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Characters / Dissidia Final Fantasy NT – Champions from I-V

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A character sheet for the characters that appear in Dissidia Final Fantasy (2015). Be aware that there may be unmarked spoilers from each character's respective games.

Return to the Main Character page here.

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From Final Fantasy

    Warrior of Light 

Voiced by: Toshihiko Seki (Japanese), Grant George (English)

"None can extinguish the light within us!"

https://static.tvtropes.org/pmwiki/pub/images/warrior_of_light_01.png

The hero of the original Final Fantasy. He is a warrior with no memories who wandered into Cornelia with a crystal in hand. Sent on a quest from the King to save Princess Sarah from the fallen knight Garland, he went on to battle the Four Fiends to restore light to the Crystals and save the world from from the forces of darkness.

The Warrior of Light is a Vanguard-type fighter, specializing in mid-ranged attacks and defensive counter attacks. Blocking attacks on his Shield of Light (as opposed to using a regular guard) will grant him Light's Blessing, strengthening certain attacks for a period and giving him the power to enhance his HP attacks. His EX Skill, Holy Chain, forces all enemies within range to lock onto him for a duration of time.
  • 24-Hour Armor: And it always looks so fine!
  • Badass Cape: Original example within the series.
  • Barrier Warrior: His main gimmick is his defensive prowess and using barriers like Shield of Light, Bitter End and Guard Rush to parry enemy attacks to create openings.
  • BFS: Coruscant Saber generates a large blade of magical energy around the Warrior of Light's sword for swinging in a horizontal arc.
  • Compressed Hair: While not entirely unlikely, it's still pretty surprising that he fits such a magnificent mane of locks under that helmet.
  • Cool Helmet: The Warrior of Light has a fancy horned helmet with long tassels. His battle damage will break one of the horns off.
  • Cool Sword: The Warrior of Light wields a sword known as Braveheart in tandem with the Lustrous Shield, his alternate weapon replaces them with the Flame Sword and Shield or Icebrand and Ice Shield.
  • Curtains Match the Window: Silver-blue hair and silver-blue eyes, Square-Enix's twin obsessions combined at last.
  • Dude Looks Like a Lady: The Warrior is a very beautiful man. More noticeable in his "Nameless Warrior" outfit, which removes his helmet to let his hair flow freely.
  • Draw Aggro: The Warrior of Light's EX Skill Holy Chains forces all enemies within the range of the ability to lock onto him.
  • Flying Weapon: The Warrior of Light can control his Shield with magic for impressive shield throws, especially with his Ultimate Shield HP Attack.
  • Gold and White Are Divine: Holy light and goodness, ayup. His third costume takes it even further by coloring his armor primarily white and silver.
  • Helmets Are Hardly Heroic: Normally averted with his nicely horned helmet, but his alt outfits play it straight.
  • Jack of All Stats: The Warrior of Light is very balanced in terms of speed, power and range, but he does have a more defensive bend then usual.
  • Knightly Sword and Shield: The Warrior of Light's signature fighting style has him using a sword and shield in equal measure, fitting for the upstanding knightly type of person he is.
  • Knight in Shining Armor: Honorable and upstanding warrior of Cornelia.
  • Light 'em Up: Attacks with various forms of weaponized light.
  • Light Is Good: A holy themed knight who fights for good.
  • Luckily, My Shield Will Protect Me: Uses his shield to deflect attacks by way of generating barriers from it.
  • Magic Knight: Fights primarily with sword and shield, but some attacks allow him to attack with light-based magic.
  • Retraux: The Warrior of Light's alternate costume deliberately invokes this with a much more simple and lower detailed suit of armor and red hair based on his sprite from the NES game.
  • Shield Bash: Uses his shield as a weapon almost as much as his sword.
  • Showgirl Skirt: A very impressive one.
  • Spontaneous Weapon Creation: The Warrior of Light can generate swords and shields out of light magic for attacking and defending.
  • Status Buff: Successfully blocking an enemies attack with Shield of Light will grant the Warrior of Light with the Protect status.
  • Stone Wall: He's best played as a tank, to the point where his EX Skill is basically a taunt.
  • Storm of Blades: The Radiant Sword portion of Shield of Light launches a barrage of sword shaped magic missiles at the enemy for the Warrior of Light's only long ranged Bravery attack.
  • Sword Beam: Shining Wave is a rather massive version.
  • Tension-Cutting Laughter: Before setting off the final conflict between both sides in order to lure in Shinryu to be stricken down, the Warrior of Light breaks in the middle of his Rousing Speech and breaks into laughternote  when it dawns on him that, for once, everyone can finally come together to be on the same side.
  • Throwing Your Shield Always Works: Many of the Warrior of Light's attacks involve throwing his shield first before closing in with his sword.
  • Unorthodox Sheathing: Whenever the Warrior of Light casts an EX Skill he sheaths his sword behind his shield.

    Garland 

Voiced by: Kouji Ishii (Japanese), Christopher Sabat (English)

"Let us not stop here; there is yet more blood to shed!"

https://static.tvtropes.org/pmwiki/pub/images/garland_dissidia_arcade_2015.png

The villain from the original Final Fantasy. Once a famous hero, he betrayed the King of Cornelia, kidnapped his daughter Princess Sarah, and brought her to the Chaos Shrine, where he was promptly defeated by the Warriors of Light. On his death knell, Garland made a pact with the Four Fiends, sending them to the present in his place while he went to the past to become the demon Chaos.

