Princess Toadstool, er, Peach has invited Mario to come to the castle, having been told there would be cake. However, when Mario gets to the castle, he is instead greeted by Bowser, who has once again kidnapped Peach. He has also imprisoned the castle's 120 Power Stars into paintings around the castle that are portals to other worlds! This looks like a job for Super Mario!Though not the first 3-D platformer, Super Mario 64, released in June 1996 (September 1996 in North America; March 1997 in the PAL region), is heralded by gamers as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre from the greatly fleshed out Hub World to its nonlinear gameplay has been felt ever since. Notably for the Mario series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series.Mario 64 was later brought back to usher in Nintendo's first portable 3D system as Super Mario 64 DS in November 2004 (December 2004 in Japan; February/March 2005 in the PAL region). This version brought the total stars up to 150 from the original game's 120, shifted some of the original stars around (while removing others), added a few new levels and bosses, included multiplayer, and had three additional playable characters (Yoshi, Luigi, and Wario).
Bob-omb Battlefield; Dire, Dire Docks; Lethal Lava Land; Rainbow Ride.
This applies to all the level names in the German-language version of the game; examples include Atlantis Aquaria (in place of Wet-Dry World) and Piratenbucht Panik (Jolly Roger Bay).
And I Must Scream: The castle's Toad attendants have all been sealed within the walls by Bowser's misuse of the Power Stars. They sit there, barely visible, waiting for someone to save them. Princess Peach, ironically, has been sealed within a stained glass window of herself embedded in the castle's façade.
Big Creepy-Crawlies: The Scuttle Bugs, who infest the upper regions of Hazy Maze Cave and the outside of Big Boo's Haunt.
The igloo in "Snowman's Land", which on the outside is half Mario's height, and he has to crawl to get in.
The Lethal Lava Land volcano also. On the outside, it's only about as high as Mario can jump, but it's as big as a small world on the inside. In fact, it's home to 2 of the level's stars. For both of these, however, it's possible that most of it is underground.
Big Boo's Haunt. All of it. The entirety of the course is contained within a birdcage.note Justified in that Mario/the character is actually shrunken down; you can see him shrinking when he's entering the cage.
Breaking the Fourth Wall: After getting all the Stars, Bowser will tell Mario to keep that Control Stick/Touch Screen smoking!
If you didn't get that many stars, Bowser will instead go gather his troops to watch the ending together.
Yoshi, who you can find at the top of the castle if you get 120 stars and use the castle grounds cannon to get up there, will give you a message directly from the Super Mario 64 development team.
Bubbly Clouds: Rainbow Ride, which takes place up in the sky, and the secret level Mario Over the Rainbow, with emphasis on the "clouds" part.
The Cake Is a Lie: Defied. Peach send a letter to Mario stating that she baked a cake for him. At the end, it's suggested that Peach didn't even make one (to be fair, it would've taken some time, and she was apparently captured right after sending the letter, though the letter apparently reached Mario). But she does after the game.
Camera Screw: In 1996, the C-button camera controls were actually regarded as very good in comparison to the other games available back then. But Technology Marches On, and new players may find that the unreliable camera makes the game much tougher than Bowser could ever hope to be.
The DS version replaced the camera movement controls with a simpler one-button camera adjustment which immediately brings the camera directly behind your character, similar to Super Mario Sunshine. Of course, it took years of 3D game design experience for them to learn from their old mistakes.
A good way to avoid a lot of the camera issues is to use the R-button, which switches the camera angle to one that is right behind Mario and shows you what is directly ahead. In normal cases, this viewpoint is ignored because the field of view is reduced to a small cone directly in front of Mario. But in stars that require negotiating tiny ledges and precarious pathways to get to a star, this actually helps, because you can see exactly where you need to go and if you're about to walk off a ledge.
Chasing Your Tail: Used in several boss battles in the game, where you have to get behind the boss and pick them up for throwing. Played literally in the Bowser levels, where you have to grab Bowser's tail and swing him into a bomb.
Colossus Climb: That giant snowman in Snowman's Land? He's alive! Although the only thing he actually does is blow you off of the platform in front of his face.
