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  • Author's Saving Throw:
    • The woot update was criticized for changing the way the lobby was sorted. Soon enough, an update let players choose how they wish to sort the lobby.
    • Potions allowed players to effectively cheat by buying them. Later updates allowed players to turn them off as a world setting.
    • In September 2017, the Fishbowl Astronaut and Laika were added to the game after got were controversially replaced with the Astronaut and Dog smilies.
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  • Awesome Music: Using the game's piano and guitar blocks, it's possible to create music in-game to excellent results. One example includes the recreation of "Let It Go" from Frozen by BuzzerBee. It's exciting to hear the song build up to the climax, before it settles back down at the end.
  • Broken Base:
    • The Staff's choice to create a rule list and a moderation team split the base into those who wanted freedom, and those who wanted order. Even since then, many still believe the rules in both the game and fora have gotten too strict. Others believe that the community needs more moderation to stay pleasant. Many bans and actions from the moderators end up causing lots of controversy.
    • Should the game focus its efforts on old users, or new users? Those in the former camp argue that changes alienate lots of old players, and that their time and effort put into the game shouldn't go to waste. The latter camp believes that the game will die out if it doesn't attract new players, and that changes are simply needed after so many years of added features. This debate even broke the creative team, as one of the former owners Nou left the team because of this.
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  • Crack Pairing: Some players have shipped the Bruce and Summergirl smileys before, even though they're just Digital Avatars rather than actual characters.
  • Demonic Spider: Zombies. You can't defend yourself against them, and they turn you into another zombie on contact, which kills you as soon as the timer runs out. This was doubly so when players could use zombie potions, allowing players in "safe zones" to use them and infect unsuspecting smilies.
  • Ensemble Dark Horse: The Bruce smiley became memetically popular due to his unusually realistic design.
  • Fanon: Fan-Art often depicts smilies as having disconnected round hands.
  • Game-Breaker: Potions were considered this when they were first added, allowing players to play levels in ways not intended. This was fixed later by allowing players to turn off potions, but this didn't apply to old worlds, leading them open to cheats. When potions were removed, this was no longer a problem.
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  • Game-Breaking Bug: The summer 2012 update was applied to the Kongregate version before the main website. Since the update contained new content, this caused players without the update to lag and crash if they come across it in a world. Some players caused this intentionally.
  • Gameplay Derailment: Some worlds have gone outside of the game's intended scope. An example includes Tic-Tac-Toe with functioning A.I.
  • God Damn Bats: Sure, rarely can a troll kill a player directly, but they can screw up a good world if they have the ability to edit.
  • Good Bad Bugs:
    • In the original versions of the game, clicking the right spot on the Action Bar allowed the player to "select" and place a special block that appears fully black. This was later added to the game's energy shop as a proper block.
    • Quite a few levels require the use of glitches to work. The most famous example is the one-block hook jump, which allows the player to jump off an edge even when there's a block two tiles above the edge.
    • The Red Ninja smiley was originally gained by clicking on the ninja smiley in the smiley tab twice, or leaving a level with the ninja smiley and joining another. This was said to be a coincidental bug, and some players wished for its existence to be a hidden Easter Egg.
  • Growing the Beard: What many players believe to be sometime from late 2010 to 2011. Over time, the game grew to a simple experimental Level Editor to one that allows players to create and save their own worlds. In addition, many useful blocks, such as portals, coin doors, and spawn points were added. This pretty much multiplied the potential the game had.
  • It's Hard, So It Sucks!: When campaigns were introduced, a common complaint was that there was too much focus on adding harder campaigns.
  • It's the Same, Now It Sucks!: MrShoe is often criticized for making lots of weekly updates with nothing but blocks and smileys. When a big change was made, "They Changed It, Now It Sucks!" was a common reaction.
  • Most Annoying Sound: Some levels use coins or music blocks to this effect.
  • Most Wonderful Sound: Gaining a magic coin used to play a satisfying five-note tune. Getting a coin can be this after beating a Nintendo Hard minigame.
  • Only the Creator Does It Right: Chris Benjamensin and RPGMaster2000 are usually considered better game creators than MrShoe and the rest of the team.
  • Play the Game, Skip the Story: A lot of users criticized "Phina and the Rose" for having too much dialogue and not enough interesting gameplay.
  • Replacement Scrappy: Builders Club and the newer magic coins are complained as being this.
  • Scrappy Mechanic:
    • Woots. Every day, a player would be given five (later ten) "woots" to give to worlds. The main problem with this is that woot messages were public, meaning that "woot for edit" worlds often ended up at the top of the lobby as a cheap way to get popular.
    • Builders Club. It gave players an infinite amount of all blocks as long as it lasted. Some felt like it was "pay to win." This was later replaced with Gold Membership, a change that was uncontroversial.
  • They Changed It, Now It Sucks!: This is a common reaction to updates. Usually they end up changed back.
    • Any physics update will have players complain that many old worlds stop working properly.
    • MrShoe's new energy shop design caused some to complain that this made things harder to find, and that the images for packages are unclear about their contents. Plus, the descriptions for smilies were removed.
    • MrShoe's magic system. The original system had rare magic coins that directly give the player a higher energy cap. The new system instead had more common magic coins, that did nothing but help the player levels up and gain a higher max energy. To some, this seemed too "RPG-like" and unnecessary for a game like Everybody Edits. This also lessened the surprise of collecting a magic coin. Since the magic level decreased over time, many users thought this was overly punishing for players who don't (or can't) Play Every Day.
    • The woot update changed the way the lobby was sorted. This was controversial because it increased the presence of mediocre levels whose creators try to get woots rather than try to make a good level people will join. Soon afterwards, an update came with the ability to sort the lobbies multiple ways, which helped ease things slightly.
    • TOOP's redesigns of classic smileys. Some welcomed them, while others argued that they're uglier and not the smileys they originally bought.
  • Ugly Cute: Some of the smileys such as the monster smiley are like this.
  • Win Back the Crowd: MrShoe made an attempt at this. Magic coins returned (though as a Replacement Scrappy), and open worlds were limited to only a few blocks like the game originally was. In 2015, the new staff team seem to have been doing this more successfully, doing stuff such as bringing back the old magic coins, making more creative features, and having a website where players can vote on game suggestions. This resulted with few Big Name Fans returning to the game.

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