Garland is a Vanguard-type fighter who focuses on powerful relentless attacks. His unique gimmick is a status that increases the power, speed and properties of Garland's attacks. This status can be charged to greater levels by landing attacks, but its effects will wane if Garland is not attacking. His EX Skill, Deranged Soul, will trap an enemy in a close range magical attack that will automatically increase Garland's Deranged Soul status level by one.
  • Art Evolution: His armor and sword look much more detailed than in the original Dissidia. His original sword and armor are available as an alternate costume and weapon.
  • Attack! Attack! Attack!: Garland's Deranged Soul gimmick encourages this strategy since it burns out the less attacks connect.
  • Badass Cape: A long violet cape to match his armor.
  • Battle Aura: Garland's gimmick is a the Deranged Soul which manifests as a very evil red and black aura that gets more powerful the more he attacks and weaker the less he attacks.
  • Because Destiny Says So: Garland is still obsessed with cycles and their infinite loop.
  • The Berserker: Garland's combat style lends to constant vicious attacking.
  • BFS: He wields a massive segmented two-handed blade Rebellion, his alternate weapon Chaosbringer looks like its made from a huge slab of molten rock.
  • Bling of War: Contrary to his more simple armor in Dissidia, Garland's new gear here is covered in silver and gold ornamentation, especially his sword.
  • Blood Knight: Garland lives for only one reason; to kill, die, and kill again.
  • Cool Helmet: Garland's skull like horned helmet serves as a hint to his demonic form.
  • Dynamic Entry: After having a laugh, Garland launches his sword by the chain through a portal at the Warrior of Light, though the Warrior is able to shield himself from the introductory blow.
  • Elemental Powers: Garland attacks with Thundaga and Flare magic for bravery attacks as well as his Tsunami, Earthquake, Cyclone and Blaze spells for HP Attacks.
  • Flaming Sword: Blaze sets Garland's swords on fire and has them spin around him to create a tornado of fire.
  • Friendly Enemy: Thirteen cycles of war and a Stable Time Loop later, Garland and the Warrior of Light seem to have reached this point. After a fight on the Cornelian hillside, the Warrior says "You owe me an answer" in the tone of one speaking to an information broker after emptying his wallet rather than a fallen knight after cracking his helmet.
  • Ground-Shattering Landing: Earthquake does this by dragging whatever enemy it hits straight down to the floor no matter how high they are and crushing them in the ensuing rocks.
  • Horns of Villainy: The prominent horns of Garland's helmet are there to invoke the imagery of his eventual transformation into Chaos.
  • Magic Knight: Uses his sword to perform Spell Blade themed attacks.
  • Mighty Glacier: Certainly powerful and even his attack speed can become snappy thanks to Deranged Soul but his plodding pace and dash speed leave something to be desired.
  • Morph Weapon: Garland's sword has many forms it can take including a lance, chain whip, an axe and can even divide into a pair of swords.
  • Mythology Gag:
    • Earthquake drives the opponents into the ground, allowing Garland to make good on his boast that he will "knock you all down."
    • His first alternate costume is his appearance in Dissidia.
    • His gimmick is called "Soul of Chaos" after the collective title for the Bonus Dungeons in the GBA release of Final Fantasy I. Unfortunately Lost in Translation when it got localized as Deranged Soul.
    • Each form his weapons take as well as his HP attacks are references to the four fiends. The Lance is Tiamat's Nail, the Whip resembles Kraken's tentacles, the twin swords represent Marilith's dual (Multiple in Marilith's case) swords and the Axe is reminiscent of the Lich, or rather the Earth the Axe slams into.
  • Red Right Hand: Garland's unarmored hands are ghastly white with long black claw like finger nails.
  • Reverse Grip: Garland carries and at times swings his sword this way because of the sheer size of it.
  • Spell Blade: Garland's HP Attacks are executed by channeling the elemental magic through his sword.
  • Spin Attack: Round Edge begins with one leading into a gigantic swing of the axe.
  • Sword Drag: Garland's sword drags along the ground when he moves normally, given the sheer size of it that's to be expected.
  • This Is a Drill: Twist Drill makes a drill of magic energy around Garland's lance.
  • Tin Tyrant: A very evil and very armored antagonist.
  • Tornado Move: Cyclone of course throws a tornado at enemies from Garland's sword.
  • Variable-Length Chain: The chain part of the whip's function doesn't seem to have a set maximum length

From Final Fantasy II

    Firion 

Voiced by: Hikaru Midorikawa (Japanese), Johnny Yong Bosch (English)

"One day freedom shall blossom!"

https://static.tvtropes.org/pmwiki/pub/images/firion_01.png

The hero from Final Fantasy II. When he and his family lost their home and parents to the Palamecian Empire, they joined the Rebel Army under Princess Hilda and became the spear point in liberating the world from the tyrannical Emperor and his horde of monsters.

Firion is a Vanguard-type fighter, specializing in ground-based combat. His unique combo system allows him to attack with various three stage combos using his large arsenal of weaponry. His EX Skill, Blood Weapon, gives his HP Attacks the ability to restore his own HP relative to the damage dealt to enemies.
  • Badass Cape: Firion's cape however is on the simple side compared to the Pimped-Out Cape's of his allies.
  • Badasses Wear Bandanas: Firion's fancy bandanna is a signature piece of his costume, his alternate costume replaces it with a different headband styled bandanna.
  • Building Swing: Firion's Dash Attack Grasping Knives has him throw one of his knives into an enemy and then pulls himself to them.
  • Combos: Firion's main gimmick is that he has three stage combos which can be chained together. The analog inputs for combos are divided to Neutral for Close Range, Forward for Mid Range and Backward for Long Range.
  • Counter-Attack: Firion used to have an attack called Riposte, a guard and counter move, returning a blocked attack with magic from Firion's wand. The move was eventually replaced with Crown of Arms.
  • Crippling Overspecialization: Firion has a very strong ground game and a less-strong air game. This was the case until repeated patches gave Firion more attacks in Midair that let him even the playing field such as Plummet and Shield Bash.
  • Crown of Horns: Firion's headpiece in his alternate costume is decorated with a pair of antennae like horns, something typically worn by high ranking officials like The Emperor and Princess Hilda in his own game.
  • Death from Above: Plummet is a straight down divebomb onto an enemy.
  • Elemental Powers: Firion can cast the standard Fire, Ice, Lightning spells with his wand as well as conjure a whirlwind.
  • Fashionable Asymmetry: The "skirt", the scarf, and the uneven armor.
  • Flaming Arrows: His Searing Volley attack fires five flaming arrows.
  • Flechette Storm: His Rope Knives throws five daggers at once.
  • Flying Weapon: Firion can control his weapons with magic, allowing him to send them flying to opponents for certain attacks and call them back again.
  • Form-Fitting Wardrobe: If that is armor he's wearing, it's very... clingy.
  • Good Old Fisticuffs: He has a single very powerful punching attack and the second hit of Shield Bash is a good old right hook.
  • Ground Punch: His aptly named Ground Pound attack.
  • Iaijutsu Practitioner: Firion's Swordslash attack is a quick single slash straight from Firion's scabbard.
  • Life Drain: His Blood Weapon EX Skills heals him when he damages opponents.
  • Luckily, My Shield Will Protect Me: A small buckler on his wrist used to aid in blocking attacks and a medium for a Force Field.
  • Mighty Glacier: Firion's speed and dash are poor and he must remain rooted in place to attack enemies, but his attack power and effective range are both quite high.
  • Multi Shot: Firion is able to fire 5 arrows at once with his Searing Volley attack.
  • Multi-Melee Master: Firion wields a Cool Sword and a spear along with his fists when wading into the fray.
  • Multi-Ranged Master: He also brings a bow, throwing knives, a tomahawk and a Magic Wand to deal damage from a distance.
  • Mythology Gag:
    • The pose Firion takes with his sword held before his face is based on an iconic illustration of him by Yoshitaka Amano.
    • Firion wields each of the weapon types of Final Fantasy II including shields and unarmed combat.
  • Mythril: Firion's second weapon set is based on the Mythril equipment which Firion and allies received for liberating the Mythril Mines for the Rebellion in Final Fantasy II.
  • Precision-Guided Boomerang: His Boomerang Axe attack throws his axe like one and can even strike people with its Boomerang Comeback.
  • Shield Bash: Firion has an attack exactly called that, swatting his enemies with a backhand with his shield bearing arm.
  • Sleeves Are for Wimps: He leaves his arms bare save for his shield.
  • Spin Attack: Firion's Lance Combo is a spinning swing of his spear that can pull enemies to him.
  • Sword Beam: He can launch one with his Fulminating Strike combo finisher.
  • Technicolor Blade: His signature Blood Sword is of course blood red in color.
  • Theme Naming: In Japanese, all of his HP attacks bear the "of Arms" title — Master of Arms, Lord of Arms, Ruler of Arms, and Revenge of Arms. This is averted in English where Master of Arms is localized as Weaponmaster.
  • Tornado Move: Vortex of Arms has Firion conjure one with himself at the center, before striking down with lightning bolts.
  • Unorthodox Sheathing: Since all of his HP attacks involve making his weapons fly ahead of him, his victory animation has them all returning to him. He grabs his axe and swings it into his belt, swipes at his spear to sling it across his back, grabs his bow by the string to throw it over his shoulder, leaps up so his knives slip into his boots, and then grabs his sword and holds it forward as he lands.
  • Walking Armory: Firion carries all seven of his weapon types on his person.

