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The main heroes of the game. Some of them come from this version of Hyrule, while others hail from across the ages, but they are all united in their effort to defend their land, no matter the era.

All characters on this page are available by default in Definitive Edition.


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    Link 

The Hero

Weapons: Hylian Sword, Magic Rod, Great Fairy, Gauntlets, Master Sword, Horse (DLC), Spinner (Amiibo)

https://static.tvtropes.org/pmwiki/pub/images/rsz_1hyrule_warriors_link_art_3013.png

Voiced by: Yuki Kaji

A young recruit in Hyrule's Army who possesses the Triforce of Courage. He is unknowingly brought into the center of the incoming conflict when the past lives he shared with the Princess draws the ire of the witch Cia.

Despite being available from the start, with his trusty Hylian Sword, he will eventually unlock and be able to use an additional six weapons, including the legendary Master Sword, a Magic Rod, a Great Fairy, the Gauntlets, his steed Epona, and the Spinner. This gives Link the highest weapon loadout of all the playable warriors, and a weapon of almost every element in the game.


  • The Ace: While Zelda's the brains and Impa's their brawn, Link is the Hyrulean Forces' wild card, with a level of weapons versatility surpassing anybody else in the war — aside from his insanely gifted combat ability and, well, being The Hero.
  • Acquired Situational Narcissism: Acquires this when he gets the Master Sword. It gets deconstructed in the Temple of Souls level. Believing that he's invincible since the Master Sword proves he is the reincarnation of the Legendary hero, Link becomes a bit of a Leeroy Jenkins; Cia manages to turn this against him by materializing his arrogance in the form of several Dark Links that continuously respawn, putting him in an unwinnable situation. After being rescued by the gang, Link comes to learn he can't do everything alone even though he's the hero. Acknowledging his flaws not only defeats the Dark Links, but also unlocks the Master Sword's full power.
  • Adaptational Badass:
    • The Spinner in Twilight Princess was a puzzle-solving mechanism; outside of dealing with a certain Twilit Fossil, its only reliable combat use was dealing with Gohma larvae and only if Link was really careful. Otherwise, its damage output was minimal and even relatively weak enemies like Bokoblins would take far more hits to defeat than basically any other option. Here it is a full-on weapon with just as much versatility as anything else on his list.
    • His first set of Gauntlets is the Silver Gauntlets. That said, it can just as easily lift the very same stone pillar that, previously, only the Golden Gauntlets could lift.
    • Even the Fire Rod, which in the original game and Link's Awakening could defeat most enemies in one hit, gets a significant upgrade in that it can fluidly change form allowing it to create larger fireballs, fan-shaped streams of flame, or creating a giant fire dragon that will fly through and ravage whatever's in its way.
  • Almighty Janitor: He begins with the same rank as the nameless Red Shirts in the Hyrule Military. It's not long after that he gains the Triforce of Courage and becomes the chosen Hero of Hyrule.
  • Alternate Self: Some DLC/unlockable outfits allows one to make Link look like his Ocarina of Time, Twilight Princess, and Skyward Sword incarnations. A Wii U patch gives him his "Classic Oufit" from the pre-Ocarina of Time days, complete with brown hair. The Fierce Deity is unlocked in the Majora's Mask pack. It's the only one not based on a Happy Mask from the game aside from Midna's (though still technically a mask). It's the exact same model used by Young Link's transformation. The Switch port of the game includes an outfit based on the Champion's Tunic from Breath of the Wild.
  • And Your Reward Is Clothes: Seven of his costumes are actual costumes while the others are palette swaps.
    • Link starts with two kinds of clothes: His Hero Tunic (unlocked for use immediately after the first scenario), and the outfit he used as a mere trainee soldier (the costume he actually starts with). From there, he can go on to unlock the recurring red and blue versions of the Hero Tunic with the Rewards Map (Wii U) or during the base Adventure Map (Legends).
    • Through certain DLC, Link can be played as his depiction from either Ocarina of Time, Twilight Princess or Skyward Sword. Those can be unlocked in Legends.
    • Accompanying the Wii U version's DLC Season Pass is a Dark Link skin for him to be played as. In conjunction to it, Epona and the Great Fairy also change to darker versions of themselves in compliance to the skin. It can be unlocked on the "True Partners" Rewards Map mission in Legends.
    • The Master Quest DLC pack / Master Quest Map gives him an unlockable purple tunic. With the on-disc / on-card green, red, and blue tunics, this allows him to choose from all four colors available in Four Swords and Four Swords Adventures.
    • The Twilight Princess DLC pack / Twilight Map gives him a Postman outfit, which makes him dress like the eponymous character from that game as well as a yellow tunic inspired by Link under the effects of Great Fairy's Tears.
    • The Majora's Mask DLC pack / Termina Map gives him an outfit inspired by Young Link's Fierce Deity form.
    • The Boss Pack DLC lets him unlock a black-and-orange color scheme based off of Ganon. This outfit is unlockable through the Rewards Map mission "The Giants Gather" in Legends.
    • The Great Sea Map from Legends gives him the color scheme of Toon Link's pajamas in The Wind Waker.
    • The Master Wind Waker DLC pack / Master Wind Waker Map for Legends gives him King Daphnes' color scheme.
    • The Link's Awakening DLC pack / Koholint Map in Legends gives him colors based on the Wind Fish Egg.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map in Legends gives him colors based on the Spirit Train.
    • The Definitive Edition port of the game on the Nintendo Switch includes Link's blue Champion's Tunic from Breath of the Wild.
  • Armor Is Useless: Link's Hylian Swords are all accompanied by shields (the Master Sword being classically paired with a Hylian Shield), and his guard animation has him raise it, but it doesn't do anything extra for his defense. Several cutscenes have him fighting with a sword in his hands and a shield still on his back, faring none the worse for it.
  • Battle Couple: With Zelda by virtue of being an Implied Love Interest. Especially in the multiplayer.
  • Battle Tops: The Spinner from Twilight Princess is unlockable as an amiibo bonus weapon in the Wii U version and as an unlockable weapon in Legends. Link rides the top, can punch it into enemies, and can create smaller tops to slam into others. This latter part essentially turns Link into a Trap Master of sorts: he can create additional Spinners with strong attacks (there can be up to 3 of them). They don't do anything by default, but depending on which strong attack you hit them with, they can either speed off straight forward normally, do so while creating a tornado, do so while burrowing underground, start spinning in expanding circles, or explode into blasts of electricity.
  • Betty and Veronica: Betty would be Zelda, while Cia would be Veronica. It's implied that he goes for the former.
  • Bishōnen: Perhaps the prettiest Link yet!
  • Boss Subtitles: "The Hero".
  • Casting a Shadow: The Legends exclusive Darkmagic Sword can let Link deal Darkness damage.
  • Character Development: For a voiceless character, Link surprisingly gets a lot of it. See Acquired Situational Narcissism above.
  • Chick Magnet: As per usual, Zelda is an Implied Love Interest. Ruto's still carrying a torch. On top of that, Cia's Face–Heel Turn is partially because she loves Link, and Lana is basically Cia's good side manifest, so she does too (though in a more pure, less Yandere way).
  • Clothes Make the Legend: Link starts with a standard knight's mail, a Trainee Tunic, but is given his signature outfit by Impa at the beginning of the game.
  • Colony Drop: Of a kind. With his Gauntlet moveset, he digs the Ball and Chain into the ground, and leverages it to swing the earth around as his Strong Attack.
    • Hilariously, if you watch this attack from the viewpoint of another player or do it with a wall in the way, Link just slowly floats into the air, as if the mace was an inverted balloon.
  • Composite Character: His Gauntlet moveset combines several of Link's gauntlet-related items throughout the series:
    • The appearance is arguably a homage to any or all of the Mole Mitts, the Mogma Mitts, and/or the the Silver and Golden Gauntlets.
    • Its first two tiers are named the Silver and Golden Gauntlets, whilst its final tier is named the Power Gloves.
    • The Epic Flail for the Silver Gauntlets is based on the Ball & Chain from Twilight Princess.
    • When its combos are upgraded to the max, Link can use a black granite pillar as a weapon, which resembles the one he needed to use the Golden Gauntlets to lift out of the way in Ocarina of Time.
    • Like the aforementioned Mole & Mogma Mitts, Link can use them to burrow into the ground and burst out of it.
    • The Gauntlets are of the Electric attribute and have a number of electrical combo attacks, which may be a reference to the Magnetic Gloves.
  • Cool Horse: Epona, Link's trusted steed, appears during both his intro and victory animations with a sword. She's playable alongside him through the Master Quest DLC pack on the Wii U version or after unlocking her in Legends.
  • Cool Sword: His primary weapon, paired of course with a shield.
  • Death from Above: Link's Magic Rod can call down small meteors to attack enemies from. He can also do his leaping Down Thrust when equipped with his One-Handed Sword.
  • Determinator: A staple for the character. It becomes a gameplay mechanic in the Battle of the Triforce stage. Unless Ganondorf strikes both him and Zelda down at once, they will keep getting up.
  • Developer's Foresight: Link's Hylian Sword and Magic Rod movesets have different Weak Point Smashes for different Giant Bosses, while most characters have an all-purpose animation. King Dodongo and Manhandla get impaled from above; the Imprisoned gets a slam to its sealing spike; Gohma gets a running thrust into the eye; and Argorok takes a few hits to the jewel on its back instead of a single hard blow.
  • Did You Just Punch Out Cthulhu?: Just another day at the office for the Hero of Hyrule.
  • Dishing Out Dirt: Some of his attacks with the Gauntlet involve throwing chunks of earth around.
  • Distressed Dude: He has to be rescued from respawning Dark Links by his friends.
  • Does Not Know His Own Strength: Or at least his Gauntlets'. He spends each battle swinging a giant ball-and-chain around like a lasso, regularly ripping huge chunks of rock out of the ground, and even flipping the entire planet over. Then when his victory scene rolls around, he throws and catches said ball-and-chain like a baseball before chucking it to the side. When the resulting tremor sends him several feet off the ground, he looks at the Gauntlet on his hand in utter shock.
  • Downloadable Content:
    • Through certain DLC, Link can be played as his depiction from either Ocarina of Time, Twilight Princess, or Skyward Sword. Those can be unlocked in Legends.
    • Accompanying the Wii U version's DLC Season Pass is a Dark Link skin for him to be played as. In conjunction to it, Epona (mentioned below) and the Great Fairy also change to darker versions of themselves in compliance to the skin.
    • The Master Quest DLC pack gives him Epona as a weapon in a vein similar to the Great Fairy for Mounted Combat, as well as an unlockable purple tunic and a 8-bit Candle to use like the Magic Rod.
    • The Twilight Princess DLC pack gives him a Postman outfit, which makes him dress like the eponymous character from that game. It also includes an unlockable 8-bit Gauntlet and a yellow tunic inspired by Link under the effects of Great Fairy's Tears.
    • The Majora's Mask DLC pack gives him an outfit inspired by Young Link's Fierce Deity form and an 8-Bit Fairy to use as a Great Fairy.
    • The Boss Pack DLC lets him unlock a black-and-orange color scheme based off of Ganon.
    • The Master Wind Waker DLC pack for Legends gives him King Daphnes' color scheme.
    • The Link's Awakening DLC pack in Legends gives him colors based on the Wind Fish Egg. This pack also gives him a version of the Power Gloves called Burning Gloves, with which he can deal Fire damage in addition to Lightning damage.
    • The Phantom Hourglass & Spirit Tracks DLC pack in Legends gives him colors based on the Spirit Train. This pack also gives him a version of the Magical Rod called Crackling Rod, with which he can deal Lightning damage in addition to Fire damage, a complete reversal of the previous Lv. 4+ weapon.
    • The A Link Between Worlds DLC pack, oddly enough, doesn't give him a new outfit. However, it gives him the rest of his Lv. 4+ weapons, like a version of the Magical Sword called the Darkmagic Sword (with which he can deal Darkness damage in addition to Light damage), a version of the Great Sky Fairy called the Great Fairy of Tempest (which let her deal Lightning damage in addition to Water damage), a version of Epona of Time called Stormy-Eyed Epona (which let the duo also deal Lightning damage in addition to the usual Light damage), and a version of the Triforce Spinner called the Hydro Spinner (which let it deal Water damage in addition to Lightning damage).
  • Dramatic Wind: Given that Link is nearly stationary when using the Spinner, the way his scarf starts flowing during his run animation certainly invokes this.
  • Dual Boss: He and Zelda serve as one for Ganondorf in the Battle for the Triforce. If you don't strike them both down at once, they will keep getting back up.
  • Elemental Powers: He has at least one weapon for four out of five elements (with Darkness being the one element he can't get, unless you count the Darkmagic Sword exclusive to Legends), and one of his weapon types can apply three of the five elemental effects, making him a solid choice for most maps.
  • Elemental Punch: He has lightning-imbued punches when using his Gauntlet moveset.
  • Elemental Weapon: Light for the Hylian/Master Sword and the Horse, Lightning for the Gauntlet and the Spinner, Fire for the Magic Rod, and Water for the Great Fairy.
  • Establishing Character Moment: The first time he's seen sparring with other new recruits, he jumps over ten feet in the air and defeats his opponent with a blow to the head, backflips away without even landing first, and then he notices that Zelda is watching.
  • Epic Flail: He wields one as the offensive part of his Gauntlets moveset, progressing from the Ball and Chain from Twilight Princess with the Silver Gauntlets to a Chain Chomp with the Power Gloves.
  • Fast Tunnelling: He can dig underground very quickly with his Gauntlets.
  • Four-Star Badass: The scarf he is given by Impa marks him as the General of Hyrule's Army.
  • Fragile Speedster: His overall focus with the Spinner weapon, as it makes Link incredibly mobile, with fast attacks, but it doesn't deal much damage with its individual hits.
  • Geometric Magic: If left to his own devices in the Battle of the Triforce, Link will use his Triforce to rain light down on Ganondorf's bases.
  • Glacier Waif: The Gauntlets allow Link to move around and wield a 16-Ton(?) Ball and Chain like it was nothing.
  • Grievous Harm with a Body:
    • One of his Gauntlet weapons is the Chain Chomp. And since Chain Chomps are living creatures...
    • This also extends to his Gauntlets in general: he can use his strong attack to pick up enemies, grass, pots, bomb flowers, and giant boulders to toss around, but considering how much slower doing so is compared to attacking normally and the limited supply of the more damaging items, his ability to do so is questionable at best.
  • Hair of Gold, Heart of Gold: Wouldn't be Link without it.
  • Hand Blast: He can shoot a blast of lightning from his hands while using the Gauntlets.
  • The Hero: But of course. The new incarnation of the Hero of Hyrule, but in this case, he's not given a unique addition such as "Hero of Time" or "Hero of Winds" — he is simply "The Hero".
  • Heroic Mime: He even has a Fairy Companion to provide his combat dialogue for him. Lampshaded by Proxi in the first stage, with her calling him a "man of few words".
  • Hoist by His Own Petard: His overconfidence following his acquirement of the Master Sword nearly costs him his life, as he struggles to fend off multiple Dark Links (summoned by Cia) by his lonesome. He overcomes said dilemma thanks to his allies bailing him out and a pep talk from Impa.
  • Horse Archer: He has an archery attack with his Epona moveset.
  • Humiliation Conga: A heroic and completely non-karmic variation. This is basically what Link is subjected to in the event the player decides to use the Great Fairy as his weapon, wherein he gets stuffed in a bottle and toyed with for her amusement in several attacks. Though if one considers all the other Links who have stuffed fairies into bottles, he might just be paying their dues.
  • Iconic Item: The Master Sword and the Hylian Shield return, and the former has the highest base attack of all his weapons (the latter is just a cosmetic complement).
  • Iconic Outfit: His classic green hat and tunic, which are more detailed than ever thanks to the graphic power of the Wii U. Plus, it seems to practically confirm that the chain mail under the tunic (which first appeared in Twilight Princess) is now part of the set as well, at least for his Bishōnen look.
  • Implied Love Interest: Again, Zelda. Cia turns evil because she's jealous of their destiny-backed relationship.
  • Infinity -1 Sword: Even sealed, the Master Sword is more powerful than anything else you'll have access to when you get it, unless you've done some serious work in Adventure Mode or you got the 8-Bit Sword first.
  • Infinity +1 Sword:
    • Evil's Bane is the Master Sword's only skill, and it starts off locked. Once it's unlocked, it boosts the Master Sword's attack power to a whopping 500, a number that isn't achievable by any other weapon even via crafting. Essentially, the Master Sword becomes the most powerful weapon in terms of raw damage output, living up to the lore. note 
    • In Legends, the new + weapons can exceed the power of Evil's Bane, matching it at base strength and going as high up as 750. However, obtaining all of those unseals a second skill, Exorcism, with which the Master Sword reaches 900 points of attack.
  • Innocent Blue Eyes: He has blue eyes and is The Hero of the story.
  • Jack of All Stats: His overall focus with his sword and shield. His shown attack power is also among the balanced ones, not being as weak as Fi or as strong as Darunia.
  • Jack of All Trades: Has the most weapons out of any warrior in the game, allowing him to play just about any role you want him to. Notably, he is also the only Warrior in the game who has a weapon for almost every element. The only element he cannot use naturally is Darkness.
  • Joke Item: As stated above, the items you can pick up with the Gauntlets are either too rare or weak to be useful on a general level, but the grass is by far the weakest: throwing it does no damage to the enemy, and if you attack normally with it, Link just tosses it away and elects to spin his mace over his head instead.
  • Knightly Sword and Shield: As per usual, Link signature weapons are the good old sword and board, fitting for the Lady and Knight motif he has with Zelda.
  • Lady and Knight: He's the knight, Zelda's the Lady.
  • Laser Blade: He can channel holy energy into his sword to create a massive blade of blue light. A combo attack with the Magic Rod gives it two huge axe blades made of light as well.
  • Lethal Joke Weapon:
    • The Power Gloves replaces the ball and chain with a Chain Chomp. However, it is the third level Gauntlet variation and thus the most powerful version of its type.
    • The 1.2.0 update for the Wii U version also gives Link the 8-bit Wooden Sword from the original Legend of Zelda, which is as strong as his Magic Sword or even the still-sealed Master Sword..
    • The Master Quest DLC pack gives the 8-bit candle from the original Legend of Zelda for Link to wield like the Magic Rod by placing it on a pole.
    • The Twilight Princess DLC pack gives Link the 8-bit power bracelets from the original Legend of Zelda so that he can swing around the 8-bit raft from the same game like his Gauntlets with the ball and chain.
    • The Majora's Mask DLC pack gives an 8-bit Fairy from the original Legend of Zelda for Link to use as a Great Fairy (while she contains him in a Potion Bottle from that same game, while inside he's in 8-bit form as well).
  • Leitmotif: The Song Of The Hero/Hyrule Field. Now with a kickin' rock remix!
  • Leeroy Jenkins: Following his acquisition of the Master Sword, he combats the Dark Forces by his lonesome. Cia exploits his overconfidence and recklessness, overwhelming him with multiple Dark Links, and his allies work together to bail him out.
  • Light 'em Up: The main element of his Hylian Sword, the Master Sword, and Epona. For all of these weapons, one of his applications for it is to use it to fire sword beams and to wreath his sword with it in preparation for a magic attack.
  • Lightning Bruiser: While he has the overall stats of a Jack of All Stats, he's pushed into this category because of the fact that he has some of the best combo ability of any character in the game. Then he gains the Master Sword, and taken Up To Twelve if you unlock the Master Sword's sole skill (which, as mentioned under Infinity +1 Sword, makes it stupidly powerful), then taken Up To Infinity when you obtain its second skill in Legends, which makes it even better.
  • Long-Range Fighter: His overall focus with the Magic Rod.
  • Love at First Sight: Implied with him and Princess Zelda.
  • Magic Staff: One of Link's alternate weapons is the Magic Rod, which mostly uses flame-based attacks and can also shift its form into other weapons such an axe, a flamethrower, and a cannon.
  • Making a Splash: His Great Fairy weapon type's representative element and the one used when applying opponent strengths and weaknesses. The Hydro Spinner from Legends can let him also deal Water damage.
  • Master of All: The Master Sword, being a clone of the Hylian Sword with more upgrades and tricks, and having a higher raw damage output, makes Link into this, especially when finally unsealed.
  • Mighty Glacier: The Gauntlets' moveset emphasizes raw power over maneuverability. Epona, while having high mobility to her attacks, also has rather slow attack speed.
  • Moveset Clone: The Master Sword uses the same moves as the regular Sword and Shield, right up to benefiting from the same badges. It gets its own category to prevent the player accidentally losing it or fusing its incredibly powerful skill to another weaponnote . However, it has some unique moves of its own: all of its Spin Attacks have additional range and duration, and if Link is at full health, his normal combo finisher and air combo slashes shoot out Sword Beams and his third charge attack shoots out 3 projectiles instead of just 1.
  • Mythology Gag: Let's just say that most of his arsenal is a Shout-Out to items from the earlier games.
    • The second and third level variations of his Hylian Sword weapon are respectively named the White Sword and Magic Sword, in reference to the sword upgrades from the original Legend of Zelda. The Magic Sword, though, takes design cues from the sword as depicted in Zelda II: The Adventure of Link.
    • The 1.2.0 Wii U update gives Link a literal 8-bit sword and shield as a nod to the very first weapons from the original game.
    • The Magic Rod is based on the flame-throwing magical staff that has been appearing since the very first Zelda game, but with the name taken from its appearance in Link's Awakening. The Level 3 tier is named after the Zelda 1 version.
    • One of his combos looks strikingly similar (if not identical) to the Cyclone Attack, a jump-initiated Spin Attack he used in Soul Calibur II.
  • Mounted Combat: Link's DLC weapon from the Master Quest pack (or as an unlockable weapon in Legends) is his Cool Horse Epona, which allows him to trample enemies.
  • Nice Job Breaking It, Hero: In a Mythology Gag to his Wind Waker incarnation, Link drawing the Master Sword breaks the seal on the final fragment of Ganondorf's spirit, restoring him to full power. In his defense, this one wasn't his idea.
  • No Kill like Overkill:
    • The Special Attack for Link's Gauntlet? Oh, he just digs in with the Iron Ball and flips the earth, why do you ask?
    • When sparring with a new recruit, he defeats him with a blow to the head, coming down on him after jumping over ten feet into the air.
  • Not Quite Dead: In the last mission for Ganondorf, Link will keep reviving as long as Zelda is on the field.
  • One-Man Army: While this is a trope typical of Link, it gets deconstructed here, as he thinks he can save the world without his friends. Cia proves him wrong when she spawns an endless army of Dark Links, and he has to be rescued.
  • O.O.C. Is Serious Business: Link is The Paladin, Humble Hero, and all-around Nice Guy in all his other incarnations — and to be fair, he's all those things in this one as well, most of the time. The Temple of Souls incident shows why that's a good thing.
  • Planar Shockwave: As the opener and finisher of his Focus Spirit mode.
  • Playing with Fire: The main element of his Magic Rod weapon, which can create pillars and vortexes of flame. The Burning Gloves deal Fire-based damage as well.
  • Playing Tennis with the Boss: When using the Great Fairy, she does the majority of the fighting, and only lets Link out to throw attacks at him that he must deflect. One of these moves is a classic game of Dead Man's Volley. It's still unknown whether he's cool with this, or if he's just being trolled.
  • Power Fist: The Gauntlets moveset, where Link uses a set of enchanted gloves to both dish out devastating harm and to carry a huge Epic Flail for extra reach.
  • The Power of Friendship: Him getting rescued by the gang and their encouragement helps Link overcome his inner weaknesses and unlock the Master Sword's Sword Beams.
  • Red Eyes, Take Warning: Has these coupled with a Motion Blur effect in his Dark Link skin, and what's interesting is that the red glow is coming from in front of his eyes — this is particularly obvious when seen from the side.
  • Reincarnation: This is the first game where Link is explicitly stated to be the incarnation of the Spirit of the Hero, rather than it being just inferred.
  • Reincarnation Romance: His with Zelda is what prompts Cia's envy and Face–Heel Turn
  • Retraux: One of the weapons Link gets with the 1.2.0 Wii U update is an 8-Bit styled sword and shield modeled after the basic sword and shield from the original Legend of Zelda.
  • Scarf of Asskicking: In a departure from all the other Links, this Link wears a long blue scarf. It's even his Gold Material drop. Notably, Nintendo is also producing real-world copies of his scarf for various collector's editions.
  • Sealed Good in a Can: More like a bottle. His final weapon is a Great Fairy, who does a little role reversal and traps him inside of a bottle.
  • Shaping Your Attacks: One of Link's Musou attacks with the Magic Rod is to summon a dragon made of fire.
  • Shield Bash: He uses it as a battering ram when mowing down enemies.
  • Shock and Awe: Link has some electric attacks with his Gauntlet and Spinner. Unsurprisingly, it's the main element for both. The Crackling Rod, Great Fairy of Tempest, and Stormy-Eyed Epona weapons can also deal Lightning-based damage as well, making it his most used element.
  • Shoryuken: Link does one with his Gauntlets after digging into the ground then jumping out with an uppercut.
  • Super-Strength: With his Gauntlets. Aside from the moves already mentioned, they also give him the strength to swing around his ball and chain faster than he can swing his sword.
  • Spellblade: Link preps his Signature Move by wreathing his sword in magical energy, and his Magic-charged version will have him use it for a massive Laser Blade charged stab.
  • Spin Attack: Link's Signature Move returns, this time as his first Musou attack as well as his normal charge attack: he can also follow any of his charge moves with a charged one with greater mobility but less reach. He does a variation with his Ball and Chain.
  • Squishy Wizard: The Great Fairy is this, having a lot of powerful, decent attacks that make her invulnerable when using them, but take a while in coming out and, furthermore, takes more damage than any other character, further exacerbated with her C1.
  • Sword Beam: He can launch one in one of his combo strings with his Hylian Sword set and uses the straight stabbing version for his Magic charged Musou attack. His Master Sword variant has them in more attacks after an upgrade.
  • You Are in Command Now: After saving Impa and revealing the Triforce of Courage, Link is promoted from fresh recruit to the general of Hyrule's army. (It's actually noted that he's slightly uncomfortable with having so much authority, but he just rolls with it because he wants to help find Princess Zelda.)
  • Uniformity Exception: He starts out the game as just a common foot soldier for the Hyrulian army. Because of this, he doesn't start out the game in his signature green tunic, instead starting out in the uniform the Hyrule Soldiers use. Not only is he the only soldier to have a unique face in the game (highly resembling the face of his other incarnations), he's also the only soldier seen without his helmet, allowing one to tell that he's Link.
  • Walking Armory: When compared to all of the other characters, Link is easily this: even if you count the Hylian Sword and the Master Sword as the same weapon, he still has twice as many weapons as anyone else in the game.
  • Wrestler in All of Us: Link's Gauntlet moveset has an attack that starts with an epic suplex involving a giant stone pillar, a giant swing with the said pillar to clear out the enemies, and finally a midair backdrop that shatters the pillar.

