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Video Game / Everybody Edits

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"Share your levels with the whole online community! Join the newest online sensation and start creating today!"

Everybody Edits an online Level Editor created by Chris Benjaminsen in March of 2010 on Newgrounds. The game involes editing platform levels and sharing them with others, hence the title. The game is simple: Each level is separated in the main menu, often referred to as the "lobby." Some levels require a password or the creator's permission to edit, while others are open and can be edited by anybody. There are also official campaigns, which reward users for completing a series of themed worlds.

Overtime, the player gains energy, a currency that can be used to buy more blocks used in levels, smilies, auras, and worlds. During Holiday Modes, there tend to be limited-edition blocks and smileys made available, though they can later be purchased from the "classic" tabs using real money. There are also secret smilies and blocks that can be obtained through other means, such as collecting rare magical coins or sending a postcard to the staff.


In November 2015, Nou—the game's owner at the time—officially announced that Everybody Edits would be ported from Adobe Flash to HTML5, and possibly also onto Steam. Since then, it has been specified this would be in the form of a reboot named Everybody Edits Universe, planned for Beta Launch in January 2019.

Everybody Edits can be played here, with its official Fora here and wiki here. Many of the game's notable worlds can be found in the Worlds forum.


Everybody Edits contains examples of:

    open/close all folders 

    In-Game, A-F 
  • 30-Day Free Trial: Beta users were all given a free month of Builders Club when it was first made public.
  • Action Bar: Includes quitting the level, giving woots, using potions, entering the code, and more.
  • Alliterative Name: The Fractured Fingers campaign, also known as "FFS" for short.
  • Alliterative Title: The title of the game itself, often called "EE."
  • And Your Reward Is Clothes: Your reward for finding a magical coin? A hat and a beard.
  • Art Evolution: Various blocks and smilies have been modified to have more shading and look more realistic over time. As of 2012, blocks also look less cartoon-like and less like an old video game, probably because the staff switched artists.
  • Ascended Glitch:
    • The minimap erasing block was originally a bug where it was possible to select an invalid block to paint with.
    • Invisible portals and fully invisible blocks were originally usable from hacks. They were both eventually added to the game in a more user-friendly way.
    • Back when certain block types were limited to whatever the player had bought, a bug allowed players to place an infinite amount of those blocks as long as the world is online. Eventually, most limited blocks were made infinite, destroying the need for the bug.
  • Amusement Park: The Carnival pack adds circus-themed blocks.
  • Aliens Speaking English: As seen in this blog post.
  • April Fools' Day:
    • In 2016, the game's smilies were all temporarily changed into blocks.
    • The game's fora will often do this on April Fools' day. While turned off by default, they can be enabled under profile settings. These include:
      • In 2011, it was flipped upside-down.
      • In 2015, all text in posts were automatically changed to resemble posts by "iPwner," a user that writes in an unusual fashion.
      • In 2016, the game's forum had odd noises playing, and links that would sometimes run away from being clicked.
    • In 2016, the blog mentioned that a third Fan Boy smiley could be gotten by collecting 100,000 blue coins in a world. It's fake; you can't place that many coins in one world.
  • Arbitrary Headcount Limit: World owners can set a limit to zombies or curses in a world, meaning that zombie worlds can have an arbitrary limit to players who are on the zombies' side.
  • Autosave: Exiting a campaign world automatically creates a Suspend Save that lasts for 100 hours.
  • Batman Can Breathe in Space: In space levels, smilies are somehow able to breathe there.
  • Bedsheet Ghost: The Purple Ghost appears as if it has a magenta sheet over it, with a spiked edge at the bottom like the ghosts in Pac-Man. It also has two Black Bead Eyes.
  • Big Fancy Castle: With the Castle pack, players can build giant castles.
  • Black Bead Eyes: Most of the smileys have these. The female eyes have a blue tint in them.
  • Blatant Burglar: The Robber smiley comes with a mask and a ski cap.
  • Bubble Gloop Swamp: The Swamp Package has muddy blocks.
  • Bubbly Clouds: The Cloud pack comes with solid cloud platforms.
  • Call a Hit Point a "Smeerp": "Woots" was the original term for what would be called a "like" in many games. While it was replaced with the typical likes and favorites, the term remains on the game's fora.
  • Cap: The cap for energy very easily shifts, and can overlap, so the cap is hard to define for this game. At the start, Energy is capped at 200, but it can be increased in many ways. With these techniques combined, it can become rather high.
    • Magic coins have always been a source of boosting your energy cap. MrShoe's magic system could boost this to about +200. However, new magic was replaced with the original magic, making it a lot harder to increase it this way.
    • Campaign rewards increase max energy, allowing for approximately +200 as the cap. However, obviously the cap was not removed from new magic's removal, allowing people around for new magic and campaigns to get beyond +300.
    • Winning official contests usually gives players a high max energy bonus.
  • Cephalothorax: None of the "smilies" have torsos, and the only limbs present are the occasional useless wings. Despite this, they seem to be capable of wearing collars, scarves, headphones, and earmuffs.
