Beast Island, Entrapta built a gorilla mecha out of technology she presumably scrounged.
  • Mistreatment-Induced Betrayal: Catra makes Entrapta believe that the princesses deliberately abandoned her to get her to join the Horde. This actually comes to pass for real when Catra betrays her and ships her off to Beast Island.
  • Morality Pet: After bonding with Hordak, she becomes someone the Evil Overlord considers a friend. In "Heart, Part 2", Hordak attacks Horde Prime rather than obey an order to kill her, even after having been mind-wiped twice.
  • Mundane Utility: She uses her hair as extra hands and legs, mostly for operating tools in the lab.
  • Nerdy Nasalness: Her voice is nasally, except when speaking softly.
  • Nice Girl: While her social skills are rather lacking, Entrapta is kind and cheerful to basically everyone, even after she joins the Horde.
  • Nightmare Fetishist: Extreme danger doesn't do anything to hinder her sense of wonder.
    • While describing a world-destroying Time Crash, Entrapta has to cut off giddy laughter to admit it would be a bad thing.
    • Beast Island is usually thought of as a Place Worse Than Death, but it's a dream come true to her because it contains so much First Ones' tech.
    Entrapta: An island full of technological monstrosities, each more deadly than the next? It's paradise!
    • The dangers of space travel frighten Bow but excite Entrapta.
    Bow: You can't take apart the ship while we're inside the ship. Did you forget about the, I don't know, crushing void of space?
    Entrapta: I love thinking about the crushing void of space!
  • No Good Deed Goes Unpunished: At the start of Season 3, Entrapta sticks up for Catra and convinces Hordak not to exile her to Beast Island. Catra repays her a few episodes later by knocking her out and exiling her to Beast Island to keep her from warning Hordak about the dangers of the portal technology before lying to Hordak that Entrapta had betrayed him. Later on though, we see Entrapta practically considered it a blessing because of all the Lost Technology she could find on the island.
  • No Listening Skills: Her ADD Cloudcuckoolander tendencies leave her almost incapable of holding onto a single train of thought for a full minute to an almost Too Dumb to Live stature, nearly abandoning her post multiple times when she and the other princesses break into the Fright Zone and easily talking herself into breaking into Hordak's sanctum after Catra made it as explicitly clear as possible that it was off-limits. She herself lampshades this in Season 5.
  • Nominal Hero: Entrapta has very little morality outside of For Science!, and the time she spent supporting the Rebellion was coincident on them basically asking first. At one point Adora even has to remind her she is a member of the Rebellion and Catra is their enemy. After rejoining the Rebellion in the last season, the other princesses chewing her out makes her regret her past actions, and focus on doing good for its own sake.
  • No Sense of Personal Space: She often gets in people's personal space and touches people with her hair. When Scorpia and Catra interrogate her, she slips out of her manacles, touches Scorpia's stinger with her hair, and asks for a sample of the venom. In "The Price of Power", she squishes Catra's cheeks with her prehensile hair and cheerfully announces that she saved Catra's life. In "Huntara", she tries to feed an unwilling Hordak soup, repeatedly gets in his personal space demanding to know why he's unwell, manhandles Hordak in order to fit him with a new cybernetic exoskeleton, and touches his shoulder with her hair several times.
  • No Social Skills: Entrapta prioritizes her own research above her social life and prefers studying the relationships of others over actually creating her own. Her bio also mentions that she's often misunderstood by her peers. Catra even states that Entrapta is likely not used to being around people in general.
  • Not in This for Your Revolution: Entrapta's allegiance isn't just flexible, it's nonexistent—she takes the best research opportunities presented to her, regardless of who offers or what they'll do with it. She does want to have personal relationships but if you can replace those she’ll switch over without much trouble. It's only in the last season that she makes a deliberate, focused effort to assist the Rebellion.
  • Odd Friendship: A relentlessly cheerful woman who befriends Hordak, an antisocial warlord.
  • Older Than They Look: Online comments from character designer Ray Geiger state that Entrapta is in her late 20s to early 30s. Several fans incorrectly assumed that Entrapta was a teenager, due to her short stature and exuberant demeanor.
  • Omnidisciplinary Scientist: She excels at computer technology and engineering, but also has enough medical knowledge to build an enhanced exoskeleton for Hordak to help him compensate for his worsening medical condition, and remove the Chip prime put on Catra while in firefight, this is leaving aside her self installed cybernetic hair. While collaborating with Hordak, she also increases her knowledge about interdimensional portals, which would require mastery of advanced physics.
  • Perky Female Minion: She becomes one for the Horde due to her quirky nature.
  • Perky Goth: Her character designer's cited cybergoth as a style influence, and it tracks: the dark purples throughout her outfit, the intimidating mask with glowing red eyelights, the long oddly-colored tendrils of hair, the massive steel-toed platform boots. There's also her dark, foreboding castle on the side of a mountain. All these qualities contrast nicely to her lively disposition.
  • Pet the Dog: In "Save the Cat", she and Bow unwittingly damage Wrong Hordak, disconnecting him from the hive mind. Entrapta adopts him, not only because he can help them navigate the ship, but because she feels obligated to take care of a clone she broke. Considering what Horde Prime does to "defective" clones, Entrapta saved Wrong Hordak's life and soul by taking him out of the ship.
  • Picky Eater: Will only eat tiny food and drink fizzy drinks.
  • Prehensile Hair: Exaggerated. She can use her long hair as extra hands, and it's strong enough to support her weight. She can also use it in combat situations to snare or trip up enemies, as seen while fighting Rogelio in No Princess Left Behind. Entrapta is even shown climbing and walking using just her hair.
  • The Promise: Averted She says "[she]'ll come back" for the unnamed gorilla Mech she created on Beast Island but that’s never shown.
    • According to Word of ND it's eventually Played Straight: Entrapta always keeps her promises and in fact does reunite with it when she goes to Beast Island with Hordak.
  • Promoted to Opening Titles: Inverted. Due to being sent to Beast Island, she’s removed from the ending group shot in the Season 4 opener.
  • Put on a Bus: After she is shipped off to Beast Island toward the end of Season 3.
    • The Bus Came Back: Finally returns in the last few episodes of Season 4 and sticks around until the end of the series.
  • Raised by Robots: Implied. No mention is made of her parents and a "family portrait" that is shown in her castle is that of robots. Would partly explain her social awkwardness.
  • "Reason You Suck" Speech: While taken captive by Horde Prime, Entrapta witnesses him become enraged over the revolts taking place across the universe and tells him he doesn't understand what makes the Rebellion strong, and therefore he will never win.
  • Red Eyes, Take Warning: Whenever she makes a particularly evil decision, she's shown flipping her welding mask down, which sports glowing red eye holes.
  • Reports of My Death Were Greatly Exaggerated: While the members of the Rebellion think she died, she actually survived and is now with the Horde.
  • Reunion Vow: Makes one to the unnamed gorilla mech she met or constructed on Beast Island. According to Word of ND they’ll meet again when Hordak does his Community Service on Beast Island and Entrapta accompanies him.
  • Revealing Skill: Entrapta's builds; especially with First One's tech are recognizable to knowledgeable people like Bow, though he comes to the wrong conclusion that she's being forced to make the robots.
  • Robosexual: Implied. She has strong romantic tension with Hordak, a cyborg, and the two become a couple at the end of the series. She also flirts with a battle droid in "Launch", and remarks that she wants to have "quality time" with Darla (Mara's ship) while seductively cocking her eyebrows in "Stranded".
  • Robot Master: Oh yes, from her debut episode she can be seen using them for various household tasks and when she joins the Horde she massively increases their military capabilities thanks to the materials they can give her to work with.
  • Rough Overalls: Entrapta wears overalls over the entire series, even during the Princess Prom. In the first half of the series, she wears them like pants with the upper parts hanging loosely, matching her carefree attitude. At the end of Season 4, she appears in Beast Island wearing them correctly with the suspenders on her shoulders, as a hint that she has become aware of the consequences of her actions.
  • Rugged Scar: Has a claw mark on her right cheek during her exile to beast island showing she didn't survive there unscathed. It disappears as soon as she’s on the Spacecraft though.
  • Savvy Guy, Energetic Girl: The quirky Energetic Girl to Hordak's serious Savvy Guy.
  • The Scapegoat: After Catra sends Entrapta to Beast Island to conceal the danger of opening the portal, she also claims Entrapta lead the Rebellion into the Fright Zone, when it was actually Shadow Weaver (whose escape Catra was responsible for).
  • Science-Related Memetic Disorder: Justified as she has an actual neurological difference that we'd recognize as high functioning autism. When attempting major experiments, she can go far beyond her usual happy-go-lucky curiosity, and step into full Mad Scientist territory.
    Entrapta: Alright, everyone... Let's... get... weiiird…
  • Shadow Archetype: To Bow. They both combine great technical skills with a friendly and upbeat attitude, but Bow has a functional moral compass and Entrapta kinda doesn't.
  • Shorter Means Smarter: She's a genius and also one of the shortest characters in the series, though it's sometimes hard to tell because she raises herself up to other people's height using her hair.
  • Shout-Out: Ray Geiger, the Lead Character Designer confirmed that Entrapta's cyber-hair was inspired by Hatsune Miku and her personality by Jillian Holtzmann.
  • The Smart Girl: For the Rebellion, and later for the Horde: Entrapta continually researches and makes robotics and machines. Considering Bow's status as the Rebellion's "tech specialist", it's likely they share this role.
  • Soup Is Medicine: She makes soup, badly, for Hordak after he collapses in "Huntara."
  • Star-Crossed Lovers: With Hordak, with whom she has romantic tension. After their friendship blossomed in Season 3, Catra exiled Entrapta to Beast Island and lied to Hordak about her whereabouts, telling him that Entrapta returned to the Princess Alliance. When Hordak is beamed on board Horde Prime's ship, he and Entrapa are literally star-crossed. Fortunately, the two are happily reunited at the end of the series. Word of ND have them vacationing/doing Community Service on Beast Island afterward.
  • Sticky Fingers: She has no moral qualms about petty theft. On two occasions, she has stolen someone else's food. When she needs a six-sided hex driver, she decides to sneak into Hordak's sanctum and steal one of his.
  • Sufficiently Analyzed Magic: Invokes this as the reason she can integrate First One tech into her devices. It's actually Magic-powered organic technology that harnesses Etheria's natural magic, but as technology it can be analysed and integrated into more profane tech.
  • Swiss-Army Appendage: Her hair does everything for her and for what little it can’t she has attachments and tools for; in the series her hair is shown picking locks, piloting mecha, constructing devices and robots, and even performing surgery. You name it, this hair can do it.
  • Swivel-Chair Antics: Gets up to some pretty intense spinning in the Season 1 finale, ricocheting around her lab and updating her audio logs with the results from the Black Garnet modifications.
  • Tastes Like Friendship: Played With. She's quick to like lots of people, but mentions that she befriended Catra in "Princess Prom" because "she brought snacks". Catra however states that Entrapta "stole [her] food and asked [her] to spy on people". Both are arguably unreliable narrators, though Seasons 3 and 4 hint that it's probably the latter.
  • Technical Pacifist: Ironically, despite making countless weapons and conducting dangerous experiments, Entrapta seems very averse to deliberate acts of personal violence. Multiple times she's been attacked by other people and didn't even attempt to fight back.
  • Techno Babble: She can induce in that at times, complete with Motor Mouth, and while what she says isn't very complex for the audience, the general technological savviness of those around her leave them completely lost.
  • Token Good Teammate: Shares this with Scorpia when she's with the Horde.
    • Entrapta's definitely a Mad Scientist with very little concern for the consequences of her experiments, but a quirky, friendly one who's kind to others and doesn't really hold grudges, even when it would be pretty understandable. She even manages to touch Hordak's softer side. She's no longer an example as of Season 4, though; after her exile to Beast Island at Catra's hands, she's eventually rescued by Bow and Adora, meaning that she's returned to the Rebellion. With both Entrapta and Scorpia gone Catra has no anchors avalible and things predictably all go to hell.
  • Too Kinky to Torture: Downplayed. She's not subject to actual torture but Catra has a difficult time interrogating her because she is way too comfortable being restrained.
  • Trademark Favorite Food: Downplayed. Entrapta doesn't have a specific favorite food but specifically likes to eat tiny food, and also drink anything ‘fizzy’.
  • Trap Master: Predictably, Entrapta's castle is built like a labyrinth and filled with traps of her own design.
  • Turn the Other Cheek: Entrapta doesn't hold grudges nor live in the past. When she and Catra meet again, Catra is worried she will try to kill her, which Entrapta finds understandable because Catra shipped her off to Beast Island, and stole her technology which almost destroyed the world. However Entrapta assured her that it's all over now and forgives her rather easily.
  • Ugly Guy, Hot Wife: A conventionally attractive human woman in a romantic relationship with a big scary alien (though this Hordak is less grotesquely ugly than previous versions).
  • Ultimate Blacksmith: Entrapta's skill with invention is second to none and because of her abilities both the Rebels and the Horde want her to make weapons for them.
  • Undying Loyalty: Even after everything that has happened, Entrapta still has faith in Hordak and wants to help him in Season 5.
  • Un Evil Laugh: She has bursts of unstable laughter when she gets excited about a project, but her snorting gets across that she isn't malevolent.
  • Uptight Loves Wild: Another possible explanation for how she and Hordak get along.
  • Useless Without Cell Phones: In her introductory episode, thanks to her computer tablet (and thus GPS) also being affected by the technology virus, she can't even find her own bedroom in the labyrinthine castle she herself designed.
  • Utility Party Member: She’s not useless in a fight but Entrapta’s advantage in the field comes from fixing malfunctioning technology or building it as a battle is raging around her. Throughout the series she demonstrates mobility, lock picking, code cracking and information gathering abilities that gives whatever side she’s on a major advantage. She’s instrumental in the Finale not by being on the front line but by making the keystone to destroy the Keystone Army.
  • Vague Age: Ray Geiger, Lead Character designer pegs Entrapta as a short adult of 25-35 years old, but many fans assumed her to be a teenager closer in age to Adora.
  • Verbal Tic: Draws out the first "a" sound in "fascinating" (e.g. faaaaaa-scinating~!)
  • Vile Villain, Laughable Lackey: She becomes Hordak's Laughable Lackey part-way through Season 2, as she isn't even remotely fazed by his menacing demeanor and is able to talk to him as an equal on tech, something the otherwise unapproachable Hordak appreciates. They end up developing a Villainous Friendship, and even end up falling in love.
  • Villainous Friendship:
    • She and Scorpia seem to get along pretty well after she joined the Horde.
    • She develops one with Hordak of all people after impressing him with her technical skills. He may be a Bad Boss and a cold-hearted jerk in general, but being able to talk to someone as an equal is clearly a rare pleasure for him. Mentioning his name returns her memories in the Season 3 finale.
    • Despite being manipulated a great deal by Catra she's genuinely friendly with the girl and even takes steps to save her life. She's seen hanging out with her aboard Darla and forgives her past behavior.
  • Walking Spoiler: It is hard to talk about her character in much depth without mentioning her joining the Horde in the show's first season to form the show's Terrible Trio.
  • Weaksauce Weakness: As demonstrated by Netossa, Entrapta is easily distracted by tech to the point of completely disregarding everything to investigate it. This causes her to literally walk right into danger on a number of occasions, putting herself and everyone else at risk. Also, due to her dearth of combat skills grabbing her hair can effectively immobilize her.
  • Weak, but Skilled: She doesn’t have much physical strength but her hair can be used to immobilize people, it's just that some people can brute force through that, both seen in the fight with Rogelio. But it's not her fighting skills that make her such a valuable ally.
  • Welcome Back, Traitor: The princesses go out to rescue her despite her previous association with the Horde. Only Glimmer objects, and that was as much because she didn't think it was as urgent as other issues. This is downplayed after Entrapta actually is rescued, as it's shown most of them resent her for her glib attitude and apparent selfishness.
  • Will They or Won't They?: She develops a rapport with Hordak with significant romantic tension. Both are separated from each other before it can go anywhere. Later on, the two are happily reunited at the end of the series.
  • World's Smartest Woman: Goes from making Robots to totally overhauling a nation's infrastructure to taking down a galaxy spanning technopathic network. All while working in a programming language whose last living speaker can’t help her with. She may be the smartest woman in the galaxy.
  • Wrench Wench: Probably Etheria's most technologically proficient citizen, she's practically always seen working on or gushing over tech. She's also never out of her mask, overalls, and heavy gloves—even at a royals-only gala that only happens once every ten years.
  • The Xenophile: Entrapta has dedicated her entire life to studying First Ones tech to the point where she can barely think of anything else, enamored with the very idea of space-travel when the option presents itself and has gotten herself into one life-or-death situation after another For Science!. This also extends to the Horde's technology, constructing her robot companion Emily out of discarded robot parts, helping Hordak build his portal and giving a suggestive, borderline flirtatious remark to a Galactic Horde robot drone just as it was about to kill her. It seems very appropriate that her love interest - Hordak - is a cyborg/clone alien invader who relies on her mechanical ingenuity more than anyone else.

