Headscratchers: Pokémon Archive
Older general Pokémon Headscratchers
entries are archived here. JBM's specific to the Pokémon anime
, Arceus and the Jewel of Life
, Pokémon Ranger
, Pokémon Mystery Dungeon
, Pokémon Black and White
, and Pokémon Diamond and Pearl
should be placed on their respective pages.
Please do not add to the discussion of any entries listed here.
For the active discussion, see Headscratchers.Pokemon.
How can it use Bite and still have teeth left? Geodude is a fucking rock!
- I think it's pretty much consensus that trying to apply logic to Pokémon fights just won't work, except maybe in the anime.
- Logic does have implications in the manga. Break Sharpedo's teeth -> cut hole in glass -> drain water. Sound familiar?
- In the original Japanese, dragon type is written ???? (doragon) which usually refers to western-style dragons, but all dragon type Pokemon are more like eastern-style dragons and Charizard, the Pokemon who most resembles a western-style dragon, isn't a dragon type. What gives?
- Charizard couldn't be a dragon type. They gave him wings, so that's flying, and he was a fire type all along, so he had to be fire. Pokemon can only be two types.
- Also, Charizard can't be part-Dragon because otherwise he'd be overpowered compared to the other two starters.
- This was also mentioned earlier.
- A Fridge Logic, Mammalian-based Pokemon can somehow lay Egg. WTF?
- Pokemon aren't identical to real-life animals. And Pokemon consistently lay eggs if they have the capability. I'm not seeing the problem.
- That, and mammals can lay eggs. Not many of our Real Life mammals do — actually, only two species —, but they could...
- The whole fainting thing always bothered me. I mean, there's flame throwers, some hot enough to melt rock, burning their flesh. Hyperbeams, solar beams, poisons, and some of them even blow themselves up. And they never die, only faint. Huh?
- It's the result of Satoshi Tajiri attempting to avert Death Is Cheap in a game about battling monsters. An admirable, if nonsensical attempt, if I do say so myself.
- Maybe they do die, and the balls keep them in data form so they can be resurrected. That would explain why you can't capture an unconscious Pokemon.
- I always thought the "only unconscious" thing in Pokemon could be explained in two parts. 1) The Pokemon are extraordinarily resilient. If I can accept that fictional monsters breathe fire and attack each other with psionic blasts, I can accept that they're resilient enough to survive attacks like that. The same way superheroes can get punched by other superheroes without their heads caving in. 2) Trainers are shown to have a special bond with their Pokemon, right? I always assumed that a Pokemon could die if exposed to attacks for too long, but trainers have the sense to switch out before that happens.
- We're talking a setting where a ten pound mouse can get headbutted by a thirteen-hundred pound walking tank, then beat the snot out of said walking tank without requiring so much as a band-aid. And where humans are regularly and seriously electrocuted or sent flying hundreds of feet through the air, with no lasting damage (beyond Ash's probable brain damage). Superhuman stamina and resilience is a given. These things are amazingly difficult to kill.
- 150 Pokemon in the first generation just bugs me. Shouldn't it be 151, or 149? How the hell does the list say 150? Seriously, in their world, how can anybody possibly know about Mewtwo without knowing Mew? On that matter, why is Mew listed after Mewtwo? It's in the name, Mew Two, why is Mew's clone listed first, and why wasn't Mew in the game at all?
- This one was addressed further up on the page.
- Could someone please explain to me what a Doduo or Dodrio using Fly is supposed to look like?
- Joust with additional heads.
- But at least ostriches have wings, if small ones. Doduo/Dodrio would have to just levitate or something.
- They jump hella high.
- I figure they spin their heads or legs really fast like a helicopter rotor.
- The Japanese name can be translated as "Sky Jump", and the Dodrio line is known for their prowess at leaping.
- A related question: how can Doduo and Dodrio learn Fly, yet Pokemon like Golbat, and in R/B, Charizard, can't.
- The real question is not which Pokemon can fly, but rather which ones can support a trainer while doing so. Crobat received full Fly permissions, but had the extra wings to help. (Before DPP relented and offered it to Zubat and Golbat as well.) As for Charizard, considering how quickly they changed their minds...
