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Video Game / Everybody Edits

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"Share your levels with the whole online community! Join the newest online sensation and start creating today!"

Everybody Edits is a series of multiplayer Level Editors begun by Chris Benjaminsen in March of 2010. In online versions, levels being played are listed in the Game Lobby, and can be joined, left or edited at any time. Some levels require the creator's permission to edit, while others can be edited by anybody.

Players are represented by the Digital Avatar of a smiley face, and can quickly move through the games' worlds which feature extensive gravity manipulation mechanics. There are also more complex tools like portals, signs, effect blocks, and doors and more. Although the gameplay is simple, the wide toolkit can be used for a variety of purposes such as Metroidvanias, visual art, music, story-based levels, low-level programming, Role-Playing, or just plain Platform Hell.

The series has had several installments over the years:


  • Everybody Edits Flash (2010-2020): Also known as just Everybody Edits, this was the sole version for nearly a decade. Blocks, smileys, worlds, and more could be bought through the energy shop, or found through various secret methods. Campaigns were introduced in 2015, which are themed series of staff-approved levels. It ended support alongside Adobe Flash Player.
    • Everybody Edits Offline (2020): An offline version where campaigns and old levels can still be loaded and played without online servers. All blocks and smileys are freely usable in this version.
  • Everybody Edits Universe (Private Beta 2019-): A prototype of a sequel, introducing zoning mechanics that allow editors to make areas of worlds with special mechanics. Although the game is still playable to those with access to it, development for it has been cancelled.
  • Everybody Edits! (TBA): The current planned successor to the Flash version. Worlds from that version and Universe are planned to be transferable to Everybody Edits!, though the details have yet to be finalized. It is planned to be larger than either the previous versions at launch, with massive worlds, customization, parallax backgrounds, more action blocks, new edit tools, and more.

The official message boards can be found here, and the official wiki can be found here.

The Everybody Edits series contains examples of:

    Series In General 
  • Action Bar: There's a bar at the button of the screen with a button to quit the level, an info button, a Level-Map Display button, and more.
  • Alliterative Title: The title Everybody Edits is alliterative.
  • Ascended Glitch: The fully black block which appears invisible on the Level-Map Display was originally available through a bug in early versions of Everybody Edits Flash. This involved clicking a precise row of pixels, which selects an invalid block without a texture to build with.
  • Black Bead Eyes: Most of the smileys have black lines for eyes. A few smileys' eyes are in different shapes or colours, however.
  • Christmas Songs: Instrumental versions of "Jingle Bells", a festive song about sleighing are often featured in Christmas-themed content.
  • Digital Avatar: Each player is represented by a smiley face, and there's a variety to choose from.
  • Directionally Solid Platforms: One-way blocks are a category of block that act as solid on one side. The exact functionality depends on the game.
  • Double Jump: The Double Jump effect changes how many times a player's character can jump before needing to touch the ground again. It can even make jumps infinite or disable them altogether.
  • Drop-In-Drop-Out Multiplayer: In online versions, players can join and leave levels at any time as long as they're public.
  • Emergent Gameplay: Using a bunch of simple blocks, a player can create many complex systems not within the original scope of Everybody Edits.
  • Energy Economy: Players get energy to spend in a shop over time, represented by a yellow lightning bolt.
  • Excited Show Title!: An exclamation point is sometimes used for titles and logos throughout the series.
  • Fake Platform: One of the Secret blocks appears solid, but instantly vanishes when touched from any side. After that, it appears as a smaller, unfilled square.
  • Floating Platforms: Blocks can be placed anywhere, including liquids.
  • Follow the Money: Gold and blue coins can be placed and collected in worlds. There are coin doors and gates which disappear or appear if enough coins are collected, enabling players to design worlds where getting coins changes the layout of the level.
  • God Mode: If the player has access to it, they can switch their character between regular mode and God Mode. God Mode acts mostly like noclip, letting the player fly and ignore any solid blocks placed in the world. It also causes immunity to death, infection, and teleportation.
  • Gravity Screw: Gravity tiles and effects can change the direction of gravity, which affects how a smiley moves. There are also gravity effects and world settings, which can increase or decrease the weight of smileys.
  • "Have a Nice Day" Smile: Players are represented by smiley faces. This include different expressions, such as frowning and laughing. Smileys can also come in different roles, such as a construction worker and a police officer, as well as various animals and fantasy creatures.
  • Holiday Mode: Holidays come in the form of blocks, smileys, campaigns, contests, as well as modified menus and logos. They include all four seasons in addition to New Year's Day, April Fools' Day, Halloween, and Christmas, plus various smaller holiday celebrations specifically for Everybody Edits Flash. Seasons or holidays may also just be skipped entirely, depending on the year.
  • Jump Physics: With the default gravity, the player's smiley can jump several times its own height.
  • Level Editor: The core premise of the series is being able to edit and share worlds. Most worlds can be edited at any time, even while others are playing. Worlds can also be owned and protected, requiring permission from the world owner before it can be edited.
  • Level-Map Display: Each level can be seen on the minimap unless set otherwise. Every visible block has a unique colour, and players' smileys appear as dots with fading trails. A player's own smiley appears green, while other smileys appear white. Some smileys have unique colours in Everybody Edits Flash.
  • Locked Door: Doors and gates are locked until the right conditions are met.
    • Coins open up coin doors and coin gates if enough of the same colour are collected. However, the game lacks a way to carry or spend coins, so collecting a coin just increases the number collected within the world.
    • Switch doors and gates are opened by switches, either local, only affecting the player who switched it, or global—affecting all players.
  • Mummy: The Mummy smiley is covered in bandages and has glowing green eyes. In the Everybody Edits games they're associated with Halloween.
  • Ninja: The Ninja smiley has a black hood, and in Everybody Edits Flash it's one of the few stealthy smileys that don't appear on the Level-Map Display.
  • No Plot? No Problem!: Although individual levels may have their own stories, the series overall does not commit to any plot or narrative.
  • Player Tic: If a player gets stuck somewhere, expect them to jump around everywhere.
  • Rainbow Motif: Many block packages are ordered in a rainbow colour scheme.
  • Slash Command: The series has several commands activated with chat messages that begin with a forward slash (/). This can include things such as world management, private messaging, resetting a player's own position in the world, and reporting rule-breaking. Later innovations in Everybody Edits Flash would make these commands less necessary, as many command functions would be available with a more settings in the graphical interface.
  • Teleportation:
    • Portals can take smileys from one place in a map to another instantly.
    • There are Slash Commands that can instantly move smileys throughout a world.
  • Speech Bubbles:
    • Speech bubbles appear above NPCs or smileys when talking. A smaller bubble with "..." appears above NPCs before initiating a dialogue, or above smileys when moving.
    • A black speech bubble appears above a sign that's being read, or above a tile whose metadata is being checked.
  • Video Game Perversity Potential: In a Level Editor where players can build anything, this should be expected. Many open worlds had inappropriate things in them.
  • Void Between the Worlds: Every world has a border which cannot be passed, and beyond it there's a black emptiness that cannot be accessed or modified. It appears transparent on the Level-Map Display, which also applies to the fully black blocks, suggesting those blocks are also part of the "void".

