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  • Accidental Innuendo: in the English dub, Miyu's Calling Your Attacks shouts include a loud "I'M COMIIIING!!!", which seems a poor tactical decision in addition to satisfying this trope.
  • Awesome Music: With a soundtrack composed by some of the folks from the Chrono games, there are bound to be some awesome tunes.
    • "Paradoxical Dreamers", one of the boss themes, gives a feel of a desperate battle, but still manages a hopeful tone.
    • The final boss theme has an excellent blend of somber piano and hard electric guitar parts.
    • "Painful Prayer" is an emotional piece befitting the dramatic conclusions to the IDA School Episodes.
  • Big-Lipped Alligator Moment:
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    • Some of the extremely difficult Horrors you find in corners of the game world don't have an explanation other than just being there as a challenge for postgame teams. The Imbrium Basin, Insula Ventorum, and Terra Nivium are especially weird, as they are large geometric shapes that don't fit in well with their environments. To add to the alien feeling, their names and attacks are all in English in the Japanese client.
    • Aldo getting his face stolen by a yokai as part of the main storyline, and subsequent efforts to get it back. It doesn't really affect the main plot.
  • Breather Boss: Gariyu's Chance Encounter quest line involves pursuing and fighting the Flame Eater all across the world. Defeating it for the fifth time unlocks one last duel with Gariyu before he joins the roster. Unlike the Flame Eater, Gariyu himself doesn't constantly summon flunkies, heal himself or resist a lot of damage sources, so he's not too big of an obstacle to his recruitment after the level 80 Flame Eater.
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  • Character Tiers: Characters with a higher star ranking are straight-up better than those of lower ranks due to greater base stats, more Ability Board spaces, and a higher level cap. When comparing characters of the same rank, though, that is when tier discussions become more subjective.
  • Complacent Gaming Syndrome:
    • For the tutorial encounter, the characters most recommended to pick were Miyu and Ciel as they have Other Tales content tied to them that would enable their 5-star upgrade, while the others are stuck at 4 stars. This recommendation pattern has waned over time as Akane and Nikeh gain Another Styles that push them to some of the best units of their element. After v2.2.6, Bivette replaced the others in this position, as her additional content is fun, yields a lot of Chronos Stones, and her upgraded form and personal weapon are on par with most other 5-star units.
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    • If you are lucky enough to draw Mariel, you are recommended to never let the account go. She is considered to be not only one of the best healers, but one of the best characters to have overall. Over time, though, as additional healers were added to the game, Mariel's importance has dwindled.
    • With limited Key Cards, it's not unusual to see questions on how to optimize their use. Many players recommend using red Key Cards on a few specific dungeons to raise the Light/Shadow count for the corresponding story characters (Aldo, Amy and Guildna are popular candidates), while green Key Cards are preferably used on Garulea Continent Another Dungeons. These are suggested for best amount of possible rewards per key spent; Garulea's Another Dungeons can give up to five different rewards on top of a chance to yield the ever-coveted Treatises and Chant Scripts.
    • Ask around on how to defeat a superboss, and you're bound to find someone mention "Turn 2 Another Force". This is due to how powerful Zones are — the boons it gives for your Limit Break lets you blitz through a boss and effectively skip most of its attack pattern. This is also why later bosses have been programmed with damage stoppers at HP thresholds to prevent the player from winning so quickly. Mention that you don't have access to the right Zone, and you can expect fewer responses as not a lot of people plan for a longer, more defensive strategy.
  • Complete Monster: The Phantom is a mysterious, interdimensional entity seeking the complete annihilation of all space and time. When the initial Armageddon of the multiverse is thwarted by Professor Chronos, Phantom tricks young hero Aldo into reverting what Chronos has done, once more kick-starting the end of all time. Phantom collides with Aldo several times throughout the game, always trying to see that his omnicidal goals reach fruition, and, when the Elementals sacrifice themselves to stop Phantom's master plan, Phantom orchestrates the unleashing of Chronos Menas, spurring the monstrous entity into devouring time itself and trying one final time to kill Aldo and solidify the annihilation of life across the cosmos, with Phantom's only motive ever given as a desire to "sit back and enjoy the show".
