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Granblue Fantasy Main Character Page
Playable Characters
Main Story Characters: Gran/Djeeta
Humans (A - E) (F - N) (O - Z) | Draphs | Erunes | Harvins | Primals (A-J) (K-Z) (Sandalphon) | Other
Playable Special Characters
The Eternals | Zodiacs | Evokers (Nier) | Cardinal Saints | Event Characters
Non-Playable Characters
Primal Beasts | Allies | Antagonists | Event Antagonists | Others

This covers Draph characters who are recruitable through the gacha or special events.

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     Shared Tropes 
  • Alphabetical Theme Naming: Male Draphs typically have names that begin and/or end with syllables containing "a" (ie. Vaseraga', Baotarda, Galadar) and have emphasis on dakuon consonants in Japanese. Female Draphs in Japanese have their names use the same vowel at the beginning and end (N-a-ru-me-a [Narmaya], K-u-mu-yu [Camieux], La-raa-na [Izmir's real name]). Outliers to this naming scheme are those where the theme naming is more important than the naming scheme (Sturm, Kumbhira) or are using aliases (Izmir, Redluck).
  • Animal Stereotypes: Draphs have biological similarities with real-life cows - The most obvious evidences are the horns, and ears that point sideways, but fans have also pointed out that male cows have large, muscular builds, while female cows have large mammary glands, both traits of which are common to Draphs of respective genders.
  • Bizarre Sexual Dimorphism: Male Draphs are consistently protrayed as huge muscular men, while by contrast female Draphs are very short, slender, and busty. In fact, female Draphs are the second shortest on average after Harvins. When it gets depicted to "human" standards in the anime, Narmaya is at the same height as Gran's abdomen, despite being older than him.
  • Cleavage Window: Female Draphs usually have their cleavage exposed as a form of fanservice to go along with their stacked chests.
  • Elemental Powers: Draph characters have an almost overwhelming tendency to be either Fire or Earth element; more than sixty percent of all playable Draph units (counting alts) are one of those two elements. Conversely, there are a grand total of two Wind Draph characters, and while there are six water Draph units total, precisely one of them is "natively" Water (Izmir), with the others all being alternate versions of some fasion, usually Summer variants.
  • Horned Humanoid: Their racial trait are their horns which come in various shapes and sizes.
  • Pointy Ears: Like all non-human races, they have these.
  • Situational Sword: The stats of Draph characters can be significantly boosted by the Axe, Katana, and Sword variants of the Bahamut weapons.
  • World of Buxom: Every female Draph has large breasts. Even Yaia, who is supposed to be a six year old child, has proportionally large breasts.
  • World of Muscle Men: As the counterpart of the females' aforementioned trope, every single male Draph is well-muscled, and larger than the average males of the other races.

     Agielba 

Voiced by: Unshō Ishizuka \ Kouji Ishii

https://static.tvtropes.org/pmwiki/pub/images/agielba_a.png
The Great Blade of Daybreak
Rarity: SSR
Element: Fire
Style: Defense
Weapon Specialty: Sabre
Charge Attack: Final Dawn, Dawn's Desolation (5★ Upgrade)

An agent unparalleled by none and renowned for never failing to fulfill a contract, he decides to join up with the crew after being impressed by the player's kindness despite them taking a contract that he had.


