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Narm Charm: Video Games
  • The only line spoken by the player character in System Shock 2 is a response to SHODAN's We Can Rule Together. It's "Naaah."
  • In Persona 3, Aigis has apparently finally tuned in to human emotions and confesses her love for the hero. This kind of touchy-feely dialogue is endemic to anime and JRPGs and it always turns out sounding gut-wrenchingly corny in English. Not this time. Could be considered a Crowning Moment of Dubbing, but it's really no surprise considering the excellent quality of the rest of the dub.
    • Persona 3 managed to make the line "Let's put a smile on everyone's face." sound cool.
  • Sonic Adventure 2's Last Story's ending is considered very memorable, with mostly good dialogue, but Tails' "we all did it together" line is considered notoriously cheesy even apart from the Accidental Innuendo. Also: "Let's get back to the planet that's as cool and blue as me!".
  • The Legend of Zelda: Skyward Sword: Demon Lord Ghirahim would be ridiculous, what with his gaudy outfit, campy demeanor, and oddly casual lines...except he's also so damn crazy that it makes him come off as Creepy Awesome.
  • The super Super-Deformed look in Final Fantasy VII got noticed even when the game was raking in accolades. Yet it was an understandable consequence of Square getting to know the system. Even the game's detractors rarely use that as a negative against the game.
    • Aerith's death. The dialogue is nonsense, but between that music and the scene of Cloud gently letting her body fall into the pond, it still manages to make people sob into their controllers.
    • Similarly, when Final Fantasy IV was rebuilt for the Nintendo DS, several things got changed: the score was updated to match the style of the current Final Fantasy soundtracks, cutscenes, as well as CG graphics for the overworld map and voice acting for the cutscenes were introduced. The opening cinematic, as well as some of the cutscenes Paladin Cecil fighting his former Dark Knight self looked like this. But a majority of the cutscenes look like this, with plenty of the Narm. Yet, it still manages to keep the philosophy of Anyone Can Die, all the best Tearjerker-ing and heartwarming moments are still kept in, the battle system is true to its core, and it makes for great nostalgia fuel.
  • The ridiculous simlish mumble in Banjo-Kazooie was so well loved that by the time Rareware had the money and technology to do full-on voice acting in the up-and-coming sequel, the fans wouldn't hear of it. The corny mumbling was part of what endeared the Banjo series to them. Rare noted the fans' remarks, and opted to keep the mumble.
    • Similarly, Ōkami has a gibberish language for all of the characters, but for many this fits the game's painterly style of graphics. Oh, and also because all human characters don't have mouths, and instead their heads stretch and squash to indicate that they're speaking.
  • People in Metal Gear fandom who complain about the guy covered in bees, the fourth wall breaking, the possessed arm, Big Boss being defeated by an aerosol can and a lighter or the "deadly poisonous Zanzibar hamsters" (or even the endless melodramatic dialogue) are usually quietly resented/pitied by the other people in the Metal Gear fandom, who love the games because they're really quite silly.
  • Metal Gear Solid 2: "We've managed to avoid drowning!" Well, consider that navigating underwater sections while escorting someone with a smaller Oxygen Meter and Life Meter is rather awkward...
  • House of the Dead is well known for its bad voice acting. ("Suffer like G Did?"). The latest game in the series, House Of The Dead Overkill, took the Narm football, ran it back for a touchdown, and ended up with a perfectly corny narrator, a Bond One-Liner dropping agent, and a Cluster F-Bomb dropping detective. Plus the deliberate grindhouse B-Movie look for the game and cutscenes...
  • Devil May Cry, which seems to run on Campy Narm nearly as much as it does the Rule of Cool.
    • Which is why the game fills our souls with liiiiight.
  • Castlevania: Symphony of the Night is a classic for many reasons, one of which is the hilariously over-the-top voice acting. This is so well-loved that some fans actually complained about Konami redoing the dialogue scenes when the game was ported to the PSP as part of Dracula X Chronicles.
