Yep, every last one of 'em.
"Do not offer them riches, they care not for your coin. Do not offer them surrender, they care not for victory. Offer them nothing, for they come only to murder."
A common conceit of the sci-fi and fantasy genres (and especially games of those genres) is the notion of not an organization, not a clan, not a city, but an entire race
of bad guys who brag about how Evil
they are. All of the racial members behave evilly, because — let's face it — Star Trek
would've been really boring if Kirk
had to interview every Klingon he met before punching them out. This may sometimes go so far that a Final Solution
against the defined-as-evil race is portrayed in a quite cheerful light
Though the Trope Namer
is Dungeons & Dragons
, this trope is actually Older Than Dirt
— are there any myths and folk tales that don't
have some creatures that are portrayed as always evil? Naturally, it's played mutations have also existed for quite a long time. Idealistic shows love to subvert it
by showing they are not as evil as they seemed.
Note that the race can also be Lawful Evil or Neutral Evil. In fact, 99% of the time, it will be a race that simply is evil to the core, with some individual differences in their stances on Order Versus Chaos.
The orcs in The Lord of the Rings
are a perfect example: they are arguably a Lawful Evil
race overall, even if individual members are not.
Just because there's an army of Lawful Good
humans, doesn't mean that the evil army that opposes them can't also be lawful.
How, exactly, these folk have unanimously embraced one ethos
(especially one so detrimental to the survival of the group
), when humans have been known to kill each other over the kind of hip-hop they prefer
, is often unknown and inconsequential
. When the ethos is justified
, often the race is explicitly artificial in origin, rather than natural. Their nature is determined by the evil individual who created them as slaves/warriors/etc — thus dodging the problem that Children Are Innocent
. This is often reinforced by having their society believe in Asskicking Equals Authority
... and in this case, anyone weak (good) will be killed very
Expect the national dress to be Spikes of Villainy
and black leather
, the reason for keeping pets to be kicking
, and their language to be the Black Speech
The Defector from Decadence
typically comes from this stock, usually with some qualifier
or after having become an Ascended Demon
. Having an ancestor from such a race usually qualifies a character's evil (or potential for it) as being "In the Blood
It's quite common for a fantasy Big Bad
to have an Always Chaotic Evil race at the ready to use as Mooks
. It's usually justified as an arrangement
among the various Powers That Be
. The heroes are likely to be from races where good and evil are possible, to contrast their differences
May be the subject of a Genocide Dilemma
. This is Planet of Hats
when evil is the hat. For evil professions like pirates and hitmen, see Villain by Default
. When a fictional character (whether human or a member of another fictional race) wrongly and unreasonably
believes that a fictional race in his/her world is this trope, it's a case of Fantastic Racism
A member of a fictional race holding the same unjustified and false belief about humans would likewise be Fantastic Racism. For cases where humanity, aliens, or predators really are this trope, see Humans Are the Real Monsters
, Aliens Are Bastards
and Predators Are Mean
. For tropes that include cases where animals are Always Chaotic Evil, see Cats Are Mean
, Wicked Weasel
, You Dirty Rat
, and Reptiles Are Abhorrent
Be careful when writing these: may lead to Unfortunate Implications
See also What Measure Is a Non-Human?
, Hard-Coded Hostility
, My Species Doth Protest Too Much
, and Scary Dogmatic Aliens
. Compare Lawful Stupid, Chaotic Stupid
. Contrast Always Lawful Good
. Should not be confused with Chaotic Evil
of this trope, when it turns out that Mooks
or an enemy race are not necessarily bad, see Not Always Evil
Add Examples, ya scum! Get crackin! If He catches you lollygagging, you knows what will happen!
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Anime & Manga
- The Wolrog Empire in Strontium Dog is composed entirely of Neutral Evil baddies.
- Torquemada in Nemesis the Warlock claims that all aliens are Always Chaotic Evil, although even he privately acknowledges that this is a lie given to justify the extreme Fantastic Racism of his regime. The series, in fact, spent much of its early run subverting the common application of this trope to the more grotesque aliens.
- Subverted in DC Comics of the early-to-mid Silver Age. That era almost invariably depicted alien cultures as having made a choice between Good Republic and Evil Empire. Every alien race was assumed capable of both "good" and "evil", and "evil" regimes could always be overthrown, while "good" ones could always be subverted.
- Marvel Comics has several examples:
- The Skrulls, the most recurring evil race and, in fact, the first one created by Lee and Kirby. The Kree are evil as well, but we usually see them though a pariah that turned to the light side (usually using the name "Captain Marvel"), rather than as a full evil race.
- Instances exist of good or good-leaning Skrulls, such as Ethan Edwards (Raised by Humans) and Jazinda. Also, Cadre K, the mutant Skrulls who were brought together and taught by Professor X. And occasionally a Skrull who's gone native after impersonating humans for too long. They are rare, though.
- The Brood (Expies of the aliens from Alien) are depicted as inherently, irredeemably corrupt because of the evolutionary peculiarities of their reproductive methods.
- In World War Hulk, Broodling manages to make a decent play at being good, but when she tried to reproduce, she ended up having to kill her own spawn to save some children from them.
- The Dire Wraiths from Rom Spaceknight wholeheartedly embraced evil. Their planet was so supernaturally suffused with corruption that Galactus couldn't eat it. The Wraiths were about as close to being literal demons as a flesh and blood race can hope to be, and they took pride in it. While one Wraith did try to make a Heel-Face Turn after disguising himself as a family man for years and discovering love and kindness were actually pretty nice, his comrades taught his son how to be evil, and the boy took to their lessons so well that he eventually murdered his parents. The Dire Wraiths actually enforce evil by indoctrinating it into their young so decent Dire Wraiths are the exception rather than the rule. It also turns out they're actually a divergent offshoot of the Skrulls (or maybe the other way around), above.
- In Jack Kirby's Eternals, the Deviants qualified abundantly. However, Neil Gaiman's 2007 reboot introduced considerable ambiguity into the picture.
- Prior to the DC reboot, the precursors of the Green and White Martians, the Burning Martians, were psychotic monsters that fed on flame and destruction.
- Joss Whedon's "Breakworld" arc in Astonishing X-Men deconstructed this trope with its portrayal of the eponymous Planet of Hats. The Breakworlders, whose society is built around endless war, are set up as the antagonists of the arc for fairly obvious reasons. But then it's revealed that the true Big Bad is the ultra-pacifist leader of a resistance group, who wants to end the wars by destroying the planet and wiping out its entire population. The conclusion points out that, in a society where violence and tyranny are the norm, the truly "evil" people would be the ones devoted to peace. Accordingly, their actions would probably be far less moral and logical than the average people who simply believe what they were raised to believe.
- Also, they were only trying to destroy Earth because they thought Earth was trying to destroy them.
- Transformers: More than Meets the Eye shows more of the Decepticons' lives, aside from destroying planets and good-guys. The Autobot Ore mentions that his goal at the end of the war was to get a new alt-mode and befriend a 'Con as "they can't all be psychopaths right?". The story shifts to 6 Decepticons for an arc to show the mentality; they joke around, fail at their quest, and their leader tries to reign in the more eccentric of their group, but they also joke about killing organics, and rob their dead comrade instead of mourning him, because hey, he ain't gonna be needing those parts.
- Also, in the IDW-verse, as things get more and more complicated, we see characters who were Decepticons working alongside Autobots more than once. Even Starscream can rein in his trademark tendencies for the right reason. They're definitely shown to be individuals once the usual status quo no longer applies.
- Dreamkeepers has the Nightmares, who exist solely to destroy all the Dreamkeepers and, by extension, humanity.
- The Evronians from Paperinik New Adventures are Emotion Eaters that need to attack other races to drain them of the emotions that feed both them and some of their technologies, and cause untold and unneeded destruction for no other reason they can. It's Subverted by both a few individual members (especially Gorthan) and the fact that, before Xadhoom exterminated most of them, they were trying to solve the energetic problem (in fact one possible alternative power source was Xadhoom herself, had they managed to keep her captured long enough), and after that a group of survivors prove themselves relatively peaceful when they ask Earth for help, but is later Double Subverted when that same group of survivors use the chance to insert a shape-shifting spy on Earth to prepare a future invasion.
- In the reboot it's shown the Evronians had not always been like that, and imply that they had become that way due a combination of the emotion-powered technology and the war with the Guardians of the Galaxy (in fact, when Zondag changes the timeline to prevent the birth of the Guardians it results in the Evronians becoming peaceful, not using emotion-powered technology anymore and using their dietary needs to free people from bad emotions).
- In crossover Alternate Universe fics, usually with the Stargate Verse, the Twelve Colonies from Battlestar Galactica are portrayed as psycho gun-happy Earth invaders, despite there being no evidence for this. Most of these fics are absolutely horrible derivatives of Reunions Are A Bitch, which laid most of the blame on the leaders, and the Average Joe Colonial earnestly believed that they're doing the right thing and helping Earth with their invasion.
- The Muk and bug-type Pokémon in the Poke Wars Series are portrayed as mindless killing machines.
- In the Mass Effect fanfic The Council Era, the dezban race are perceived as being utter savages by the rest of the galaxy. For the vast majority of the species, this became true after the Great War, but an exception is introduced in the dezban bounty hunter Sevalaus Morkaneto, who is both rational-thinking and far less aggressive than most of his brethren.
- The Uchiha are usually portrayed as this, except Mikoto, Itachi, Obito and, on rare occasions, Sasuke. Obito is increasingly less likely to be portrayed as an exception, since he turned out to be the Big Bad in canon.
- Subverted in the Pony POV Series with Discord's species, the Draconequi. While they're not nice and have altered senses of morality, they're for the most part out to help the universe keep running smoothly. Even their mother Entropy, the Anthropomorphic Personification of the End of the Universe, is only an Omnicidal Maniac because it's essentially her job description. Discord is the only one that's actually genuinely evil.
- The Wedding Arc makes a point about how the Changelings are not inherently evil. The Interviewers even say that every race has its saints and sinners.
Films — Animation
- In The Tale of Despereaux, even the narrator states that rats are always greedy, dirty, unheroic, and terrified of the light, with the exception of Rascuro who falls to the dark side for a while after he tries not to be Always Chaotic Evil.
- The vikings of the film How to Train Your Dragon initially believe that all dragons are horrible monsters who will always go for the kill. This is later proven false when Hiccup befriends Toothless and a few other dragons.
- Disney applied this trope to Huns and hyenas.
- The Kung Fu Panda franchise has a few species that fall into this. The most notable examples are gorillas, crocodiles (with the exception of Master Croc; according to Word of God he did a Heel-Face Turn), and especially wolves. Snow leopards aren't shown in a very positive light either, considering that this is the species of both Tai Lung and the Wu Sisters.
Films — Live Action
- The Skeksis in The Dark Crystal. Justified in that they're the other half of a species that accidentally split itself into good / evil races.
