The campaigns in Everybody Edits have a variety of players with different takes on gameplay and storytelling, making it useful to sort them out and see what tropes they hold.
There are unmarked spoilers in some folders below, though they are world-specific and usually minor.
- New to the game? Play this to learn all about how it works.
The tutorial of the game, designed to teach players how the game works. It has four worlds by Ravatroll and the Everybody Edits Staff. They teach players the following:
- Simple features such as moving, gravity and keys
- The less common blocks such as Directionally Solid Platforms, spikes, liquids, and time/death doors/gates
- Effect blocks, as well as the cake and hologram
- NPCs, jump effects, gravity effects, and curses
- Crystal Landscape: Krugor Island has a cave with cyan crystals in it.
- Underground Level: While Tutorial #1 and Tutorial #4 have a little bit underground, Tutorial #3 mostly takes place there.
- Violation of Common Sense: There are death doors blocking the path. If the player gets there without dying, they will have to kill their smiley and respawn to get through.
- Almost Out of Oxygen: When the player goes to a sandy planet, a robot warns them about the limited air supply.
- Author Avatar: Several NPCs are references to staff members. These include Xenonetix, Zoey2070, Phinarose, lrussell, ByteArray, and Kentiya.
- The Captain: According to Xenoetix, you're the captain of the Medibay.
- Catching Some Z's: The sleeping old man MIHB is shown to be sleeping by repeating the message "zzz..."
- Cool Starship: The Medibay is a spaceship with flashy lights, a missile launcher, and purple jet fire.
- The Darkness Gazes Back: The icy cave comes with eye decorations that watch the player.
- Gratuitous French: From the NPC Ravatroll:
- I wish I could get this coin...But I can't jump!C'est la vie
- Gravity Screw: The Medibay has several gravity effects that change the direction of gravity. One of them removes the player's gravity.
- Just for the Heli of It: For no apparent reason, the level starts with the player being urged to drop off a helicopter.
- A Lizard Named "Liz": One of the NPCs is a jumping frog named Froggy.
- Robo Speak:
- *beep* The-Robot-NPC-Named-Gosha-Speaks-Like-This *boop*
- Lrussell speaks in few-wprd phrases in all Caps Lock.
- Senior Sleep Cycle: The elderly NPC MIHB is asleep when you come across him, expressed as a bunch of Z's.
- Silly Animal Sound: The Cow NPC goes "meow" for some reason.
- Slippy-Slidey Ice World: Tutorial #4 begins in a frozen area, with lots of snow and an icy cave.
- Space Zone: There's a spaceship with several gravity effects to go along with it.
- Talking Animal: A frog named Froggy is quite relieved to be able to jump and says so.
- Technicolor Fire: The fire that comes from the jets of a spaceship appears to be purple.
- Teleportation: The Medibay comes with a teleporter to a base in a desert on an alien planet.
- Thanking the Viewer: The fourth tutorial thanks the player at the ending.
- In a land far far away.......there were story-driven worlds...
A collection of story-based levels, including the following:
- Pretty How Town by Bee
- The Square by TOOP and Badoosh
- Accident Prone by Badoosh
- Mystery Mansion by ZeldaXD and Oranj
- Dramatic Ellipsis: Exaggerated. The campaign description uses a grand total of seven dots in a row, with another three at the end.
- No Antagonist: Despite being story-based worlds, none of them have any sort of villain to be found.
- Content Warnings: There's a PG-13 warning for suicidal themes.
- Despair Speech: The protagonist gives one near the beginning.
- Downer Beginning: The beginning has the protagonist about to commit suicide.
- Driven to Suicide: The protagonist jumps off a tower before managing to survive by falling into a window.
- Goodbye, Cruel World!: The player in the beginning.
- Happily Failed Suicide: It's implied that the protagonist's suicide attempt became this.
- I'm Alive: The protagonist's reaction after surviving the fall.
- Invisible Wall: This happens with Invisible Blocks if you try to go over the traffic light.