  • Character Level: Players could once rank up by collecting magic coins.
  • Checkpoint: Checkpoints can be bought from the shop and placed in levels.
  • Christmas Episode: There has been a contest, a campaign, as well as many Christmas-related items released around December.
  • City Guards: The Policeman smiley has a blue police cap.
  • Conspicuous Trenchcoat: The Spy smiley comes with the classic sunglasses and hat.
  • Convection Schmonvection: Players don't even get hurt after touching solid lava blocks. The actual lava liquid requires multiple seconds for the player to burn up after touching it, and even then, one can put out the fire. It also works with fire, since the player can technically touch it without triggering its hitbox.
  • Cool Crown:
    • The crown block gives the player a golden crown. Only one player can have it at once, however.
    • Winning a world gives the player a silver crown.
  • Curse: The curse potion can give curses to other players. The curse is passed around for a minute until one player dies from it.
  • Cyborg: The Terminator smiley has a face half-human (smiley?) and half-robot.
  • Death Is a Slap on the Wrist: Death has no consequences for the player, except a small two second wait while the smiley explodes and respawns to the most recent checkpoint. How punishing this is depends on the world. Some worlds are rather cruel, giving the player no checkpoints over long stretches of challenges. Others—especially the linear, very demanding types of worlds—will place a checkpoint after each challenge, meaning that checkpoints will sometimes bring the player back less than half a minute of play, or even a few seconds. These types of worlds can easily get a dedicated player hundreds, if not thousands of deaths in a single play session.
  • Dem Bones: The Skeleton smiley is...well, a living skeleton, though it's just a skull since it lacks a body.
  • Digital Avatar: Each player appears as a smiley.
  • Difficult, but Awesome: Sometimes, difficult techniques can be used to get through an area of a world in a way not intended. For example, pulling off a 1×1 hook jumpnote  in some worlds allows the player to reach unintended areas. This is rather difficult though, and requires precise timing. Or Button Mashing. Either way works.
  • Directionally Solid Platforms: The Candyland Package has some of these. Though, after years of waiting, the Sci-Fi Package came along with a few more. Nowadays, it is not uncommon for packages to have these in all. The One-Way pack even has these pointing in all four directions.
  • A Dog Named "Dog": A few smilies are based off animals, and are all referred to their smiley names (with the exception of the "Moo Moo" smiley until it was renamed to Cow).
  • Dreaming of a White Christmas: The 2011 Christmas world and promotional video both had lots of snow in them.
  • Drop-In-Drop-Out Multiplayer: Players can join and leave levels at any time as long as they're public.
  • Dummied Out:
    • A few smilies and blocks were left out.
    • Part of a level was found by the administrator MrShoe that seemed to imply it would be a fourth tutorial.
  • Easter Egg:
    • There are various humorous images in the game's code.
    • If you go to note  or this world, you get Rickrolled! Of course, clever users may realize that the URL of the latter hints to this.
    • The hidden page source of the main website gives credit to users who helped make it.
    • If the player dies enough (nine-thousand) times, a sound clip of Vegeta yelling "It's OVER NINE-THOUSAAAAAAAAAND!!" plays. Unsurprisingly, the addition of this resulted in a few automatic death worlds becoming popular for players interested in experiencing it.
  • Easy Level Trick: When potions were usable in every world, they could often be used to take shortcuts over large sections of worlds.
  • Endless Game: The game never ends, as long as players keep making levels.
  • Energy Economy: Players get energy to spend in a shop every 150 seconds, likely to encourage them to Play Every Day. Not much is known about it besides that it is represented by a yellow lightning bolt.
  • Einstein Hair: The Mad Scientist smiley comes with wild gray spikes of hair.
  • Elemental Embodiment: The Fire Demon smiley appears to just be a flame with a face.
  • Emergent Gameplay: Using a bunch of 16×16 pixel blocks, a player can create something much more. The whole game's premise could even be considered this.
  • Eternal Engine: The Industrial Package adds conveyor belts, metal platforms, and backgrounds, while the factory pack adds more factory-related blocks.
  • Everyone Calls Him "Barkeep": Pretty much all the smilies (besides Bruce, Santa, Grinch, and Superman) are only known by their titles.
  • Everything's Better with Penguins: The "Presto Penguins" campaign world has many penguins, and fittingly gives the player a Penguin smiley when completed.
  • Excited Show Title!: The game is sometimes stylized as Everybody Edits! in the game's logo (as can be seen in the page image)
  • Experience Points: One of the former magic systems gave players experience points through magic coins.
  • Fake Platform: One type of block in the Secret package disappears when touched.
  • Fan Boy:
    • The first Fanboy smiley, once gotten from sending art to the Staff. It was also given out as a reward from the first smiley contest.
    • The Fanboy II was created in 2014. It looks a little bit different and has smaller glasses. It's gotten through similar means from the first.
    • The Fanboy III was announced on April Fools' Day 2016, gotten from collecting 100,000 blue coins in one world. It's fake; you can't place that many coins in one world.
  • Flaming Hair: The Fire Demon smiley comes with fiery hair on its head.
  • Floating Platforms: Blocks can be placed anywhere, including liquids.
  • Floating Water: Liquids can be placed in mid-air, as with all other blocks.
  • Follow the Money: Comes in the form of both yellow and blue coins.