- From Monty Pythons Life Of Brian, the Judean Peoples' Front.
- And the Romans, according to the Peoples' Front of Judea. You know, apart from the sanitation, the medicine, the education, wine, public order, irrigation, roads, fresh water system, and public health.
- The aliens from Independence Day
- The alien invaders in Killer Klowns from Outer Space are an entire race of Monster Clowns, and are consequently all pure evil. They're essentially space clown vampires, but rather than killing humans only to feed on them, they're all utterly sadistic and genuinely enjoy murdering people in increasingly gruesome ways and laughing psychotically about it.
- 300 was criticized for portraying the Persians this way, although it is justified by the Unreliable Narrator...and the fact that the Persians are an invading army. It's also implied that many of the Persian soldiers are Punch Clock Villains cowering in fear of their god-emperor's might. It's only the immortals and literal demons who are pure inhuman evil.
- Gremlins from, well, Gremlins. Gizmo is the only member of the species who is good, and you'll notice that he never becomes a gremlin himself. The other Mogwai spawned from Gizmo also apply, but they're somewhat more benign than the full Gremlins.
- Most Gremlins are Always Chaotic Neutral/Stupid. It's really only Stripe who was pure evil.
- The Affably Evil Brain Gremlin from Gremlins 2: The New Batch probably falls a little closer to Neutral Evil.
- The goblins in Troll 2 fit the bill pretty well. All of them want a tasty snack of the humans in the movie, and the best part is that they are all vegetarians too!
- The martians in Mars Attacks!. Besides this one, relevant tropes include For the Evulz, Violence Is the Only Option, and We Come in Peace — Shoot to Kill.
- The cards on which the movie was based subverted this, showing a much more peaceful organization of martians who opposed the invasion. Given that, in the same set, humanity invaded Mars, kicked their asses while the war machines were off to Earth, and it eventually ends in Mars blowing up, it leads to the most unfortunate of implications. Or further villainization of the aggressive side of the populace for ruining it for everyone.
- The Djinn race from Wishmaster. They're essentially demonic beings created at the dawn of time by God, and all their wishes boil down to a Deal with the Devil, so this trope is to be expected.
- The Deadites in all three Evil Dead films, as well as the Army of the Dead in the third, Army of Darkness.
- Star Wars, in its various incarnations, could be accused of promoting Fantastic Racism where many of the alien species are concerned - and this was long before Watto, Jar Jar Binks, and the like. In the original films - and in the 1977 one, especially - Star Wars is generally a Human-centric adventure, even where the supposedly diverse Rebel Alliance is concerned. Most aliens are there as window-dressing at best, and all too often are jabbering savages bullying or picking fights with people for absolutely no reason; Ponda Baba, the "Walrus-Man", is an especially blatant example. The portrayals got better with Yoda and Admiral Ackbar (and let's not forget Chewbacca, of course), but then we have Jabba the Hutt's mostly alien Mooks. And when the Expanded Universe comes into play...well, see the Literature section below.
- The Tusken Raiders (or Sand People) are a very literal example of this; as far as the movies go, they never seemed to be portrayed as anything other than Chaotic Evil. In The Phantom Menace, they show up very briefly, and it's just to randomly shoot at podracers. In Attack of the Clones, they kidnapped and tortured Anakin's mother, killing her when Anakin finally shows up, though Anakin's massacre of them is treated as a Kick the Dog moment nonetheless. In A New Hope, they are shown to be savagely attacking random human beings into unconsciousness and stealing the vehicles of said unconscious human beings. But in the Expanded Universe there is one Tusken Jedi (actually a human foundling raised by them who initially seems to be an exception. Then, after surviving Order 66, he becomes evil anyway when he embraces the Tuskens' ruthless culture. Fast forward a few centuries, and he's a Big Bad in his own right. The Tuskens' way of life is Rape, Pillage, and Burn incarnate, so it's understandable that good people don't appear among them.
- See the 'Video Games' folder for a little more.
- The Bugs in Starship Troopers. Although it's deliberately left unclear whether the Bugs started the war or if the humans did, they are absolutely merciless in battle and kill the humans without restraint. Starship Troopers 2: Hero of the Federation makes it clear that the Bugs themselves see humanity as this, regarding them as a virus. In any case, the humans' Fantastic Racism toward the Klendathu is obvious, to the point that they stomp on little, harmless bugs for reminding them of the big ones.
- The Xenomorphs in Alien. They seemingly exist for the sole purpose of killing everything on a planet. It is subtly implied that they are indeed intelligent, not just bestial animals, which simply makes them even more terrifying. If you listen to Prometheus, this is because they were designed to be weapons. They can't help killing everything in sight that isn't them, it's what they're for.
- The Expanded Universe plays with the trope a lot. More than a few characters who start out believing the aliens to be pure evil on par with Satan himself eventually come to the conclusion that they're no more evil than a volcano or a tsunami — simply a terrifying, destructive but ultimately neutral force which cares nothing for whatever morality its prey ascribes to it.
- The Subsiders in Daybreakers. The regular vampires feed on blood but retain enough human qualities for some of them to even be sympathetic characters, but the Subsiders are feral monsters that kill on sight and prey on vampires and humans alike.
- The Giants from Jack the Giant Slayer.
- Bugs in Men In Black and its animated series.
Agent Kay: Zed, we have a bug.
Agent Jay: And, what, we don't like bugs?
Kay: Bugs thrive on carnage, Tiger. They consume, infest, destroy, live off the death and destruction of other species.
Jay: You were stung as a child, weren't you?
Dr. Laurel Weaver: You don't want to eat me. I'm a very important person on my planet. Like a queen, a goddess even. There are those who worship me. I'm not saying this to impress you, I'm just warning you it could start a war.
"Edgar": War? Good! That means more food for my family! All 78 million of them! That's a lot of mouths to feed, your Highness!
- Orcs and goblins in the Fighting Fantasy books are always evil. Dark elves are an interesting case — in most books, they are portrayed as powerful and very, very evil, but in Night Dragon, they become allies against the eviler Night Dragon. The first one the player meets explains that he doesn't want to see his entire race destroyed, just as the PC, a human, would not want to see all humans wiped out.
- The book Titan, which serves as the backgrounder for the world that most Fighting Fantasy books are set in, subverts this trope with the Halfhand brothers. The humans Rerek and Myzar Halfhand, and their human followers, invaded and slaughtered a nation of orcs that were living in a fertile territory that the humans wanted. The book Lampshades the fact that the humans were very much in the wrong in this case, since they were the ones who attacked the orcs first, even though the humans are also celebrated as the heroes!
- Both used and subverted in the Lone Wolf franchise. Those beings created directly by Naar, the God of Darkness, such as Agarash and the Darklords, have his essence in place of the souls that living creatures possess, accounting for their Always Chaotic Evil nature. Their servants, such as the orc-like Giaks, are evil only because they have never had any other choice, having been bred and used as warrior-slaves for generations. They do not know love, kindness, or compassion because they have never seen it, and readers are swiftly led to feel pity for them even as they kill and torture their way across the heroes' homelands. Also, anyone described as "swarthy" is not to be trusted (leading to some very Unfortunate Implications).
- In The Hitchhikers Guide To The Galaxy, we have a race which is Always Lawful Stupid: the callous and bureaucratic Vogons. Douglas Adams came up with a justification for this which was put into the movie; the Vogon homeworld is covered in paddles that fly up and whack you in the face whenever you have an idea.
- Subverted and/or Deconstructed repeatedly in Animorphs:
- The Yeerks are built up as a monolithically evil species who enslave other races because they're dicks. However, we later learn that Yeerks without hosts are almost blind and deaf, and can only swim about feebly in small pools; thus, the fact that they possess other species is understandable, if not commendable. Later still, we encounter Yeerks who do not agree with enslaving other species and either enter a voluntary commensal relationship, or live out their lives in Yeerk Pools. Even later, we find out that the Iskoort, which consist of the 'isk' and the 'yoort' (the later of which is basically a yeerk) generate artificial bodies to live in which have no minds of their own.
- Taxxons are vicious, cannibalistic monsters who are constantly in the grip of an absolutely irresistible hunger, and who apparently voluntarily submitted themselves to Yeerk domination. However, they are also intelligent, and there is a group of rebels on their home world fighting against the Yeerks. Their vicious nature is a result of evolving on one of the harshest planets in the galaxy. In the end, they all morph into pythons and live out their lives as animals to escape the constant hunger. The reason they volunteered themselves for controllership was also an attempt to free themselves of the hunger. This didn't work.
- The Howlers were a fascinating deconstruction. They were created by the God of Evil / Eldritch Abomination Crayak, and had spent at least thousands of years wiping out countless species across the galaxy for no apparent reason. Cassie, however, refused to believe they were Always Chaotic Evil if they were truly sentient. When Jake eventually morphs one and gets to experience its natural instincts, he finds out that their minds are closest to dolphins.note They're childlike and playful, and honestly don't know that other species have sentience until the Animorphs infect their Hive Mind with their own memories. They have no concept of death or suffering, since any Howler who experiences pain or injury is destroyed before its personal memories can enter the Hive Mind. They basically think they're living in a giant game.
- The Hork-Bajir seem evil (they look like dinosaurs with knives growing all over them), but once we meet free Hork-Bajir, they turn out to be peaceful and good-natured. They didn't even have a concept of war before the Yeerks invaded their planet; when Dak Hamee first gets attacked by a Hork-Bajir-Controller, he cannot understand what's happening, since the thought of another Hork-Bajir purposefully hurting him had never occurred to him before.The blades growing from their bodies are for climbing and harvesting tree bark, their main food source. They were, in fact, genetically engineered by the natives of their homeworld to keep the world's decidedly fragile ecosystem stable by acting as a species of arboretum-keepers.
- The Helmacrons, an entire race of Napoleons who run on Insane Troll Logic.
- The Sranc (and similar races) in R. Scott Bakker's Second Apocalypse are Always Chaotic Evil to the point of routine canine injury.
- They're referred to as "weapon races" on several occasions, and it's stated pretty specifically that the Consult used a combination of magic and stranger things (that is, science) to create them. We see one of the races' perspectives, and they're sex-crazed, intelligent dogs who get off on violence — exactly as their creators intended.
- The good witches of L. Frank Baum's Oz books were a subversion of witches as Always Chaotic Evil.
- As well, in The Film of the Book The Wizard of Oz, the Wicked Witch's guards are expected to be the Mook version of this trope, but once Dorothy defeats the Witch, the guards thank her and praise her. This doesn't happen in the book, as it was explicitly stated that the Wicked Witch had enslaved the Winkies (the people of Western Oz).
- Subverted in most of the works of Edgar Rice Burroughs. Several races in his science fiction novels appear to be evil, but on closer inspection, it is usually revealed that they are evil because of some aspect of their culture rather than anything inherent.
