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A Platform Game based on Disney's The Lion King (1994), developed by Westwood Studios and released by Virgin Interactive in 1994. The game has ten levels loosely following the plot (and the soundtrack) of the movie, the first six with Simba as a cub and the other four with the adult Simba.
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The game appeared on a variety of platforms, including both the Sega Genesis and the Super Nintendo Entertainment System; unlike with Aladdin, the two rival 16-bit consoles got what was essentially the same game, and telling which version was better could be a very close call. Other versions tended to leave stages out. Interestingly enough, this game received a PAL-exclusive port for the Nintendo Entertainment System of all platforms in 1995, with this port being the final game officially licensed and released for the system.

On October 29, 2019, Nighthawk Interactive and Digital Eclipse re-released the SNES, Genesis, and Game Boy versions of the game alongside Aladdin (the Genesis, Game Boy, and Super Game Boy versions) as part of an HD compilation called Disney Classic Games: Aladdin and the Lion King for Microsoft Windows (via Steam), PlayStation 4, Xbox One, and Nintendo Switch. Notably, this was released the same year as two widely successful live-action remakes of both films.

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Tropes occurring in the game:

  • Absentee Actor:
    • Of the main cast, Nala is nowhere to be found in the game. Oddly her and Simba's romantic song "Can You Feel the Love Tonight" is still used in the end credits. note 
    • Even though Timon and Pumbaa appear, Zazu doesn't show up at all.
    • While there are generic hyena mooks as enemies in the game, Shenzi, Banzai and Ed do not actually appear. Banzai only gets his "If you ever come back, we'll kill ya" line in a cutscene.
  • Acrophobic Bird: Zigzagged with the vultures in "Elephant Graveyard", which come in two variations: those that only walk back and forth on the ground, never taking flight, and those that do fly.
  • A.I. Roulette: The hyenas in the Master System and Game Gear versions of the game, as well as prototypes of the 16-bit versions. This can make them rather difficult to kill, since their random behavior can cause them not to become vulnerable for long periods of time.
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  • Ambiguous Species: The enemy cats in the adult Simba levels. They are based on the cheetah from the beginning of the film, and the manual refers to them as cheetahs, but they are in a jungle instead of the savanna, are not shown to be particularly fast, and due to the color palette of the level they are first introduced in (Simba's Destiny) they are pale to the point of resembling snow leopards. This causes many players to be confused as to whether these enemies are cheetahs or not.
  • Animal Stampede: "The Stampede", in which Simba has to dodge the wildebeests and the rocks on the floor.
  • Bonus Stage: Two types, featuring Timon, Pumbaa and bugs to collect.
  • Bottomless Pits: There's a lot of these.
  • Cheat Code: There is a code that lets you play the entire game upside down. Explained around 14:40
  • Collision Damage
  • Copy Protection:
    • The DOS port will ask for a random word on a random page of the manual each time it's run.
    • Playing an improperly cracked copy of the game that you found on some abandonware sites? Either your roar meter won't refill or the health and roar meter upgrade bugs won't do a thing.
  • Darker and Edgier: Adult Simba's levels when compared to the rest of the game. They lack the lighthearted elements that were in young Simba's levels, and every single one of them involves a lot of Family-Unfriendly Violence where you maul large packs of enemies to death.
  • Disney Villain Death: Invoked. In order to beat Scar in the final level, you have to toss him off of Pride Rock.
  • Double Jump: Used in the second level, during the two Ostrich rides. The ostrich can jump, and while he is airborn Simba himself can likewise jump up from the ostrich' back.
  • Dummied Out:
    • The monkeys in "Simba's Destiny" originally threw feces, but after Disney execs objected, their ammo was changed to rocks.
    • The manual mentions two additional Poison Mushroom bugs that were intended to appear in the game alongside the existing Bombardier beetles and Black Widow spiders: flies which empty your roar meter, and dragonflies which deal a medium amount of damage. Subverted, in that they do appear, but only in the bonus levels, where collecting them merely ends the bonus round. They never appear during actual gameplay as Simba.
  • Everything's Better with Monkeys: Horribly, horribly subverted by the second level, "Can't Wait to Be King". Figuring out just which way the pink monkeys have to be facing in order to get flung into the right direction is an exercise in patience. Also, (while technically not a monkey) the gorilla boss in "Hakuna Matata" is abusively difficult. And then there are those stone-throwing monkeys in the level Simba' s Destiny...
  • Feathered Fiend: Besides hyenas, "The Elephant Graveyard" has vultures as enemies. Some stationed on the ground, others flying.
  • Game-Over Man: Rafiki in the SNES and Genesis versions; the 8-bit versions have Scar instead.
  • "Get Back Here!" Boss: The gorilla and Scar both go up higher in their respective levels, every time they suffer enough damage. A bit more annoying in the latter case, since you have to go through perilous platforming segments in "Pride Rock" before you can even get a chance to continue your battle.
  • Goomba Stomp: Young Simba's main method to defeat enemies is to jump over them. Adult Simba's version is different; it knocks him back, but it allows to do multiple damage to its target.
  • Green Hill Zone: Pride Lands.
  • Heart Container: African red bugs.
  • Indy Escape: There are several instances where you have to escape a Rolling Boulder, and they can be oh so frustrating if you haven't mastered rolling by then.
