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  • Americans Hate Tingle: The inclusion of Kaguya in the base game is a small but significant one. In Japan, the character's reception wavers between being somewhat liked and ambivalence, while in the West, she is most definitely hated.
  • Big-Lipped Alligator Moment: DIO's appearance in Story Mode. He kind of just appears, announces his presence, and leaves. Hilariously, however, many have agreed that this kind of stunt is actually fairly in-character for DIO.
  • Captain Obvious Reveal: Light being a traitor to the Jump Force is so obvious that it's not even worth a spoiler tag. Considering that he's one of the most iconic villains in the entire medium, it would be genuinely more shocking if he stayed a good guy for the entire game. In fact, that's more or less what really happens when the alleged Big Good Glover is an even bigger traitor as Prometheus, while Light is smart enough to just keep helping the good guys in defeating him.
  • Cliché Storm: The game's Story Mode has been called derivative and uninspired by reviewers, with the plot being constantly compared with Sonic Forces, Dragon Ball Xenoverse and Marvel vs. Capcom: Infinite.
  • Complete Monster: Prometheus is the master of both Galena and Kane. Once a member of the Umbran order known as the Keymen, Prometheus became tired of humanity wasting the knowledge they gave them and betrays his fellow Umbrans by using the Onyx Book to merge the real world with the Jump worlds. Prometheus has Galena give humans with evil intent Umbras Cubes, turning them into Venoms, causing chaos and destruction across the world, while he takes the guise of Director Glover to gather the heroes in order to play both sides into gathering enough power for the Onyx Book. When Galena and Kane are defeated, Prometheus coldly kills them then uses the Onyx Book to try and permanently merge all the realities together and rule over them as a god. While he claims he wants to guide humanity on a better path, Prometheus is nothing but an arrogant psychopath bent on imposing his own will on the multiverse.
  • Fandom Rivalry: A vicious one emerged between the game and J-Stars Victory VS over which is the "better" Jump crossover. Those on the J-Stars side accuse Jump Force of pandering to the fandoms of a few specific series while snubbing others, and consequently "failing" as a celebration of Jump's history. Those on the Jump Force side accuse J-Stars roster of being overstuffed with so many representatives that the casts of individual series were wasted, and that much of the cast was little more than unfitting Joke Characters anyway. There is very little middle ground.
  • Germans Love David Hasselhoff: Seiya and Shiryu were both revealed at the Brazil Game Show in Sao Paulo due to Saint Seiya's popularity in Brazil and Latin America. Similarly, Kenshiro and Ryo Saeba were revealed at Paris Games Week due to Fist of the North Star and City Hunter's popularity in France.
  • Heartwarming Moments:
    • When starting his Ultimate Attack, All Might yells that he can't die until he has raised Deku correctly. It can be subverted if he uses it AGAINST Deku, mind you.
    • The intro between Gon and Dai. Gon asks Dai to become his friend after the battle. Dai seems a little surprised, but accepts!
  • Inferred Holocaust: Some of the Scenery Gorn in the stage designs and transitions involves vehicles being toppled over or a building being destroyed. Are there people in there and are they OK?
  • It's the Same, Now It Sucks!: Combined with They Copied It, So It Sucks! with Sonic Forces comparisons, many members of the community have been critical of Jump Force's story mode ever since the original characters were revealed, with Kane and Galena being called copies of Towa and Mira. This increased when the Story Mode trailer revealed Future Trunks, once again, was going to be the playable character's partner just like in Xenoverse. When the game was released, the Final Boss was called a Demigra carbon-copy due to having a similar concept of being a villain with a god-complex trapped in an alternate dimension.
  • Just Here for Godzilla: Fans of JoJo's Bizarre Adventure have taken a shine to the game primarily because it has both Jotaro and DIO (and, with the DLC, Giorno) as playable characters.