- The vicious nomadic Green Men in his John Carter of Mars series turn out to be violent and sadistic with Lack of Empathy because their culture disdains affection and families and actively punishes parents who try to treat their children lovingly or even find out who their children are (they lay eggs and randomly shuffle them before they hatch). It does make them fit the trope as a result; the unusual part is that they're, nevertheless, not simply antagonistic all the time. The Thark nation often helps the good guys after it comes to be led by an individual who actually knows some personal affection, and because the other Tharks aren't too picky about their causes if it involves fighting under someone Bad Ass enough.
- The cannibal men of U-Gor in the seventh Martian novel turned to cannibalism out of desperation because their President Evil enforced policies that led to starvation.
- The hideous Coripies from the Pellucidar novels are antisocial and violent because they kill women who have a lot of children to control their population, making women hate their children, and men avoid sexual relations with any woman they like.
- The Mahar of Pellucidar seem to be evil at first, but turn out to have a sense of justice and honor. Also, the Mahar don't know humans are anything other than animals, since they are deaf and communicate through telepathy, and thus can't hear human speech. (Admittedly, missing human tool-using and technology, even of a Paleolithic culture like most of Pellucidar, seems pretty Too Dumb to Live for a species which is supposed to be at least as smart as humans, probably smarter....)
- The Wieroo in the Caspak trilogy come a little closer, in that we're never explicitly told why they developed their sadistic religion. But when you discover that your entire race is doomed because you can't produce fertile women...except that you can reproduce with normal humans...who unfortunately consider you hideous monsters, and thus will never willingly sleep with you...well, it's still awful, but unsurprising that something had to give.
- The countries and, thus, races in the Belgariad are dramatically stereotyped: the Drasnians are sneaky Chaotic Neutrals or Chaotic Goods, while the Arends are all brash to the point of stupidity and definitely belong somewhere in a pseudo-medieval hierarchy. The bad guys are split into a number of groups, but can all be described simply as "bad guys".
- In the sequel series, the Malloreon, however, the author takes great pains to humanize at least some of the bad guys, usually by adding them to the protagonist's adventuring party. At that point, the Angarak nations get more distinguished by their individual hats than the fact that they're evil.
- The author handwaves this by having the "races" be the product of selection by the gods: Chaldan, god of the Arends, values courage over brains. So when he got to select his chosen people, he picked accordingly, and things got predictably out of hand from there. Likewise, the Angaraks were bad guys in large part because they were driven to it by a bad god who wasn't pushing them in the sequel, being dead.
- The author also justifies this in the Belgariad by stating that the three "bad guy" countries are controlled by a rigid and invasive religious hierarchy of the cruel god. This means that, for the Belgariad, all the antagonists are products of a chaotic evil society. The most "liberal" of the three is still populated by people who fear the priest caste. The fourth "bad guy" country is governed by a more cosmopolitan and urbane group, and, thus, is less chaotic.
- The Nadraks and Thulls are never really presented as evil. The Nadraks tend to be more closely aligned with the Drasnians than their fellow Angaraks, and the Thulls are straight up victims of Angarak society and will quite happily surrender to any western force that happens by just to get away from the Grolims.
- The dark elves (a.k.a. moredhel, a.k.a. Brotherhood of the Dark Path) from Raymond E. Feist's Midkemia series are presented as ruthless, murderous, and unscrupulous. In an interesting twist, they are of the same blood as the eledhel, the High Elves of the series. It's explained that their differences are solely cultural, and that their cruel tendencies are mostly due to the lingering influence of their former dragon rider masters, the destructive Valheru. They're shown to have grey areas, and have Proud Warrior Race Guy and Noble Demon tendencies. Occasionally, a moredhel will leave his or her people and join the eledhel, after which, he or she is considered an eledhel.
- The Pantathians are snake-people who are described and shown to be alien and destructive in their very natures, with no chance of redemption (even a Pantathian that's hatched from its egg minutes earlier will attack any non-Pantathian on sight). But they're justified by having been created by an evil mistress as minions.
- The various extradimensional creatures, such as the demons and the Dread, neither of which have ever been shown doing anything besides trying to destroy the world and devour all life. They're too alien to life on our plane to coexist peacefully with it.
- The Dasati in the Darkwar subseries are introduced as Always Chaotic Evil, to the point that their society hunts down and kills their own pregnant women and children to ensure that only the strongest will survive their attacks, and there are no doctors or healers. However, we quickly learn that there is a secret society known as the White that is working to reform their culture, and they are not irredeemably evil.
- The one race in the Riftwar-verse that is utterly and irredeemably evil is the Valheru, a.k.a. The Dragon Lords. Beings of nigh-godlike power, who ride dragons throughout the multiverse, looting whatever worlds capture their fancy, and killing and eating all manner of other creatures, including each other. While not sadistic, the Valheru are power-hungry, completely immoral, and so powerful that they cannot be allowed to be free...well, anywhere.
- Though the novels themselves point out that the Valheru aren't so much evil as they are other - they come from a time when good and evil were meaningless concepts, unlike the modern world after new gods arose, and as such, can't really be allowed free reign anywhere in it because they upset the balance of the universe just by doing what Valheru do (which is to say, whatever they please).
- In the Redwall series, the species of a character alone will (almost) always tell you if they're good (mice, moles, shrews) or evil (rats, ferrets, stoats). Even one of the evil species who was raised in Redwall turns out bad, because it's apparently In the Blood. Cats seem to be the only species to avoid this, as there are examples of good and evil cats in the series.
- Veil in The Outcast of Redwall turns good at the end of the book. However, he dies from it. Bryony's theory is that he turned bad precisely because it was expected of him; he was always accused of theft when something went missing and generally treated like a bomb about to go off by the rest of the Abbeydwellers, so he started living up to their expectations out of spite.
- Then there's Blaggut from The Bellmaker, the only vermin who isn't evil from the moment of his entrance. He's a decent guy who gets manipulated by his traditionally-evil captain. Eventually, he strangles the captain to death for having murdered the abbey's Badger Mother, and then leaves Redwall out of guilt. It's established that he pays it regular visits afterward, and the Dibbuns are very fond of him.
- And Romsca, though she doesn't last very long either.
- The biggest exception to this rule is at the end of Marlfox, when almost all of the rats under the Marlfoxes' control do a Heel-Face Turn and become peaceful.
- Brian Jacques, the author of the Redwall series, has explained on his website that most of his animal creations are based on the mythological interpretations of the animals — wolves and foxes are sly and clever creatures, badgers are noble and proud, and birds such as sparrows are based on the author's personal observations of sparrows in his back yard.
- Parodied by Something Awful.note
- The various Shadowspawn from The Wheel of Time are a case of the "artificially created to be evil" variety, being genetically engineered to be the Dark One's slaves. With different kinds of Shadowspawn, we see different variations on this trope.
- Trollocs and Draghkar are exceptionally violent, bloodthirsty animals who are too stupid to know what they're doing is wrong.
- The gholam has human intelligence but is a straightforward living weapon and quite proud of that fact. However, he takes a dispassionate view of his purpose, and is not usually malicious, being more like a Punch Clock Villain: he was created to be an assassin, so he assassinates. Also, he needs to drink fresh human blood to survive. As he puts it, "Fish must swim, birds must fly, I must kill."
- The Myrddraal, though, are definitely the creepiest - the commanders of the Shadowspawn, they are absolutely emotionless and driven to conquer the world for the Dark One. They derive no pleasure from anything except inflicting pain (and they don't show it - the fact that they go out of their way to do it in the first place is the only indicator that they like it) and have a heavily implied fetish for raping human women, which almost always drives the victim insane (why they do that is probably best left unknwon). It's very telling that the Dark One himself uses a modified Myrddraal, Shaidar Haran, as his mouthpiece.
- Cthulhu Mythos:
- The Shadow Over Innsmouth: Have you ever seen a Deep One that wasn't evil or Cthulhu-allied, even in Mythos works not written by HP Lovecraft? (OK, there was one in The Laundry Series by Charles Stross and another in The Trail of Cthulhu by August Derleth.)
- Neil Gaiman played with this in his short story A Study in Emerald. However, it does acknowledge the evil-alignment at the end, when it is implied that the detective-hero is not actually Sherlock Holmes, but his antagonist, who is working against the evil he perceives in the Great Old Ones, is. Considering that it's blatantly stated that the Old Ones eat people, and that the peace they brought to the Earth is one of terror and subjugation, I'd say he's not playing with it that much.
- It doesn't help that Lovecraft treats actual human "races" in a very similar manner (read the descriptions of the cultists in The Call of Cthulhu for a fine example), besides creating several inbred communities in rural America and the infamous fishmen of Innsmouth, who stand out as an ugly, racist metaphor concerning immigrants. The entire basis of Lovecraft's horror is set firmly upon the idea that anything alien or different is terrifyingly evil and he was apparently rather open about his xenophobia, even going so far as to tell his Jewish wife that he thought mixed marriages were a bad idea. To be fair, Lovecraft also had no trouble in writing about degenerate, barbaric white people, and did it with far greater frequency than writing against the blacks.
- His racism aside, the Always Chaotic Evil nature of the beings in the Lovecraft mythos was because their psychology and morality were normal to them, but completely alien to humans.
- Averted in the case of the Elder Things. The narrator even praises their determination:
"poor Lake, poor Gedney... and poor Old Ones! Scientists to the last - what had they done that we would not have done in their place? God, what intelligence and persistence! What a facing of the incredible, just as those carven kinsmen and forbears had faced things only a little less incredible! Radiates, vegetables, monstrosities, star spawn - whatever they had been, they were men!"
- Also averted for the Great Race of the Yith in Shadow Out Of Time. What at first seems a rather straightforwardly, almost supernaturally evil plan, stealing the bodies of mankind as hosts for a race of time-traveling aliens, actually becomes rather sympathetic over the course of the story. The Yith aren't really aggressive so much as they're desperate to preserve the galactic heritage of accumulated knowledge that they tend, and are using body-switching as a last resort to escape from actual mindlessly evil beings they're losing a war against. They give their inadvertent captive freedom to move around and are even nice enough to explain things to him so that he doesn't freak out... essentially because they're being nice, as if they'd left him an incoherent broken-down wreck it would have concealed their activities completely. They're still planning to displace humanity, they just have a very reasonable attitude and aren't actively malicious about it, and kinda feel for us.
- Subverted in China Miéville's The Scar. The Grindylows are set up like this, but it is revealed that they are merely zealous defenders of hearth and home. A throwaway line in the next novel, Iron Council, reveals that they have become allies of New Crobuzon against Tesh.
- The Mijaki in Karen Miller's Godspeaker Trilogy that had to be contained with their own land so they wouldn't overrun the world, which they do.
