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"...it can launch things telekinetically through the air. To date we've launched, maybe... three dozen pencils. And once, we even launched a cup."
Dr. Casper Darling, Control, "Multimedia: Floppy Disk"

Video Game examples of Mind over Matter.


  • The March Hare has this ability in the video game adaptation of Tim Burton's Alice in Wonderland (2010).
  • In Azure Striker Gunvolt, the strongest foe whom the titular Gunvolt has to face in the first game is Nova "the Mighty", a powerful telekinetic whose feats include levitating himself, shaping energy into various beam attacks (many of which are homing shots), controlling a Kill Sat from space to fire lasers, controlling two giant robot attack drones, and summoning a meteor from outer space. It has even been stated in the guide book that in terms of raw combat powers, his "Psychokinesis" is stronger than Gunvolt's Shock and Awe power. The irony is that Nova was supposed to become an Azure Striker himself in the same project that made Gunvolt one, but he rejected the Septima despite tests suggesting he had high compatibility and resents Gunvolt for possessing a power he believes was supposed to be his.
  • The BioShock Plasmid Telekinesis works exactly like this: pick stuff up from a distance, and hurl it at high velocity straight ahead of you to use it as a weapon.
    • The sequel upgrades this, with level three working on smaller enemies. Specifically, live ones; basic Telekinesis in both games already let you pick up corpses.
  • Bonus character and Ensemble Dark Horse Joachim Armster from Castlevania: Lament of Innocence uses his vampiric telekinesis to wield an impressive five swords at once.
  • Telekinesis is one of the starter spells (the other being Fire Bolt) in Dark Messiah. It works pretty much like the Gravity Gun.
  • The Psychokinesis ability in Destroy All Humans!, which lets you fling around humans like the apes that they are, and when you get strong enough, toss around cars and mechs with impunity.
  • Dante in the first Devil May Cry is shown to telekinetically stop Trish's motorcycle (which she throws at him) in mid-air before shooting it. Curiously, Dante never uses telekinesis again, despite all the times it could've been useful.
  • Telekinesis is a spell in Diablo. It can be used to push back monsters, but is mostly useful for opening doors and chests that may be booby-trapped.
    • The manual states that when taught this spell, trainees are placed in a prison cell and the key is left out of their reach. Those who aren't good at it will be there for a while...
  • The Elder Scrolls series has Telekinesis as a spell variously in either the Mysticism or Alteration school of magic. It allows items to be magically picked up, dropped, or thrown from a distance. Naturally, its most common use by is Kleptomaniac Player Characters to more easily steal things.
  • Final Fantasy:
    • In Final Fantasy VII, Sephiroth has extremely powerful telekinesis, particularly in the remake, where he is able to toss buildings, trains and tons of debris around and form a massive mound of rubble which he attempts to crush Cloud with.
    • In Final Fantasy IX, at least three mages have psychokinesis among their magical repertoire: Kuja and Queen Stella restrict it to taking items from Zidane, while Garland puts it to better use in his boss battle.
  • Cassandra from Gemini: Heroes Reborn can use her telepathy to fling objects at enemies, from tables and chairs to entire filing cabinets, and even grab unconscious mooks and use them to pummel other mooks.
  • Gene Troopers has the Death Grasp ability, which allows you to move and fling objects like crates and boulders without touching them. It even becomes a plot point when you need to move some crates to form an improvised platform to access a ledge.
  • In Ghost Trick, Sissel uses the titular tricks to move inanimate objects. Yomiel can control living beings like puppets with a similar technique.
  • Many of the non-combat Psynergy in the Golden Sun games is telekinesis of some sort. Carry, Catch, Force, Lash, Lift, Move, Pound, Scoop, and Tremor all fit the strictest definition, and Blaze, Cyclone, Growth, Halt, Hover, Retreat, Teleport, and Whirlwind/Gale all are more loosely telekinetic in nature. They all involve doing something with the mind, but the others don't move (or in Halt's case, prevent movement of) anything.