    Zelda 

Princess Of Hyrule

Weapons: Rapier, Baton, Dominion Rod (DLC)

https://static.tvtropes.org/pmwiki/pub/images/hwzeldasmall.png

Voiced by: Saori Sato

The Princess of Hyrule, who bears the Triforce of Wisdom. Foreseeing the signs of the impending war, she bravely leads her army to face the incoming darkness.

In both the original game and Legends, she is unlocked by clearing the Era of the Hero of Time, Era of Twilight, and Era of Skyloft scenarios in Legend Mode.

Zelda has three weapon loadouts. The first is the Rapier which utilizes both quick sword attacks and the light arrows, and is unsurprisingly Light elemental. The second weapon is the Baton, which lets Zelda utilize magic music and which also controls wind and lightning (the latter being the weapon's element). The third weapon is the Dominion Rod, a weapon which summons and controls statues to assist Zelda in battle, one at a time, and which, surprisingly, is Dark elemental.


  • Adaptational Badass: Though previous Zeldas have taken a somewhat more active role in the series, most have been noncombatants or Damsels in Distress. This Zelda avoids both of those by personally leading her army against the Dark Forces.
    Zelda: I will defeat Hyrule's enemies myself!
  • Adaptational Curves: She's the most buxom version of Zelda yet.
  • Alternate Self: Her costume from the Master Quest DLC pack recolors her to match Princess Hilda's color scheme.
  • And Your Reward Is Clothes:
    • Through certain DLC, Zelda can be played as her depiction from either Ocarina of Time, Twilight Princess, or Skyward Sword. Those can be unlocked in Legends.
    • The Master Quest DLC pack/Master Quest Map gives her a Palette Swap so that she resembles her Lorule counterpart, Princess Hilda.
    • The Twilight Princess DLC pack/Twilight Map gives her an outfit that makes her resemble Ilia from that game. The same pack also gives her a blue Palette Swap of her dress that matches the colors of the one she dons in one official artwork of The Legend of Zelda: A Link to the Past.
    • The Majora's Mask DLC pack/Termina Map has an unlockable Bunny Hood for her to wear.
    • The Boss Pack DLC gives her a black-and-red color scheme based off of Argorok. This palette swap can be unlocked on the "Boss Rush' Rewards Map mission on Legends.
    • In the Great Sea Map for Legends, she can get colors based on her Toon self from Wind Waker.
    • The Master Wind Waker DLC pack/Master Wind Waker Map for Legends gives her a color scheme based on Tetra.
    • The Link's Awakening DLC pack/Koholint Map for Legends gives her a color scheme based on Marin.
    • The Phantom Hourglass & Spirit Tracks DLC pack/Grand Travels Map for Legends gives her a color scheme based on the Phantoms.
    • The Definitive Edition port of the game on the Nintendo Switch includes her blue tunic from Breath of the Wild.
  • Battle Ballgown: She is in a Pimped-Out Dress as usual, but this time it has more armored elements to it.
  • Battle Couple: With Link by virtue of being an Implied Love Interest. Especially in the multiplayer.
  • Batter Up!: The Dominion Rod's Special Attack has her using the statues to bounce up the enemies and then smack them away with the hammer in this way. She even makes the "Watch it go" gesture afterwards.
  • Big Good: As the ruler of Hyrule, and the Commander-in-chief of its army during the war.
  • Blow You Away: She can use the Wind Waker/Baton to attack her enemies with gusts of wind and twisters. When using it, her strong attacks randomly leave lingering gusts of wind on her enemies: she can then use her basic strong attack to create a controllable tornado to pick up these enemies and make it faster, bigger, and more damaging.
  • Boss Subtitles: "Princess of Hyrule".
  • Bow and Sword in Accord: Zelda's main weapons, wielding both Royal Rapier and the Bow of Light.
  • Betty and Veronica: She's the Betty for Link. Cia's the Veronica.
  • Braids of Action: Has her hair in a very long braid.
  • Cartoon Conductor: With her Baton moveset, she wields the Wind Waker, complete with generating tornadoes with the sound!
  • Casting a Shadow: The Dominion Rod is a Darkness weapon. The Gloomy Rapier also lets her deal Darkness-based damage as well.
  • Cool Crown: As part of her Requisite Royal Regalia. It's also her rare Material drop.
  • Cool Sword: Her rapier and its variations are elegantly designed. However, it's the third level variation that stands out the most, as it has a very stunningly designed hilt that resembles her kingdom's crest.
  • Combat Stilettos: Though the heel isn't immensely steep.
  • Dark Is Not Evil: The Dominion Rod is of the Darkness element, but she is not evil.
  • Death of a Thousand Cuts: Zelda wields the Rapier with such blinding speed that she's like a machine gun that slashes and stabs the enemy in short bursts.
  • Determinator: Her resolve is as strong as Link's. This becomes a gameplay mechanic in the Battle of the Triforce stage. Unless Ganondorf strikes both her and Link down at once, they will keep getting up.
  • Diegetic Soundtrack Usage: She can conduct her own theme song, Zelda's Theme, when attacking with the Baton.
  • Divine Parentage: As a result of being descended from the mortal incarnation of the goddess Hylia, which has bestowed her with powerful light magic.
  • Downloadable Content:
    • Through certain DLC, Zelda can be played as her depiction from either Ocarina of Time, Twilight Princess, or Skyward Sword.
    • The Master Quest DLC pack gives her a Palette Swap so that she resembles her Lorule counterpart, Princess Hilda. The same pack also lets her find and unlock the 8-Bit White Sword to use as a makeshift Rapier.
    • The Twilight Princess DLC pack gives her an outfit that makes her resemble Ilia from that game. The same pack also includes the Dominion Rod as a weapon for her (while you have to unlock it in Legends). It also gives her a blue Palette Swap of her dress that matches the colors of the one she dons in one official artwork of The Legend of Zelda: A Link to the Past.
    • The Majora's Mask DLC has an unlockable Bunny Hood for her to wear. The same pack also lets her find and unlock the 8-Bit Recorder to use as a makeshift Baton.
    • The Boss Pack gives her a black-and-red color scheme based off of Argorok.
    • The Master Wind Waker DLC Pack for Hyrule Warriors Legends gives her a color scheme based on Tetra.
    • The Link's Awakening DLC Pack for Hyrule Warriors Legends gives her a color scheme based on Marin.
    • The Phantom Hourglass & Spirit Tracks DLC Pack for Hyrule Warriors Legends gives her a color scheme based on the Phantoms. This pack also gives her a version of the Glorious Baton called Liquid Glorious Baton, with which she can deal Water damage in addition to Lightning damage.
    • The A Link Between Worlds DLC pack, like Link, doesn't give her a new costume. But it lets her have the Level 4+ version of her two other weapons: a version of the Gleaming Rapier called the Gloomy Rapier (which let Zelda inflicts Darkness-based damage in addition to the Rapier's usual Light damage) and a version of the Royal Dominion Rod called the Volcanic Dominion Rod (which adds Fire-based damage along with the Dominion Rod's usual Darkness damage).
  • Dreaming of Things to Come: Similarly to some of her previous incarnations, she has an obscure prophetic dream that warns her about the incoming monster army.
  • Dual Boss: She and Link serve as one for Ganondorf in the Battle for the Triforce; if you don't strike them both down at once, they will keep getting back up.
  • Elemental Powers: In addition to her extensive use of light magic, she also will cast Naryu's Love, Farore's Wind, then Din's Fire when she exits Focus Spirit mode in her Rapier moveset. When wielding weapons in the Baton moveset, like the Wind Waker, she specializes in lightning and wind magic. With the Dominion Rod, the statues are augmented by darkness.
  • Elemental Weapon: Light for the Rapier, Lightning for the Baton and Darkness for the Dominion Rod.
  • Energy Ball: She can summon one from Instant Runes.
  • Fanservice Pack: Compared to any other incarnation of Zelda, this one is bustier and sexier by a large margin. She's not the most blatant source of fanservice in the game (i.e. compared to Cia or Lana), but she's still gorgeous to look at.
  • Geometric Magic: Her Light Triangle attack from her boss fight in Twilight Princess returns, and if she is left to her own devices in the Battle of the Triforce, Zelda will use her Triforce to rain light down on Ganondorf's bases.
  • Graceful Ladies Like Purple: Not the first time Zelda uses this color. It's fitting, considering her fighting style is beautifully graceful.
  • Hair of Gold, Heart of Gold: She's the just ruler of Hyrule with the hair to match.
  • Holy Hand Grenade: She is able to use her Light powers in order to conjure light arrows and use other spells against her enemies while wielding her rapier weapon (which also shines when she has stacks of orbs of light). That makes her very effective against characters weak to the light element.
  • The High Queen: In all but name. The devs say she is essentially a queen, in her role in the story rather than her actual royal title, as she's referred in-game as a princess both in the Japanese and English versions.
  • Implied Love Interest: She and Link as usual, possibly more pronounced than usual. Given these versions are somewhat amalgams or 'default' versions, the game plays up the connection they always share, stating outright that the soul of the hero is always bound to 'another' — Princess Zelda. This is to the point where Cia and Lana both understand that there's basically no hope for them in a timeline where Zelda has already made an appearance, regardless of the fact they barely know each other.
  • Innocent Blue Eyes: She has blue eyes and is the Big Good of the story.
  • Lady and Knight: The Bright Lady to Link's White Knight.
  • Lady of War: Her fighting style looks beautiful, graceful, and lethal.
  • Lethal Joke Weapon:
    • The Master Quest DLC gives the 8-bit white sword from the original Legend of Zelda for Zelda to wield like a rapier.
    • The Majora's Mask DLC gives her the 8-bit Recorder from the same game to use like the baton.
  • Light 'em Up: In the form of both arrows and other magic spells, and also the Rapier weapon's main element. This is also the basis for her unique rapier mechanic: she can stock up to 3 orbs of light with her normal combo and basic charge attack that she can spend to both extend her combos with light-based magic attacks as well as break out of enemy attacks.
  • Living Statue: She summons and controls them for her attacks with her Dominion Rod moveset.
  • Love at First Sight: Implied with her and Link.
  • Mage Marksman: Along with her rapier, she also fights with magic and arrows.
  • Magic Knight: With both her Bow and Sword in Accord and light magic attacks.
  • Magic Music: When in her Baton moveset, her spells are cast by using familiar tunes such as the Song of Storms, Saria's Song, the Earth God's Lyric, and the Wind God's Aria.
  • Magic Wand: One of her alternate weapons is the Wind Waker baton. The Twilight Princess DLC adds the Dominion Rod to her arsenal.
  • Making a Splash: The Legends exclusive Liquid Glorious Baton lets her deal Water-based damage.
  • Male Gaze: Unintentionally invoked during her chest opening cutscene when dressed in her Breath of the Wild costume. Because the outfit has her in extremely skintight pants, players get a generous view of her curvy butt when the camera pans behind her as she leans down into the chest. Ironically resembles a scene from Breath of the Wild itself where something similar happens when she leans over into some grass.
  • Musical Assassin: Her Baton can attack with electrified music notes.
  • Mutually Exclusive Party Members: With Sheik, for obvious reasons. Inverted in a way with Ruto, who only appears in story maps past her first appearance when Zelda or Sheik are under player control.
  • Mythology Gag:
    • Her primary weapon is a rapier, similar to the one wielded by her Twilight Princess incarnation. However, it also has a curved hand guard, similar to the sword seen in the title screen for the original game.
    • One of her attacks with the Rapier uses Nayru's Love, Farore's Wind, and Din's Fire in succession. Zelda could use these attacks in the Super Smash Bros. series, but not the main Zelda games.
    • She re-uses the iconic disguise of Sheik, a Sheikah warrior, from Ocarina of Time.
    • An Adventure Mode 'quiz' has her as the incorrect answer for "the Twilight Princess". Midna tauntingly referred to her as such early on in that game.
  • Nightmare Sequence: In a surprising twist to previous Zelda games, the game opens up with Zelda having a nightmare instead of Link.
  • Of Corsets Sexy: She wears one under her breastplate.
  • Painted-On Pants: Like in its game of origin, Zelda's Breath of the Wild outfit has pants so tight you can see every curve of her legs and butt whenever she wears them. This leads to a lot of Male Gaze whenever the camera is directly behind her, particularly during her running animations. This is especially noticeable when she opens a chest, as she bends over into the chest and the camera pans to a top-down view of her from behind.
  • Perpetual Molt: Zelda sheds white feathers when dashing with the baton equipped.
  • Playing with Fire: The Legends exclusive Volcanic Dominion Rod lets her deal Fire-based damage.
  • Power Floats: She tends to float when using her magical attacks, and will just float in general when wielding her Baton.
  • Power of the Storm: When wielding the Baton.
  • Pretty Princess Powerhouse: Previous Zeldas have taken a somewhat active role in the series, but this one will be more involved in battle than any of them. As the holder of the part of the Triforce, only Link and Ganon can match her full potential.
  • Princess Protagonist: The Princess of Hyrule, The Leader of the Hyrulean Forces, and one of the heroes of the game.
  • Puppet Fighter: When using the Dominion Rod, she can summon either a hammer-wielding statue or a moving pillar that augment her otherwise weak normal attacks with the Rod, and you can switch between them with her normal strong attack or specific combo finishers.
  • Rain of Arrows: She can do this in one of her combo strings with the Rapier.
  • Razor Wind: Many of the Wind Waker/Baton's moves create gusts of wind that behave in this fashion. Albeit due to the Bloodless Carnage nature of the game, we don't get to see the nasty results.
  • Reincarnation: Just like Link, she's explicitly stated to be reincarnated, although in her case, this is not the first time.
  • Reincarnation Romance: Because she and Link kinda sorta have one, Cia is driven insane by jealousy.
  • Royalty Super Power: Because of their Divine Parentage, the royal family has long since been blessed with magic.
  • Royal Rapier: Although she was already portrayed with one of these in Twilight Princess, this is the first time we get to see her actually using it.
  • Royals Who Actually Do Something: She's definitely not gonna sit around while her kingdom is in danger.
  • Sacred Bow and Arrows: She uses and abuses the Light Arrows all over her main moveset and will lend them to the player character for the final battle.
  • Shock and Awe: The main element of the Baton, and a lot of it's attacks involve electricity.
  • Showgirl Skirt: Zelda's dress is open in the front, although she wears Modesty Shorts underneath it. Justified, since it's supposed to facilitate her leg movements while fighting. The actual legs are protected by greaves.
  • Sorceress Queen: The Royalty Super Power is In the Blood for her.
  • Spellblade: She charges her sword with light magic like almost all of her spells.
  • Statuesque Stunner: She's nearly tall as Link and is quite beautiful.
  • The Strategist: If she's on the battlefield, expect her to be calling the shots and creating the battlefield strategies.
  • Summon to Hand: Zelda calls and dismisses her weapons from her hands with magic as needed.
  • Supporting Leader: Though Link is the hero of the story, she's the one who actually leads the army of Hyrule into battle.
  • The Smart Guy: Often the one providing players information and strategies on what to do next in battles.
  • Tornado Move: Any attack with the Baton that isn't lightning or Razor Wind is one of these.
  • Warrior Princess: The commander in chief of the Hyrulean forces, who goes as far as to go undercover as Sheik.
  • The Wise Princess: She is the one who bears the Triforce of Wisdom, after all.
  • Xenafication: Instead of being the Damsel in Distress she was in older games, this Zelda is not afraid to go into battle herself.
  • Zettai Ryouiki: Combines shorts and thigh-highs for a grade B.

    Impa 

Hyrulean General

Weapon: Giant Blade, Naginata

https://static.tvtropes.org/pmwiki/pub/images/rsz_hyrule_warriors_impa_artwork_5514.png

Voiced by: Aki Nagao

The Commanding Officer of the Hyrule Imperial Guard, and vassal and attendant to Princess Zelda. Impa works tirelessly as a loyal servant to her liege as her family has before her.

She is unlocked by clearing the very first scenario in Legend Mode in both the original game and in Legends.

Impa has two weapon loadouts; depending on your choice, she will smash enemies in using the Water elemental Giant Blade, or smack them around with the Fire elemental Naginata.