- The Alesians of A Harvest Of War are humans but they still seem to embrace this trope, being clearly the most vicious Thyll Mooks. They are infamous for their banditry and even some of their allies are disgusted by them.
- The Dead in Garth Nix's Old Kingdom trilogy. They were originally humans, but have been reanimated. They'll suck the Life out of anything even if they aren't allied under a necromancer. Being an animated, twisted sin against the cosmic order will do that to ya.
- The Urgals from Christopher Paolini's Inheritance Cycle seem to be this. Apparently, they've hated humanity from the get-go (and vice-versa), and when Galbatorix tries to convince his subjects that the Urgals weren't actually evil, just misunderstood, absolutely no one believes him. The Urgals are presented as primitive, monstrous creatures that have no issues with killing and will do anything to get what they want, which seems to be death to all the other races.
- Subverted later in the series, when we learn that Urgals have organized society and were misled by Galbatorix; they start helping the Varden after they realize what a screwup the whole arrangement was.
- The Ra'zac are this trope played straight.
- The Posleen from John Ringo's Legacy of the Aldenata series at first seem to be this - they are a voracious Horde of Alien Locusts that loot worlds and eat the inhabitants. However, it is later revealed that they are genetically engineered Super Soldiers created by a long-gone alien race, and are merely following their programming. Individual Posleen even show some level of nobility when they are viewpoint characters. Michael O'Neal, Jr even comments that he does not hate the Posleen, but if he ever runs into their creators, he'll really hate them.
- R.A. Salvatore plays with this trope in his Forgotten Realms books. Denizens of the Abyssal planes fit the trope; drow mostly stay true, with one very notable exception (and a small group of Chaotic Good drow that end up dead); orcs were monolithically portrayed as such until Obould showed up and started civilizin' the lot.
- The Koloss in Brandon Sanderson's Mistborn trilogy, explained in the third book by appropriately horrific sorts of mutation and mind control. Played with in the form of Kelsier, the Legendary Hero Whose Name The Masses Whisper In The Iron Grip Of The Evil Emperor, who thinks of everyone on the opposing side as Agents Of The Darkest Evil Who Must Be Purged. Most of his crew, while on board with the whole rebellion thing, are deeply unnerved.
- J. R. R. Tolkien's Middle-earth stories have evil creatures mutated from natural ones by Dark Lord Morgoth: Orcs, Trolls, Dragons, Werewolves, etc.
- As a devout Catholic who believed in spiritual salvation, the idea of a race of inherently or irredeemably evil creatures was one of Tolkien's major sticking points with his own work. He spent much of the latter part of his life as a writer trying to justify it. He never did come up with an explanation that satisfied him.
The makers of the movie trilogy were concerned that the idea of a race being evil by definition seemed racist, claiming that in Tolkien's time, people didn't mind such stuff. Hence, the added scene where Uruk-Hai are created from the earth in Saruman's dungeons. This is not mentioned in the book, but is one of the author's earliest ideas for their origins, as an attempt at the "artificial origin" justification. Tolkien later believed that evil cannot create new life, so the Orcs and other monsters must be bred and corrupted from natural people and animals.
- Orcs: In The Silmarillion, the Elves theorize that Orcs were Elves tortured and corrupted by Morgoth, and in The Lord of the Rings Treebeard voices a similar theory about Trolls being bred as a mockery of Ents. Both of these are beliefs of characters, which are never directly confirmed by the author. Another idea was that Orcs are generally just Human tribes and are "evil" precisely because of Sauron and Morgoth's magic. After the One Ring is destroyed, they scatter in all directions.
These later explanations of Orcs can be seen as an exploration of institutionalized abuse and slavery. While they may be a "species" genetically distinct from their Elf and/or Human ancestors, their evil cultures resulted from millennia of slavery, Religion of Evil, and deliberate corruption. They are less inherently evil than a race that's been warped by external forces into cannon fodder. Tolkien even wrote "deep in their dark hearts the Orcs loathed the Master (Morgoth) whom they served in fear, the maker only of their misery."
Perhaps the most tragic and frightening thing about Orcs and Trolls is that we can never know what they would be like if Morgoth and Sauron hadn't ruined them, or if any of them were able to grow up in a less cruel culture. They're never given the opportunity to be anything but evil. They're raised in cultures that encourage hoarding and greed and hatred, and the differences between them incite the violent tendencies bred into them by the Dark Lords. In an Orc society, cooperation would reduce your own chance of survival in a dangerous situation (i.e. leave your partner to the wolves and escape on your own). Sauron's propaganda also convinced them that their enemies, particularly Elves, were even crueller than Orcs, to discourage them from ever surrendering in battle.
In one letter, Tolkien points out that some Orcs display courage and tribal loyalty if nothing else, and that they wouldn't have been able to function as well if they were completely evil. And he was generally quite good at giving individual Orcs distinct personalities.
- In fact, Elrond explicitly states that, in the Battle of the Mount Doom, *all living beings except Elves stood divided*. So it is obvious that there are in fact good (at least for a certain definition of "good") Orcs and Trolls, just that we don't see them.
- Possibly subverted in the animated The Return of the King, where some orcs sing they don't want to go to war but their officers and Sauron tell them to.
- Trolls: Aside from Treebeard's theory (above), Tolkien suggested that Trolls were artificially created from stones. Yet in The Hobbit, William the Troll has mercy on Bilbo and insists that the other Trolls let him go. William "had already had as much supper as he could hold; also he had had lots of beer." The other Trolls also seem reasonable, but are concerned that there may be other 'burrahobbits' in the woods and don't want to be attacked in their sleep.
- Wolves: taking his cue from mythologies in which wolves are always evil. The only mention of normal, non-evil wolves is in The Fellowship of the Ring when Gandalf mentions that natural wolves would only attack people out of hunger.
- In the case of Dragons and Werewolves, the first ones were in fact Fallen Angels and the others are their descendants, so you can bet they didn't grow up in loving, affectionate families. The Giant Spiders are also the descendants of a Fallen Angel or Eldritch Abomination.
- Humans: The Easterlings, Haradrim, and other so-called "evil Men" were not as evil as they appeared. In fact, it is implied that they only serve the Big Bad because of lies and promises made to them (and never kept), or just fear of the Dark Lord. For example, in "The Two Towers" the Dunlendings are amazed when they are freed by the men of Rohan, having been told they burn prisoners alive. In the First Age, the biblical Original Sin took the form of the first Humans worshipping Morgoth out of ignorance when he went into the East. The evil Men come from cultures which never rebelled against Morgoth, whereas the good Men (including some Easterlings in The Silmarillion) rebelled and fled to the western end of Middle-earth.
In addition, many of the "evil" Humans of Middle-earth had legitimately suffered abuse by the Númenóreans in the late Second Age, who ruled over them as tyrants, taxed them heavily, often enslaved them and destroyed their livelihoods (e.g., by clear-cutting their forest homes), and abducted people for Human Sacrifice. Between that and Sauron's various propaganda and lies, they believed the folk of Gondor and Rohan to be evil and cruel.
Supplementary material has the last two Wizards starting rebellions against Sauron in their homelands. So the good Haradrim and Easterlings were busy dealing with problems in their own lands.
- Originally Tolkien intended the Dwarves as this but while writing The Hobbit decided to make the Dwarves better.
- The "Trolls" in The Apocalypse Troll by David Weber. Though only one is technically featured, the rest are described as just as psychopathic, manipulative, and omnicidal. They're like robots, but with the apparent ability to choose not to kill everything in their path — they just choose to do so, most of the time.
Unfortunately, they're not actual robots. They're human brains, often cloned when "fresh" ones are unavailable — and guess how they get the fresh ones — which are then tortured horribly to the point where all they want to do is kill everything in revenge for being made into what they now are. Given the choice, which they do not have, they'd turn on their masters in a heartbeat. Then go back to killing humans because it's "fun". Their creators, nicknamed the Kangas (and guess what they look like), are psychopathically xenophobic because of their religion that states that anything appearing as a non-Kanga is the Devil in another disguise.
- Defied in DragonFire; one of Leetu Bends' contacts is a bisonbeck Reverse Mole, who has done a Heel-Face Turn.
- It's perhaps inevitable that the Star Wars Expanded Universe be chockful of alien species whose cultures cling closely to the stereotype of Planet of Hats, especially when they play minor or relatively minor roles - and all too often, the particular stereotype is that they're all criminals, barbarians, or savage warriors. The writers do try to justify this by often giving the species a plausible Freudian Excuse: they're ignorant (such as the Noghri, who serve the Empire because they're superstitious primitives and don't know any better), it's part of their culture (the Rodians had to become ruthless bounty hunters to survive the predators on their homeworld), or they're just horribly misguided (the Trandoshans, whose goddess they worship promises to reward them in the afterlife for committing murders and certain other atrocities). A particularly tragic case were the ancient Sith, who suffered from a genetic mutation that predisposed them toward the Dark Side of the Force. But there's no justification for the vile Hutts: while their extreme arrogance can be chalked up to their mythical beliefs (according to their mythology, they are literally gods), nothing could ever excuse their incredible sexual perversity and cruelty, even to the point that the suffering of other creatures is their primary form of entertainment.
- The Yuuzhan Vong are initially introduced as being pure evil down to the last warrior, but it turns out that they're caught up in the stranglehold of a Religion of Evil that is manipulated by their insane leadership. Over the course of the later books, we're introduced to Vong who are more human, for lack of a better word, and in the end, a lot of them wind up doing a Heel-Face Turn or committing suicide when they find out that the gods they were fighting for were either horribly misinterpreted or (in one case) didn't exist at all.
Being Scary Dogmatic Aliens is a cultural thing (due to living under a Religion of Evil for millennia). There's nothing in the Vong's genetic makeup that causes them to be evil, and several of them are given sympathetic POVs later in the series (Nen Yim, Harrar, Vua Rapuung — even Nom Anor to an extent). Jacen explicitly says they're no better or worse than humans would be under the same situation.
- In the Warrior Cats series, ShadowClan is always branded as this by everyone (particularly ThunderClan). Despite the fact that the only ShadowClan cats who were ever truly evil were Brokenstar and Clawface.
- The more recent books have subverted this with ShadowClan being nothing more than a rival Clan, and most opposition come from WindClan instead.
- Also subverted with Bluestar's Prophecy, where ThunderClan faces the most opposition from RiverClan, and never had to deal with ShadowClan. It seems that different Clans end up being seen as "evil" depending on the political atmosphere (ThunderClan was actually branded as evil for a while early in Bluestar's Prophecy after their unprovoked raid on WindClan camp).
- The cats tend to see humans (or twolegs, in the language of the clans) like this. After all, some people bulldozed the entire forest the cats lived in, forcing the cats to find a new home. Some humans run over the cats with their cars (or monsters) and injure the cats badly or even kill them!
