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A character sheet for the characters that appear in Dissidia Final Fantasy (2015). Be aware that there may be unmarked spoilers from each character's respective games.

Return to the Main Character page here.

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From Final Fantasy VI

    Terra Branford 

Voiced by: Yukari Fukui (Japanese), Natalie Lander (English)

"I'll stand strong no matter what happens!"

https://static.tvtropes.org/pmwiki/pub/images/terra_branford_01.png

The heroine from Final Fantasy VI. She is a mysterious girl with the blood of Espers who was enslaved for her magical powers to serve as a Magitek Knight. On a mission to capture an Esper, she was freed from Imperial control and rescued by a rogue named Locke, whom she joined in a group called the Returners, rebels who opposed the expanding grasp of the magic-hungry Gestahlian Empire.

Terra is a Marksman-type fighter who focuses on long-range spells. Her unique gimmick powers up her next spell and changes its properties if she has not attacked or been attacked for three and a half seconds. Her EX Skill, Trance, prevents Terra from losing her magic charge status when she is struck by enemy attacks as well as powers up her HP Attacks.
  • Action Girl: Of the magical variety.
  • Awesome, but Impractical: Riot Blade may be her personal Limit Break, but it only deals damage as a counter and she only has the one HP Attack slot.
  • Badass Cape: With some fancy flower prints on it.
  • Battle Ballgown: Terra's sprite based costume ditches the cape for a pair of pauldrons but is otherwise dressed in a similar minidress.
  • Charged Attack: All of Terra's spells can be passively charged by waiting 3,5 seconds.
  • Combat Stilettos: Its no surprise Terra's movement speed is a sluggish Girly Run when her heels are that steep.
  • Cooldown Manipulation: Terra's EX Skill cooldowns are reduced for every second she charges her Chaos Wave HP Attack.
  • Cool Sword: Terra's wields a sword known as an Enhancer, one that fittingly powered up magic when wielding. Her alternate weapon the Rune Blade was also a magical sword that drained MP to become more powerful. She can also wield the Crystal Sword.
  • Counter-Attack: Terra's Riot Blade attack functions as one, firing Sword Beams at enemies who attack her barrier.
  • Cute Monster Girl: Terra's Super Mode still turns her into a fuzzy pink Esper.
  • Desperation Attack: Fittingly since Riot Blade is from the Trope Namer battle system, it will deal more damage the lower health Terra has.
  • Elemental Powers: Fire is Terra's favored element with the likes of Fira, Flare, Meltdown and Meteor but she also uses Blizzara, Thundara, Tornado, Graviga, and Holy.
  • Energy Ball: The Holy spell fires a barrage of holy orbs at enemies.
  • Fire Balls: The uncharged Fira spell and Meltdown are both fireballs.
  • Gravity Sucks: Graviga will suction enemies into it before doing damage.
  • Laser Blade: Her Ultima Weapon is a glowing blade made of magic.
  • Leotard of Power: Terra's Esper's Progeny costume will have her wear a leotard and bolero instead of her red minidress.
  • Magic Misfire: Before an update, attempting to cast Meteor without a magic charge, Terra will fail to cast the spell and will be stuck vulnerable for a second.
  • Minidress of Power: A short hip length dress and tights to avoid a Panty Shot.
  • Mythology Gag:
    • Terra's Chaos Wave HP Attack is actually the attack used by her father Maduin when he is summoned rather then a spell usable by Terra.
    • Terra's pose when transforming is based on an illustration drawn by Yoshitaka Amano.
  • Non-Humans Lack Attributes: As an Esper Terra lacks any visible naughty bits.
  • Ornamental Weapon: Terra carries a sword and a dagger, but she's not so vulgar as to actually use them in combat; the sword is used to aim her magic, whereas the knife just hangs there to look nice.
  • Pink Means Feminine: Her default outfit is primarily red with some pinks, and then her second alt outfit is various shades of pink.
  • Power Floats: Terra can float while attacking to help make up for her otherwise slow movement.
  • Red Mage: Technically speaking, she uses both White and Black Magic since she has Holy among her other spells.
  • Sphere of Destruction: Chaos Wave generates a sphere of damaging magic around Terra.
  • Stat Stick: Terra brandishes her sword but only ever uses it to aid her in casting spells. This is averted in a cutscene where she uses it as a last resort to fight off Sephiroth.
  • Squishy Wizard: Terra's got good Area of Effect attacks, high damage and long range and but she's slow, and has long wind up and cooldown making her more vulnerable to punishment
  • Super Mode: Terra retains Trance to power herself up for her EX Skill.
  • Sword Beam: Most of her spells are fired from her sword this way.
  • Symbolic Wings: Terra's Esper's Progeny outfit has a pair of decorative wings on her back of course symbolic as her nature as a magical being.
  • Took a Level in Badass: The original Dissidia based her characterization on how she was in the early game of VI, self-doubting and frightened of her powers. This game as per Word of God instead takes cues from her characterization at the end of VI, where she's gone through Character Development and is more confident and comfortable with her abilities.
  • Tornado Move: The aptly named Tornado spell conjures one or more cyclones depending on if the spell is charged or not.
  • True Blue Femininity: Her first alt outfit colors her clothes bright blue.

    Locke Cole 

Voiced by: Yuki Ono (Japanese), Jonathan von Mering (English)

"Looks like a job for a treasure hunter!"

https://static.tvtropes.org/pmwiki/pub/images/locke_cole.png

The male lead from Final Fantasy VI. A roguish treasure hunter who came to Terra's aid when she was freed from imperial control, working as a spy for the Returners, he rescued the defector Celes from the clutches of the Empire and was torn between the love he had left in the past and a new future with Celes.

Locke is an Assassin-type fighter who specializes in blindsiding enemies, getting a passive bonus to his damage when attacking enemies who are not currently locked onto him. His EX Skill, Steal, has a short cooldown and allows him to steal Potions and Ethers from an enemy which can then be used to recover health and MP. Steal becomes Mug when sneak-attacking, which allows him to to acquire three different relics: the Thief's Glove, which grants a buff to his EX Skill cooldown and allows him to Sneak Attack at any time; the Master's Scroll, which allows him to unleash a barrage of eight dagger and kick attacks; and the Soul of Thamasa, which allows him to fire a threefold magic attack at enemies.
  • Air Jousting: His midair Dash Attack Deadly Chase has him charge at enemies with a lunging stab of his dagger.
  • Back Stab: Locke's Sneak Attack passive ability increases the damage he deals to enemies that aren't locked onto him.
  • Badasses Wear Bandanas: He has a fancy elaborate bandanna which he switches out for a headband in his alternate costume.
  • Berserk Button: Referenced in a voiceline, he hates being called a thief and much prefers to be called a Treasure Hunter.
  • Blade Spam: The Master's Scroll attack is an eight hit combo of dagger attacks and kicks that can only be executed when he steals said item from enemies.
  • Choice of Two Weapons: Locke uses both a pair of daggers and a chakram to fight.
  • Criss-Cross Attack: Locke's Desperation Attack Mirage Dive returns as an HP Attack where he Flash Steps from many angles and then attack enemies with a rising strike.
  • Devious Daggers: As expected of a Rogue, his main weapons are a pair of daggers that he wields in Reverse Grip. His initial weapon is the Main Gauche and he can use other knives exclusive to him in Final Fantasy VI such as the Thief's Knife, Assassin's Dagger and Valiant Knife.
  • Dual Wielding: He uses two daggers rather than just one, in his home-game he could only do this when equipped with the Genji Glove.
  • Fire, Ice, Lightning: The Soul of Thamasa he steals has him use a threefold magic attack with these elements on enemies.
  • Hit-and-Run Tactics: Like his fellow thief Zidane, Locke favors this sort of play style because he is more effective when attacking enemies that aren't targeting him.
  • Healing Potion: One of the things he can steal are Potions, which will recover health when used.
  • Hellbent For Leather: Fittingly for a rogue type, Locke wears a matching leather jacket and pants combo.
  • Item Caddy: Of a sort, his Steal EX Skill lets him retrieve items from enemies which act as one use abilities.
  • Lovable Rogue: He is a warm-hearted crook, although don't call him a thief to his face.
  • Mana Potion: He can also steal Ethers which will recover bravery when used instead of MP as usual.
  • Meteor Move: His Slash & Soar Dash Attack has him knock enemies into the air only to jump up and spike them back down with a double stab.
  • Mythology Gag:
    • In his debut trailer, Locke comes to the aid of an unconscious Terra who is being protected by a swarm of moogles.
    • Locke's Victory Pose is based on a painting of him by Yoshitaka Amano.
    • All of Locke's weapons are knives that only he or Shadow could use in Final Fantasy VI, where most knives where universal weapons.
    • Master's Scroll hits eight times, the exact amount someone equipped with that and the Genji Glove would do in Final Fantasy VI.
    • The Phoenix Ray HP attack refers to the Phoenix magicite which Locke hunted for in order to bring back his deceased lover, Rachel.
  • Ornamental Weapon: Locke carries a couple of extra daggers on his belt but only uses the two in his hands to attack.
  • Playing with Fire: The Phoenix Ray HP Attack causes an explosion of flaming red feathers on enemies.
  • Power Crystal: The icon of the Soul of Thamasa is a jewel which allows Locke to cast powerful magic attacks.
  • Rings of Death: For his Moonring Blade and Catch and Release attacks he hurls a chakram at the enemy which can return to his hand like a Precision-Guided Boomerang.
  • The Sneaky Guy: Locke has a passive called Sneak Attack which increases damage dealt to enemies that aren't locked on to him and his EX Skill is Steal, which lets him rob enemies of items to use for himself.
  • Speed Echoes: Locke leaves these behind when he uses his Mirage Dive and Ruthless Talons HP Attacks.
  • Spin Attack: The Dagger Dance HP Attack has Locke spin around on his side like a buzzsaw.
  • Sword and Fist: Locke will kick enemies in his Catch & Release and Master's Scroll attacks among his use of daggers and chakrams.
  • Thief Bag: Whenever Locke uses Steal he grabs the loot from the enemy in one of these, and the bag even appears as part of his victory pose.
  • Three-Strike Combo: Both Mark the Spot and Sideward Slash are three hit knife combos, fitting for his most basic attack.
  • Tricked-Out Gloves: The Thief's Glove allows Locke to Sneak Attack enemies no matter if they are locked on to him or not and the animation for the ability has him placing a glove on his hand.
  • Video Game Stealing: Locke's EX Skill Steal/Mug takes items from enemies and allows him to unleash a different EX Skill depending on what he has stolen.

