Videogame: Super Mario 64
Princess Toadstool, er,
Peach has invited Mario to come to the castle, having been told there would be cake
. However, when Mario
gets to the castle, he is instead greeted by Bowser, who has once again kidnapped Peach. He has also imprisoned the castle's 120 Power Stars
into paintings around the castle that are portals to other worlds! This looks like a job for Super Mario!Though not the first 3-D platformer
, Super Mario 64
, released in June 1996 for the Nintendo 64
(September 1996 in North America; March 1997 in the PAL region), is heralded by gamers as one giant leap from 2-D gaming to 3-D gaming, and its influence on the platforming genre from the greatly fleshed out Hub World
to its nonlinear gameplay has been felt ever since. Notably for the Mario
series, this game places a heavier emphasis on exploration and puzzle-solving than most games in the series.Mario 64
was later brought back to usher in Nintendo's first portable
3D system as Super Mario 64 DS
in November 2004 (December 2004 in Japan; February/March 2005 in the PAL region). This version brought the total stars up to 150 from the original game's 120, shifted some of the original stars around (while removing others), added a few new levels and bosses, included multiplayer, and had three additional playable characters (Yoshi, Luigi, and Wario).
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Super Mario 64 (1996)
Super Mario 64 DS (2004)
- Acrofatic: Sure, Wario is the worst at jumping, but his moves still would put most people to shame. That's not to say Mario's weight would fit his prowess.
- Art Evolution: Dorrie, the sea monster in Hazy Maze Cave, gains a new pair of goggles that resemble those of the dolphins from Super Mario World. Dorrie's updated design would be carried over into New Super Mario Bros. 1.
- Some of the 3D models were also improved—most noticeable in Mario's head on the title screen and goombas that look more like their 2D counterparts.
- Artifact Title: The game kept the "64" part of its name so that one can tell that it's based on the Nintendo 64 game, not because it can be found on it.
- Ascended Extra: Yoshi's role in the original was a brief cameo. In this version, he's a playable character. In the original, there was only one rabbit (named MIPS). There's plenty more here.
- Ascended Glitch: In the original, by using the reverse long jump method, Mario can pass through the mirror in the mirror room and explore the area behind it. However, only emptiness waits beyond the mirrored door. In this version, Luigi can use a Power Flower to turn into Vanish Luigi and walk through the mirror to enter the mirrored room. If he passes through the mirrored door, Luigi ends up in complete emptiness, with the exception of himself, the door, and one of the castle's secret Power Stars.
- Asteroids Monster: Goomboss explodes into countless normal Goombas when you defeat him, but it's just for show, as those Goombas disappear as soon as they hit the ground.
- Badass in Distress: Mario, Luigi, and Wario start off locked behind doors.
- Badass Mustache: Chief Chilly, one of the new bosses in this version, takes great pride in his mustache, and locks up anyone who dares to show him up.
- Bonus Feature Failure: Except it's even worse than the original in this regard. Because Yoshi has been upgraded to a playable character, there's nobody to greet you on top of the roof and give you the 100 lives and upgraded triple jump like in the N64 version. The only point of interest is the last of Luigi's rabbits, which doesn't even give you more than a virtually identical version of a minigame you've already most definitely unlocked by this point.
- Co-Dragons: Goomboss, Big Boo, and Chief Chilly seem to play these roles to Bowser, since they have their own levels and guard the other protagonists. In contrast to the N64 version, in which Bowser doesn't really have a Dragon.
- Continuity Nod: Yoshi asleep on the roof of the castle in the opening is a reference to where you find him in the 64 version.
- Creepy Circus Music: Big Boo's merry-go-round.
- The Dev Team Thinks of Everything: Somewhat the case with Chief Chilly — if you glitch through the mirror as Yoshi and go fight said boss, he actually has dialogue specific to Yoshi. However, it's more likely that Yoshi was at some point in the beta planned to be able to reach him, and the text was just never removed. This is further supported with King Boo, as if you somehow reach him with Yoshi, he'll only utter blank text boxes, implying that Yoshi was never planned to be able to reach him.
- The positions of the figurines on the Ending cake will change depending on whether or not you saved Luigi and Wario.
- Distressed Dude: Mario, Luigi and Wario all get locked up by Bowser when they go to the castle, leaving Yoshi (who was asleep) as their rescuer.
- Dude, Where's My Respect?: The Toads are such jerks to poor Luigi, no matter how many stars you get as him.
- However, that only applies to the Toads on the first floor and in the basement. The Toads on the second floor and the third floor do respect him. In fact, one Toad on the second floor says he's Luigi's biggest fan and calls him the best "supporting actor" the world's ever seen.
- Dummied Out: A model that mimics the player's actions can be accessed with codes. This could be for the reflection of the character in the mirror.
- Enemy Mine: Mario and Wario were usually rivals and/or enemies. However, as a result of Wario as a playable character, this trope is enacted, forcing Mario and Wario to bury the hatchet for this game.
- Feet-First Introduction: The game recreates this for Bowser, though his face is already visible in the frame since he's smaller and more hunched over in this version.