- Played straight in the Chronicles of Thomas Covenant with the Cavewights (though it is established that they weren't always evil), and subverted with the ur-viles. Despite their name, the latter are less evil than they are alien and inscrutable, and are allied with the Big Bad only to advance their own ends. In the second and third series, they apparently decide that helping the heroes advances said ends better. Unfortunately, as they either can't or won't speak English, we're not entirely sure what those ends are...
- There are probably more examples in Perry Rhodan than anyone would care to mention here, but just in the newest arc (which started only a few weeks ago) there is a race of Big Bads (who can't really die) who have genetically grown really bad mooks at their disposal, in almost unlimited quantities.
- The Grik in Taylor Anderson's Destroyermen series, although "Always Lawful Evil" would be more accurate, and in the third book, the Alliance meets a member of a different but related species that's not evil. Further, in the fourth book, the Alliance finds some Grik who, possibly as a result of being cut off from their army for several months, are willing to surrender and give peace a chance. Grik are berserkers, more or less; they don't surrender. But these do.
- Although they don't go 'round cackling about it (much), the Melnibonean culture in Michael Moorcock's Elric series is evil by definition. Torture, slavery, betrayal, cruelty, sadism, and ruthlessness are prized traits in their "civilization." Essentially, the decaying race of Melnibone is a decadent form of evil elves. Elric is by far the best of them, and he is a Grade-A Anti-Hero who betrays his kingdom because even he feels that Melnibone as a whole just needs killin'.
- Melniboneans are, in fact, the inspiration for Dungeons & Dragons' dark elves, which clarifies a few things.
- The Others from A Song of Ice and Fire, from what little we've seen of them. Some fans find this disappointing, considering the otherwise heavily gray morality of the rest of the series's cast.
- The gray-ish morality is still somewhat present here, since the Arch-Enemy of the God of Evil that the Others serve is an extreme example of Good Is Not Nice, and to a lot of characters it even looks more a case of Evil Versus Evil. That said, there are plenty of characters in A Song of Ice and Fire who are and always have been blacker than black, such as Joffrey, Gregor Clegane, and Roose and Ramsay Bolton, amongst others, and are arguably even worse than the Others, in terms of the evil they have actually commited on-screen.
- We have yet to hear about the Others' perspective on anything (they've appeared so little thus far), and G.R.R. Martin has hinted we might in the future.
- Also, there's at least one character who is implied to be a heroic Other.
- Subverted with the Dark Court of The Fair Folk in Wicked Lovely. They often seem to be Always Chaotic Evil, but as we learn more about them, it is increasingly revealed that this is not the case. They aren't evil, just cruel. They have to be, they feed off the darker emotions (rage, lust, fear, pain, etc).
"We are what we are, Niall. Neither as good nor as evil as others paint us." ~ Irial.
- Discworld has the Fairies, most of which are Always Chaotic Evil, although Nac Mac Feegle are more Always Chaotic Neutral. And the Auditors, who are Always Lawful Evil (from humanity's point of view) except, eventually, for Myria LeJean. And the Things from the Dungeon Dimensions, which are beyond human morality, and often too stupid to understand it. And Demons, who are evil. Every other race, however, subverts this by being stereotyped as vicious monsters by humans but actually being mostly quite nice.
- Played with in Unseen Academicals. Mr. Nutt learns that he is not a goblin as he has always believed; he is an orc, a race seen as this trope. He expects everyone to hate him, but the people of Ankh-Morpork are rather blase about it at this point, having dealt with and accepted (to varying degrees) trolls, vampires, zombies, and golems. "Mild interest" is the worst reaction he gets. In fact, it's the authorities (read Vetinari, Margolotta, Ridcully) that think once the truth gets out, both Nutt and the public will go insane from the knowledge, resulting in much violence from both sides. They end up really underestimating just how much weirdness the Ankh-Morpork public is used to (with most of the weirdness originating from the authorities themselves). The most interest Nutt gets is a fashion magazine article (everyone else is far more interested in the newest supermodel to hit town).It also plays with Tolkien's idea that orcs are grotesquely tortured and mutated elves; in this case, yes, except replace "elves" with humans, because nasty as elves are, there's no one for inventive cruelty quite like a human.
- Overall, Pratchett likes playing with this trope. Elves are ACE because of the parasitic nature of their home universe: we never hear of a pureblooded elf settling on Discworld, but half-elves exist and are morally no different from humans. Orcs were bred to be ACE but have ceased to be so now that the power that created them no longer exists. Demons are evil because it's their job; not all of them seem to enjoy it, or to be evil when they don't have to be. Vampires have a predatory culture and a major corruption-of-power issue, but are still perfectly capable of rubbing along with other species. Noble dragons are brutal and merciless because that's how people imagine they are, but one is still horrified to learn that humans can be that way and claim it's good.
- In the rare case when a genuinely evil villain appears in Discworld, it's usually either a human psychopath (Teatime, Carcer, Duchess Felmet) who plainly enjoys being one, or a product of human cruelty (Spider the Rat King).
- The moul in Pratchett's The Carpet People are this but it was his first novel, written and published when he was seventeen who in the Author's Note at the beginning of the rewritten and reissued edition is stated as having very different ideas about what fantasy was all about than he does now. Even so they are the way they are because they've mistaken a natural (sort of; it's implied that The Fray is just a human vacuuming) phenomenon for a God of Destruction and think they're just obeying It's will.
- In The Guardians, both the nosferatu and the demons are Always Chaotic Evil. Justified in that the demons are FallenAngels who followed Lucifer in his rebellion against God, and the nosferatu are the angels who did not choose a side and were cast down to Earth.
- The Garuns in the Great Alta Saga.
- From The Dresden Files:
- All three kinds of vampires are regarded as this by the White Council, and it's largely accurate. Black Court vampires are straight-up killing machines, Red Court are vicious predators who can at least put on a veneer of humanity to manipulate their victims, but are completely dominated by blood-lust. White Court are a subversion (or possibly deconstruction) - they are essentially composed of a human and demon in symbiosis, and while the demon is an Always Chaotic Evil predator, the human is capable of good or evil (though resisting the demon when it's hungry is nigh impossible, so most White Court vampires never even bother - with rare exceptions like Thomas).
- Ghouls are vicious, predatory creatures who tend to be the supernatural community's go-to Psychos for Hire.
- Winter Court fairies aren't necessarily evil (Blue and Orange Morality is in full swing with all fairies) but they're pretty uniformly harsh, unforgiving, and dangerous, even when they're legitimately trying to be helpful.
- Demons are a pretty straight example, as are Fallen Angels (though in this case, they're Fallen because they're evil, not the other way around).
- In Jim Butcher's Codex Alera series, this is averted and played straight. The Marat, Canim and Icemen are all considered mindless killing machine races by the Alerans, until Tavi gets to know them. The Vord play this straight, obeying mind-controlled direction from their Queens, whose Purpose is to subsume all life into their race.
- Justified in John Ringo's Council Wars series. The Changed who make up the majority of New Destiny's military forces may be innocent victims, but thanks to the engineering of Mad Scientist Celine Reinshafen, they're evil, raping, pillaging, killing machines to the core. When they aren't just Dumb Muscle, who are also evil.
- Played with the Fammin in the Chronicles of the Emerged World. They were created by the resident Big Bad Aster as his faithful and ruthless soldiers, but there are some members called the "Wrong Ones" who have feelings and free will, but are forced to obey orders as their names are magical spells. After Aster's death, the Fammin lose any hostile behaviour, and so the free people decide to let them live in peace.
- Trolls and Goblins in Shadow Keep. Averted by the Lawful Neutral Zhiss'ta.
- The title race in S.M. Stirlings Shadowspawn series, except for Adrian, the Defector from Decadence, although since Adrian is that way from having been kidnapped and raised by a human, it's implied there might be hope for others, which is why he kidnaps his children in the second book from his sister, their mother.
- Trolls in Liavek are said to be this. It's hard to be sure, since only one troll is shown. He fits, but since we never see another one...
- Ewu are treated this way in Who Fears Death, because they are the product of violence, they are expected to become violent in their future.
- In the The Berenstain Bears cartoon and spin-off Bear Scouts series, the weasels, led by Weasel McGreed are depicted this way. Every weasel character encountered by the protagonists is evil, with no exceptions.
- In The Chronicles of Narnia, certain races, such as Ogres, Hags, and Minotaurs, are always this way. In Prince Caspian, Caspian and his followers immediately reject the idea of recruiting the few surviving Werewolves and Hags for their army, even though they have a common enemy. Partially averted in the second and third films, in which the Minotaurs have undergone a hoof-face turn.
- In Wen Spencer's Tinker series, the oni. Their chief characteristic is a total Lack of Empathy. They do not exterminate other races, though — they use them for breeding stock.
- The Weavers from Weavers of Saramyr. This is a group who, after Weaving, lose themselves to a post-Weaving mania that can be satisfied in a variety of ways including painting or singing, but more often than not takes the form of rape, necrophilia, coprophagy, torture, cannibalism and any number of other depravities that they no longer have the conscience to inhibit. This is in addition to their overall goal of transforming the world into a barren, volcanic, mortal aspect of a god of destruction who wants to kill all the other gods and conquer existence.
- Light and Dark: The Awakening of the Mage Knight: The shadows attack humans and cause destruction without reason or provacation. The ending, though, implies that some are sentient and may have some sort of Evil Plan beyond mindless killing.
- Dementors from Harry Potter. This is a race that cares for nothing except sucking up human happiness. The only way to get them on your side is to give them a bunch of human souls to suck on. Even if you can do that, they'll turn on you the second someone else shows up with a better deal. To make it even scarier, they're apparently capable of breeding and immortal. This is averted, however, with some races which are normally given this treatment. For example, goblins are True Neutral Loan Sharks, but they're not considered inherently evil.
- In the InCryptid universe, the telepathic predators known as "cuckoos"; the Price family, whose entire deal is peaceful cohabitation with nonhumans, has a shoot-on-sight order for them. Every cuckoo is by human standards an insane sociopath, literally from birth; pregnant cuckoos spend nine months telepathically immersing the fetus in their worldview, and by the time the kid is born, the conditioning is in deep. The only known exceptions are a cuckoo with no receptive telepathy and the adoptive daughter she spent a great deal of time deprogramming.
- The kif from the Chanur Saga have nothing resembling a conscience or sense of morality. Their entire society operates off of I Fight for the Strongest Side, and a résumé from a kif would be a rap sheet in any other civilization.
- The Ix from The Last Dragon Chronicles.
- Voss ,well, he is possessed by the Ix.
- The voidspren from The Stormlight Archive are literally made out of hatred, and are apparently fragments of Odium, a former human (albeit an evil one, who is divine hatred separated from the virtues that give it context.
- In the The Underland Chronicles, most Underland rats and humans believe this about each other.