    Kefka Palazzo 

Voiced by: Shigeru Chiba (Japanese), Dave Wittenberg (English)

"Now, you just sit back and watch the world go kaboom!"

https://static.tvtropes.org/pmwiki/pub/images/kefka_palazzo_01.png

The villain of Final Fantasy VI. Kefka served as the Emperor Gestahl's right-hand man and Court Mage after being the first to receive the imperfect Magitek infusion, which had the unfortunate side-effect of driving him completely insane. After numerous encounters with the Returners, he seized control over the Warring Triad, the source of all magic in the world. Through the Triad, he transformed the land through fire and ruled over the shattered wasteland in a monument to his own madness.

Kefka is a Marksman-type fighter whose attacks bear odd properties and fire in erratic patterns. His unique ability allows him to change the trajectory of his spells by holding down the attack button and letting it go at a different time. His EX Skill, Heartless Angel, will inflict the enemy team with numerous Status Effects depending on how long he charges it.
  • Ax-Crazy: Destruction is his whole reason for living.
  • Badass Cape: A Pimped-Out Cape to boot with a lot of very garish colors and scarves.
  • Camera Abuse: Inverted. When he does his victory pose, he adjusts the askew camera so it will be looking straight at him for his victory pose instead... only for it fall back on an angle.
  • Charged Attack: His attacks can be charged, but doing so does not increase their power. Rather, it changes their trajectories and angles so you can keep enemies guessing.
  • Confusion Fu: Kefka retains his "Mad Mage" fighting style, specializing in unorthodox-patterned attacks.
  • Double Entendre: Kefka as ever takes this trope and makes it horrifying, this time with one of his battle-intro quotes and one of his victory quotes.
    "I can't hold it in a single second longer!"
    "It feels so good to dominate!"
  • Elemental Powers: Among Kefka's attacks are his own wacky variants on the standard Fire, Ice, Lightning trio and the Pure Energy Ultima.
  • Energy Ball: Kefka's Forsaken attack fires a big ball of energy that seems to explode into TV static.
  • Evil Laugh: It's his trademark.
  • Fartillery: His Liftoff Dash Attack propels himself into enemies by a fire magic-enhanced fart.
  • Finger Gun: Kefka fires his Boom-Boom Ultima by appearing to shoot it from one, and then proceeds to blow the smoke off of it after its fired.
  • Fireballs: Zigzag Firaga returns and is still thrown with an exaggerated baseball pitch.
  • Fluffy Fashion Feathers: To complete his jester-like ensemble, he has a pair of large, garish feathers called "My Neat Hairpin" tying back his hair.
  • Gemstone Assault: He can create a fake summon core which will explode at enemies who touch it.
  • Giant Poofy Sleeves: Amazingly, not on his shoulders, but around his lower arms in his Snobbish Turban outfit.
  • Girly Run: Kefka's running animation is actually skipping across the battlefield.
  • Glasgow Grin: The way Kefka's face is painted gives this illusion, though his character model clearly shows that he has an ordinary, unscarred mouth beneath his makeup. His Fallen One outfit plays it straight, with his mouth being trapped in an unnaturally wide grin.
  • Guyliner: Clown makeup aside, Kefka also sports an impressive manicure.
  • Happy Harlequin Hat: Kefka's Weapon slot will replace his feathered headdress. One of them is a headpiece resembling a jester's cap known as the Funny Hairpin.
  • Heart Beatdown: Mocked with Hyperdrive, which fires a giant laser wave after Kefka does a heart gesture with his hands, leaving a glowing heart in front of him.
  • Holy Halo: Mocked with his Heartless Angel animation, which will decorate him with a halo and shine light on the battlefield before dispersing into angelic feathers that then turn black.
  • The Hyena: One of his main traits is his tendency to chuckle madly and villainously.
  • Idle Animation: One of the few to have an extended one. He tilts back in the air, silently laughing, if left alone long enough.
  • Large Ham: Half of his dialogue consists of bad puns, insane cackling, and childish jokes.
  • Laughably Evil: He skips, farts, and puns his way into your heart, before setting you on fire.
  • Laughing Mad: Kefka's trademark cackle is is an available line in the symbol chat system.
  • Magical Clown: Kefka's jester motif is complimented by his status as a Court Mage.
  • Mythology Gag: Heartless Angel was Sephiroth's EX Skill on PSP Dissidia games, but Kefka did use it first in Final Fantasy VI. Its original translation as "Fallen One" is reflected in the name of his third outfit.
  • One-Winged Angel: Kefka's monstrous Fallen One look comes back as a costume rather then a super mode.
  • Our Angels Are Different: Kefka's Fallen One costume gives him his angelic appearance from the final battle of VI, with two pairs of wings on his back, one angelic and one demonic.
  • Pointy Ears: They add to Kefka's spritely charm.
  • Power Floats: Kefka can move while attacking because of his ability to float.
  • Practical Taunt: He can taunt enemies by mooning them when his summon gauge isn't full, boosting his bravery by 1, 10 or 100 by doing so.
  • Psychopathic Manchild: He refers to himself as a young boy in dialogue and has an extreme Lack of Empathy.
  • Razor Wings: Kefka's Havoc Wing HP Attack is a pointier variant on the trope.
  • Retractable Appendages: Kefka can retract and grow the wings of his One-Winged Angel form to attack enemies with. This is averted with Kefka's Fallen One costume, where his wings are always present.
  • Shaking the Rump: He wiggles his butt sideways when performing a summon.
  • Space Master: He conjurers his Plip-Plop Meteor by opening a portal that drops down space debris from itself.
  • Squishy Wizard: Kefka's attacks are shorter ranged than most Marksman-type characters, which can leave him vulnerable to close ranged attacks due to his lack of keep away attacks.
  • Sore Loser: When the player lose, he throw a temper tantrum like a kid.
    Kefka: "Aaagh!! I'm getting angry...VERY angry!" (after saying his quote he farts)
  • Status Effects: His Heartless Angel EX Skill inflicts several on enemies, with level 1 charge inflicting Confuse and Silence, level 2 inflicting Blind, Weakness and Vulnerability, and level 3 inflicting poison and stun.
  • Villainous Harlequin: Straddles the line between this and the Monster Clown, being a whimsical, frolicsome buffoon half the time, while the other half is spent shrieking corny jokes while setting your ass on fire.

From Final Fantasy VII

    Cloud Strife 

Voiced by: Takahiro Sakurai (Japanese), Steve Burton (English)

"I fight who I want, when I want."

https://static.tvtropes.org/pmwiki/pub/images/cloud_strife_01.png

The famous protagonist from Final Fantasy VII. A former member of the Shinra Electric Company's SOLDIER program, Cloud became a mercenary working for the eco-terrorist group AVALANCHE after his home was razed by his idol, the legendary SOLDIER Sephiroth. In a mission gone wrong, he encountered the mysterious Aerith, the last of the Cetra, and was consequently drawn into a conflict to confront not only the threats to the Planet, but the circumstances of his own Mysterious Past.

Cloud is a Vanguard-type fighter who focuses on wide range powerful attacks. His unique gimmick allows him to charge up his attacks by holding down the attack button, granting them greater power and guard-crushing capabilities. His EX Skill, Limit Break, greatly reduces the time his skills need to charge before achieving the full effect.
  • Anime Hair: He of the mighty spiky hair! It's toned down to realistic levels in his Advent Children costume but still pointy.
  • Animal Motif: Cloud's Cloudy Wolf costume has wolf imagery on the shoulder pad and earing.
  • The Atoner: He's revealed to be this during his cut-scene with Kain, Squall and Noctis, given all he has been through during Advent Children.
    Cloud: All I did was stop running—running from my ghosts. No more. I won't let my friends down. Not ever again.
  • Awesome, but Impractical: He finally gets to use Cherry Blossom again, after years of going without it since Tactics. Unfortunately, it has a mandatory charge time (all his other attacks have optional charges) which does not get accelerated by Limit Break (which is the only thing Limit Break does), and if his target is moving fast enough when it goes off, it'll miss by a meter. If he needs a projectile HP attack, Meteorain is the better option.
  • Badass Cape: In his Kingdom Hearts costume, Cloud wears a tattered red cape over his clothes much like the one worn by Vincent Valentine.
  • Batter Up!: His DLC weapon is the aptly named Nail Bat, predictably a baseball bat with nails in it.
  • BFS: Cloud's Buster Sword is famously massive, his alternate weapons Hardedge, Force Eater and the Fusion Sword are similarly huge.
  • Bifurcated Weapon: The Fusion Sword, though for the sake of gameplay Cloud doesn't separate the component swords in game.
  • Blade Spam: Though Cloud's attacks are typically more one and done, even he gets in on this with his signature Omnislash attack.
  • Character Development: Unlike in the previous cycles, this Cloud's been through the events of Advent Children, having come to terms with the loss of Aerith and Zack and has largely forgiven himself on top of accepting the support of those close to him. As a result, apart from being in his Cloudy Wolf attire in-story, Cloud's much more sociable and outwardly mindful towards those around him than he's ever been in the past, though he still isn't the exciteable or overtly optimistic type.
  • Charged Attack: Holding the button down during any of Cloud's attacks lets him rev up their power, in addition to them gaining Guard Break properties.
  • Colony Drop: Cloud's Meteor Rain conjures a bunch of space rocks to fall on enemies in a line.
  • Dark Is Not Evil: Both of his outfits are mainly dark-colored, but he is no way dark-hearted by any means.
  • Fashionable Asymmetry: All three of his appearances qualify. His Ex-SOLDIER Op, 1st Class outfit has a single pauldron on his left shoulder, a metal band around his left arm, and his right glove fingerless. His Cloudy Wolf outfit matches his gloves, but has a Fenrir pin and a single sleeve attached to the pauldron and a cape-sash-thing over his left leg. His Sky-Soarer outfit from Kingdom Hearts takes his SOLDIER fatigues, adds Vincent Valentine's single gauntlet, hangs a plate on one hip, and gives him one demon wing.
  • Fire, Ice, Lightning: Cherry Blossom is a long ranged magic attack which uses the three in succession on the enemy.
  • Freudian Trio: In Secretum, he serves as a calm and rational Ego to Squall and Tidus, often having to mediate between the two.
  • Impaled with Extreme Prejudice: Climhazzard involves stabbing the enemy on Cloud's sword and throwing them into the air off of the blade.
  • Lag Cancel: Cloud can cancel his charged up attacks by sidestepping.
  • Lightning Bruiser: Played with, Cloud moves at a plodding pace but his attacks allow him to cover a lot of distance very quickly.
  • Limit Break: Half his movelist consists of his Limit Breaks from Final Fantasy VII.
  • Mighty Glacier: Owing to his hefty sword and chargeable attacks, Cloud moves and attacks sluggishly but has a wide range and powerful damage.
  • Meteor Move: Climhazzard is a dashing stab leading to throwing the enemy up in the air off of Cloud's blade and slam right back down.
  • Mythology Gag:
    • Though his standard gameplay outfit is that of his debut game, his story outfit comes from Advent Children, specifically reflecting the canon point and characterization he comes from.
    • Among his other Limit Break inspired HP Attacks, his Cherry Blossom attack actually comes from his cameo appearance from Final Fantasy Tactics.
    • Cloud's summoning animation is copied directly from Final Fantasy VII.
  • Oddly Shaped Sword: The Hardedge sword has a large square blunted tip, but Cloud can still stab you five ways from Sunday.
  • Purple Is the New Black: His default outfit is a very dark shade of purple, a compromise between the purple he wore in VII as the 1st Class SOLDIER outfit, and the black outfit that Crisis Core retconned it to. His two alt colours go for straight black and bright purple.
  • Slide Attack: The opening portion of Climmhazard involves a sliding charge sword first.
  • Sleeves Are for Wimps: Cloud has no need for sleeves! His Cloudy Wolf outfit does have one, but largely because that arm used to be covered in Geostigma sores.
  • Spell Blade: Cloud's Cross Slash strikes by magically generating the Kanji for Misfortune with sword strokes, Braver also slams the enemy with an explosion of energy on impact.
  • Sphere of Destruction: Braver causes one on impact with the ground.
  • Spin Attack: His Spin Drive Dash Attack is one and ideal for dealing area damage to enemies.
  • Splash Damage: One of Cloud's specialties is the wide sweeps of his sword let him hit multiple enemies at once.
  • Sword Beam: One of his bravery attacks is the aptly named Blade Beam.
  • Technicolor Blade: His Force Eater is purple in color.
  • Tornado Move: His Finishing Touch attack generates a twister that flies at enemies.
  • Winged Humanoid: In his Kingdom Hearts costume, he has a single bat wing on the opposite side of Sephiroth's black angel's wing.
  • What Beautiful Eyes!: Famous for them, in fact.