- How do you use dig while surfing? For that matter, how on earth is dive supposed to work while on land?
- Revealed in the manga: Pokemon actually using Dive, as opposed to simply swimming underwater, create an air bubble around themselves.
- More to the point: Say I Surf on my Azumarill (many, many trainer comments support the interpretation that the Azumarill is literally carrying me). Say I then order it to use Rollout. ???
- Splash. It does nothing. Since the beginning, and for every game afterward, Splash. Does. NOTHING. Why? They don't have to make it do much (I kinda envisioned it slightly raising evasiveness, and hitting the opposing pokemon for minimum damage if used right before evading said pokemon's attack, or something), but at least let it do something.
- It has become an inner joke, something of a Joke Character in move form. If Splash did something, it would lost the humor value, and Magikarp would no more be useless.
- Depends how they did it and how things are calculated. For example, if splash did 1 damage before defense was applied, and could be reduced to zero (as far as I know damage math always produces at least a one). Then it would be useless by the time you got the old rod, but at the endgame would be useful. Besides with the contests in RSE splash stopped doing nothing, it was a decent coordinate move for the "Beauty" set. There were better moves, but splash is the tackle of Contests.
- Another thing about Magikarp. Why does there have to be at least one, though usually more, trainer in the game who brags about how awesome his team is, only to then reveal that he has six Magikarp, usually below level ten? Is it supposed to teach kids about how lame Magikarp is? Or is it just an Overused Running Gag? I mean I know Nintendo isn't big on innovation but come on, every game?
- Splash is a decent move in Pokemon Contests, so it's not completely useless.
- This troper came to this conclusion: They wanted to make Magikarp (apparently) useless, but they couldn't simply give him no moves whatsoever. The solution: a move that does nothing.
- Generation 3 and 4 Pokemon have nifty animations and multitonal cries. G1 and G2 Pokemon get updated sprites...but stick with the same 2-tone midi cries they had from the original games?! What? Why would the designers be lazy like that? Better yet, why aren't they using the power of the DS to do what they did with Pokemon Yellow and give all the Pokemon their anime cries?
- Tradition is one reason. Another is that making sounds may not be as easy as making sprites. And I, for one, would find annoying to have anime cries. Really.
- Pikachu only had the "Pika!" cry in yellow (and only the starter Pikachu at that) as a tie-in to the anime, which Yellow was largely based on. The pokemon themselves, when you can actually speak to one, tend to say something that sounds more animalistic. The old cries are probably only kept for consistency, even if they do sound outdated.
- The strange thing is, they already made higher-quality cries for the Stadium games, yet don't use them even in the later console games, let alone in the handheld series. Despite the fact that they love reusing the 3D models from the Stadium games.
- Why is there not a Pokemon type that's weak to Normal type? Is it supposed to be representative of the "everyman" Pokemon? I know there are moves that make Ghost-type Pokemon vulnerable to Normal-type attacks, but thus far, there is not a Normal-Type attack that can be Super Effective. Why not?
- Normal seems to be designed for being "not too special". It has one immunity and one weakness, and two on "not very effective", while other types normally have at least five types among "weak" and "not very effective against". It's normal, but not scrappy.
- You obviously haven't tried foresight(or the other moves) against ghost type, have you? Foresight is a move that turns offensive Normal moves against Ghost pokemon from ineffective to super-effective. Works even against Spiritomb. Everybody just overlooked this move because it's too situational to be useful.
- Incorrect, actually: Foresight makes Noraml and Fighting-type moves simply effective. You if you were getting any "Super Effective" results, then that was you using a Fighting-type move against a Dark/Ice and Ghost Pokemon. Normal, no matter what the case, always remains super effective against nothing. But, like the above troper said, it has few weaknesses and even contains a resistance, so...
- What would Normal be particularly good against?
- I'm surprised no one has mentioned what, in my opinion, is the most significant IJBM in all of Pokemon. The fact that I can't catch Pokemon after they faint is never explained. Characters always say "Weakened Pokemon are easier to catch." Logically that should mean the fainted ones are easiest to catch, right? This one is particularly annoying, if I'm trying to capture a rare Pokemon, and I take extra care to get its health into the red zone, but accidentally score a critical hit.