- In Poul Anderson's Sargasso of Lost Starships, the aliens. Driven mad by the long dying of their world — they are vicious and sadistic — fortunately they also rely heavily on their psychic powers and do not, therefore, use tactics.
- Goosebumps: The HorrorLand monsters, who run a deadly amusement park to kill families for fun. They may act welcoming and friendly at times, but don't let this fool you — it's an act. They'd serve you up for lunch as soon as amuse you. And their idea of "amusing people" is to scare them to death or put them in lethal traps.
- The Kibmadine from A. E. van Vogt's short story The Silkie. Telepathic, shapeshifting literal sexual predators whose chief delight is changing the victims' terror into a longing to be eaten alive.
Mythology and Religion
- Demons/fallen angels in The Bible. Justified in that, supposedly, they wouldn't have fallen if they weren't already evil.
- Any ethnic group who opposed the Israelites are portrayed this way in The Bible. According to The Bible, the Canaanites were so uniformly evil that God Himself commanded a genocide against them. Whether you agree with this assessment or not is another matter, which shall not be discussed. Controversy about this is far from new; the Jewish philosopher Maimonides, for example, claimed that even God's command against the Amalekites was invalid if they practiced the Noachide Laws; perhaps they broke them by eating the testicles of gelded cattle?note
- Arguably, the Canaanites, though there are exceptions like Ruth and Rahab, both who are rewarded by becoming ancestors of Jesus. Still, many passages are devoted to just how they are about to be smited. Ultimately subverted, though, as the great multitude of the Redeemed includes every tongue and tribe.
- Occasionally, you have a fallen angel who doesn't seem to have gone full-subterranean. In Jewish folklore, Asmodeus is sometimes regarded as attending synagogue, and does better than Solomon on some matters of morality (although, given that Solomon apparently lapsed in matters towards the close of his reign...). Some angels, such as Sammael and Zaphkiel, are both good and evil. The offspring of angels and humans are a different story. They're called "Nephilim" ("fallen" or "ruinous") for a reason. In fact, 1 Enoch posits that the reason for the Flood was that if they weren't drowned out, the Nephilim would have devoured the world down to the bedrock. After that, the Nephilim wouldn't be done; they will just persist as evil spirits. In other words, the vast majority of demons were undead Nephilim.
- And demons aren't even consistently always evil in even Christian traditions (predating the 20th century that is). Many grimoires show them as more animalistically dangerous than malicious.
- While not presented so in the Good Book itself, many a sermon has been preached that the Romans were this, especially once Nero came to power.
- Male Jotnar, western dragons, harpies, and many others. But then, in those days, folks often characterized their human enemies the same way.
- In the case of the Jotnar, it wasn't so much "evil" as "chaotic", and this was justified in that the Jotnar were properly understood to be a tribe of gods who personified chaos, rather than a "race" per se. The later conception of them as "giants" is mostly a result of the Christian influence on later folklore.
- Likewise, imps are always chaotic little buggers, and are said to be especially adept at pulling some very dark shenanigans on anyone who slights them. That said, they aren't particularly evil in most myths, just a source of minor annoyance, since they love to play ultimately harmless pranks like stealing and hiding some small, virtually worthless items to mess with somebody.
- In many myths, ghosts only wish to inflict pain on the living even if they were good people in life.
- This trope goes back to Older Than Dirt Mesopotamian examples: the Allu, Asakku, Gallu, and Rabisu.
- Just about every monster in Filipino mythology qualifies. With only a few exceptions (like the Kapre and the Alan Bird), all of the Philippines' monsters are either man-eating demons or soul-stealing phantoms.
- The trope name comes from Dungeons & Dragons, which certainly used the trope, though this particular phrase only came in later on and in fact signalled something of an aversion (see below). The real reason for the use of the trope was so players wouldn't feel bad when killing monsters and taking their treasure (i.e. home invasion). In fact, the whole cosmology of the D&D universe used to be based on alignment; Good and Evil (and Law and Chaos) weren't morally relative terms, they were natural forces that influenced most creatures — very few races (including the Player Character races) could actually choose their alignments willingly; the rest were doomed to be what they were born as.
Originally, every type of monster or creature would simply have an entry for "Alignment" stating one Character Alignment or another, without any modifiers; not only did it imply that practically all creatures of that type had the alignment, but it wasn't even brought up that there could be any other way.
In later editions, this was relaxed, by inserting "often", "usually" or "always" in front of the alignment descriptor, to indicate how strong a tendency, cultural or otherwise, the race in question had to be of the alignment. This also created the phrase "Always Chaotic Evil". Now, the only races who are always one alignment or another are those who are somehow "tied" to good or evil (or law or chaos), such as demons, angels, and other spiritual creatures; or those without sufficient Intelligence to recognize alignment, which are always neutral unless the previous rule overrides it. (Lemures, lowest of the devils, don't have an Intelligence score but are still Always Lawful Evil.)
Whether this trope is now averted even with the mortal "bad guy" races is another matter. They are still marked as "usually evil", which, depending on how it's handled, can easily be so close to "they're all bad" as to make no difference.
- Outside of Spelljammer, Illithids are an almost universally evil alien race of psychic slavers. The Elder Brains that rule their civilization are even worse. In the Forgotten Realms, there is one good Illithid, and that one is a very unusual case. Fortunately for everyone else in the setting, Illithid society is a mere shadow of what it used to be thanks to their former slaves, the Githyanki, rising up against them. As a result, the Illithids are pragmatic enough to rein in their desire to eat brains long enough to trade and make deals with other races. That said, your chances of leaving with your brain intact after running into an Illithid in a dark alley all alone are still next to none.
- Illithids, along with several other non-Outsider (Outsiders who are always evil tend to be that because they are made from evil) creatures that fall under this trope, have a good justification for being 'Always' Evil: they have to be, to survive. Not only does their life-cycle demand the sacrifice of sapient humanoids for new illithid to come to be, but they gain nourishment from sentience. Eating the brains of non-sapient animals helps, but not all that much. End result: a species that, to survive as a species and to a lesser degree as individuals, have to consistently and repeatedly act in ways that the rules of the universe classify as evil.
- As of the most recent edition, Gamma World has actually turned several monster species that used to be relatively peaceful in earlier editions (like the Menarls, Grens, Sleeths, and Orlens) into this.
- Warhammer Fantasy is rather dark for a fantasy setting, though not quite to the extent of Warhammer 40,000. There are actually a few good guys. Evil races include Daemons, Beastmen, Orcs, Goblins, Undead, Skaven, Dark Elves, and Ogres. Also, one of the few times in which the "chaotic" part of Always Chaotic Evil plays a part, as every evil race can be traced back to mutations caused by Chaos, which is a powerful force in the Warhammer world.
- Ogres are on this list for a somewhat different reason than other races. They live in a society that is based only on one rule. Might makes right. Their god could easily be a weird mix of Slaanesh and Nugle, with gluttony and avarice being main virtues ogres value. Despite the fact that ogres seemingly follow many rules, one of their special characters had his hands chopped off for the crime of eating his leaders' gnoblars, despite him being shaman for their god. What makes Warhammer ogres chaotic is the fact that while ogres can be negotiated with succesfully, unlike orcs and forces of chaos, ogres don't feel bad for eating you a second after the contract is done. One of their tribes actually value iron more than gold for the simple reason that with gold they can buy a weapon of iron, but with a weapon of iron they can have all of your gold.
- The Skaven as well. They're a race of rat-like humanoids, and they are pretty much all hateful, backstabbing, savage monsters. They worship a God of Evil called the Horned Rat (here's a picture of him◊, remind you of anybody?), they practice We Have Reserves as well as Chaos-based sorcery and magitek, and their ultimate goal is basically to wipe out or enslave "the surface races" (read: everyone) and claim it for themselves.
- Some fluff mentions their reproduction rates being tied into how much dark magic happens to be around. With an increase in dark magic, their populations can suddenly explode and their resources can't support them anymore, so they have to conquer the other races/each other or starve.
- Warhammer's Undead do not all follow this trope. Most of the "gothic" undead of the Vampire Counts' armies do, but the "ancient world" undead of the Tomb Kings do not. The Tomb Kings are one of Warhammer's two "neutral" armies (the other being Ogre Kingdoms), and while many are given to acts of cruelty, tyranny, despotism and brutality they are really just behaving like the ancient absolute rulers they were in life. Sure, they'll hound you to the ends of the earth and butcher you without mercy to recover their stolen treasures, but any Dwarf worth his beard will do that too, and nobody calls them irrecoverably evil.
- For reasons beyond, everyone in Warhammer 40,000. Tyranids want to eat everything organic, no exceptions. On the other hand, everything that is sentient gets a chance to be good, misinformed, or at least a justification to how they got there. Still, however, it's only a spark lit in deep space at most.
- The Dark Eldar ultimately subvert the trope. They can only stay alive and young by murdering and torturing as many people as possible, so their entire culture is based around killing and butchering people. And if they can't find people of other races to do it to, well... However, they are still considered part of the larger race of Eldar by their kin, who vary wildly in Character Alignment. It is possible for Dark Eldar to get sick of being Chaotic Evil and join some other Eldar faction, ultimately blending in entirely with their new comrades. With that said, any Eldar living in Commorragh is going to be evil... or prey.
- The original Necron fluff painted them as universally devoted to the cause of destroying all life in the galaxy. The Retconned fifth edition fluff, on the other hand, allows for a bit more nuance. The rank and file warriors are mindless automatons with only the barest shred of memory of their former lives, while the more privileged Lords and Crypteks maintain a good portion of their original personality, although often flawed due to the Time Abyss they've slept through. While all Necrons still fight against the Imperium of Man, some, like Nemessor Zahndrekh, are more like Noble Demons or Worthy Opponents.
- The Orks play this trope as straight as it gets. They have it written into their genetic code to fight, murder, and plunder worlds just for fun, and it takes an incredibly powerful Ork to keep other Orks from fighting amongst each other. When led by powerful Orks called Warbosses, Orks undertake massive invasions called "WAAAGH!s" to conquer and loot worlds. A world that has been the subject of a WAAAGH! will be "infested" by Feral Orks that are incredibly difficult to exterminate. The Feral Orks will always wage nonstop wars against everything on the world. When a WAAAGH! encounters Feral Orks, the Feral Orks will usually join it.
- The forces of Chaos play this straight too. If only for the fact that if you consider worshipping daemonic eldritch horrors to be a good idea, being evil is kind of a requirement. Of course, a lot of the people on Chaos's side started out with the best of intentions.
- Carrying on from the HP Lovecraft example up in Literature, many, many creatures in Cthulhu Tech are invariably sociopathic mass-murderers. For example, the Dhohanoids are almost invariably driven violently insane by the Rite of Transfiguration.