- Lava Adds Awesome: The movie theater has an erupting volcano in the background.
- Literary Allusion Title: The name is a reference to the poem "anyone lived in a pretty how town."
- Miles to Go Before I Sleep: The protagonist is convinced to hold off committing suicide by proving themselves.
- You Are Not Alone: The ending:You made it, [playername]! I know sometimes life is not easy, but remember, even your ups and downs have ups and downs......and while sometimes you feel useless, you have so much potential and people do love you.
- Chain of Deals: To get your hotel keys back, you sure do have to do a lot of favors for people...
- Dialogue Tree: An important mechanic of the level.
- Eccentric Townsfolk: According to the horologist, the people of the town are Super Gullible to the point where they can be tricked by whatever time the town's clock is set to...even if it's at the exact opposite time of day.
- Everyone Calls Him "Barkeep": All the characters are just referred to by their profession.
- He Knows About Timed Hits: The protagonist tells themselves to use space to enter doors.
- I'm a Doctor, Not a Placeholder: If you ask the room attendant to open your hotel room door, the room attendant clarifies their role:No. That's not my job. I clean rooms and halls, I don't do personal errands.
- Informing the Fourth Wall: The player character tells the player how to go through doors.
- In-Universe Game Clock: An odd variation. The level has no time-passing system, but the player can change the town's clock to change what buildings are open and what NPCs are around.
- Kleptomaniac Hero: The player can go into the grocer's cabinet and check it for useful items, but it just has flour and old cans.
- NPC Scheduling: The NPCs that are outside depend on what the square's clock is set to. The mailman, street performer, custodian and beggar can all be found in multiple different places at different times of day.
- Only Sane Man: The Horologist is the only person in town who notices that the town is Super Gullible.
- Our Slogan Is Terrible:
- One of the items in the store is named "Short Storys That Probably Aren't True."
- The cinema is advertised with the "Two movies for the price of three!"
- Roof Hopping: This is needed to get on top of the town hall.
- Super Gullible: The people of the square are gullible enough to be tricked by whatever the town's clock is set to.
- Talk to Everyone: To beat the level, you have to talk to the right characters, so looking around for the right NPCs to talk to is natural.
- Visible Silence: When the mechanic thinks the time going backwards, this is the player character's reaction.
- Agony of the Feet: The player can get injured by stepping on a rusted nail.
- Bee Afraid: One of the ways the player can lose is getting stung by killer bees.
- Black Comedy Cannibalism: You can get attacked by cannibals.
- Construction Zone Calamity: Among all the dangerous places the player has to go through, one of them is a construction zone.
- Doom Magnet: The player can get injured in pretty much any way imaginable.
- Grimy Water: If you touch the mud, you lose.
- Have a Nice Death: There are twenty-four unique ways to get hurt, each with a unique message.
- Hostile Weather You can get struck by thunder.
- Piano Drop: One of the many ways to get injured.
- All Just a Dream: It turns out it was all just part of a nightmare.
- Endless Corridor: There's an endless hallway.
- Haunted House: The house has an Endless Corridor in it, indicating that it's indeed haunted or supernatural in some way.
- Locked Door: You'll need enough keys to go through certain doors in the mansion.
- Old, Dark House: The Mystery Mansion is indeed a spooky dark house.
- Explore vast lands, check every crevice for treasure!
Contains the following levels:
- Level 1: Overworld by Aoitenshi
- Katwalk Kattalk by Muffin
- Cave Exploration by Iraka
- Perilous Endeavor by Star
- Cosmetic Award: Crowns serve as awards for getting to either end of the map, or for collecting all ten blue coins.
- Crate Expectations: Some coins are in crates, though because of the game's technical limitations the player can't break them.
- Extended Gameplay: There are ten blue coins to get after beating the level.
- Gotta Catch Them All: To win the level, the player must collect all the coins scattered everywhere. The blue coins are optional, but give the player access to an area with the crown block.