  • Adaptational Badass: Regarding the Giant Blade, it's based on the Biggoron's Sword which, while easily the strongest weapon in its home game, has never been shown to control water. Doubly so for the Giant's Knife variant, which breaks after a few uses in Ocarina of Time but actually stays intact in this game.
  • Ancestral Weapon: The third level weapon variation of her Naginata is a heirloom based on its name.
  • And Your Reward Is Clothes:
    • Her Master Quest DLC pack / Master Quest Map outfit is red with teal accents, which is based off of her Oracles incarnation.
    • Her Twilight Princess DLC pack / Twilight Map outfit makes her more closely resemble her dark-skinned blond Skyward Sword incarnation.
    • The Majora's Mask DLC pack / Termina Map gives her a look that resembles her Ocarina of Time incarnation. This pack also allows her to unlock a costume that gives her the Mask of Truth from Ocarina of Time/Majora's Mask.
    • In the Great Sea Map in Legends, she can get colors based on Cyclos from The Wind Waker, though it could also be based on Nabooru from Ocarina of Time.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map for Legends gives her a color scheme based on Anjean from Spirit Tracks.
    • The A Link Between Worlds DLC pack / Lorule Map for Legends gives her the colors of that game's version of Impa.
  • Badass Armfold: In her official artwork, she has her arms crossed.
  • Berserk Button: Much like her previous incarnations, she is fiercely loyal to Zelda. Woe to anyone who even thinks of harming her.
  • BFS: Her main weapon is an oversized katana made by the Biggorons. It's bigger than she is.
  • Commander Contrarian: Although unlike most examples, her skepticism is justified. Even Zelda was hesitant about Link at first when he was still a green recruit, and Impa later lays out exactly why she has no reason to trust Sheik.
  • Composite Character: Of at least two previous versions of Impa: her appearance and status as a royal guard most closely resemble the Ocarina of Time character, but her apparent youth and role as an active Ninja Maid are more in line with her portrayal in Skyward Sword. Her hair alone is a fusion of both, having Ocarina Impa's hair color and Skyward Sword Impa's style. Word of God confirms that inspiration from Impa's portrayal in Skyward Sword was taken. Furthermore, Impa takes extra damage from weapons with the "VS Skyward" skill, and also takes Fi's place in a few Legend Mode missions if Fi is selected.
  • Dislikes the New Guy: See Commander Contrarian above. Sheik claims to be a member of the Sheikah tribe, but Impa is the tribe's leader and has never heard of her. Impa knows Sheik is an impostor from the get go, but can't figure out what the motive or the true identity is. Of course all is forgiven when Sheik turns out to be Zelda in disguise.
  • Downloadable Content:
    • Her Master Quest DLC pack outfit is red with teal accents, which is based off of her Oracles incarnation. This same pack also lets her get the 8-Bit Boomerang to use as a makeshift Giant Blade.
    • Her Twilight Princess DLC pack outfit makes her more closely resemble her dark-skinned blond Skyward Sword incarnation.
    • The Majora's Mask DLC pack gives her a look that resembles her Ocarina of Time incarnation. This pack also allows her to unlock a costume that gives her the Mask of Truth from Ocarina of Time/Majora's Mask, and to get the 8-Bit Magical Sword on a pole to use as a makeshift Naginata.
    • The Phantom Hourglass & Spirit Tracks DLC pack for Legends gives her a color scheme based on Anjean from Spirit Tracks. This pack also gives her a version of the Sheikah Naginata called Crackling Naginata, with which she can deal Lightning damage in addition to Fire damage.
    • The A Link Between Worlds DLC pack for Legends gives her a color scheme similar to the Impa from that game. This pack also gives her a version of Biggoron's Sword called Biggoron's Sunblade, with which she can deal Light damage to enemies in addition of the Giant Blade's usual Water-based damage.
  • Elemental Powers: Water or fire, depending on whether she has her Giant Blade or Naginata equipped.
  • Elemental Weapon: Water for the Giant Blade and Fire for the Naginata.
  • Eye Motifs: All over her, including her Special Attack when wielding the Naginata.
  • Facial Markings: Has red Sheikah tattoos over her eye.
  • Flash Step: One of her Naginata combo finishers has her create a number of them made out of fire in midair, quickly zip between them to throw them down at the enemy, and land on the ground afterwards, at which point they blow up.
  • Flechette Storm: She can rain knives made of water upon the enemy, leaving them with bubbles trapped on their head.
  • Fluffy Fashion Feathers: A pair of red feathers on her belt.
  • Four-Star Badass: She is the General of Hyrule's army.
  • Handy Feet: Impa has no problem wielding her gigantic sword with her feet as well as her hands.
  • Iaijutsu Practitioner: It's impressive considering the size of her sword.
  • Javelin Thrower: She uses her Naginata in this fashion every so often.
  • Katanas Are Just Better: Wields oversized katanas in battle.
  • The Lancer: She is the veteran soldier to contrast with Link's fresh recruit.
  • Legacy of Service: Impa's family has served the royal family of Hyrule for generations.
  • Lethal Joke Weapon:
    • The Master Quest DLC pack gives Impa the 8-bit Boomerang from the original Legend of Zelda for Impa to wield like a Giant Blade.
    • The Majora's Mask DLC pack gives her the 8-bit Magical Sword from the original Legend of Zelda placed on a stick (as in the whole sword complete with hilt on a stick) for her to wield like a Naginata.
  • Light 'em Up: The Legends exclusive Biggoron's Sunblade lets her deal Light damage.
  • Lightning Bruiser: Normally, you'd be a Mighty Glacier if you were the resident BFS wielder. She is not, to say the least.
  • Magic Knight: Her brand of magic manifests in the form of Spontaneous Weapon Creation and Spellblades, with Elemental Powers varying depending on which weapon she has equipped.
  • Making a Splash: Her Giant Blade is infused with this element.
  • Mama Bear: Take one look at her swordplay and say that targeting Zelda or Link is honestly in any way advisable.
  • Master Swordswoman: And boy does it show in her Implausible Fencing Powers.
  • Muscles Are Meaningless: Despite her slim build, she can swing her BFS as quickly as an ordinary katana.
  • Mystical White Hair: Reflecting on her other incarnations, which more than once were Hyrule sages, as well as her incredibly long longevity.
  • Mythology Gag: Her level 1 and 3 Giant Blade tiers are named the Giant's Knife and Biggoron's Sword, reflecting the names of the greatswords a player could acquire in Ocarina of Time. Her second tier Giant Blade, Biggoron's Knife, actually has no such precedent, but fits the naming theme by mentioning the giant Goron smith Biggoron.
  • Naginatas Are Feminine: Wields a large Naginata as her alternate weapon which is imbued with the element of fire.
  • Ninja Maid: As usual, her duties to Zelda included being her nursemaid.
  • Number Two: To Zelda, as usual.
  • Oh, Crap!: Has one when Sheik reveals herself as Zelda.
  • Old Retainer: Possibly old enough to be Zelda's mother at least.
  • One-Handed Zweihänder: The Fierce Deity's dual-helix sword has less steel surface and thinner blades than a Giant's Knife, and the Hero of Time never brandishes it one-handed even in this game. Impa swings that BFS around with no more effort than Link's Hylian Sword. Sometimes with her feet.
  • Playing with Fire: Her Naginata moveset uses this element.
  • Praetorian Guard: As usual, she is Zelda's personal bodyguard, and this time she serves as the Captain of the Royal Guards.
  • Promoted to Playable: Impa has been an important character in the Zelda mythos since all the way back to the first game, but this is the very first time that it's possible to control her.
  • Rank Scales with Asskicking: The Captain of the Guard and Zelda's Number Two, and it is definitely seen in her fighting prowess.
  • Red Eyes, Take Warning: Subverted. While only a fool with a death wish would dream of fighting her, she's one of the heroes of the story.
  • Samurai: She is themed after samurai motifs, serving the royal family in the open to contrast Sheik's ninja who serves them from the shadows. Word of God confirms this. If there were any doubts left, her character intro involves her kneeling down on a tatami mat in a darkened room, opening her eyes, and quickly slashing with her sword.
  • Sarashi: She wears one under her top which ties in with her Japanese-style sword and armor.
  • Shaping Your Attacks: Besides her abuse of Spontaneous Weapon Creation, she also makes a fire dragon with her Naginata.
  • She-Fu: She takes this to bizarre levels by cartwheeling into the enemy with a sword gripped between her feet.
  • Shock and Awe: The Legends exclusive Crackling Naginata lets Impa deal Lightning-based damage.
  • Spellblade: Some of her Giant Blade attacks use Water effects, while her Naginata uses Fire.
  • Spontaneous Weapon Creation: She can summon swords, spears, and knives created from water, naginatas made from fire, and giant naginata blades.
  • Spot the Impostor: During the second phase of Ganondorf's story, she summons several phantom doubles of herself. Ganon can follow Zant's advice and attack Lana to lure out the real one, or he can check their weaponry; the real Impa is carrying a Giant's Knife, while the others are all packing Guardian Naginatas.
  • Summon to Hand: Impa can summon a Naginata back to her hand after using it as a javelin, and she does so quite often.
  • Sword Beam: She can shoot them for some of her combo strings.
  • Throwing Your Sword Always Works: She flicks her blade around like it's light as a feather.
  • Unorthodox Sheathing: She does a lot of this, flipping her blade in and out of her sheath for her iaijutsu. Justified, kinda, since it would be damn near impossible for her to sheathe it normally given the size of the blade.
  • Undying Loyalty: As always, Zelda has hers to the point of self-sacrifice.
  • You Are Already Dead: Some of her attacks only execute the damage portion when clicking her sword back into its sheath.

    Lana 

The White Sorceress

Weapon: Book of Sorcery, Spear, Summoning Gate

https://static.tvtropes.org/pmwiki/pub/images/hwlanasmall.png

Voiced by: Minako Kotobuki

An energetic and straightforward witch who hails from the same mysterious tribe as Cia. She personally leads a regimen of soldiers into Faron Woods in order to counter the onslaught of Cia's army. She is knowledgeable about spells, monsters, and using spells on monsters.

In both the original game and Legends, she is unlocked by clearing the third scenario in Legend Mode.

Lana has three weapon loadouts: The first weapon is the Book of Sorcery, which lets her create magical barriers and cast lightning spells. The second is the Spear which, contrary to it's name, is more of a staff that let's Lana summon the Deku Tree and the sprouts and also assail enemies with water magic. The last weapon is the Fire elemental Summoning Gate, which allows Lana to summon and control the various bosses in the game, as well as a giant Cucco.