- Rifts uses this trope, but also provides the interesting case of the Faustians in the Phase World setting: An Always Chaotic Evil race that got on the wrong side of a war against an Evil Empire even worse than them, forcing them to run to The Consortium of Civilized Worlds to survive. Being exceptionally Genre Savvy that day, the CCW put the Faustians on a rather strict probationary membership, leaving the Faustians to harshly police their own bad sides. If even one of them pulls off any large-scale villainy, they all get booted out and right back into the waiting fangs of the Empire.
- There is also a possible justification in an NPC's history in Rifts Mercenaries: a "renegade" Tauton's story talks about how he was taught to hate and be almost mindlessly aggressive against other races. He didn't like it, and got out as soon as he could.
- The Steve Jackson Games' RPG In Nomine happily guts this trope alive: it probably has more non-evil "Bright Lilim" than real, evil demon Lilim.
- Well, in the canonical story, Bright Lilim are very rare, but yeah, many players love playing Bright Lilim, for the same reason people like playing good-aligned Drow in Dungeons and Dragons and stuff like that: because people like to be "original".
- In Exalted, we have demons, who may or may not have anything against gods, mortals, and Exalts personally, but are completely incapable of disobeying their vengeful progenitors, the Yozis.
- Magic: The Gathering has a few of such races, given how long the story has gone on and how many planes have been detailed, but the most prominent would be the Phyrexians, who served as the villains of the plot for years in real-time.
- Even still, Phyrexians in their newest form seem to move away from this trope. Ever since the Phyrexians took over Mirrodin, turning it into New Phyrexia, there have been five different factions corresponding to each of the five colors, and each being lead by a praetor, each with their own brand of pitch-black evil... Except the red praetor, Urabrask the Hidden, who, true to his red mana alignment, is a lot more individualistic and merciful than the other praetors, and therefore leads the only Phyrexian faction capable of free will and compassion. Probably due to this, he is the only Phyrexian leader who plots against the other praetors not simply to gain power but to actually work against Phyrexia as a whole. This is mainly because Phyrexia's primary goals strongly go against two of red's strongest points: freedom and emotion.
- Far Realm entities from D&D can be considered this, from the players point of view they would almost always be chaotic evil, although in reality it may be more a case of Blue and Orange Morality.
- Tech Infantry has the Bugs, created as a living biological weapon by a race of Sufficiently Advanced Aliens to use as a Redshirt Army against a race of alien Body Snatchers who are themselves very much Always Chaotic Evil. And any organization in this universe with "Security" as part of its name is guaranteed to be evil.
- The Skakdi play with it, they're naturally violent, but are capable of forming civilizations that thrive, unfortunately the Brotherhood of Makuta decided to experiment by giving them superpowers and they devolved into the violent war torn mess they are today.
- The spider race of the Visorak are treated as an Always Lawful Evil race, being very disciplined soldiers while they often go and conquer other lands on the behalf of their commanders. No thought is ever given by any of the heroes to somehow turn them towards noble purposes (except Toa Vakama when he was in the middle of Sanity Slippage), and when the horde was leaderless the Order of Mata Nui eventually decided the best option would be to wipe out the entire race.
- Rattata in A Petty Nuzlocke Challenge.
- The Dimension of Pain demons from Sluggy Freelance are quite openly evil, even using the phrase "How evil" as the highest form of praise. Their hatred of anything good is taken to comedic extremes, from being unable to stand the smell of flowers, to being called "dysfunctional" if they don't fight enough with their family, to considering a relaxing massage a form of torture. Despite this, many of them still manage to have their own distinct personalities. They may all be evil, but, like with human beings, greed and stupidity usually get in the way.
- Many of the named characters among them seem to act evil towards humans, but not to each other. Others are humorously evil (or something) even amongst their own kind, for example, eating each other randomly.
- The major theme of the D&D-based webcomic Goblins is pointing out that usually Chaotic Evil really does only mean usually...as well as exploring the root causes behind this, and whether it's even true (which, while debatable in real life ethics, is stated to be so in the rulebooks). To this end, the protagonists have run across a surprising number of evil humans and other typically good or neutral races (including Kore and Dellyn), while their typically chaotic or evil compatriots are either neutral, good, or driven to evil.
- As an expected result of this conflict, a Knight Templar has already appeared.
- The Order of the Stick delves into it as well - one of the author's stated goals is to deconstruct the underlying racism this trope encourages.
Unlike Goblins, the setting is close to entirely consistent with the D&D source material. Out of several arcs involving a stuffed up Knight Templar Paladin who "generously" gives the main character Roy time to "improve" his behavior. He eventually gets her guard down by apologizing — then condemns her for her own faults. This is similar to the way in which "evil" races are treated - while the sociopathic serial killer in the troupe is occasionally given a free pass because he's a halfling (often harmless and jovial and cute) — or more likely because, overall, he does more good than harm, even if not quite intentionally.
- Subverted and Parodied simultaneously in a short series of strips in which the Order meets a group of teenaged goblins who are good-aligned — for the explicit reason that it cheeses off their parents, who are Evil. "Listen to me, young man, you will drink the blood of the innocent and you will LIKE IT!"
- Redcloak's entire character arc from Start Of Darkness can be seen as a Deconstruction of this trope: the goblins are formally designated as Evil Cannon Fodder by the gods, which doesn't sit too well with him when his family is slaughtered by crusading paladins. His ultimate goal is to give his race equal standing among the other major species of the world, but he slowly takes more and more horrific actions pursuing his plan to do so — thus becoming the very thing that he objects to being labeled as. Is he evil because goblins are inherently evil, or because he has been designated as such?
- In the Dragon Magazine strips, the Order run into a goblin group that fall under the category of Harmless Villains, whose evil extends to making a big deal out of extinguishing street lamps, and proceed to leave them alone when they turned out not to be the guys that were sacrificing innocents. Even Belkar walks away, though that may be because they pointed them to the refreshments on the way out.
- Doubly subverted when the Order of the Stick first runs into the Linear Guild. Vaarsuvius's counterpart is a dark elf named Zz'dtri who claims that he isn't evil, even though his race is Always Chaotic Evil. Nale explains that once Dark Elves became a player race, they became Chaotic Good and wanted to ward off their former evil reputations (a Take That towards the many, many Drizzt clones). Ultimately, the Linear Guild (Zz'dtri included, since they needed the OOTS to touch the sigils) turns out to be evil.
- The Darth Vaarsuvius arc explores this as well. Vaarsuvius casually killed a black dragon in the Wooden Forest during the sidequest to get Roy's starmetal. No one had any moral qualms about it (not even Miko), because black dragons are Always Chaotic Evil, and it even named a trope! Much later, the dragon's much more powerful mother shows up when Vaarsuvius is alone, and she is pissed. She very nearly murders V's spouse and children, and V retaliates by using an uber-spell to wipe out 1/4 of the dragon's entire species. In the commentary, Burlew discusses the implications of this. The magnitude of this act was to show that if this was wrong, then it's no less wrong to invade a dragon's home and murder it for its treasure, regardless of its moral alignment.
- What's more, two later comics show the full unpleasant ramifications of V's actions. By casting that Familicide spell, V not only killed off 1/4 of the black dragon population, but many Half-Human Hybrids that were actually Chaotic Good, as well as their (relatively) innocent full-human mothers. The comics are here and here.
- Played straight so far with demons and undead, however - but even then they're allowed to be much more rounded characters than you would normally expect from this trope. In the case of the Big Bad Xykon, the prequel book Start of Darkness portrays him as utterly, irredeemably evil even in life - and still manages to make his lichification look tragic: the process removed his sense of taste, meaning he can never taste a bad cup of coffee again. He proceeds to kill his minions on a whim and send them into certain death, and abuse the ones he doesn't kill, solely because it's the only way for him to feel any joy, or really much of anything, anymore. Most of the other undead we see are his zombified minions, who pretty much just shamble about saying "braaains", unless you count ghosts who act pretty much the same as they were in life. Demons seem to be borderline Anthropomorphic Personifications of their alignment, but even then the most prominent ones we see in the comic, the IFCC, are out to bring an end to the rivalry between the various demonic races and bring them together to fight for the greater evil. (And Sabine, a succubus, may be evil, but she's also portrayed as being in a stable relationship with an also-evil human man.)
- Rats are Always Evil in Freaks N Squeeks. It goes with What Measure Is a Non-Cute? — most of the cast are mice, with the similarly small and cute shrews standing in for Jews.
- Demons in Dan and Mab's Furry Adventures are repeatedly stated to be Always Chaotic Evil by seemingly-reliable sources...but the Demonology 101 pages state that this is not actually the case, just the popular perception of them and most other Creatures.
- Cubi, on the other hand — which are not actually demons in the setting — are quite explicitly stated not to be this in the comic itself, despite reputation — the evil ones just get all the press, because torturing or seducing people makes for a more exciting story than helping sick children.
- The fae, on the other hand, seem to be Always Chaotic Neutral.
- Some of the early humor of Yet Another Fantasy Gamer Comic depended upon this concept, as the comic has its roots entirely in older editions of D&D. For example, when the beholder Bob cheats on his goblin girlfriend Gren, he tries to justify it by pointing out that he's evil. Gren points out that they're both Lawful Evil, and goes on to cheat on Bob extensively, as is her right as the wronged party under goblin law. Most of the monster characters are so Affably Evil, though, that it sometimes feels jarring when they get around to doing some really bad stuff.
- The Challenges of Zona has the Orc stand-ins, the Urtts, who Word of God assures us are all just plain evil, and we shouldn't give any pity to the ones maimed, charred, and dissected by the Heroes. Yes, even their half-human bastards.
- And then subverted later on, either by a deliberate intent to Mind Screw the readers from the very start, or from the author reconsidering, when it turns out that the Urtts are the way they are because they were literally made to be the slaves of the Heroes' people and have inherited the culture of evil and cruelty that the Eregonian goddess destroyed their civilization in order to shock the humans out of it. Now the Eregonians have become good guys in order to atone for their evil heritage, and the Urtts combine that evil heritage with a lingering memory that Humans Are Bastards, even if most of them have forgotten why.
- Elves in 8-Bit Theater are all racist, genocidal narcissists whose history has been described as a lovesong to bloodshed and themselves. Their arrogance is also unjustified, as they prove to be no better than other races (for example, having technology on par with other races despite a 9,000 year head start), something that Black Mage and Red Mage tell Thief, the Elven Prince. Their national anthem begins "We're a race of total bastards." An anthem they stole.
- The other races aren't much better. 8-Bit Theater is a Crapsack World, after all.
- Parodied by way of Not So Different in this comic by Lore Sjöberg.
- In Harkovast, the Nameless Race cannot speak or think but are described as constantly marching to war. They have yet to do anything other than attack people, and are generally killed without mercy by the story's heroes.