- Green Hill Zone: The world takes place in a basic grassy area.
- Heart Symbol: At one point, there's a heart made out of gravity arrows.
Video Game 1:
A campaign featuring small recreations of Video Games.
Contains the following levels:
- Aperture Science Lab by Benje00, Stagecrew, and Amitatsmon; based on Portal
- Good Egg Galaxy by iPwner, based on the galaxy of the same name from Super Mario Galaxy
- The Glitch by Ultimate EE Crew, based on many different video gameslist
- Treasure Cove Trove by N64 Org Crew, based on the level of the same name from Banjo-Kazooie
- Barrel Cannon Canyon by Lickagoat and Kira, based on the stage of the same name from Donkey Kong Country
- Adaptational Personality Change: Petey Pirahna leaves a sign on a planet. According to it, he's oddly nice for a recurring villain in the Super Mario Bros. franchise.
- Affably Evil: Petey Pirahna leaves a rather polite sign for the player despite consistently being a villain in his home series.
- Artistic License Astronomy: The planets are very small and come in odd shapes impossible for real life planets.
- Baby Planet: Being a recreation of Super Mario Galaxy, all the planets are very small.
- Collision Damage: Like in the original game, touching an enemy from the side will do damage to the player (killing them, in this case).
- Compressed Adaptation: Not all the stuff from the original Good Egg Galaxy was recreated. For example, the Yoshi planet is not found here.
- Exposition Fairy: Rosalina tells in the middle of the level that you that you need to hold up at one of the Launch Stars.
- Sci-Fi Writers Have No Sense of Scale: All the planets are in very short distance of each other.
- Space Zone: The world takes place across multiple planets in space.
- Tube Travel: A Warp Pipe can be used to enter and exit a bonus area in the first planet.
- Unrealistic Black Hole: There's a black hole inside a hollow planet, accurate to the original game.
- Wrap Around: The original Super Mario Galaxy has a cylinder-shaped planet in the Good Egg Galaxy which Mario had to walk around to get through. Here, this was replaced with Wrap Around to achieve a similar effect.
- 0's and 1's: When the player's video game starts glitching up, a several 0's and 1's can be seen in the background.
- Antagonist Title: The level is named after a sentient glitch that traps the player character into various Video Game worlds.
- But Thou Must!: During the Pokémon battle with the Glitch, the only option that works is to use Splash.
- Difficulty Levels: The world comes with an easy mode which toggles blocks to make platforming easier, though this disables the win trophy.
- Eldritch Abomination: The Glitch seems to be one, having the ability to possess video games and take people into them.
- Eldritch Location: The Glitch takes the player to one near the end of the level.
- The End: The Golden Ending comes with text saying "The End."
- The End... Or Is It?: After defeating the Glitch:Are you sure he is gone forever?
- Emoticon: A sign in the Golden Ending has an :D emoticon in it.
- Event Flag: Getting a sword in the The Legend of Zelda I segment suddenly enables the player to leave the area.
- Evil Laugh: The Glitch does an Evil Laugh when he traps the player.
- Fate Worse than Death: The Glitch claims that the player will be trapped "forever and ever."
- Final Boss Preview: The Glitch is fought about halfway through the level before the proper fight with him.
- Fireballs: A fireball appears as an enemy in the 25m area.
- Golden Ending: If the player finds all the coins, they can kill the Glitch.
- Gotta Catch 'Em All: To kill the Glitch, the player must find every gold coin.
- Hello, [Insert Name Here]: The signs in the world show the name of the player.
- Invisible Wall: The segment based off The Legend of Zelda I has one blocked off, except for a single door that must be opened by getting a sword.
- It May Help You on Your Quest: A Non-Player Character in the section based off The Legend of Zelda I gives the player a sword.
- Locked Door: A door near the end of the level needs a blue key to pass through.
- Medium Awareness: The Glitch can pretend to kick you from the world.
- More Teeth than the Osmond Family: The Glitch's true form comes with lots and lots of pointy teeth.