    Emily 

Emily

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_0031_05_20_at_93523_am.png

A Horde battle robot reprogrammed by Entrapta to act as her "pet".


  • Cute Machines: Emily is awfully cute for a repurposed battle bot.
  • Funny Robot: Emily provides comic relief from time to time.
  • It Can Think: As her personal robot Entrapta extensively modified her to be more human-like, and as a result Emily shows some limited signs of sentience. For example, the robot follows Entrapta, and later Scorpia, around like a pet and tries to dissuade her from entering Hordak's sanctum. When she and Scorpia are "held prisoner" at Bright Moon, she starts to frolic amongst the greenery of the royal gardens.
  • Noodle Incident: Entrapta mentions multiple explosions that occurred when she was reprogramming Emily.
  • Odd Friendship: With Imp. Imp is seen riding on Emily in Season 3.
  • PG Explosives: During Entrapta's interrogation, Emily blasts her way into the room using her laser canon, melting a large portion of the wall in the process. Remarkably, no one in the room is injured.
  • Shout-Out: Emily's name is a reference to The Hitchhiker's Guide to the Galaxy. It's also the second time ND Stevenson has written a robot character with that name, the first being a reprogrammed Doombot in Runaways (2015).
  • Small Role, Big Impact: When the princesses storm the Fright Zone to rescue Glimmer, Entrapta stays with Emily rather than abandon the robot. This leads to Entrapta finding herself trapped in the Fright Zone and eventually being recruited by the Horde, which has major ramifications for her character arc. Also, in Season 4, she becomes sort of a Morality Pet to Scorpia, to the point she chooses to stand up against Catra rather than destroying the robot. It leads directly to Scorpia's defection from the Horde and Entrapta's rescue from Beast Island
  • The Speechless: Emily does not speak, but does make robot noises.

    Peekablue 

Peekablue

https://static.tvtropes.org/pmwiki/pub/images/screenshot_21_0.png

Voiced by: John Lavelle

Prince Peekablue, a reclusive non-elemental Prince who is supposedly dating Sweet Bee.