    In-Game, G-Z 
  • Game Lobby: The lobby is filled with worlds the player can join. It's possible to search and sort through the world list, as well as view minimaps and descriptions for worlds that allow it.
  • Gaming Clan: Supported by the in-game "crew" feature. Crews can have their own logos and worlds, and players in them can be given custom permissions and ranks. It's also possible for crews to send announcements to users who are subscribed to them.
  • Gangplank Galleon: The Pirate pack adds blocks that are pirate-themed.
  • Gimmick Level: Low-gravity worlds can be tricky to those used to normal worlds.
  • God Mode: If the player has access to it, pressing G will switch between the smiley's regular mode and God Mode. God Mode acts mostly like noclip, letting the player fly and ignore any blocks placed in the world (besides coins).
  • Goggles Do Nothing: The Nightvision, diver smiley, and Mad Scientist smiley all come with useless goggles.
  • Graphics-Induced Super-Deformed: The characters appear as small 26×26 smiley faces, giving them little room for detail.
  • Gravity Screw: Gravity tiles and effects can change the direction of gravity. There's also the Low and High Gravity effects, which change the weight of the player's smiley.
  • Green Hill Zone: The first tutorial is in a green hilly area.
  • Halloween Episode: Just like with Christmas, there has been many updates with a Halloween theme. Halloween also got three different campaigns, and a contest.
  • "Have a Nice Day" Smile: Players are represented by smiley faces. This include different expressions, such as frowning and laughing. Smileys can also come in different roles, such as construction worker and police officer, as well as various animal and fantasy races.
  • Hello, [Insert Name Here]: By typing %username% into signs, it will show the player's username. This can be intentionally done by level creators.
  • Holiday Mode: Comes in the form of blocks, smilies, campaigns, contests, as well as modified menus and logos. So far, these have included:
  • Hollywood Fire: Fire doesn't have any smoke with it. Also, it's safe for players to be near it as long as they don't touch the flame itself.
  • Holy Halo: The Angel smiley has one of these.
  • Human Cannonball: The Daredevil smiley was once named the Cannonball smiley. Its introduction update came with a promotional world where players are shot out of cannons with boost arrows.
  • Inconveniently Placed Conveyor Belt: While the player can place these anyway, this is averted, as they do not affect the player .
  • Invisible Block
    • Are referred to as "Secret Blocks" in-game, and appear (or disappear) when touched. In 2015, fully invisible blocks were added.
    • Downplayed with the invisible gravity tiles, which only temporarily appear when touched.
  • Jump Physics: Smileys can jump several times their height.
  • Ladder Physics: There are ladders that come with the Ninja Package.
  • Lava is Boiling Kool-Aid: Lava is basically water, but orange and slightly thicker. And it slowly kills you.
  • Lawyer-Friendly Cameo: The "Purple Ghost" smiley is pretty clearly based off the Pac-Man ghost Pinky.
  • Lethal Lava Land: The lava package, along with lethal fire hazards.
  • Level Ate: The candyland pack adds blocks shaped like candy canes, chocolate, and jelly beans.
  • Level Editor: In any world you have edit in.
  • Level Goal: Comes in the form of a gold trophy. Smileys that touch it get a silver crown.
  • Level-Locked Loot: For a brief period of time, many smileys could only be purchased by players with a high enough magic level. Low level players who already had those smileys were simply unable to use them unless they leveled up.
  • Level-Map Display: Each level can be seen on the minimap unless set otherwise. Each visible block has a unique color, and players' smileys appear as dots with fading trails. A player's own smiley appears green, while others appear white. Some smiley types have unique colors.