  • Action Dad: He travels with his young daughter, Ardora.
  • Attack Reflector: One of his Extended Mastery Perks give him this effect.
  • Balance Buff: Agielba's main problem of being Difficult, but Awesome were finally addressed in the September 2018 balance patch. His Jammed buff is no longer paired with his Drain buff, making it easier to keep his health low for more damage. His third skill also now boosts his charge bar to 100% and resets the cooldown of all his other skills, allowing him to tank attacks during an emergency as opposed to having to time his abilities.
  • Consummate Professional: As an agent, he sticks by the contract and fee his employers give him and does the job to the best of his abilties.
  • Counter-Attack: One part of his first skill, which lets him counter attack up to three times whenever he takes damage. His Extended Mastery Skill does this as well, but on a random chance.
  • Desperation Attack: His second skill provides him with a Jammed buff which allows him to deal more damage the lower he is on health. The skill itself also increases damage the lower his health is.
  • Doting Parent: He throws away any pretense of being tough around Ardora and adores everything she does to the point where Ardora demonstrating her adding skill has him declare her to be a possible genius.
  • Draw Aggro: He has increased hostility with his passive skill, meaning he can redirect incoming attacks just by existing.
  • Elmuh Fudd Syndwome: At least in the English translation, Ardora speaks in this way, replacing most of her r's with w's, such as "secwet", "pwesent", and "pwomise".
  • Exact Eavesdropping: Agielba and the captain eavesdrop on Ardora as she shares her plans to Lyria and Vyrn of buying a present for her dad. While Agielba gets sudden bursts of tears upon hearing these in the entirety of the episodes, the young ones are not even aware that an adult is listening to them.
  • Life Drain: His third skill gives him the Drain buff which allows him to heal through his attacks and counter attacks.
  • Limit Break: His third skill also boosts his charge bar to 100% in an instant, as well as reset his other skills' cooldown.
  • One-Handed Zweihänder: One of the largest weapons in the game, and he swings it around with one arm.
  • Papa Wolf: Is very fierce when it comes to his daughter and her wellbeing.
  • Satellite Character: Ardora is never without him even in his fate episodes. She also appears to cheer on her dad upon using his third skill.
  • Shoulders of Doom: He wears scaly pauldrons.
  • Sword Plant: His initial artwork's pose makes him rest his sword on the floor.
  • Taking the Bullet: Another part of his first skill, which lets him take one hit that would've gone to another party member.
  • Walking Shirtless Scene: He hasn't got much covering his upper body.

     Aliza 

Aliza Clythe

Voiced by: Natsumi Takamori

https://static.tvtropes.org/pmwiki/pub/images/alizassr_a.png
Princess of Flame Leg
SR (Fire) Version
SR (Water) Version
Summer Version
Rarity: SR, SSR
Element: Fire, Water, Wind (Dual unit with Stan, Summer ver.)
Style: Attack
Weapon Specialty: Melee, Sabre+Melee (Dual unit with Stan)
Charge Attack: Talons of the Phoenix, Fangs of the Dragon (SSR ver.), Azure Firestorm (Water version SR), Flaming Tempest (Dual unit with Stan), Coronet Flamekick (Summer ver.)

A tomboyish princess of the Valtz Duchy who decides to join the crew after being rescued by them from a Primal Beast, renouncing her heritage to do so. Aiming to become the best fighter in the world, she trains every day.

An early event SR who debuted in-story in "The Cowardly Hero & the Captive Princess" as the titular princess, becoming playable in the "Dauntless Hero & Restless Sands" event as the freebie, she would later get an SSR version as the feature gacha target to go along with Stan getting his event SR version in the "Boots & Blades" event. She also appears occasionally in other side stories, and played a relatively significant role in "What Makes The Sky Blue" during the game's third anniversary.