    • Castlevania is often like this. Many of the bosses call their attacks in ridiculously overdramatic ways, and it is so epic.
      • DIE MONSTER, YOU DON'T BELONG IN THIS WORLD!!
    • From Castlevania: Order of Ecclesia: "DIE SHANOA! HOW DARE YOU...EVEN FORGETTING...WHO RAISED YOU...YOU...STUPID DISCIPLE!!
  • Star Fox 64 is considered far superior to all the Star Fox games in the series that came after. There are several reasons, but chief among them is the awesomely corny voice acting.
    "Are you gonna listen to that monkey?"
    "Can't let you do that, Star Fox."
    (Famous Last Words) "You're not so tou— What the heck?" *static*
    • This Let's Play contains, among other things, every single ridiculous line in the game, from Falco continuously calling Fox "Einstein" to Slippy's impassioned scream of "FOOOOOOX!" to Fox propositioning Falco to Andross being the brainiest brain to brain the brainlat. Interestingly, the one with the highest Narm ratio is General Pepper ("There's an enemy base there?!" "So you're going to attack the enemy base? Great idea, Fox!").
      Slippy: I HAD NO IDEA THAT SO MUCH OF THE ANDROSS ARMY REMAINED INTACT!
      ** Everything Slippy says.
      • The 3DS version even had the original voice actors re-record their lines. And it's still wonderfully cheesy.
  • One of the songs featured in the Jet Set Radio Future soundtrack yells at you to: " Understand the CONCEPT of LOVE!" What saves it is the extreme enthusiasm the MC shows while yelling it.
  • Persona: "Mark danced crazy!"
  • Eternal Sonata is a game that ran on narm. It was didactic, pretentious, and overflowing with irritating characters who had the common sense of a carton of bricks. But the ending, where Fredric dies, and his soul rises from his body, slowly sitting down to play the ending theme Heaven's Mirror, while his final visitor rises to sing somehow loops around and becomes heartbreaking.
  • The comm officer of the Colossus during the "Their Finest Hour" mission of FreeSpace 2 delivers some horrific Narms, but somehow the shock and horror of the pride of the Galactic Terran-Vasudan Alliance being destroyed right before your eyes outweighs terrible voice acting.
  • Duke Nukem: Nobody steals our chicks... and lives!
  • Every Silent Hill game contains what can perhaps be best described as lackluster voice-acting coupled with some truly silly lines, the first game being by far the worst offender ("Huh? Radio?") although the second is certainly not bereft either ("You're not friends with that red, pyramid thing, are you?"). The charm comes from a combination of the characters being steadily and constantly Mind Raped (and/or completely fucking nuts to begin with) and thus one can hardly expect them to be particularly articulate, the slight reprieve it provides from all the Nightmare Fuel, and that it makes the important scenes, most of which are completely devoid of Narm, all the more effective by comparison (see anything involving James and Mary in the second game).
  • A rather silly plot, low production values, spotty acting, and it being Full Motion Video made a lot of the story in Crusader endearing at best... but occasional moments, such as Ely chewing you out if you fail the mission where Andrews dies, have real emotional resonance.
  • If videogame music can have Narm Charm, then the music for Daytona USA definitely qualifies. The Engrish makes it so hard to take seriously, but it sounds so adorable nonetheless. Come on everybody: DAAAAYYTOOONNNNNNAAAAAAAA (let's go away)!
    • "Brue brue skiiiiies!"
  • The Dynasty Warriors series would be a LOT less fun to play if they ever got rid of the outrageously hammy voice acting, the atrocious pronunciation of Chinese names, the anachronistic dialogue and the across-the-board commitment to Mundane Made Awesome moments.
    • COW COW.
    • From around about Warriors Orochi onwards they've started getting that one right. Shame.
    • Also: COW PEE.
    • Cao Ren's line in DW6, "Our allies have arrived!", sounds less like a beseiged general trapped in a flooded castle, than a guy noting the arrival of his dinner party guests.