  • Ascended Extra: He was only briefly mentioned by Adora during "Princess Prom", but makes a full appearance during "The Perils of Peekablue", when the Rebellion tries to recruit him. Subverted though, since it was actually Double Trouble posing as him.
  • Gender Flip: In the 1980s series, Peekablue was a girl. Doubles as a bit of Fridge Brilliance, since male peacocks are vibrantly colored with massive tails.
  • The Ghost: He's mentioned once by Adora and Perfuma, and is fully explained by Mermista. When we finally do get to see him, it turns out to only be Double Trouble posing as him to make money, and the real Peekablue never appears. Peekablue is so elusive that he is like a ghost.
  • Impersonation-Exclusive Character: In Season 5, it turns out the character we see using Peekablue's name and bragging about his abilities as part of a flashy show isn't the real one, but the spy Double Trouble, milking Peekablue's "brand" for all it's worth.
  • Irony: He's based on a peacock, a bird which is best known for putting on a show for attention. He's also notoriously reclusive and is more likely than not holed up somewhere remote with his girlfriend; his one supposed appearance on the show is actually Double Trouble impersonating him.
  • Peacock Girl: Averted. The 1980s version is the trope image, while this version is accurately a man and wears a jacket with a feather-like train.
  • Super-Senses: He has the power to see to the far edges of the universe, though based on Mermista's description, it seems to border on a psychic-like power.

Crimson Waste

    Huntara 

Huntara

Voiced by: Geena Davis

https://static.tvtropes.org/pmwiki/pub/images/she_ra_huntara_header.jpg

A purple alien woman, who is considered the strongest warrior and leader of the Crimson Waste.


  • Action Girl: A purple-skinned Grace Jones lookalike who has no powers except a bunch of really cool weapons, but held her own against She-Ra in a one-on-one fight.
  • Adaptational Curves: She's even more muscular here than she is the original series.
  • Adaptational Villainy: In the original series, she was a hero who vowed to fight evil in all its forms, so the Horde had to trick her into fighting She-Ra. Here, she is a former Horde soldier who deserted but is cynical about helping fight evil and has become a leader of several criminal types.
  • Bare Midriffs Are Feminine: Inverted. Despite being a woman, she's a tough and extremely buff Butch Lesbian who wears a midriff-baring outfit to show off her six-pack.
  • Amazonian Beauty: She's very tall and muscular, and Adora is immediately infatuated with her when they first meet.
  • Brainwashed and Crazy: Makes a brief reappearance in the finale which reveals that at some point during Horde Prime's invasion she became controlled by one of his mind control chips. Once its control over her is broken she jumps into the Finale Fight.
  • Butch Lesbian: She's muscular and briefly seen flirting with a waitress.
  • Dark and Troubled Past: A member of the Horde before defecting and ending up in the Crimson Waste.
  • Defeat Means Friendship: After She-Ra bests her in combat, Huntara befriends the Best Friends Squad.
  • Desert Bandits: After defecting from the Horde, she fled to the Crimson Wastes and became a bandit.
  • The Dreaded: She's so intimidating, just getting on her bad side is almost a guaranteed death sentence in the Crimson Wastes. Huntara's Might Makes Right belief fuels this; since she's the strongest, she makes the rules.
  • Establishing Character Moment: She kicks two punks out of the Bad Guy Bar she leads, then glares at everyone else, who all go right back to what they were doing to avoid offending her further.
  • Even Evil Has Standards: She might be a ruthless bandit, but she was appalled by the Horde's actions and left the Horde in disgust.
  • Heel–Face Turn: After betraying and then fighting the Best Friends Squad, she joins them in their struggle.
  • I Choose to Stay: After joining the Rebellion temporarily, she decides to stay in the Crimson Wastes after they recover Mara's ship, in order to protect her home.
  • Killed to Uphold the Masquerade: A policy of hers before her change of heart. Most of the world thinks the Crimson Waste is an uninhabited desert, and Huntara doesn't want the Horde finding out about it. Outsiders are welcome to move in, but only if they're willing to stay. Anyone who wants to leave and potentially leak info to the Horde is left for dead in the Waste. While she claims she's just trying to protect her people from the Horde's war, she later admits this was a self-serving excuse.
  • Manipulative Bastard: She tricks Adora into following her through the Crimson Wastes into a trap.
  • Never Be Hurt Again: Huntara used to be a Horde soldier, but deserted them. However, she doesn't join the Rebellion because she believes fighting Hordak and the Horde is impossible.
  • The Nicknamer: She refers to Adora as "Blondie", and later to Perfuma as "Flower Girl".
  • Reformed, but Not Tamed: She becomes a genuine ally to the Rebellion in Season 4, but she is still snarky, competitive and tends to look down on people she sees as "soft".
  • Regretful Traitor: While she backstabs the Best Friends Squad, she feels bad about it after learning how sincere Adora is.
  • Restored My Faith in Humanity: She joins the heroes after Adora convinces her that fighting the Horde is worth it. It's implied that she used to be just as idealistic as Adora and she just needed a push in the right direction.
  • Stealth Pun: Huntara is a deserter who lives in the desert.
  • What Happened to the Mouse?: After Huntara escorts Bow and Glimmer back to Bright Moon, she disappears from the narrative for the rest of the season. In Season 4, she returns in Episode 2 having joined the side of the Rebellion, or at least she cooperates with them. She then gets Put on a Bus when she decides to reclaim the Crimson Wastes in the name of the Rebellion. Then she comes Back for the Finale as part of the Final Battle that takes place across Etheria.

    Tung Lashor 

Tung Lashor

Voiced by: Jake Eberle

https://static.tvtropes.org/pmwiki/pub/images/tung.png

The leader of the second most powerful gang on the Crimson Waste and is trying to take over from Huntara. Catra steals his gang, jacket and weapon.


  • Adaptational Nice Guy: In the original She-Ra, he was a member of the Evil Horde. Here he's "just" a Crimson Waste gang leader, a much more minor form of villainy than his original cartoon incarnation.
  • Atrocious Alias: His alias is treated as such by Catra, who can't stop laughing when she hears it.
  • Desert Bandits: He leads a gang of these.
  • Evil Laugh: like any self-respecting villain (or so he thinks), he bursts into a loud, exaggerated evil laugh. No-one seems to take him very seriously, however.
  • Left for Dead: Catra defeats him by knocking him into quicksand. He begs for help, but his gang decides to obey Catra instead and they all leave him there.
  • Ouroboros: His gang's symbol is a serpent swallowing its own tail.
  • Punny Name: Tung Lashor = tongue lasher.
  • The Rival: It doesn't get much focus, but he was Huntara's main rival for leader of the Crimson Wastes.
  • Rogues' Gallery Transplant: In previous series, he was one of the Snake Men, who are typically He-Man villains.
  • Smug Snake: Literally and figuratively. He's a macho, belligerent snake-man who believes that he is among the strongest people in the Crimson Waste. Despite all his posturing, he is quickly defeated by Catra in combat.
  • Walking Shirtless Scene: He wears a vest that exposes his chest, and later fights Catra while bare-chested.
  • Whip of Dominance: He's an arrogant and domineering gang league who wields a whip as his primary weapon, and even cracks it to try to intimidate Catra (it doesn't work, mostly because she's distracted by his Atrocious Alias). Thematically, Catra not only defeating him but taking his whip is also illustrative of her utter dominance over him.

    "Kyle" 

"Kyle" (Horned Goon)

Voiced by: Mary Elizabeth McGlynn

https://static.tvtropes.org/pmwiki/pub/images/08_08_2019_2_12_14.jpg

A bandit who lives in the Crimson Wastes and belongs to Huntara's gang. She later becomes one of Catra's minions.


  • All There in the Script: In the show, she's called "Kyle" by Catra, but the credits show that she's referred to in the script as "Horned Goon". It's not clear if this is simply how she's referred to internally as a minor unnamed character, or just a case of Who Names Their Kid "Dude"?.
  • The Bully: She bullies Adora when the Best Friends Squad first arrives in the Crimson Wastes' bar, but is subdued by Huntara. Later, she tries to bully Catra, which backfires.
  • Bullying a Dragon: Her belligerent behavior towards Catra prompts Catra to dominate her and make her an unwilling minion.
  • Desert Bandits: She's one of these before following Catra back to the Fright Zone.
  • Dirty Coward: After Scorpia knocks down the unnamed lizard woman due to empowering herself with the Black Garnet, she sics the Horde bots on her while running and screaming.
  • Double Tap: She gives one to Huntara with her blowdart gun, likely because one wouldn't suffice to bring down someone with such body mass.
  • Fauns and Satyrs: She has hooves instead of toes at the tips of her feet, as well as goat-like ears and a pair of horns.
  • Girls with Moustaches: Downplayed and justified; she has a small beard (or goatee, if you will), but she's also part goat and it's not unusual for female goats to have beards.
  • In-Series Nickname: Catra doesn't bother to learn her name, calling her "Kyle" instead.
  • Instant Sedation: Her poison darts do this to targets.
  • Jerkass: She bullies newcomers to the bar, refuses to answer simple questions from Catra, teases Huntara about her fondness for the Best Friends Squad, and laughs when Catra expresses her gratitude to Scorpia.
  • Little Bit Beastly: She's a goat-woman with horns, hooves, and long goat-like ears.
  • Might Makes Right: She preaches this, which becomes ironic when the much stronger Catra and Scorpia subdue her.
  • Muscles Are Meaningless: She has little muscle definition, but she's strong enough to carry around her immobilized friend at length.
  • No Name Given: Her real name has yet to be revealed. Catra nicknames her "Kyle" to reflect her Butt-Monkey status. However, the credits called her "Horned Goon".
  • Pet the Dog: She carries her lizard friend through the desert when the friend is frozen solid and it would have been easier to abandon her.
  • Those Two Guys: She's often show together with the unnamed lizard woman.
  • Tranquillizer Dart: Her darts just do Instant Sedation.
  • Villain Has a Point: She points out that no matter how tough Huntara acts, she's still fleeing from something, just like all the other bandits in the desert.