  • Half-Life:
    • The Combine Advisors use extremely powerful telekinesis as a weapon in Half-Life 2: Episode Two and are so good at this that they can even fly. On one occasion, a resting Advisor is disturbed by humans, upon which it breaks the containment shell and lifts the two offenders, a corpse, and a metal barrel into the air to see what's going on. First, it examines the barrel, then crushes it and throws it aside. Next, it examines the corpse and probes its brain before snapping its spine and throwing it aside as well. Gordon was to be the next, but an explosion injures the Advisor, causing it to blow out the roof and fly away. Keep in mind that Advisors are essentially giant slugs without limbs: the sucker did all these with telekinesis alone!
    • The re-imagined Alien Controllers of Black Mesa are capable of using telekinesis to pick up and throw large objects at Gordon, an ability they use liberally throughout the chapter "Interloper" to make his journey through the Nihilanth's tower even more of a nightmare. They'll also use this ability to hold certain doors shut to impede his progress and pull an elevator he's riding on back down as a last-ditch effort to stop him from reaching the tower's top.
  • In I Was A Teenage Exoclonist, Sym is implied to have this ability when he redirects Sol and Vace's gunshots at him and Noctilucent to hit some trees or fling them into the air. He's stated to be "surprisingly deft" at it.
  • Kingdom Hearts:
    • Kingdom Hearts II introduces the concept of Drive Forms, which allow Sora to fuse with his teammates (except in the case of Limit Form) to temporarily gain new abilities in battle, one of which granting him the ability to wield a second Keyblade. Two of the Drive Forms, Master Form and Final Form, involve him handling at least one Keyblade telekinetically.
    • In Kingdom Hearts: Birth by Sleep, Aqua has a Command Style (which are vaguely similar to Drive Forms in that they're power-ups that grant new powers) called Spellweaver which allows her to wield her Keyblade telekinetically as well.
  • The Legend of Zelda: Twilight Princess:
    • Midna's levitation and telekinetic powers are vague but powerful. Aside from her floating around constantly, she can also float objects after targeting them, albeit with some difficulty. Strangely enough, this doesn't seem as size-limited compared to most telekinesis powers since she mostly seems to use this on very large objects — her levitation feats include a wooden bridge, a massive rock, a significant chunk of a large stone bridge, and a ridiculously oversized cannon. It can also be inferred that she can use this or a related power to a limited extent on living things, such as helping Link jump and pounce when he in wolf form.
    • Zant also displays strong telekinesis such as when pulling around and pinning Midna in the air at Lanayru Spring, although based on what he says, that wasn't Twili magic like Midna's powers.
  • Daniel Diaz from Life Is Strange 2 has telekinesis powers which awaken after he witnesses his father shot and killed by a police officer. With the help of his older brother Sean, he gains more control over his abilities and starts using them for purposes which are mundane, destructive and everything in between.
  • Biotics in Mass Effect can manipulate gravity to some degree, giving them apparent telekinesis. Enemies with biotic powers will sometimes shout the trope name at you during combat.
  • The Matrix: Path of Neo expands on The Matrix example above, in that you do telekinetically lift, stop and throw other objects besides just bullets.
  • Psycho Mantis in Metal Gear Solid and The Last Days of FOXHOUND.
    • Whether or not she has any psychic ability of her own is debatable, but his successor Screaming Mantis also makes heavy use of it. Using the Mantis Doll gained during the fight, Snake can also use a weaker version of it to damage enemies and steal items.
  • Mortal Kombat:
    • Telekinesis is Ermac's signature power, and he's one of Shao Kahn's most powerful cronies. One of his recurring moves has him lift the opponent into the air before slamming them back down. He can also use telekinesis on himself to fly. Many of his Fatalities involve telekinetically ripping his opponent apart in various ways. In Mortal Kombat 9, it's revealed that he was the one who ripped off Jax's arms.