- For gameplay reasons, I'd assume. There'd be very little challenge in catching them if you could.
- Yeah, gameplay. They catch fainted Pokemon all the time on the show.
- Yeah, but they're usually still conscious IIRC.
- ...it's kind of hard to be fainted and conscious at the same time.
- In XD it says they flee the battle when you injure them too much. It may not technically be canon, but it's better than "it passed out, so you just left its unconscious body laying in the grass at the mercy of whatever may come around next".
- Why has no one pointed out all of the terrible things Ash and others have done to Team Rocket?.
- We have. It's right there in the article. As for the show… nobody in the cast likes JJ&M enough to care.
- It's pretty simple. If you don't want to be electrocuted, don't stalk 10 year olds. You honestly think they don't bring it on themselves?
- Side note: Best Space Whale Aesop ever right there.
- Of course, taking in consideration that stalking 10 years olds will always end badly…
- Well, seeing as how Ash uses more acts of violence against them then they do him, Ash really is being pretty mean. All attacking Team Rocket does is hurt them more, so you have to admit, the only reason he blasts them off is to cause pain, which is certainly not heroic.
- Attacking Team Rocket accomplishes one other thing: it guarantees Ash and his friends at least a few hours of Team Rocket-free time (while TR makes their way back to the Twerps). To a kid who's been stalked every day for his whole journey, that's probably a blessed relief.
- And he couldn't just stun them, handcuff them, and give them to the police and accomplish the same thing at least somewhat more permanently?
- Shovels. Tunnels. Escape. I don't think "permanent" means what you think it means in this context.
- We're talking about Ash "Friggin' Dumb" Ketchum, he doesn't have time to spend thinking on anything besides training, do you really think he'd come up with an arresting plan for these three?
- Maybe he lets them for his own amusement. Imagine how monotonous life would be if it was the same Pokémon training routine over and over. It's not implausible that he just developed a weird sense of humor and finds it funny. Plus, he and Pikachu could use the experience(points). Can't let yourself get dull and rusty.
- Besides, if they did finally get arrested, there'd be no more comic relief, especially When Brock leaves September 9th.
- Ash and Team Rocket have an "understanding." They try to steal Pikachu, he blasts them off. They don't try to kill him, he doesn't try to have them arrested. He saves their bacon if they bite off more than they can chew, they occasionally return the favor. It's a weird sort of relationship, but they're all comfortable with it - who are we to judge?
- A whole page and no one has brought up why Ash or any other trainer has the ability to become a trainer while skipping school!?
- You just did. Anyway, it's a plot requirement, as school being required would seriously impede Ash's travel plans.
- In the manga based on the TV series, there's mention of "Pokemon Trainer's Leave".
- OK, but I direct you to the above entry about the passage of time, just how long is "Trainer's Leave"?
- 1 year off school, according to the Electric Tale of Pikachu. Or one term. Either way, see the above [JustBugsMe]s on Ash's age.
- Whenever we do see schoolchildren, they're invariably younger than Ash, while anyone around Ash's age is almost certainly a trainer. It explains why Dexter speaks - it's necessary for this world's shockingly high illiteracy rate.
- Don't forget, though, that a ten-year-old schoolkid in Japan is probably equivalent to a fifteen-year-old schoolkid in the States, education-wise, given the schools in both countries. And I'd say Ash is on the lower end of the bell curve as far as "knowledge absorbed in school" goes (he probably squeaked through graduation with a low C avg); Misty, Brock and Tracey are probably a better example of the average trainer's education level, and they don't seem so bad off.
- 1) It is possible that in addition to teleporters, they also have advanced education technology and 2) considering that almost all jobs revolve around Pokémon, the journey could be seen as a "vocational" path.