    • Zhao Yun's cry for help in DW6 "Someone! I am in NEED of ASSISTANCE!" leaves it unclear whether the player should save him from enemy troops or bring him his Xanax, but remains highly amusing either way.
  • The Chronicles of Riddick: "I think you're gonna need backup."
  • Even Super Robot Wars has this. The opening to Super Robot Wars Alpha shows the robots looking so chibified that at first it's impossible to take seriously, which isn't helped by the music (voiced in what sounds like slightly lisped English). Once the music picks up, it immediately swings right around to being kickass, and everything some found rather stupid becomes rather charming (especially the parts where a Chibi EVA-01 goes completely berserk, and the AVF's from Macross avoiding Massive Macross Missile Massacres.
  • As noted by Yahtzee on the quotes page, this is one of the reasons why fans love Resident Evil. You'd expect a zombie game to have a basic plot that says "Zombies! Shoot them!" but Resident Evil has a winding detailed story that makes little logical sense. Combine this with characters ripped from B movies, awkward dialog and more awkward voice acting. Then put it all in between two slices of self-unawareness and you've got a delicious Jill, er, narm sandwich.
    "Complete. Global. Saturation."
    "CHRRIIIIIIIIIISSSSSSSS!!"
    • When one of the bad guys exclaims, while morphing into his One-Winged Angel form, that he just got an "Extreme Makeover" you know Capcom's in on the joke that is Resident Evil, and they're loving every minute of it.
    • When Liz dies in Resident Evil 6, her father lets out a wailing sob that manages to be both narmy AND heartbreaking at the same time. Despite how silly and over the top it is, you feel so bad for him that all you want to do is hug the poor guy.
    • Resident Evil has a zoo of zombie animals. We've had zombie dogs, spiders, snakes, plants, crows, lions, wasps, piranhas, monkeys (Yeah, zombie monkeys) and a zombie elephant, and the animalesque bosses. At first it seems hilariously silly but then when you realize these animals are much more dangerous than any human zombie it's too late.
  • The first Baten Kaitos game. As abysmal as the voice acting was, the plot still manages to be both interesting and enjoyable.
  • John Cleese as "Sir Roderick Ponce von Fontlebottom the Magnificent Bastard" (but not really) kind of stole the show in Jade Empire, at least during the chapter in the capital, because he is such a magnificently overdone interpretation of the Chinese view of Western Imperialists.
  • The Lusty Argonian Maid play from The Elder Scrolls III: Morrowind, written (In-Universe) by the perverted politician Crassius Curio, was so amusingly out-of-place and corny that one can't go far in an Elder Scrolls discussion without someone referencing it.
  • In Sonic the Hedgehog (2006), Mephiles is given some pretty bad dialogue, but Dan Green manages to make it work.
    • Most Sonic dialogue falls under this. This narm is awesome narm. (Especially Sonic Adventure narm.)
    • Sonic Adventure does this in Sonic's final boss battle. (GET A LOAD OF THIS-GET A LOA-GET A LOAD OF THIS, etc)
    • Shadow the Hedgehog, what with lines like:
    Where's that, DAMN fourth Chaos Emerald?!
    Find the computer room!
    The more the Merrier! The more the Merrier! The more— (and it goes on).
    • The strange, over-the-top expression in Shadow's various "I Am" Speeches, particularly "THIS is WHO I AM" underscores his mental instability. So does his whining, five-year-old like protests to Rouge about his identity in Sonic Adventure 2 and his lame puns in Sonic Heroes.
    • Espio's stereotypical ninja lines in Sonic Heroes come off as Narm Charm. His voice actor at the time made them sound cool. These lines include:
    "DASHAAAAA!"
    "Behold, ninja power!"
    "Evil must die! Beware my ninja power!"
    "Spirits unite!"