The Computer Is a Cheating Bastard: No matter what shortcuts you take on the slide in Cool, Cool Mountain (which can include skipping three-quarters of it) the Penguin will catch you up within a few seconds. He also tries to shove you off the edge. Then he has the audacity to call you a cheater.
Cranium Ride: In Snowman's Land, Mario can ride across the bridge on the giant penguin's head to avoid being blown off. However, it may or may not work, so the player can also walk beside the penguin as it blocks the wind.
Credits Montage: Notable as some of the stages showcased change depending on your progress towards getting 120 Stars.
You can have this if a cheat code for floating is used, and Mario dies, as long as the death animation is not completed before the float is used again.
There's also a non-cheating method involving having your death blow knock you into a cannon. You can launch out of the cannon and won't die unless you touch the ground. If you're wearing the Wing Cap, you can even fly around as a zombie!
Deadly Gas: The haze of Hazy Maze Cave decreases your health if you go under it.
Death Mountain: Tall, Tall Mountain, which is full of enemies and a wind cloud that is exclusive to this level.
Derivative Differentiation: The fact that the game's collect-a-thon mechanics were often cloned by later games tended to turn down players, so clones eventually started to to take different approaches as early as the latter days of the 5th console generation, even when later 3D Mario games following Super Mario 64 stuck to that formula.
If you're airborne, even just from a regular jump, you can't exit the level through the menu, preventing you from getting out of losing a life from falling into a pit. This would be carried over in future games as well.
If you glitch your way to the top of the castle without collecting all 120 stars to open the cannon, Yoshi won't be there to give you 100 lives.
In Tall, Tall Mountain, the first star is at the top of the mountain. There is an owl, named Hoot, at the start when you select stars 2 through 6 or 7 (depending on the version). In order to prevent you from getting Star 1 by using the owl to fly up to the mountain, it only appears when you select that specific star from the menu.
There are several shortcuts you can use in the slide on Cool, Cool Mountain, ranging from a secret passageway to simply falling onto the ledges beneath you. However, when you race against the Penguin, taking any of those options will result in him calling you a cheater and refusing to give you the star. Somewhat hypocritical, though, given that he himself is an example of The Computer Is a Cheating Bastard.
Strangely, the other racer in the game, Koopa the Quick, will only call you a cheater if you try to use cannons during the race. As far as he's concerned, using warp zones is considered fair.
Attempting to jump and dive within the presence of the baby penguin in Cool, Cool Mountain will cause said baby penguin to imitate Mario.
After delivering the baby penguin to its mother in Cool, Cool Mountain, if you were to pick up the baby penguin again, the mother will chase you with a displeased look on her face.
Disc One Final Boss: Bowser is faced three times, and the first two times it's pretty obvious the game isn't over yet as the levels preceding both are not that difficult.
Disconnected Side Area: Here and there. May or may not involve a level within a level. Examples: Two of the slides, the igloo, downtown Wet Dry World, the green switch area.
Disproportionate Retribution: If you set one foot out of bounds, Mario loses his hat, the Bowser Iris Out of Doom happens, and... you know the drill. The most infamous example of this happening is the Killer Corner in the Castle Grounds hub.
Since it's the first Mario 3D platformer, this was a given. The biggest difference between this game and the later 3D platformers is that while a certain amount of stars (and when you fight Bowser, the keys he holds to open the doors with the locks on them) are needed to get to certain levels, you can get any of the seven stars at just about any time, no matter what mission you pick - one can find the eight red coins and get that star, even if they picked another mission. Starting with Super Mario Sunshine, whatever mission was picked had to be done, and could not be bypassed. The only exceptions are most of the bosses, such as Koopa the Quick.
Some of Mario's moves from this game are missing in later ones, such as the ability to crawl, and most notably, the ability to punch.
Jumping at the edge of any body of water (including the basement) will sometimes cause a fish to jump out of the water. This doesn't work in DS.
When going to the mission "Big Penguin Race" after getting 120 power stars, the racing penguin will appear very fat, and is harder as a result. Winning this race is just a Self-Imposed Challenge, as the racing penguin does not give Mario anything after winning.