  • All Love Is Unrequited: As Lana is the good half of Cia, she has feelings for Link as well, but does not act on them as she knows that Link and Zelda are always fated to be together.
  • And Your Reward Is Clothes:
    • Gets a variant of Cia's Observer outfit in the Master Quest DLC pack / Master Quest Map. From the same pack/map, she also gets a Palette Swap that uses Cia's colors instead of hers.
    • The Twilight Princess DLC pack / Twilight Map gives her a green-and-blue color scheme that resembles Link's outfit, just like Cia's MQ costume.
    • The Majora's Mask DLC pack / Termina Map gives her a Skull Kid-themed costume, complete with the titular mask. The map also has a masked version of her normal outfit, hers being the Deku Mask.
    • The Boss Pack DLC gives her a yellow, red, and orange outfit based off of King Dodongo's color scheme. This outfit is unlocked on the "Scattered Seeds" Rewards Map mission in Legends.
    • The Great Sea Map in Legends gives her colors based on the Deku Princess from Majora's Mask.
    • The Master Wind Waker DLC pack / Master Wind Waker Map in Legends gives her the colors of Aryll from Wind Waker
    • The Link's Awakening DLC pack / Koholint Map in Legends gives her a color scheme based on the Wind Fish.
    • The A Link Between Worlds DLC pack / Lorule Map gives her the colors of Zelda from that game.
  • Anthropomorphic Personification: Of Cia's good side.
  • Arch-Enemy: Has a bitter rivalry with Cia (due to the fact that she's Cia's good side in human form).
  • Badass Adorable: She's a Genki Girl of a witch who's capable of kicking ass with her magical and acrobatic skills. And still manages to look cute doing it. Exaggerated when she uses the Summoning Gate and performs Idol Singer dance moves as she goes.
  • Badass Bookworm: She even carries one into battle! Justified since it's a Spellbook.
  • Barrier Warrior: She conjures barriers to blast enemies away and for crushing enemies in between them when using her Book of Sorcery, even infusing them with electricity. She can also dash against them with her strong attack, causing her to leap high into the air off of them and blow them up with a blast of magic. She can create barriers with her Summoning Gate as well, either to trap enemies inside one or to protect herself from enemy attacks while her summoned creatures go to town on her enemies.
  • Beast of Battle: One of Lana's moves with the Summoning Gate summons Argorok, which can then be ridden if powered up.
  • Big Damn Heroes: Rescued Agitha from the Dark Forces. Agitha then decided to join her cause.
  • Black Magician Girl: An energetic Kawaiiko to contrast the Lady of Black Magic Cia.
  • Brats with Slingshots: The Spear comes with a scaled up Fairy Slingshot.
  • Bullet Seed: In her Spear moveset, she summons Deku Tree Sprouts and uses her Spear to fire seeds rapidly at enemies as her normal Weak Point Smash. She can also command Manhandla Stalks to use their own Bullet Seed attacks with the Summoning Gate.
  • Casting a Shadow: The Legends exclusive Tome of the Night lets Lana deal Darkness-based damage.
  • Chain Lightning: Reflected from her magical barriers.
  • Composite Character: Her Spear weapon and moveset combines several Deku- and Kokiri-themed items, mostly from Ocarina of Time with a couple exceptions:
    • Its overall design looks like a sharpened Deku Stick from OoT; Lana will even use it similarly to a staff in some of her basic attacks.
    • One of Lana's combos involves the Spear turning into a massive Slingshot, which also premiered in OoT as the Fairy Slingshot, a Kokiri weapon that used Deku Seeds as ammo. Lana's version, due to its size, uses giant Deku Nuts as ammo instead of tiny Deku Seeds.
    • Another of Lana's combos turns the Spear into the Deku Leaf, an item from The Wind Waker.
    • Lana can use the Spear to summon a single or trio of Deku Sprouts from the Adult Timeline of OoT, and during her Weak Point Smash attack, a trio of Deku Sprouts will fire a barrage of Deku Seeds and Deku Nuts.
      • An addition to using a Deku Sprout as a mount, during her Magic Meter Special Attack, Lana will wield the wooden Deku Shield and use her Spear as, well... a spear.
      • During her Special Attack with the Spear, she can summon the fully-grown Great Deku Tree himself.
    • Although a bit of a stretch, Lana's ability to use the Spear as an Ice-Powered Magic Staff may be a nod to the Ice Rod from A Link To The Past, as a counter-point to Link's Magic Rod taking elements from the Fire Rod from that same game.
  • Cute Witch: With all the Magical Girl trappings it implies, contrasting well with Cia's seductive Hot Witch demeanor.
  • Dance Battler: Dances while using her Summoning Gate.
  • Diegetic Soundtrack Usage: In the Features trailer and for many of her Summoning Gate moves, she hums the main theme for the games.
  • Difficult, but Awesome: Her Summoning Gate moveset. Attacking with the Gate itself doesn't do as much damage as weak attacks from other weapons, but it is effective for quick Weak Point Smashes on Elite Mooks if she has high enough Stamina Fruit badges. Summoning monsters and putting them to full effect leaves her open to attacks, though when her best attacks get going in earnest, Lana becomes invincible for the rest of the moves' duration. However, the key to mastering this moveset is not only trying to keep enough distance from mobs and fast Elite Mooks (such as Lizalfos and Dinolfos), but knowing which combos summon which monster and knowing to combo summon whatever monster was randomly summoned by her Strong Attack, allowing for an even more powerful attack that can clear keeps quickly.
  • Downloadable Content:
    • Gets a variant of Cia's Observer outfit in the Master Quest DLC pack. From the same pack, she also gets a Palette Swap that uses Cia's colors instead of hers, and also the 8-Bit Magic Book to use as a Book of Sorcery.
    • The Twilight Princess DLC pack gives her a green-and-blue color scheme that resembles Link's outfit, just like Cia's MQ costume. It also gives her an 8-Bit Magical Rod to use as a makeshift Spear.
    • The Majora's Mask DLC pack gives her a Skull Kid-themed costume, complete with the titular mask. The Adventure map for it also has a masked version of her normal outfit, hers being the Deku Mask, and also an 8-Bit Compass to use as a makeshift Summoning Gate.
    • The Boss Pack gives her a yellow, red, and orange outfit based off of King Dodongo's color scheme.
    • The Great Sea Map from Legends gives her colors based on the Deku Princess from Majora's Mask.
    • The Master Wind Waker DLC pack from Legends gives her the colors of Aryll from Wind Waker
    • The Link's Awakening DLC pack in Legends gives her a color scheme based on the Wind Fish. This pack also gives her a version of the Gate of Souls called the Gate of Tides, with which she can deal Water damage in addition to Fire damage.
    • The Phantom Hourglass & Spirit Tracks DLC pack in Legends gives her a version of the Faron Spear called the Sun Faron Spear, with which she can deal Light damage in addition to Water damage.
    • The A Link Between Worlds DLC pack from Legends giver her a color scheme based from the ALBW version of Zelda. This pack also gives her a version of the Sorceress Tome called the Tome of the Night, with which Lana can deal Darkness damage in addition to Lightning damage.
  • Dragon Rider: One of her Summoning Gate moves has her summon a miniature Argorok and then surf on top of him while he breathes fire upon the battlefield.
  • Elemental Powers: Lightning when wielding her Book of Sorcery. Plants, ice, and water when using her Spear. And fire when using her Summoning Gate.
  • Elemental Weapon: Lightning with the Book of Sorcery, Water with the Spear and Fire with the Summoning Gate.
  • Enemy Without: The trope's somewhat inverted in regards to Lana and Cia. Lana's the good aspects of Cia that have been forced out and given form, rather than the evil side as with most cases of the trope.
  • Energy Ball: She fires orbs of lightning in conjunction with her magic barriers using the Book of Sorcery.
  • Exotic Eye Designs: Her pupils have blue spots right in the middle, contrasting Cia's more noticeable red spots hidden under her mask.
  • Fire, Ice, Lightning: Each of her three weapons use one of these elements (with Ice Magic Is Water in effect for her Spear weapon) each as their main element.
  • Flash Step: Can use her Summoning Gate for short-ranged teleportation.
  • Fluffy Fashion Feathers: She has her ponytail done up in them and a feathered lining on her boots.
  • Full-Contact Magic: She uses a lot of agility when using her Book of Sorcery, leaping from barriers and running enemies over with magical cubes.
  • Genki Girl: She's described as very perky and full of energy, and her reveal trailer exemplifies this.
  • Good Counterpart: To Cia. A literal and justified case, as she is the manifestation of Cia's good side.
  • Good Witch Versus Bad Witch: She has a mysterious connection with her witchy opposite Cia, whom she intends to stop.
  • Green Thumb: When using her Spear moveset, she can summon the Deku Trees, entangling roots, and use the Deku Leaf.
  • Guile Hero: As Ganondorf, Zant, and Ghirahim found out, her planning skills are not to be underestimated.
  • Hand Wave: It is completely unknown how Lana came into being. All that is said in the story is that Lana is the light of Cia's soul that was forced out of her by Ganondorf.
  • Healing Hands: She possesses healing magic, as shown when she heals a soldier during the Faron Woods level.
  • The Heart: She performs this role, acting as a mood maker and light-hearted contrast to the other, more serious members of the party. She's also the one to bring the gang back together after being separated.
  • Horse of a Different Color: One of her attacks in her Spear moveset involves riding a Deku Tree Sprout like a horse and jousting through enemies. She even carries the Deku Shield during it to complete the knight imagery.
  • Hopeless Suitor: She is one for Link, who just does not look at her the way he does for Zelda.
  • Ice Magic Is Water: Her Spear uses ice attacks in some combos, but is classed as Water on the selection screen.
  • Idol Singer: Lana's design incorporates several elements commonly found in typical female J-Pop idols. The basis is more noticeable with her Summoning Gate moves, where she literally dances and sings like one.
  • I Want My Beloved to Be Happy: As her other half Cia is dying, she asks Lana how can she live knowing that Link will never return her feelings for her. Lana explains that you don't always get the person you think you deserve and that she can live with that.
  • Kawaiiko: To Leaning on the Fourth Wall levels.
  • Leaning on the Fourth Wall: In her reveal trailer and victory pose with the Book of Sorcery, after finishing the enemies off with a magic charged Special Attack, Lana turns to the screen to strike a pose and wink. And in the Features trailer as well as when using her Summoning Gate, she hums part of the main Zelda theme.
  • Lethal Joke Weapon:
    • The Master Quest DLC pack gives the 8-bit Book of Magic from the original Legend of Zelda for Lana to use.
    • The Twilight Princess DLC pack gives her the 8-bit Magical Rod from the original Legend of Zelda game for her to use like her Spear.
    • The Majora's Mask DLC pack gives her the 8-bit Compass from the original Legend of Zelda to use like her Summoning Gate.
  • Light 'em Up: The Legends exclusive Sun Faron Spear can let Lana deal Light-based damage.
  • Literal Split Personality: It's revealed that she is actually the good half of Cia which was split apart when Cia was corrupted. This kinda explains why Lana has such a happy personality.
  • Luckily, My Shield Will Protect Me: When she wields her spear, she uses the Deku Shield to block.
  • Magic Staff: As noted below, Lana's Spears resemble staves moreso and are more frequently used as such. Her 8-bit weapon for this line is even the Magic Rod from the original Legend of Zelda.
  • Making a Splash: She can use water and ice magic when equipped with her Spear. It's also that weapon's element. The Gate of Tides also let Lana deal Water-based damage as well.
  • Mark of the Supernatural: Her purple eyes reflect her proficiency with magic.
  • Me's a Crowd: Late in the game, she uses the same duplication spell that her other half Cia used in an attempt to escape from Ganondorf.
  • Motif: Her Spear moveset incorporates several Deku-related elements from the Zelda games, thus giving her a bit of forest motif in addition to her J-Pop idol theme. The Majora's Mask DLC pack / Termina Map reinforces her forest theme with two costumes. The first is the full-bodied one based on Skull Kid, a character commonly associated with The Lost Woods of the Zelda games. The other is the Deku Mask.
  • Multi-Ranged Master: When wielding the Spear, she has both a slingshot and a Deku Leaf.
  • Ms. Fanservice: While not to the same degree as Cia, Lana's Stripperiffic tube top and large breasts make her quite a source of eye candy.
  • Mythology Gag:
    • Like Cia, Lana never manifests the Triforce of Power on the back of her hand, instead holding the golden triangle itself. Princess Hilda did the same thing with the Triforce of Wisdom.
    • Her design and overall role in the story are likely inspired by the Oracle of Nayru from Oracle of Ages.
  • Nice Girl: Very kind and selfless. Justified as she's the personification of Cia's good side.
  • Nice Job Breaking It, Hero: She assures Impa, Link, and Zelda that drawing the Master Sword, alone, won't entirely break the seal on the last fragment of evil's spirit. She neglects to mention that they need to put the Master Sword back once they're done with Cia if they don't want the seal to unravel, so Link goes back to Hyrule Castle with the Blade of Evil's Bane still in hand. This paves the way for Ganondorf to be completely reborn.
  • Non-Indicative Name: Lana's Spears more resemble staves; they do have a pointy end, but are much more frequently used for bludgeoning purposes. In Japanese, the weapon type goes by the more decidedly neutral (and Engrishy) name Grand Tree.
  • Non-Standard Character Design: She has a noticeably more manga-esque character design than characters from previous games.
  • Oh, Crap!: In her victory animation for her Summoning Gate weapon, Lana begins to pet a Cucco, only for a horde of Cuccos to stream out of the gate, causing Lana to flee in terror.
  • Original Generation: She has never appeared in any of the main Zelda games.
  • Paper Master: She attacks in her Book of Sorcery moveset by casting pages out of her spellbook.
  • Pimped-Out Cape: A fancy half mantle over her left sleeve.
  • Playing with Fire: The element of her Summoning Gate moveset.
  • Plucky Comic Relief: If the end of the Features trailer is anything to go by.
  • Poor Communication Kills: The whole conflict with Midna could have been avoided altogether had Lana simply told Midna that they were not allies with Cia. Midna doesn't miss a beat when lampshading it.
    Midna: You should've led with that! She and I still have some unfinished business.
  • Rings of Death: Her Summoning Gate functions as one when not being used to summon monsters or shoot fire.
  • Red Baron: The Sorceress of Light (ironically, she does not have any natural Light 'em Up attacks).
