History Main / LawfulStupidChaoticStupid

1st Dec '15 9:15:28 PM BattleMaster
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** The second edition setting TabletopGame/{{Planescape}} had several organizations with distinct, powerful philosophies. Good players found lots of interesting conflict and choice in them. Bad players had the doors to stupid-evil and chaotic-stupid thrown wide open for them. There were the Mercykillers, who cruelly punished those guilty of crimes, the Xaositects, who worshiped chaos, the Transcendent Order, who tried to purify action without thought, the Bleak Cabal, who were nihilists, the Dustmen, who believed everyone was already dead and needed to purge themselves to escape reincarnation, and the Fated, who believed charity was bad and individuals should earn or take what they want. Stupid evil and chaotic stupid characters could justify anything with these.

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** The second edition setting TabletopGame/{{Planescape}} had several organizations with distinct, powerful philosophies. Good players found lots of interesting conflict and choice in them. Bad players had the doors to stupid-evil and chaotic-stupid thrown wide open for them. There were the Mercykillers, who cruelly punished those guilty of crimes, the Xaositects, who worshiped chaos, the Transcendent Order, who tried to purify action without thought, the Bleak Cabal, who were nihilists, the Dustmen, who believed everyone was already dead and needed to purge themselves to escape reincarnation, and the Fated, who believed charity was bad and individuals should earn or take what they want. Stupid evil and chaotic stupid characters could justify anything with these.these, though none of the factions were actually portrayed that way in canon.
17th Oct '15 5:16:14 PM eroock
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->''Always consider alignment as a tool, not a straitjacket that restricts the character.''\\
-- Oft-forgotten sentence from ''Advanced [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', 2nd Edition Player's Handbook

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->''Always ->''"Always consider alignment as a tool, not a straitjacket that restricts the character.''\\
--
"''
-->--
Oft-forgotten sentence from ''Advanced [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'', 2nd Edition Player's Handbook
24th Oct '13 10:30:12 AM narm00
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** ''TabletopGame/VampireTheMasquerade'': Any member of the Sabbat for Stupid Evil, especially the faux-transhumanist Tzimisce. The Malkavian Clan was pretty much only ever played as Chaotic Stupid, as players went out of their way to play "wacky" insane people. One of the most notorious kinds of Chaotic Stupid Malkavians is known as the 'fishmalk': played by the kind of people who think "crippling insanity" means "''[[SarcasmMode hilariously]]'' [[CloudCuckooLander random]]," this nickname was inspired by an illustration where a Malkavian is fondling and making kissy-faces at a fish.

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** ''TabletopGame/VampireTheMasquerade'': Any member of the Sabbat for Stupid Evil, especially the faux-transhumanist Tzimisce. The Malkavian Clan was pretty much only ever played as Chaotic Stupid, as players went out of their way to play "wacky" insane people. One of the most notorious kinds of Chaotic Stupid Malkavians is known as the 'fishmalk': 'fishmalk', played by the kind of people who think "crippling insanity" means "''[[SarcasmMode hilariously]]'' [[CloudCuckooLander random]]," this random]]", with one of the inspirations for the nickname was inspired by being an illustration where a Malkavian is fondling and making kissy-faces at a fish.



** ''TabletopGame/ChangelingTheDreaming'': Unseelie fae got some CharacterDevelopment as the ''ChangelingTheDreaming'' product line expanded, but many players did not get the memo. Initially, the Unseelie were portrayed as rather jerk-assish. Poorly played Unseelie Pooka were worse than the most annoying of fish Malks, though at least Changeling allowed for levity and it wouldn't always clash with the game's mood.

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** ''TabletopGame/ChangelingTheDreaming'': Unseelie fae got some CharacterDevelopment as the ''ChangelingTheDreaming'' ''TabletopGame/ChangelingTheDreaming'' product line expanded, but many players did not get the memo. Initially, the Unseelie were portrayed as rather jerk-assish. Poorly played Unseelie Pooka were worse than the most annoying of fish Malks, though at least Changeling allowed for levity and it wouldn't always clash with the game's mood.



** ''TabletopGame/DemonTheFallen'': The Devourers, a faction of demons dedicated to destroying the earth out of spite, became a home to many of the game's Stupid Evil characters.

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** ''TabletopGame/DemonTheFallen'': The Devourers, Raveners, a faction of demons dedicated to destroying the earth out of spite, became a home to many of the game's Stupid Evil characters.



** The second edition setting PlaneScape had several organizations with distinct, powerful philosophies. Good players found lots of interesting conflict and choice in them. Bad players had the doors to stupid-evil and chaotic-stupid thrown wide open for them. There were the MercyKillers, who cruelly punished those guilty of crimes, the Xaositechts, who worshiped chaos, the Transcendent Order, who tried to purify action without thought, the Bleak Cabal, who were nihilists, the Dustmen, who believed everyone was already dead and needed to purge themselves to escape reincarnation, and the Fated, who believed charity was bad and individuals should earn or take what they want. Stupid evil and chaotic stupid characters could justify anything with these.

to:

** The second edition setting PlaneScape TabletopGame/{{Planescape}} had several organizations with distinct, powerful philosophies. Good players found lots of interesting conflict and choice in them. Bad players had the doors to stupid-evil and chaotic-stupid thrown wide open for them. There were the MercyKillers, Mercykillers, who cruelly punished those guilty of crimes, the Xaositechts, Xaositects, who worshiped chaos, the Transcendent Order, who tried to purify action without thought, the Bleak Cabal, who were nihilists, the Dustmen, who believed everyone was already dead and needed to purge themselves to escape reincarnation, and the Fated, who believed charity was bad and individuals should earn or take what they want. Stupid evil and chaotic stupid characters could justify anything with these.



* In ''NeverwinterNights2'' original campaign, you find a sorceress named Qara as a companion. She's Chaotic Neutral according to her alignment, but she could fool you. All of her actions, every single one of her words and absolutely any dialog options you have with her that makes her like you better are outright Chaotic Stupid AND Stupid Evil. If you're True Neutral you'll learn to dread your conversations with her very quickly, as all options always gives a bunch of points towards any of the extremes or alignment, giving or taking also a bunch of influence with her. With no middle terms.
** Which is quite odd, considering that Sand, a wizard you can get to follow you and is the exact opposite of Qara for most things, is a much better character. He is Lawful Neutral, but understands the law is not absolute. He is a jerk most of the times, but devotes himself to your trial in order to take a few punches at bigger jerks. His opinion is that it is better to be a coward and live than to be brave (or stupid, in his opinion) and die. Horribly, most likely. He only follows you afterward to potential danger because he is already caught in the mess.

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* In ''NeverwinterNights2'' the original campaign, campaign for ''VideoGame/NeverwinterNights2'', you find a sorceress named Qara as a companion. She's Chaotic Neutral according to her alignment, but she could fool you. All of her actions, every single one of her words and absolutely any dialog options you have with her that makes her like you better are outright Chaotic Stupid AND Stupid Evil. If you're True Neutral you'll learn to dread your conversations with her very quickly, as all options always gives give a bunch of points towards any of the extremes or of alignment, also giving or taking also a bunch of influence with her. With no middle terms.
** Which is quite odd, considering that Sand, a wizard you can get to follow you and is the exact opposite of Qara for most things, is a much better character. He is Lawful Neutral, but understands the law is not absolute. He is a jerk most of the times, time, but devotes himself to your trial in order to take a few punches at bigger jerks. His opinion is that it is better to be a coward and live than to be brave (or stupid, in his opinion) and die. Horribly, most likely. He only follows you afterward to potential danger because he is already caught in the mess.
14th Jul '13 3:10:12 PM JIKTV
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* MortalKombat does this in ''VideoGame/MortalKombatDeception'', in light of shifting the dichotomy in-game towards a conflict of OrderVersusChaos. You have characters that side with one of the fiction's two evil {{Big Bad}}s simply because they perceive one as distributors of order or chaos, and the other as the opposite. Both the lawful Big Bad and the chaotic Big Bad will inevitably cause total destruction and unmaking of the realms, either instantly and controlled, or wildly via turmoil. Forget that you'll have your life probably destroyed in the process, because victory for either evil of the Big Bads will obviously inevitably cause [[RedundancyDepartmentOfRedundancy evil]], the characters go along with it because they're militantly obsessed with order or chaos as abstract concepts only. The characters are stupid in the sense that they contradict with the ideals of justice or safety associated with order, or self survival associated with chaos, rather than using the ethical alignments for their own morally neutral goals. While we don't necessarily see every example, they tend to bounce between good and evil, just to see their abstract values carried out [[OmnicidalNeutral in any way]].

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* MortalKombat does this in ''VideoGame/MortalKombatDeception'', in light of shifting the dichotomy in-game towards a conflict of OrderVersusChaos. You have characters that side with one of the fiction's two evil {{Big Bad}}s simply because they perceive one as distributors of order or chaos, and the other as the opposite. Both the lawful Big Bad and the chaotic Big Bad will inevitably cause total destruction and unmaking of the realms, either instantly and controlled, or wildly via turmoil. Forget that you'll have your life probably destroyed in the process, because victory for either evil of the Big Bads will obviously inevitably cause [[RedundancyDepartmentOfRedundancy [[DepartmentOfRedundancyDepartment evil]], the characters go along with it because they're militantly obsessed with order or chaos as abstract concepts only. The characters are stupid in the sense that they contradict with the ideals of justice or safety associated with order, or self survival associated with chaos, rather than using the ethical alignments for their own morally neutral goals. While we don't necessarily see every example, they tend to bounce between good and evil, just to see their abstract values carried out [[OmnicidalNeutral in any way]].
27th May '13 7:01:39 PM UltramarineAlizarin
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!!Examples of Chaotic Stupid / Stupid Evil

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!!Examples of Chaotic Stupid / Stupid Stupid[=/=]Stupid Evil



* MortalKombat does this in ''VideoGame/MortalKombatDeception'', in light of shifting the dichotomy in-game towards a conflict of OrderVersusChaos. You have characters that side with one of the fiction's two evil [[BigBad BigBads]] simply because they perceive one as distributors of order or chaos, and the other as the opposite. Both the lawful Big Bad and the chaotic Big Bad will inevitably cause total destruction and unmaking of the realms, either instantly and controlled, or wildly via turmoil. Forget that you'll have your life probably destroyed in the process, because victory for either evil of the Big Bads will obviously inevitably cause [[RedundancyDepartmentOfRedundancy evil]], the characters go along with it because they're militantly obsessed with order or chaos as abstract concepts only. The characters are stupid in the sense that they contradict with the ideals of justice or safety associated with order, or self survival associated with chaos, rather than using the ethical alignments for their own morally neutral goals. While we don't necessarily see every example, they tend to bounce between good and evil, just to see their abstract values carried out [[OmnicidalNeutral in any way]].[[/folder]]

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* MortalKombat does this in ''VideoGame/MortalKombatDeception'', in light of shifting the dichotomy in-game towards a conflict of OrderVersusChaos. You have characters that side with one of the fiction's two evil [[BigBad BigBads]] {{Big Bad}}s simply because they perceive one as distributors of order or chaos, and the other as the opposite. Both the lawful Big Bad and the chaotic Big Bad will inevitably cause total destruction and unmaking of the realms, either instantly and controlled, or wildly via turmoil. Forget that you'll have your life probably destroyed in the process, because victory for either evil of the Big Bads will obviously inevitably cause [[RedundancyDepartmentOfRedundancy evil]], the characters go along with it because they're militantly obsessed with order or chaos as abstract concepts only. The characters are stupid in the sense that they contradict with the ideals of justice or safety associated with order, or self survival associated with chaos, rather than using the ethical alignments for their own morally neutral goals. While we don't necessarily see every example, they tend to bounce between good and evil, just to see their abstract values carried out [[OmnicidalNeutral in any way]].way]].
[[/folder]]
19th May '13 5:14:35 AM SeptimusHeap
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See also SelfishGoodSelfishEvil, another variant on CharacterAlignment. Also compare DudleyDoRightStopsToHelp (good) and DickDastardlyStopsToCheat (evil) for when pandering to MORAL alignment actually ''hinders'' the objective.

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See also SelfishGoodSelfishEvil, another variant on CharacterAlignment. Also compare DudleyDoRightStopsToHelp (good) and DickDastardlyStopsToCheat (evil) for when pandering to MORAL alignment actually ''hinders'' the objective.
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