Eternal Engine: Tick Tock Clock takes place inside of a clock, with a lot of machinery such as gears and pendulums.
Also, we have fake easiness, since the air meter and life meter are combined in one, surfacing in a deep enough body of water instantly refills your health.
Falling Damage: Unusual for a Mario game. Whenever he falls from too great a height, he loses health. However, ground pounding or diving shortly before impact negates this completely. (See Violation of Common Sense below).
Whomp's Fortress, Cool Cool Mountain, Tall Tall Mountain, and Tiny Huge Island all appear to be floating, and it is possible to fall off into the endless abyss. The's also the random floating island in Bob-omb Battlefield.
The levels all have a definite end; for instance, Shifting Sand Land is actually an island floating above the Egyptian desert (Hence the distant pyramids, sadly removed in the DS version), and Outside the Birdcage in Big Boo's Haunt.
Guide Dang It: While this game is pretty good about making the stars relatively intuitive to find, the second star on the slide bonus course is only vaguely hinted at once, and even then it could well be mistaken as just a bit of throwaway text about the first star on that course. Combined with the fact that the best way to meet the time required to spawn the star is to do a flying leap to skip half the course makes it that much worse.
Played straight at the entrance to Bowser in the Dark World. Even if you expect the Trap Door coming, there's an invisible wall to make you fall in it anyway; restricting you from getting to the other side.
Law of 100: Grabbing 100 coins nets you a Star! Also, after collecting one of the six main stars, an extra life is awarded for every fifty coins collected.
Levels Take Flight: Rainbow Ride, an assortment of odd floating structures way up high. Much of the level involves riding on the set paths of magic carpets, struggling not to fall from hitting the obstacles in the way.
Missile Lock On: In some levels with butterflies, letting certain ones touch or land on Mario will transform it into a 1-UP Mushroom while a few others may actually turn into black orbs and follow Mario slowly, exploding on contact.
Mundane Made Awesome: Sure, it's to some degree awesome, but are all those camera angles and the exciting fanfare really needed when Mario gets a key?
You can't combine the Wing Cap and the Metal Cap, although the combination is just Dummied Out.
Subverted in that you have to combine the Metal Cap and the Invisible Cap. Though, this doesn't apply to the DS version.
My Rules Are Not Your Rules: If you try throwing King Bob-omb off the mountain, he'll jump right back up and complain that throwing people out of the ring is against the rules. That doesn't stop him from trying to do the same thing to you, however.
My Species Doth Protest Too Much: This game introduces the Bob-omb Buddies, a red sub-species of Bob-omb at war with the villainous black Bob-ombs and their leader (which war is the premise of the first world, Bob-omb Battlefield); they're quite willing to help Mario on his way with hints and permission to use their cannons to get around. The Buddies would go on to reappear throughout the N64 era in Mario Tennis and the Mario Party series, but since then they've only been seen in a certain Nostalgia Level in Super Mario Galaxy 2.
Also, from Super Mario 64 DS: "Eee hee hee! You can never really kill a ghost! We always come back! See you again. Eee hee hee!"
No Fair Cheating: In the races with Koopa the Quick, as well as Cool, Cool Mountain's Big Penguin Race, using shortcuts disqualifies you from getting the star for that mission, as well as a stern talking-to from the other race participant. However, this only happens if you do it in front of them. If you're behind them (the Penguin) or very far in front (Koopa the Quick), you can cheat.
No Fourth Wall: It certainly seems like it what with all of the references to the game itself and the bosses telling you how to kill them.
Not the Fall That Kills You: Played with. This was the first Mario game outside the Donkey Kong games in which falling from too great a height could cause damage even if you landed on solid ground. However, you can avoid taking damage if you Ground Pound right before you hit the ground.
Nothing Is Scarier: The endless staircase prior to the final level; the darkness of the staircase beyond combined with the music gives an unsettling feeling.