    • Shao Khan displays telekinesis in the Malibu comics, and in 9 he is able to toss away Johnny and Sonya when they charge at him with green energy similar to Ermac.
    • Mortal Kombat: Deadly Alliance introduces another telekinetic named Kenshi Takahashi. A blind swordsman, Kenshi lost his sight when the sorcerer Shang Tsung tricked him into leading him to a tomb belonging to Kenshi's ancestors so Shang Tsung could steal their souls. After acquiring a sword belonging to his ancestors, Kenshi set out to slay Shang Tsung and free the souls of his ancestors. Kenshi can push, pull and lift objects with his mind and was taught the "Telekinetic Slam" move by Ermac as gratitude for Kenshi freeing Ermac from Shao Kahn's mind control. His combination of telekinesis and sword fighting makes Kenshi one of the deadliest heroes in the MK universe, as it allows him to turn his sword, which is named Sento, into a long-ranged weapon.
  • In Neuro you're a police investigator with a microchip built in your mind which grants you immense psychic powers, where you can move heavy objects and hurl enemies aside through willpower. Overdoing it drains your psi-powers level, however.
  • Nuclear Throne: Eyes' special ability is Telekinesis, allowing him to both pull enemies towards him and push away bullets; an incredible power to have in a Bullet Hell game. His special can be strengthened with the "Throne Butt" mutation and has two different "Ultra Mutations" that impact Eyes' Telekinesis in two different ways. "Projectile Style" lets Eyes hold shot projectiles in place until he's ready to release them all at once. "Monster Style" pushes away nearby enemies whenever he isn't using his active.
  • Pok√©mon has the Psychic elemental move Telekinesis, which lifts the target in the air, granting most moves minus OHKOs a guaranteed hit for three turns, but gives the foe a Ground immunity. The move called "Kinesis" lowers the opponent's accuracy (presumably by deflecting attacks coming at the user).
  • In the game Psi-Ops: The Mindgate Conspiracy, this is one of the first powers Nick Scryer "remembers". Unfortunately, as is the case with just about every single power Scryer remembers in the game, one of your enemies is much more proficient at it than the PC; in this case, Edgar Barrett spends his boss battle hurling fuel tankers at you. However, through the use of cheats and secret costumes, you can match his telekinesis, and cut his bossfight wonderfully short by smashing his fat face in with one of his own 5 ton tankers. And, of course, you are then free to use it throughout the rest of the game however you may choose.
  • Telekinesis is one of the many powers available to Raz, the psychic prodigy protagonist of Psychonauts. In the beginning, Raz begins with a fist of psychic force to use in fights and a "thought bubble" that he bounces off of to double-jump. After he earns the Telekinesis merit badge, he can use the fist to lob objects and enemies through the air (and into walls). After he earns the Levitation merit badge, he can ride his thought bubble to bounce incredibly high and use it like a cartoon umbrella to slow his descent.
    • Many of the psychics in the setting have telekinesis. Notably, the 13-year-old Mikhail uses it to restrain a local bully and keep him in mid-air. He also somewhat graphically describes the nasty stuff he can do to bodies of people held this way... Of course, the bears around Whispering Rock also use Telekinesis.
  • The "Open" and "Fetch" spells in Quest for Glory are essentially telekinesis.
  • In Ravensword: Shadowlands, Rune of Winds grants the player a limited ability to move objects around. This is used at one point for a puzzle where you have to create a bridge across a pool of lethal acid out of stone blocks.
  • Red Goddess: Inner World: Divine gains this power from Misha, who gives her the corresponding diadem. With it, Divine can raise and lower specially marked objects.
  • The Telekinetic Grab spell in Runescape, which lets the player take objects that are visible but not necessarily accessible (e.g. behind an Insurmountable Waist-Height Fence). The Earth spells also resemble telekinesis by magicking up boulders out of the ground and hurtling them at opponents.