    Unnamed Lizard Woman 

Unnamed Lizard Woman

https://static.tvtropes.org/pmwiki/pub/images/4_armed_lizard_girlpng.png

A bandit who lives in the Crimson Wastes and belongs to Huntara's gang. She later becomes one of Catra's minions.


  • Brawn Hilda: She's rotund, has muscular arms, and is shockingly strong.
  • Desert Bandits: She's one of these before following Catra back to the Fright Zone.
  • Female Monster Surprise: Her appearance and mannerisms give no indication of her gender. Viewers learn that she's female when other characters reference her with feminine pronouns.
  • Human Popsicle: Well, reptilian popsicle. After touching a plant that freezes her solid, she is immobilized for several scenes. "Kyle" is forced to carry her around the desert.
  • Multiarmed And Dangerous: She has four arms.
  • No Name Given: She hasn't been named so far in the series.
  • Lizard Folk: She looks like an anthropomorphic lizard.
  • Pec Flex: She flexes her arms after putting on a new vest.
  • Significant Wardrobe Shift: She steals a vest emblazoned with the Horde symbol out of a locker in the Fright Zone. By putting it on, she's signaling her allegiance with the Horde.
  • Super-Strength: She's amazingly strong.
  • Those Two Guys: She's frequently seen with "Kyle".
  • The Voiceless: She's had no lines so far. It's unclear if she can't speak or chooses not to speak.

    Grox 

Grox

Voiced by: Grey Griffin

https://static.tvtropes.org/pmwiki/pub/images/grox_headshotpng.png

A bandit who lives in the Crimson Wastes and belongs to Huntara's gang. She later sold Huntara out to the Horde.


  • Adaptational Villainy: In the original series, Grox was an ally of the Rebellion and even saved Bow's life at one point. Here, she's a bandit who sells out the heroes to the Horde.
  • Eyepatch of Power: She has an eyepatch over her left eye.
  • Gender Flip: In the original She-Ra cartoon, Grox was a male troll.
  • Girls with Moustaches: She has an ample beard.
  • We Used to Be Friends: She was one of the only people whom Huntara trusted. She eventually sells Huntara out to the Horde, dismissing Huntara as soft.

    Double Trouble 

Double Trouble

Voiced by: Jacob Tobia

https://static.tvtropes.org/pmwiki/pub/images/improved_dt_picture.png

"Ah, there it is. The thrill of seeding destruction and chaos!"

Double Trouble is a non-binary shapeshifting mercenary from the Crimson Waste. They are obsessed with theatre, seeing shapeshifting as an art, and spending hours in "character study" to more closely mimic those whose appearance they copy. They were hired by Catra as a secret weapon against the Rebellion, and they revel in the chaos they create.