  • Sad Clown: For the most part, Lana is an upbeat and energetic girl, as demonstrated by her gameplay. Storywise, however, it's shown that she's not all that. Due to her concern for her other half Cia and her own unrequited feelings for Link, Lana is often seen with a look of sadness rather than her usual perky self in scenes concerning the matter. This is especially shown in this picture.
  • She-Fu: In all three of her different movesets, she often employs her incredible acrobatics.
  • Shock and Awe: She has Lightning magic as her main element when wielding the Book of Sorcery.
  • Solitary Sorceress: Attempted after Cia is defeated, as she stays in the Valley of Seers to watch over time in her place. Subverted after Cia is resurrected in Legends.
  • Sphere Factor: Played with; one of her attacks involves using a cube-shaped barrier to bowl over enemies.
  • Spellbook: She carries one as one of her weapons and uses it as an aid to cast her spells.
  • Stepford Smiler: She's eventually revealed to be this. On the outside, she seems like your textbook Genki Girl and tries her best to look the part, but inside, she's far from it. This mostly stems out of concern for her other half Cia and her refusal to act on her own unrequited feelings for Link due to his connection with Zelda. This becomes even more painful after Cia dies in her arms; she can only stand there for a moment before turning around with an obviously fake smile.
  • Summon Magic: In two of her weapons.
    • Her Spear moveset allows her to summon the Deku Tree and Deku Tree Sprouts to battle alongside her: the Sprouts then proceed to perform one of 3 attacks randomly, with the selection of attacks depending on which strong attack she summoned them with. With Darunia and Ruto playable, this is a clever workaround to allow a Power Trio of the holders of the Kokiri Emerald, Goron Ruby, and Zora Sapphire to all be on the battlefield, despite the fact that the Emerald holder is immobile.
    • Her Summoning Gate moveset has her summon miniature versions of the various boss creatures, like King Dodongo, Argorok, Queen Gohma, and a Manhandla stalk, as well as giant Cuccos. The boss you summon with the normal strong attack is a random one out of the first 4, and if you summon the same one again with a specific combo, the attack will be a lot stronger, usually involve multiple copies of the boss, and make Lana invincible for the duration of the extended attack.
  • Suspiciously Similar Substitute: Parts of her character basically make her thematically take up the role of forest-themed characters in the Forest/Mountain/Lake Zelda power trio. With her Spear/Deku stick moveset, she thematically takes the place of Saria in regards to Darunia and Ruto. In the Majora's Mask DLC pack / Termina Map, she's given the Deku Mask whilst Darunia and Ruto don the Goron and Zora Masks respectively. She also makes her first apperance in Faron Woods.
  • Sympathy for the Devil: Being the good half of Cia's heart, she fully understands Cia's motivations and pleads for her to end her vendetta for her sake. Upon Cia's defeat, Lana holds her and gives her some final words of comfort as she dies. Despite Cia disappearing before her eyes, she was still looking for her in Legends.
  • Time Master: As a member of a clan of time gazing witches, she can open portals to other eras.
  • Wall Jump: A number of her Book of Sorcery specials involve wall jumping from the barriers she creates.

    Sheik 

Sheikah Warrior

Weapon: Harp

https://static.tvtropes.org/pmwiki/pub/images/hwsheiksmall.png

Voiced by: Saori Seto

A mysterious Sheikah warrior who comes to aid the Hyrulean Forces when Princess Zelda goes missing. Totally not Princess Zelda in disguise.

In both the original game and Legends, she is unlocked by clearing the second scenario in Legend Mode.

Sheik can only use one weapon: the Goddess Harp. Packing lots of Kunai as well, the Goddess Harp allows Sheik to play the various Ocarina of Time songs to utilize various elemental attacks, yet the weapon deals damage of the Lightning element only, which is also the Goddess Harp's element.


  • Airplane Arms: As her dash, just one of the many staple ninja tropes that Sheik adheres to. Her normal move is even the Ninja Run.
  • Ambiguous Gender: In the English versions of the game, Sheik is never addressed with pronouns to avoid the great gender debate altogether.
  • Ancestral Weapon: The Goddess's Harp has been passed down the Royal Family since they came to rule the surface.
  • And Your Reward Is Clothes:
    • The Master Quest DLC pack / Master Quest Map has an unlockable all-black outfit for her.
    • Her Twilight Princess DLC pack / Twilight Map costume gives her Impa's colors.
    • The Majora's Mask DLC pack / Termina Map gives Sheik a costume resembling her Ocarina of Time incarnation. The map also allows her to unlock a costume which gives her Kafei's Mask.
    • In the Great Sea Map in Legends, she can get colors based on Tetra from Wind Waker.
    • The Master Wind Waker DLC pack / Master Wind Waker Map in Legends gives her a color scheme based on Impa from the Oracle games (or, alternatively, this costume could be based on Cyclos and Zephos from Wind Waker).
    • The Link's Awakening DLC pack / Koholint Map in Legends gives her a color scheme based on the Owl from the same game.
  • Bad Liar: When asked where she's from, she responds that she's a part of the Sheikah tribe. She says this to Impa, leader of the Sheikah tribe, who knows every member by name. Really, why did Sheik even bother? To be exact Impa tries to call Sheik's bluff by asking who the leader of the Sheikah is, which Sheik correctly states "is named Impa, which would be you" before Impa states she doesn't know Sheik however more pressing matters cut the conversation short.
  • Blade Spam: Can do a spectacular one before finishing with a power chord on the harp.
  • Braids of Action: A long braid not unlike Princess Zelda's herself.
  • Choice of Two Weapons: Wields both a kunai and a harp.
  • Colony Drop: Her fire spells manifest as meteors falling from the sky.
  • Confronting Your Imposter: When Sheik unmasks the Zelda impostor's true identity with the Mirror of Truth, she's asked how she was able to figure out that it was all actually a ruse. To this, Sheik responds that she is Zelda, complete with requisite transformation.
  • Containment Field: The Nocturne of Shadow traps enemies in one with intense suction.
  • Cool Mask: It's a ninja staple to wear one!note  It's even the rare drop for beating Sheik in combat.
  • Counterpart Combat Coordination: Sheik can be chosen to fight against a Zelda impostor, later revealed to be Wizzro in disguise.
  • Cover-Blowing Superpower: Subverted. You'd think that Cia yanking the Triforce of Wisdom off the back of Sheik's hand would raise a few suspicions; the narration even mentions that Nayru's triangle belongs to the Royal Family. Instead, it seems to serve only to make Impa (more) distrustful of Sheik.
  • Cover Identity Anomaly: During their excursion in Death Mountain, Sheik is outed by Impa as not being a member of the Sheikah tribe. While Sheik correctly answers that Impa is the tribe's leader when questioned, Impa doesn't know any Sheikah that goes by the name of Sheik.
  • Dance Battler: In a more capeoira/breakdancing way than Ruto and Fi's more classical dances.
  • Devious Daggers: Sheik has a ninja dagger in Reverse Grip as a side-arm to the harp.
  • Diegetic Soundtrack Usage: Sheik plays her own theme from Ocarina of Time on the harp as part of her opening cinematic.
  • Differently Dressed Duplicates: In the fight with the Zelda impostor, the obvious difference to separate the two Zeldas is that one is wearing the Sheik getup, while the other is wearing the princess attire (albeit of a paler shade).
  • Downloadable Content:
    • The Master Quest DLC pack has an unlockable all-black outfit for her. It also lets her find and unlock the 8-Bit Stepladder for use as a makeshift Harp.
    • Her Twilight Princess DLC pack costume gives her Impa's colors.
    • The Majora's Mask DLC pack gives Sheik a costume resembling her Ocarina of Time incarnation. The pack also allows her to unlock a costume which gives her Kafei's Mask.
    • The Master Wind Waker DLC pack in Legends gives her a color scheme based on Impa from the Oracle games (or, alternatively, this costume could be based on Cyclos and Zephos from Wind Waker).
    • The Link's Awakening pack in Legends gives her a color scheme based on the Owl from the same game. This pack also gives her a version of the Triforce Harp called the Shining Harp, with which she can deal Light damage in addition to Lightning damage.
  • Dual Wielding: Wields two kunai at once on occasion.
  • Easily Forgiven: When she finally reveals her true identity to Impa and asks for her forgiveness for not telling her about it earlier before they have to fight Wizzro, Impa simply accepts fighting alongside her without so much as a word about the whole deception. Justified with Impa's Undying Loyalty towards Sheik's true identity, Zelda, it's quite obvious she won't hold a grudge on her own princess for keeping her in the dark.
  • Elemental Powers: Her main gimmick is that she practically has access to all of the different elemental effects through her moves, which cause status effects pertaining to that element, but also deals more damage to a boss's Weak Point Gauge if the elemental effect of the attack corresponds to the boss's elemental weakness. When it comes to actual damage however, it remains the Lightning element that's affiliated with her weapon and thus, Lightning weaknesses and resistances of her opponents apply.
  • Elemental Weapon: The Harp is a lightning elemental weapon but can cause other elemental effects with her Magic Music.
  • Flechette Storm: Rains a hail of throwing knives as a Focus Spirit Mode finisher.
  • Force and Finesse: She and Ruto are the Finesse to Darunia's Force.
  • Force Field: The Serenade of Water creates a defensive one from magic water, while the Song of Storms creates an offensive one made from wind and lightning.
  • Full-Contact Magic: Similarly to Lana, Sheik combines her Magic Music with her incredible acrobatics.
  • Geometric Magic: Much like Zelda and Fi's Light Triangle, using the Prelude to Light will allow Sheik to create a large Light Square which restores her special gauge.
  • Gender Flip: Although both are really just princesses in disguise, the original Sheik persona created from Zelda was meant to be perceived as male. This Sheik persona is never spoken of in gender specific terms, but Zelda's voice actress makes no attempt at a masculine voice.
  • Hand Seals: Adhering to her ninja-esque design, Sheik will sometimes use traditional ninja mudras to cast spells.
  • Handwraps of Awesome: On her wrists and fingers.
  • Harp of Femininity: Has the Goddess's Harp again for the series staple Magic Music; in retrospect, such a feminine instrument probably didn't help in Zelda's quest to pull off a male disguise.
  • Hurricane Kick: More of the Spinning Bird Kick variety than the traditional Tatsumaki Senpuu Kyaku version.
  • Jack of All Stats: Despite her below-average strength, the sheer amount of stuff that she's capable of through her songs gives her tools for almost any situation you can think of, making her incredibly versatile. However, true to the trope, she doesn't excel in anything and other, more specialized characters, will surpass her in one thing or another.
  • King Incognito: Sheik is actually Zelda in disguise. She did so in order to keep the Dark Forces from directly targeting her and jeopardizing others like at the start of the story, while simultaneously still helping out amidst the battlefield. Unfortunately, said disguise caused her own personal bodyguard to be wary of her (as she didn't confide with Impa about the secret), and it allowed Wizzro to exploit her real identity to sow chaos.
  • Kung-Fu Wizard: Sheik wields both a kunai with martial arts alongside Magic Music with a harp.
  • Lethal Joke Weapon: The Master Quest DLC pack gives the 8-bit Ladder from the original Legend of Zelda for Sheik to play like a harp.
  • Light 'em Up: The Legends exclusive Shining Harp can let Sheik deal Light-based damage.
  • Magic Music: To activate Elemental Powers with the Minuet of Forest, Bolero of Fire, Serenade of Water, Nocturne of Shadow, Prelude of Light, and Song of Storms.
  • Musical Assassin: Wields the Goddess Harp as her main weapon.
  • Mutually Exclusive Party Members: If selected in the story, Zelda will not appear in that stage for obvious reasons. Also inverted as this also causes Ruto to appear on the map and take up Zelda's role. Ruto only appears past her intro mission as Darunia or Zelda's replacement.
  • Mythology Gag:
    • She's based on the Sheik from Ocarina of Time, she uses a harp as her weaponnote , and she plays the songs Sheik taught in Ocarina of Time (plus the Song of Storms) to trigger magical elemental attacks.
    • Her special attacks also lightly reference the harp-playing mechanics of Skyward Sword... Which makes sense given that Sheik used the Goddess Harp in Ocarina of Time as it was a relic of the royal family. She uses it here as her default weapon.
  • Nice Job Breaking It, Hero: As noted above, Zelda's disguise as Sheik accomplished pretty much nothing but to dismay the Hyrulian army and its leaders by making them fear for Zelda's safety, alienated Impa since she was justifiably suspicious of a Sheikah she had never heard of showing up out of nowhere in the middle of a crisis, and it allowed Wizzro to cause havoc by creating a false Zelda to try and trick the Hyruleans into surrendering to Cia. So, yeah, not the brightest decision to make.
  • Ninja: Sheik is responsible for importing most of the ninja traits to the Sheikah clan.
  • Paper-Thin Disguise: In some Adventure map missions, the player will encounter Sheik... fighting with Zelda's rapier.
  • Purple Prose: Sheik still has the same old linguistic habits.
  • Red Mage: Sheik's access to multiple different Elemental Powers via Magic Music makes her this.
  • Smoke Out: Done as an intro animation and a warp upward for a Death from Above attack.
  • She-Fu: Seeing as she's a ninja, flashy acrobatics are very important.
  • She's a Man in Japan: In the English language versions, Sheik is never addressed with pronouns leaving their gender ambiguous, while the Japanese version addresses Sheik as a young man.
  • Shock and Awe: Her representative element, and the one used to determine if elemental weaknesses and/or strengths apply (which leads to fun situations like Ruto taking heavy damage from a water tornado of all things). Visually, only her Song of Storms attack and the standalone attack based on it truly uses lightning, and they're the only attacks that apply the Lightning element effect.
  • Spontaneous Weapon Creation: Sheik can summon phantom versions of the Goddess Harp to mirror her Special Attack.
  • Stance System: The effects of her harp's standalone strong attack change depending on what element she cast in the previous attack chain.
  • Stock Ninja Weaponry: Sheik's outfit is covered with kunai knives, and one of the materials she drops when beaten in a match is "Sheik's Kunai".
  • Sweet Polly Oliver: Zelda hides her true gender in the Japanese version, but amusingly, the English version has gendered pronouns avoided altogether where Sheik is concerned.
  • Tornado Move: Except hers is made from water magic.
  • Warrior Poet: Sheik often makes reference to music for both celebration and recreation as well as its use in battle.