  • Amongst many other powers you get in Saints Row IV is telekinesis; you can set it to lightning to turn whatever you carry into a lightning grenade, or you can set it to steal life from living matter (humans, Zin, and anything that's not an object/machine).
  • Scarlet Nexus has the two playable characters in Yuito and Kasane, both of whom possess the power of psychokinesis in a world where the majority of humans have psionic powers. This allows Yuito to levitate his sword and use Unorthodox Sheathing, while Kasane is a Master of the Levitating Blades. Both of them are also capable of telekinetically levitating and throwing objects in the environment at enemies.
  • Second Sight: When you get telekinesis, at first, you can only move small objects with it. Once you upgrade it, though, you can strangle your enemies from afar and throw them around like ragdolls. Another power involves throwing Mind Bullets, which may be a separate form of TK.
  • In Shuyan Saga, Dongmei, one of the students at the mountaintop temple, has this as her particular ability. She's somewhat erratic in her ability to use it, however — she meets Shuyan when she breaks a large vase she was trying to move. In the final battle, however, she is able to lift Shuyan herself.
  • The Advent from Sins of a Solar Empire have this as one of their abilities, using it for feats ranging from tossing away entire fleets of enemy ships, to improving their mining operations.
  • Silver the Hedgehog from the Sonic the Hedgehog series. He can lift objects (including himself to fly), move, and manipulate them with only his mind, producing a cyan aura around them. He is also somehow able to induce ESP and form blades of psychic energy with his psychokinesis.
  • In StarCraft, the more powerful Protoss possess telekinetic abilities. High Templars use it to levitate themselves indefinitely. While not present in the game, the novels do show that some powerful human telepaths are capable of this as well. Sarah Kerrigan, after becoming a Zerg in the novelization of StarCraft II, uses her telekinesis to reflect bullets back at the firing soldiers. Nova's power is several orders of magnitude higher. For instance, after she witnesses her parents being killed by rebels, she unconsciously emits a telekinetic wave that kills every human being in the vicinity and shatters a transparent dome that is meant to withstand direct nuclear strikes. She later learns to levitate herself using telekinesis, although this requires a lot of effort and concentration.
    • There are occasional arguments among fans about who is stronger: Kerrigan or Nova. Word of God states Nova is weaker than Kerrigan, and utterly pales in comparison to Xel'Naga Kerrigan.
  • Star Wars Legends:
    • A good example of how powerful a Force-sensitive individual can be is Starkiller in The Force Unleashed, who manages to pull a Star Destroyer out of the sky and crash it. He does have some help from gravity, but it's still one of the most impressive telekinetic feats in Star Wars history. And by far the most impressive by a single, unassisted Force-user.
    • Arguably, Darth Nihilus from Knights of the Old Republic is even more impressive. With telekinesis, he was able to rip a starship (admittedly, not quite as large as a Star Destroyer) out of a crushing planetary gravity well that devastated an entire planet and constantly hold the ship together for a period of months or years.
  • Rose and Bison from Street Fighter, as they're both powerful psychics and share the same soul. Sort of.
  • The one and only gameplay mechanic in the tongue-in-cheek Table For One. As you can see here, it's quite difficult.
  • This is one of the abilities available to the Bantam from Vivid Conceptions. He uses it to move around crates which acts as Floating Platforms.
  • In Vindictus, levitating things this way is one of Evie's three main powers, along with Firebolt and Magic Arrow. It's implied that she's actually more a Gravity Master than a straight-up psychokinetic.
  • WildStar: Espers train by moving their psyblades around with only the power of their minds. Later on, they swing around said blades with their "freaky mind powers" as a basic attack, and can charge up said blades for a more powerful attack.
  • Plenty of pins in The World Ends with You let you throw around any traffic barriers, bicycles, cars, or the like that happen to be lying around. Joshua has similar attacks, such as using his cell phone to drop soda machines on enemies.


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