  • Accidental Truth: Double Trouble fakes having Farsight to keep their cover as Peekablue by repeating intel on Adora and co. from working for Horde Prime. However, they mention She-Ra using her sword, raising Scorpia's suspicions since it had been destroyed, which Double Trouble was unaware of. A few episodes before, Adora became She-Ra again and manifested a new sword.
  • Action Enby: Their sole fight scene is when they are disguised as the female Catra. They prove to be quite skilled, able to challenge She-Ra.
  • Adaptational Achilles Heel: Downplayed. The original Double Trouble had no real weaknesses to speak of. This version suffers an unusually adverse affect to being stung by Scopia. Most who are stung simply fall unconscious, but when it happens to Double Trouble, they fall into Convulsive Seizures while rapidly switching appearance, ruining their disguise.
  • Adaptational Gender Identity: The original Double Trouble was a cisgender woman who only used her shapeshifting powers to turn into other female characters. Here Double Trouble is non-binary and unrestricted by gender or species in their transformations.
  • Adaptational Villainy: The original Double Trouble was a loyal, heroic The Mole for the Rebellion. This one's a sadistic, amoral criminal mercenary whose main redeeming features are that they're a Consummate Professional. However, they're equally happy to take the Rebellion's money.
  • Adaptation Species Change: They were human in the 80s toy line and are distinctively reptilian looking in this adaptation.
  • Affably Evil: In contrast to the rest of the cast, Double Trouble has no personal stake in the war and therefore holds nothing against the characters, despite spending a whole season manipulating them. Unlike Catra, who causes pain due to her own issues, Double Trouble simply performs the job they were hired to do and enjoys the drama they create.
  • Alien Blood: It's blue.
  • Amazing Technicolor Population: Double Trouble has light green skin in their default form, pink skin as Flutterina, blue skin as Peekablue, and grey in Princess Prom.
  • Animal Eyes: Double Trouble has eyes similar to a reptile. Chartreuse green ones, complete with slitted pupils and dark green nictitating membranes.
  • Animal Motifs: A shapeshifter with lizard-like features? Yep, Double Trouble was definitely designed with chameleons in mind.
  • Apple of Discord: DT's favourite hobby is to sow discord amongst others whenever possible, tearing enemies apart by targeting an individual's insecurities, and they've managed to turn it into a highly lucrative career.
  • Ascended Extra: Double Trouble was never in the original cartoon, only appearing as a toy and in a single comic. In the reboot, Double Trouble becomes a major player behind the events of Season 4, and received a lot of hype surrounding their introduction to the show.
  • Attention Whore: Double Trouble will direct all and any attention to themself through their over-the-top dramatic and grandiose personality. They'll even be looking to Hordak for attention, so clearly they don't care where it comes from.
    • The reason they stopped working for Horde Prime was because they realized brainwashed people make for a terrible audience.
  • Awesomeness by Analysis: Double Trouble doesn’t study characters just for impersonation, but also to predict and anticipate what that person will do.
  • Back for the Finale: Like Huntara and Entrapta's kitchen staff, Double Trouble makes an appearance during the series finale to fight Horde Prime's forces. They are seen having returned to the Crimson Waste and pretend to be a clone in order to get close enough to shove two real clones off a cliff.
  • Bad Guy Bar: Their new place of work after betraying Catra and getting bored working for Horde Prime, is an exclusive, secret club full of unsavory individuals. They perform there regularly as Swen and Peekablue.
  • Beige Prose: While they usually like to use dramatic phrases in their dialogue, when they're bored, annoyed or someone is telling them to speed it up, they will use very blunt language. Though it usually goes right back to being dramatic.
  • Beware the Silly Ones: Their campy demeanor and flair for the dramatic belie the fact that they are capable of turning friends against each other or exploiting people's insecurities. Not to mention that their only real allegiance is whoever they believe is on the winning team.
  • Bizarre Alien Biology: Whenever someone is stung by Scorpia they instantly fall unconscious and are temporarily paralyzed after waking up. For Double Trouble, before passing out, they shapeshift uncontrollably as though they are having a seizure and revert to their default form.
  • Blaming the Victim: ZigZagged. Double Trouble's "The Reason You Suck" Speech to Catra is clearly meant ti tell her that she's the one who's driving them away instead. However, he also lumps in Shadow Weaver and Hordak's abusive behavior with Adora and Scorpia's legitimate grievances with her, basically implying Catra deserved her abuse.
  • Blue-and-Orange Morality: Double Trouble does not care whether or not what they do is 'good' or 'bad', to them, and society is just a big dumb machine. Theatre and chaos come first and foremost, followed by self-preservation. Everything else is secondary.
  • Bluff the Imposter: While posing as Peekablue at a club, they are approached by Scorpia who wants to recruit Peekablue. When they mention 'getting into character', she immediately becomes suspicious and says she met him once at an event Perfuma was hosting. When 'Peekablue' appears to recall it, she reveals Peekablue and Perfuma have never met.
  • Bond One-Liner: "And... scene." Double Trouble says this after they believe that they've effectively sown chaos.
  • Break Them by Talking: Proves to have a talent for this.
    • They reduce one of their foes to a near-suicidal state this way. Double Trouble calls upon Catra's various insecurities while switching between the forms of Hordak, Shadow Weaver, Scorpia, Adora, and Catra herself. Then following up by revealing how they led the Horde troops to their demise, and that the rebels have a superweapon capable of wiping out the Horde. By the time Glimmer shows up, Catra doesn't even try to defend herself and tells Glimmer to finish her off.
    • They pull the same stunt earlier, while "accidentally" spoiling details about the Horde's plan. While speaking with Hordak, Double Trouble mentions Entrapta being absent from Bright Moon, and pretends to believe that Hordak was in on the charade, casually exposing Catra's betrayal. After they leave, Hordak destroys his lab in anger, weeping. That's right. Double Trouble made Hordak cry.
    • Double Trouble does this to the Princess Rebellion. They reveal precisely how they've screwed up everyone's plans by confessing that the Horde has attacked Salineas. When the princesses resolve to stop the carnage, Double Trouble explains the battle has already happened; Double Trouble was just bait, meant to keep the princesses occupied. This leaves Mermista despondent and the Alliance more broken than ever.
    • They do this to Perfuma, Scorpia and Sea Hawk when they're forced to deliver intel on Horde Prime. Double Trouble annoyedly recounts what they've been up to since the invasion, and slowly begins dropping horrifying facts about the Horde chipping people. They explain that Catra was saved by Adora before segueing into an ominous speech on how Horde Prime is going to kill the Rebellion's friends in space, horrifying everyone.
  • Brutal Honesty: Invoked. Glimmer eventually manages to get her truth spell right and hits Double Trouble with it, making them unable to lie to her. Double Trouble still manages to Break Them by Talking all the same by detailing exactly what the Horde has planned, revealing Horde Prime is already on the way, Glimmer's forces are so fractured that they'll be beaten in under an hour, and that the Rebellion is going to get absolutely crushed.
  • Bullying a Dragon: They intentionally piss off Hordak by not-so-subtly hinting that Catra betrayed him, and taunt him over his feelings for Entrapta.
  • Bunny-Ears Lawyer: Double Trouble is obsessed with theatre to a ridiculous degree, melodramatic as all hell and worryingly passionate about causing chaos. None of this stops them from being brilliant at their job. If anything, it helps.
  • Camp: Positively oozes it. They have the mannerisms and speech of a stereotypical gay theatre performer or drag queen, and a suitable flair for the dramatic.
  • Can't Take Criticism: Although Double Trouble enjoys hearing feedback on their 'performances', they do not like negative reviews.
  • Card-Carrying Villain: They are the only character to never make an attempt to apologize or justify their actions to anyone, making it clear they are willing to cause massive amounts of destruction without feeling a shred of guilt. They also warn their employers in advance that their loyalty is to whoever is paying them.
  • Captain Ersatz: Their traits of shapeshifting, being a villainous spy, having a true reptilian form, and androgynous fashion, are reminiscent of Zam Wesell from Star Wars: Attack of the Clones, who is ND Stevenson's favorite "Star Wars" character and someone he's noted as a major childhood hero of his.
  • Cheshire Cat Grin: Flashes one whenever they're carrying out a good plot, which is most of the time.
  • Consummate Professional: Despite being openly and cheerfully sadistic, they're surprisingly good at only indulging their appetites in ways that will help their employer and fulfill their mission. They're actually a remarkably helpful, supportive employee until someone presents them with a more lucrative counteroffer - and they make sure to warn their employers of that, too.
  • Combat Stilettos: Subverted. While Double Trouble is always seen wearing pair of high-heeled boots in their true form, they have only ever been seen fighting while using the bodies of characters who don't wear heels.
  • Composite Character: This time around, Double Trouble and Flutterina are the same person: the latter is a fake identity Double Trouble uses to infiltrate the rebels. It's not clear if there's a real Flutterina out there somewhere or if Double Trouble just made her up completely, but either way the audience only knows Flutterina as Double Trouble's alter ego.
    • In Season 5, the Rebellion briefly returns to Elberon, and the inhabitants of the village are seen quite a few times throughout the season. Flutterina is never seen among them.
    • Double Trouble's Shapeshifter Default Form also resembles Whiplash (or the other Caligars), with the pointed ears, green skin, tail, claws and semi-reptilian appearance.
  • Convulsive Seizures: Instead of simply falling unconscious like the other characters do when stung by Scorpia's tail, Double Trouble drops to the ground and shapeshifts uncontrollably as though they're having a seizure before passing out.
  • Coolest Club Ever: After betraying Catra and getting bored pretending to be a Horde Prime clone Double Trouble gets a new job as a performer at an ultra-exclusive and cool Bad Guy Bar. They do this disguised as Peekablue since they thought having an exotic identity would help make money.
  • Cool Uncle: They become something akin to this toward Adora and Catra's adoptive child, Finn.
  • Cover Identity Anomaly: Double Trouble performs at a club disguised as Peekablue, a known hermit no one has seen in years. Subverted since it's not an oversight on their part, they just thought it was an exotic identity that could make them money.
  • Crocodile Tears: Discussed. When Glimmer's truth spell finally works on Double Trouble, the first truth they reveal is a personal shame: they can't cry on cue. Double Trouble has to imagine children falling to get tears of laughter and pass it off as sadness.
  • Cultured Badass: An adroit actor and runs a frankly amazing underwater speakeasy club that takes a direct attack from prime to close down. This lizard definitely appreciates the finer things in life.
  • Curtains Match the Windows: Chartreuse eyes, chartreuse hair.
  • Dark Is Evil: The first character on the show to wear an entirely black outfit, and a world-class villain.
  • Deconstructed Character Archetype: Of the Token Evil Teammate. Double Trouble only cares about their own self-preservation, making money, and having fun doing evil. But this means that they have absolutely no loyalty to anyone and aren't even going to bother to pretend otherwise. Thus, Double Trouble will turn on their teammates when they decide doing so is to their advantage, has no problem sitting out a conflict if they decide they don't care to help either side, and is ultimately a Wild Card who will do what they want, when they want, without caring about the consequences as long as they aren't directly at risk.
  • Defiant Captive: A villainous example. While held captive by the Rebellion, Double Trouble refuses to divulge any information and mocks Glimmer when she repeatedly fails to use a truth spell on them. Subverted later when Glimmer succeeds, but Double Trouble is happy to spill their guts anyway, since they tell Glimmer that she doesn't have a chance against Horde Prime.
  • Did You Just Scam Cthulhu?: Downplayed. They purposely antagonize Hordak to get him to attack Catra. Later, they join the Galactic Horde by disguising themself as a Horde clone and learn some extremely crucial info on Horde Prime's plans before getting bored and leaving. Horde Prime himself didn’t even notice someone had infiltrated his ranks.
  • Disney Villain Death: They do this to two Horde clones by disguising themself as one to get close before shoving the two off a cliff.
  • Dramatic Pause: They're a fan of these.
  • Drama Queen: They can be very dramatic, something they take pride in as an actor. Coupled with their shapeshifting, it's something to behold.
  • Dub Name Change:
    • They are called "Doublia" in the French dub (where they're referred to with female pronouns instead).
    • In the Latin-American one, their name is "Doppler Morfer" and they are mostly referred to neutrally, except in one instance where they use "el", the masculine form of the particle "the".
    • In the European Spanish dub, their name is "Dupla" and they were originally referred to by she/her pronouns during the first run. However, after fans pointed out the mistake, several dialogues were re-recorded in order to erase those gendered pronouns.
  • Early-Bird Cameo: They can be seen in the background in "Princess Prom" at one point.
  • Elfeminate: A non-binary elfish character with androgynous characteristics.
  • Escape Artist: During their introduction, Double Trouble brags they're one of these. During the show, they escape from handcuffs and a metal cage.
  • Even Evil Has Standards: Subverted. Double Trouble witnesses massive amounts of destruction and utterly horrific acts by various parties and are never remotely fazed or concerned. Even Horde Prime mind-controlling the Etherians en mass fails to garner a reaction.
    • Played straight on occasion however with Scorpia's sacrifice.
  • Evil Gloating: Weaponised. They like showing off how clever they are and revelling in the damage they've caused... but only if it'll distract someone in a way that benefits their employer.
  • Evil Has a Bad Sense of Humor: Under Glimmer's truth spell, Double Trouble admits they imagine children falling to inspire tears of joy, because they can't cry on cue.
  • Evil Laugh: They have a habit of doing this, though rather downplayed. Excluding just before before they emotionally break Catra.
  • Expy: Double Trouble has very similar fashion sense and melodramatic body language to Envy, who is also a bishie Smug Snake shapeshifter with a reptilian green default form.