- Due to separatism and the resulting whirlwind of misconception and propaganda, everyone in TwoKinds thinks everyone else is Always Chaotic Evil. The Keidran rarely meet Humans other than slavers. Humans rarely meet Keidran who aren't criminals. All it took was one Woobie, Destroyer of Worlds for the slavers to be supplemented with death squads. The only third party is a group of Brown Minion expies known as the Basitin, who don't see anyone else sympathetically due to their cultural Asskicking Equals Authority / More Than Mind Control; humans are undisciplined rabble, Keidran are perverse undisciplined rabble. And the few Basitin that don't follow that doctrine are hated above all others.
- Much like the above, werewolves in Cry Havoc are inaccurately portrayed by the church as Always Chaotic Evil, although it is questionable to what degree this is inaccurate given that the werewolves' first actions were to shred and eat a large quantity of people...
- In Looking for Group, elves are supposedly this, but almost every elf we meet is actually pretty decent or has a Freudian Excuse to justify the alignment. The main character is actively trying to go against his race's reputation, and is the character most concerned with the morality of the group's actions. The undead may be this, but we only meet one group of them, and they are controled by the Token Evil Teammate.
- Slightly Damned: Averted with Demons. Both Word of God and the story make it clear that while they may lean towards evil, and some are responsible for tormenting evil souls in Hell, it is just as much their own choice as it is innate nature, and that there are exceptions, like Buwaro. The same is applied to the idea of Angels being Always Lawful Good.
- The Shadow Nexus from The Beast Legion are a group of deadly generals each with their own Beast forms, who's sole aim is to create chaos across the land of Lithopia and crush any who oppose the will of their Master, Dragos. In the very second issue, they invade the palace of Lithopia with full force, leaving only destruction in their wake.
- Largely averted in Adylheim where none of the playable races are defined by their race. Granted, this is partially a virtue of it being a Grey and Gray Morality world. Some of the non-playable races, such as trolls, have a tendency to fall into this category though.
- This is frequently subverted in Brotherhood Workshop's Lord of the Rings parodies. The orcs tend to be decent guys on the wrong side of the battlefield, and sometimes have a legitimate beef with the heroes. Though said heroes are no more the wiser and slaughter the orcs anyway, assuming them to be chaotic evil.
- In The Gamers Alliance, demons are initially shown as intelligent beings who cause suffering because they enjoy it. They used to be a noble race until their god Mardük went mad, which transformed them into their grotesque forms and twisted their minds into serving the destructive aspect of Chaos. However, eventually the heroes meet a few friendly demons and realize that despite their bloodthirsty nature not all demons are irredeemable monsters.
- The Cthonians from the Global Guardians PBEM Universe. But then, they are based on Lovecraft's Deep Ones.
- Subverted in Mortasheen, where no creatures are inherently evil (well, except for the Dolfury), and they're all as loyal to their trainers as any Pokemon would be. Yes, that includes the scary mind-raping Devilbirds and the horrible, maddening Unknowns.
- Orion's Arm: worried that the descendants of Earth (humans, artificial intelligences, cyborgs, the genetically engineered, etc) think too much alike due to their creators' inherent bias, a group of AIs created the Bitenic Squids, a highly diverse species with every newborn member being a blank slate. Those that can function in the wider world are all completely selfish and without empathy, and go insane easily.
- This trope is comprehensively picked to pieces in The Return where it's revealed that Succubus (Succubi? Succubae? Help me out here people) culture is possibly more complex and multidimensional than human culture, and, from their point of view, it is humanity that borders on Always Chaotic Evil.
- While most races and factions in Roll To Dodge: Savral have varying shades of gray, unicorns are depicted as universally evil. Whenever they show up, they're either trolling the players, working for other antagonists, brainwashing scores of innocent civilians or slaughtering them outright. Over the course of the game, they've laid waste to several cities and transformed one of the world's subregions into a barren wasteland. Given that they're creations of the witch goddess Cathy, the unicorns are a justified example.
- In RWBY, the Grimm are creatures that have antagonized humanity since their inception, and are said to be the only beings that lack a soul since they're born from darkness. None of them appear anything other than aggressive and hostile, which is especially dominant in the younger, smaller versions. The older, larger ones have learned slightly better, and will wait for opportunities to strike.
- Deconstructed in The Salvation War. The society in hell actively encouraged Chronic Backstabbing Disorder, You Have Failed Me, We Have Reserves, and Shoot the Messenger. The result was an inefficient and unstable society that collapsed once it came under external pressure. Lampshaded on several occasions by baldrick defectors.
- The SCP Foundation brings us the Daevites, a brutal and expansionist empire that is using SCP-140 to write itself into history. The Wanderer's Library even considers them a threat.
- Averted for many traditional "monster races" in Tales Of MU, especially the subterranean elves (don't call them "Dark Elves", and "Drow" is a serious racial slur, up there with "spider jockey" and "cowl head") who simply have a bad reputation due to cultural misunderstandings. Played more straight with Demons and Ogres, as well as mermaids.
- In Aelan mythology from Ustal Naror islands, for example beings of eeriness (mermaids, vampires, white apes, worβs, dragons...), concretes, reflections (gremlins, orks, squirrels of doom...), intereraera hordes... are always evil.
- The ktuvoks in the world of Verduria. Their entire society is based on Brainwashing humans who are less advanced than they into obedient slaves, and they are so good at it that if humans are freed from their control, the humans will ally themselves with the ktuvoks willingly. In addition, they attack all free human civilizations, using their slaves as Cannon Fodder, laying everything to waste and commiting every war crime in the book. They have no culture or learning to speak of, and merely steal the innovations of other races. And the worst part? The ktuvoks are severly restricted to where on the planet they can live; they cannot survive away from swamps. The only apparently reason apart from the Evulz that they take over much of the continent and turn humans into loyal slaves is to get female ktuvoks to mate with them.'
- The ktuvoks brainwashed one particular human race (the Dhekhnami) so thoroughly that they're not so much slaves as symbiotic partners at this point. At least to the Verdurians, they're considered this trope as well.
- According to the Flame King in Adventure Time, all denizens of the fire kingdom are evil. Including himself, and his daughter Flame Princess. That said, after a brief debate with Finn, the Flame King concedes that by spending time with a "good guy", it would be in theory possible to turn Flame Princess good, though he notes that she'd take penalties to experience for acting out of alignment.
- Later revelations in the show seem to suggest that this is in fact a lie. The fire people aren't all evil, Flame King is just an asshole.
- Supposedly, the Rhubarbarians from "Duke and the Great Pie War', a Veggie Tales episode.
- On The Fairly Oddparents, the anti-fairies are, or at least are believed to be, this. It's been stated that one is born for every fairy, and the newest one born, Foop, came straight out of his mother as a Card-Carrying Villain. It's also been said by Wanda that every genie is a Jackass Genie. So far, nothing has come up to contradict these claims.
- The Decepticons in most versions of the Transformers. (Though the Decepticon Octane defected to neutral after he got in hot water with Galvatron.
- There are also the various incarnations of Jetfire.
- To say nothing of Dinobot from Beast Wars, as well as Waspinator's defection at the end of the show. It's played straight in Beast Machines, however, with the mindless drone vehicons. There's a scene from the last episode would have given Megatron's two space-launched generals a redemption, but it was cut.
- The Quintessons are almost always this. When not evil, they're Ax-Crazy. "Innocent! Throw them to the Sharkticons!" Now, Energon's Alpha Quintesson has more to him than meets the eye, but he's... complicated. And definitely not part of a G1-style Quintesson race.
- The spawn of Unicron are almost always every bit as evil as their master. The Minicons from Armada were an exception, though they were created for the sole purpose of giving the Autobots and Decepticons something to fight over.
- Both invoked and averted on Gargoyles. All races portrayed onscreen (humans, gargoyles, fae, and New Olympians) are shown to have both good and evil members, but Demona views humanity this way, and the Quarrymen portray gargoyles like this in their recruiting campaigns.
- Demona herself is one of very few evil gargoyles, the race as a whole is supposedly Always Lawful Good, having a near biological drive to protect and safeguard the places that they live and those places' inhabitants. It is, however, up to the individual gargoyle clans how they choose to interpret these drives, ranging anywhere from "Stay the hell away from my caves, filthy human scum" to "Here I come to save the daaaaay!"
- The above fable of the Frog and the Scorpion is parodied in Robot Chicken, here.
- On Jimmy Two-Shoes, weavils, so far, have been shown to be a race made up of completely jerkass creatures who love to torment the citizens of Miseryville.
- Birds in Happy Tree Friends are usually hostile...particularly the man-eating ducks. Come to think of it, this extends to most animals, including sharks, puppies, and, in one case, a wild bear. Nature is out to get the HTF gang.
- The Irken race, from which Invader Zim hails, is, as far as we know, entirely bent on conquering vast swaths of space. Zim himself may be an exaggeration of the Irken racial personality, but each Invader introduced seems to enjoy large death machines and lots of destructive fire. Unaired episodes would've revealed that they're barely even a real alien race. They're created and controlled by a group of powerful AIs to take over the universe on their behalf.
- Hornets and sewer rats in The Penguins of Madagascar seem to be this way. There are no species which can really be described as Always Lawful Good, so it may be a case of Black and Grey Morality as applied to whole species.
- Futurama has a species of evil leeches, the "Dark Ones". All of the species lived at a single puddle, and yet all their evil was useless against a bag of cement, used to prepare the ground to be turned into a parking lot.
- The Changelings from My Little Pony: Friendship Is Magic are supposedly this from their short appearance so far in the series, though much is to be confirmed and explored. Their queen gloats that ever since she was little, she dreamed of razing Equestria and essentially using ponies as food.
- The Changelings display little intelligence and seem quite feral, so the race overall may not be so much Always Chaotic Evil as it is an Always Chaotic Hungry Horde of Alien Locusts. The Queen, however, does display high intelligence.
- The Windigos.
- The dragons. The adults would rather roast ponies than talk to them and one tries to kill a young dragon over some eaten property. The teens react to defiance with violence and attack animals for fun. Spike's feral form is easily the nicest dragon shown, only resorting to force, and non-lethal force at that, after being physically injured, and he was raised by ponies.
- Averted in Young Justice: Word of God says that the White Martians are not naturally evil in this continuity, and that other than coloration, their differences with the Green and Red Martians are mostly cultural. He doesn't elaborate, though, so it's possible the average White Martian might still have some undesirable traits.
- The Shadow Clan from Slugterra. Subverted, in that they are later revealed to be defenders of Slugterra, but also happen to be Good Is Not Nice. Also, the Dark Bane.
- The Cassiopeian military from Once Upon a Time... Space. Their Glorious Leader, general Pest, causes trouble to anyone if what he plans could somewhat help his ambitions to rule the universe... And his soldiers are even worse: his men destroy things and devastate places for no better reason that they can, while Pest can at least appreciate the beauty of nature and won't resort to destructive means without a sound justification. No wonder that, after meeting him, the androids Humanoids felt they had to conquer all sentients for their own good...