  • A Day in the Limelight: Aliza is the free SR character in the "A Thousand Reasons" event, being the one whose motivation for entering the tournament is explained in the prologue, as well as the one who interacts with the captain during her Loyalty quests... despite the fact that she lost the fight against Randall, while the latter and Feather dealt the final blow to the antagonist. Not counting her personal Loyalty quests, Aliza would actually end up having lesser importance and plot-relevance to the event, overlapping this trope with Advertised Extra.
  • Amazingly Embarrassing Parents: Her mom, Alicia, tells several embarrassing stories to the main character and Lyria in the introductory Fate Episode for her SSR version. Aliza can't stand them because it reminds her of when she used to be weak and cry.
  • Anchored Ship: She and Stan had plans to get married at the beginning of the "Boots & Blades" event. However, by the end of the event both of them realize they still have some growing up to do before they can think about marriage and decide to put their relationship on hold.
  • Bad Liar: In her Event version's episode, she had to make an excuse after another to Vyrn when the lost kid tells her to be quiet as he doesn't want to be found yet. The kid later lampshades this trope, telling Aliza that "She sucks at lying".
  • Blood Knight: More of a Passionate Sportsgirl, but when her favorite sport is kicking everything in the face, it ends up making her this. She'll cheerfully take on any challenge with all of her strength... even if it's Stan. Poor guy.
  • Braids of Action: Her water version ties her long hair into one of these.
  • Foil: Stan's and Aliza's romantic relationship is more reserved and both are shy to even talk about it in public. Whereas the "Dancing Avengers" event mirrors their situation with the relationship of Attiyah and Tabina who are more vocal and openly romantic. This even gets discussed as Stan acknowledges both couples' similarities of having a sort of Parental Marriage Veto from the female's parents and that they had to part ways from their beloved, leaving them lamenting over separation.
  • Gratuitous Foreign Language: Aliza's outfit in "Dancing Avengers" is named Sahara Musafir, or the Arabic for "desert traveler".
  • Heir to the Dojo: Martial arts are a family tradition. Her grandfather taught her everything he knew due to her sheer enthusiasm for outdoor activities, which incidentally made her the new heir of everything as the new master of the family style, much to her ambitious uncle's dismay.
  • Hot-Blooded: Oh god. The ability to set stuff on fire with her kicks is very much Personality Power material.
  • How We Got Here: Her SSR version's Skill episode starts with a fight against the Catoblepas in Tarvi, then comes a flashback to Valtz explaining why they went to that island.
  • Interspecies Romance: With Stan, an Erune.
  • Kick Chick: All three versions of her use kicks to attack, her Skybound artwork and sprite even sets her boots on fire for even more pain. Randall notes that this is fairly impressive since as a female Draph her size would normally be a handicap.
  • Locked Out of the Loop: Notably, she's the only character in "A Thousand Reasons" who never noticed the captain was the masked man all along, which even Feather managed to figure out.
  • Pimped-Out Dress: As the closest thing there is to a princess in Valtz, she has one for official business. She absolutely hates the thing.
  • The Power of Love: The pairs Attiyah-Tabina and Stan-Aliza defeat the god Tahar with this, by expressing their love to their respective partners out loud. The positivity of which would make Tahar vulnerable.
  • Rebellious Princess: She's very much not cut out for politics and official matters, as anyone who's known her for more than five seconds can attest. Ultimately she renounces her inheritance after the events of "The Cowardly Hero & the Captive Princess" and couldn't be more happy about it.
  • Strong Family Resemblance: She resembles her mother down to the similar horn, hair, skin and eye colors.
  • Taking the Bullet: Her SSR has a 2-turn Substitute that draws attacks to her, which she responds with a dodge and counterattack.
  • Time to Unlock More True Potential: The plot point that kicks off the "Dancing Avengers" event. Aliza returns to Tahar Island to be educated more on her phoenix fighting technique as she feels inedequate.
  • Tomboy Princess: Regular princesses don't go on to become kung-fu masters.
  • Tsundere: She doesn't admit those feelings of hers for Stan until the Boots and Blades event and even then she still has a bit of a hard time trying to deal with it.
  • Willing Channeler: In "Dancing Avengers", she allows Fazal to get inside her body and act as a second voice, so that he could assist the rest in defeating Tahar without Fazal risking himself to vanish completely just yet.

     Almeida 

Voiced by: Shizuka Ishigami

https://static.tvtropes.org/pmwiki/pub/images/almeida_a.png
Mighty Miner
Summer Version
Rarity: SR
Element: Earth
Style: Attack
Weapon Specialty: Axe
Charge Attack: Mine Your Manners

A young forewoman from Valtz and Io's closest childhood friend. After being saved from monsters by a mysterious masked man wielding a massive scythe, she resolves to build a weapon of her own worthy of her rescuer's name.


