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Video Game / The Jungle Book

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A Platform Game based on Disney's The Jungle Book, released by Virgin Games in 1993 for the Sega Master System. A year later the game was also released for the NES, Sega Genesis/Mega Drive, Game Gear, Super NES, and PC. The NES version is notable for being the final third party NES game released in the US (PAL regions got a version of The Lion King, but the less said about it the better). In 2003 a remake for the Game Boy Advance followed. Although all versions are in large ways the same, there are some noticeable differences between them, like level designs.

The player controls Mowgli, a young boy who has been raised by wolves. Mowgli must leave his home in the jungle and go back to the human village because Shere Khan, a tiger, is now hunting him. Mowgli must fight jungle wildlife and ultimately Shere Khan himself to reach his village. During the journey he meets Bagheera, Baloo, King Louie, the hypnotist snake Kaa, as well as the evil Shere Khan.

On September 23, 2021, Nighthawk Interactive announced that the SNES and Genesis versions of the game would be included in a compilation called Disney Classic Games Collection: Aladdin, The Lion King, and The Jungle Book, which also includes the SNES and Genesis versions of the Aladdin and The Lion King video games. It was also added as DLC to the initial Disney Classic Games: Aladdin and The Lion King release from 2019 that featured only The Lion King and the Virgin Games-developed Aladdin. This compilation was released on the PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows (via Steam) on November 23, 2021.

Tropes appearing in this game:

  • 1-Up: Pickups of Mowgli's heads give an extra life when collected.
  • Adaptational Badass: Mowgli compared to the movie version, as he single handedly fights all enemies he encounters.
  • Adaptational Villainy:
    • Kaa, as in the movie.
    • The SNES and Sega Genesis versions has Friend Owl from Bambi as one of the game's enemies.
  • Adaptation Expansion: The Tree Village from the eponymous level, and its boss, The Witch Doctor, do not appear in the movie.
  • American Kirby Is Hardcore: Zig-Zagged;
    • The Japanese box art for the Super Famicom version uses artwork of a happy-looking Baloo and Mowgli travelling through the jungle, surrounded by similar happy-looking animals (save for Kaa), while the North American and PAL box art for the SNES version use artwork of Mowgli glaring angrily at Shere Khan, who is behind held back by a nervous-looking Baloo while Kaa tries to sneak up behind Mowgli.
    • The PAL box art for the NES, Master System, Game Boy, and Game Gear versions use artwork of Mowgli looking happily at a disguised Baloo dancing with King Louie while a happy-looking Kaa looks down at him, while the North American NES, Game Boy and Game Gear versions use artwork of an angry-looking Mowgli hanging from a vine as Kaa tries to hypnotize him and Shere Khan looks up at him (pictured above).
    • All box art of the Genesis/Mega Drive version uses the aforementioned image featured on the North American NES, Game Boy, and Game Gear versions.
  • Battle Theme Music: In at least the PC and Genesis versions of the game, the boss battles have their own music. Exception is the last level, where the boss music is used for the entire level on the PC version (the Genesis version uses the PC boss music as the stage theme for this level, but the boss theme is the stage 9 theme from the PC).
    • In the NES, SNES, and Master System versions (as well as their portable counterparts), King Louie is accompanied by his Leitmotif "I Wanna Be Like You".
  • Big Storm Episode: The final level takes place in The Wastelands during the climactic thunderstorm from the movie the game is based on. Mowgli must dodge the lightning as it strikes. The final boss is Shere Khan, and in the SNES version of the game, the lightning assists Mowgli in the final battle by bringing him fire to use against Khan.
  • Bonus Stage: Mowgli can earn access to bonus levels between the regular levels. These consists of enemyless, small environments in which he can collect fruit and other objects.
  • Bottomless Magazines: The regular banana projectiles are the only weapon Mowgli never runs out of. Naturally, it's also the weakest weapon.
  • Bottomless Pit: Present in certain levels, most notably "Dawn Patrol" and "Collapsing Ruins". You also have a fiery one below you when fighting Shere Khan at the end of the game, and you have to balance on rising and falling platforms while attacking Khan and dodging his attacks.
  • Boss Battle: Against Kaa, The Witch Doctor, King Louie and Shere Khan in all versions. Baloo is also treated as an End Boss, however, only the NES version of the game requires you to fight him. In all other versions, you have to catch all the fruit he throws at you before the platforms you’re standing on sink. Once you actually reach Baloo, which is indicated by the boss tune starting up and, at least on the Genesis, the voice clip from the film saying "It's Baloo the Bear!", you do not have to play the fruit catching mini-game; you can drop into the water any time to end the stage and move on (don't go swimming before you hear the boss theme, or you'll lose a life instead).
  • Boss Rush: Both the SNES, Master System, and Game Gear versions, King Louie has to be fought at the end of his two respective levels. In the SNES version, the first fight has a gimmick where you can distract him with the Monkey Band, while the second fight plays more like the Genesis version. The Master System and Game Gear versions simply have the same fight repeated at the end of both stages.
  • Breath Weapon: For some reason, Shere Khan can breathe fire rings in the game.
  • The Cameo:
    • Friend Owl makes a cameo appearance in the SNES and Genesis versions of the game.
    • A spotted hyena appears in the last level. This may be a nod to Tabaqui who was supposed to appear in the movie.
  • Checkpoint: Every level has several of them, marked by the young Elephant.
  • Circling Birdies: Mowgli is carried by two monkeys taking Mowgli to a hospital when he dies.
  • Collapsing Lair: Happens in the Genesis version of the game after you defeat King Louie.
  • Continue Countdown: The continue screen for the Sega Genesis version depicts Mowgli landing head-first into a pile of dirt and struggling to get out, during which time the player is given twenty seconds to decide whether or not they want to continue the game. If time runs out or the player chooses not to continue, then they are sent to the Game Over screen, which depicts Shere Khan protracting his claws.
  • Edible Ammunition: All of Mowgli's projectiles. He has an unlimited supply of bananas, and can collect other weapons like double bananas, coconuts, and boomerang bananas.
  • Final Boss: Shere Khan is the boss of the last level, and, compared to the rest of the game, is actually pretty difficult due to spamming fire attacks and Mowgli having to balance on platforms.
  • Four Is Death: There are four bosses in most versions of the game that actually are full fledged boss fights (in these versions, it's Kaa, the Witch Doctor monkey trio, King Louie, and Shere Khan, in that order), with the last boss being somewhat difficult. This also applies to the fact that you face a total of four primates as bosses (again, the three monkeys who masquerade as a Witch Doctor, then King Louie). Ironically, the fourth stage in most versions of the game doesn't really have a boss; you meet Baloo for a catching contest instead, though the boss music will play over this mini-game.
  • Game-Over Man: Shere Khan in the Genesis version; Mowgli in the SNES version, as you see him land head-first into some dirt and struggle to get out. In the Genesis version, he acts as a Continue Man, as this animation appears on the Continue screen, instead.