    The Emperor 

Voiced by: Kenyū Horiuchi (Japanese), Christopher Corey Smith (English)

"Only I am worthy of wielding this scepter."

https://static.tvtropes.org/pmwiki/pub/images/the_emperor_01.png

The villain of Final Fantasy II. Emperor Mateus was the tyrannical ruler of the aggressive expansionist nation of Palmecia. Through his mighty sorcery, the Emperor called forth The Legions of Hell to serve as his army and waged a war of global conquest, ravaging towns and toppling all the kingdoms who opposed him.

The Emperor is a Marksman-type fighter who generates magical traps and projectiles to attack indirectly and pin enemies in place from mid range. His EX Skill, Starfall, rains down a massive cluster of meteorites on an opponent for a prolonged period of time, holding them in place and allowing him to follow up while they are helpless.
  • '80s Hair: The Emperor has a fantastic spikey blond mullet.
  • Animal Motifs: The Emperor has a distinct snake motif, as observed by the cobra decorating his hair.
  • Attack Drone: Light Crest fires a magical bit which will follow enemies shooting magic bullets at them.
  • Badass Longcoat: In his Violet Robe costume from Final Fantasy Origins he ditches his garish gold armor for one.
  • Bling of War: With the HD graphics update, it's apparent the Emperor's outfit isn't a purple and yellow robe, it's purple robes and shining gold armor.
  • Casting a Shadow: His Thorns of Repentance spell impales enemies with spikey shadow magic.
  • Colony Drop: His signature Starfall spell returns as his EX Skill, dropping many smaller meteorites before dropping a huge one on them.
  • Crown of Horns: The Emperor wears a crown with two pairs of horns and a cobra decorating it, just in case you were second guessing how evil he is.
  • The Emperor: This one really goes without saying.
  • Everyone Calls Him "Barkeep": Because he has no Canon Name. A novelization of his game did give him the name Mateus, which is often referenced, but it has never been used in a proper fashion.
  • Finishing Stomp: After trapping Zidane in a Thunder Crest, the Emperor puts his boot down on the struggling Zidane's head.
  • Flying Weapon: His staff is often controlled with magic to float around and trace runes before returning to his hand.
  • Greed: The Emperor's defining trait is his desire to bring everything under his own banner.
  • Having a Blast: The Emperor loves to generate magical explosives such as mines and bombs.
  • Hellfire: Accursed Storm launches a globe of hellfire at enemies, fitting for a man who's magic comes from Hell.
    The Emperor: "Savor the flames of Hell!"
  • Instant Runes: He is fond of these in his spells, often generating them by tracing them with his staff.
  • Light 'em Up: The aptly named Light Crest fires bullets of light magic at enemies
  • Magic Staff: The Emperor's favored weapon is an elaborate and authoritative staff coming in three flavors, Demon Rod, the Venom Rod and the Vicious Staff.
  • No Name Given: Even in the orginal Final Fantasy II, he was only called "The Emperor of Palmecia", or just "The Emperor". Even in remakes and any other game in the Dissida series, his name is never mentioned. A Japan-exclusive novelization gives his name as "Emperor Mateus", which has been accepted by the fandom as canon due to being one of the changes in the novel that don't actually contradict the game, and was eventually officially given references such Esper Mateus and his ultimate weapon in previous Dissida games, Mateus' Malice.
  • Painfully Slow Projectile: Accursed Storm and Blue/Red Soul launch fireballs which slowly stalk enemies.
  • Pimped-Out Cape: His cape is probably the most elaborate of all the characters in the game, his High Collar of Doom even having a hole for his hair to flow through.
  • Playing with Fire: Accursed Storm returns as one of the Emperor's attacks firing a giant globe of flames that shoots smaller fireballs at enemies, he also bears a bravery attack variants called Red Soul and Blue Soul being red when cast midair and blue when cast on the ground.
  • Power Floats: The Emperor doesn't do walking, which is a good thing too due to his Combat Stilettos.
  • Recursive Ammo: Although Accursed Storm is a Painfully Slow Projectile it will also fire out smaller fireballs at enemies while it stalks them.
  • Staff of Authority: His rod doubles as a badge of office as seen by his page quote.
  • Shock and Awe: The Emperor's mines are electrically charged, and he can trap enemies in his Thunder Crest. His Stygian Swell manifests as evil looking purple lightning, and Dreary Cell conjures a lightning explosion when activated. This is of course a Mythology Gag to the first fight with the Emperor, where his only attack magic was a high level Thunder spell.
  • Slouch of Villainy: The Emperor manages to pull this off without a chair thanks to his ability to levitate.
  • Sorcerous Overlord: He is a textbook Evil Sorceror with a royal title to go along with it.
  • Squishy Wizard: Because most of his attacks are fairly indirect, The Emperor is a lot more helpless when enemies approach too closely.
  • Tempting Fate: After putting Zidane and Terra on the ropes, the Emperor quips that there's no one to help them now. Cue a Big Damn Heroes moment.
  • Tornado Move: He has a defensive tornado HP Attack known as Hellish Gale, no doubt a reference to his gigantic Cyclone from his home game.
  • Trap Master: His fighting style in the previous games was the Trope Namer, after all. He has the power to create minefields, turrets, binding circles, and stalking projectiles in order to zone enemies.

From Final Fantasy III

    Onion Knight 

Voiced by: Jun Fukuyama (Japanese), Aaron Spann (English)

"It doesn't matter what they say, I am a knight!"

https://static.tvtropes.org/pmwiki/pub/images/onion_knight_01.png

The first player from the original version of Final Fantasy III. A young boy from the village of Ur, he and his three friends chanced upon the Wind Crystal while exploring a chasm. They were subsequently tasked with returning light to the world and saving it from the Flood of Darkness caused by the magus Xande.

