This Aladdin game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the Super Nintendo Entertainment System, though there were bootleg versions for the Nintendo Entertainment System and Sega Genesis (for which Virgin Games' Aladdin was legitimately released), and it was ported to the Game Boy Advance eleven years later.
On September 23, 2021, Nighthawk Interactive announced that this game would be included in a compilation called Disney Classic Games Collection: Aladdin, The Lion King, and The Jungle Book, along with the Genesis version made by Virgin Games, as well as both the SNES and Genesis versions of the The Jungle Book and The Lion King video games. It was also added as DLC to the initial Disney Classic Games: Aladdin and The Lion King release from 2019 that featured only The Lion King and Virgin's Aladdin. This compilation was released on the PlayStation 4, Xbox One, Nintendo Switch, and Microsoft Windows (via Steam) on November 23, 2021.
Tropes appearing in this game:
- Adaptation Expansion: The pyramid level never really happened in the movie.
- Advancing Wall of Doom: The wall of lava in the Cave of Wonders.
- Annoying Arrows: One of the more frequent hazards in the game are spindly, hunchbacked archers. Their aim is not particularly good.
- Auto-Scrolling Level: The first cave escape stage.
- Bonus Stage: "A Whole New World" is an enemy-free carpet ride.
- Build Like an Egyptian: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
- Catastrophic Countdown: The Escape from the Cave of Wonder's walls of lava and falling rocks get more and more frequent the closer the end of the stage is.
- Covers Always Lie: Aladdin has a sword in the cover art, which he lacks in this version in favor of a Goomba Stomp. Surprisingly, the cover art of the GBA release repeated this (in the American version anyway, as this is averted in the European and Japanese releases, which depicts him◊ merely crossing his arms instead◊).
- Dem Bones: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing. Iago also appears a few times in the final level carrying skulls, which he drops when you get close enough, and the way they bounce along the ground seems to indicate they're alive.
- Disney Acid Sequence: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence.
- Edible Ammunition: Apples can be thrown at enemies. It will defeat small ones, but guards will only be stunned.
- Funny Background Event: We see Abu clinging at Carpet in the background at Genie's stage.
- The Goomba: Those little birds that are covered in upside down pots. Some of them even have wings, but they're all weak enough to be defeated by apples.
- Goomba Stomp: The main way for Aladdin to defeat enemies.
- Law of 100: Aladdin collects gems. 100 emeralds will get you a permanent extra hit point. Once you have the maximum number of hit points, 100 emeralds will refill your life bar AND give you an extra life. Rubies are worth multiple emeralds, and collecting enough of them unlocks different credit sequences.
- Level in the Clouds: The Genie stages have some areas with cloud platforms, including one where the Genie determines which platforms you get based on how well you did on the stage so far (with the clouds being the easiest platforms to use)
- Mercy Mode: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
- Roofhopping: The third stage of Agrabah is primarily about jumping across crumbling rooftops.
- Scaled Up: Jafar, in the final battle.
- Shout-Out: A part of the first level has the player dodging barrels while climbing up a zigzagging building structure.
- Spikes of Doom
- Stalactite Spite: Tons of falling stalactites on later levels.
- Tactical Suicide Boss: Jafar has an attack where he throws his scepter into the ground, and another where he summons a group of pot birds, both of which let you Goomba Springboard high enough to stomp him when he swoops down. If he never did either of these attacks, or even if he just never swooped down at you, he'd be unbeatable.
- Unique Enemy: The scimitar-wielding skeleton in the Cave of Wonders treasure room. There's no other enemy even similar to it in the entire game.
- Wackyland: Inside the Genie's lamp.
- Zero-Effort Boss: The boss of the pyramid level. It's Abu in a pharaoh mask. He can't attack and takes one hit.