  • Magnificent Bastard: Light Yagami joined the Jump Force both to protect the world and to find a way to restore power to his Death Note. Quickly deducing the presence of a mole within Jump Force, Light is also the only one to suspect Angela, who turns out to be Galena, exposing her and partially preventing her from destroying the Umbras base with a trap. Locating Galena while she reports her failures to Kane, Light arrives and convinces Kane that the villains hold the advantage, while claiming his interests align with the villains, allying himself with the villains while the heroes are left in the dark. After Prometheus/Director Glover's betrayal, Light assumes leadership of Jump Force and assists the Player by bringing a reformed Kane who gives the Player their own cube. After Prometheus' defeat, Light manages to acquire one of the Umbras cubes which was his plan all along. This Light proves himself to be far more collected and sympathetic than his smug canon self, while no less brilliant.
  • Memetic Loser: Due to his conspicuous absence from the first trailer, many people started saying that Ichigo Kurosaki (and, by extension, his series) was now this.
  • Memetic Mutation:
    • Noted in the page for Unexpected Character, many people have taken Light Yagami's inclusion in the game and ran with the amount of jokes about him being a Badass Normal, such as using the Death Note to slap people around in physical combat. It died down since he was announced to not be playable.
    • Similarly quite a few jokes popped up about Goku No-Selling the Death Note because Light wouldn't know his actual name.
    • There seemed to be a Running Gag in the American fandom where every character announcement is followed up by someone asking where Midoriya and Jotaro were, seemingly hinging whether or not they buy the game on whether or not those two franchises are confirmed or denied for inclusion. This lasted until both franchises were confirmed for inclusion.
    • Where's Fairy Tail??? Explanation
    • 12 new characters! Explanation
    • Nope, the roster is complete! Explanation
    • "UE4 fan project" Explanation
    • Racist Deku Explanation
    • "I have to go now. My planet needs me." Explanation
    • THE Jump Force song/Loading Screen Music Explanation
  • Narm:
    • Most of the cutscenes are... not very good, to put it lightly. Even putting aside the rather questionable storyline, most of the characters are very rigid and immobile, with stiff, puppet-like movements and semi-frozen expressions that change very little, if at all, during the cutscenes. A common complaint from many fans is that the "real world" setting was a poor choice of backdrop for a crossover, and that the clashing art styles means that characters from manga with more stylized artwork (especially My Hero Academia, One Piece, and Dragon Ball) do not mesh well with the realistic graphics at all.
    • Early on, the player is shown a scene of Vegeta becoming a victim of Demonic Possession, which is depicted as him just standing there as the Umbran Cube goes into his body. What's worse, the way the scene is framed gives the impression that the cube went straight into his butt.
      • Immediately afterwards, the possessed Vegeta and the Venoms then stiffly march in formation, which looks like they are about to perform "Thriller."
    • There's a particularly notorious moment where Frieza floats up out off-camera completely rigid (with his character model visibly still in the standing position) without moving any part of his body except for his tail. Many fans compared it to Poochie returning to his home planet or Vitruvius hanging on a string.
    • Another infamous scene is one where Sanji runs across the screen... only the game forgot to include his running cycle. The result is his model just sliding across the screen. More than a few people compared it to something out of Inferno Cop.
    • The entire "traitor" plotline, because a) it is incredibly obvious that Light is the traitor and b) there's no way Jump would turn one of its established and beloved heroes into a villain, making the attempts to give other candidates come off as unbelievable, nearly bordering on laughable. Especially when the primary candidate is Sanji. Light, however, ends up being a Red Herring for this, when he's the one who figures out and discovers Sanji is just Brainwashed and Crazy by the woman they rescued, and again when it turns out there really was a traitor in the form of none other than Glover/Prometheus.
    • The design of the Final Boss, Prometheus, has been called laughably lazy by many in the community. The character looks like an adult Kid Buu but in blue and wings, and adding the ugly in-game model and monotone voice acting it makes the character not interesting to look at. By comparison, while Jiren (another character designed by Akira Toriyama) was thought to be lazily designed too by many members of the community, he at least appeared in well regarded episodes of the series drawn by the top talents of the show like Yuya Takahashi or Naoki Tate, which Jump Force's Final Boss doesn't have.
  • Narm Charm: The reaction several fans have to the game's premise of a massive crossover fighting fest taking place in the real world, the idea being something so bizarre yet awesome they can't help but love the idea of it despite the potentially out there premise resembling something out of your average fanfic:
    Spacebattles user Leingod: Oh my God, this is the dumbest thing ever in the best possible way.