Ordinary Drowning Skills: The first game in the Mario franchise to avert Super Not-Drowning Skills without inverting it. Mario gradually loses health underwater, and to keep from dying, you either need to surface periodically or replenish your life meter with coins or air bubbles. Future 3D Mario games would handle this in a similar fashion, though they have a separate air meter — there are no separate air and health meters in this game, with air and health using the same meter. Thus, you can heal yourself by diving into water and surfacing. Don't try this in ice worlds, though; any water you can swim in will in fact hurt you even if your head is above the water.
Rearrange the Song: All of the classic Mario themes are given an update, and were pretty damn good.
Regional Bonus: A very subtle example, but when the game was released outside of Japan, new voice clips and sound effects were added in, including a voice-over by Peach in the opening sequence and a more menacing sound for Chain Chomp. All of these small additions (except for when Mario says "So long-a Bowser!" when he throws him far) would eventually be re-added into a Japan-exclusive re-release with rumble support.
Rhymes on a Dime: From the official French translation, as seen on the European cartridge:
Mon très cher Mario:
Viens vite au château,
je t'ai préparé un
Ring Out Boss: Bully enemies can't actually harm you, but can only knock you around... into the lava. The Big Bully runs on this same principle (as does the Chill Bully, but he trades the lava-ringed arena for an ice platform above a pool of what may be liquid nitrogen). Not with the Big Bob-Omb, however: "It is against the royal rules to throw the King out of the Ring!" He tries to ring you out, though, and his ring is the peak of a mountain. Have a nice fall!
Each level's stars all have mild changes to the conditions of the level and the dialogue (you can't use the cannons while trying to obtain the first star of Bob-Omb Battlefield because there's a war going on, for example), but most levels are actually open enough to allow you to obtain most of their stars out of order (there's nothing to stop you from getting Bob-Omb Battlefield's sixth star by unleashing the Chain Chomp). In fact, choosing the incorrect star at the menu might produce more favorable conditions than what would be available if you chose the intended star (in Shifting Sand Land, Klepto the Vulture will try to dive-bomb you and take your hat... unless you chose the first star, in which case his talons will be full of a redundant Power Star and will leave you to your business).
The path to the final Bowser level is protected by an endless staircase, that loops infinitely if you try to walk up it. You're normally supposed to collect enough Power Stars to actually reach the level, but by using a glitch involving the Long Jump, you can get to it without them, bypassing the endless staircase.
Soundtrack Dissonance: The song that plays in both Bob-omb Battlefield and Whomp's Fortress is cheerful, bright, and energetic, very fitting for the opening levels of a Mario game. The problem is that these two levels have strong ties to the concept of war (Bob-omb Battlefield is the happiest warzone ever).
Speed Run: In an example that would make a Metroid game jealous. You can finish the game with 0 Stars if using a tool-assisted method, or 16 stars if playing live.
Stairway to Heaven: A particular staircase, if you try to climb it before you have the key, goes up forever; you can't reach the top unless you take advantage of a Good Bad Bug.
Starter Villain: King Bob-Bomb is this in a way, being the first boss the player faces at the end of the first level accessible in the game and having the level dedicated to a war between his own Bob-Bombs and the friendly, pink ones.
Super Mario 64 is the first "real" Mario game to feature Charles Martinet as our hero. (The year before, he previously voiced the portly plumber in Mario's FUNdamentals. Rumors persist that he also voiced him in both editions of Mario Teaches Typing, but while Martinet did voice Mario in the second one, it was actually Ronald B. Ruben in the first one.) He first tried out a gruff Brooklyn-esque voice, similar to how Mark Graue had voiced Mario in Hotel Mario, but decided it would be too scary for young children, so he instead adapted the familiar perma-falsetto that you hear to this day.
Also, Peach speaks in the opening and ending and Bowser gains his distinctive laugh (though he won't actually speak until Super Mario Sunshine).
Super Drowning Skills: To defeat the Chilly Bully in Snowman's Land, you have to knock him into the water where he promptly explodes and disappears within seconds. (It may not actually be water at all — if Mario interacts with it, he screams and bounces across it like he's touched lava, and woe unto you if you get caught beneath the Chill Bully's platform, forcing you back into the pool).
