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Powerful elemental monsters that were sealed away by the Goddess at the creation of the world, and they threaten it once again when they break free after the villains release the energy from the Mana Stones.
- Blow You Away: Dangaard uses wind-based attacks and is fought in the sky, with the heroes hitching a ride on Flammie for the duration of the battle. While the party has to go through Gusthall again to get to Dangaard, the actual battle does not take place there. The party calls Flammie upon reaching the end of the dungeon, then remains airborne for the entire battle, in addition to still being airborne after the battle ends.
- Damage-Sponge Boss: The Benevodons fall into this since they get stronger with every one you defeat, which mostly amounts to buckets and buckets of HP. If you don't have the right elements to do extra damage to them, be prepared to wail on them for a long time.
- Casting a Shadow: Zable Fahr wields darkness and is fought in a dark area that looks like another dimension.
- Crystal Prison: Each of the Benevodons fits snugly into a Mana Stone.
- Dark Is Evil: Zable Fahr is firmly associated with darkness, but completely lacks Shade's good nature.
- Dishing Out Dirt: Land Umber fights using earth- and rock-based powers and is fought in Daria, Gem Valley.
- Dual Boss: Zable Fahr has not one, but two heads that must be defeated. Which then turns into a triple boss after the two heads are destroyed. They get reanimated and then the true head reveals itself; after this, only the true head needs to be defeated.
- Eldritch Location: The Dark Benevodon knows how to make an entrance. You arrive just in time to witness the shattering of the Dark Mana Stone. Once this happens, the heroes are sucked into an empty void where Zable Fahr waits.
- Elemental Powers: Like the Mana Spirits, there are eight in total, each associated with a different element.
- Evil Counterpart: The malicious Benevodons contrast with the eight elementals that are helping the heroes.
- Faceless Eye: Lightgazer's appearance is that of a spherical being with a single eye and no other facial features, giving it a strange, monstrous appearance.
- Final Boss, New Dimension: The final Benevodon, Zable Fahr, apparently exists outside of the physical realm. When his stone cracks, the party is pulled into a weird blue void.
- Gotta Kill Them All: Defeating the eight Benevodons becomes the main mission in the second half of the game.
- Green Thumb: Mispolm uses wood-based attacks and is found in the Woods of Wandara. Also, the thing itself IS a giant plant.
- High-Altitude Battle: One of the Benevodons is fought on your own flying dragon. You'll need to take to the skies to reach Dangaard.
- An Ice Person: Fiegmund wields ice against the heroes, and dwells in the Labyrinth of Ice.
- Kill One, Others Get Stronger: It is explained that when they first awaken, they are relatively weak, but as you defeat them, the remaining ones grow stronger (and so do the monsters in their respective dungeons). So in a way, it justifies why Zable Fahr, always the final Benevodon you fight since the other seven must be killed before you can reach it, is the strongest.
- Light 'em Up: Lightgazer is fought in a light-based dungeon, the Shimmering Ruins, and wields light himself.
- Light Is Not Good: Despite being associated with light, the aptly named Lightgazer is not on the heroes' side like Lumina.
- Lunacy: Dolan and his attacks are associated with the moon, in addition to being fought in Chartmoon Tower, with one of his attacks, Moon Spiral, projecting an image of the moon.
- Nested Mouths: This is how Zable Fahr performs its melee attack.
- Nice Job Breaking It, Hero!: The player will discover that killing a Benevodon directly sends all its Mana energy into the Mana Sword... which you gave to the villain to keep them from killing your Fairy Companion.
- Playing with Fire: Xan Bie is fought in the aptly named Fiery Gorge and wields flames himself.
- Pumpkin Person: Mispolm, Benevodon of the Woods, takes the form of a giant jack-o-lantern sat atop a mass of roots.
- Sealed Evil in a Can: Keeping them sealed up is important to balance of Mana, initially.
- Blow You Away: Sylphid has tornado-based attacks in addition to lightning-based ones, and is encountered at the end of the windy Gusthall dungeon, where the party frees him from the Darkshine Knight.
- Casting a Shadow: Shade is the elemental of shadow and is found on a Ghost Ship, but was trapped there and is not evil himself.
- Dark Is Not Evil: Shade gets special mention for having access to a spell called Evil Gate and still being undeniably good.
- Dishing Out Dirt: Gnome is found in the rocky Dwarven Tunnel and is associated with the earth himself.
- Elemental Powers: Each spirit is associated with a different element, with there being eight in total.
- Gotta Catch Them All: As usual, the eight spirits (plus Faerie) are needed to unlock the Sanctuary.
- Green Thumb: Dryad is the elemental of wood and is found in a forest, Lampbloom Woods.
- An Ice Person: Undine is primarily associated with liquid water in Secret of Mana, but is more associated with ice in Trials of Mana, being found in the Labyrinth of Ice.
- Light 'em Up: Lumina is the elemental of light, though it's found in the Noob Cave, the watery Cascade Cavern, instead of a light dungeon. However, it's needed to dispel a light-based optical illusion in Stonesplit Gap, which is a cave adjacent to (though accessed much earlier than) Daria, Gem Valley, which is filled with shiny gemstones.
- Lunacy: Luna is associated with the moon, found just outside Chartmoon Tower, and wields moon-based abilities.
- Making a Splash: Undine is primarily associated with ice in this game, especially since she's found in the Labyrinth of Ice, but also has an affinity for liquid water. The animation for the Spike Freeze spell, which is learned from Undine, initially shows a whirlpool, then shows a giant ice stalagmite bursting out of the whirlpool.
- Playing with Fire: Salamando is the elemental of fire and is found in the Fiery Gorge. His burning anger toward Belladonna releasing the Firestone's energy is represented by the animations used for fire spells.
- Shock and Awe: Some of Sylphid's stronger attacks are associated with lightning instead of wind, despite being more closely associated with the latter.