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Recap / Everybody Edits

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The campaigns in Everybody Edits have a variety of players with different takes on gameplay and storytelling, making it useful to sort them out and see what tropes they hold.

There are unmarked spoilers in some folders below, though they are world-specific and usually minor.


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Tutorials:

https://static.tvtropes.org/pmwiki/pub/images/ee_tutorials.png
New to the game? Play this to learn all about how it works.

The tutorial of the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff. They teach players the following:

  1. Simple features such as moving, gravity and keys
  2. The less common blocks such as Directionally Solid Platforms, spikes, liquids, and time/death doors/gates
  3. Effect blocks, as well as the cake and hologram
  4. NPCs, jump effects, gravity effects, and curses


    Tutorial # 2 

    Tutorial # 3 
  • Crystal Landscape: Krugor Island has a cave with cyan crystals in it.
  • Underground Level: While Tutorial #1 and Tutorial #4 have a little bit underground, Tutorial #3 mostly takes place there.
  • Violation of Common Sense: There is death door blocking the path. If the player gets there without dying, they will have to kill themselves and respawn at least to get through.
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    Tutorial # 4 


Story Time:

In a land far far away.......there were story-driven worlds...

A collection of story-based levels, including the following:

  1. Pretty How Town by Bee
  2. The Square by TOOP and Badoosh
  3. Accident Prone by Badoosh
  4. Mystery Mansion by ZeldaXD and Oranj


  • Dramatic Ellipsis: Exaggerated. The campaign description uses a grand total of seven dots in a row, with another three at the end.
  • No Antagonist: Despite being story-based worlds, none of them have any sort of villain to be found.

    Pretty How Town 
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    The Square 
  • Chain of Deals: To get your hotel keys back, you sure do have to do a lot of favors for people...
  • City of Weirdos: According to the horologist, the people of the town are Super Gullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
  • Dialogue Tree: An important mechanic of the level.
  • Everyone Calls Him "Barkeep": All the characters are just referred to by their profession.
  • He Knows About Timed Hits: The protagonist tells themselves to use space to enter doors.
  • I'm a Doctor, Not a Placeholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:
    No. That's not my job. I clean rooms and halls, I don't do personal errands.
  • Informing the Fourth Wall: The player character tells the player how to go through doors.
  • In-Universe Game Clock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and what NPCs are around.
  • Kleptomaniac Hero: The player can go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
  • NPC Scheduling: The NPCs that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
  • Only Sane Man: The Horologist is the only person in town who notices that the town is Super Gullible.
  • Our Slogan Is Terrible:
    • One of the items in the store is named "Short Storys That Probably Aren't True."
    • The cinema is advertised with the "Two movies for the price of three!"
  • Roof Hopping: This is needed to get on top of the town hall.
  • Super Gullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
  • Talk to Everyone: To beat the level, you have to talk to the right characters, so looking around for the right NPCs to talk to is natural.
  • Visible Silence: When the mechanic thinks the time going backwards, this is the player character's reaction.

    Accidental Prone 

    Mystery Mansion 


Adventure League:

Explore vast lands, check every crevice for treasure!

Contains the following levels:

  1. Level 1: Overworld by Aoitenshi
  2. Katwalk Kattalk by Muffin
  3. Cave Exploration by Iraka
  4. Perilous Endeavor by Star


    Level 1: Overworld 
  • Crate Expectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
  • Green Hill Zone: The world takes place in a basic grassy area.

    Katwalk Kattalk 

    Cave Exploration 


Video Game 1:

A campaign featuring small recreations of Video Games.

Contains the following levels:

  1. Aperture Science Lab by Benje00, Stagecrew, and Amitatsmon; based on Portal
  2. Good Egg Galaxy by iPwner, based on the galaxy of the same name from Super Mario Galaxy
  3. The Glitch by Ultimate EE Crew, based on many different video gameslist 
  4. Treasure Cove Trove by N64 Org Crew, based on the level of the same name from Banjo-Kazooie
  5. Barrel Cannon Canyon by Lickagoat and Kira, based on the stage of the same name from Donkey Kong Country


    Aperture Science Lab 
  • The Cake Is a Lie: When you reach the end, there's a cake that's blocked off.
  • Cool Gate: The portals. Entering one will cause the player to come out another of a different color, preserving momentum.
  • Orange/Blue Contrast: The portals that the player uses are orange and blue.