    • Any music with lyrics in the Sonic franchise tend to be cheesy, yet strangely catchy. Sonic Adventure 2 is probably the biggest example of this with the memetic Escape From The City and Knuckles' rap themes.
  • The Japanese and P Al versions of Sonic CD bring us the track to Metallic Madness (Bad Future), featuring a robotic voice (presumed to be Robotnik's) telling you, "You can't do anything, so don't even try! Get some help!" Yes, the voice sounds like Microsoft Sam. But the track also reminds you that you screwed up.
  • Many considered the "Blind Idiot" Translation of Final Fantasy Tactics to be this, which is why the PSP version's Purple Prose was so controversial. Some consider the often over-the-top prose to have Narm Charm itself.
  • Pokémon: "Hi! I like shorts! They're comfy and easy to wear!"
    • The phrase "It's super effective!" not only made it into the original Pokémon games, but is still the standard For Massive Damage line over a decade later, enough so that the Pokemon Trainer's final smash in Super Smash Bros Brawl references it with no gameplay need to do so. For similar reasons, variations on the "I like shorts!" kid appear in many of the games.
    • A Pokemon example that's sad rather than cool is Tectonix on Five Island in Pokémon FireRed And LeafGreen. A kid's propped up a chain of rocks to honor his dead partner; the rocks may even be the Onix just sticking out of the ground (not exactly the most respectful mode of burial), but the delivery is genuinely sorrowful.
  • Professor Layton and the Diabolical Box — especially the climax and The Reveal. There are at least two extremely lackluster voice actors; there's a fair amount of melodrama; and if you're smart enough to have played through the game to this point, then you're smart enough to spot the plot holes. And you'll still bawl your eyes out.
  • Ōkami: You'd think that God herself getting shrunk to the point where brooms are deadly and The Thing That Goes Doink is usable for platforming would be sillier than it is, yet it works. Even when you have to jump down the Emperor's throat while he snores and fight a boss in his stomach.
  • Starcraft: Seriously, the dialogue is a Force 12 Cliché Storm. And yet, it still works.
  • Kingdom Hearts:
    Roxas: No! Xion! Who else will I have ice cream with?
    • Kingdom Hearts: "KINGDOM HEARTS IS LIGHT!"
    • Quite honestly, the premise of the whole series runs on this. You're running around with a gigantic key, fighting with Disney characters against villains who vary from being rather ineffectual to outright terrifying, but are always hammy. There are friendship speeches galore from the incorrigibly optimistic main character and all sorts of cheesy lines being said by everyone you meet. On a meta level, the game is a fusion of Disney canon and Final Fantasy canon, with some original characters thrown in, so basically it's a glorified crossover fanfiction with a huge budget. The whole idea sounds too silly to work. But it does. And it's awesome.
  • Tales of Symphonia: After Lloyd gave her so many speeches about what you are not changing who you are, you're still you never mind how much of your humanity you lose, Colette reciprocates and reminds him he's still the same Lloyd, never mind who his father is. You've had about a hundred of those speeches by then but it's still touching, especially given the situation and Lloyd's current Heroic BSOD.
    Mithos, voice dripping with chilling sarcasm: Wow. That was an amazingly corny speech.
    • Kratos's wangsty quote after releasing Origin's seal: "It looks like I've failed to die once more." He's looking at the camera and his head is at a pretty Uncanny Valley angle. But it's forgiven because the rest of the scene is AWESOME.
      • Also it's pretty funny that Lloyd's response to this is "You stupid jerk!"
  • Tales of the Abyss: Some of Asch's quotes right before the final confrontation with him are just beautiful, beautiful Narm. And yet, a line like "Shut up! This isn't about logic!" is surrounded by heartfelt declarations of identity and independence wrapped in Tear Jerker, so the scene overall is painfully sad...up until the extremely infamous Big Word Shout: " RRRREPLICAAAAAA!!" But then? Cue Meaning of Birth and Duel Boss awesomeness.