    Darunia 

Goron Chief

Weapon: Hammer

https://static.tvtropes.org/pmwiki/pub/images/hwdaruniasmall.png

Voiced by: Kōsuke Takaguchi

The Chief of the Gorons of Death Mountain, Sage of Fire, and the holder of the Goron Ruby. When the Gate of Souls draws Death Mountain from the Era of the Hero of Time, Darunia and his Goron brothers come into conflict with Zelda's forces under mysterious circumstances.

In both the original game and Legends, he is unlocked after clearing the first scenario of the Era of the Hero of Time part in Legend Mode.

Darunia enters battle using a big Hammer, and he also makes use of his fists, the elemental power of fire, and the iconic Goron roll.


  • Acrofatic: His noticeable gut doesn't detract from his badassery.
  • Alternate Self: Darunia's Palette Swap from the Master Quest DLC pack / Master Quest Map gives him the color scheme of the ghost of Darmani, Cool Scars included.
  • And Your Reward Is Clothes:
    • The Master Quest DLC pack / Master Quest Map gives him a costume variation so that he resembles his Termina counterpart, Darmani, complete with scar and tattoo variation.
    • The Twilight Princess DLC pack / Twilight Map gives him tattoos that match those of Darbus from the eponymous game.
    • The Majora's Mask DLC pack / Termina Map gives him the Goron Mask as a costume.
    • The Great Sea Map in Legends gives him the color scheme of Biggoron from Phantom Hourglass.
    • The Master Wind Waker DLC pack / Master Wind Waker Map in Legends gives him a color scheme based on the Great Deku Tree from Wind Waker.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map in Legends gives him a color scheme based on the Goron Elder from Spirit Tracks.
    • The A Link Between Worlds DLC pack / Lorule Map gives him a color scheme based on Rosso from that same game.
  • Big Fun: He even has a Happy Dance when he gets fired up.
  • Be the Ball: For that proudest of Goron traditions: the requisite Rolling Attack.
  • Boisterous Bruiser: He's got the attitude down-pat.
  • Brainwashed and Crazy: He gets put under the spell of Princess Zelda's mysterious doppelganger who is actually Wizzro.
  • Casting a Shadow: The Legends exclusive Darkfire Hammer lets Darunia deal Darkness-based damage.
  • Defeat Means Friendship: He and his Goron brethren join the Hyrulean forces after being defeated in a conflict with Impa and Sheik.
  • Department of Redundancy Department: The Majora's Mask DLC pack / Termina Map gives masks for the main characters to wear. For Darunia the Goron Chief, he's given the Goron Mask.
  • Downloadable Content:
    • The Master Quest DLC pack gives him a costume variation so that he resembles his Termina counterpart, Darmani, complete with scar and tattoo variation.
    • The Twilight Princess DLC pack gives him tattoos that match those of Darbus from the eponymous game.
    • The Majora's Mask DLC pack, as stated above, gives him the Goron Mask as a costume. He also gets the 8-Bit Food on a stick to use as a makeshift Hammer.
    • The Master Wind Waker DLC pack in Legends gives him a color scheme based on Wind Waker's Deku Tree.
    • The Link's Awakening DLC pack in Legends gives him a version of the Megaton Hammer called Darkfire Hammer, with which he can deal Darkness damage in addition to Fire damage.
    • The Phantom Hourglass & Spirit Tracks DLC pack in Legends gives him a color scheme based on the Goron Elder from Spirit Tracks.
    • The A Link Between Worlds DLC pack gives him a color scheme based on Rosso from that same game.
  • Edible Bludgeon: The Majora's Mask DLC pack gives him an 8-bit piece of meat from the original Legend of Zelda placed on a stick for him to bludgeon enemies with.
  • Elemental Powers: Predominantly Fire, though he has some Magma attacks too, like creating a pool of lava under himself into which mooks sink and hurling a molten boulder at his foes.
  • Elemental Punch: A wound up, fire-charged punch when exiting Focus Spirit mode.
  • Elemental Weapon: The Hammer is a Fire elemental weapon.
  • Facial Markings: Two white stripes under his eyes.
  • Fat and Proud: Other than being a Goron, the end of one of his Focus Spirit attacks has him briefly slap his enormous potbelly.
  • Force and Finesse: He's the Force to Sheik and Ruto's finesse. While the latter two are Dance Battlers with graceful moves, Darunia is far less flashy and his fighting style can best be summed up as "Pound the enemy until it is dead". That said, given his sheer raw power, it's all he needs.
  • Ground Pound: One of his attacks helped by the Goron curl technique and another with the more traditional Ass Kicks You version.
  • Ground-Shattering Landing: By using his Hammer as a pick, he gouges into the earth and liquefies it into lava with a souped up Ground Pound.
  • Happy Dance: His famous dance returns from Ocarina of Time.
  • Hyperactive Metabolism: The reason he was able to keep coming back to fight Impa and Shiek? He was snacking on rock sirloins in between fights.
  • Irony: As a Goron, he refers to his allies as "brother". Of the ninenote  playable warriors in the Hyrulean Forces, seven of them are female.
  • Kill It with Water: As an enemy, Darunia takes extra damage from Water-based weapons.
  • Large and in Charge: He is much larger than other Gorons are and is in charge to boot.
  • Magic Knight: Darunia is adept with fire magic, like creating pillars of flame and pools of lava with a swing of his Hammer.
  • Mighty Glacier: He moves and attacks much more slowly than most other characters, but his power more than makes up for it. In fact, his attack power as shown is the highest in the game, tied only with Ganondorf.
  • Non-Humans Lack Attributes: Which leaves him fighting in a Full-Frontal Assault.
  • The Patriarch: He is the chief of the Gorons and a sometimes harsh, sometimes doting father figure to the entire race.
  • Playing with Fire: Can create giant shockwaves of fire and geysers of lava by smashing his Hammer into the ground. It's also unsurprisingly his main element. note 
  • Primal Chest-Pound: He does this when activating his Focus Spirit mode.
  • Power Palms: Tapping the strong attack button during his roll attack causes him to finish it off with a two-handed sumo slap to knock the enemies caught in the roll away.
  • Shockwave Stomp: Fiery and rocky shockwaves from his Hammer and regular shockwaves from stomping.
  • Silicon-Based Life: Gorons are rock eating rock men.
  • Sizeshifter: He can make himself grow to gigantic size for a super-powered divebomb attack.
  • Stout Strength: As pot-bellied as he is powerful!
  • Summon to Hand: He calls his Hammer to his hand this way.
  • Sword Plant: Or Hammer plant to be more accurate; he weaponizes it by embedding his hammer into the ground and smashing down to transform the earth into lava.
  • Weapon Across the Shoulder: One of his standard poses.
  • Wild Hair: His hairspikes give off this impression.
  • You Shall Not Pass!: While everyone else would make their escape, it's Darunia who fearlessly faces down Ganondorf to buy Link time.

    Ruto 

Zora Princess

Weapon: Zora Scale

https://static.tvtropes.org/pmwiki/pub/images/hwrutosmall.png

Voiced by: Ikumi Nakagami

The proud and defiant Princess of Zora's Domain, Sage of Water, and the holder of the Zora Sapphire. When the Gate of Souls connects the Era of the Hero of Time, she comes to the aid of Sheik and Impa after they save her from the machinations of Zelda's mysterious doppelganger.

She takes up Zelda's role in certain story missions, should either Zelda or Sheik be selected. Less often, she'll take up Darunia's role as well.

In both the original game and Legends, she is unlocked as a playable character via an area on the original Adventure Map that unlocks after clearing the Era of the Hero of Time in the main story.

Ruto uses a Zora Scale as a spell component, along with ballet dancing, in order to utilize powerful water magic.


  • All Love Is Unrequited: She still holds a torch for Link (even if it was initially lit by an entirely different Link).
  • And Your Reward Is Clothes:
    • The Master Quest DLC pack / Master Quest Map gives her a costume variation so that she resembles her Termina counterpart, Lulu.
    • The Twilight Princess DLC pack / Twilight Map gives her a Palette Swap that matches the colorization of Queen Rutela from the eponymous game.
    • The Majora's Mask DLC pack / Termina Map gives her the Zora's Mask as a costume.
    • In the Great Sea Map in Legends, she can get colors based on Laruto from Wind Waker.
    • The Master Wind Waker DLC pack / Master Wind Waker Map for Legends gives her a color scheme based on Quill.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map for Legends gives her a color scheme based on the Golden Frogs.
    • The A Link Between Worlds DLC pack / Lorule Map for Legends gives her a color scheme based on the River Zora Queen and Sage Oren.
  • Badass Adorable: A cute royal fish girl with the ability to manipulate water to drown her enemies.
  • Daddy's Girl: If defeated in Adventure Mode, one of her quotes might be this:
    Ruto: I'll... I'll tell on you to daddy!
  • Dance Battler: She activates her magic through a ballet-like Magic Dance.
  • Department of Redundancy Department: The Majora's Mask DLC pack / Termina Map gives masks for the main characters to wear. Ruto, the Zora Princess, is given the Zora Mask.
  • Downloadable Content:
    • The Master Quest DLC pack gives her a costume variation so that she resembles her Termina counterpart, Lulu.
    • The Twilight Princess DLC pack gives her a Palette Swap that matches the colorization of Queen Rutela from the eponymous game.
    • The Majora's Mask DLC pack gives her the Zora's Mask as a costume. She also gets the 8-Bit Clock attached to a ring to use as a makeshift Zora Scale.
    • The Master Wind Waker DLC pack for Legends gives her a color scheme based on Quill.
    • The Link's Awakening DLC pack in Legends gives her a version of the Water Dragon Scale called Sun Dragon Scale, with which she can deal Light damage in addition to Water damage.
    • The Phantom Hourglass & Spirit Tracks DLC pack for Legends gives her a color scheme based on the Golden Frogs.
    • The A Link Between Worlds DLC pack for Legends gives her a color scheme based on the River Zora Queen and Sage Oren.
  • Elemental Weapon: The Zora Scale is a Water elemental weapon.
  • Extra Eyes: Two extra on the sides of her fishie head.
  • Fish Person: She is a Zora, after all.
  • Floating Water: She can do the whole giant water sphere attack.
  • Flying Seafood Special: Her dash lets her move along a stream of water as if she was swimming.
  • Force and Finesse: She and Sheik are the Finesse to Darunia's Force.
  • Glass Cannon: Though her watery attacks are devastating, she is tied for the lowest stamina in the game with Fi.
  • Hopeless Suitor: Still holds a candle for Link after her Accidental Engagement with the Hero of Time.
  • Jiggle Physics: In her idle pose, her chest jiggles slightly.
  • Lethal Joke Weapon: She gets an 8-Bit Clock from the original Legend of Zelda in the Majora's Mask DLC pack to use as a medium for her water attacks.
  • Light 'em Up: The Legends exclusive Sun Dragon Scale lets Ruto deal Light-based damage. Additionally, if Zelda or Sheik is the active player character in the final battle against Ganon in Legend Mode, Ruto will take over her job of granting the player the Light Arrows.
  • Long-Range Fighter: Her basic playstyle revolves around this. Build up her meter by using her combos on regular enemies, then snipe bosses from a safe distance with her C1.
  • Magical Accessory: She casts spells using a pair of bracelets with a Zora scale as a medium.
  • Making a Splash: Her entire moveset revolves around using water magic to kill things in various ways. Using her combo finishers fills up her water gauge, which can be used to shoot waves at the enemy with her normal strong attack, finishing it off with a Giant Wall of Watery Doom if the gauge was initially full.
  • Mega Maelstrom: It becomes a giant tornado of water afterwards.
  • Organic Bra: Hyrule Warriors uses her design from the 3DS remake of Ocarina of Time, where she has some additional fins on her chest that have the appearance of a dress top to cover her Non-Mammal Mammaries.
  • Out of Focus: After the Era of the Hero Of Time stages in the story, she joins the rest of the heroes and appears alongside them in various cutscenes. However, unless she's serving someone else's role in a later stage, she doesn't have that much of an impact on the story afterwards.
  • Portal Pool: One of the quirks of her moveset is to make pools of water and dive in and jump out of different ones.
  • Rebellious Princess: She is a textbook Tsundere to match.
  • Royal Brat: To an extent. She has some Hyrulean Soldiers carry her into battle.
  • Royals Who Actually Do Something: She is the Princess of the Zoras.
  • Secret Character: Unlocked through Adventure Mode, instead of Legend Mode.
  • Shaping Your Attacks: Water fish missiles!
  • Shoulder Teammate: In two cutscenes, Ruto is sitting on Darunia's bicep.
  • Super Swimming Skills: Weaponized swimming skills; of course, those come naturally to a Zora.
  • Too Important to Walk: As a Mythology Gag to her original appearance, her boss intro has her being carried into battle by one of the soldiers. Also, when clearing a stage in Adventure Mode, she'll sometimes ask someone to carry her.
  • Tornado Move: More like whirlpool move, but the principle is the same.
  • Water-Geyser Volley: As one of her combos.
  • Water Is Womanly: The Zora Princess whose entire moveset revolves around her water magic.
  • Xenafication: In Ocarina of Time, she spent her time on screen being carried around by Link, getting kidnapped by Barinade or giving Link the Water Medallion. In this game she shows she is capable of defending herself.

    Midna 

Twilight Princess

Weapon: Shackle

https://static.tvtropes.org/pmwiki/pub/images/hwmidnasmall.png

Voiced by: Akiko Komoto

The haughty Princess of the Twilight Realm. When the Twilight Era was connected by the Gate of Souls, she wandered away from her palace and was cursed into the form of an imp once again by Cia. She leads an army of monsters in search for the witch, with the intent to force her to break the enchantment.

In both the original game and Legends, she is unlocked after clearing the first scenario of the Era of Twilight part of Legend Mode.

Her weapon is the Shackle which she binds her hair with, which she uses as a way to focus her dark magic. With it, she can to utilize her hair as a weapon, create dark energy balls of Twili Magic, and summon Twili Wolves to aid her in battle.


  • And Your Reward Is Clothes:
    • The Master Quest DLC pack / Master Quest Map gives her a costume variation so that she resembles the Shadow Beasts from the original game.
    • The Twilight Princess DLC pack / Twilight Map costume gives her a golden helmet and Tron Lines, representing the Light Spirits.
    • The Majora's Mask DLC pack / Termina Map gives each character aside from Link and the DLC characters a masked version of their default appearance. Midna's is unique in that it is NOT a mask from Majora's Mask, but the Ordon Shield from Twilight Princess (as a Mythology Gag to a minor cutscene where she wore said shield as a mask).
    • In the Great Sea Map in Legends, she can get colors based on the Wind Waker version of the Floormaster enemy.
    • The Master Wind Waker DLC pack / Master Wind Waker Map for Legends gives her a color scheme based on the Korok race.
    • The A Link Between Worlds DLC pack / Lorule Map from Legends gives her a color scheme based on the Devilish Girl from that game.
  • Animal Stereotypes: Cia and Agitha call her a cat.
  • Attack Animal: Her Twilit Wolves serve as these for her.
  • Badass Adorable: Aww, such a cute little gremlin... One that is packing a horde of supernatural wolves ready to rip her enemies to shreds at her beck and call.
  • Badass Fingersnap: When she activates her Focus Spirit, she does this with both her own fingers and her prehensile hair-hand.
  • The Beastmaster: Some of her abilities allow her to ride a Twilight Wolf into battle and summon at least two more in her attacks.
  • Big Creepy-Crawlies: Her One-Winged Angel form somewhat resembles a spider.
  • Black Magic: Her magic's ill origins got her ancestors banished to the Twilight Realm for the heresy.
  • Casting a Shadow: She wields her tribe's Shadow Magic, so Darkness is her main element. This becomes a plot element in the Twilight Field stage. Midna draws power from the Twilight-covered keeps and is too strong to fight directly. Lana must dispel the Twilight around the keeps to weaken her first. note 
  • Chained by Fashion: Her weapon is a prison shackle tied around her ponytail like a hairtie; like Ruto's scale, it is a Magical Accessory used to aid in the casting of curses.
  • Color-Coded Wizardry: Her Twilight Magic is turquoise and gold, to contrast to Zant's Red and Black and Evil All Over color scheme.
  • Cute Little Fangs: Visible when she smiles.
  • Dark Is Not Evil: She might use Shadow Magic, but she's not evil at all.
  • Deadpan Snarker: 'Cause it just isn't Midna without a whole lot of snark.
  • Defeat Means Friendship: Initially appears as an adversary, but this is very brief, and she only attacks Lana and Agitha due to thinking that they were on Cia's side. Once they get things cleared up, she joins up with them and sides with the forces of Hyrule.
  • Difficult, but Awesome: Midna's attacks have some very odd properties, including her standard attack string having a glaring wind-up unless she's already dashing and many of her attacks having strange spacing — her Special Attack is the only one that will completely whiff against an enemy standing in front of her at point-blank range. Used correctly, though, she can keep the entire battlefield at arm's length.
  • Dissonant Laughter: She giggles maniacally as she attacks enemies.
  • Downloadable Content:
    • The Master Quest DLC pack gives her a costume variation so that she resembles the Shadow Beasts from the original game.
    • The Twilight Princess DLC pack costume gives her a golden helmet and Tron Lines, representing the Light Spirits. It also gives the 8-Bit Red Ring from the original Legend of Zelda for Midna to wear like a shackle.
    • The Majora's Mask DLC pack gives each character aside from Link and the DLC characters a masked version of their default appearance. Midna's is unique in that it is NOT a mask from Majora's Mask, but the Ordon Shield from Twilight Princess (as a Mythology Gag to a minor cutscene where she wore said shield as a mask).
    • The Master Wind Waker DLC pack for Legends gives her a color scheme based on the Korok race.
    • The Link's Awakening DLC pack in Legends gives her a version of the Sol Shackle called the Thunderhead Shackle, with which she can deal Lightning damage in addition to Darkness damage.
    • The A Link Between Worlds DLC pack from Legends gives her a color scheme based on the Devilish Girl from that game.
  • Elemental Weapon: The Shackle is a Darkness elemental weapon.
  • Energy Ball: Her Special Attack, which launches a sphere of Twilight magic from her hair hand.
  • Forced Transformation: Courtesy of Cia this time, at least according to the story, since she's already in imp form when Cia enters the Twilight Era.
  • Full-Frontal Assault: As usual, she's completely nude in her imp form.
  • Giant Hands of Doom: Her main application of her Prehensile Hair is to make a giant hand to grapple enemies and deliver even bigger punches.
  • Grandfather Clause: Cia's Tale and her Twili form are part of separate DLC packs in the Wii U version, so Midna is in her imp form during Cia's Tale despite Cia being the one to curse her. Both are part of the base game in Legends, but to avoid a Damn You, Muscle Memory! situation, Midna is still impish during Cia's Tale.
  • Grapple Move: Midna can grab her opponents with C1 to drain their energy and power up her attacks. It can be blocked, surprisingly.
  • Grievous Harm with a Body:
  • Hartman Hips: She has rather pronounced hips.
  • Head Pet: She is shown lying on Link's head in the Gold Skulltula picture.
  • Heel–Face Turn: She starts off fighting against Hyrule's forces, being recruited afterwards. Subverted as she was never a heel in the first place; she only attacked the Hylian forces due to a misunderstanding.
  • Here We Go Again!: Once again, Midna finds herself cursed into her imp form and stuck in Hyrule. Except this time, it is Cia who turned her into this... Maybe. Midna claims this when she first appears, but the Cia mission where they first meet has Midna already in this form. This could be Gameplay and Story Segregation, or Unreliable Narrator unintentionally on Midna's part. (Or Cia might have unwittingly cursed Midna by opening the Gate of Souls.)
  • Horse of a Different Color: Her Twilight Wolves, which can give her a lift along the battlefield.
  • I Am Not Weasel: Gets mistaken for a cat by Agitha, which is somewhat understandable considering it is Agitha.
  • The Imp: Once again, she appears in her imp form from Twilight Princess.
  • It's Personal: Cia was the one who turned her into an imp this time around.
  • Late-Arrival Spoiler: Her status as the Twilight Princess, her curse, and her One-Winged Angel form were all big spoilers in Twilight Princess, but this game makes no attempt at hiding any of them.
  • Lethal Joke Weapon: The Twilight Princess DLC pack gives the 8-Bit Red Ring from the original Legend of Zelda for Midna to wear like her shackle.
  • Magical Accessory: Midna's weapon is a prison shackle worn as a hairtie, the original name for the weapon type being Curse Tool to contrast with Ruto's Spell Tool bracelets.
  • Mask of Power: She wears her piece of the Fused Shadows, and can summon the other three.
  • Mêlée à Trois: When she is first encountered by Lana and Agitha, Midna is commanding a third separate army of Stalfos which proceeds to attack both the Hyrulean and Dark forces.
  • Meteor Move: Her C1 has her launch enemies into the air with her wolves, then spike them downwards with her hair like a volleyball.
  • Metronomic Man Mashing: Some of her combos invoke this motif, including one that involves her sweeping up one or more enemies and then smashing them down on the ground, and another where she races forward whilst her hair-hand bashes at random to all sides of her.
  • Mythology Gag:
    • She can summon and ride "Twilit Wolves" that are clearly a Shout-Out to her riding Wolf Link in Twilight Princess. These wolves wear helmets similar to those worn by the Twilit Guardians fought in the same game, in addition to having a similar appearance to Wolf Link in a cutscene where she puts the Ordon shield on his head like a helmet. One of her special attacks turns her into the monstrous spider-creature she becomes using the Fused Shadows.
    • She retakes her imp form because Cia has placed a curse on her (story-wise, anyway). Cia is utilizing the Triforce of Power and is under Ganondorf's control - the exact circumstances that allowed Zant to curse Midna in Twilight Princess.
    • The Majora's Mask DLC pack gives masks for the main characters to wear, except for Midna. She instead wears the Ordon Shield from her respective game, a reference to that one cutscene wherein she dons it as a mask.
  • Non-Humans Lack Attributes: She is technically nude, but any naughty bits are non-existent due to her imp form.
  • Oh, No... Not Again!: She seems more irritated than actually upset by her Forced Transformation this time. She'd certainly like her own body back, but considers Zant's resurrection a bigger issue.
  • One-Winged Angel: Her Focus Spirit Attack, where she uses the Fused Shadows to turn into her monstrous, Multi-Armed and Dangerous, trident-wielding Giant Spider form.
  • Pintsized Powerhouse: She's the smallest playable character next to Agitha, but can take down hordes of enemies by herself.
  • Portal Network: Midna takes full advantage of her Twilight Portals for Summon Magic attacks.
  • Power Floats: How Midna moves around normally when not wolf riding.
  • Prehensile Hair: Can extend her ponytail into a giant hand and use it to attack.
  • Rank Scales with Asskicking: Despite once again being turned into an imp, she's still the Twilight Princess, and this game gives her the chance to prove it.
  • Rolling Attack: Her twilight wolves do them for some attacks.
  • Royals Who Actually Do Something: She's certainly not sitting on the sidelines while Zelda and Ruto have all the fun.
  • Shock and Awe: The Legends exclusive Thunderhead Shackle lets Midna deal Lightning-based damage.
  • Speaking Simlish: Midna's odd little language returns, keeping her and Fi the only ones who make more than generic battle grunts.
  • Summon Magic: She uses her portal magic to summon packs of Twilight Wolves to set on her enemies.
  • Super-Deformed: Her imp form is a chibi version of her true form.
  • Super-Strength: She's more than capable of tossing enemies like salad with her Prehensile Hair. One attack even has her grabbing a handful of enemies and crushing them in her hair.
  • Talk to the Fist: Socks a good one to Cia for a Dramatic Unmask moment.
  • Tornado Move: One of her combo finishers has her tossing enemies into the air while two Twilight Wolves spin around to create a whirlwind to gather enemies before she finishes them off with an explosion of Twilight magic.
  • Wrestler in All of Us: A staple of her fighting style has her grabbing enemies and throwing them around. One of her special moves involves doing a gigantic clothesline using her Prehensile Hair.

    Agitha 

Insect...Princess?

Weapon: Parasol

https://static.tvtropes.org/pmwiki/pub/images/hwagithasmall.png

Voiced by: Yuiko Tatsumi

An odd, but kind ten-year-old girl going by the self-proclaimed title of the Princess of Insects who wandered into the battlefield from the Twilight Era. When she came under attack from the Dark Forces, she was saved by Lana; in her gratitude, she gives her a Goddess Butterfly to lead her to the Gate of Souls.

She mostly exists to take Midna's place during certain story missions, should Midna be selected instead of the recommended character in Legend Mode.

In both the original game and Legends, she is unlocked as a playable character on the original Adventure Map in an area that unlocks after beating the Era of Twilight in the main story.

Agitha's weapon is the Parasol. While she does use it to strike enemies, she will also utilize the various bugs she has collected, including Light-elemental butterflies and a Lightning-charged beetle. Her weapon is considered Light for purposes of elemental damage.


  • Adaptational Badass: She didn't have any known combat capabilities in Twilight Princess, but here, she's one of Hyrule's champions.
  • And Your Reward Is Clothes:
    • Her Master Quest DLC pack / Master Quest Map outfit dresses her in black, in Elegant Gothic Lolita style.
    • In contrast, her Twilight Princess DLC pack / Twilight Map outfit dresses her in all white, closer resembling Sweet Lolita fashion.
    • Her unlockable mask in the Majora's Mask DLC pack / Termina Map is Don Gero's Mask.
    • In the Great Sea Map in Legends, she gets yet another outfit based on Gothic Lolita fashion.
    • The Link's Awakening DLC pack / Koholint Map in Legends gives her a color scheme based on Crazy Tracy from the same game.
    • The A Link Between Worlds DLC pack / Lorule Map for Legends gives her a color scheme based on the Sage Seres.
  • Animal Motifs: She has a distinctive butterfly motif on her dress.
  • Ascended Extra: She was originally a mere sidequest giver in Twilight Princess unrelated to the main plot. Here, she is one of the main playable heroes.
  • Attack Animal: Her insects serve as these, much like Midna's Twilight Wolves.
  • Badass Adorable: Just because she's a cute little girl doesn't mean she's not a force to be reckoned with.
  • Big Creepy-Crawlies: Giant helmet beetles and butterflies? Yes indeedy.
  • Blow You Away: See Tornado Move and Wind from Beneath My Wings below.
  • Cloud Cuckoolander: She is a little touched in the head and never seems to move from her serene expression, nor does she seem to be fully aware she's in a war. Naturally, her era's Deadpan Snarker doesn't hesitate to lampshade it.
    Midna: Where'd you [Lana] get this one?
  • Difficult, but Awesome: Her normal attack string is very slow, and due to her being airborne for a portion of it, is rather unsafe compared to other characters' attack strings. All of her combo finishers save for her C2 have very long wind-ups, making them seem unwieldy at first glance. On the other hand, said C2 is a very effective finisher, and her C1 divebomb is a surprisingly good mob killer. And while her C3 is slow, it is also a good crowd clearer, and with proper spacing, it can deal heavy damage to officers as well.
  • Dissonant Laughter: Giggles cheerfully as she beats up enemies.
  • Dissonant Serenity: Always maintains her cheerful disposition, even when beating up enemies with her parasol and insect swarms.
  • The Ditz: She is rather sweet and naive if not very peculiar. She borders on Too Dumb to Live, however, as best exemplified when she's rescued from a Bulblin commando during the assault of the Palace of Twilight in the main story.
    Agitha: Whatever is the matter? That baddie invited me to a tea party! Has it been canceled?
  • Downloadable Content:
    • Her Master Quest DLC pack outfit dresses her in black, in Elegant Gothic Lolita style.
    • In contrast, her Twilight Princess DLC pack outfit dresses her in all white, closer resembling Sweet Lolita fashion. This pack also lets her find a 8-Bit Rupee, which she uses as a makeshift Parasol.
    • Her unlockable mask in the Majora's Mask DLC pack is Don Gero's Mask.
    • The Link's Awakening DLC pack in Legends gives her a color scheme based on Crazy Tracy from the same game. This pack also gives her a version of the Princess Parasol called the Incandescent Parasol, with which she can deal Fire damage in addition to Light damage.
    • The A Link Between Worlds DLC pack for Legends gives her a color scheme based on the Sage Seres.
  • Dub Name Change: In French, she is known as Machaon, in Japanese as Ageha, in Spanish as Maripola, and in Italian as Xenia.
  • Elegant Gothic Lolita: As previously mentioned, her Master Quest Map Palette Swap gives her a black color scheme, giving her outfit this vibe.
  • Elemental Weapon: Her Parasol is a Light elemental weapon.
  • Friend to Bugs: She is the bug princess, after all.
  • Giant Flyer: One of her main mechanics is summoning a giant butterfly to ride; her helmet beetles also are capable of flying charges with their horns.
  • Girlish Pigtails: Befitting of a ten-year-old self-proclaimed princess.
  • Hair of Gold, Heart of Gold: A cute, but flighty ten-year-old with the hair color to match.
  • Handbag of Hurt: Her opening attack for basic combos is to swat enemies with her basket of bug jars.
  • Horse of a Different Color: Her intro animation and one of her attacks has her riding a giant golden butterfly.
  • Improbable Weapon User: Using Magical Insect Summons to attack is understandable but using a Parasol as an actual weapon?
  • Kicking Ass in All Her Finery: Being dressed like a Victorian doll does not slow her down in the slightest.
  • Kill It with Fire: As an enemy, Agitha takes extra damage from Fire-based weapons. note 
  • Lethal Joke Weapon: The Twilight Princess DLC pack gives her a parasol whose rather undersized canopy is basically a large 8-Bit blue Rupee from the original Legend of Zelda. She also carries two 8-Bit blue Rupees in her basket along with this weapon, as opposed to the two bottles she regularly carries with her other weapons.
  • Light 'em Up: Her main element, and she attacks by conjuring up giant insets made of pure light.
  • Little Miss Badass: At the tender age of ten, she is the youngest playable character in the game (together with Young Link).
  • Master of Unlocking: By using a technique that she claims termites taught her, she unlocks keeps to assist Lana when they meet in Story Mode.
  • Out of Focus: After the Era of Twilight stages in the story, she joins the rest of the heroes and appears alongside them in various cutscenes. However, similar to Ruto, unless she's serving someone else's role in a later stage, she doesn't have that much of an impact on the story afterwards.
  • Parasol of Pain: She wields her Parasol of Prettiness as her main weapon, though her main power is summoning insects.
  • Parasol Parachute: After using her Tornado Attack.
  • Pest Controller: She controls swarms of insects and gigantic bugs that she carries in the glass jars in her basket.
  • Pimped-Out Dress: Her lolita-inspired dress is back and frillier than ever.
  • Pint-Sized Powerhouse: The smallest playable character next to Midna and just as capable of kicking ass.
  • Playing with Fire: The Legends exclusive Incandescent Parasol lets Agitha deal Fire-based damage.
  • Power Gives You Wings: Golden butterfly wings for her Special Attack.
  • Princesses Prefer Pink: The Twilight Princess DLC pack / Twilight Map gives her a Palette Swap that's predominately a shade of light pink, thus giving her a somewhat pink princess look.
  • Secret Character: Unlocked through Adventure Mode, instead of Legend Mode.
  • Shock and Awe: Some of her attacks are Lightning-based in nature.
  • Spanner in the Works: Twice to Zant in Legend Mode. In chronological order:
    • The first time happens in the third chapter of Cia's Tale. Zant had summoned Argorok to distract Cia's forces while he made his way to the Magic Circle, but Agitha wandered into the Twilight Realm and found the key to the West Palace. Cia managed to get the key from her, allowing her troops to intercept Zant.
    • The second time happens in the Shadow King chapter of the main story. Argorok's hit-and-run tactics were wearing down the Allied Base and Zant ordered his troops to attack the base alongside the dragon. But Agitha becomes Zant's downfall yet again when her Goddess Butterfly leads her, Lana, and Midna to the Fairy Fountain, where they call on the Great Fairy to help defeat Argorok.
  • Spoiled Sweet: The little girl rich enough to spend Rupees like water is astonishingly eager to help people. When Lana/Midna is worried about her defending a few keeps in the Palace of Twilight on her own, she just says that she's gonna try as hard as everyone else.
  • Squishy Wizard: Her combo finishers and her butterfly attacks are amazingly good at what they do, and she has one of the longest-reaching WPSes in the game. But she has one of the slowest and weakest normal attack strings in the entire game.
  • Summon Magic: She can summon giant green electric beetles for two of her combo finishers. They both happen to be her best mob killers in a moveset that otherwise has major difficulty doing so.
  • Tag Along Kid: Lana treats her as such, and she even violates the command to stay somewhere safe to search for her precious insects.
  • Tornado Move: She can summon miniature twisters made of golden butterflies.
  • Wind from Beneath My Wings: As part of her Strong Attack; naturally, the tornado is filled with golden butterflies.
  • Xenafication: She was simply a quest giver in Twilight Princess. This game lets her use bugs as part of her fighting style.

    Fi 

The Goddess Sword

Weapon: Goddess Blade

https://static.tvtropes.org/pmwiki/pub/images/hwfismall.png

Voiced by: Ayumi Fujimura

A servant of the Goddess Hylia from the Era of the Sky and the personification of the legendary Goddess Sword, which eventually became the Master Sword. When the Era of the Sky is connected through Cia's portals, Link awakens her and she pledges to aid the young hero.

While she can take up Impa's role in a number of story missions, this is not her only purpose, and she is playable in many of the missions.

In both the original game and Legends, she is unlocked after clearing the first scenario of the Sky Era part in Legend Mode.

Fi's weapon is fittingly enough herself, since she's the titular Goddess Sword. Using the power of Light, she utilizes both her dance moves and her sword form to decimate enemies on the battlefield.


  • Air Jousting: She does a lot of flying tackles with her floating abilities.
  • And Your Reward Is Clothes:
    • Her Master Quest DLC pack / Master Quest Map outfit turns her whole upper body a monochromatic silver-white, which makes her resemble the Fairy Queen.
    • Her Twilight Princess DLC pack / Twilight Map outfit colors her white with yellow accents, giving her a resemblance to the Silent Realm Guardians.
    • She gets the Stone Mask as a costume in the Majora's Mask DLC pack / Termina Map, as a nod to her rarely changing expression.
    • The Great Sea Map in Legends gives her colors based on the regular Great Fairies from Wind Waker.
    • The Master Wind Waker DLC pack / Master Wind Waker Map for Legends gives her a color scheme based on Tetra.
    • The Phantom Hourglass & Spirit Tracks DLC pack / Grand Travels Map for Legends gives her a color scheme based on PH's three fairy companions.
    • The A Link Between Worlds DLC pack / Lorule Map for Legends gives her a color scheme based on the young witch and Sage Irene.
  • Anthropomorphic Personification: She is the personification of the Goddess/Master Sword.
  • Armless Biped: Not that it's much of a handicap for her.
  • Chrome Champion: She is made of metal, so she qualifies (she is a sword, after all).
  • Combat Stilettos: All the better for kicking the faces of demons in! It also helps that she does little to no walking.
  • Cool Sword: She is a sword and can transform into her true form for attacks.
  • Dash Attack: She has one where she charges into enemies with a loftwing rune.
  • Dance Battler: She fights as though she is an ice dancer. And of course, this being a Zelda game, the dance in question is a Magic Dance that can summon Instant Runes to blow up enemies.
  • Deadpan Snarker: She has her moments, such as the following when she's encountered as an enemy Warrior.
    Fi: Your presence presents an obstacle. All obstacles must be removed. I assume you can see the problem.
  • Determinator: When Lana calls her back to the war, she chooses to fight in spite of overwhelming odds. An interesting variation in that she doesn't quite realize what it is.
    Fi: Our chances of victory are low, yet I do not intend to lose. Is this... trust I feel?
  • Downloadable Content:
    • Her Master Quest DLC pack outfit turns her whole upper body a monochromatic silver-white, which makes her resemble the Fairy Queen. This pack also lets her find and unlock the 8-Bit Silver Arrow to transform into instead of the Goddess Blade.
    • Her Twilight Princess DLC pack outfit colors her white with yellow accents, giving her a resemblance to the Silent Realm Guardians.
    • She gets the Stone Mask as a costume in the Majora's Mask DLC pack, as a nod to her rarely changing expression.
    • The Master Wind Waker DLC pack for Legends gives her a color scheme based on Tetra.
    • The Link's Awakening DLC pack in Legends gives her a version of the True Goddess Blade called the Liquid Goddess Blade, with which she can deal Water damage in addition to Light damage.
    • The Phantom Hourglass & Spirit Tracks DLC pack for Legends gives her a color scheme based on Phantom Hourglass's three fairy companions.
    • The A Link Between Worlds DLC pack for Legends gives her a color scheme based on the young witch and Sage Irene.
  • Emotionless Girl: Subverted. She appears to be this at first, but there are certain scenarios where she finds herself experiencing feelings such as trust or anger.
  • Elemental Punch: More like elemental kick.
  • Elemental Weapon: Fi's Goddess Blade is a Light elemental weapon.
  • Flight: She can do much more than just hover.
  • Fragile Speedster: She is the most mobile character in the game this side of Link when using Epona, but she suffers from the lowest stamina score in the game tied with Ruto.
  • Flying Weapon: By doing this, she avoids having to be an Equippable Ally. She also wields her sub-weapons this way because of her seemingly lack of arms.
  • Freeze-Frame Bonus: When watching the first cutscene with her in it, the Goddess Sword is still in the pedestal, meaning that her meeting with this Link is prior to the events of Skyward Sword.
  • Full-Contact Magic: Many of her magic skills are activated by flying around; her Weak Point Smash is a good example.
  • Geometric Magic: Like a lot of the heroes, she can use a Light Triangle attack, hers including the Goddess's Crest. In Fi's case, it's her Focus Spirit Special Attack.
  • Hurricane Kick: As about half of her attacks.
  • If My Calculations Are Correct: She calculates a percentage of certainty for just about every action.
  • Instant Runes: As a component of many of her attacks outside kicking enemies and transforming into a sword, she can summon the runes of the Silent Realm, the emblem of the Goddess Hylia, and the magic seal that keeps the Imprisoned imprisoned.
  • Is This What Anger Feels Like?: Fi can comment in battle that she may be experiencing anger for the first time when taunted.
  • Kick Chick: It helps that she doesn't exactly have arms to throw punches.
  • Kung-Fu Wizard: Her moveset is almost entirely composed of kicks and magic.
  • Lethal Joke Weapon: The Master Quest DLC pack gives the 8-Bit Silver Arrow from the original Legend of Zelda for Fi to transform to like the rest of her sword weapons.
  • Legendary Weapon: She IS the Master Sword!
  • Light 'em Up: Her main element. Most of her attacks involve the use of Light magic. One attack has her doing this by Sword Planting herself into the ground while another uses rings of rainbow light.
  • Living Weapon: She is the Goddess/Master Sword.
  • Making a Splash: The Legends exclusive Liquid Goddess Blade lets Fi deal Water-based damage.
  • Mini Dress Of Power: Not like a girl made of metal really needs to wear armor anyway.
  • Ms. Exposition: Unlike the magically inclined Lana and Zelda, Link's novice level in sorcery required Fi's instruction on how to close the Gate of Souls.
  • Mundane Utility: Her first duty when awoken from her sleep? Transporting pumpkin soup.
  • Mythology Gag: The Master Quest DLC pack / Master Quest Map gives her a Palette Swap that makes her resemble the Fairy Queen from Wind Waker. This is a reference to the fact that Fi is based partly on the fairy's design as stated in the Hyrule Historia.
  • No Biological Sex: Though she is usually referred to as female.
  • No Sense of Personal Space: Much like her counterpart Ghirahim, she doesn't seem to possess this: in the story cutscene where she's introduced, she leans right up to Link's face when asking him if he wants her assistance, to which Link reacts by nodding repeatedly, possibly to get her to back off quicker. Her enemy introduction cutscene also has her lean in really close to the camera at one point.
  • Playing with Fire: She can summon the three Sacred Flames to empower herself. She doesn't have any Fire-based attacks, however.
  • Power Floats: How she moves around.
  • Rollerblade Good: Like in her home appearance, she can skate along the ground by floating.
  • Rolling Attack: As a Sword for a sort of vertical version of a Spin Attack.
  • Shapeshifter Weapon: She gets away with fighting alone by being a Flying Weapon too.
  • Shockwave Stomp: More like dainty ballet steps, but the principle is the same.
  • Spellblade: She can infuse herself with Light magic as a gameplay mechanic and use the three Sacred Flames to empower herself.
  • Sphere of Destruction: Her Weak Point Smash involves trapping the enemy in one.
  • Speaking Simlish: Like Midna, she gets her own odd little language back when speaking.
  • Spin Attack: A wielderless version as a combo finisher, as well as her Strong Attack.
  • Sword Beam: All being the shot from the tip of the blade variant.
  • Sword In The Stone: How she is introduced, much like her game proper.
  • Undying Loyalty: She has this to all incarnations of Link, saying that even though Link is not THE master, he is a master nonetheless.
  • Xenafication: While she was a sword in Skyward Sword, she mainly served as an Exposition Fairy. She has a more active role in this game.


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