    Good Egg Galaxy 
  • Adaptational Personality Change: Petey Pirahna leaves a sign on a planet. According to it, he's oddly nice for a recurring villain in the Super Mario Bros. franchise.
  • Affably Evil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his home series.
  • Artistic License – Astronomy: The planets are very small and come in odd shapes impossible for real life planets.
  • Baby Planet: Being a recreation of Super Mario Galaxy, all the planets are very small.
  • Collision Damage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, in this case).
  • Compressed Adaptation: Not all the stuff from the original Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
  • Exposition Fairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
  • Sci-Fi Writers Have No Sense of Scale: All the planets are in very short distance of each other.
  • Space Zone: The world takes place across multiple planets in space.
  • Tube Travel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
  • Unrealistic Black Hole: There's a black hole inside a hollow planet, accurate to the original game.
  • Wrap Around: The original Super Mario Galaxy has a cylinder-shaped planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.

    The Glitch 

    Treasure Trove Cove 

    Barrel Cannon Canyon 
  • Leap of Faith: There are a few areas where the player is expected to drop to go forward. Fortunately, coins and the minimap help a lot with this.


Endurance:

Clear out your schedule stock up on food and water these worlds will take a while to beat!

Has several long levels. Added August 20, 2015 along with the five other original campaigns.

Contains the following worlds:

  1. The Torava Disaster
  2. Endeavor by Stagecrew and Theditor, based off the the game with the same name
  3. EX Crew Odyssey
  4. Pancake Quest by Tokebot


  • Marathon Level: This campaign is based around levels that take a long time to beat.

    The Torova Disaster 


Other campaigns:

     Nostalgia 
"I love turtles"
— Terry

A throwback to old levels in the game.

Contains the following levels:

  1. Bygone Tutorial by EX Crew
  2. Unforgiving Climb by Nostalgia Crew
  3. Longing To The Sky by Iraka and Lamhirh
  4. Egg Quest II by Pingohits


  • Nostalgia Level: The campaign is a throwback to the worlds made by players in 2010 and 2011.

    Tunnel Rats 
Mud? Water? Sand? Ice? Who cares! As long as you're crawling through tunnels!

A collection of tunnel-based levels. Contains the following:

  1. The Tunnels by Stubby
  2. Operation Planet X by RussianSpy
  3. Crypts of Anubis by Koto
  4. Slipslide Ride by Lickagoat


    Wintery Wonders 
Slide through these cool worlds have a nICE time playing them!

Several wintery worlds.

Contains the following:

  1. Frostbitten by 0176
  2. Presto Penguins by Benje00 and Theditor
  3. Snow Jumping by Stagecrew
  4. Snowblind by Kankarou
  5. Snow Is Falling by Oray


  • Everything's Better with Penguins: The "Presto Penguins" world has many penguins in it.
  • Pun: The text for the campaign has some wordplay based off the fact that "an ice" and "a nice" sound similar.

     Perpetual Frustration 

Some very tricky worlds. Contains the following:

  1. EE Crew Muntain World
  2. I Wanna Be The Guy by Muffin and Thwinkt, based off the game with the same name
  3. TTL: Spike Edition by Thegame
  4. Endless Pain by Kiraninja
  5. Desolate Helix and Helix Reborn by Muffin & Friends


  • Last Chance to Quit: The description of then campaign warns the player to turn back.
  • Platform Hell: This appropriately-named campaign has worlds filled with spikes.
  • Sanity Slippage: According to this description, this is the gradual result of playing this campaign.

    Fractured Fingers 
Disclaimer: We are not legally responsible for any medical issues -physically or mentally- that may arise while playing these levels.

One of the six original campaigns, and one of the three Exteme-difficulty campaigns.

Contains the following worlds:

  1. NC Chaos Antediluvian by Addi
  2. I Crew Persian Peril by Polis
  3. Technological Terror by Misamic and DCLevels
  4. Spidey's Abode by Spiderman (the user, not the superhero)
  5. EXPro Forgotten Veil by EX Crew



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