  • Extraordinary World, Ordinary Problems: Double Trouble is one of the few characters with a job, and the only one to make consistent references to it or look for new employment. During Horde Prime's invasion their only concern is to figure out how they're going to get paid.
  • Fantastically Indifferent: When Horde Prime invades Etheria Double Trouble’s main concern is getting a new income source after they betrayed Catra. They then infiltrate Horde Prime's forces disguised as a clone, and learn a ton of extremely crucial info. They are never discovered, and only leave because they got bored and wanted to find a more interesting job.
    • When they're caught by the Rebellion after they pose as Peekablue in a club, they casually tell them that half the crowd is currently under Horde Prime's thrall while displaying exactly zero interest or concern.
  • Faux Affably Evil: Double Trouble is polite and courteous to nearly everyone, always appearing approachable and friendly. However, they drop this act a few times, such as when Glimmer interrogates them, they do whatever they can to drive her up the wall, even outright insulting her. In the Season 4 finale, they go a step further, and emotionally destroy Catra by explaining to her her flaws while turning into everyone Catra has ever cared about. They even stop smiling as they tell her everything she's worked for will be destroyed.
  • For the Evulz: Their main motivation for pretty much everything they do (aside from money). They find sowing chaos and discord personally satisfying.
  • For Your Own Good: Their given reason for giving Catra a Breaking Speech. While what they said was absolutely true, they were also enjoying it way more than they had to.
  • Furry Reminder: Not to the same degree as Catra, but they’re definitely a reptile, and show it by blinking their nictitating membranes and occasionally licking their eyeballs.
  • The Gad Fly: Once they're outed as The Mole they become this. They purposely piss off Glimmer at every opportunity, loving every minute of it.
  • Gender Flip: Double Trouble was female in the original toyline, as they didn't appear in the original cartoon. They're androgynous and non-binary in this show, and are referred to with gender-neutral pronouns.
  • Glowing Eyes of Doom: Their eyes glow in the dark.
  • Graceful Loser: Played with. Double Trouble is usually affable upon defeat and is good at spinning losses in their favor, even complimenting Glimmer and Adora on their acting skills after they fall for the girls' trap in "Mer-Mysteries". However, they are also a highly uncooperative prisoner requiring threats and truth spells to get them to comply with anything and will insult their captors at every opportunity.
  • Green and Mean: Is green-skinned and is a slimy, cutthroat individual.
  • Hannibal Lecture: When being interrogated by Glimmer, under a truth-spell no less, Double Trouble manages one of these. They tell her Horde Prime is coming, and she doesn't stand a chance against him. They grin as they state this, knowing Glimmer will be reckless and desperate without her friends to aide her. They're not wrong.
  • Hazy-Feel Turn: At the end of Season 4, it's doubtful that Double Trouble can be called either a true hero or a true villain. They proceed to Break Them by Talking on both Catra and Hordak, but they only really help the Rebellion because they're being paid to do it, they think the Rebellion is going to win, and because it's amusing.
  • Hell-Bent for Leather: Wears:
    • A shiny, strappy black bodysuit with cut-outs on the torso and translucent inserts
    • Long black half-fingerless leather gloves
    • Short black high-heeled leather boots
    • And a leather strap around their tail.
  • Hidden Depths: They're shown to be able to play the piano in "Perils of Peekablue" when they impersonate someone named Swen.
  • Hired Guns: They're a mercenary hired by Catra and later, by Queen Glimmer in secret, and make no secret of the fact that their loyalty only goes as far as the money does.
  • Humanshifting: They have only ever been seen taking on humanoid forms, though they can take on the appearance of people with animalistic features. Strangely, Double Trouble themself has probably the least humanlike appearance of the forms they've taken.
  • Hypocritical Humor: Double Trouble mocks Bow for leaving his 'abs' exposed as he doesn’t own any 'real' shirts. They themself leave almost their entire midsection bare, save for a single strap down their stomach.
  • I Fight for the Strongest Side!: They join the Horde at first, but Glimmer is able to buy their loyalty after capturing them and demonstrating the Rebellion's wealth and military might. DT did consider joining Horde Prime, but being a mindless servant was not an interesting position to have.
  • Impostor-Exposing Test: Scorpia figures out Double Trouble has disguised themself as Peekablue, but decides to out them by talking to them about Perfuma. When Peekablue appears to know her, Scorpia reveals the two have never met.
  • Inexplicably Awesome: Why are they a shapeshifter? Why are they a master manipulator? The plot may not tell us, but we don't need to know to appreciate them.
  • The Informant: During the Perils of Peekablue when Double Trouble gets captured by the Rebels, they attempt to shake the group down for money in exchange for the information they have on Horde Prime. Perfuma isn't impressed and gives them the choice to give it freely or have it beaten out.
  • Insufferable Genius: How they treat their skills in acting and reading people. Word of God says this was part of the reason for their Breaking Speech to Catra, they wanted to display their talents by showing her they knew her better than Catra herself, and in the process garner a huge reaction.
  • I Shall Taunt You: Double Trouble repeatedly employs insults as part their strategy to drive Glimmer and Adora apart after they're discovered. They mock Glimmer over Adora's ability to order her around and later taunt her with the knowledge that with Horde Prime on the way, the Rebllion doesn't stand a chance.
    • They later cruelly explain all of Catra's flaws to her, and take jabs at the fact that everything she's worked for will be torn down. This could either be considered an attempt to bring Catra back to sanity, or conversely, make her even worse.
  • It Amused Me: Double Trouble does not take the concept of war very seriously, causing massive amounts of chaos and damage to the whole world just because it was entertaining.
    Double Trouble: Remember, this is supposed to be fun.
    Catra: This is war.
    Double Trouble: No reason it can't be both.
  • Involuntary Shapeshifter: Despite Double Trouble usually having good control over their powers, when stung by Scorpia they fall to the floor and start spasming, transforming into Swen, Catra, Flutterina, Adora and Bow before reverting to their true appearance and passing out.
  • Jerkass Has a Point:
    • Sure, their "The Reason You Suck" Speech to Catra is unnecessarily brutal and they're clearly just trying to Break Them by Talking and milking their betrayal for all it's worth, but everything Double Trouble says is 100% true and something that Catra needs to hear.
    • They're a slippery, untrustworthy backstabber who will immediately turn on you if someone else offers them a better deal, but as they point out, this is war, and the only way to ensure your own survival is to choose the winning side. Nothing Personal, they're just way more committed to saving their own skin than they are to any sort of idealogy or cause. Indeed, while people on both the side of the Rebellion and the Horde, who have personal stakes in the conflict, end up losing a whole lot, Double Trouble is able to walk out of the whole thing unharmed and unhindered.
  • Karma Houdini: For all the chaos and strife Double Trouble creates, they never really pay for their crimes. Every time it seems like they'll finally get what's coming, they always manage to spin events in their favour. Even imprisonment and Horde Prime's invasion fail to make Double Trouble see the error of their ways.
  • Kick Chick: Played with in that Double Trouble is not a chick. While fighting Adora as Catra, they are seen employing quite a few kicks, and later does a spinning-kick as Flutterina. Later, when they're cornered by the Princesses, they opt to kick Adora in the shins.
  • Know When to Fold 'Em: While they refuse to talk at first, when Glimmer finally gets a truth spell to work, Double Trouble realizes the jig is up, and agrees to be The Mole for the Rebellion in exchange for their freedom.
  • Lack of Empathy: They admit they're unable to fake tears properly, having to think of funny things if they have pretend to cry in order to cry out of laughter, and their idea of something funny to imagine to inspire tears of laughter is children falling.
  • Large Ham: They're a stereotypical overdramatic actor with a deep and sincere love for showmanship, although as a Consummate Professional, they do make sure to tone it down to character-appropriate levels when they're on the job.
    Double Trouble: [de-shifting from Catra] Ta-da! Thank you, thank you.
  • Lean and Mean: A sleek, shifty addition to the Horde.
  • Leitmotif: A waterphone-esque sound can be heard when they transform. It also plays when they first appear in "The Valley of the Lost" and during their breaking speech to Catra.
  • Liminal Being: Double Trouble straddles categories and transgresses boundaries. As a non-binary character, they transcend binary gender categories. As a shapeshifter, they partake of many forms. As a mercenary, Double Trouble sides with the Horde and the Rebellion at different points in Season 4.
  • Little Girls Kick Shins: After being discovered as the Horde spy, Double Trouble, as Flutterina is cornered by the Princesses. Unable to talk their way out, they turn around and kick Adora in the shin so hard she topples to the floor.
  • Lizard Folk: Less lizard-like than, say, Rogelio and more like a half-elf, half-lizard; but they've a chameleon-esque tail, sharp teeth, reptilian nostrils, green skin, claws, and reflective/glowing eyes with slitted pupils and nictitating membranes—putting them in the same general neighborhood.
  • Lost in Character: Downplayed. According to themself, Double Trouble is not only able to physically replicate people, but also become them emotionally. Double Trouble also has stated they can be lost in character and forget to transform back, but this is a rather minor issue.
  • Luxury Prison Suite: Downplayed. They are trapped within a magical circle and have a rather nice chair to sit in. However, they have very little space and there are no lights.
  • Makeup Is Evil: Though Double Trouble is less evil and closer to dangerously neutral, while impersonating Peekablue they are seen applying mascara and are in possession of various cosmetics. Oddly enough the makeup does not transfer over to their true form.
  • Manipulative Bastard: A non-binary version. As they themself will tell you, being able to change your appearance is only part of any effective subterfuge. Double Trouble considers themself a performance artist, getting into the character of whomever it is that they're disguised as. As such, they Can't Take Criticism.
  • Master Actor: A point of pride for them is that they truly become the people they imitate, and they're always looking to improve upon their craft. Double Trouble wouldn't be nearly as dangerous if they couldn't successfully act and fool their enemies as well as change their appearance.
  • Master of Disguise: Voluntary Shapeshifting is only part of what makes them so good at deception. Double Trouble will spend hours trying to perfectly mimic their target in all ways and takes great pride in doing so.
  • The Mole: Double Trouble infiltrates the Rebellion under the guise of Flutterina. There, they relay intel to Catra and even outright sabotage the Princesses. The damage they inflict doing this is monumental.
  • More Teeth than the Osmond Family: A set of razor sharp chompers, often seen when they grin.
  • Morphic Resonance:
    • Played with. Double Trouble's eyes are the only things visible when they revert to their true form, and unlike the rest of their body do not take time to change back. When they're disguised, the eyes are the audience's tell.
    • Also as Flutterina. In both forms they have a small nose, pointed ears, wide eyes, and a slim build. Eagle-eyed viewers will also notice their outfits bare some similarities. Flutterina's blouse has yellow panels similar the cutout on Double Trouble's bodysuit, the sleeves are somewhat pointed, and they wear a choker resembling Double Trouble's collar.
  • My Instincts Are Showing: Subverted. In contrast to characters like Scorpia, who has an instinct to sting people; and Catra, who regularly displays catlike mannerisms, Double Trouble never involuntarily demonstrates any behaviors relating to the animal they resemble.
  • The Nicknamer: They call Catra "Kitten", Sea Hawk "Hot Stuff", Horde Prime "Big Brother", and pretty much everyone "Darling" or "Love".
  • Noble Demon: They’re one of the least sympathetic characters in the series, but they seem to have some sense of professionalism. Before Glimmer offers them a higher payment, Double Trouble are willing to save Catra’s life, and remind her that they’re Only in It for the Money when she thanks them.
  • Non-Action Guy: Played with. Double Trouble is non-binary and is capable of handling themself in a fight, even able to go against the likes of She-Ra. However, they rarely engage in combat, preferring to rely on their ability to manipulate people and escape when things get dire.
  • No Sense of Personal Space: They like to act far more familiar with people than they actually are, getting up close and personal with absolutely no regard for the other person's comfort. Catra even slaps them away when Double Trouble grabs her face.
  • Not in This for Your Revolution: They couldn't care less who wins the war, they're just here to get paid and have a good time.
  • Nothing Personal: They like hurting people for money, but it's about pure sadistic pleasure rather than any specific malice. Throw enough money at them, and they'll happily break off trying to psychologically destroy you and be the best employee you could hope for... until someone else comes along with a better offer.
  • Not So Stoic: Downplayed. They make it abundantly clear they don't actually care for anyone besides themself, and directly state they would have continued working for Horde Prime if brainwashed people didn't make for a terrible audience. Despite this, they are seen looking genuinely concerned when Scorpia pulls a Heroic Sacrifice.
  • Oh, Crap!: Their reaction when Scorpia appears in the club they work at, and even more so when she starts to catch on to the fact that they aren't really Peekablue. They manage to downplay it, though unfortunately, not enough.
  • Only in It for the Money: While they love sowing chaos for fun, they're only in any cause for the money. Shown best at the end of Season 4, where they take the Rebellion's money instead, and deliver a brutal "The Reason You Suck" Speech to Catra in order to Break Them by Talking. While it appeared that Double Trouble was growing closer to Catra, they really just wanted her money and that was it. When Double Trouble said they were only in it for the money, they meant it; they're quick to remind Catra of this during their speech, which just breaks Catra even further.
  • Only Sane Man: Downplayed. When Perfuma, Scorpia and Seahawk end up fighting a mind-controlled Mermista in an underwater club, Double Trouble points out just how stupid it is to start a massive brawl in an extremely delicate submerged bubble.