The Onion Knight is a Specialist-type fighter who uses speedier attacks from both short range and long. His unique system allows him to change between the balanced Onion Knight, the close-range Ninja, or the long-range Sage. His EX Skill allows him to either Job Change between Ninja and Sage, or Power Up his current job.
  • Badass Cape: In all three of his jobs.
  • Blade Spam: All of Onion's sword attacks value quantity over quality.
  • Bling-Bling-BANG!: One of his weapons is the Royal Sword, which is made of gold and has a crown on the hilt. He also has the less elaborate but still shiny Gold Sword.
  • Bratty Half-Pint: He is pretty sassy and arrogant despite his youth.
  • Brought Down to Normal: Using the Spirit Surge HP Attack will return you to the Onion Knight job, it's recommended you use this one if you favor a playstyle that switches between Sage and Ninja.
  • Close-Range Combatant: As a Ninja he is lacking in long ranged attacks but becomes faster and more powerful at close range.
  • Cool Helmet: His Onion Knight helmet is undeniably cool and elaborately tasseled.
  • Cool Mask: As a Ninja he wears the traditional cowl.
  • Cool Sword: He wields a short sword known as the Onion Sword normally and a pair called the Eternity Blades when he's a Ninja, but his alternate weapons switches them for the grim looking Serpent Sword and Ashura katanas, the fancy Royal Sword and Kotesu katanas, or the Gold Sword and Kiku-Ichimonji katanas.
  • Deadpan Snarker: At least when he's talking about Vaan. His reaction to the sky pirate proclaiming the coast to be clear? "So there is caution under all that moxie."
  • Death of a Thousand Cuts: His primary attacks involve rapidly slashing (ground)/stabbing (aerial) the enemy; each hit does miniscule damage, but those rapid hits stack up quickly.
  • Doppleganger Attack: Leaves behind phantom images to attack alongside him when using Blade Torrent.
  • Dual Wielding: As a Ninja he wields a pair of swords rather then a single blade or wand.
  • Elemental Powers: Along with the standard Fire, Blizzard and Thunder spells he also has Aero, and Holy.
  • Energy Ball: Holy fires a magical sphere of light at enemies.
  • Fireballs: Both Fire and Flare are fireball projectiles.
  • Fuma Shuriken: The Shuriken the Onion Knight throws dwarfs him in size.
  • Having a Blast: The Magic component of Sword & Sorcery is a short ranged explosion. Spirit Surge is a large one with Onion Knight in the middle, and gets even larger if he's a Ninja or Sage at the time of detonation.
  • Helmets Are Hardly Heroic: His Bladewielder outfits remove his helmet.
  • Highly-Visible Ninja: Especially since his ninja garb is bright red.
  • Instant Costume Change: When he switches jobs he immediately switches to the appropriate costume for it.
  • Irony: In the previous Dissidia games, the Ninja and Sage jobs were Onion Knight's EX Mode, which meant it took specialized preparations to stay in them. In his original condition in NT, he automatically switches to Ninja or Sage after landing a few hits, and the only way to switch out is with one of his HP attacks or getting taken out, which means it takes a specialized preparations to stay out of them. This has since been rebalanced so that Onion's initial job change is no longer automatic.
  • Job System: Onion's play style revolves around changing between the three ultimate tier jobs of Final Fantasy III, the balanced Onion Knight, the close ranged and physical Ninja and the long ranged and magical Sage
  • Kid Hero: He's a bit touchy about being judged for his youth too, this also extends into the Child Mage and Ninja Brat character types when he switches forms.
  • Long-Range Fighter: As a Sage he loses any close ranged attacks in exchange for more magic which actually grows more powerful the further it is cast from.
  • Magic Knight: Onion is still perfectly divided between physical and magical attacks, with Ninja and Sage using one or the other entirely, the base Onion Knight using two of each.
  • Magic Staff: He wields a fancy rod called the Eternity Staff as a Sage; his alternate weapons swap it out for the twisted and ominous Golem Staff, the regal-looking Rune Staff or the fey Omnirod.
  • Master of None: The Onion Knight is balanced between being an Assassin- and Marksman-type, but is missing an attack which hampers its usefulness. The Sage has the power of a Marksman down, but lacks the range and must get closer, where he can be cut up. Likewise the Ninja's attacks come out fast, but go on a bit longer than a normal quick strike-and-run playstyle the Assassin needs. The end result is that Onion is decent at both roles, but can't fully commit to either.
  • Mythology Gag: His first alternate color his armor blue and his hair silver, while the second makes them green and brown, approximating the color schemes of the unnamed warrior from the original game's artwork and Arc from the DS release of III respectively. His Bladewielder alt's second and third colors also draw to mind a piece of artwork that portrayed the Warrior with dark colors.
  • Ninja: His alternate physical job, this of course gives him the ninja's signature Dual Wield.
  • Ornamental Weapon: The dagger he carries is just decoration.
  • Red Mage: The Sage is capable of White Magic like Aeroga and Holy as well as the rest of the Black Mage's overwhelming amount of attack magic.
  • Rolling Attack: Wheeling Thrust is a forward rolling dash making Onion a human buzzsaw.
  • Sphere of Destruction: The Spirit Surge HP Attack generates a large sphere of energy with the Onion Knight in the epicenter.
  • Spin Attack: The Onion Knight's Wind Shear attack is a spinning wind powered attack.
  • Straight Man and Wise Guy: He is the straight man to Vaan's wise guy.
  • Sword Beam: Both Blizzard and Fire work like this, one being a fireball shot from the tip the other an arc of ice from a slash.
  • Technicolor Blade: His signature Onion Sword is yellow with blue decals, one of his Eternity Blades is similarly colored while his other one is red.
  • Weapon Twirling: The Ninja's Whirlwind Slash is a good example of this applied to combat, twirling both of the Onion Knight's swords like a rotary fan to attack the enemy.

    Cloud of Darkness 

Voiced by: Masako Ikeda (Japanese), Laura Bailey (English)

"Balance will be restored."

https://static.tvtropes.org/pmwiki/pub/images/cloud_of_darkness_dissidia_nt.png

The final boss of Final Fantasy III. A mysterious entity that sleeps within the void, it tried to destroy the world when a Flood of Light threw the world out of balance countless years ago, only to be thwarted by the Warriors of Darkness. When the Magus Xande's wicked schemes again threw the alignment of light and darkness out of balance, it returned to try and revert the worlds to nothingness.

The Cloud of Darkness is a Vanguard-type fighter who can attack at wide angles and longer reach using its tentacles. Its unique attribute gives it a charge every ten seconds, allowing it to unleash a more powerful Bravery attack by holding down the button instead of tapping it. Its EX Skill, Umbral Torrent, temporarily gives it a charge that will not be extinguished even after used. It also allows it to use the powerful Zero-Form Particle Beam, a powerful long-ranged HP Attack which will instantly end the Umbral Torrent when used.
  • Advancing Wall of Doom: It can fire one with its Wide-Angle Particle Beam, generating an advancing energy wall.
  • Badass Cape: Its black, red and white gradient cape which attaches to its wrists to help add to its wraith-like appearance.
  • Battle Aura: When the Cloud of Darkness has a charge, it will gain a purple aura around itself. If it has the Umbral Torrent EX Skill activated, the aura becomes even more prominent.
  • Breath Weapon: Its tentacles breathe out the Particle Beams used by many of its charged attacks.
  • Casting a Shadow: Unsurprising given that it is the Cloud of Darkness, but all of its magical attacks involve dark energy beams.
  • Charged Attack: Like Terra, the Cloud of Darkness will passively build charges to power up its attacks. Unlike Terra, it can choose when to expend this charge, it doesn't wear off when it is attacked, and it takes longer to build their charge (ten seconds to Terra's four).
  • Combat Tentacles: The Cloud of Darkness's weapons are the snake mouthed tentacles attached to its body, which it uses for the beginning of most of its combos.
  • Dem Bones: Its second alternate weapon changes its tentacles into a pair of demonic skulls tethered to her through magic.
  • Energy Ball: Its Induction Beam attack launches several orb shaped particle beams to home in on the enemy.
  • Energy Weapon: It retains its Particle Beam-type attacks, and will unleash a powerful laser in the charged variants of its tentacle attacks.
  • Green Thumb: One of its alternate weapons is a pair of tentacles that resemble venus flytraps with thorny vines to tethering them.
  • Humanoid Abomination: It exists only to engulf reality in the Void. It's also quite telling that despite taking the form of a humanoid woman, it isn't referred to as "she" or "they".
  • I Am Legion: The Cloud of Darkness refers to itself as a plural. According to previous profiles, this is because it's tentacles each have their own mind and the main body speaks for all three of them.
  • Improbable Hairstyle: Strands of its hair float around them, unabated by gravity.
  • "It" Is Dehumanizing: In keeping with its inhuman nature, the Cloud of Darkness is always described as "it" rather than "she" or "they".
  • Kamehame Hadoken: The Zero-Form Particle Beam charges and fires in such a manner.
  • Light Is Not Good: Its second costume as the "Cloud of Light" is just as villainous as when it is the Cloud of Darkness.
  • Magic Missile Storm: Its Diffusion Particle Beam fires a huge cluster of magical projectiles in high angle.
  • Oculothorax: Its tentacle weapons can be changed into the recurring Ahriman type monsters.
  • Otherworldly and Sexually Ambiguous: The Cloud of Darkness takes the form of a beautiful woman, but it is really a monstrous entity with no true sex or gender.
  • Pillar of Light: Possibly as a nod to its past incarnation as a light entity, the Uncanny Beam attack fires a tracking wave high energy pillars. One of its HP Attacks, which resembles Anti-Air Particle Beam, also counts.
  • Power Floats: Its movement is done solely by levitation, adding to its wraith-like motif.
  • Power of the Void: Like Exdeath, the Cloud of Darkness is empowered by the void—in this case, manifesting in its Particle Beams which reduce everything to nothingness.
  • Red Eyes, Take Warning: The Cloud of Darkness has red eyes in order to add to its eerie and monstrous appearance.
  • Stripperific: All it wears is a few strips of cloth, leaving everything on display.
  • Super Mode: When the Flood of Darkness is activated, the Cloud of Darkness can use a powered up version of every attack, as well as use its long-ranged HP attack, the 0-Form Particle Beam.
  • Vocal Dissonance: Like always, in Japanese the Cloud of Darkness has the form of a beautiful young woman but the harsh voice of an elderly one.
  • Wave-Motion Gun: Its 0-Form Particle Beam returns and retains its massive laser like appearance. This term is even used in the Japanese version, the Particle Beam attacks instead being known as Wave Cannon.
  • Weaponized Teleportation: It has an HP attack which allows itself to teleport to and then strike their target.