  • Big Eater: Her animation for readying a skill or her charge attack is to sit down and start chomping on a huge rice ball.
  • The Blacksmith: With a mix of Gadgeteer Genius, given how she built the Vaserav Hammer herself. In fact, when Vaseraga's original weapon turned against him, he immediately commissioned Almeida to make him a new one.
  • Childhood Friends: Io and Almeida are best friends ever since.
  • Child Prodigy: A forewoman, the leader of a factory working/mining crew at just a young age. The youngest in the history of Valtz.
  • Cleavage Window: Because Almedia wears just a bra for her top in both of her versions.
  • Crush Blush: She noticeably blushes when asked if she has a crush on her rescuer and is hoping to impress him with the Vaserav Hammer.
  • Everybody Knew Already: The identity of her rescuer and crush, who is obviously and heavily hinted to be Vaseraga no matter how many times she tries to deny it.
    • So, she blushes whenever someone mentions the "masked man", her weapon is named the "Vaserav Hammer" and she aims to replicate his unique scythe which has an aura of its own? These are the most obvious clues that all have a connection to him.
    • The Grand Blues! comic strips are even a lot more blatant as Almeida blushes and freaks out whenever she interacts with him.
  • Girlish Pigtails: Particularly thick ones that reach down to her ankles.
  • He Is Not My Boyfriend: In Hallessena's 5★ Fate Episodes, she gets very embarrassed when Vyrn tells everyone that her hammer is named after someone she has a crush on. And gets very defensive when Hallassena points out the 'super adorable' plushie Almeida has on her... that's also named Vaserav.
  • Irony: Io points out the irony that Almeida has no reason to be ashamed of wearing a bikini because her normal miner attire from the waist up already consists of nothing but a bra.
  • Karmic Jackpot: For helping to bandage an injured miner in the beach, she requested information of a nearby mine that contains rare ore. Almeida did get a haul of what she needed. And when a monster caused the cave entrance to collapse, the injured miner from before returns to help break the rubble from the outside, repaying Almeida's help.
  • Love at First Sight: Towards her rescuer, whom she vaguely refers to the "masked man" (but she is embarrassed at the thought of it), but the game just casually drops a lot of hints on the man's identity to the point where one could say Everybody Knew Already.
    Vyrn: So it was love at first sight, eh?
    Almeida: L-l-love at first sight? Don't go saying creepy things!
  • Magnum Opus: The Vaserav Hammer is her finest work thus far.
  • Named Weapons: The Vaserav Hammer, named after some armored Draph whom Almeida has a crush on.
  • Reluctant Fanservice Girl: She is so embarrased at the thought of wearing a bikini outfit on the beach because they reveal too much skin, are perverted, or tend to attract perverts. Still, she chose to wear one due to Io's insistence. And sure enough, the male tourists flirt at her on the spot, which irritates Almeida even more.
  • Rocket-Powered Weapon: The Vaserav Hammer's face is a rocket, allowing Almeida to swing the pick on other side with incredible force.
  • Ship Tease: Everyone else who is close to Almeida know about her crush to the "masked man" and will continuously tease her with him for fun.
  • Walking Shirtless Scene: She wears nothing but her bra and some gloves above the waist.

     Augusta 

Voiced by: Rena Maeda

https://static.tvtropes.org/pmwiki/pub/images/augusta_a.png
Cellist of the Sky Philharmonic Orchestra
Rarity: SR
Element: Earth
Style: Special
Weapon Specialty: Harp
Charge Attack: Merry Rondo

The Draph member of the Sky Philharmonic Orchestra who plays the Cello.


     Azusa 

Voiced by: Asami Seto

https://static.tvtropes.org/pmwiki/pub/images/gbf_azusa_350_2.png
The Delusional Warrior's Curse
Summer Version
Rarity: SSR
Element: Wind, Dark (Summer Version)
Style: Attack
Weapon Specialty: Katana
Charge Attack: Shimei, Reppa (Summer Version)