  • O.O.C. Is Serious Business: Double Trouble rarely expresses any emotion besides smugness or sadistic delight. The only time they get genuinely upset is when they're partially paralyzed by Scorpia's venom and the Rebels are battling a chipped Mermista in an underwater club. Double Trouble angrily yells for them to stop fighting before they destroy the bubble and flood the place, prompting everyone to run. They're also genuinely shocked by Scorpia's sacrifice.
  • Outlaw: According to Huntara, everyone in the Crimson Waste is an outlaw, and as a resident, it's likely Double Trouble is one as well. In fact, Double Trouble is very much a hardened criminal at heart, and will sell others out if the situation takes a turn for the worst.
  • Out-of-Character Alert: Double Trouble makes no attempt to accurately portray Peekablue's personality, since they perform at a club disguised as him while the real Peekablue is a hermit. This confuses Scorpia, and while she decides she probably doesn't know what the word means, she eventually catches on.
  • Outside-Context Problem: Nobody even knew shapeshifters existed until they showed up, which is a big part of how they were able to inflict so much damage. The idea that a spy might be able to flawlessly disguise themself as several people at once simply doesn't occur to anyone.
  • Overly-Long Tongue: Has a blue tongue, seen when they lick their eye in "Mer-Mysteries".
  • Partial Transformation: Double Trouble has changed the tip of their tail into a spade and their hair to resemble Entrapta's.
  • Performance Artist: They are extremely flamboyant and enjoy acting and drama to a ridiculous extent. After they betray Catra they get a job as a performer at a club.
  • Perpetual Smiler: Downplayed. When they’re not impersonating someone and they aren’t being dramatic as all hell, they will undoubtedly be smiling.
  • Pink Girl, Blue Boy: While posing as the female-presenting Flutterina, their skin is pink; while impersonating the male-presenting Peekablue, their skin is blue.
  • Phony Psychic: While posing as Peekablue Double Trouble fakes having his powers as part of the charade. Unfortunately, Scorpia figures it out.
  • The Piano Player: While at the club, along with impersonating Peekablue they also double as the pianist, Swen. Turns out, they're pretty decent at playing.
  • Pointy Ears: A rather large pair.
  • Poisonous Captive: Double Trouble is uncooperative and refuses to speak to anyone, even mocking Glimmer's attempts at truth spells. However, when Glimmer finally does get the spell to work, Double Trouble gleefully hands over the information, obviously knowing full well that whatever Glimmer will do next will drive her and Adora further apart.
  • The Power of Acting: With their insane skills as an actor, they perfectly mimic the personalities and traits of whoever they are pretending to be, and even figure out how to psychologically break Catra through character study.
  • Prehensile Tail: Long and green, like the rest of them.
  • Pretty in Mink: In their blink-and-you'll-miss-it background appearance at the Princess Prom, they wore a big fluffy purple coat.
  • Pretend to Be Brainwashed: Pulls this off against Horde Prime off-screen, by infiltrating his ranks disguised as a Horde clone which are all part of a Hive Mind, so the pretending to be brainwashed came with the territory. It's particularly surprising they did so successfully, and without getting caught.
  • Purple Prose: Their dialogue tends to edge into this when they're being particularly dramatic, and they use flowery wording to emphasize their points.
  • Psycho for Hire: Pursued a career as a saboteur for hire out of a sincere love for chaos and suffering. Unusually, the joy they take in their work makes them more professional and competent, not less.
  • "The Reason You Suck" Speech: Gives a particularly brutal one to Catra. They analyze Catra's entire character, laying bare all her flaws and picking up where Adora left off in Season 3. But, what really sells it is how they transform into everyone Catra has had a relationship with as they tell her she has pushed everyone away, and she only has herself to blame for everything that's happened.
    Scorpia!Double Trouble: It's you. You drive them away, Wildcat.
  • Red Right Hand: They sometimes blink with their regular eyes, disrupting their otherwise perfect shapeshifting.
  • Replacement Goldfish: Moments in Season 4 imply Catra wants to gain a new, more compatible friend in Double Trouble, at least subconsciously. Unfortunately, their loyalty is for sale and they're not any kind of "friendly", although they at least have the decency to warn her of this before their inevitable betrayal.
  • Sadist: A particularly dangerous example who's managed to find a way to turn their love of inflicting suffering into a strength rather than a weakness. They channel their sadistic urges into a highly lucrative career as a saboteur and troublemaker for hire, and they love their work so much that they'll never get careless or distracted out of guilt or boredom.
  • Screw This, I'm Outta Here: When Scorpia gets Double Trouble to reveal they're not really Peekablue, their reaction is to bolt. Of course, they don't get that far thanks to Scorpia's stinger.
  • Shapeshifter Default Form: When Double Trouble isn't impersonating someone, their "normal" form is an androgynous lizard person. On Twitter, series creator ND Stevenson and voice actor Jacob Tobia were asked if Double Trouble uses a preferred form, or if they just happen to look the way they do. The answer was that no one knows what they really look like, but it doesn't matter. Double Trouble has made their own identity.
    • It's likely that their appearance is genuine, and was likely how DT was born, as when they briefly lost control of their powers due to Scorpia stinging them, Double Trouble reverted to their usual form before falling unconscious. Of course, their own comments have left the situation ambiguous.
  • Shapeshifter Guilt Trip: When they don't need to hide their identity, they use their shapeshifting to accentuate their points to great effect, seeing as how they love to Break Them by Talking. They do it so effectively with Catra that she ends up crossing the Despair Event Horizon.
  • Shapeshifter Mode Lock: Scorpia's venom can inflict a minor version on them, causing Double Trouble to lose control of their powers and spasmodically switch between forms before reverting to their true appearance and losing consciousness. They aren't seen shapeshifting while still affected by the venom, though it's probable they just didn't have a reason to.
  • Shapeshifter Showoff Session: Is hired by Catra to sabotage the rebellion, which they do using the identity of 'Flutterina'. However, upon being discovered as the traitor, they put their abilities on display by transforming into the various Princesses before reverting to their true form and introducing themself.
  • Shapeshifter Swan Song: Downplayed. When Scorpia realizes 'Peekablue' is actually Double Trouble and the shapeshifter tries to escape, she stings them, causing them to spasm on the floor and turn into a variety of characters before reverting to their true form. They aren't killed though, just knocked unconscious.
  • Shapeshifting Heals Wounds: Averted as seen in their début episode Double Trouble keeps the scratches and other damage incurred across their forms, which is probably part of why they're more focused on infiltration than combat.
  • Shapeshifting Sound: Commonly transforms with a liquid slurping sound effect, accompanied by a distinct hissing sound reminiscent of a rattlesnake's tail.
  • Shapeshifting Trickster: Are they ever. They use their shapeshifting to sow distrust within the Rebellion and takes pride in watching people's reactions while they fall for Double Trouble's tricks. In an interview with Entertainment Weekly, ND Stevenson described Double Trouble as someone who cultivates "mischief and chaos" and loves every minute of it.
    "Double Trouble sort of enters all of the character dynamics and kind of turns everything on its head because they are this new character who is sort of above it all and seeing the dynamics that they bring out in every other character. The character just has so much fun with what. They do and what they do to cause mischief and chaos, but they just enjoy it so much ... Double Trouble just brings this sense of fun. They really just want to have a good time."
  • She's a Man in Japan: Is changed from non-binary to male in the Polish dub. The German sub avoids pronouns while the German dub uses male ones as well. In the French and Spanish dubs, they're a female, most likely because gender-neutral pronouns such as "iel" have yet to be fully recognized in the former language.
  • Shipper on Deck: They are quick to notice Catra's obsession with Adora.
  • Smug Smiler: Double Trouble cranks all their expressions a few ticks past standard, so when they're smug, they're extremely smug.
  • The Social Expert: Their obsession with 'character study' leads them to become this. They easily analyze the people around them and use it to both perfectly mimic their targets and sow discord. This ability really bites Catra in the ass when Double Trouble psychoanalyzes her insecurities and flaws, using it to deliver a Breaking Speech.
  • The Sociopath: Double Trouble has never demonstrated genuine empathy for anyone, can easily fake their emotions, manipulates people for kicks, never feels remorse for their actions no matter how destructive, and needs constant stimulation which they get by causing chaos for everyone around them.
  • Something Only They Would Say: Their use of certain nicknames can fall into this when they adopt their normal mannerisms when otherwise transformed, like calling Catra "Kitten" while they looked like Adora. Not that they're above invoking this with someone else's nicknames while using their appearance to make a performance more personal, as they used Scorpia's "Wildcat" for Catra when using her face to finish their Breaking Speech.
    • When Scorpia tries to convince Peekablue to join the rebellion, he is preparing for a performance and tells her he needs to 'get into character'. This immediately tips Scorpia off.
  • Space Elves: Described as a "goblin-elf princess" by their V.A.
  • Squeaky Eyes: A rather unnerving example. Whenever they blink with their inner eyelids, it is coupled with a rather disgusting sound effect, adding to their inhuman nature.
  • Stage Name: When asked on Twitter if Double Trouble is their real name, Jacob Tobia suggested it's probably a stage name, though ND Stevenson stated they're in a world where there are people called Castaspella, so only Double Trouble themself would know.
  • Steven Ulysses Perhero: Double Trouble- a shapeshifter who loves to cause chaos.
  • Terms of Endangerment: Double Trouble tends to call people they're working against 'darlings'. When they betray Catra in the fourth season finale, they call her their previously Affectionate Nickname for her, 'Kitten', in a mocking tone.
  • Token Evil Teammate: Even compared to others in the Horde. Double Trouble is a shady criminal who doesn't care about loyalty or ideologies. Just whoever pays the most. This is deconstructed in that Double Trouble is a hardened outlaw who will turn on their employer if someone else pays them or if the situation takes a turn for the worst. At the end of the day, Double Trouble follows the mentality of "every man for himself".
  • Tough Love: After giving Catra a particularly brutal "The Reason You Suck" Speech, when a hearbroken Catra asks how they can be so mean, Double Trouble claims "it's for your own good." It's hard to disagree with them.
  • Transformation Is a Free Action: Played with. No one ever attacks Double Trouble when they shapeshift, though their transformations are fast, it tends to scare people, they rarely engage in combat and they can also keep moving as they transform. In the fourth season finale, Catra never attacks Double Trouble when they transform, though this can be justified as Double Trouble already broke her emotionally, and in any case she's also recovering from a lengthy and drawn-out fight against Hordak.
  • Transformation Sequence: Much like She-ra, Double Trouble gets sequences of varying lengths. When they transform, it appears as their body turning entirely black, save for their eyes, with their silhouette rapidly distorting until they achieve the form they want.
  • Treacherous Advisor: They help out Catra the entirety of Season 4, giving her info on the rebellion, spying and sabotaging the Princesses. However, when they finally return to the Fright Zone after being 'held up' in Bright Moon, they advise Catra to send her armies to attack Bright Moon and destroy the Rebellion. Turns out Glimmer paid them to do that so the Princess Alliance could ambush the Horde and wipe it out.
  • Troll: Big time. Double Trouble intentionally drives everyone up the wall, and even as a prisoner continues to annoy and infuriate Glimmer for their own amusement. Not even Hordak is exempt from this treatment.
  • Two Aliases, One Character: Double Trouble uses a lot of cover identities in their work, which makes sense, considering their powers. In Season 5, Mermista tries to recruit Peekablue for the Rebellion after hearing about his powers, only for everyone to learn it was just Double Trouble impersonating him.
  • Unrelated in the Adaptation: In the original toyline, they were Glimmer's cousin, but not in this show.
  • Unreliable Narrator: Surprisingly subverted. During "Mer-Mysteries", they intentionally screw up the Rebellion's plans to retake Dryl, and their shapeshifting leads to nearly everyone giving a false account of the battle. When it's their turn, Double Trouble accurately retells the events at Dryl since at that point it doesn't matter anymore, they fulfilled their part of the plan.
  • Victory Is Boring: Things not going to plan genuinely delight them and they will compliment a good strategy even if they are the victim. After successfully turning on the Horde and sending them into a trap Double Trouble laments with a sad sigh at how easy it was.
  • Villain Has a Point: Double Trouble cruelly takes Catra's issues apart bit by bit, including her Never My Fault stance on everything. They force her to confront the fact that while she's been blaming everyone for her problems, the real one at fault is herself.
  • Villainous Face Hold: They grab Catra's face while talking to her though she slaps them away. Seems slightly more innocent before the viewer learns Double Trouble was actually betraying her at that moment.
  • Villain Reveals the Secret: To cause even more havoc, Double Trouble goes to Hordak and pretends to believe that Hordak ordered Entrapta's exile. They casually recount the facts and by the time Double Trouble has finished speaking, Hordak has realized Catra's betrayal and is absolutely livid by the awful truth.
  • Vocal Dissonance: Their slender, elfin figure and features belie a very low and throaty voice.
  • Voice Changeling: Along with looking like whoever they want, they can sound like whoever they want, too.
  • Voluntary Shapeshifting: Double Trouble can transform into anyone they want, even with perfect voice mimicry. They can even ignore Shapeshifter Baggage as their magic - or whatever they use to shapeshift - turns them into indistinguishable replicas of their targets regardless of size shape or mass.
  • Wild Card: Double Trouble has no real allegiance but to self, only working for whichever side is winning or whoever is paying. They even briefly work for Horde Prime while disguised as a clone, but get bored and leave.
  • Yellow Eyes of Sneakiness: They have yellow eyes and are quite sneaky, using shape-shifting tactics.