    Tifa Lockhart 

Voiced by: Ayumi Ito (Japanese), Rachael Leigh Cook (English)

"My techniques'll lead the way!"

https://static.tvtropes.org/pmwiki/pub/images/tifa_nt_5.png

Cloud's Love Interest from Final Fantasy VII. A bartender aligned with the anti-Shinra group AVALANCHE and Cloud's childhood friend, Tifa lost her father and hometown when Sephiroth went mad and took up arms against Shinra. After a chance encounter with Cloud, she recruits him into AVALANCHE, but her feelings are tested when the memories she has come into conflict with those of Cloud's.

Tifa is an Assassin-type fighter that rewards constant, relentless attack. Her Fever Time system grants her new dash attacks with each stage it progresses (with a total of two stages); it is raised by repeatedly striking the enemy. Her EX Skill, Slots, will add buffs to the entire party dependent on how well one does on them; the higher Tifa's Fever Time, the more slots she can use and the better the buff she can bestow upon her friends.
  • An Ice Person: Tifa retains her Blizzard magic from previous games, this time in the form of Blizzard Spike and Blizzard Sphere.
  • Animal Motifs: Tifa's hair is tied and stylized to look like a dolphin's tail and they appear whenever she uses Dolphin Blow.
  • Attack! Attack! Attack!: Like Ultimecia and Garland before her, Tifa's Fever Time system has a similar mechanic and requires aggressive attacking to be used to its fullest potential.
  • Bare-Fisted Monk: Tifa is an accomplished martial artist and nearly all of her attacks use pure, hand-to-hand combat.
  • Combos: Burning Arrow is a combo starter, which allows her to chain other attacks after it strikes the enemy.
  • Dash Attack: The higher level Tifa's Fever Time is, the more dash attacks she will have, maxing out at six total; this gives her the most active attacks at once in the game. As a consequence though, when she lacks her Fever Time, she has no dash attacks at all.
  • Elemental Punch: Water Kick and Dolphin Blow are water charged while Burning Arrow, Heat Crush, Meteor Strike, Meteodrive and Blazing Fist are fire elemental.
  • Fireballs: Blazing Fist shoots a big one as a projectile HP Attack.
  • Hellbent For Leather: Her aptly named Leather Suit costume is more conservative, while still maintaining a rough and tumble image; unlike her more provocative barmaid outfit.
  • Jiggle Physics: Surprisingly, not as prominent around this time despite it being...well, Tifa. Her bust size overall has been reduced since her 012 conception.
  • Kamehame Hadoken: Tifa shoots her Blizzard spells with the classic hadoken charging and shooting pose.
  • Limit Break: Beat Rush, Somersault, Meteodrive, Waterkick, Dolphin Blow, Meteor Strike and Slots are all taken from Tifa's limit breaks from the original Final Fantasy VII.
  • Meteor Move: The aptly named Meteor Strike and Meteordrive attacks have her throw enemies into the air and then back down again.
  • Ms. Fanservice: Famously, Tifa is a big breasted and long legged girl with a penchant for provocative clothing.
  • Mythology Gag: Tifa's opening has her watching the stars while sitting on a high place like in a promotional artwork from the original Final Fantasy VII.
  • Power Fist: Tifa augments her strikes with fighting gloves, Wolverine Claws and knuckle dusters.
  • Rapid-Fire Fisticuffs: She's got a couple of these: Beat Rush is a rapid five hit combo of fisticuffs while her Meteor Crusher HP attack adds more punches the more you press the attack button with a maximum of twenty hits!
  • She-Fu: One of her attacks Somersault is to backflip kick enemies while Rolling Rise and Rolling Fall will have her do a midair rolls to close in on higher/lower enemies.
  • Shoryuken: Dolphin Blow is a rocketing upward uppercut that is just missing the spinning.
  • Stripperific: Her small tank-top and short skirt leave little to the imagination. Her Leather Suit costume, on the other hand, is much more conservative.
  • Three-Point Landing: Her character reveal trailer has her perform one, taking traits from when she performed the landing vertically during her fight with Loz in Advent Children.
  • Three-Strike Combo: Tifa's Moonsault Kick has two axe kicks followed by a dropkick doing a basic three hit combo as opposed to her five hit Beat Rush on the ground.
  • Unexplained Recovery: Like Vaan, Lightning, Kain, and Yuna before her, Tifa was one of several fighters who were killed by the Manikins in the previous game, which had the power to permanently kill and remove champions from subsequent cycles. Despite this, she is somehow revived with no explanation.

    Sephiroth 

Voiced by: Toshiyuki Morikawa (Japanese), George Newbern (English)

"There is only despair."

https://static.tvtropes.org/pmwiki/pub/images/sephiroth_01.png

The famous archvillain of Final Fantasy VII. Once the world's greatest hero, when he learned about his origins as the result of an experiment called the Jenova Project, Sephiroth went mad and sundered Cloud's home in a fit of rage. When he resurfaced years later, he attempted to become a god by summoning a meteor with the Black Materia in order to create a wound on the planet that it would be forced to heal and absorb the world's life energy for himself.

Sephiroth is a Vanguard-type fighter who specializes in relentless pursuit of an enemy. Using his precision dash system, Sephiroth can cancel the lag of some of his attacks and dash after batting them away, allowing him to stay on the offensive. His EX Skill, Jenova, lowers the speed of all enemies within a certain radius of him, making them easier to catch and cut off.
  • Badass Longcoat: Sephiroth's default costume is as usual a long black leather coat with no top but a large belt and straps underneath
  • Beehive Barrier: Scintilla returns as one of Sephiroth's HP Attacks, functioning exactly as it did before.
  • BFS: Masamune isn't quite as broad as most examples but it certainly dwarfs the competition in terms of sheer length. His alternate weapon the Mako Blade is a more traditional example matching some of Cloud's weapons in girth with a comparable length to the Masamune. This of course gives him the most impressive melee reach in the game.
  • Blade Spam: Scintilla shows him slashing an opponent and dealing multiple hits in one blow. He also has Octaslash which is an eight hit sword combo.
  • Casting a Shadow: Shadow Flare returns as Sephiroth's primary magical spell on the ground causing an explosion of dark energy.
  • Colony Drop: Sephiroth can drop meteors down on enemies with his Black Materia skill.
  • Cool Sword: His signature Masamune is one of the franchise's most famous weapons.
  • Death from Above: Hell's Gate combines this with Impaled with Extreme Prejudice — Sephiroth drops onto opponents from above with his sword held down to stab them, just as he did when he killed Aerith.
  • Field Power Effect: Sephiroth's Jenova EX Skill reduces the speed of all enemies within a radius around Sephiroth, making it much more difficult to escape.
  • Ground-Shattering Landing: If he's close enough to hit the floor when executing Hell's Gate, rocks will shoot up where he lands, giving it much more ground potential than one may think.
  • Hell-Bent for Leather: Sephiroth's entire wardrobe appears to be made from black leather to help give him that badass cred.
  • Iaijutsu Practitioner: As the games resident rep for the Samurai job class, Sephiroth's Aeolian Onslaught attack starts with a draw slash, although he does lack a proper sheath.
  • Implacable Man: Sephiroth's specialty is relentless pursuit of an enemy, using his long melee range to catch enemies and then his precision dash and Jenova EX Skill to keep following them.
  • Jack of All Stats: Sephiroth boasts good strength, mobility and range but doesn't excel in any the way more specialized characters might.
  • Katanas Are Just Better: The Masamune, his signature weapon, is an improbably long nodachi that he wields with expert finesse. His attacks even have the poetic idioms written in Kanji for attack names that Samurai usually have in Final Fantasy. But his Masamune can be exchanged for a more western inspired Mako Blade or Cetra Blade for an alternate weapon.
  • Lag Cancel: As a unique mechanic, Sephiroth can cancel the lag at the end of some of his attacks into a faster then normal air dash.
  • Launcher Move: Sephiroth's Heaven's Light Dash Attack functions as one opposite of his Hell's Gate Dash Attack which works as a Meteor Move.
  • Momma's Boy: Sephiroth's fixation on Jenova can be referenced; one of his custom lines is muttering "Mother...".
  • Monochromatic Eyes: In his Safer Sephiroth costume, Sephiroth sports these which add to the inhuman angel image the costume goes for.
  • Mythology Gag:
    • Sephiroth's summoning animation is taken directly from Final Fantasy VII: Advent Children where he darkens the sky above the ruins of Midgar.
    • One of the palettes for his default attire references Marquis Elmdore, who was himself a Sephiroth expy.
    • His alternate costume is the Kingdom Hearts ensemble from his cameo there.
    • One of his intro animations has him descend onto the battlefield, bearing his sword down, just like when he killed Aerith.
  • One-Winged Angel: He is the Trope Namer! Sephiroth's more monstrously angelic Safer Sephiroth form is a playable costume, complete with a single wing. Another alternate costume is his outfit from Kingdom Hearts, which gives him the famous single black feathered wing.
  • Power Crystal: In order to cast Meteor, he needs to use the Black Materia.
  • Royal Rapier: One of Sephiroth's alternate weapons the Cetra Blade is a gigantic rapier rather then a katana. Which he will continue to only use as a slashing weapon.
  • A Sinister Clue: Sephiroth is still a lefty with all the evil connotations that implies.
  • Spell Blade: Heartless Angel focuses dark energy and black feathers into Sephiroth's blade, when striking it inflicts enemies with Doom.
  • Status Effects: Sephiroth's Jenova EX Skill cripples the speed of nearby enemies making it easier for Sephiroth and his allies to catch, but if they move out of the abilities radius they can move normally again. His Heartless Angel HP Attacks can also inflict enemies with Doom.
  • Supernatural Floating Hair: In his Safer Sephiroth costume, his hair will float around him in an ethereal fashion
  • Sword Beam: Zanshin fires several blades of energy at the enemy from Sephiroth's sword.
  • Sword Lines: Sephiroth's attacks have very noticeable violet-black ones when he swings his sword.
  • Sword Plant: Hell's Gate involves stabbing right into the ground to cause a shockwave of rock if you hold the button down long enough.
  • Theme Naming: Sephiroth's Dash Attack comes in two forms, the Launcher Move Heaven's Light and the Meteor Move Hell's Gate.
  • Vague Age: Sephiroth's age is given as 20s because the exact number was not known before he "died" in Nibelheim.
  • White Hair, Black Heart: One of the most famous examples of the character type.