  • Loading Screen: There are three separate loading screens:
    • The first loading screen, which plays while loading the game. It has monochrome text that reads Everybody Edits made out of in-game blocks, being filled with color left-to-right like a bar until the game fully loads. In 2015, a percentage counter was added to the screen. In 2018, the blocky text was replaced with the game's logo.
    • The second loading screen, which appears while loading the lobby. It shows a screenshot of the game that updates around every month, along with a logo that appropriately updates for holidays.
    • The third loading screen, which is shown while loading a level. It shows the controls for the game, and text reminding the player to wait.
  • Locked Door: Doors and gates are made to work this way. Touching a key will open and close doors and gates of the same color, for five seconds respectively. However, the game lacks an inventory system or any real way to carry keys.
  • Made of Explodium: Smilies explode after touching spikes or fire.
  • Mad Scientist: The Mad Scientist smiley has spiky gray hair, grin, and some goggles.
  • Man on Fire: Touching lava will cause the player's smiley to be covered in fire, killing them if they don't find water or a protection effect quickly.
  • Master Console: Commands start with / and must be typed into chat. Many of these are owner-only, allowing the owner of the world to change settings. However, later updates make many commands less necessary with an improved GUI.
  • Microtransactions: Gems and Gold Membership can be bought with real money.
  • Music Is Eighth Notes: There are note blocks, which are all eight notes. Granted, it's the only type of note that can be played.
  • Night-Vision Goggles: While the Goggles Do Nothing, the Nightvision smiley is this nonetheless.
  • No Celebrities Were Harmed: The Bruce smiley is based off Bruce.
  • No Fair Cheating: While the game still has some of hackers, it found a way to prevent the "moonjump" exploit.
  • No Plot? No Problem!: The game itself has no characters, plot, or narrative. This also applies to many of the campaign worlds, though some of them have a goal—stated, or implied.
  • Non-Standard Character Design: The Bruce smiley is more realistic compared to the rest of the smilies (though still lacking a nose). That, along with the Robot and Purple ghost smilies are also the only smilies not to be round.
  • One Curse Limit: A player can only have one curse at a time. Though, a player can be infected by a zombie while having a curse.
  • One-Hit-Point Wonder: A smiley explodes into a cloud of sparkles when hurt in any way.
  • Our Ghosts Are Different: The Purple Ghost smiley is an purple Bedsheet Ghost that's more odd than it is spooky.
  • Palette Swap:
    • The Diamond smiley is pretty much a monochrome version of the regular yellow smiley.
    • The wood backgrounds in the Wild West are recolored versions of the Pirate background.
    • The Red Ninja and Gold Ninja are just recolored Ninja smileys.
  • Palmtree Panic: The Sand Pack along with the Water Pack can turn worlds into beaches.
  • Play Every Day: The game encourages people to play by giving them one unit of energy every 150 seconds, as well as a daily reward for logging in. These rewards increase over time, looping about once a month.
  • Rainbow Motif: Glass, Mineral, Plastic, Colored windows, and other packages are based off a rainbow color scheme.
  • Retraux: Lots of the old packages are like this, quite a few of which based off Super Mario World. Notably, the plastic package and pink ghost smiley seem to be based off arcade games,
  • Revenue-Enhancing Devices: A diamond block and the Big Spender smiley cost $100 and $50 respectively, having no purpose other than looking good and showing off.