Monsters

    The Bright Moon Guardian 
https://static.tvtropes.org/pmwiki/pub/images/bright_moon_guardian.png
A giant, worm-like creature that is in charge of guarding the Chamber of Queens.
  • Canon Foreigner: Has no counterpart in the original show.
  • MacGuffin Guardian: Guards the Chamber of Queens from intruders, and so isn’t really a villain. This is emphasised by it leaving the Best Friend Squad be once Glimmer puts the lantern in the altar.
  • Monster of the Week: The main threat to the Best Friend Squad in "The Coronation", but besides that is of little importance and never appears again
  • Sand Worm: More caterpillar-like than the usual, and dwells underground rather than in the desert.

    The Heart Guardian 
https://static.tvtropes.org/pmwiki/pub/images/first_ones_security_monsterpng_1.png
A giant tentacled monster that the First Ones installed as a guardian of the Heart of Etheria.
  • Combat Tentacles: It has four barbed prehensile tongues that act as tentacles and are slathered in venomous saliva.
  • Cyborg: It has metal panelling and cybernetic eyes, but also has saliva and tries to eat Catra.
  • Green and Mean: It has venomous barbed tongues and glowing green eyes, and is a cyborg monster designed to kill She-Ra.
  • Poisonous Person: It was designed to kill She-Ra should she ever turn on the First Ones, and is equipped with a potent venom.
  • Stuff Blowing Up: Shadow Weaver defeats it with a magical explosion that kills them both.

Other Planets

    The Star Siblings 
https://static.tvtropes.org/pmwiki/pub/images/star_siblings.png
From left to right: Starla, Glory, Jewelstar, Tallstar
Voiced by: Ashley Eckstein (Tallstar), Alex Blue Davis (Jewelstar), Melissa Fumero (Starla)

A group of siblings Adora and co. encounter while looking for fuel on a planet Horde Prime had destroyed. They are Starla, Tallstar, Jewelstar, and their Team Pet Glory


  • Adaptational Superpower Change: Tallstar's stretching comes from her cybernetic limbs rather than magic like her original version.
  • Adaptational Wimp: Downplayed. They all lack the magic that they had in the previous series, though they're not helpless in combat either.
  • Adaptational Name Change: From the Star Sisters to the Star Siblings due to Jewelstar's Gender Flip.
  • All There in the Manual: In a May 23rd, 2020 Tumblr post, character designer Rae Geiger wrote that Jewelstar is a transgender man.invoked
    Rae Geiger: Jewelstar is a trans man, voiced by a trans man actor. It’s subtle, but if you are familiar with the classic where his family is known as the “star sisters” (they are now known as the “star siblings”) you may have clued in!
  • Cyborg: They all have some degree of cybernetic enhancements.
  • Expy Coexistence: The reboot contains another group called Star Sisters that are mentioned, but only appear in a non speaking role, in addition to this group, who are also based on the original series' Star Sisters.
  • Finishing Each Other's Sentences: The Siblings often lapse into half sentences that the others will continue, sometimes they even just skip around not really ever finishing an idea since the others already know.
  • Gender Flip: Jewelstar was originally a woman. Here, he's a man, and the Star Sisters are now called the Star Siblings.
  • Heroes of Another Story: A small cameo in Episode 9 shows that they had begun a galaxy wide rebellion against Horde Prime shortly after meeting Adora.
  • Let's You and Him Fight: Adora and the siblings briefly scuffle before they can confirm that neither works for Horde Prime. Adora lampshades the whole time that the fight is pointless.
  • Noodle Incident: While discussing how to get the fuel crystals they need in Episode 4, their dialogue segues into a rapid-fire string of references to other adventures and misadventures they’ve had, demonstrating their close relationship.
  • Race Lift: They're all significantly darker-skinned than their original versions.
  • Similar Squad: To Best Friend Squad, with Jewelstar being a Big Guy of the trio as She-Ra, Tallstar being more tech-reliant on her prosthetics, like Bow, and Starla being the younger more out-going member of the trio like Glimmer.

Alternative Title(s): She Ra And The Princesses Of Power Entrapta, She Ra And The Princesses Of Power Double Trouble

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