From Final Fantasy VIII

    Squall Leonhart 

Voiced by: Hideo Ishikawa (Japanese), Doug Erholtz (English)

"Don't worry, I can take care of myself."

https://static.tvtropes.org/pmwiki/pub/images/squall_leonhart_01.png

The reluctant hero of Final Fantasy VIII. Squall was an elite member of the SeeD mercenary company, which opposed the rise of the Sorceress Edea. His fate became entwined with that of the succession of witches when his sister Ellone and new love Rinoa became the targets of one witch's mysterious plot.

Squall is an Assassin-type fighter who focuses on high speed high damage attacks. His unique gimmick allows him to power up the strength of his sword attacks by pressing the attack button at the correct time during the combo. His EX Skill, Draw and Junction, gives him a unique buff depending on the enemy he uses it on and the proximity from which it has been used.
  • Action Commands: Squall's main gimmick is the ability to use the Trigger on his gunblade, enhancing his sword attacks with an explosive shockwave if done correctly making his attacks even more powerful.
  • Animal Motifs: His unmissable lion motif is stamped all over him as usual, from his mane like fur collar and lion shaped jewelry and accessories. One of his palette swaps even has a Lion print on his sash.
  • BFS: Squall's gunblades are fairly moderate but he gets in on this one by using his Blasting Zone HP Attack to magically create a massive blade.
  • Blade Spam: He maintains his "Relentless Revolver" style from 012. This is actually lampshaded by the name of his Limit Break: if The Other Wiki is correct, "Renzokuken" roughly translates to "Continual Sword" or "Serial Sword".
  • Bling of War: Squall's highly formal SeeD Uniform is surprisingly decorative for a professional military company.
  • Close-Range Combatant: Squall lacks any sort of long ranged Bravery attack.
  • Combos: Devastating Shell and Lightning Shot are both quick attacks that set Squall up for a more powerful sword attack.
  • The Comically Serious: At one point when Squall is so busy pontificating seriously in his head he doesn't notice Y'shtola is right behind him before he turns around and gets a spook.
  • Cool Key: Squall's Sleeping Lion weapon is based on the same-named Keyblade from Kingdom Hearts II and as such, has skeleton key like teeth in the shape of the cross of his Griever emblem.
  • Cool Sword: Combined with a gun to make an Impossibly Cool Weapon that amusingly doesn't have any real gun like functions.
  • Difficult, but Awesome: Squall's trigger gimmick is notoriously difficult to time but with it he has one of the highest damage outputs in the game.
  • Elegant Weapon for a More Civilized Age: The gunblade is notoriously difficult to work with, and fell out of fashion to plain swords and guns despite its superior strength.
  • Everything's Sparkly with Jewelry: Wears a silver Griever pendant and silver stud earrings.
  • Flaming Sword: Squall's Cutting Trigger weapon gives off this impression by giving it a red blade shaped like a flame.
  • Freudian Trio: In Secretum, he serves as a suspicous Super Ego to Cloud and Tidus in regards to an anmesiac guy summoned by neither of the Gods that fell down in World B later revealed to be Locke.
  • Get A Hold Of Yourself Man: Towards Lightning when he senses that she's starting to have a breakdown over having to fight Snow.
  • Having a Blast: Fated Circle uses a Spin Attack to generate a magical explosion, Ultima likewise generates a massive explosion of magic energy from long range.
  • Hellbent For Leather: Squall's badboy image and badass cred is helped by his impeccable fashion sense.
  • Hot Blade: Triggering Squall's gunblade causes explosions, super-heating Squall's blade and increasing its cutting power.
  • Inner Monologue: Squall is as talkative to himself as ever.
  • I Work Alone: Even though he is post character development, Squall finds working with too many people grating and sets off on his own, with Lightning following after to watch his back.
  • Lightning Bruiser: Squall's attacks are both very quick and very powerful but are kept in balance by their narrow range.
  • Limit Break: Most of Squall's HP Attacks are based on the finishing moves of his Renzokuken limit break from his home game.
  • Meteor Move: Uppercut Blues knocks the enemy into the air then slams them right back down a moment later.
  • Mix-and-Match Weapon: Gunblades are his weapons. Subverted in that they don't work as firearms, but rather use the recoil from a discharged round to turn it into a Vibroweapon
  • Mythology Gag:
    • Squall's summoning and Ultima cast animations are both taken directly from his magic casting animation from Final Fantasy VIII.
    • Hyperion isn't a weapon from Squall's repetoire, it's Seifer's weapon.
    • His new timed-attack function? Straight out of VIII. What did you think that trigger did?
    • His EX Skill is called Draw and Junction, which was the main way the player would gain magic in his home game, and the use of junction was how the player set stats, by using the elemental points gathered to buff ones stats.
  • Oddly Shaped Sword: Gunblades in general have this going on, but Squall's Twin Lance gunblade in particular has two blades parallel to each other rather then a single blade.
  • Perpetual Frowner: Locke and Rinoa make fun of Squall pointing out that he always seems to be frowning.
  • Recoil Boost: Gnashing Fang uses the recoil of Squall's gunblade to rapidly eject and stab itself from the enemy multiple times in a row.
  • Revolvers Are Just Better: As one may guess by the weapon's name, the gun functions of Squall's weapons are revolvers. This is averted when he uses the Hyperion gunblade which uses an ordinary pistol for the gun.
  • Scars Are Forever: Though like in Final Fantasy VIII, we actually know Squall got his scar recently enough that it's justified to still be showing.
  • Shock and Awe: Lightning Shot, Squall's only spell outside Ultima drags enemies to himself to set them up for a sword attack.
  • Spin Attack: Played with, with Fated Circle, the spinning slash isn't actually an attack but actually is there to setup a ring of explosions.
  • Status Buff: Squall's Draw and Junction gives him a unique buff depending on the type of enemy he draws from, either granting him a boost to power, speed or defense.
  • The Stoic: Snow's update reveals that Squall is deliberately invoking this trope. He quickly realizes that Lightning knows this guy, and that means she's a bit less-than-stable than she should be, so he makes sure to keep his cool and provide a grounding point for her.
  • Stuff Blowing Up: The gunblade doesn't actually fire bullets but instead uses specialized ammo to generate explosions along the blade.
  • Technicolor Blade: His Flame Saber is a red fire shaped blade.
  • Too Many Belts: If his ordinary outfit where he wears three around his waist and two on his leg don't count, his Kingdom Hearts gear certainly does with the three belts on his arm in addition to the others.
  • Vancian Magic: Squall's Ultima HP Attack functions like how it did in VIII, having to be drawn from enemies before it becomes usable.
  • Vibroweapon: The gunblade functions by using special ammunition to create explosive shockwaves along the blade.
  • Vitriolic Best Buds: Has this dynamic with both Tidus and Locke in Secretum.
  • Weapon Across the Shoulder: Squall's standard pose for fighting, victory and pretty much everything else.
  • You Are Not Alone: Squall needs to remind himself of this a lot; even if he is prickly he does appreciate others having his back.
  • You Will Not Evade Me: The effect of Lightning Shot is to pull enemies to Squall and set them up for another attack.

    Rinoa Heartilly 

Voiced by: Kana Hanazawa (Japanese), Skyler Davenport (English)

"I can't fight alone, but together...!"

https://static.tvtropes.org/pmwiki/pub/images/rinoa_heartilly_01.png

The female lead of Final Fantasy VIII. She was the only daughter of the famous singer Julia Heartilly and General Fury Caraway. Unable to abide by her father's support of the unjustful occupation of Timber, she formed the rebel group the Forest Owls. After hiring SeeD mercenaries to aid in her cause, she and Squall become entrapped within the machinations of the Sorceress.