    • A more minor one: Jade has a couple of lines that trigger sometimes when he survives an attack with low HP. This happens regardless of whether anyone else survived it, so he will cheerfully announce, "Looks like we're still okay!" when the rest of the party just got nuked. This would be narmy and obnoxious... except that this is Jade, and that line under those circumstances is entirely in character.
  • BlazBlue: BANG BA BA BAAAAAAAAAAAAANG!!
    • Being a World of Ham, BlazBlue is naturally full of this. Special mention goes to Terumi. He goes on constant Hannibal Lectures and nearly every word out of his mouth is incredibly overacted. This does not make him any less effective as a villain.
  • Kinda the whole idea of ...Freedom Force.
  • The boss yells in World of Warcraft tend to be extremely narmy... but they're just so epically narmy.
  • Command & Conquer. Especially the Red Alert series. If it wasn't completely hammy, Campy, and over the top it wouldn't be nearly as fun.
    • The Tiberium series, not so much... Though it's interesting to see that a few of Tiberium's cutscenes fall into straight Narm so hard that one might wonder if Red Alert had the right idea.
  • Final Fantasy IV. "You Spoony Bard!" It's a silly and mistranslated line, but so well loved that it's preserved in all remakes and sequels.
    • Fans of archaic slang have pointed out that calling Edward "spoony" is technically correct, since he was indeed sentimental and hopelessly in love. That it happens to also be a really, really funny thing to call someone is just lagniappe.
  • Most fans of Final Fantasy V cite the generally upbeat characters, silly dialogue, "save the crystals" Light Warriors plot and the game's tendency to lean on the Fourth Wall as the reason they love it... in other words, the very reasons many fans of "Classic Final Fantasy" (before Square ruined everything) seem to ignore it. Which is not to say the game is devoid of seriousness, because in certain scenes there may well be something in your eye...
  • The 7th Guest — with the narrator's ghoulish puns and Cryptkeeper-style delivery, the lame lines spoken hammily by obvious non-actors, the honky-tonk closing sound track... So Bad, It's Good, and though it chased away any potential for horror, it managed to leave the mystery intact.
  • Bayonetta is a rare case of just being so hyper-sexualized to the exact point where it becomes delicious Narm, but before it becomes just porn.
  • The English voice acting in the S.T.A.L.K.E.R. series fits the bill.
  • "Okay...Let's PARRRTY!" Metal Wolf Chaos turns the insanely Hot-Blooded Patriotic Fervour Up to Eleven, delivers epic Say My Name moments ("RIIIICHAAAARD!!"), ludicrous dialogue and a plot of stomping around AMERICA saving it by blowing famous parts of it to bits. If it didn't go so over the top, or showed the slightest self-awareness about how ridiculous it was, it wouldn't be so much fun.
  • Ace Attorney runs on this trope. Have you any... "OBJECTION!"?
    • How about the fact that everyone on the stand reacts to the revelation of problems in testimony like they were physical attacks? Or the fact that no one seems to take these things as out of place (most of the time)? The simple fact that Apollo gets away with calling out the scar on the back of Kristoph's hand turning into a demon face in court as part of his proof and it's accepted by all involved might be Narm in concept, but leads in to such well done scenes that you won't care.
    • The infamous scene in which you cross-examine a parrot is another good example. It's even treated as a stupid idea in-universe, but it's near the climax of one of the series' best cases, and somehow it doesn't take away from the drama
    • The fact that nearly every killer has a Villainous Breakdown or a Motive Rant doesn't seem all that silly if you're not paying attention...but in Justice For All, when Adrian Andrews is wrongly accused of being a killer, the witness doesn't break down and confess, and everyone in the court is so confused that the witness isn't abiding by their cheesy tropes. But still, it seems more like a moment of self-awareness than clumsy writing.
      • In the same case, the way the attorneys dance around not using gendered pronouns for Adrian Andrews results in some remarkably cheesy sentences, but it's a vital detail that helps expose Shelley de Killer's lies.