From Final Fantasy IV

    Cecil Harvey 

Voiced by: Shizuma Hodoshima (Japanese), Yuri Lowenthal (English)

"Both light and dark are at your beck and call."

https://static.tvtropes.org/pmwiki/pub/images/cecil_harvey_01.png

The Hero of Final Fantasy IV. A Dark Knight and ward to Baron's king, he led a bloody mission to steal the crystals and, upon his protest, was stripped of his rank and cast aside. Shedding his black armor and baptized in the holy light of Mount Ordeals, he became a Paladin and took up arms against his former liege and the dark forces that pulled the strings from the shadows.

Cecil is a Vanguard-type fighter who focuses on heavier long-range magic on the ground as a Dark Knight, and speedier close-range swordplay in the air as a Paladin. His EX Skill, Job Change, allows him to switch between Dark Knight and Paladin mode and gives him a powerful Status Buff for doing so.
  • Air Jousting: Cecil's Saint's Fall, Sacred Cross and Paladin Force attacks are filled with high flying charges blade first.
  • Attack Drone: Searchlight creates a magical rune which fires bolts of holy energy at enemies while Cecil is free to do other things.
  • Badass Cape: As a Paladin Cecil wears a two layer one.
  • Black Knight: Dark Knight is one of Cecil's two jobs, being a hybrid of Vanguard and Marksman and focusing more on long-range attacks with dark magic on the ground.
  • Blank White Eyes: His helm in the Dark Knight form has these.
  • Casting a Shadow: When in Dark Knight form, he attacks using Dark elemental magic.
  • Cast From Hitpoints: Dark Flame is quick and accurate but will burn 400 HP every time Cecil casts it.
  • Cool Crown: As a Paladin, Cecil wears an elegant crown to keep his Compressed Hair back.
  • Cool Sword: The Lustrous Sword and Dark Sword pack replace Cecil's polearms with proper swords as does the Waxing Sword and Waning Sword.
  • Cool Helmet: As a Dark Knight, Cecil wears a full face covering helmet with a spooky faceplate.
  • Doppleganger Attack: Radiant Wings leaves behind a phantom image that will all join in on the final blow.
  • Double Weapon: Cecil's Waxing Cresent and Waning Cresent are double ended swords, although more asymmetrical then the typical example.
  • Elemental Punch: The second portion of Souleater has Cecil palmstrike the enemy with his hand full of dark magic.
  • Energy Ball: The Luminous and Tenebrous Blast HP Attacks attack by launching a sphere of light or dark magic at the enemy.
  • Everything's Sparkly with Jewelry: Wears earrings.
  • Evil Costume Switch and Good Costume Switch.
  • Facepalm Of Doom: The latter half of Soul Eater involves a palm full of Black Magic.
  • Gold and White Are Divine: His Paladin outfits are variably white, gold, and bright blue.
  • Good Armor, Evil Armor: Exemplified, the Dark Knight armor is black, spikey, with sculpted musculature and a Rage Helm while the Paladin armor is white with a heroic cape and circlet instead of a helmet.
  • Goomba Stomp: Nightfall dives down on an opponent pointy end first.
  • Gravity Master: The Gravity Ball spell, which forces enemies straight to the ground when they are hit by it.
  • Gravity Sucks: Abyssal Gate will drag enemies into it before striking them.
  • Heal Thyself: Holy Flame is on the slow side but when it does hit Cecil recovers 400 HP.
  • Holy Hand Grenade: When in Paladin form he attacks using Holy elemental magic.
  • Instant Costume Change: When he switches between the Paladin and the Dark Knight.
  • Lightning Bruiser: As a Paladin Cecil is fairly zippy and hits like a freight train, but is lacking in range.
  • Magic Knight: Cecil's Dark Knight mode focuses more on its dark magic then it does swordplay.
  • Mighty Glacier: As a Dark Knight Cecil is a long ranged one.
  • Mythology Gag: The Stab the Sky pose Cecil takes when transforming between Paladin and Dark Knight are taken directly from the opening of 3D versions of IV.
  • Ornamental Weapon: Both the Dark Knight and Paladin carry a superfluous sword and dagger that they never draw.
  • Painfully Slow Projectile: Gravity Ball and Teneborous Blast create spheres of dark magic that stalk enemies slowly, giving Dark Knight Cecil great zoning potential.
  • The Paladin: Cecil's Paladin mode is a hybrid between Assassin and Vanguard, focusing more on aerial sword-fighting than long ranged magic use.
  • Power Floats: As a Paladin Cecil does a lot of this, fitting for someone who's specialty is aerial combat.
  • Purple Is the New Black: His darkness attacks are mostly deep purple.
  • Purple Prose: Cecil's speech is quite flowery, fittingly for a Knight in Shining Armor such as himself.
  • Sacred Flames: The Holy Flame attack is a pillar of white fire sacred fire that Cecil can only use in his Paladin form.
  • Sculpted Physique: The Dark Knight's armor is stylized to appear like it's powerfully muscled, his alternate outfit averts this by having it more closely resemble plate armor.
  • Spell Blade: Enchants his sword with Holy and Dark powers for his Attacks.
  • Stab the Sky: Cecil does this pose when using his Job Change.
  • Stance System: Cecil can switch between his Dark Knight and Paladin classes with his EX Skill. Dark Knight favors ground attacks and has range while Paladin favors aerial combat and boasts strong melee strikes.
  • Sword Beam: Luminous/Tenebrous Blast both shoot a sphere of energy from a slash of Cecil's blade while Dark Bane is a bolt of magic shot from the tip of the blade.
  • Sword Plant: Cecil does this in order to cast Dark/Holy Flame.
  • Technicolor Blade: His Dark Sword is has navy blue blade while his Lustrous Sword is red one.
  • Technicolor Fire: Dark Flame and Holy Flame both generate a flames both unusual colors of purple and white.
  • Yin-Yang Bomb: Cecil uses both Dark and Holy magic.