- Actually, this troper has a fair idea of how this is possible from reading, of all things, Hikaru no Go. In Japan, no level of school is "required," and people can become pro athletes/players of any sport/game at theoretically any age, especially things like Go, Shogi, Chess, etc.; in this regard, Pokemon Training may qualify just as such - and considering how potentially lucrative being a trainer can be, if you're good at it, an education may not be necessary to do well in life (though Oak and many other influential once-trainers apparently have gone forward in their educations, as well). There is, too, the idea that, in the games, everything the player does is all within the course of a few months - each game could theoretically take place over the course of Summer Vacation for the character, especially considering that NONE of the characters apparently PLAN on being Pokemon trainers directly (the Professor always wrangles them into it).
- I always saw it as similar to high fashion modelling, of all things. A lot of supermodels started at the age of thirteen or fourteen so have very little in the way of formal education, too. I guess they pick up the practical stuff, though, through all that traveling. Just like Pokémon trainers. Yay?
- Chances are optional online classes are available as well. One expects the majority of ten-year-olds given a chance to bail on school in lieu of an adventure wouldn't exactly bother—but then there are people like Max who would probably not only jump at the chance, but burn through it faster on their own than in public school.
- It bugs me that in the animé, Pokemon are repeatedly shown to be as intelligent as humans, yet they are still treated like, well, animals. They have no rights, people are legally allowed to own them, and no one, not even the Pokemon themselves, have the slightest problem with this.
- Well, not every Pokemon has IQ on par with humans, plus I think that the Pokemon are fine with being "pets" of humans since most of them do treat them with love and care. While some Pokémon may be smart as humans, they lack effective communication.
- Meowth tends to think of himself as the master, to some extent (not that he can override Jessie's sheer aggression).
- Well, he is a cat…
- There was of course Mewtwo who did take offense at the idea of both people owning Pokemon, and the Pokemon being actually okay with this. Also, not only is he probably smarter than any human or Pokemon (consider the fact that he was able to reconstruct and refine a highly complex cloning machine practically from scratch with most of the research data destroyed, and can telepathically communicate in a manner understandable to humans) but he does actually try to initiate social change, albeit through the rather extreme method of committing genocide against the human and Pokemon races and replace them with a race of cloned, mutated super Pokemon (presumably, he would have harvested genetic material from the corpses).
- There's a trope for that…
- Yet, in the game you can capture and train the same Mewtwo…
- Two notes: a) Many Pokémon aren't quite "sentient". They seem to run the gamut from rat intelligence to dog intelligence to ape to near or past human. And b) I always thought of it as the Pokémon not being "owned", but they have a system of respect, of sorts. If you're good enough to catch them, they give you the respect you deserve, and realize you are the master. Incidentally, this is why traded Pokemon don't listen. They don't know if you deserve their respect.
- Also, why is Ash so mad at Paul in the anime for releasing (setting them free to be happy i always thought) his weaker Pokemon, when he has done it a few times himself, and has no reason to be mad at any "injustice" to Pokemon (i say this because i can recall a time when he sent his Charizard against a Chikorita. That was already really weak.)
- Paul doesn't think of Pokemon as living beings, discarding them the way you or I would discard a food wrapper. As for Ash's own crimes, he hasn't done something like that in a long while.
- It's a crime to train and release Pokémon? They haven't displayed any "domesticated creatures can't live in the wild" issues, the act of training Pokemon frequently improves them, and not all Pokémon desire to spend their entire lives fighting in tournaments. In this universe, it's not a completely invalid viewpoint that Ash's benign release of his Pokemon could be the ideal way to handle them.
- This is the same Ash who had a breakdown when it seemed Pikachu wanted to live with other Pikachu. He's simply egomaniacal - he can't stand the thought that there's beings who don't want to spend all their time on his belt. Or in a computer.
- I would assume that it is less egomania, and more a reaction to someone whom you thought of as your closest friend saying "I don't want to be around you anymore".
- There's also the fact that "Pikachu's Goodbye" was quite early on in the first season. Ash has grown up a lot since then.
- But he's still 10.
- It's definitely not an ego thing. Ash was able to let Butterfree go without a breakdown several episodes earlier.