Rinoa is a Marksman style fighter who can command the aid of her dog, Angelo, by positioning her to attack and then commanding her to attack again with a different command. Her EX Skill, Angel Wing, changes her projectiles into high-level magic that greatly enhances their power; however, it prevents her from calling Angelo, using other EX skills, and gradually drains her health. Her other EX Skill, Combine, will return her to her normal state again.
  • Abnormal Ammo: Angelo Cannon has Rinoa firing her dog from her blaster edge like a projectile.
  • Adaptation Dye-Job: Her Wings of Love appearance, based on an Amano artwork, gives Rinoa blonde hair rather than her usual black.
  • Air Jousting: Angelo typically attacks this way rather then biting the enemy. Rinoa also gets in on this with Angelo when she uses Wishing Star, rushing the enemy atop her dog to deal damage.
  • The Aloner: Discussed. When Rinoa was first summoned to the world of Dissidia, she found herself alone in a barren wasteland and nearly lost hope. This of course nearly happened to Squall in the ending of Final Fantasy VIII.
  • Attack Animal: Angelo, Rinoa's dog, can be used to attack enemies via Angelo Call or Cannon and then commanded to attack again from where she is deployed with Angelo Rush.
  • The Beastmaster: Rinoa commands her dog, Angelo, to help her attack enemies as one of her main mechanics.
  • Blue Is Heroic: Her default outfit is heavy on the blue, in contrast to Ultimecia's villainous red.
  • Cast From Hitpoints: When Angel Wing is activated, Rinoa's health steadily drains. If the EX Skill duration is used entirely, Rinoa loses a total of 1000 HP.
  • Colony Drop: She has the Meteor spell as one of her HP Attacks, the spell being famous for its use with her Angel Wing Limit Break in her home game.
  • Combat Stilettos: In her alternate costume, Rinoa switches from combat boots to high heels.
  • Criss-Cross Attack: Wishing Star has Rinoa ride on Angelo's back and rushing enemies in this manner
  • Elemental Powers: When Rinoa is using her Angel Wing mode, she uses magic in place of her weapon and Angelo. With it she can cast Firaga, Blizzaga, Thundaga, Water, Tornado, Holy and Flare.
  • Feather Motif: Rinoa is the trope picture for a reason; in one of her intros she even transforms a flower petal into a feather like in Final Fantasy VIII. Much like the trope picture, whenever Rinoa activates or deactivates Angel Wing, her hair will dramatically billow so the angel wing print on her duster shows before her wings appear or vanish.
  • Fire, Ice, Lightning: Upon activating her Angel Wing EX Skill, she becomes capable of using Firaga, Blizzaga, and Thundaga.
  • Flechette Storm: Her Blaster Edge can launch multiple blades at an enemy in a cluster with Harpy Shot, Angelic Shot, and Vega Blast.
  • Fragile Speedster: Rinoa is quick to attack and very mobile for a marksman, but it's easy to catch her at low HP since Angel Wing drains her life and her range is shorter than the average marksman to compensate.
  • Fuma Shuriken: Rinoa's weapon is a Blaster Edge-shuriken launched from a wrist mounted device via a pullstring. They come in multiple flavors like the Deadly Disc Pinwheel, the Rings of Death Rising Sun, the knife-like Valkyrie, or the wing-shaped Cardinal.
  • Gender-Blender Name: Her dog, Angelo, is a female.
  • Gold and White Are Divine: Her Wings of Love costume and matching Seraphim Wing weapon has a gold color scheme by default and has a prominent angelic motif and even makes her hair longer and platinum blond in color.
  • Good Witch Versus Bad Witch: She has this motif with Ultimecia; their wings, hair, and clothes are even color coded opposites.
  • Hates Being Alone: A clear fear of Rinoa's, several quotes emphasize her dependence on allies to give her courage to fight or keep on going.
  • Healing Potion: When Rinoa survives a hit of 2000 damage or more at once, Angelo will use a potion on her to recover 200 of her health back.
  • Horse of a Different Color: For Wishing Star, Rinoa will hop on Angelo's back as they rush the enemy from different angles.
  • Instant Runes: Her Apocalypse HP Attack summons a magic rune which drops magical orbs on it from above. In her home game, this spell could only be cast after drawing it from Ultimecia in the final battle.
  • Kamehame Hadoken: Like in Final Fantasy VIII Meltdown has a kamehameha esque animation where a beam of fire is charged and launched from the hands.
  • Kicking Ass in All Her Finery: In her alternate costume, she wears the cocktail dress she wore to the SeeD inauguration ball.
  • Mage Marksman: A more unique example given her unique weapon, but Rinoa qualifies with her skill in magic and weaponry.
  • Mythology Gag:
    • Her Summoning animation is taken from her casting animation in VIII.
    • When she casts Apocalypse she takes the same pose as a promotional statuette she had where she is summoning Siren.
    • Her B palette swap for her default costume is based on the Class 0 uniform from Final Fantasy Type-0 as a homage to her voice actresses role as Deuce. It also bears similarity to Iris' outfit from Final Fantasy XV.
    • Her pre battle quote references the light puzzle on the path to Bahamut in FFVIII.
    • Her battle pre-quote references how you had to draw Alexander out of Edea or the Catoblepas (if missed in FFVIII's disc 2).
  • No-Sell: When in Angel Wing, Rinoa is immune to all status effects-both positive and negative.
  • Perpetual Molt: When she is in her Angel Wing mode, she is constantly shedding white feathers.
  • Power at a Price: Her EX Skill, Angel Wing, is one. Its benefits are that Rinoa's entire move-set is changed and replaced with high poise magic that has farther reach and deals much more bravery damage. The drawbacks are: Rinoa cannot access Angelo, she cannot use her equipped EX Skills, she cannot receive buffs while any preexisting buff is wiped upon Angel Wing activation, and (possibly worst of all) her HP drains as long as the skill is active; utilizing it effectively requires a more concentrated effort than other personal EX Skills.
  • Power Floats: In Angel Wing mode, Rinoa will hover instead of running.
  • Power Gives You Wings: Rinoa's EX Skill Angel Wing grants her just that as a display of her Sorceress power. It doesn't appear that she can fly or glide with them though.
  • Puppet Fighter: After using an Angelo command, she will stay in place until you command her to attack or use her for another attack, allowing you to use her to attack in tandem for combos.
  • Rule of Three: The first aversion in the Dissidia series as a whole, as Rinoa's inclusion makes her the fourth unique representative of Final Fantasy VIII whereas other games are usually limited to three. Within the confines of NT, however, this is otherwise played straight.
  • Split-Personality Takeover: Of a sort. She has differing summon incantations for when she's regular Rinoa and when in her Angel Wing form. The Angel Wing incantations are a lot less peppy than her regular incantations.
  • Summon to Hand: Unlike in her home game, her Blaster Edge will not boomerang back to her wrist and will instead be summoned back to her wrist with magic.
  • Supermodel Strut: Her Victory Pose in which she turns around and saunters away from the camera which takes the opportunity to show her hips and butt swaying. Emphasized even more by her alt costumes.
  • Superpowered Alter Id: Rinoa's sorceress power seems to have a mind of its own- when she activates it she comments that "her body feels hot" and begins to speak in a serene, trancelike tone. Her battle quotes are more merciless in this mode than her normal ones.
  • Squishy Wizard: In her Angel Wing mode her attacks are very powerful, fast and have long range but she is vulnerable because it will rapidly deplete her HP.
  • Three-Strike Combo: Harpy Shot, Firaga and Blizzaga can fire three projectiles each and are her most basic attacks.
  • Tornado Move: Her Tornado spell like many others is Exactly What It Says on the Tin.

    Ultimecia 

Voiced by: Atsuko Tanaka (Japanese), Tasia Valenza (English)

"None can stem the tides of time."

https://static.tvtropes.org/pmwiki/pub/images/ultimeciadnt.png

The main villain of Final Fantasy VIII. A sorceress born many generations in the future, Ultimecia waged a war across time by taking control of other witches in the past, searching for a unique girl whose power would allow her to send her consciousness to beginning of time. From there, she could enact the ultimate magic of Time Compression, bringing all time and space into a single moment, whereupon she would absorb all that is and ever was to become a living god.

Ultimecia is a Marksman-type fighter whose flexibility allow her to attack and pin down enemies accordingly. By either tapping or holding the attack button, Ultimecia's Bravery attacks have a faster but weaker or longer but stronger version. Her Maleficium mechanic powers up her projectiles accordingly when she hits enemies multiple times or with her EX Skill, Maelstrom, which fires an expanding sphere of energy at enemies.
  • Attack! Attack! Attack!: Due to her gimmick being similar to Garland's, this is the encouraged strategy when playing as her.
  • Battle Aura: Ultimecia's Maleficium manifests as a violet and black aura of magic around her which will grow darker and crackle with lightning the higher level it is.
  • Bling-Bling-BANG!: Her Lux Arms, localized as Grandeur, colors her weapons in gold finery.
  • Casting a Shadow: Maelstrom, which fires an orb of dark energy which creates an increasingly large Sphere of Destruction and longer stun duration, depending on how much Maleficium Ultimecia has built up.
  • Crafted from Animals: Her new DLC weapons Nightmare looks as if they were made from Griever, the Junction she created to serve her.
  • Creepy Long Fingers: Both of her costumes feature long fingers paired with claw like nails to up the length for an even higher creep factor.
  • Dishing Out Dirt: Her Great Attractor HP Attack generates a small planetoid and fires it an enemy causing it to explode into rocks. The planetoid she conjures is even a copy of the planet Final Fantasy VIII takes place on.
  • Evil Sorceress: It's practically her job description!
  • Excessive Evil Eyeshadow: Ultimecia's tattoos may not count, but her makeup when possessing Edea certainly does.
  • Facial Markings: Ultimcia has purple markings pained across her face as well as a painted pair of Unusual Eyebrows.
  • Femme Fatalons: By far and away the most sexually charged villainess and she has the claws to match.
  • Fur and Loathing: Her black fur collar gives her distinct contrast to her counterpart Squall who wears a white-furred one.
  • Grand Theft Me: Her alternate costume is Edea from when Ultimecia was possessing her.
  • Gravity Master: Shockwave Pulsar traps enemies in a well of gravity before detonating.
  • Instant Runes: Both Apocalypse and Hell's Judgement have Ultimecia conjuring magical geometries to unleash energy attacks on enemies.
  • Kicking Ass in All Her Finery: Ultimecia's battle ensemble is a long red evening gown. The Navel-Deep Neckline and an impossibly high split up the thighs leave very little to the imagination.
  • Lady of Black Magic: Ultimecia is a villainous version—poised, elegant, and tauntingly cruel.
  • Magic Mirror: Her Mirror Arms, which were localized as Nightmare but renamed to Looking Glass in a recent patch, colors her weapons in various shades of silver and green.
  • Magic Missile Storm: Her fighting style boils down to fire as many magical weapon as you can at the enemy.
  • Mythology Gag:
    • The light whip of Great Attractor references the art of the attack from her home game in which she sent out four whips of light to slam your party with three planets and a meteor.
    • Shockwave Pulsar is a reference to Griever and Quistis's ultimate attack from that game rather than a spell that Ultimecia herself used.
  • Navel-Deep Neckline: Her normal outfit has a neckline so deep that it goes past her navel.
  • Not So Stoic: Watch her expression change when Shantotto calls her infantile. She doesn't raise her voice, but the Tarutaru is one of few creatures to have made her angry.
    Ultimecia: Now I want those cavalier lips of yours kissing dirt.
  • Perpetual Molt: The stronger her Maleficium is, the more her wings will shed black feathers.
  • Power Floats: Ultimecia floats to move and can do so while attacking to boot.
  • Rain of Arrows: The Final Sentence spell, which rain magical arrows from above on enemies from above or the Arrows of Rapture which are fired directly at them.
  • Red Right Hand: Although she appears to be a beautiful woman she also has black feet with beast-like claws.
  • Snark-to-Snark Combat: Ultimecia and Shantotto's insult war must be seen to be believed.
  • Spontaneous Weapon Creation: This is Ultimecia's main power as far as bravery attacks go, generating swords, axes, spears and arrows to launch at enemies. The arsenal of weapons she fires can be exchanged like with other Multi Melee Masters.
  • Squishy Wizard: Ultimecia's attacks can be devastating for pinning enemies down and deal a lot of damage after she has built Malefecium but she is very vulnerable to close ranged assault.
  • Storm of Blades: The Relentless Blades which launches magical swords at enemies or the Protean Swords which fires them as delayed projectiles.
  • Supernatural Gold Eyes: The most powerful witch in existence with eyes of gold to match.
  • Tainted Veins: Edea's face has several gold veins running prominently through it, which disappear after Ultimecia's possession ceases in the ending.
  • Winged Humanoid: She bears a pair of ragged black feathered wings.