  • Older Than They Think:
    • For many American fans, their earliest frame of reference for a Shonen Jump crossover fighting game is Battle Stadium D.O.N. for the PlayStation 2, which is a crossover between Dragon Ball Z, One Piece, and Naruto specifically, hence the D.O.N. in the title, but Shonen Jump crossover games have existed since Famicom Jump: Hero Retsuden on the original Famicom.
    • This game is not the first time Jump characters had a crossover fight in the real world. One Piece and Dragon Ball did this for an 2007 exhibit in which they fight Eneru above the city of Tokyo.
    • Yugi may come across as an Unexpected Character, but he was actually playable in Jump Super Stars and Jump Ultimate Stars. Other Yu-Gi-Oh! characters, such as Kaiba, Jonouchi and Anzu, also appeared in Super Stars and Ultimate Stars as assists.
  • Play the Game, Skip the Story: Gameplay-wise, the game is regarded as a fun arena fighter. The story, on the other hand, is regarded very negatively due to being a derivative Cliché Storm with broken cutscenes.
  • So Bad, It's Good: Some players have this opinion regarding the game's Story Mode, comparing the plot to a bad yet hilarious fanfic.
  • So Okay, It's Average: General consensus from most reviews is that it's not the deepest of fighting games out there, nor the most polished, and would've benefited from a more robust gameplay style, bigger character selection from other manga series, and better story and animation. But is a nice love letter to fans of Jump manga and a fun time with multiplayer if nothing else.
  • Special Effect Failure: A lot of the cutscenes suffer from poor texture-mapping or lighting effects, in addition to animations have widely been criticized as stiff and unnatural.
  • Tear Jerker: Despite Angela being a modified Venom controlled by Galena, it seems she still had feelings for Sanji as she gazes longingly at him while dying.
  • That One Boss: The Final Boss is a nightmare, especially when he takes away your ability to perform special moves in the first of two fights. Lots of health, cheap attacks that take points off your life bar even when blocked and some that outright ignore your block entirely, and a Desperation Attack that will likely one shot you even if your health bar is full all combine into a full test of your abilities.
  • That One Level: The key mission where you, Naruto, and Sasuke fight a group of Venoms... Then, you and Naruto join up with Gaara to fight Toguro replicas... Three of them. In a row. Then you fight a Venom-corrupted Gaara shortly afterwards. It's every bit as painful and unpleasant as it sounds.
  • They Copied It, So It Sucks!: Some reviewers have compared this game to Sonic Forces with the story concept of a rebellion fighting against evil forces, the title of the game, the use of a custom made player character and the Final Boss powers using the MacGuffin being too similar to Infinite.
  • They Wasted a Perfectly Good Character:
    • Loads of them. Despite having a cast of 40 playable characters, only a handful contribute in any way to the story, the rest are otherwise relegated to side missions. Even Luffy, Goku, and Naruto are mostly stuck as just the team leaders.
    • Special mention goes to Light. Despite becoming well aware that he's in a multiverse with a chance of godhood right at his fingertips, he doesn't take it and instead goes after his Death Note still, a weapon that would only affect less than half of the Jump Force. Instead, his only role in the game is to be suspicious, the scene where he goes to Kane ends up going nowhere, and his story ends with him picking up a cube, setting up an obvious Sequel Hook, which so far only has one follow-up cutscene between him and Aizen; the latter easily deduces what he's up to. In short, he does surprisingly so little in the story he could have been cut from the game entirely.
  • They Wasted a Perfectly Good Plot: There's pretty much no reason for there to not be a stage revolving around Cairo, given it's both a real-world location and the location of a major story arc in Jump ​(specifically the final battle of JoJo's Bizarre Adventure: Stardust Crusaders), whereas the other stages seem to only incorporate one or the other. It would probably be one of the most fitting stages to include in the game, and could even feature DIO's Mansion in the background (like Los Angeles does for U.A. High School or New Zealand does for the Black Whale)... and it's just not there. Ditto for Rome (featuring the final battle of JoJo's Bizarre Adventure: Golden Wind), though this is slightly mitigated by Giorno being DLC-only.

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