  • The final battle of Wild ARMs 2. A "World of Cardboard" Speech from the hero is expected, and an Eleventh Hour Superpower fueled by hope and The Power of Friendship is acceptable. But when each Combined Energy Attack is preceded by all of humanity reciting sappy philosophical concepts that are rendered awkward due to a rushed translation, things start approaching critical Narm. And yet the amazing music puts you in just the right mood to accept the cheesy nonsense as genuinely inspirational.
  • Earth Defense Force 2017. Cheap graphics, silly voice-acting, and a buttload of B-Movie monsters to shoot!
  • Final Fantasy X No matter how heart-wrenching the scene where Tidus finds out what being a summoner entails, his voice actor fake-cried as well as Daniel Radcliffe does in Prisoner of Azkaban in that scene.
    • The romance between Yuna and Tidus was narmy, with some spotty voice acting in places, but at the same time it had a kind of innocent storybook charm, like two shy schoolchildren awkwardly starting a relationship.
    • You might even think that romance is stupid all the way through, from the bizarre laughing scene to the awkward lake-out, but the ending still has a good chance of bringing you to tears. Yuna falling through Tidus as he starts to fade, standing up and telling him she loves him, Tidus hugging her from behind and then leaping off the edge of the airship...all to the incredible ending soundtrack...*sniff*
  • Street Fighter I has hilariously bad voice acting. All by one dude.
  • Sin and Punishment: Star Successor: Ariana's "My blood...is on FIIIIIII-YAAARRRRRRRR!!" There are some players who normally play with the audio in Japanese, but will switch to English on a Stage 4 run just to hear this line. Also, dolphins. And cow-launching on Stage 6.
    • The original Sin and Punishment is a shining example as well, with the voice acting being very lazy and underwhelming. Especially narmy with the crude N64 graphics. But it works, giving the game a cheesy atmosphere that compliments the awesome gameplay.
      • "GET BONUS!"
      • Saki: "So you're the leader of these killers!
      • Airen: "Well, commander, now I'll avenge my friends!"
      • Everything that the tiny cat-thing, Leda, says. "Thinking of reee-vveng-ge?"
    • The plot of the original is also hilarious, in that it doesn't make any damn sense. But who really gives a damn when you're suddenly turning into a giant kaiju with little to no explanation, or fighting the final boss, who transforms into a 1:1 copy of the Earth?
    • Deko's line before he goes into fighting game mode:
  • Armed Police Batrider has a boss theme called "Let Ass Kick Together!".
    • "WELCOME TO VIOLENT CITY."
  • Darius: "A HUGE BATTLESHIP MY HOME DADDY IS APPROACHING FAST"
  • ''Sega Rally Championship: "GAME OVER YEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!
  • Despite how bad the voice acting was in Baten Kaitos 1, the flashbacks of how Kalas's brother Fee dies still manages to be quite heart-breaking.
  • S4 League: SUPERSONIC! SUPERSONIC! SUPERSONIC! SUPERSONIC!
    • YEAH YEAH YEAH YEAH YEAH YEAH YEAH YEAH
    • The entirety of Xlasher, sung in what sounds like an attempt at English. That it's composed by Shinji Hosoe, a reputable composer, makes it all the more hilarious.
    • YOU FAILED! GAME. OVER.
  • The newer Tomb Raider games, especially Legend, contain several instances of narm charm by dint of dealing with the story of how Lara deals with the death of her mother. '''"WHERE" bang "IS" bang "MY" bang "MOTHER ?!?!" bang'''
  • The almost unimaginably incompetent Deadly Premonition enjoyed a lot of critical success from game reviewers, who praised the game's intelligence (especially in the way the relationship between the player and the protagonist is handled), the legitimately interesting plot and characters, and its moments of genuine Nightmare Fuel... surrounded by badly-mixed, terribly-written, dialogue; ugly graphics, poor gameplay and hilariously bad animation that looks like it was thrown together in five minutes in Garry's Mod. Naturally, those qualities of the game have a huge fanbase too.