- Egomaniacal?! Ash was willing to let his best friend go - no, to INSIST that his best friend (and strongest Pokemon) leave him forever - because he was convinced that Pikachu would ultimately be happier living with its own kind. His "emotional breakdown" was merely grief at the loss of his friend and oldest companion. It was the most selfless act imaginable for a ten-year-old boy dedicated to the goal of becoming a Pokemon Master. This, then, is the reason Paul and Ash couldn't be more different… Paul releases Pokemon for his own convenience, despite the Pokemon's wishes, whereas Ash releases Pokemon for THEIR benefit - because they wish to go, or he thinks they would be happier.
- Still… you'd think that, regardless of the circumstances, Ash would be happy the Pokemon being released are able to get away from Paul.
- Because he knows that Pokemon have feelings, and are able to understand what "rejection" is…? Three of Ash's first six Pokemon were starters that were abandoned by their trainers, and who'd developed bad attitudes to varying degrees. And Chimchar, at least, showed all the pain you'd expect when Paul was tossing it aside like garbage…
- Which really makes Paul's Pokémon seem like domestic abuse victims sticking up for the guy who treats them like garbage on a regular basis. Which, I'll grant you, happens in real life. But an outsider who realizes what's going on, like Ash, should be happy that the poor things are able to get away from the abusive jerk and have a shot at a decent life, even if they do have to have some rejection pains in the process.
- The real issue here is…Paul does what any of us do when we play Pokémon. If we get a Pokémon we don't like, we usually release it. The issue isn't really what Paul's doing, but HOW he's doing it.
- I know I would rethink the way I play Pokémon if they were actual, living beings.
- This troper has never released a Pokémon. EVER. She would feel too guilty about it, for reasons unknown.
- Seconded. It's painful enough realizing that most of them will never get out of the box after reaching their last stage.
- Paul doesn't care about Pokemon except for how strong they are. He has no love or understanding for the Pokemon he catches, to him they are tools to be used and discarded when they aren't up to his very high expectations. Ash dislikes Paul for that, not for the fact that he releases Pokemon.
- There was an episode in the anime that centered in a rehabilitation center that helped released Pokemon work their way back into the wild. So no, it isn't without cost. Paul is abandoning his Pokemon to a desperate life, and he's pushing overly aggressive abuse victims on the world.
- I know the page lists it as You Can't Thwart Stage One, but there was what I consider a bit of Bad Writing around the Snowpoint Gym. OK, so we've got this cool story going where Team Galactic had kidnapped Azelf and Mesprit, and they've headed up to Lake Acuity to grab Uxie. We're moving forward. You've braved the Grim Up North. You've come a long way. Finally, this game is truly averting Excuse Plot. You get to a fork in the road, and... NOPE! There's a Rock Climb section between you and Lake Acuity, and you can't use Rock Climb outside of battle until you get the Badge from Snowpoint Gym. Commence Level Grinding against anything and everything for as long as it takes until you can beat Candice*. It was a Broken Bridge that deflated the plot's momentum, something it wouldn't get back until you start Storming the Castle in Veilstone. That isn't good, Game Freak. Such a Broken Bridge when your story is weak and underdeveloped, or when you've got a crap Excuse Plot that was already outdated for handheld role-playing games when Generation 2 came out? Fine. But when you're talking about a tale that's just getting really good, in a game that has finally emerged from the Excuse Plot... Well, I'm starting to think the Badges and League story are The Artifact and should be modified in accordance with the ever-increasing focus on Legendaries. It's too bad that this game had this one flaw, too: aside from such a momentum-breaker, it's great.
- From the same guy: after the climax. You know how I said that the League thing is The Artifact? Well, aside from that spot with Uxie, I feel that the best indicator of that is the feeling I (at least) got after beating Cyrus and catching Giratina (in Platinum). So I've traveled through the Distortion World, whooped Cyrus, captured Giratina... What's next? Oh, right. Another Badge, and the Elite Four. Yeah, just doesn't compare with catching a being that, according to its Pokédex entry, was "banished for its violence" and now lives in a world of its own making just like Satan. I appreciate Platinum adding a little more postgame content with Charon and Heatran, which may not compare to Cyrus and Giratina but doesn't really have to due to the break, but you still gotta grind your fucking ass off to get there. The Elite Four in general and Cynthia in particular are really strong and tough to beat without having 100 Revives and twice that many each of Full Restores, Full Heals, and Max Potions on hand. Yes, even if you're carrying Giratina around with you. Thank Arceus for the Vs. Seeker, or that shit would have been impossible. In short: best Pokémon yet, but it's still got some nasty Pacing Problems courtesy of The Artifact.