    Kain Highwind 

Voiced by: Kōichi Yamadera (Japanese), Liam O'Brien (English)

"I'll keep the skies safe. "

https://static.tvtropes.org/pmwiki/pub/images/kain_highwind_01.png

An Ensemble Dark Horse from Final Fantasy IV. He was the commander of Baron's Dragoon Corps and Cecil's closest friend and rival. After he and Cecil were separated from each other following the attack on Mist, he returned to Baron where he was enthralled by Cecil's replacement, Golbez, who manipulated him using his feelings for Cecil's lover, Rosa.

Kain is an Assassin-type fighter who specializes in aerial combat and mobility allowing him to rapidly pursue enemies. Kain's EX Skill, Jump, has a short cooldown and can passively charge to three levels: the first is a powerful leaping attack; the second grants Kain a buff known as Dragoon's Pride, giving him more jumps; and the third tacks on HP Damage to the attack, giving him more versatility in finishing blows.
  • Advertised Extra: While he's a member of the main roster the same as any other character, in the story mode for the console release, Kain isn't even present. This is extremely odd since he was a major player in the previous game, and Lightning and Vaan, who were also supposed to be Killed Off for Real too, do return.
  • Air Jousting: His specialty, being a Dragoon he's an aerial master and a wielder of spears.
  • Animal Motifs: Dragons, naturally, from his armor to his attack calls.
  • Badass Cape: His Hooded Man costume comes with one which helps sell his whole mysterious vagabond look.
  • Badasses Wear Bandanas: Kain's Hooded Man outfit wears a mysterious looking bandanna in lieu of an actual hood for a very similar effect.
  • Blade Spam: Fang and Claw is a long combo of spear slashes and stabs.
  • Blow You Away: Kain's only magic is Wind elemental, as a Mythology Gag to his ultimate weapon which could cast randomly cast Tornado and/or the Whirlwind Augment which can be given to any character in the 3D Remake.
  • Compressed Hair: Kain has long blond hair somehow hidden under his helmet.
  • Cool Helmet: Dragon shaped with purple hair-like tassels, as a Holy Dragoon he exchanges it for a Cool Crown decorated with dragon wing ornaments.
  • Death from Above: The Dragoon signature skill Jump makes its return as Kain's EX Skill.
  • Double Weapon: Kain's favored weapon is a spear with two heads, barring the Dragoon Lance and Spear of Trials model which only has one.
  • Dragon Knight: Kain is the iconic (Although not first) Final Fantasy dragoon.
  • Eye-Obscuring Hat: Kain's eyes are not visible under the shadow of his helmet.
  • Force Field: The Avenger HP Attack has Kain create a magic barrier to protect himself while he executes his attack.
  • Goomba Stomp: Quite a few of Kain's attacks end landing spike first down on an enemy
  • Guyliner: Kain has a meticulously manicured set of fingernails painted purple and filed to a sharp point.
  • Hiding Behind Your Bangs: In his Hooded Man costume, Kain's hair hangs over his right eye which helps bring up his mysteriousness credibility.
  • In a Single Bound: As a Dragoon his specialty is giant powerful leaps and jumping attacks.
  • Javelin Thrower: Gungnir has Kain hurl his lance as one complete with the correct posture and throwing form.
  • Jump Physics: Kain can have more than the average amount of jumps by having his "Dragoon's Pride" status activated.
  • Mythology Gag:
    • In his trailer, Kain uses his Jump attack to pierce the tornado shielding Firion with his Vortex of Arms attack from above, this of course is a required strategy for fighting Barbariccia in Final Fantasy IV.
    • Kain's Vorpal Thrust, Impulse Drive and Fang and Claw attacks are taken whole cloth from the Dragoon job in Final Fantasy XIV.
    • His victory and summoning animations both have him switch his lance to his right hand for his iconic pose from IV's logo.
    • The Wind Spear that belongs to Dark Kain is the weapon he had equipped when he joins the party while the Dragoon's Lance used in the Holy Dragoon costume is the spear Kain had equipped when he joined the party.
  • Name of Cain: Kain is named after the biblical figure, representing his role in the story as Cecil's resentful elder brother figure.
  • Sculpted Physique: Like Cecil, Kain's armor is stylized to look like a muscular torso.
  • Shoulders of Doom: Kain's shoulder pads in his Holy Dragoon outfit are on the massive side.
  • Slice-and-Dice Swordsmanship: Kain uses his spear as both a slashing and stabbing weapon but because of the length of the spearhead, this is entirely plausible.
  • Slide Attack: Puncture begins with a sliding stab from Kain's spear.
  • Spell Blade: Kain ignites his spear with dragon fire when he uses his Fang and Claw attack.
  • Spin Attack: The Vanquish HP Attack attacks with a rising or diving spinning stab depending on whether Kain is above or below the enemy.
  • Sword and Fist: Or rather Spear and Leg, given the pole vaulting flip kicks Kain can do assisted with his spear.
  • Tornado Move: Tornado of course launches a tornado at enemies.
  • Weapon Twirling: Kain spins his lance around as a Magical Gesture when casting Cyclone
  • Wind Is Green: Cyclone launches a green sphere of wind magic at enemies.

    Golbez 

Voiced by: Takeshi Kaga (Japanese), Peter Beckman (English)

"If I am needed, so be it."

https://static.tvtropes.org/pmwiki/pub/images/golbezdnt.png

The primary antagonist of Final Fantasy IV. Golbez was a mysterious sorcerer clad in black armor with designs on the crystals. After Cecil was stripped of his position, Golbez seized control of Baron and the Red Wings in order to advance his agenda. When all the crystals where gathered, the Giant of Babil, an ancient weapon of the Lunarians, was unsealed. Golbez used the Giant to try and eliminate humanity, but he was thwarted by Cecil and a sage from the moon named Fusoya, who revealed Golbez's true identity and lineage as kin to Cecil, controlled by a greater evil that lurked on the moon.