  • Goomba Stomp: Mowgli can do this as well as use his fruit projectiles.
  • Heart Container: Literal red Hearts.
  • Hypnotic Eyes: Kaa naturally has these, and can actually use them as a weapon against Mowgli during their fight.
  • Improvised Parachute: If Mowgli falls from great enough height, his loincloth will fold into a parachute, slowing him down but exposing his buttocks.
  • Invincibility Power-Up: Masks powerup can be activated for invincibility.
  • Jungle Japes: Considering the source material, pretty much all the levels are set in the jungle.
  • Konami Code: In the Mega Drive/Genesis version, inputting the Konami code while the game is paused brings your number of lives to the default number (depending on difficulty), refills your health, restarts the timer, grants you a compass item and gives you 99 of every weapon in the game.
  • Leitmotif: Present only in the NES version. Other than King Louie having "I Wanna be Like You" as his Battle Music, Stage 3 The Dawn Patrol has "Colonel Hathi's March" play and only in that level.
  • Life Meter: Mowgli has one, and so do all the bosses. In most versions, the bar is an image of the character's head, of which the color slowly drains every time they take a hit. In the NES version, it’s a red heart that slowly drains of color whenever a character takes a hit.
  • Logo Joke: In the Genesis version, when the Sega logo first appears, Kaa drops down over it and looks around. When he turns to face the player, he hoists himself back up.
  • Mineral MacGuffin: In all levels, Mowgli has to collect a number of gems before he can complete the level (by either finding Bagheera/Baloo or facing the boss; you can go to the room/area where you fight the boss as soon as you start the stage, but you won't find anyone or anything there until you have the required amount of gems, which will make the boss appear in this area). There are 15 gems in each level, and depending on the difficulty Mowgli has to collect eight (easy), ten (medium), or twelve (hard).
  • Player Death Is Dramatic: Nope. When Mowgli loses a life, you get a sequence of a couple monkeys coming on with a stretcher and a siren sound as Mowgli sways a bit. Then he leaps onto the stretcher and they carry him off-screen. It's pretty comical.
  • Playing with Fire: There is a lot of fire in the final stage on most versions of the game, and this includes the boss, the Big Bad of the film, Shere Khan, flinging embers at you and blowing fire rings while you're trying to keep your balance above a fire pit.
  • Precision-Guided Boomerang: Bananas acting as boomerangs will always return to player.
  • Scoring Points: The game keeps track of player's score.
  • Secondary Adaptation: Based on the 1967 Disney film, which itself was very loosely based on Rudyard Kipling's The Jungle Book.
  • Seesaw Catapult: There are seesaws that have boulders on one end. Mowgli can jump onto the other end to launch the boulder into the air, and when it comes back down, it will launch Mowgli into the air.
  • Sequential Boss: The Witch Doctor, a boss that consists of 3 monkeys standing on top of each other, and carrying a large wooden shield. First, you have to fight him while they are working together, walking from left to right and throwing projectiles at you. When that is done, they split up (with each monkey taking a part of the shield with him and having their own health bar) and Mowgli has to defeat them each separately.
  • Snakes Are Sinister: Kaa, who is a boss, and other snakes who serve as regular enemies, all fit the trope. Averted with the Trampoline Tummy snakes, who actually aid Mowgli.
  • Sound Test: Some platforms have sound and music test right in the options menu.
  • Spike Shooter: The enemy porcupines in some levels shoot quills at Mowgli.
  • Stalked by the Bell: In the last level, staying in one place for too long will get Mowgli struck by lightning. The player is thus forced to keep moving, though not limited in which direction.
  • Stationary Boss:
    • In most versions of the game, the final boss, Shere Khan, does not move from his spot. In the NES, Genesis, Game Boy, and PC versions, he stands on a cliff on the right side of the screen, flinging embers and blowing fire rings at Mowgli as he tries to keep his balance above a fire pit. In the Master System and Game Gear versions, Khan sits on a boulder in the middle of the screen and doesn't attack at all. Mowgli has to dodge the fire around him as he throws fire at Khan.
    • Zig-zagged with The Witch doctor. During the first half of the fight, where the monkeys work as one, they do move, but after they split up they simply stay were they are, hiding behind their shield and pelting Mowgli.
  • Super Drowning Skills: Mowgli will die when he falls into water, except when playing Baloo's fruit catching game at the end of one of the stages; this will end the stage, and eventually the platforms you're on will sink and you'll drop.
  • Timed Mission: All levels have a 6 minute time limit from the start (which can be expanded when you find hour glasses or clocks, depending on version). Running out of time results in instant death, costing you a life.
  • Trampoline Tummy: Throughout all games, there are sleeping snakes that act as a spring if Mowgli jumps on them.
  • Treasure Is Bigger in Fiction: Gems that need to be collected are in the size of Mowgli's head.
  • Tree Top Town: The Tree Village, which serves as the sixth level. There are huts in it that take Mowgli to a different one when he goes inside them.
  • Tree Trunk Tour: The Great Tree serves as this. In most versions of the game, it serves as the second levelnote . Certain versions of the game have entrance holes that serve as elevators when Mowgli goes into them. The boss of the level is Kaa.
  • Witch Doctor: A boss named the Witch Doctor appears in the Tree Village, however it’s actually just 3 monkeys standing on top of each other with a large shield in front of them.
  • X-Ray Sparks: Mowgli if he gets hit by lightning in the final level.

Alternative Title(s): The Jungle Book Virgin Games