Goof Troop is a 1993 Action-Adventure game for the Super NES, released by Capcom, based on the show of the same name. This game has an unusual pedigree - the lead programmer was none other than Shinji Mikami himself, and the room-by-room progression of this game was used as the basis for the first build of Resident Evil a couple of years later.
Goofy's Jerkass neighbor, Pete, gets kidnapped by pirates who mistake him for their boss, Keelhaul Pete. And so it's up to Goofy and Max to rescue Pete from the pirates and save the day. That's pretty much it as far as story goes.
Tropes in the game include:
- Anti-Frustration Features: Getting a Game Over and going to the Password Save screen lets you continue from the start of the level you were on.
- Big Boo's Haunt: The third level is a haunted castle.
- Death Is a Slap on the Wrist: In multiplayer. If you lose all your lives, you just have to wait until the other player goes to a new screen before you can respawn with three lives. It doesn't help against bosses, but it makes getting through levels much easier.
- Dem Bones: Two Skeleton Bosses await Goofy and Max at the end of Stage 3.
- Excuse Plot: Pete and PJ have been kidnapped by pirates! Are you a bad enough Goof to rescue them?
- Gangplank Galleon: Unsurprsingly, the last level is a pirate ship.
- Grappling-Hook Pistol: That doubles as a way to defeat small enemies or stun big ones (or push them off an edge), and as a way to make a rope bridge.
- Identical Stranger: Pete and Keelhaul Pete, which is the reason why Pete got taken away in the first place.
- Inventory Management Puzzle: Goofy and Max can only carry one item in multiplayer, or two in single player. You'll have to balance between items that help you defeat enemies (the bell), help you progress (the bridge parts), or both (the grappling hook). And you'll have to do a lot of backtracking, too. And then there's items that help you progress through a room (the candle and the keys) and help you find powerups and other items (the shovel).
- Item Get!: A mighty fanfare plays whenever you pick up an item.
- Mooks The lowest-level pirates, the blue skinny pirates and fat yellow pirates
- Mighty Glacier: Goofy is slower than Max, but can take out most enemies in one hit.
- Minecart Madness: Minecarts appear in a couple of rooms in the cave level.
- Nintendo Hard: If you're playing by yourself. The stages are designed to be played co-op, so playing by yourself makes the enemies seem more aggressive, and makes some late-game puzzles much harder.
- Rolling Attack: The green fat pirates do this.
- Palmtree Panic: The first level.
- Pirate: The main enemies of the game. The last level even takes place on a pirate ship.
- Power-Up Food: Eating cherries or bananas earns you hearts, and getting seven hearts gives you a 1-Up. Plus, if you take damage with any hearts, you lose all your hearts, but don't lose a life.
- Spiritual Successor: To the early Capcom arcade game Pirate Ship Higemaru. It's essentially the same game with co-op play added. The Four Swords series that Capcom later co-developed with Nintendo also borrowed some elements from Goof Troop (namely co-op play and one-item inventories).
- Tennis Boss: A good majority of them, since part of the game mechanic is being able to catch some objects that are thrown at you.
- Video Game Cruelty Potential: In Co-op, you can throw barrels and other objects at your partner, hilariously leaving them dazed for a few seconds. Just don't do it when enemies are around. Or with the blocks you need for puzzle solving. Or with bombs.
- Wake-Up Call Boss: The first boss can be defeated without much strategy, but the second boss is impossible to defeat until you realize that you can catch barrels and bombs.
- Warm-Up Boss: The first boss, to the point that it plays a different, more light-hearted theme from every other boss.
- We Need a Distraction: The Bell causes enemies to converge on your location. In co-op it can be useful if the other player needs to solve a puzzle without enemy interference, but it can also be used for effect if enemies need to be manipulated to solve a puzzle or to lure them into pits.