- As others have said, if you're having trouble with battles and need to level grind, something's wrong. (Oh, and besides being incredibly fast, Infernape has a very good type combination and stat distribution, in addition to a wide movepool.) This troper has never had to level grind in Platinum any time besides before the E4, and if you can take Cynthia and her optimized Garchomp down you're more than ready for the Battle Zone.
- Story's your issue? Whoa whoa whoa whoa, my friend, slow down. Pokémon has always had an Excuse Plot. That...hasn't really changed even for Black and White. The Galactic thing is a fun distraction, as are most stories behind Pokémon (remember Mewtwo. Yeah...okay). Pokémon is a game about training little animals for battle. The league is definitely not The Artifact. Your goal is To Be a Master. Embrace this. EMBRACE IT LIKE A CHILD, OKAY, PLEASE? And I think you're exaggerating on the Elite Four and Post-Game content a little there. If you're having that much trouble, methinks you're not the best trainer. I managed to get through there without using the VS Seeker once. And if you didn't get Chimchar, you probably should've had a Ponyta a while ago for beating Gardenia, and there's the Riolu you got from Riley if you didn't. Candice's Pokémon really aren't even that much higher up from Byron, and you've had the whole mountain thing and Routes 216-217 to help you level up. Oh, and Pro-Tip: You can obtain an Old Rod as early as Jubilife and you don't get Surf until four gym leaders later. AND there's the Day Care right before Veilstone if training Magikarp is too hard. The Day Care levels Pokémon up really fast for low leveled Pokémon. Magikarp levels up at level 20, and Crasher Wake's (the guy you beat to get Surf) Pokémon are 33, 34, and 37 so most of your Pokémon ought to be way above Magikarp's leveling point by then.
- Not the OP: First up: you're saying that an event that could trigger a civilization- (if not universe-)ending crisis is Gamefreak's idea of a distraction? Team Rocket's antics, back in the day, could qualify as a "distraction", but their problem is that they're literally in your way of your goal. Apart from their guards blocking up the paths to at least two gyms, * the Player Character, by all rights, should be allowed to just shrug and say "Not my problem, I just want To Be a Master." At which point, it should be the writers' responsibility to make the player care about the problem. But the player is never given the choice. Of course, when two titans clash over populated areas threatening the destruction of those areas, only the worst Jerkass or Coward wouldn't try to find some way of intervening. But, at that point, it becomes everybody's problem. Yet, it's All Up To You and you alone.*
- Which brings me to my second point. "Your goal is To Be a Master." A master of what? Warfare? What if I wanted to be a master of Performance Art (Contests & Musicals)? Or athletic training not involving direct combat (Pokeathalons)? Or of breeding for any of the above 3 purposes? Or a master of research by collecting all species of Pokemon (or all variants of a particular Pokemon) without having to usurp the present power structure? But, no; the first two ultimately do not matter, and the third can only be done after you battle the Elites and the Criminal de jour. "Embrace it like a child?" What if a child doesn't want to battle their mons in order to do everything? What sort of morals does that teach our children?* In Sum: Let Us See The Credits When We Win All 5 Master-Level Contests or All 10 Events on the highest difficulty or any other Star-Gaining achievement! But, no... Gamefreak and Nintendo hang on to outdated videogame dogma which perpetuates the social and economic stratification between NPCs! If there's ever going to be any progress...
- First off...holy cow. Second, Pokémon is about training Pokémon the fight. That's what it always has been since Gen I. Taking it off of the back of the box, it says, "Catch, train, and battle your favorite Pokémon and discover ancient, mythical Pokémon in this exciting new adventure!" That's literally all it says about the story. Also, they didn't even have anything about contests until Gen III and a lot of people totally hated that. If you want to do Contests, Musicals, Pokétlon, whatever, fine, great, but that's not the main point of the game. Yes, Team Galactic is still a distraction. A super huge fun dangerous distraction, but a distraction none the less. And why the hell are you looking for morals in Pokémon? It's a video game, calm the heck down.
- This troper is torn. On the one hand, sure, the franchise is about catching and training creatures to battle and To Be a Master. The point is, Gen IV was the first Gen to get more than an Excuse Plot by Game Freak. They added more motivation. DPPt, though being far from perfect, had a logical storyline with only a few obvious Broken Bridges, an interesting antagonist team, better-developed NPCs and were - with the exception of some momentum breakers - pretty well-paced. Game Freak conciously tried to give us more than before and apparently continues to do so in Gen V. So even if Gen I-III set a certain standard of how a Pokémon game has to be, there is no reason this can't gradually change. With such a Cash Cow Franchise, we can expect more installments and, following the development in Gen IV and V, maybe even more plot, more characters, more motivation and maybe better pacing without losing the "catch Pokémon, grind your butt off, beat the league" premise that made it famous. (And as for DPPt... Yeah, beating the league after beating the Omnicidal Maniac and saving the world was pretty anti-climatic, Excuse Plot or not.)
- But you have to get to the lake too late to stop Uxie from being captured. That said, some of us like that the plot is something your character just kind of gets caught up in. It's cool that it's incidental to your goals, and you just happen to be in the right place at the right time.
- You really shouldn't have any problems finding a Surfer, and every fight is easily beatable no matter which starter you pick. I've beaten Platinum 5 times now, using each starter (Torterra and Infernape twice) and I've had very little problem. I also make sure I never use the same pokemon twice in a run through (except Torterra and Infernape on their second runs), and I've still been fire. For Candice, any Fire, Fighting, or Steel pokemon is great. I've used Magmortar, Heracross, Magnezone, Flareon, and Lucario, and you can even make due just with a pokemon with Flamethrower (the TM is really easy to get). As for Surfers, I've used Gastrodon, Dewgong, Floatzel, and Tentacruel (though Tentacruel got very little use, he was really only good for setting up Toxic Spikes for me). And you don't exactly have to level grind for the Elite Four, I've beaten them with Pokemon in the medium 40s and low 50s. You just have to get a good spread of types (the first time I reach them, I can almost always beat the first two, and I just keep fighting them for experience until my guys get good enough to beat the last two and the champion).
- You want to become the champion? Think about the other champions: what do Blue/Lance/Steven/Wallace/Cynthia get to do with their day? They sit around waiting for you to come and fight them. No-one else even bothers with the gyms except your rival, and (s)he tends to give up before challenging the league, so essentially you would get abosolutely nothing out of being the champion. That's why you don't get to hang around - because you're the only person who ever challenges the champion. Pokemon isn't about sitting around waiting, it's about exploring and catching a hell of a lot of Pokemon. If that's not what you want, don't play the game. Simple.
- I strongly suspect that this falls into the same Gameplay and Story Segregation trap as Mega Man and the question of why its Robot Masters are considered such a threat to the populace when all they do is wait behind a sliding door for Mega Man to fight them. Champions get a bit more interesting in other media, doing things such as to get involved in the main story's conflict (wait, don't Lance and Cynthia already do that?), study unusual archaeological discoveries, sponsor large-scale contests, and the like. The games just aren't the best place for characterization.
- I just thought it was that the Championship was what you had been working towards since the beginning of the game. Sure you saved the world, but why wouldn't you keep working toward your goal afterwards? It's kinda like police or soldiers: saving lives one day, paperwork the next. Shit happens. Life goes on.
- Is Nintendo ever going to release the Azure Flute? Seriously, it's been two years.
- Probably not. You'll have to make do with trading or hacking.
- I don't even particularly want an Arceus. It just bothers me that Game Freak created a unique item and location for the express purpose of being able to catch a particular Legendary Pokemon via event and then Nintendo never held that event. If they weren't going to do it, then why even bother making them event-only?
- Well, they did release Arceus as an event a while back.
- That's exactly my point. Rather than release the Azure Flute and allow player legitimate access to the Hall of Origin, they released an Arceus that required no actual work to obtain. Why not just release the Flute in the first place?