  • "Purge's evil plan to dance the galaxy mad has come to an end! Now happy days are indeed here again! I'm Ulala, brodcasting along with all my friends! SPAAAAAAAACE CHANNEL 5!"
  • From DoDonPachi DaiFukkatsu Black Label's Ketsui crossover arrange mode: Just a couple more shots desu! (The announcer normally speaks in Japanese.)
  • The Mega Man (Classic) series can be seen as silly for many things, including the awkward translations, some Robot Master designs, and Dr. Wily's eyebrow-wiggling and plot-monopolizing. Yet, for many, the wackiness is all part of its charm.
  • beatmania IIDX: "IIDX GOOOOOOOOOOOOOOOOOOOOLLLLLLLD!!"
  • From Reflec Beat: "Wow Wow VENUS!" Doesn't help that "VENUS" sounds a lot like "PENIS" in this song.
  • Travis Touchdown's intro in No More Heroes, which ends with him storming Rank 10's gate and screaming "Fuckhead!".
  • Ketsui: "Approach your target and attack! Your mission starts now. Are you ready?" Moreso if you're playing Ketsui Death Label, in which you get to hear it far more often.
  • The voice acting in Arc Rise Fantasia is absolutely hilarious. Its verges on sounding like Bad Bad Acting at times, and it is spectacular.
  • Ghost Trick constantly plays the line between silly and dramatic, but at the end, Missile-Prime says that he protected Lynne over a ten year period because "That's what doggies do!" It easily could be Narm, but it ends up as a Heartwarming Moment.
  • While it is the original Survival Horror and revolutionary for its time, the original Alone in the Dark trilogy is filled to the brim with Narm like a flask of sweet liquor. The polygonal graphics are extremely cartoonish, contrasting with the darker environments of more modern survival horror games and making the appearance of the Off Model characters more frightening than the monsters. While the first game focused on puzzle-solving and evading monsters inspired by the Cthulhu Mythos, the other games went in more action-oriented and more over-the-top directions: the second game included the hero gunning down zombies with a Thompson while dressed in a Santa Claus costume while the third had Carnby mowing down cowboy zombies with a Gatling gun. The cherry on the cheesecake is easily the So Bad, It's Good voice acting: almost every text is read by an over-the-top narrator, often with overblown drama and ridiculous accents.
  • Trouble Witches NEO! got a pretty terrible English dub when it was released overseas on XBLA (worse still, it came out in 2011); Ac CENT Upon The Wrong Syl LA Ble, Unexplained Accents, and Dull Surprise everywhere. However, one character's voice acting has managed to be this: Sakurako. It's unclear whether or not this is the case, but she seems to have retained her Japanese voice actress for the dub. Whoever was voicing her clearly gave it her all despite her obvious difficulties with the English language, and it's actually sort of endearing.
  • Elite Beat Agents is positively powered by this. You're part of the EBA, a Men in Black organisation who go around helping the helpless through the power of dance. Songs include Sk8er Boi, Y.M.C.A. and Material Girl. Missions range from helping a magician save the casino he works at from robbers, to helping a ludicrously rich Texan get his fortune back, to helping a baseball player recover his confidence so he can save a theme park from a gigantic golem (complete with a ridiculous catchphrase - "YOU BET, KID!"). You'd think the one serious mission, in which you help a little girl deal with the death of her father, would avoid this, and it does... except she comes back in the final mission to help you save the world from invading aliens through the Power of Rock. And yet, despite because of this, you'll be cheering along the entire time.
    Agents are... GO!!!
  • Every last person in Albion have either British or Irish accents and they're very stereotypically exaggerated.
  • While it's universally agreed that the sex scenes in Dragon Age: Origins are incredibly cheesy—thanks in no small part to the hilariously awful underwear everyone's wearing—the romances themselves are pure heartwarming (and heartrending, with the right choices).