You can throw both of the harmless baby penguins off the level. Like everyone else, they both get better (Tuxie respawns at the top of the mountain and the other baby penguin respawns on top of the cottage). But you're still a dick for doing it. When you take back the lost penguin that the mom is looking for after returning it she walks towards you crossly. However (either humorous or messed-up), she calms down and stops chasing you when you walk far enough or drop her baby off the level.
Koopa Troopas run from you in this game, and don't even hurt you when they bump into you, but you can still kill them.
Video Game Flight: The Wing Cap power, although Mario is technically gliding, not flying. This game even provides the image for that page.
Wall Jump: Possibly the Trope Codifier. It likely was implemented after players began utilizing a glitch in the earlier 2D games, where Mario's foot accidentally goes partially into the wall, making it register as a floor. Made a whole lot easier in the DS remake and later 3D games (and four 2.5D games), as Mario slides down the wall.
We Will Meet Again: Played with very interestingly here. In the game's earlier fights with Bowser, you see Bowser saying Mario will pay for this... later. In these cases, it seems so distant; however, by the time of each next fight with Bowser, it tends to feel like it happened a lot quicker than it seemed like it would at the end of each previous fight.
Wide Open Sandbox: A variant. The world is still divided into levels, but the levels themselves are very open, and the hub world as well, connecting to the levels, which can largely be played in any order, with some exceptions.
It makes me so MAD! Everything has been going wrong since I got this Star! It's so shiny...but it makes me feel strange...
Wrote the Book: One of the Toads in the castle says that "Bowser and his cronies wrote the book on bad."
Your Princess Is in Another Castle: In many levels. For example, in Shifting Sand Land, after standing on all four pillars, the player's wondering about the star is soon changed to wondering what the hell is happening to the pyramid.
Super Mario 64 DS (2004)
Acrofatic: Sure, Wario is the worst at jumping, but his moves still would put most people to shame. That's not to say Mario's weight would fit his prowess.
Some of the 3D models were also improved—most noticeable in Mario's head on the title screen and goombas that look more like their 2D counterparts.
Artifact Title: The game kept the "64" part of its name so that one can tell that it's based on the Nintendo 64 game, not because it can be found on it.
Ascended Extra: Yoshi's role in the original was a brief cameo. In this version, he's a playable character. In the original, there was only one rabbit (named MIPS). There's plenty more here.
Ascended Glitch: In the original, by using the reverse long jump method, Mario can pass through the mirror in the mirror room and explore the area behind it. However, only emptiness waits beyond the mirrored door. In this version, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room. If he passes through the mirrored door, Luigi ends up in complete emptiness, with the exception of himself, the door, and one of the castle's secret Power Stars.
Asteroids Monster: Goomboss explodes into countless normal Goombas when you defeat him, but it's just for show, as those Goombas disappear as soon as they hit the ground.
Badass Mustache: Chief Chilly, one of the new bosses in this version, takes great pride in his mustache, and locks up anyone who dares to show him up.
Bonus Feature Failure: Except it's even worse than the original in this regard. Because Yoshi has been upgraded to a playable character, there's nobody to greet you on top of the roof and give you the 100 lives and upgraded triple jump like in the N64 version. The only point of interest is the last of Luigi's rabbits, which doesn't even give you more than a virtually identical version of a minigame you've already most definitely unlocked by this point.
Co-Dragons: Goomboss, Big Boo, and Chief Chilly seem to play these roles to Bowser, since they have their own levels and guard the other protagonists. In contrast to the N64 version, in which Bowser doesn't really have a Dragon.
Continuity Nod: Yoshi asleep on the roof of the castle in the opening is a reference to where you find him in the 64 version.
However, that only applies to the Toads on the first floor and in the basement. The Toads on the second floor and the third floor do respect him. In fact, one Toad on the second floor says he's Luigi's biggest fan and calls him the best "supporting actor" the world's ever seen.
Dummied Out: A model that mimics the player's actions can be accessed with codes. This could be for the reflection of the character in the mirror.
Enemy Mine: Mario and Wario were usually rivals and/or enemies. However, as a result of Wario as a playable character, this trope is enacted, forcing Mario and Wario to bury the hatchet for this game.