  • RPG Elements: The game actually had quite a few. Some of these include Character Levels and potions, both of which got removed later on.
  • Santa Claus: The Santa smiley comes with the famous red Santa hat, though he lacks a beard.
  • Satan: The Devil smiley has a grin and demon horns.
  • Shout-Out:
  • Signing-Off Catchphrase: The blog has "See you in the worlds!"
  • Skill Scores and Perks: Came with a higher max energy, more smilies and potions purchasable, and a shiny new badge. These were removed later in exchange for the classic magic system.
  • Slash Command: The game has several commands for world management, chat, and reporting rule-breaking. Later updates would make commands less necessary, as command functions would be available as more user-friendly GUI in the user list and level settings menu.
  • The Smurfette Principle: The Female smiley, at least until the Lady and Summer Girl smilies came in.
  • Space Zone: The Mars package and the Sci-Fi package. Also, low-gravity worlds count as this.
  • Special Edition Title: The game often changes the logo for Holiday Mode or upcoming contests.
  • Speed Stripes: While they don't appear in-game, the blog post introducing Boost Arrows shows the Daredevil smiley with this.
  • Spikes of Doom: Can be placed as a block, and will make smilies explode into sparkles on contact.
  • Super Not-Drowning Skills: There is no consequence for staying in liquids too long.note  It makes one wonder why the Diver smiley exists.
  • Suspend Save: Happens automatically in campaign worlds.
  • Teleportation: Portals can take smileys from one place in a map to another instantly.
  • Temporary Platform: There are timed blocks that switch every five seconds, along with key gates which could count.
  • Tertiary Sexual Characteristics: The Female, Summer Girl, and Lady smilies have these.
  • Thanksgiving Episode: In 2011, Thanksgiving Day came with the Indian and Pilgrim smilies.
  • Tutorial Failure: MrShoe's tutorial worlds didn't account for the addition of new blocks later. This results in an awkward situation where liquids, boost arrows, time doors, and several other blocks go unmentioned in the tutorials. The next tutorial, the Tutorial Campaign, seems to have been made with the future in mind—the third tutorial has an empty area just for later showcasing effects that would eventually be added to the game.
  • Under the Sea: The Water Pack can turn a world into this.
  • Video Game Tutorial: In addition to the menu and home world tutorials, there have been three tutorials throughout the game's history, including:
    • The original tutorial world, showcasing gravity, editing, coin doors, and portals.
    • The MrShoe tutorials, which came in three levels:
      1. Moving Tutorial, for moving, jumping, Ladder Physics, and coins
      2. Gravity Tutorial, for gravity arrows and dots, as well as portals
      3. Editing Tutorial, for editing worlds
    • The Tutorial Campaign, which comes in three untitled levels that introduce the player to:
      1. Simple features such as moving, gravity and keys
      2. The less common blocks such as Directionally Solid Platforms, spikes, liquids, and time/death doors/gates
      3. Effect blocks, as well as the cake and hologram
  • Volumetric Mouth: The bottom half of the LOL Smiley is a mouth.
  • Wicked Witch: The Witch Smiley gained from magic coins seems to look like this.
  • The Wild West: The Wild West Pack adds blocks like wooden boards and railings for western worlds.
  • Wings Do Nothing: All smilies have the same abilities, and even the ones with wings can't fly without certain effect blocks (or god mode).
  • Wreathed in Flames: The flame potion used to give a ring of fire around a smiley as decoration.
  • Wutai: The Dojo pack adds pagoda roofs and ladders.
  • Zombie Apocalypse: It is possible to do so with the zombie potion.