    • The sex scenes are made even more awkward by a certain bug that results in the player character still wearing full plate armor. There's also the fact that Morrigan, who clearly wears no undergarments under that outfit of hers, apparently puts on underwear to have sex.
    • This doesn't get much better in Dragon Age II. The sex scenes now happen while everyone's fully clothed, which is actually a little better, but the body positions are still really weird and there's a bit of awkward dialogue that the first game mostly lacked - but there are still many genuinely sweet moments, and you can, in one case, break the tension by offering your lover a sandwich.
  • Dawn of War: Soulstorm is near-universally accepted as this, given the World of Ham nature of the setting. How can you not laugh at lines like "Our enemies hide in metal BAWKSES, the cowards, the fools!"
  • Judgement Silversword: "WARNING - HERE COMES THE JUDGE!"
  • Catherine: "Head goes BOOM!", spoken by the Final Boss.
  • Underrated masterpiece Cold Fear gives us what are obviously American voice actors doing Russian accents and speaking lines which would be narmy enough already. Since the game is so downright creepy and epic at the same time, it's dedicated fanbase loves every second of it.
  • From the ending to Crimzon Clover: "Shooting game never die." Despite the Engrish, it's a Badass Boast for the entire Shoot 'em Up genre.
  • The original congratulatory text for killing a boss in Dark Souls: YOU DEFEATED
  • Jade Cocoon for the Sony Playstation. It's a mons game with a Native American...ish(?) theme, a story that goes nowhere and makes little to no sense, voice-acting that ranges from surprisingly serviceable to SERIOUS narm, only 8 levels, and a final boss that, while manages to be properly set-up, and STILL make no sense. Somehow though all of this adds up to create a weirdly charming world to explore, and to this day it's remembered fondly as a classic and has a considerably large fan-following.
    • Kikinak the Bird Man: His voice actor sounds like a 15 year old kid trying to recite lines from a tv show he saw last night, but it fits the character's personality so well that it works.
      Kikinak: I go by many names... such as Bird Man.
  • The creators of The Wonderful 101 were pretty clearly aiming for this, and they nailed it. The opening theme is extremely corny, the dialogue is Resident Evil 1 levels of goofy, and the bad guys are called GEATHJERK (Guild of Evil Aliens Terrorizing Humans with Jiggawatt-bombs, Energy-beams, Rayguns, and Killer-lasers) However, all of this is either Played for Laughs or so visually awe-inspiring and over-the-top it's hard not to love. Considering the pedigree behind the game, this really isn't too surprising.
  • In Fire Emblem Awakening, Laurent's Love Confession to Princess Lucina is full of Purple Prose and would be ridiculous in almost any other situation. However, the sudden burst of unrestrained emotion coming from him and the huge surprise to learn that an otherwise cool and measured character is having HUGE romantic woes make the scene really charming.
    • Similarly, Frederick's Love Confession to Sumia is horribly cheesy on paper... but since this is the already sappy and romantic Frederick we're talking about, it comes off as incredibly heartfelt and genuine. Sumia's cheerful and also super cutesy acceptance is the icing on the cake.
    • Several of the Love Confessions directed to the Avatar in the English version of the game fall into this too, since they come off as terribly tacky but surprisingly fitting.
  • The infamous 'iiyo' scene from DRAMAtical Murder is both Narmy and terrifying. In the scene, the protagonist loses control to his Superpowered Evil Side and mindlessly repeats "it's fine", accidentally breaking Koujaku's mind. It's hard to take seriously, but so unsettling at the same time.
  • If you're romancing Tali at the time of the Citadel DLC for Mass Effect 3, she can sing along with one of the musical numbers from her favourite movie. The words aren't all that good and while Tali's accent is cute in speaking it's really not suited for singing, but the result still works because Tali was already Adorkable and there's enough sincerity in the performance to make it at least believable.
MusicNarm CharmWestern Animation

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