Golbez is a Marksman-type fighter, attacking from a distance with spells that become more powerful when he has summoned his Shadow Dragon. Golbez begins battles with his Shadow Dragon summoned, greatly amplifying the power of his magic, but it will be dispelled when he loses 1000 HP or more from one HP Attack. Golbez has two EX Skills: Binding Cold, which freezes enemies in place when Shadow Dragon has been summoned, leaving them vulnerable to attack; and Shadow Dragon, which will call his dragon to his side once more after it has been dispelled.
  • Advertised Extra: While he's a member of the roster of playable characters, in the intial release of story mode he has the least amount of screen time and didn't even get any lines.
  • Attack Animal: Golbez's Shadow Dragon is his weapon and when it is summoned all his spells are more powerful.
  • The Atoner: Much like in the previous games, Golbez seeks to make up for his past as Zemus's pawn.
  • Badass Armfold: He loves to do this in some of his animations; normal moving animation, Nightglow's end pose, and victory pose to name them.
  • Badass Cape: Golbez is famous for his Cape Swish and it billowing dramatically as he fights.
  • Bare-Handed Blade Block: Golbez does this in the end of the battle cinematic, catching Squall's Gunblade in his hand.
  • Battle Aura: When his dragon is summoned, Golbez glows with an evil looking aura.
  • Black Knight: A magical version, his theme song is even called Clad in Black.
  • Breath Weapon: When the Shadow Dragon is summoned, it will shoot many of Golbez's spells from its mouth instead of him firing them.
  • Cain and Abel: With Cecil. Guess who's the Cain.
  • Cape Swish: Whenever Golbez casts an EX Skill he flicks his cape as part of the animation.
  • Casting a Shadow: Golbez's Black Fang attack conjures a spike of dark magic to impale enemies.
  • Colony Drop: He can drop meteors on enemies with his Meteor spell, when he has his Shadow Dragon summoned he can drop two for the price of one with Twin Meteor.
  • Cool Helmet: His asymmetrical all encompassing horned helmet revealing nothing of his face.
  • Elemental Powers: Golbez can use ice, wind, lightning, fire, water and earth magic in addition to gravity.
  • Fireballs: Heat Blast fires one as a straightforward projectile attack.
  • Glass Cannon: Golbez's attacks are extremely strong with his Shadow Dragon active, allowing him to break opponents fairly effortlessly and rack up enough bravery to instant kill. However, all it takes is him taking 1,000 HP damage in one attack to lose out on that power, which is the initial bravery value everyone starts with.
  • Gravity Sucks: His Abyss Quasar spell will suction enemies into itself.
  • Harmless Freezing: Binding Cold will freeze enemies in place but deal very little damage. Of course, that is the perfect time for Golbez's team to launch an attack on that poor sod...
  • Jack of All Stats: Golbez is fairly quick and has powerful attacks with high priority, but without his Shadow Dragon he is more of a Master of None.
  • Long-Range Fighter: Golbez lacks a close ranged keep-away spell.
  • Magical Gesture: Although they no longer function like Full-Contact Magic attacks in the previous game, his attacks still retain grandiose movement in the casting process.
  • Magic Missile Storm: Lingering Spark fires multiple bolts of lightning magic at the enemy in one go.
  • Mythology Gag:
    • When Golbez summons his Shadow Dragon it will contort into the same shape as its sprite artwork from Final Fantasy IV.
    • Golbez's Shadow Dragon being dispelled from losing 1000 HP or more from one HP attack, the starting bravery amount for everyone, is an interpretation of Shadow Dragon from its home game which is very susceptible to damage due to its abysmal stat and possessing only 1 HP despite being able to OHKO Cecil's companions.
  • Our Dragons Are Different: Golbez commands a serpentine black dragon as his weapon. His alternate weapons are different dragon enemies from his home game, the Silver, Gold and Dark Dragons.
  • Painfully Slow Projectile: The Aqueous and Gale Sphere spells fire a slow homing ball of water or wind that which will stalk the enemy relentlessly.
  • Power Floats: Like many villains, Golbez does not bother to walk and prefers to levitate for his movement.
  • Recursive Ammo: Lingering Spark summon a sphere of lightning that launches smaller bolts of lightning at enemies.
  • Shoulders of Doom: His armor has famously immense pauldrons.
  • Summon Magic: Golbez's gimmick is to summon his Shadow Dragon to empower his spells.
  • Squishy Wizard: Without his dragon, Golbez's attacks lack bite and fires far slower, making him far more vulnerable.
  • Stating the Simple Solution: A later update sees him speaking with Kam'lanaut on the subject of serving Spiritus. When Kam'lanaut observes that he feels serving the gods to be thankless, Golbez suggests that he tell Spiritus as much.
  • Tin Tyrant: For a certain value of tyrant, but it helps pull together his ensemble.
  • The Voiceless: In the initial release he only got a brief appearance near the end of Story Mode and then in the final battle FMV, and never gets a word out save for some grunts during the fight.
  • Wind Is Green: As with some of the other characters wind magic, Golbez's Gale Sphere is colored green.

From Final Fantasy V

    Bartz Klauser 

Voiced by: Soichiro Hoshi (Japanese), Jason Spisak (English)

"Any way the wind blows, that's the way I go!"

https://static.tvtropes.org/pmwiki/pub/images/bartz_klauser_01.png

The protagonist of Final Fantasy V. He is a wanderer who traveled the world astride his chocobo companion as per his father's dying wish. After helping Princess Lenna and her companions to the Wind Shrine, he was chosen by the Wind Crystal to save the other crystals from shattering and releasing the monster Exdeath.