    Fan content 
  • Automatic Level: A pretty common world type. Often, they require players to hold down a button such as the jump button (making the player constantly jump), but fully automatic ones are also common. Usually they take advantage of gravity-affecting blocks for quite the dynamic experience. They are often called "AFKs," a common online term meaning "Away From Keyboard." A world filled with AFK machines can be found here.
  • Critical Hit: In "4 monster battles," sometimes a player will do 2 damage instead of 1 towards an enemy.
  • Doo-Wop Progression: Found in "TIME MACHINE MINIS." There's a group of platforms with music blocks on them that play the Doo-Wop Progression in order.
  • Eenie, Meenie, Miny Moai: NSFW Crew's "Easter Island" has an Elaborate Underground Base hidden both inside and under moai heads.
  • Elaborate Underground Base: "NSFW Easter Island" is about a large alien underground base under a few moai statues.
  • Excuse Plot: The plot of "4 monster battles" is that somebody offers you a trophy if you can beat three monsters.
  • invoked Follow the Leader: Fan worlds have had lots and lots of trends, sometimes even forming their own "genre" in a way.
  • Game Mod:
    • Often referred to as "bots," there are programs that can be used to do some impressive things in-game.
    • There are customized clients that change textures, sounds, and sometimes even physics.
  • Griefer: Often referred to as "Trolls," they usually vandalize worlds by placing blocks everywhere. Favorite blocks by trolls include gravity arrows (especially in open worlds), boost arrows, coins (since their animations can cause lag), and any vibrant blocks. In worlds with God Mode, it's always been a common sight to see a free edit world become a mess of multicolored squiggly lines.
  • Helicopter Blender: "1-18: Up and Away" has a black helicopter with a deadly propeller as a hazard.
  • Luck-Based Mission: Some minigames have multiple paths, all but one containing an Invisible Block.
  • Mark of the Beast: A hidden area in Don Carleone's "Zombies VS Humans" gives the player a 666-jump effect.
  • Misbegotten Multiplayer Mode: The most famous co-op worlds, Lethal Lava Land and Cool Cool Cavern, rely heavily on key-based puzzles, and feature a contraption with many key gates at the beginning so that no-one can join the co-op segment if there are already players in it. This is quickly broken if the players in the co-op segment simply refuse to touch any keys.
  • Musical Gameplay: "TIME MACHINE MINIS" by M4NU has note blocks everywhere. They are placed in various patterns so that they play appropriate chords when the player goes through them. For example, climbing a vine plays chromatic rising notes, and completing an section of the world plays a satisfying major chord. One part uses the Doo-Wop Progression.
  • Nintendo Hard: Many professional levels by crews like the EX Crew make some quite difficult levels.
  • Noob: Often, the term "noob" is used in Everybody Edits to describe particular patterns of players or player-made worlds.
    • Free edit worlds are traditionally considered "nooby." Possible reasons for this are that high-quality levels almost always come from limited access worlds. Behaviors associated with these worlds, such as asking for edit permission, asking users not to ruin the world by trolling, or amateur roleplaying are also often considered nooby.
    • Common novel challenges such as hook jumps, hovers, dot trails, and randomly blocked off paths are often considered nooby. This goes especially for boxed minigame worlds, with often take repeat these types of mechanics without much variety or originality.
    • Worlds intended to give the players magic coins (which are randomly found when collecting coins) by giving the player come across as nooby. This is because players familiar with the game's hidden magic mechanics will realize that magic coins are very rare to get in a world with lots of coins.
  • No Punctuation Is Funnier: Some of the signs in "Slidey Minis" have no punctuation just to show absurd the world is.
  • Overworld Not to Scale: In "4 monster battles," the world map is rather...small. Buildings aren't much bigger than the player, but they become properly-sized when entered. Inverted with some elements like ducks and pigs, which are clearly bigger than they realistically would be.
  • The Password Is Always "Swordfish": If you code is something common like "1111," "1234," or "code," don't be surprised if any other players find their way into your level.
  • Pinball Zone: There are a few levels out there based off giant pinball machines, like "Pinball Bloom," "Pinball Dive," and "LX Pinball Panic."
  • Player Tic: If a player gets stuck somewhere, expect them to jump around everywhere.
  • Player Versus Player: Some levels are like this. They come in several varieties:
    • Race worlds have players try to get to the end the fastest.
    • "Shift" is like race worlds, but has bots change up the stage for more varied competition.
    • The popular "Yo!Scroll" world has players jump across Floating Platforms before they disappear. The last player standing wins.
    • Boss worlds have players survive on Floating Platforms while the "boss" deletes them—green ones are safe; red ones aren't.
    • Zombie worlds tend to have zombies trying to infect regular players while they try to stay alive.
  • Puzzle Reset: Often will coin puzzles have a restart option using world portals or reset blocks, since coins cannot be removed otherwise.
  • Role-Playing Game: "4 monster battles" is done in a typical turn-based Role-Playing Game style.
  • Shoot 'em Up: "INVASION" is like a Shoot 'Em Up recreated in Everybody Edits using lots of portals to resemble movement.
  • Time Travel: "TIME MACHINE MINIS" has the player go to various different eras, including The Future.
  • Video Game Perversity Potential: In a Level Editor where players can build anything, this should be expected. Many open worlds have inappropriate things in them.
  • Wizard Needs Food Badly: The world "Zombies VS Humans" by Don Carleone has a hunger system that slowly drains over time.


Example of: