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Lawful Stupid Chaotic Stupid
alt title(s): Lawful Stupid; Stupid Good; Stupid Evil; Chaotic Stupid; Stupid Neutral

Always consider alignment as a tool, not a straitjacket that restricts the character.
Advanced Dungeons And Dragons, 2nd Edition Player's Handbook

A character who does things that don't make any sense, just because it's a "good" or "evil" thing to do. It's not that they've lost their goal - they're actually true to their good or evil alignment, but at the cost of every survival mechanism developed by humanity.

This goes way beyond being a Slave To PR or Card Carrying Villain. Nor is any of these characters a Knight Templar. A Knight Templar is not Lawful Stupid, but rather Lawful Neutral or Lawful Evil - with fanatical devotion to the word of law and absolutely no concern for the spirit.

Also known as Lawful Anal or 'Awful Good,' these people often call themselves Lawful Good, but seem to completely forget about the "Good" part. Rather, they lean toward such rigid adherence to the law that anybody who breaks any law, anywhere, is the enemy. Even saying an unkind word to someone is an act of utter evil, and the Lawful Stupid can and will act as judge, jury, and executioner. They refuse to hide from even overwhelming threats, and believe that letting evil win in any sort of way (by, say, helping the village to retreat from the advancing dark army) is against their alignment.

Woe be to the fellow party member who fails to live up to their almost obsessive-compulsive standards. If the thief so much as jaywalks, Mr. Lawful Stupid will insist on turning him in to the "proper authorities" (regardless of what alignment said authorities actually are), or perhaps even execute him on the spot. Then he'll berate the other members of his party for "condoning" the thief's behavior, and may turn on them as well. This makes this guy highly irritating, to the point where despite usually calling themselves Lawful Good, they look a lot like Lawful Evil. Or maybe Chaotic Neutral - For newbie D Ms, the best solution is usually a blunt force object applied to the head of the offending character.

In tabletop roleplaying games, it's apparently such a common behavior for paladins (see Leeroy Jenkins) that it seems this is what everyone expects paladins to do these days. When one person attempted to play a "rather quiet, unassuming sort" of paladin, they ended up losing their character sheet because all the other players expected them to do stupid things.

In fact, it's so common that the Dungeons And Dragons Sourcebook Book of Exalted Deeds spends a good number of pages explaining how to be Lawful Good without being a total dimwit. The creators themselves got sick of it.

Lawful Stupid characters often also hold very reactionary attitudes, such as that women should Stay In The Kitchen.

The Messiah taken to its illogical extreme, this type of character stands in contrast to the smite-happy Lawful Stupid. The Stupid Good character is a friend to all living things, unliving things, Always Chaotic Evil things, and so forth. In short, the type who would Save The Villain no matter how many dogs he kicked.

This often extends to such utter pacifism that they refuse to kill or attack anything. They'll attempt to talk down the enemy even as they're charging with swords drawn, howling for their heads. This is the kind of person who would, against all logic, attempt to convince the devil himself that his evil crusade is wrong and that he and his good counterpart should resolve their differences with a kind word and a handshake. And then gets angry when the logical result happens and the Stupid Good moron ends up as a red stain on the wall.

The other players often see this kind of character as a nuisance, as well, especially if they just want to crack some heads and she won't let them because she doesn't want to make orphans of the 'cute little baby orcs'. Of course, given the pacifistic nature of Stupid Good, this often amounts to little more than finger-wagging and threatening to cry. These other players should beware though, for occasionally the Stupid Good character is pushed too far and descends into Lawful Stupid mode, calling the party 'evil' for wanting to steal treasure from the 'nice monsters'.

This is, of course, not the way to play a paladin either. They do get those weapon proficiencies and smiting powers for a reason, after all. Suffice to say, though, there are a few settings where this kind of play actually works. Of course, such settings also tend to be so idealistic they crap rainbows and/or home to a blatant Mary Sue.

If becoming good results in Stupid Good, see Good Is Dumb or Dumb Is Good.

The Book Of Exalted Deeds didn't provide so much advice for these players (indeed, they left a paladin to choose between "destroying evil and honouring love" when said love was between two Always Chaotic Evil succubi), but they did indicate a good character could ask "How big is that dragon, and does it have any friends?" with an eye towards knowing if they stand a chance at all. Guess Wizards of the Coast thought it was more important to avoid being Miko Miyazaki than it was to avoid being Piffany.
Stupid Evil - "KILL! MAIM! BURN!"