  • Enjoy the Story, Skip the Game: Within the gacha community, the story of Another Eden is usually treated as on par to, or better than Fate/Grand Order (another gacha praised for its story). This game's lack of a stamina system is seen as a plus that allows players to enjoy the story at their own pace, especially when events aren't time-limited. On the other hand, the core gameplay is far from perfect — the scarcity of Chronos Stones after exhausting story achievements, on top of the rather low gacha rates, make it difficult for a F2P to have a well-defined roster without buying in or playing for a long time. Especially unlucky players may find themselves forced to rely on and invest in the story characters just to advance.
  • Fake Balance: A disproportionate number of the best units in the game are all wind units. While the other elements do have their fair share of strong units, they aren't on the level of the best wind units.
  • Game-Breaker:
    • Look on a tier list, and you'll be certain to find the 5-star healers consistently near the top. The game has no shortage of damage-dealing characters which don't have to be recruited from Dream Encounters, but it's your healers who can bring your party back from the brink of death repeatedly in a tough boss fight.
      • Mariel is the first of the 5-star healers, and was the go-to character until other competition arose. She still stands out with some of the best healing numbers, with a dash of Regenerating Health on top so that she doesn't have to spam healing all the time. She also gets Aurora Force, a potent but short-lived magic defense buff. Her offense is lacking, but it's Non-Elemental so she fits into almost any team. Her Manifest Weapon cranks Pure Cradle's healing Up to Eleven with a side of MP restoration, and lets her Holy Burst bestow Critical Hits to your mages to close off the inverted Linear Warriors, Quadratic Wizards gap.
      • Mariel's Another Style takes her healing abilities Up to Eleven. She now heals for free when switching to the frontline, her strongest healing spell also affects your backline, and she's the only one who can revive defeated characters. She loses her strong damage skill, but she pairs nicely with another defensive Valor Chant, and can even salvage a situation going awry.
      • Morgana one-ups Mariel by being a guaranteed 5-star character accessible as early as Chapter 13. His Mediarama skill (which is immediately accessible at his base level of 30) always restores 1000 HP, which lets him outheal a Mariel of equivalent level until she gets Pure Cradle. Morgana's easily-acquired Bandit Sword upgrades this skill to Mediarahan, which heals a fixed 1500 HP and lets him keep up until around level 70. And even if Mariel outperforms him in healing, Morgana still has several competent offensive and supportive skills to let him fit into most other teams. This is especially true due to Wind High Booster, a 50% boost to wind type attacks for the party. Combine with three other Wind DPS and watch the boss' HP go down.
      • Dunarith holds the position of one of the best healers because his healing spell also bestows a buff that grants the rest of the party a guaranteed Critical Hit for their next attack. By just spamming this skill alone your physical attackers' DPS is at least doubled throughout the regular turns of a fight. Dunarith also packs some good utility — his Magic Cloak is not as strong a defense buff as Mariel's Aurora Force, but it lasts significantly longer and provides backup healing when they get struck by magic attacks.
      • Veina's Another Style distills the best of a Combat Medic class into her unique skills. She sets up a Wind Zone — corresponding to the element with some of the best units in the game, and her skills are crazy strong in that environment. Iris Antoss not only has healing numbers comparable to Mariel's, but it cures ailments and gives a max HP buff and builds up her Vlastari charges and, while in a Wind Zone, inflicts guaranteed Poison and a Wind resistance debuff. That's six effects in one! She's also competent as an attacker, since Saint's Gust has reasonable firepower, grows stronger with each use and eventually bestows a critical buff to the rest of the party to further augment your DPS.
    • Suzette's Another Style is the first of its kind, and easily sets the bar for the Power Creep to come. Her Elegant Cavort skill is already a decent enough 2-hit wind skill, but it also stacks Spirit Petals to raise her critical rate, and it's a fantastic skill for spamming in Another Force. Once enough have been accumulated, it ties into her Exquisite Blossom that hits up to 4 times based on the stacks. When equipped with a fully upgraded Ulcanactos, or better yet, her full-power Manifest Weapon, she can shred most bosses off these two skills alone, especially those weak to piercing or wind.
    • Speaking of Suzette, her original manifest weapon, Dark Heavenly Tears, greatly powers up her 5-star skills. Dragon Assault now hits for double damage on anything inflicted with Pain or Poison, and Quad Damage if the target is afflicted with both. And Demonic Thrust has been upgraded to inflict both of them to every enemy without fail. This combination greatly amplifies Suzette's DPS, and this is a frequently cited reason to why wind is a very popular element in the game.