  • Instantly Defeathered Bird: The vultures from Elephant Graveyard are rendered completely bald when Simba pounces on them.
  • Jungle Japes: "Hakuna Matata."
  • Killer Gorilla: The boss in the "Hakuna Matata" level is a gorilla. He's a downplayed example: he's not actively attacking Simba, only throwing coconuts at Simba because apparently he wants to be left alone. It doesn't stop him from being the toughest boss in the game.
  • Lava Surfing: Done in the "Be Prepared" level by Simba on a stalactite.
  • Ledge Bats: These appear in the "Be Prepared" lava level: at one point you have to ride a river of lava on a floating rock. A very small rock. Any wrong move, and you fall in the lava. As you float further across the river, several bats awaken and try to hurt you. Being hurt pushes Simba back by about a meter, which is more than enough to make him fall into the lava.
  • Lethal Lava Land: Level 8, "Be Prepared". Somewhat odd as the level is not based on any scene in the actual movie, although it shares its name with one. Instead, it was apparently based on storyboards for a scene that was cut from the movie (wherein Simba dodged geysers on his way back to the Pridelands), due to the game being developed concurrently with the film. Regardless, it is a tough stage.
  • Luck-Based Mission: In the DOS version, the fountain of acid that Simba needs to escape (by climbing), seems to be bugged. It either doesn't rise, or rises too fast to escape even by frantically mashing the jump button.
  • Made of Explodium: Be careful when killing the rhino beetles or you could get hurt. Yes, the rhino beetles explode upon dying.
  • Magical Mystery Doors: "Simba's Return" is a maze full of passages. Every way is full of confrontation with hyenas and Simba may not enter another passage until he defeats all hyenas.
  • Minecart Madness: Or, rather, ostrich madness.
  • Misplaced Wildlife: Why are there a bunch of cheetahs in the jungle?
  • Mood Whiplash: Mirroring the film, going from the Somber "Simba's Exile" stage to the lush bright jungle and music of "Hakuna Matata". Or the bonus levels between the Adult Simba levels.
  • Never Say "Die": Notably averted twice; this is even the case in the SNES port, in what is a very rare occurrence for a Nintendo game of that era:
    • A brief cutscene has Scar ordering Simba's death, like he does in the movie: "Kill him."
    • Banzai yells "if you ever come back, we'll kill ya!" in another cutscene.
  • Nintendo Hard: Infamously so, to the point where the creators of the game were delighted when two people in the audience had actually beaten the second level. Years later, one of the developers apologized on Reddit. On the bright side, pressing B+A+R+R+Y and 'Start' on the SNES controller (or Right+A+A+B and 'Start' on the Genesis controller) opens up a hidden menu that allows to toggle invulnerability on (as well as selecting the level).
  • Numerical Hard: Easy modes get more lives and continues. Hard modes give enemies more health. That pretty much covers it.
  • One-Hit Kill: Colliding with an obstacle during the ostrich riding section of "Can't Wait to Be King", touching the geysers in the Elephant Graveyard, or getting caught by a boulder during one of the game's many Indy Escape segments will drop Simba in a single blow. On the flip side, Adult Simba's flip attack serves as this for his enemies, which otherwise take several hits to finish off.
  • Player Death Is Dramatic: Whenever Simba dies, the screen goes to black and he collapses as a really sad four-note stinger plays. While, as a cub, Simba does have a somewhat goofy expression on his face during this animation, that is surprisingly little help.
  • Poison Mushroom: Some of the bug powerups deal damage when collected. Bombardier beetles deal a small amount of damage, and black widow spiders deal a large amount. Collecting any of these bugs during a bonus stage will also end the stage immediately. Two others are mentioned in the manual, but never appear during actual gameplay outside of bonus stages.
  • Recurring Boss: Scar, who needs to be fought three times in the final level before you win the game.
  • Ring-Out Boss: When Scar is at the highest of the Pride Rock, the only way to defeat him is to throw him off the rock.
  • Shout-Out: The gorilla boss at the end of the "Hakuna Matata" level, climbing higher and higher while throwing coconuts Simba has to dodge, might be a Donkey Kong homage. A developer also said it was based on storyboarded character that was cut from the movie.
  • Super Drowning Skills: Some levels have water serving the purpose of Bottomless Pits.
  • The Spiny: Porcupines cannot be jumped over unless Young Simba rolls into them or roars at them.
  • Tactical Suicide Boss: A way to defeat the gorilla of "Hakuna Matata" is to deflect his coconuts at him by rolling and then jumping over him. Alternatively, time your jump so that you land on top of the coconut (which will deflect you and cause no damage) and then go for the boss mid-jump, which won't hit you if you do that.
  • Took a Level in Badass: Adult Simba, with harder-hitting attacks and having a more effective roar.
  • Unexpected Gameplay Change:
    • "The Stampede" is not the traditional platformer, but a race that requires avoiding wildebeests and uneven terrain.
    • The Adult Simba levels count to a lesser extent, as the combat mechanics change from mere pouncing to actual combat with his claws. The pounce still works, it just deals damage over time rather than outright killing the enemy like young Simba's pounce does. In addition, the roar has actual combat use, to stun enemies and make it easier to flip them.
  • Writing Around Trademarks: The Disney Classic Games collection refers to the Sega Genesis and Super Nintendo Entertainment System as "Console S" and "Console N", respectively, due to the consoles' names being trademarks of their respective manufacturers.

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