From Final Fantasy IX

    Zidane Tribal 

Voiced by: Romi Park (Japanese), Bryce Papenbrook (English)

"We gotta be thick as thieves to win!"

https://static.tvtropes.org/pmwiki/pub/images/zidane_nt.png

The hero of Final Fantasy IX. Zidane was a thief working for the Tantalaus Theater Troupe. After kidnapping Princess Garnet at her own request, he became involved in a globe-spanning war in which the land of Alexandria unknowingly advanced the plans of the mysterious alternate world of Terra.

Zidane is an Assassin-type fighter who focuses on hit and run maneuvers. His unique gimmick, Steal, allows his dash attack to inflict enemies struck by a debuff while at the same time granting him a power up. His EX Skill, Trance, cleanses the team of all debuffs and gives him better speed and dashes; it also changes Steal to Mug, giving the ability an attack along with its debuff and buff effect.
  • Air Jousting: Scoop Art and Booster 8 both begin with blade first highspeed lunges.
  • Armor Is Useless: Zidane has a suit of armor in his Pluto Knight disguise but he's still as vulnerable wearing it.
  • Art Evolution: Zidane's Marcus's Cloak costume has gained more details such as shoulder pads, a half mask and a cresent moon ornament because designer Hideo Minaba felt the original design wasn't theatrical enough.
  • Black Cloak: His Marcus's Cloak costume has Zidane wear a hooded black cloak over his normal clothes.
  • Bifurcated Weapon: Zidane's weapons are a pair of daggers which can combine into a Thief Sword.
  • Carry a Big Stick: Zidane's Thief Sword can be exchanged for the Sargatanas, a dual sided mace which uses cattle skulls as its heads.
  • Chivalrous Pervert: He's fairly flirtatious with Terra but he's also her dedicated guardian.
  • Classy Cravat: Zidane has a spiffy cravat, fitting for his Gentleman Thief persona.
  • Close-Range Combatant: Zidane has no long ranged Bravery attacks, even moree so since his Scoop Art is now reworked into a midair-melee Bravery attack instead of its prior projectile-version.
  • Combat Parkour: If Tidus is the most acrobatic then Zidane surely takes second place.
  • Cool Mask: In his Marcus's Cloak costume Zidane wears a Phantom of the Opera esque half-mask, fittingly since it is a theatre costume from I Want to be Your Canary's romantic lead.
  • Devious Daggers: Like most video game thieves, Zidane's favored weapons are daggers, although their length relative to his size does stretch the classification.
  • Dispel Magic: When Zidane enters his Trance he cleanses his entire of team of debuffs making him the bane of enemies who rely on them.
  • Double Weapon: His Daggers can form a Thief Sword when connected.
  • Dual Wielding: And Reverse Grip when his Thief Sword is split apart.
  • Elemental Powers: Tidal Flame, Shift Break, Stellar Circle 5, and Free Energy all have elemental components to them.
  • Flaming Sword: Zidane's alternate weapons Exploda resembles a stylised one
  • Fragile Speedster: Zidane's attacks are very quick and he can attack from any angle in the air but he's got low power, knockback and combo-ability making him vulnerable in prolonged combat.
  • Fur Bikini: Zidane's Trance form covers his naughty bits in pink fuzz.
  • Goomba Stomp: The second half of Zidane's Scoop Art attack ends with a very Super Mario-esque stomp.
  • Hit-and-Run Tactics: Zidane unlike other speedsters relies on debuffing and blindsiding enemies then turning tail and running due to his low knockback and comparatively weaker attacks.
  • Intangible Theft: Zidane's Steal/Mug ability doesn't steal any items but rather steals enemies stats to power himself up while weakening them at the same time.
  • In the Hood: Marcus's cloak has Zidane wear a black hood over his face which helps him hide his identity.
  • Instant Runes: Not nearly as much as the previous game, but Solution 9 and Free Energy still attack with magic runes.
  • Little Bit Beastly: Zidane is almost human like in appearance save his Prehensile Tail, he gets quite a bit more beastly when in Trance.
  • Lovable Rogue: Zidane's thiefy-ness is now incorporated into his fighting style.
  • Luckily, My Shield Will Protect Me: In his Pluto Knight armor, Zidane carries a small round shield on his arm.
  • Oddly Shaped Sword: The theif swords and their component daggers that make them up are all fairly stylized in appearance. The Mage Mashers more resembling a pair of machetes, while Exploda resemble stylized flames and Sargatanas are completely blunt skulls and The Tower has a blade that fan out to two points with no tip.
  • Ornamental Weapon: In his Pluto Knight armor, Zidane carries a sword on his back but will still rely entirely on his default weapons.
  • Sky Surfing: Shift Break has Zidane ride his thief sword at the enemy like a skateboard for a charging attack as the initial strike.
  • Spell Blade: Tidal Flame will cover Zidane's thief sword in fire while Shift Break will have it water enchanted.
  • Sphere of Destruction: Solution 9 will conjure one around Zidane for a 360 degree attack.
  • Spin Attack: Swift Attack has Zidane pirouette at enemies with his daggers drawn for its opening move.
  • Status Effects: Zidane's Steal allows him to inflict a combination of Debrave, Deprotect and Slow on enemies. Shift Break can also inflict its own debuff with is a combination of Debrave and Slow.
  • Status Buff: Zidane's Steal also gives him a combination of Bravery, Protect and Haste.
  • Status-Buff Dispel: Enemies hit by Zidane's Tidal Flame HP attack lose the buffs they currently have applied to themselves.
  • Super Mode: Zidane's Trance returns as his EX Skill giving him speed boosts and changing Steal to Mug. He can also enter Trance by using Solution 9 although for a far shorter amount of time.
  • Technicolor Blade: His Mage Mashers are pink with floral designs, while his Exploda are red and Orichalcum are green.
  • Throwing Your Sword Always Works: The final blow of Meo Twister involves throwing Zidane's blades at the enemy and causing an explosion with magic before calling them back
  • Tornado Move: Stellar Circle 5 involves a very rapid Spin Attack which actually generates the Tornado around Zidane when he spins.
  • Video Game Stealing: His unique trait is to steal power from enemies and strengthen himself at the same time.
  • Weapon Twirling: Zidane's fighting style is filled with this due to his Double Weapon while his idle animation has him twirling his daggers in his hands.

    Kuja 

Voiced by: Akira Ishida (Japanese), J.D. Cullum (English)

"I will send you to a world of dreams."

https://static.tvtropes.org/pmwiki/pub/images/kuja_01.png

The antagonist of Final Fantasy IX. In order for the planet Terra to assimilate Gaia, the warlock Garlandnote  created the Genome Kuja to spread chaos and war across Gaia. However, Kuja's independence and thirst for power proved too great to control, and he betrayed Garland and made his own plays for power. Driven mad by the revelation of his mortality, Kuja was eventually pushed to attempting to destroy the Crystal, the source of all life, in order to kill all other life on Gaia before his own life expired.