    • Mana is one of the best support units due to the sheer strength of her buffs and debuffs. There aren't a lot of bosses that mix both physical and magic attacks, so if you know which type they specialize in, you can bring the right debuff to severely defang them - a -35% modifier to the right stat can reduce an attack from "one-shots your party members" territory to "deals a few hundred damage". Throw in her Status-Buff Dispel ability, and she makes many Manifest Weapon fights much easier. The best part is that she doesn't need to be summoned from Dream Encounters, so everyone can access her. It speaks volumes when a Manifest Weapon fight is deemed difficult because it mixes physical and magic attacks so that Mana can't render it a pushover.
    • Zones are some of the biggest game-changers in the game's history. It establishes a field effect that dramatically amplifies the strength of the matching element, and greatly depowers the opposing one. Your attacks of that element, regardless of number of hits, will contribute a big boost to Another Force. On top of that, the very character who's used to establish the Zone will gain extra benefits while their Zone is active. The way the Zones tip the battle in your favor allow you to beat superbosses with ease, and sometimes as fast as 2 turns by using the Another Force as soon as possible.
    • In the "Lord of Mana" Game Within a Game, anyone classed as a Sorceror has a basic attack that heals the party at the end of the turn. With a team of four Sorceror units, you can auto-attack a boss to death as long as it doesn't deal enough damage to one-shot any party member. Sorcerors also get very good area attack skills to clean out groups of enemies for power-leveling, and three of the most recommended party members to havenote  are of that class.
      • Your reward for finding all thirty bugs in this game's own Pixel Hunt is the ability to recruit Fukahire, the developer. Fittingly, she has bloated stats and is the only party member with Fukahi-laser, one of the strongest skills available. Having the game's dev on your side can trivialize most of its bosses, and if you raise her Friend Rank she hits so hard that nothing can stand up to her.
  • Goddamned Bats:
    • Some enemies possess attacks that put a character to sleep, rendering them unusable until the ailment is purged. If you lack any way to cure ailments, your one solace is that a sleeping character is immediately awoken when they take damage. The problem is that if they get struck by another sleep-inducing attack, there's a chance they'll remain asleep.
    • Several enemies, especially those in Toto Dreamland, have the ability to confuse the entire party at once. If you have no way to cure ailments or your healer also gets tagged, you're now at the mercy of the Random Number God as you pray your party either shakes off the confusion, cures it through Cherry Tapping each other, or randomly chooses to attack the enemy and clear them out. Since confused characters pick their skills completely randomly, you can expect the ailment to drain off your frontliners' MP when they randomly choose to use their most expensive skills.
  • Memetic Badass: Due to being useless Com Mons that you're guaranteed to pull half the time, the Rainbow Sisters are jokingly portrayed as the most powerful characters of the game by the fandom.
  • Moe: Some of the characters have utterly adorable Idle Animation that is guaranteed to bring you to smile from seeing it. A few examples include Mana (sitting down while looking up to the sky), Myrus (waving cheerfully to the player), and Altena (squatting while looking curiously at whatever in front of her).
  • Scrappy Mechanic:
    • Upgrading characters to 5-stars is a pain. The main bottleneck is gathering enough Chant Scripts to do so. They only appear in some of the hardest Another Dungeons, and even then they have a incredibly small chance of actually dropping. The Side Episodes do provide guaranteed Chant Scripts but they also come in limited supply. Don't expect to promote any characters for a long time through this method. Because of their sheer rarity, many players recommend you save your Chant Scripts for the Chance Encounter charactersnote  and the Other Tales charactersnote , whose final rank can only be unlocked this way. Update 1.5.1 relieves a bit of frustration with the addition of Tsubura Gems, which can be traded for Chant Scripts — players now can earn enough Orbs to trade for 1 Chant Script per month of Another Dungeon runs, rather than rely on a very tiny drop rate.
      • Unlocking the Another Style of a character is more tedious. Not only do you need five Chant Scripts, you also have to obtain five Treatises. While Treatises can also be traded for using Tsubura Gems, the shop only stocks two copies of a Treatise ever, so you have to find the remaining three copies elsewhere. All Very Hard Another Dungeons can yield Treatises on completion, but with a miniscule drop rate. You can try and pull the Another Style yourself, but the draw rate is 0.02% outside of their rate-up banner.
    • The daily Chrono Stones income has also been a point of criticism. When you take the Achievement System out of the equation, a player would get 30 free Chrono Stones each day, meaning they get a 10-pull every month or so. This does not match up well with the global client's weekly-to-fortnightly update schedule, and players have resolved to be very picky about the banners they pull on to maximize use of their Stones. At October 2020, the Chrono Stone income has been increased at the cost of needing to watch ads, and the opinion for this change has been... split.
    • The lack of Anti-Frustration Features surrounding the Encounter system is a commonly cited flaw. The game has very little in the way of helping players get the character they want other than pulling repeatedly on the banner and begging for said character to show up. Star Dream Encounters, which offer the ability to acquire a character of one's choice, are rare and usually saved for big milestones. While you can upgrade characters to their 5-star form with Chant Scripts and Treatises, all of it is futile if you don't even have the right character to upgrade.
    • There is no way to dismantle, sell, or otherwise discard weapons and armor you own. This especially becomes a hassle once you gather a lot of them and have to sift through a long list to find the equipment you want.
  • Scrappy Weapon:
    • The Otherlands weapons are infamous for the amount of effort and time investment needed to bring them to full power. At minimum, a total of 85 Otherlands runs (totaling to 190 Green Keys, or a little over 42 days' worth) is needed to gather the required materials. While their power is very hard to dispute, especially at the days of their release, later updates have introduced weapons and upgrades of similar calibre (especially Manifest weapons) that require significantly less investment. The Present Garulea Continent and Grastas also give better returns for the same entry cost as an Otherlands run.
      • Of the Otherlands weaponry, the Red Spider Lily is agreed to be the worst. Instead of perks like percentile damage or defense bonuses, the bow offers... the ability to inflict poison while attacking, and increased ailment damage. The infliction rates aren't very high, and it's rare to find bow users with their own poison/pain inflicting skills, which makes the upgrade perks not worth the effort.
    • The Little Glitter and Song of Hope, which are personal weapons for Miyu and Ciel respectively, require the player to spend time in their associated Another Dungeons to gather their upgrade materials. This also means having to kill Alarmed enemies before they flee. However, these personal weapons have middling stats and upgrade perks that don't synergize with their owners' skill set, and are seen as not worth the effort. Bivette's personal weapon, in comparison, is already fully upgraded when obtained and raises her offenses enough to contend with most other 5-star units despite its similarly low stats.
  • Tear Jerker:
    • Sylvia eventually succumbs to her illness and passes away, leaving a grieving Terry and a clueless daughter. It's especially hard since you've spent a long series of subquests to develop the mining village and get accustomed to its residents.
    • Episode IDA Part 2 centers around Mayu, an Ill Girl who has fallen into such despair that she dreams of being important, able to fly, second to a girl who will always protect her. Her regular self's portraits just look so miserable.
    • Once you collect the Jyomondo Key in the Funeral Cavern, you can interact with several dogu guarding locked doors across Antiquity Garulea. Eight of them pose riddles that unlock Bonus Bosses, and are implied to unlock the missing memories of the Dogu Master in Gadaro. Once you've defeated all eight and solved a final riddle, the truth is unveiled: Two of the bosses you've fought were the Dogu Master's first creations, who sacrificed themselves to stop six other rampaging monsters, and got sealed along with them. The Dogu Master was dead all along, his lingering spirit seeking to be reunited with the dogu's cores.
    • Myrus' second character quest starts out upbeat with her willingly tagging along with a pair of father and son to hunt a certain treasure in Rucyana Sands. Then it is revealed that the treasure requires human sacrifice to be unearthed. When the father demands his son to kill Myrus to unearth the treasure (due to being a beast), his son calls him out and refuses... and promptly gets killed by his own father for his trouble. Then the father soon gets killed by the cursed being guarding the treasure, and in the end Myrus is forced to re-seal the treasure to prevent another victim from falling. At the end of said quest, she lashes out and asks Aldo on why humans are so greedy and willing to go through such lengths before promptly apologizing, and proceeds to pray for the deceased son (who sought the treasure only because he wanted to build a hospital to help people out) that he can still follow his dreams even in the other side. Seeing the perpetually cheerful Myrus breaking down is heartrending, to say the least.
  • That One Achievement:
    • "Warlord" and "Veteran Walker" are incredibly hard to get — the former requires victory in 1 million battles, and the latter requires the party to walk 10 million steps. You could play for months before even coming close to earning these achievements.
    • "Overcoming the True Form" is earned by beating the Final Boss of part 1 without defeating any of the prior Prime Elements. This means fighting it while it is regenerating at least 6000 health a turn, without an Another Force bar, while it's passively damaging your party, and while it alternates between absorbing physical and magic attacks, among other things. If your roster has a variety of mages and maybe a few 5-star characters, it's a little more tedious than difficult, but for a player without those luxuries it's quite the daunting task.
    • "Stroke of Luck" requires the player to make it to the final area of the Phantom Crystal Dimension. You can only access it with a White Key that has a 10% drop rate from Another Dungeon runs. You are then presented with a set of doors to pick from, one of which lets you advance to the next room containing chests with increasingly valuable prizes, while the others will end your journey, forcing you to leave with whatever you've found. The doors are randomized, so it's a Luck-Based Mission to get to the end.note  If you do manage this achievement, though, you are also awarded the Dimension's ultimate prize, which is a lot of loot and money, including a guaranteed three Chant Scripts and a Treatise of your choice.
    • Every random encounter has a set of three achievements — one for your first kill, another for twenty, and a third for your hundredth. This also extends to the elusive Alarmed enemies, which are prone to running away at the first opportunity and mandate immediate use of Another Force to kill. Getting to 100 for these requires astounding amounts of luck, and is more or less a Bragging Rights Reward.
    • In the Fishing Minigame, every species of fish you can catch has a set of achievements for catching multiples of them, up to your 150th catch. This includes fishing enemies, strong Horrors, and even the Lake Lords. Some normal fish species like the Rinde Sunfish are also exceedingly rare, which makes it very tedious to progress its achievement set. Catching 150 of these rare or tough fish is more or less a Bragging Rights Reward.
      • The rare fishing Horrors and Lake Lords also have their own set of achievements for fighting them multiple times, so you have two sets of annoying achievements for the price of one.
    • "Jump Rope Team Another Dimension" goes above and beyond all other Jump Rope minigame achievements, requiring one thousand consecutive jumps, which takes a lot of time and focus on the player's part.
    • "Eastern Culture Evangelist" is earned by buying out all the Nagsham festival souvenirs using Silver Tokens and giving them to Macminal in Unigan. Given how expensive some of the souvenirs get, there's a lot of grinding involved. Your reward is a disproportionately small five Chrono Stones.
  • That One Attack:
    • The Insula Ventorum has "Event Horizon", which damages each unit equal to 70% of their maximum HP. If any of your frontliners are anywhere below top shape when that attack happens, they're instantly knocked out, buffs be damned, and any survivors will need a hefty amount of healing to be brought out of the red. And since the Insula Ventorum acts at random, it's entirely possible it uses Event Horizon two or three times in a row, which is hard for even Mariel to keep up.
    • Terra Nivium is even worse. Its "Gravitron" deals Max Hp-1 in damage, meaning it's a One-Hit Kill if you're not at max HP, and a HP to 1 if you're at max health. Have fun, since it will randomly inflict crippling INT debuffs so your healers heal for next to nothing.
    • The Moonfire's "Dissolve Life" hits absurdly hard, so much that you need multiple layers of damage reduction just to survive it. After you've managed to hold out, its next few attacks are designed to reduce your party's fire resistance so that the next use of Dissolve Life is nearly impossible to survive. This makes the enemy stand out as a Rush Boss.
    • The first thing the Yasuzume does is use "Destruction - Emptiness", which empties out the MP of your frontliners, leaving everyone helpless if you don't see it coming. It's also absurdly fast so it's very likely that's the first thing to happen in the fight. Even if you do see it coming, your only option to counter it is to switch your frontline with your backline, forcing you to fight with 2 party members until everyone else has regenerated enough MP. It also does this every five turns.