- Hey, You!: Done due to the fact that you can now play as characters other than Mario. However, Hoot the Owl still says you should lay off the pasta and Wiggler still calls you "linguine breath", even if you're playing as Yoshi!
- King Mook: In addition to the ones from the original version, there are three more that you need to defeat to unlock the other characters.
- Mission Pack Sequel: Feels a bit like this, with 30 extra stars, and extra rabbits to catch.
- Never Say "Die": Averted; after a rabbit gets spat out by Yoshi, he says that he was almost going to die.
- Nice to the Waiter: Judging by how the Toads react to each character, Mario, Luigi, and Yoshi are, and Wario definitely isn't.
- Nostalgia Level: The Sunshine Isles level deliberately invokes Super Mario Sunshine, right down to the music.
- One of These Doors Is Not Like the Other: Big Boo Battle is a maze, where taking the wrong door sends you back to the beginning. You can identify the correct path by following King Boo's laugh.
- The Only One Allowed to Defeat You:
- Bowser allows only Mario to the final stage. Trying to access the final stage with any of the other characters will cause them to get stuck on the Endless Stairs, irrespective of how many stars you have.
- Koopa the Quick will only race Mario. If you approach him as another character, he'll ask you to find Mario and bring him there.
- Plot Tailored to the Party: The game can be beaten using only Mario and Yoshi (and the latter is only required because he's the only one you have access to at the beginning of the game), but to achieve 100% Completion requires using all four characters.
- Retcon: King Boo debuted in Luigi's Mansion, where he swore to avenge himself against the Mario Bros. for what they did to him, which was... nothing, since he hadn't appeared before. Super Mario 64 DS is now King Boo's official first canon appearance, which makes his lines in Luigi's Mansion make more sense.
- Reused Character Design: Goomboss is a 3D version of the Goomba King from Paper Mario
- Role Reprisal: Leslie Swan reprises her role of Princess Peach Toadstool, recording in new dialog for the game.
- Saying Sound Effects Out Loud: Wario's punches are sometimes accompanied by him saying "Punch!"
- Shout-Out: One of the new levels plays the music from Delfino Plaza. The new casino minigames with Luigi play the music from Casino Delfino.
- Tactical Suicide Boss: Since Yoshi can't pick up enemies, going into a Bowser battle with Yoshi makes Bowser's fire breath spawn hats which allow Yoshi to become someone who can actually fight back.
- This Looks Like a Job for Aquaman: Wario is pretty much useless except for the levels which are specifically designed to make use of his abilities. Yoshi isn't particularly useful on his own (though he excels in getting 100-coin stars), though his ability to enter a stage with any character's cap makes him convenient to have around.
- Throw The Mook At Them: The game has only Yoshi as a playable character at the start. As such, he cannot punch enemies, but he can swallow them to stock up on eggs to throw. Both King Bob-omb and Goomboss could not be beaten if they did not have their respective mooks to fuel Yoshi for eggs. If anyone other than Yoshi fights Goomboss, the fight will be slightly different in that you have to punch Goombas into Goomboss in order to hurt him.
- Video Game Remake: Instead of being a mere port, the DS version has actually been rebuilt from the ground up, as evidenced by the crisper textures and more detailed character models, as well as some stages being slightly altered. This was probably necessary in order to properly implement the new characters.
- Walk on Water: Luigi can run on water for about two seconds before he sinks into it.
- Buff: This trope was particularly overused in the remake due to the new characters. The game was made for Mario's abilities, and most definitely not with the exaggerated jumping skill of Luigi in mind. Since his backflip allows for infinite gliding, and the Vanish ability is usable from all ? blocks, you can use it to literally get all the stars in Hazy Maze Cave without going through the poisonous maze, get most of the stars in Rainbow Ride without tricky platforming and completely skip having to ground pound the pillars in Shifting Sand Land, and that's just a mere taste of his backflipping potential. He's also got a scuttle jump to help him jump farther while jumping normal.
- In addition to The Great Luigi, Yoshi can eat enemies, some that aren't normally beatable, and turn them into eggs. He can shoot the eggs at multiple enemies to get more coins than any other character. He has a scuttle (flutter) jump that's better than Luigi's and his fire breath ability is useable from all ? blocks.
- Wario can use the invincible Metal ability from all ? blocks and his punch can destroy Tox Boxes in Shifting Sand Land. He can knock or throw enemies really far, making him quite the Badass.
- The Mega Mushroom that got added provides a buff that makes you gigantic and invincible. Merely touching enemies or objects destroys them, even some that normally aren't even able to be destroyed, and you start getting lives for each thing you destroy after destroying 7.
- Every character can jump higher than Mario could in the original (even Mario himself), aside from Wario who jumps at about the same height.
- Nerf: As stated above, several stages were slightly (or greatly) altered. Generally this involved enemies in tough spots getting removed, and the addition or expansion of some floors or platforms to aid against falling. Tick Tock Clock is by far the biggest example. Some courses also got more owls to fly with.
- Some enemies aren't as smart, fast, or don't attack as often, such as the water bombs, Fire Chomps, Chain Chomp, King Bob-omb, and yes, Bowser.