  • Always Second Best: To Narmaya. Although she desires to walk the same path as her, the power difference between the two steadily grew larger, causing her to pursue a cursed weapon.
  • Damage-Increasing Debuff: One of Ittou's effects is to inflict a stackable defense down debuff on random enemies.
  • Demonic Possession: Was once possessed by an evil sword, but with help managed to break free of its influence.
  • Desperately Looking for a Purpose in Life: Her Fate Episode revolves around trying to find a hobby that has nothing to do with martial arts. Unfortunately for her, the hobbies she tries (bonsai cultivation, ikebana, and Go among others) are perfect for her because her martial arts training and mindset made her too good at them. By the end of the episodes, she joins Narmaya on the Grancypher and take up skyfaring to expand her horizons and figure out what she wants to do in life.
  • Family of Choice: Narmaya's family accepted her in their family as one of their own in her Fate Episode.
  • Forgotten Childhood Friend: As a result of Narmaya subconsciously forgetting her in her pursuit of getting stronger (and being noticed by Eahta), Azusa became one for Narmaya.
  • Parental Abandonment: As far as she can remember, she was all alone with no mention of her parents.
  • Power at a Price: The side effect of wielding a cursed weapon was her body rapidly aging and Tears of Blood from the accelerated deterioration of her eyes not being able to keep up with the sudden change. By the time of her summer version, the resulting curse acting up from time to time has deteriorated her eyesight.
  • Promoted to Playable: First appearing in Grand Narmaya's fate episodes, she became a summonable party member just a few months later.
  • Unskilled, but Strong: Gameplay-wise, Azusa boasts massive firepower that potentially eclipses both versions of Narmaya when you play the cards right, but at a cost of reduced accuracy by 25% (moreso with her Summer version, with 50% accuracy hit for both normal attack, charge attack, and damage skills), which means 1 out of 3 of her normal attacks will more likely to miss. Both versions have ways to mitigate the accuracy loss, but it requires you to micromanage her Tesshin buff/Mukyo stacks a bit by make her refilling her charge bar more often or careful use of Teimei for the Summer version.

     Bakura 

Voiced by: Shinnosuke Ogami

https://static.tvtropes.org/pmwiki/pub/images/bakura_a.png
Peace Piper
Rarity: R
Element: Earth
Style: Balanced
Weapon Specialty: Harp
Charge Attack: Song of Silence

A wandering monk-in-training who journeys the world to find the one hundred and eight forbidden requiems to reach enlightenment and save lost souls.


  • Alliterative Name: His moniker and his Charge Attack begin with the same letters.
  • Comically Missing the Point: When Lyria and Vyrn keeps on looking at Bakura, he asks "Hm? Is there a grain of rice stuck on my face?" The two later point out the impossibility of that question.
    Vyrn: Huh? How could we possibly know with that hat thingy covering your face?
    Lyria: Yeah, we can't see your face at all! We're really curious to see what's inside the hat...
  • The Faceless: His face is always covered by the hat. He never takes the hat, even when eating soup, taking a bath, or while sleeping.
  • Fashionable Asymmetry: His attire has several straps on front slanted in irregular angles, thus causing asymmetry.
  • Magical Flutist: Stands out as one of the few draphs with the harp as their weapon specialty. His Fate Episode demonstrates that his music can help the deceased truly pass on from this world.
  • Magic Music: During the "Auld Lanxiety" event, he is able to heal the victims infected by Klesha. He mentions the act as "cleansing the person's mind from worldly desires".
  • Informed Attractiveness: Jin says that Bakura's facial features are closer to an Erune than a Draph, and that young girls would cross the mountains just to get a peek at his good looks.
  • Instantly Proven Wrong: Lyria and Vyrn come up with plans to make Bakura remove his hat, by whispering to the waiter about ordering a larger bowl of soup and a spicy food for him. As they are gloating about the success of their plans while anticipating for Bakura to remove his hat, he casually finishes both meals at the blink of an eye, all while not removing his hat.
  • Intergenerational Friendship: Though he's fifteen years older than Jin, the two have been steadfast friends ever since childhood.
  • Warrior Monk: His design seems inspired by komuso priests. They played the flute as a means of meditation, but Bakura uses it to harm and heal during combat.

     Baotorda 

Voiced by: Ryota Takeuchi

https://static.tvtropes.org/pmwiki/pub/images/baotorda_ssr_a.png
Diligent Holy Knight
Helmetless
SR Version
Rarity: SR, SSR
Element: Light
Style: Defense
Weapon Specialty: Sabre
Charge Attack: Heavenly Vengeance (SR), Heavenly Retribution (SSR)

A Holy Knight of Lumiel who left his order to prevent a grave injustice inflicted on the protagonist. To uphold the lofty ideals of his former order, he joins the Grandcypher on their travels.