    Everybody Edits! (Upcoming) 
  • Art Evolution Previews show more colourful sprites, heavier use of multi-part tilesets, and and smileys with bigger, shinier eyes making them look more like Big Anime Eyes.
  • Easter Egg: In the New Years' teaser, the castle from EX Crew's "Ice Level" can be seen as a silhouette in the snowy background.
  • Excited Show Title!: In this game, the exclamation point is standardized as part of the title.
  • Horns of Villainy: Sprites of the Demon Skull smiley teased on the game's official chat server show that it has large, imposing horns.
  • White Bunny: Unlike the Bunny in Everybody Edits Flash which uses the generic yellow, the Bunny smiley seen in previews such as "New Artstyle | Progress Report" is white.

    The Everybody Edits Blog 

    Official Everybody Edits Forums 
  • Acceptable Political Targets: The Compost Bin section for spam threads was once in a category called Imports from North Korea, a jab at North Korea.
  • April Fools' Day: The game's forums will often goof around on April Fools' day, sometimes through an Interface Screw. While turned off by default, they can be re-enabled under profile settings. These include:
    • In 2011, it was flipped upside-down.
    • In 2015, the "Teh Languagickle of Teh Kittehs" event caused all text in posts to resemble posts by "iPwner," a user that who has been known to write in a distinct, cat-themed fashion.
    • In 2016, the game's forum had "Monsters Among Us" which amounted to odd noises randomly playing, and links that would sometimes run away from being clicked.
    • In 2019, the names of admin users and forum sections were jokingly changed temporarily. The lead admin, Different55, was also jokingly banned.
    • In 2020, it was put under "quarantine" from the COVID-19 Pandemic, meaning posts could only be posted in the "Quarantine" section which was only available that day.
    • In 2022, the spambot filter was temporarily disabled, allowing lots of spambots to register accounts and post threads.
  • The Artifact: The forums' form of rating a good post is called Woots, which is still named after the long-replaced likes feature in Everybody Edits Flash.
  • Dreaming of a White Christmas: The forums are covered in snowflakes during Christmastime.
  • Emoticon: The "Teh Languagickle of Teh Kittehs" event causes the emoticon >=3 to appear in posts.
  • Fun with Autocensors: For a period of time, Linus21, the name of a troll who often spammed offensive content and evaded bans would be filtered to "the one whose name shall never be spoken".
  • Holiday Mode: For Christmas, the forums are covered in falling snowflake particles.
  • Interface Screw:
  • The Scottish Trope: Linus21, the name of an infamous troll was once automatically replaced with "the one whose name shall never be spoken".
  • Self-Deprecation:
    • The description for Forum Games admits that it's a form of "structured spamming".
    • The description for Compost Bin (known as Topic Graveyard at the time) was once a rant about its perceived uselessness before its purpose was solidified.
      Seriously, what is the point of this forum? Are we trying to make it harder to look for old topics and questions that actually have answers? We don't even put locked topics in here anymore and locked topics sink to the bottom anyway.
  • Silliness Switch: The silly April Fools' Day settings can be reactivated through profile settings.


Video Example(s):


Building and sharing levels

A snippet from the game's 2011 promo video that showcases level editing and sharing.

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Main / LevelEditor

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