Kuja is an Assassin-type fighter who specializes in mid-range combat and using his ability to freely move while attacking to close the distance between himself and enemies, staying just out of reach. His EX Skill, Discarnate Chorus, can grant him and his team a Status Buff that either increases attack, defense or movement speed; using it three times it will buff all three by placing Kuja into Trance mode.
  • Air Jousting: Holy and Flare Charge are both diving attacks surrounded by Holy or Flare spellspheres.
  • An Ice Person: Kuja's alternate weapon the Brilliant Core changes his spell spheres into spiny spheres of red and blue ice. Of course only when not being used to cast spells, his Holy and Flare attacks do not change.
  • Agent Peacock: Kuja's beauty is matched only by the danger he poses to the unwary.
  • Big Damn Heroes: Kuja makes his entrance into the story proper by rescuing Zidane and Terra from the Emperor and Sephiroth.
  • Cain and Abel: He is technically Zidane's older brother.
  • Cooldown Manipulation: Discarnate Chorus will have a decreased cooldown each time Kuja uses it until he can enter Trance.
  • Death from Above: His signature, purple-colored Ultima is an infinite range attack that bombards the enemy with energy spheres from above.
  • Dude Looks Like a Lady: Kuja's appearance is typically described as epicene or girly.
  • Energy Ball: Half of Kuja's default weapon the Mist Core is made up of Holy spheres which can be used to cast holy magic.
  • Fireball: Half of Kuja's default weapon the Mist Core is made up of Flare spheres which can be used to cast flare magic.
  • The Fighting Narcissist: Kuja's personality is extremely vain, fancying himself as the smartest, prettiest and most powerful of all.
  • Friendly Enemy: With his IX end game Character Development complete, he's evolved into this dynamic with Zidane. The two still don't get along very well, but neither of them is actively looking to cause the other any grief, and they can work together for a period of time when their interests align.
  • Guyliner: Kuja is a firm believer in cosmetics, having impeccably well done lipstick eyeliner and nail polish.
  • Healing Hands: Not so much in gameplay unless you're using a Regen spell, but during the storyline he is quite capable of healing magic.
  • Holy Hand Grenade: Exactly half of his spells are derived entirely from the ultimate White Magic, Holy.
  • Launcher Move: Flare Storm, which is a Charged Attack that shoots Kuja up like a rocket surrounded by fire.
  • One-Winged Angel: Transforms into his Trance form for part of his EX Skill.
  • Playing with Fire: Exactly half of his spells are derived entirely from the ultimate Black Magic, Flare.
  • Power Floats: He can glide through the air as easily as ever, making him the only Assassin who can move while attacking.
  • Purple Is Powerful: His Ultima spell is purple, compared to other characters' Ultima which are green or blue.
  • Regal Ringlets: Kuja has his hair dyed blond and done up in this style to pass as a nobleman in Treno in his alternate costume.
  • Robe and Wizard Hat: Kuja's alternate outfit dresses him in one, actually giving him a proper pair of pants to go along with it.
  • Shock and Awe: Kuja's alternate weapon the Spark Core changes his spell spheres into a blue and purple lightning orbs. Of course only when not being used to cast spells, His Holy and Flare attacks do not change.
  • Soul Power: His Discarnate Chorus and Soul Resonance skills are Kuja absorbing souls to empower himself (And allies), achieving Soul Resonance is what allowed Kuja to activate Trance like in his home game.
  • Squishy Wizard: Like Zidane, Kuja's abilities have very little knockback and low combo potential making him more vulnerable in prolonged fights.
  • Status Buff: Discarnate Chorus will grant Bravery, Protect or Haste when cast and each cast will add more buffs until all three are being used in which case it becomes Soul Resonance and Kuja changes into Trance.
  • Stripperiffic: His outfit is a fairly provocative ensemble made of a battle bra, metal thong and thigh highs.
  • Super Mode: When Kuja achieve's Trance his EX skill changes from Discarnate Chorus to Soul Resonance which activates all three of his buffs rather then just one.
  • Underwear of Power: Kuja retains his infamous armored codpiece and Show Girl Skirt combo.
  • When All You Have Is a Hammer…: Kuja has a grand total of three spells; Flare, Holy and Ultima. And Ultima only makes up one attack, the rest are all split evenly between Flare and Holy (or in the case of Force Symphony a combination thereof)!
  • White Hair, Black Heart: With a bluish-purple tint.

From Final Fantasy X

    Tidus 

Voiced by: Masakazu Morita (Japanese), James Arnold Taylor (English)

"Follow the ace and we'll get a win!"

https://static.tvtropes.org/pmwiki/pub/images/tidus_01.png

The hero from Final Fantasy X. The star player of the Zanarkand Abes, Tidus was torn from his home of Zanarkand and thrust into the world of Spira, seemingly one thousand years in the future. There he accompanied the Summoner Yuna on a pilgrimage to the ruins of his home city to vanquish the monster Sin, who is said to have destroyed Zanarkand.

Tidus is an Assassin-type fighter who focuses on high-speed dash attacks. His unique gimmick is that his conventional and dash attack amounts are reversed, granting him many ways to speed through battle and attack from dashing, but less from attacking from a neutral stance. Tidus' EX Skill, Quick Hit, is a fast, close-range barrage of sword attacks that recovers Tidus's Dash Meter and increases the speed and length of his dashes.
  • Blade Spam: Quick Hit is a long and rapid barrage of sword strikes, Slice and Dice is also a long combo of sword attacks using Tidus's swimming skills.
  • Combat Parkour: Tidus is the most acrobatic of the player characters, his skills all being filled with gratuitous flips and gymnastics. His Spiral Cut HP Attack is so great for closing distance because of the front flip.
  • Cool Sword: Tidus's signature weapon Brotherhood returns as his default, but it can be switched out for his actual default Longsword circa Final Fantasy X or the Force Saber model.
  • Counter-Attack: Tidus specializes in the dodge-and-counter style by using dashes to elude enemies and return for powerful attacks.
  • Damn You, Muscle Memory!: Players of the original Dissidia series will learn that there are attacks that can only be done while a character is dashing towards an enemy. Tidus in particular has almost all of his moveset as him dashing towards or away from his enemies, and if one fails to realize this, they might just be stuck all match with a weak basic attack. It also makes him tough to master.
  • Dash Attack: Specializes in performing attacks while using Dash.
  • Diving Kick: Up & Under and Jump & Jolt both have diving kicks as part of the combos, these of course are blitzball maneuvers from Final Fantasy X proper repurposed into attacks.
  • Elemental Weapon: You can see the bubbles rising from Brotherhood from its innate Waterstrike Ability.
  • Freudian Trio: In Secretum, he serves as a cheery moodmaker Id to Cloud and Squall, and is the first willing to help out the anmesiac guy aka Locke.
  • Hooks and Crooks: Brotherhood and the Longsword both have a notable hook on the end of the blade.
  • If It Swims, It Flies: Tidus moves up and down through the air as though he is swimming.
  • I Know Madden Kombat: Tidus's fighting style is filled with tackles and ball tosses lifted straight from the brutal full contact nature of Blitzball.
  • Lightning Bruiser: Tidus's attacks are very fast, strong and have evasive components but since they are primarily executed from Dashing, he can be left a sitting duck if you burn out his Sprint Meter.
  • Limit Break: Most of Tidus's HP Attacks are based on his Swordplay Overdrives from his home game.
  • Magically Inept Fighter: Tidus has no magical attacks barring Energy Rain, which is an HP attack.
  • Magic Missile Storm: Energy Rain sends a barrage of explosive energy projectiles.
  • Making a Splash: Slice and Dice traps enemies in a sphere of Floating Water before Tidus attacks them by swimming blade first into them.
  • Oddly Shaped Sword: All of Tidus's swords are atypical in design, the Brotherhood and Longsword both bearing a fleshripping hook, while the Force Saber has a squared off tip and the Arc Sword bears a stylized geometric shape..
  • One-Handed Zweihänder: Not as big as the Buster Sword, but still a huge blade but its meant for one handed use.
  • Pure Energy: Notably, his only magical attack is Energy Rain.
  • Rolling Attack: Leap & Launch has him rolling forward with his sword drawn to rip into enemies like a human buzz saw.
  • Slide Attack: Both Sonic Buster and Hard Tackle have a sliding dash at the beginning to execute.
  • Speed Echoes: Tidus's special Evade Dash will have him leave these behind just to illustrate how quick he is.
  • Status Effects: His Slice & Dice attack will inflict enemies with a penalty to their dash gauge recovery
  • Sword and Fist: Tidus mixes a lot of tackles and spin kicks with his swordplay.
  • Sword Beam: Energy Rain which fires explosives charges with a swing from Tidus's sword.
  • Vitriolic Best Buds: Has this dynamic with Squall in Secretum in regards to whether or not Locke is an ally worth helping out.
  • Weaponized Ball: Mixes blitzball shots in with Windup and Jecht Shot.

    Yuna 

Voiced by: Mayuko Aoki (Japanese), Hedy Burress (English)

"I won't let you down. I promise."
https://static.tvtropes.org/pmwiki/pub/images/yunadissidia.jpg

The heroine of Final Fantasy X. Yuna was a Summoner who followed in her father's footsteps to defeat Sin. She journeyed on a pilgrimage with Tidus at her side, eventually becoming torn between her emotion and duty. The journey ended up testing her faith as she unraveled the dark origins of Sin and the Church of Yevon.