The logical extreme of the Obviously Evil™ motif. These are the people who seem to think having an evil alignment means doing nothing but evil every waking moment, even out in broad daylight. Like, say, stabbing a peasant while several high-level town guards are watching for no reason other than you were bored. If the other party members are lucky, this sociopathic behavior will extend solely to the NPCs. If the other party members are lucky. The Stupid Evil character is frequently the type who will betray and murder his teammates on the flimsiest of pretenses (even if he'd gain no advantage in doing so), simply because it's EEEEEEVIL.

Oh, and they get angry when they have to suffer consequences for their actions, like guards and bounty hunters after them. It's All About Me. If a Stupid Evil person has a choice between accepting a reward for accidentally finding a dog or killing the reward giver they'll choose killing. (Somehow figuring out how to do both usually requires systematic patience and intelligence that isn't part of being Stupid, although if there's no real benefit to doing so, or that effort could be better spent doing something else, can still fall under this category.)

Similarly, the D&D sourcebook Book of Vile Darkness spent a good while detailing how to run an evil character without being a mass-murdering lunatic; but it does give tips for that, too, since even cartoon supervillainy has its place.

Sadly, if a Computer RPG offers an "evil" path, it's usually Stupid Evil, and it involves committing completely random acts of violence just to get those precious Karma Meter points. Only relatively recently did they start adding options for players who want to play sneaky evil characters, with opportunities to manipulate other characters into doing your bidding, or even pulling a Xanatos Gambit.

There is a subtle distinction between Stupid Evil and Chaotic Stupid. Sure, the Chaotic Stupid character is also likely to Kick The Dog. But he's just as likely to Pet The Dog, Shave The Dog, Paint The Dog Purple, or even Ignore The Dog Entirely To Run Off Chasing Butterflies. In short, the 'true' Chaotic Stupid character is the one who thinks that being Chaotic Neutral means being batshit insane. And by "insane", we mean more Looney Tunes than Hannibal Lecter.

This guy is willing to prove his madness at any time he feels it needs proving, which is all the time. Expect all sorts of "wacky hijinx" from talking in Word Salad to annoying important NPCs with stupid jokes (as well as the other players). While a little comic relief can be refreshing once in a while, the Chaotic Stupid character takes it to a level which threatens to turn the entire game into a farce, or even gets the other party members killed. Suffice to say, the Chaotic Stupid should never be let within ten feet of any sort of magic, especially the type that can be exploded in the middle of the party for multiple d6s of damage. He's also at a risk of suffering from Chronic Backstabbing Disorder, but it might not be lethal to whoever he betrayed, since he's as likely to kill them or pull down their pants.

Often overlaps with The Loonie, a player archetype from the famed Munchkin Files. Needless to say, several player's handbooks have attempted to disabuse clueless players of the notion that chaos is a blank check to loosen their screws. Though the Second Edition Advanced Dungeons and Dragons guide described Chaotic Neutral as the alignment of "lunatics and madmen", even this was not intended to be Chaotic Stupid. A similiar guide once said of the Chaotic Neutral alignment, "Remember that the chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it." Some people just didn't get the memo, though.

Some True Neutral people are devoted to the Balance Between Good And Evil - They fight only because the forces of darkness grow too strong. The problem comes when they become ''militantly'' neutral; so devoted to not taking sides that they lash out against both Good and Evil without distinguishing between friend or foe. This usually takes the form of always siding with the underdog; the moment one side gains the upper hand, they'll pull a Face Heel Turn to make sure both sides are 'equal'. This can lead to a very unreliable fellow and a Wild Card whose misguided morals lead his former allies to cut him down despite his protests that he was only following his heart.

Stupid Neutral people tend to think of morality as balancing a metaphysical checkbook; any evil deed can be 'cancelled out' by committing an equally good deed. No remorse or atonement is needed; to these people, there is no Moral Event Horizon past which their actions cannot be forgiven by good works (or evil works, as the case may be). In short, these people are the types who will build an orphanage and then 'balance it out' by burning down the orphanage across the street. This pattern of kicking the dog and then stopping to pet it immediately afterwards just results in a very neurotic dog... and a very confused audience.

This type of 'stupid neutral' may occur in Video Games with a Karma Meter that offers no middle ground between 'cackling villain' and 'absolute saint'. So the 'neutral' route, if it even exists, ends up consisting of doing enough good and evil deeds (with no regards to common sense or reason) to balance the meter in the middle. Or, you know, not doing anything, but where's the fun in that?

For more on Lawful Stupid and Chaotic Stupid, check out the LJ post by The Ferrett in which he introduced the terms. However, note that his definition of Chaotic Stupid is closer to our usage of Stupid Evil.


Examples of Lawful Stupid/Stupid Good

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