- No Final Boss for You: The first encounter with the Glitch comes with a battle, but there is no final battle with him.
- Reference Overdosed: Every room in the world comes with a new video game reference.
- Red Eyes, Take Warning: The Glitch's form has red eyes.
- "Stop Having Fun" Guys: It's implied that the player character is this In-Universe, using an "MLG" attack and having the name "XxNoobMasterGamerxX" at one part.
- Tempting Fate: "Finally! An exit!" is the last thing the player says before the Glitch traps the player.
- Thanking the Viewer: The final sign in the Golden Ending thanks the viewer for playing, with a :D Emoticon to go along with it.
- Third Eye: The Glitch has a third eye, with seemingly no eyelid over it.
- Throw a Barrel at It: Donkey Kong uses this as his form of attack.
- Trapped in TV Land: The level starts out with the player being sucked into a glitchy video game.
- Villains Want Mercy: When the player gets the chance to kill the Glitch, he desperately asks you to stop. This is a big change of pace from the rest of the level, where the Glitch was tormenting the player.
- Violation of Common Sense: When battling the Glitch, the player must use Splash, despite being the weakest-sounding of all the options.
- Weaksauce Weakness: The move "Splash" is super effective against Glitch.
- Xtreme Kool Letterz: The player character is known as "XxNoobMasterGamerxX" at one point.
- You Have No Idea Who You're Dealing With: A variant. When the player tries to kill the Glitch, he asks the player "Do you know what you are doing?" and starts telling the player to stop.
- Clear out your schedule stock up on food and water these worlds will take a while to beat!
Has several long levels. Added August 20, 2015 along with the five other original campaigns.
Contains the following worlds:
- The Torava Disaster
- Endeavor by Stagecrew and Theditor, based off the the game with the same name
- EX Crew Odyssey
- Pancake Quest by Tokebot
- Marathon Level: This campaign is based around levels that take a long time to beat.
- "I love turtles"— Terry
A throwback to old levels in the game.
Contains the following levels:
- Bygone Tutorial by EX Crew
- Unforgiving Climb by Nostalgia Crew
- Longing To The Sky by Iraka and Lamhirh
- Egg Quest II by Pingohits
- Nostalgia Level: The campaign is a throwback to the worlds made by players in 2010 and 2011.
- Mud? Water? Sand? Ice? Who cares! As long as you're crawling through tunnels!
A collection of tunnel-based levels. Contains the following:
- The Tunnels by Stubby
- Operation Planet X by RussianSpy
- Crypts of Anubis by Koto
- Slipslide Ride by Lickagoat
- Slide through these cool worlds have a nICE time playing them!
Several wintery worlds.
Contains the following:
- Frostbitten by 0176
- Presto Penguins by Benje00 and Theditor
- Snow Jumping by Stagecrew
- Snowblind by Kankarou
- Snow Is Falling by Oray
Some very tricky worlds. Contains the following:
- EE Crew Muntain World
- I Wanna Be The Guy by Muffin and Thwinkt, based off the game with the same name
- TTL: Spike Edition by Thegame
- Endless Pain by Kiraninja
- Desolate Helix and Helix Reborn by Muffin & Friends
One of the six original campaigns, and one of the three Exteme-difficulty campaigns.
Contains the following worlds:
- NC Chaos Antediluvian by Addi
- I Crew Persian Peril by Polis
- Technological Terror by Misamic and DCLevels
- Spidey's Abode by Spiderman (the user, not the superhero)
- EXPro Forgotten Veil by EX Crew
- Content Warnings: The campaign description warns the player about the difficulty of the campaign.
- Eternal Engine: The "Technological Terror" campaign world is filled with all sorts of large machinery.
- Fun with Acronyms: "Fractured Fingers" is shortened as "FFS."
- Our Lawyers Advised This Trope: Parodied—the campaign description claims no responsibility for medical issues, even though such a thing would be very unlikely.