Yuna is a Marksman fighter who can harry foes with an assortment of projectiles. Her unique EX Skill, Summon Valefor, lets her summon her aeon Valefor for a variety of tasks and situations; Yuna can store up to three charges for Valefor to expend. When used on her own, Valefor will expend two charges, performing Energy Ray when grounded and Energy Blast when airborne. If the EX Button is held instead of tapped, she will attack with the powerful Energy Nova HP Attack that consumes three charges. Valefor can also be summoned while Yuna is attacking for one charge, chaining an attack with Sonic Wings, or can be summoned while Yuna is being attacked, breaking the opponent's combo with Ascend at the cost of three charges of her Summon Valefor skill.
  • Battle Aura: When Yuna's Moon's Blessing is active, she has an aura of pyreflies and light.
  • Bee-Bee Gun: Of a sort as Passado fires a barrage of bee stingers from a rune.
  • Breath Weapon: Valefor fires her energy attacks from her beak.
  • Charged Attack: Ultima can be charged to increase its maximum range.
  • Cherry Blossoms: When Yuna uses Wakizashi, cherry blossom petals appear. This is fitting, given the samurai theme of Yojimbo.
  • Crippling Overspecialization: Searches. Three out of her four HP Attacks are search-based. Moreover, she has two additional search-based bravery attacks and Valefor's Sonic Wings is also a search-based attack. Yuna has the most search-based moves of any character within NT! This in turn can lead to some difficulty playing her, as players will need to be precise in landing a number of her attacks or have to depend on teammates for set-up opportunities. The difficulties of Yuna's pinpoint-like fighting style is somewhat offset by having access to Valefor's additional, varied attacks (including another HP Attack altogether) however.
  • Combo Breaker: Yuna can break most combos by summoning Valefor to protect her.
  • Combos: Sonic Wings can only be used while Yuna is attacking, to chain into Yuna's attacks. Energy Ray and Blast can also setup for Yuna's other abilities.
  • Cooldown Manipulation: When Valefor's Energy Blast or Ray hits the enemy, Yuna gets the Moon's Blessing buff which will lower the cooldown on her EX Skill.
  • Death from Above: Heavenly Strike drops a large icicle down onto enemies, courtesy of Shiva's magic.
  • Diagonal Cut: When Yuna uses Wakizashi, she splits Yojimbo's glyph to activate the attack.
  • Elemental Powers: Rather than summon her aeons as she somewhat did in 012, she can instead channel their powers through glyphs, using Ifrit's fire, Shiva's ice, Ixion's lightning and Anima's darkness. Valefor averts this however, as she can be routninely summoned during battle.
  • Energy Ball: Holy and Valefor's Energy Blast fire white spheres of magic at the enemy.
  • Energy Weapon: Energy Ray unleashes a laser to rip through the earth in a line, from Valefor.
  • Fairy Tale Wedding Dress: Her alternate costume is the dress she wore for her wedding to Seymour; said dress is decorated with Fluffy Fashion Feathers on the hem and a waist ribbon shaped like wings.
  • Fireballs: Meteor Strike and Impulse fire them at enemies.
  • Flower Motifs: Yuna's hakama and obi have sea hibiscus prints on them and Yuna's name is the Okinawan word for said flower.
  • Giant Flyer: Valefor, Yuna's personal aeon, resembles a gigantic bird.
  • Having a Blast: Ultima generates a large non-elemental explosion of green energy; it can be charged to extend its range.
  • Holy Hand Grenade: One of Yuna's HP Attacks is the Holy spell. In Final Fantasy X, this was the only offensive magic in her section of the Sphere Grid.
  • Instant Runes: Yuna creates summoning glyphs to cast her spells, with each glyph matched to the aeon whose power it channels.
  • Kimono Is Traditional: She wears a furisode, a traditional Japanese dress, matching her very proper personality.
  • Love Hurts: Yuna is still reeling from her separation from Tidus in her storyline debut.
  • Lunacy: Yuna will get the Moon's Blessing buff when she strikes enemies with either Energy Blast and Ray. This of course is a reference to the Moon Crest and Sigil that upgraded Valefor and Yuna's Celestial Weapon. Yuna is also a homophone for the Okinawan word for night. Lastly, she has a moon motif to contrast with Tidus whose name and design represent the sun.
  • Magic Dance: The Sending has Yuna dance on a column of water and generates a magical, spherical aura that damages enemies.
  • Magic Idol Singer: Her Songstress Dressphere costume has her dress in the garb of one from Final Fantasy X-2.
  • Magic Missile Storm: Valefor's Energy Blast fires five magical homing missiles from a glyph.
  • Magic Staff: Yuna's weapon is a rod from which she commands her magic. Her default weapon is the Magistral Rod and she can exchange it for several of her other weapons from Final Fantasy X proper such as the Spiked Rod, Force Rod, Astral Rod, and Arc Magica.
  • Mythology Gag:
    • Ultima, while not in Yuna's section of the Sphere Grid, was a favored tool for her because of her grid's naturally high magic. The spell was also the ultimate prize of the Black Magic focused Megiddo Garmet Grid in Final Fantasy X-2 and her ultimate ability with her version of the Festivalist dressphere by way of sandal.
    • Her Great Whirl HP Attack was not available to her in the original game but instead was the most powerful spell of her exclusive dressphere Floral Fallal in Final Fantasy X-2.
    • Her "Mission start!" opening line is the name of a song which would play at the start of missions in Final Fantasy X-2.
    • Each of the glyphs you see before an attack is released corresponds to each Fayth of Final Fantasy X.
  • Perpetual Molt: When summoned, Valefor will shed red feathers. Unlike most examples, Valefor's wings are not feathered so they instead come from her head.
  • Pillar of Light: After the orbs of Yuna's Holy strike down they cause a pillar of light with a very high vertical hitbox.
  • Razor Wind: Aerospark combines this with lightning, sending sharp disks of swirling wind and electricity.
  • Silk Hiding Steel: Yuna is polite enough to bow to her enemies before engaging them but is determined enough to fight without reserve.
  • Sphere of Destruction: Yuna can cast one on enemies with Great Whirl; it is her only brave-to-HP attack.
  • Summon Magic: Valefor, Yuna's first Aeon can be summoned with her EX Skill.
  • Sword Beam: The Wakizashi skill fires a sword beam from the glyph of the aeon Yojimbo.
  • Symbolic Wings: Yuna's Wedding Dress combo has a pair of small angel wings at her hips; these of course were used in an iconic scene where Yuna does a free-fall after declaring to her would-be captors that she can fly.
  • Technicolor Fire: Impulse shoots varying amounts of violet flames at enemies.
  • Trap Master: Her HP Attack Great Whirl will create a magical field at long range that will damage enemies that blunder into it.
  • Unexplained Recovery: Like Vaan, Lightning, and Kain before her, Yuna was one of several fighters who were killed by the Manikins in the previous game, which had the power to permanently kill and remove champions from subsequent cycles. Despite this, she is somehow revived with no explanation.
  • Walk on Water: Yuna is introduced in this manner, a reference to her iconic Sending scene; this noticeably is the only instance where she is barefoot instead of wearing boots. When she uses The Sending as an HP Attack, a column of water rises underneath her feet.
  • Wave-Motion Gun: Valefor's Energy Nova, which resembles Bahamut's Megaflare attack.
  • Wind from Beneath My Wings: Sonic Wings attacks enemies with a gust from Valefor's flapping wings.
  • Victory Dance: Part of Yuna's victory pose has her performing the Sending dance.

    Jecht 

Voiced by: Masuo Amada (Japanese), Gregg Berger (English)

"Is that the applause of my adoring fans?"

https://static.tvtropes.org/pmwiki/pub/images/jecht_01.png

Tidus's Jerkass father from Final Fantasy X. Jecht was a champion blitzball player from Zanarkand whose skill was only matched by his ego. He was washed away to the world of Spira, where he aligned himself with the heretic summoner Braska and the disgraced monk Auron on their pilgrimage to defeat Sin, intending on using the journey to find his way home to his wife and son. Upon reaching the ruins of his Zanarkand, however, Jecht allowed himself to become Braska's Final Aeon, vanquishing Sin only to take its place.

Jecht is an Assassin-type fighter who specializes in quick combos and countering melee fighters with his Quick Guard ability. His unique EX Skill, Fake Out, allows him to stop himself mid combo and start a new string of attacks, giving him unparalleled versatility in chaining combos together.
  • Badasses Wear Bandanas: His customary red headband gives him his roguish look.
  • Bare-Handed Blade Block: Quick Block allows Jecht to parry incoming attacks with his bare hands and stun the attacker in the process if said attack was melee.
  • Blade Spam: Hot Steel is a rapid six-hit combo of slashes from Jecht's sword.
  • Boisterous Bruiser: Jecht's got the boorish overconfidence and fight happy personality to go with it.
  • Chest Insignia: Jecht has the logo of his blitzball team, the Zanarkand Abes, tattooed on his chest.
  • Close-Range Combatant: Jecht has no long-ranged attacks or magic and must rely entirely on melee combat.
  • Colony Drop: Never content to be one-upped, Jecht's Meteor Shot HP attack has him throwing a meteor in lieu of a blitzball.
  • Cooldown Manipulation: His exclusive Ex Skill cooldown is reduced for every attack he successfully blocks using Jecht Block.
  • Designated Villain: In-universe; despite being summoned by Spiritus among the likes of Exdeath, Kefka, and Ultimecia, Jecht is a decent guy. Now that he has all his memories of Spira back, including that he and Tidus made peace with each other, Jecht naturally helps the heroes at the first opportunity and helps Tidus and Firion beat back the mentioned three villains who are attacking them. He still fights for Spiritus, but like the god himself Jecht is benign.
  • Diving Kick: Foot Sweep starts with one of these and ends with a Launcher Move.
  • Egopolis: In Japanese, Jecht has a tendency to name his attacks after himself, and his default weapon is known as the Jecht Sword. This is downplayed in the English version, where many of his attacks and his weapon are renamed.
  • Elemental Punch: Many of his punches are fire charged for that extra oomph.
  • Eye Beams: That aptly named Jecht Beam has Jecht firing eye-lasers at enemies to deal HP Damage.
  • Fire/Water Juxtaposition: Like in the original Dissidia, Jecht and Tidus contrast each other by wielding opposing elements.
  • Good Old Fisticuffs: Unlike others, his hand-to-hand combat ability isn't rooted in martial arts but in full contact blitzball.
  • Ground Punch: Triumphant Grasp returns this time as diving palm strike rather then a Facepalm Of Doom, on impact it causes an explosion of darkness rather than fire as it did in the last games.
  • Jerk Jock: Compared to Tidus who is a Lovable Jock, Jecht is an arrogant, rude and surly alcoholic with a Hidden Heart of Gold deep, deep down.
  • Lightning Bruiser: Jecht moves and attacks quickly, can extend his combos for extra damage, and can guard enemy attacks and stun them in the process, being balanced by lack of AOE or long range attacks.
  • Mr. Fanservice: Jecht is rather handsome, and his constant Walking Shirtless Scene shows off how ripped he is.
  • Mythology Gag: Jecht when facing Shiva will ask her to sing them a hymn. This is a reference to FFX when they found Jecht as Sin enjoying the hymn near Macalania temple. It might be that she's his favorite singer of the hymn.
  • Oddly Shaped Sword: The Iconic Sword has a large, wide, anchor-like tip. His second weapon, the Seafang, is a large single-edged sword with a serrated edge.
  • One-Handed Zweihänder: Like his son, Jecht's massive sword is typically used in a one-handed fashion with only the occasional two handed swing.
  • Shoryuken: Rising Fist starts with Jecht knocking enemies into the air with a spinning uppercut and ends with him knocking them down with a Meteor Move.
  • Spell Blade: Many of Jecht's animations have him coating his blade with fire.
  • Spikes of Villainy: His outfit has Sin spines growing out of it.
  • Supernaturally Young Parent: Jecht's age is given as 30 when he has a 17-year-old son. This is because it does not count the years that he has become Sin.
  • Sword and Fist: Jecht only uses his sword as much as his hands and his feet.
  • Three-Strike Combo: Feral Charge and Eagle Talons both are three hit combos from Jecht's neutral stance, however with Fakeout you can extend the length of these combos and avert this trope.
  • This Is a Drill: Jecht's Wound Up attack drills into enemies with his sword before kicking them away.
  • Use Your Head: With someone as big-headed as Jecht is, a headbutt seems like a perfect attack.
  • Walking Shirtless Scene: Jecht continues to leave the top of his blitzball uniform hang in front of him rather than actually wear it.

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