Bartz is a Specialist-type fighter that can attack from many ranges and speeds. His gimmick allows him to master his attacks, powering them up and receiving a permanent Status Buff when executing an attack several times depending on the types of attack, and whether the attack hits the target. Bartz's EX Skill, Good Luck Charm, grants a status buff to his entire party, the strength of which is dependent on the amount of jobs mastered and during this time he will also master his jobs much quicker.
  • All Your Powers Combined: Wields special attacks from many of V's jobs.
  • Badass Cape: Bartz wears a short simple cape compared to the long fancy affairs other heroes wear.
  • Bare-Fisted Monk: He use the Monk jobs Brawler and Kick skills for a close ranged attack on the ground.
  • Cooldown Manipulation: When Dragoon is mastered Bartz also uses Lancet on enemies allowing him to reduce the cooldowns on his EX Skills.
  • Counter-Attack: Bartz's Knight job uses Guard to block an enemies attack and then counters with Two-Handed with Bartz's sword.
  • Dance Battler: The Dancer HP Attack can do one of two attacks, the weaker Tempting Tango or the more powerful Sword Dance.
  • Death from Above: The Dragoon attack is predictably its signature move, the Jump attack.
  • Elemental Powers: Bartz is capable of a few, using the Black Mage or Mystic Knight job to cast Fire, Ice, Lightning spells and Geomancer to use Wind Slash and Earthquake.
  • Evolving Attack: Bartz's Job Master gimmick powers up each attack (And therefore job) after its been used successfully three times.
  • Good Luck Charm: Bartz's EX Skill is called this and takes the shape of a feather from his noble steed Boco.
  • Hyperspace Arsenal: Bartz has a good seven weapons but he calls and dismisses them with magic.
  • Iaijutsu Practitioner: The Samurai HP Attack uses the Iainuki skill to deal the final blow of its attack, true to form Bartz does a draw slash but in lieu of a sheath draws his sword from his Hyperspace Arsenal instead.
  • Jack of All Stats: Bartz's many different jobs give him a very balanced moveset in terms of range, damage and speed.
  • Javelin Thrower: In the final battle cinematic, Bartz throws his spear at Golbez this way (but he can't actually do so in gameplay).
  • Job System: Bartz abandons his Mimey ways to use a different Job for each attack. Including the Dragoon, Monk, Black Mage, Blue Mage, Ranger, Mystic Knight, Ninja, Samurai, Geomancer, Dancer and Knight.
  • Legendary Weapon: Bartz's initial weapon set are the Sealed Weapons from Final Fantasy V, except for his sword which is the Brave Blade rather than Excalibur.
  • Luckily, My Shield Will Protect Me: The Knight Hp Attack will have Bartz use a shield to block an attack and then deliver a Counter-Attack with his sword.
  • Macross Missile Massacre: The third part of the mastered Blue Mage attack is to launch several missiles at the enemy, at least it used to do that until later patch only allows him to fire one missile.
  • Magikarp Power: Unlike other examples of this trope, Bartz can handle his own; but he really shines once he starts mastering abilities. This is a blessing and a small crutch. Depending on various factors and enemy aggression, it can be, albeit rarely, possible for Bartz to have a hard time mastering any of his abilities. If that happens, Bartz can find himself in trouble quickly.
  • Money to Throw Away: For his Samurai attack he starts using the the Zeninage attack, throwing several coins at the enemy before finishing them with a swing of his Katana.
  • Multi-Melee Master: Bartz wields a different weapon type depending on which job he is using including his Brave Blade for Knight and Mystic Knight, a Dragoon's lance, a pair of ninja blades or dancer's knife and a Samurai's Katana.
  • Mythology Gag: Bartz's Arsenal IV weapon set gives him weapons from other heroes like his mimic style in the previous Dissidia game, including Tidus's Brotherhood as his sword, Squall's Revolver as his katana, Cecil's Holy Fang for a lance, the Onion Knight's Eternity Blades for his ninja blades, Zidane's Mage Masher for his dagger, the Warrior of Light's Lustrous Shield and Firion's Bow.
  • Mythril: Bartz shares most of the Mythril Weapon Pack with Firion barring his Bow, Ninja Blade and Katana, which did not have Mythril versions in his game and are instead the equivalent leveled Silver Bow, Kunai and Ashura.
  • Ornamental Weapon: Bartz carries a dagger on his sash that he doesn't bother to use even as a Dancer or Ninja.
  • Razor-Sharp Hand: Death Claw is executed by swipes of Bartz's hands.
  • Retraux: Bartz's Freelancer costume is based on the low on detail sprite artwork of Final Fantasy V.
  • Rings of Death: Bartz's third weapon pack changes his ordinary ninja knives for a pair of Moonring Blades.
  • Spell Blade: He has the trope namer as one of his attacks, where he uses the three traditional black magic spells to empower a threefold sword attack.
  • Samurai: Bartz's DLC costume is his samurai job armor, complete with a kabuto and mask.
  • Status Buff: Bartz gets a permanent one with every job he masters, these buffs can be spread to his entire team temporarily using his EX Skill.
  • "Super Sentai" Stance: Bartz's Goblin Punch is still executed by doing a Sentai-esque pose.
  • Technicolor Blade: His Brave Blade is entirely red in color.
  • Three-Strike Combo: Both Bartz's Mystic Knight and unmastered Monk bravery attacks attack with three strike combos.

    Exdeath 

Voiced by: Naomi Kusumi (Japanese), Gerald C. Rivers (English)

"Bear witness to the Void's power!"

https://static.tvtropes.org/pmwiki/pub/images/dff2015_exdeath.png

The villain of Final Fantasy V. Exdeath was once a magical tree in the sacred forest of Moore. Heroes sealed countless demons within its boughs until one day, the tree itself took life and twisted into the monster Exdeath. Twenty years ago, he led an invasion into a parallel world to try and destroy the crystals that protected The Power of the Void, but the Warriors of Dawn used them to seal him away. The seal could not hold him forever, however, and when humanity began to siphon the power of the crystals with their machines, he began his plan anew.

Exdeath is a Specialist-type fighter who can attack from all ranges and can switch between three modes—Berserker, Nulifier, and Obstructor—which change the properties of his attacks and his EX Skill. Berserker mode focuses on heavy attacks, giving him Super Armor on some attacks, and uses the EX Skill Black Hole, which causes rapid and powerful Bravery points degeneration to the enemy struck. Nulifier Mode allows him to inflict Curse on hit preventing enemies from using EX Skills, and his EX Skill is Power of the Void, which creates a zone around Exdeath that silences enemies. In Hexer mode, Exdeath's attacks will inflict enemies with Death Knell (Attack, Speed and Defense debuff) but has lowered attack power, and his EX Skill, White Dwarf, will increase the effectiveness and length of debuffs applied to enemies.
  • Badass Cape: Unlike most of the villains who have one, it is not a Pimped-Out Cape, but he has a fairly dramatic Cape Swish all the same.
  • Barrier Warrior: Although he lacks the same guard and Counter-Attack style from the previous games, he still has Omni-Block as an HP Attack.
  • Blow You Away: His Maelstrom HP Attack returns attacking enemies with a giant Tornado Move.
  • Cool Helmet: Exdeath wears a unique frog-mouth styled helmet compared to the other big horned helms of his Tin Tyrant compatriots.
  • Cool Sword: He wields a fancy sword known as the Moore Blade, which has a hilt almost as long as the blade. But he'll only carry it with his hands, preferring to move it with magic to attack.
  • Curse: The status caused by Nulifier Mode is Curse which prevents the use of EX Skills.
  • Dishing Out Dirt: His aptly named Earthshaker spell causes stones to erupt from under enemies.
  • Eldritch Abomination: He is, a tree filled with demons that takes on a roughly human shape.
  • Flying Weapon: Exdeath never actually swings his sword with his arms, preferring to let his magic do it for him.
  • Gameplay and Story Segregation: Much like with a Mirror Match, no comment is made when Exdeath is in The Interdimensional Rift stage where his true tree form is visibly growing from the stage.
  • Gravity Master: He launches a ball of gravity energy with his 100 Gs brave attack and his Almagest HP attack, and has Black Hole as an EX Skill in his Power mode.
  • Instant Runes: His Delta Attack returns and functions the same way, summoning a magical rune and stabbing it with his sword for a more powerful attack.
  • Magic Knight: He has a fairly even split between magical and physical attacks.
  • Mighty Glacier: Exdeath has possibly the slowest dash speed in the game, and the use of Reverse Polarity is crucial to his mobility.
  • Ornamental Weapon: Like many other characters, Exdeath carries a knife with him, but he only uses his sword and magic to fight.
  • Power of the Void: It is his signature ability to manipulate the void with his magic, manifesting as gravity-based attacks and teleportation.
  • Razor Wind: He can launch a crescent shockwave of wind at enemies with his Vacuum Wave attack.
  • Red Right Hand: Like Garland, his inhumanity is visible from his ungloved hands, which are chalk white and have long black claws.
  • Stance System: Unlike with Job Change or Paradigm Shifts used by other characters, Mode Change will not change his movepool but it will change the properties of those attacks.
  • Status Effects: When in Nuliffier mode, Exdeath's attacks inflict enemies with Silence, and when in Hexer mode, he inflicts enemies with attack, speed and defense penalties.
  • Teleportation: Reverse Polarity returns and functions the same way it did in the previous games, letting Exdeath Telefrag enemies by teleporting onto them. His losing animation is also teleporting to another place through a void gate.
  • Tin Tyrant: Exdeath is a towering and villainous figure in cyan-colored armor.
  • When Trees Attack: He only takes the form of a man in a suit of armor, but his true form is an enchanted tree filled with demons.

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