    • The Akadenchu uses "Corpse", which does a fixed 99999 damage on one party member, practically killing them unless they have a Last Chance Hit Point effect. It does this every five turns, and if you don't have any way to counter it your only choice is to burst it down before it claims too many of your party members.
    • During Verweil's awakening fight, upon the main boss being reduced to half HP, Paladin Deirdre will use an HP to 1 attack the very next turn, while Verweil will inflict pain, a DOT status effect that usually deals about 2000+ damage in this fight to your whole party. So unless you are nuking the boss down before this, expect a wipe if you're unprepared. Oh, and mind you, when they reach half health, they are actually setting their attack patterns to cause HP to 1 and Standard Status Effect to overlap on the same turn, meaning they will do this every attack cycle if not killed first. Have fun.
  • That One Boss:
    • Many bosses at the very least follow a set attack pattern or are focused on a particular element, so with enough scrutiny you'll know what is coming and can prepare your defenses accordingly. The Imbrium Basin, a level 80 Bonus Boss found on the Last Island, has a random attack pattern and has a wide variety of skills, making the odd black ball one of the toughest bosses in the first arc to beat.
    • The Flame Eater is the recurring boss you fight during Gariyu's Chance Encounter questline, and it's a lot harder than the other Chance Encounter bosses. It has no weaknesses, resists four damage types, and constantly summons flunkies that rain fire area damage on your party. The first three fights can put you on your toes, and its level 70 to 80 fights are especially long and difficult. It's advised that you don't even go after it unless you have a 5-star DPS character and Mariel.
    • Unlike the Flame Eater above, Leviathan has a weakness to Earth. But it also can wipe a full 5-star party without several buffs and debuffs. The one piece of advice you'll get if you don't have at least Mariel and Toova for his fight is "Give up".
    • Suzaku, fought at the end of Chapter 55, is the last obstacle to overcome before unlocking the Present Garulea Another Dungeon. Despite having a weakness to water, he can still give a dedicated water team a run for their money, with plenty of HP and damage stoppers at thresholds to prevent a player from bursting him down. His main gimmick involves Wave of Embers, which deals a lot of Fire damage to the party, but can be interrupted if they do enough damage to him in 6 turns. However, in the lead-up he stacks a few PWR buffs on himself, and these buffs erase themselves only if he successfully fires off Waves, so interrupting the attack means he can snowball out of control. He's also one of the possible end bosses of Present Garulea Another Dungeon, but that Another Dungeon encourages having a wide variety of attack types available instead of specializing for the boss's weaknesses.
  • That One Level:
    • Snake Neck Igoma is visually beautiful and with a quiet but pleasant score... And is also a labyrinth full of powerful enemies who all resist at least two damage types and can inflict Pain (a similar effect to Poison, but based off strength instead of intelligence), fast and strong Horrors that run around the map and home to the components needed for the Cruel Angel gear, meaning you'll have to do a Pixel Hunt in this place to get it. And you will need to go there to access Snake Dream for the first time.
    • Toto Dreamland is full of enemies who can confuse the entire party, and another Pixel Hunt to get new weapons! Its Another Dungeon is one of the hardest as well, with its Very Hard difficulty recommending a level 76 party and yielding drops that are only used for upgrading the Elemental Arms. There's no surprise when many players recommend trading 300 Tsubura's Gems for Amy's Brawler Psalms rather than grind on Toto Dreamland (Very Hard) for them.
    • For Side Episodes:
      • "The 1000 Year Ark of the Ocean Palace" episode is one of the most tedious to complete, as the additional multipliers for everyone who isn't Nagi are not very high, making it difficult to raise your Atlantis Pearl yield per Another Dungeon run. Not helping matters is that you also have to go hunting for black pearls in Dragon Palace (Very Hard) for a separate set of rewards, meaning you'll have to dedicate a significant amount of red keys to it.
      • "The Celestial Tower and the Shadow Witch" is second most tedious — while it has plenty of characters that offer a bonus multiplier to Dark Residue collection, there's still a pretty big gap between each prize's Residue threshold, and the Another Dungeons don't yield a lot of Dark Residue. This episode used to be even more tedious before v1.9.2 as the bonus multipliers were even lower then, and practically mandated Radica or Ilulu (who are considered to be lackluster among the 5-stars) to expedite progress.