Feet-First Introduction: The game recreates this for Bowser, though his face is already visible in the frame since he's smaller and more hunched over in this version.
Hey, You!: Done due to the fact that you can now play as characters other than Mario. However, Hoot the Owl still says you should lay off the pasta and Wiggler still calls you "linguine breath", even if you're playing as Yoshi!
King Mook: In addition to the ones from the original version, there are three more that you need to defeat to unlock the other characters.
Bowser allows only Mario to the final stage. Trying to access the final stage with any of the other characters will cause them to get stuck on the Endless Stairs, irrespective of how many stars you have.
Koopa the Quick will only race Mario. If you approach him as another character, he'll ask you to find Mario and bring him there.
Plot Tailored to the Party: The game can be beaten using only Mario and Yoshi (and the latter is only required because he's the only one you have access to at the beginning of the game), but to achieve 100% Completion requires using all four characters.
Retcon: King Boo debuted in Luigi's Mansion, where he swore to avenge himself against the Mario Bros. for what they did to him, which was... nothing, since he hadn't appeared before. Super Mario 64 DS is now King Boo's official first canon appearance, which makes his lines in Luigi's Mansion make more sense.
Shout-Out: One of the new levels plays the music from Delfino Plaza. The new casino minigames with Luigi play the music from Casino Delfino.
Tactical Suicide Boss: Since Yoshi can't pick up enemies, going into a Bowser battle with Yoshi makes Bowser's fire breath spawn hats which allow Yoshi to become someone who can actually fight back.
This Looks Like a Job for Aquaman: Wario is pretty much useless except for the levels which are specifically designed to make use of his abilities. Yoshi isn't particularly useful on his own (though he excels in getting 100-coin stars), though his ability to enter a stage with any character's cap makes him convenient to have around.
Throw The Mook At Them: The game has only Yoshi as a playable character at the start. As such, he cannot punch enemies, but he can swallow them to stock up on eggs to throw. Both King Bob-omb and Goomboss could not be beaten if they did not have their respective mooks to fuel Yoshi for eggs. If anyone other than Yoshi fights Goomboss, the fight will be slightly different in that you have to punch Goombas into Goomboss in order to hurt him.
Walk on Water: Luigi can run on water for about two seconds before he sinks into it.
Buff: This trope was particularly overused in the remake due to the new characters. The game was made for Mario's abilities, and most definitely not with the exaggerated jumping skill of Luigi in mind. Since his backflip allows for infinite gliding, and the Vanish ability is usable from all ? blocks, you can use it to literally get all the stars in Hazy Maze Cave without going through the poisonous maze, get most of the stars in Rainbow Ride without tricky platforming and completely skip having to ground pound the pillars in Shifting Sand Land, and that's just a mere taste of his backflipping potential. He's also got a scuttle jump to help him jump farther while jumping normal.
In addition to The Great Luigi, Yoshi can eat enemies, some that aren't normally beatable, and turn them into eggs. He can shoot the eggs at multiple enemies to get more coins than any other character. He has a scuttle (flutter) jump that's better than Luigi's and his fire breath ability is useable from all ? blocks.
Wario can use the invincible Metal ability from all ? blocks and his punch can destroy Tox Boxes in Shifting Sand Land. He can knock or throw enemies really far, making him quite the Badass.
The Mega Mushroom that got added provides a buff that makes you gigantic and invincible. Merely touching enemies or objects destroys them, even some that normally aren't even able to be destroyed, and you start getting lives for each thing you destroy after destroying 7.
Every character can jump higher than Mario could in the original (even Mario himself), aside from Wario who jumps at about the same height.
Nerf: As stated above, several stages were slightly (or greatly) altered. Generally this involved enemies in tough spots getting removed, and the addition or expansion of some floors or platforms to aid against falling. Tick Tock Clock is by far the biggest example. Some courses also got more owls to fly with.
Some enemies aren't as smart, fast, or don't attack as often, such as the water bombs, Fire Chomps, Chain Chomp, King Bob-omb, and yes, Bowser.