    • From the perspective of the Fishing Minigame, the Last Island is one of the last places recommended for the player to fish at. The fish there will only bite at special bait that require a non-trivial amount of Git to stock, and prior to v1.9.2 they offered a pittance of fishing experience, so it was the worst place to raise your fishing level at. If you're hunting Zwei for their drops in making the Rill Spear, know that the bait for them might reel in a Kelpie instead, making it very hard to target the Zwei without needing to prepare for the worst.
  • Tier-Induced Scrappy: Due to lack of PVP elements, nobody draws hate for being too strong. However, some 5-star characters are looked down upon for being too weak:
    • Anabel is designed as a tank, but her Draw Aggro and debuffing attacks are expensive and don't have a guaranteed infliction rate, which makes it hard to sustain with her small MP bar. Bertrand functions better in this role due to having a Valor Chant that's guaranteed to inflict Rage on all enemies, performing the tank role better and at little cost. Radias also outshines Anabel with a defensive buff that also inflicts guaranteed Rage on top of her ability to self-heal and still hit like a truck. Isuka (and Yuna, after v1.9.2) are also better in the debuff department; Isuka's Valor Chant gives a guaranteed PWR and INT debuff to all enemies at once, while Yuna's debuff skills are guaranteed and are as potent as Anabel's. Many are led to view Anabel as one of the worst 5-star characters, even after balance changes in v1.9.2 strengthened both her buff skills. She received a Manifest weapon in v2.2.3 to help remedy this, but her biggest issue of her Rage and debuff infliction not being guaranteed still holds.
    • Shion used to be one of the better Fire physical DPS characters due to a triple-hit Fire skill that was great for building and extending Another Force. However, he has suffered greatly from Power Creep with units like Renri AS, Akane AS, Tsukiha, and Radias overshadowing him in the Fire DPS department. The addition of Zones also downplayed the importance of multi-hit skills. While he did get a Manifest Weapon, the buffs from his improved skills don't last very long and cannot be used together, making him less popular than the competition.
    • Due to Another Eden's battle system favoring multi-hit skills, characters with only single-hit attacks either make up for it with good support skills or a strong Valor Chant. Guildna has neither — all his attacks are single-hit, his one debuff skill is of moderate strength, and his Valor Chant isn't up to scratch with other 5-star units. Despite being a deuteragonist alongside Aldo, it's not unusual for many players to deem him the worst 5-star unit available. Only by v2.3.3 (almost a year later) would Guildna receive an update that dramatically improves a lot of his skills and a personal Grasta that covers his biggest flaws (low speed and MP). All these goodies still require you to defeat several tough bosses, but his newfound power makes it worth the effort.
    • Radica's major skills are all based on which card she will randomly draw, and are extremely unreliable to consistently use without skills that allows her to pick a certain color of card her next turn, which vary in strength as well.
    • Ilulu's one of the worst Wind units in the game because a lot of her skills are AoE attacks, which are more expensive and less powerful to compensate for striking many enemies at once. This reduces her viability against boss fights where raw damage against a single target is favored.
  • Unexpected Character:
    • v2.3.1 introduces a 5-star upgrade to Bria of all people. Very few players expected one of the game's filler units to receive this treatment.
    • For most part, the global client has kept its updates in the same order as that of the Japanese client, occasionally merging two consecutive smaller updates into one to help catch up. But nobody expected Yipha to become playable in v2.4.3 — her estimated date of arrival, based on past update patterns, was early 2021; she's arrived three months earlier than scheduled!
  • Unintentionally Unsympathetic: In "The Celestial Tower and the Shadow Witch," you get to bear witness to the tragic love story between Rildy and Setaka, where in an effort to save Rildy's life, Rildy is transformed into a immortal Medusa and accidentally petrifies her lover. She later petrifies her other loved ones so that she won't have to spend an eternity alone. Her life ends far into the future, when you put her out of her misery. When Aldo and co get the chance to change history by showing Setaka what'll happen if he makes a deal with Reptires, he...ignores their warnings and forges on to see the witch. He refuses to tell Rildy what he saw because he knew she'd refuse Reptires's help and he couldn't bear to see Rildy die. Even though, you know, she probably wouldn't like being an immortal snake monster that ends up imprisoned with no one but her frozen victims as company.
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