He later appeared in Charlotta's 2017 event "Little Skyfarer a la Sacre Blumiel" showcasing his cooking skills. A few months later, he was given an SSR version.


  • Armor Is Useless: He no longer wears his helmet in his SSR version's Skybound Art.
  • Badass Cape: Baotorda wears a long blue wavy cape, just like his fellow Knights of Lumiel.
  • Cool Sword: All versions of him wield a glowing blue sword. In his SSR version's fate episode, he receives a new one courtesy of Lumiel's ruler.
  • Crutch Character: Or Crutch Skill. His SSR's first skill, Bulwark, is an excellent tanking tool by providing him massive boosts to defense specs and hostility. However, while in effect, he's unable to deal multiattacks and cut his attack stats by 40%. This makes him an excellent character early on by keeping the party alive, but sets the party back later on when overall damage output becomes more important.
  • Cultured Badass: Has a penchant of singing, making gourmet food, and kicking ass in the name of justice. Lampshaded in his SSR version's first fate episode, entitled "Man of Culture".
  • Didn't See That Coming: He had left the Order of the Holy Knights in order not to sully their name, only to find out that their captain, Charlotta, is also hanging out with the crew.
  • Draw Aggro: His SSR's first skill increases his hostility greatly and redirect incoming attacks towards him.
  • Gentle Giant: He is a formidable warrior and is also very kind-hearted, as seen when he tries his best to take care of Charlotta.
  • Knightly Sword and Shield: Just like fellow Lumiel Knight Charlotta, he wields a sword and a shield on both hands.
  • No-Sell: His SR has a skill that blocks incoming normal attacks completely, which he answers with a counter attack. His SSR reverses the order in that he deals damage first, then blocks any incoming attacks.
  • Reasonable Authority Figure: He was willing to help train Bridgette, a Holy Knight recruit, and gave breaks when it proved too much for her. He even offered life lessons through his cooking.
  • Stone Wall: More evident in his SSR version. Toggling his first skill cause him to reduce his damage and cannot multiattack. Getting hit, however, increases his defense further, as well as increasing his charge attack damage.
  • Supreme Chef: He's really good at cooking food, including a special variation of the children's meal Charlotta loves. Worth noting that he's not the best chef among the Lumiel Knights, however—Sevastien takes that honor.
  • Take a Third Option: Baotorda had to choose whether to keep the Holy Knights' relations with the Erste Empire on good terms, or help the crew and sully the Holy Knight's name. He opted to leave the order instead.
  • Taking the Bullet: His SR version's first skill lets him take one hit that would've gone to another party member.

     Barawa 

Voiced by: Shunsuke Takeuchi

https://static.tvtropes.org/pmwiki/pub/images/barawasr_a.png
Skydom Detective
R Version
Light Version
Rarity: R, SR, SSR (Dual unit with Sarya)
Element: Fire, Light (SR)
Style: Attack
Weapon Specialty: Gun
Charge Attack: Abandon Reasoning, Beyond Reasoning (Event ver.), No More Thinking (Light ver.), Last Resort (Dual unit with Sarya)

An ex-soldier who chose to take up the profession of a detective. After first encountering him when he was trying to stop Chat Noir's heist on the Jewel Resort Casino Liner, the crew's been tangled up in whatever he's been doing, whether it be his endless pursuit of Chat Noir, solving cases from his "branch office" of the Grandcypher or coming to blows with other criminals.


  • A Day in the Limelight: Has two events featuring him as a main character.
  • Badass Longcoat: He wears a long brown trenchcoat, as seen in his Light version's art.
  • Birds of a Feather: With Kogoro in the Detective Conan collaboration event, getting along very well.
  • Canine Companion: He picked up a dog, Buddy, while on the run from a crime syndicate. They've stuck together ever since. He appears in Barawa's charge attack animations.
  • Cast from Hit Points: His SR form has a skill that allows him to immediately recast Bluff at the cost of 25% of his maximum HP. It also prevents him from being healed for a few turns.
  • Coat Over Shoulder: In his R version's artwork, Barawa just seems to carry around his coat on a shoulder.
  • Cool Bike: He picked up an "antique" which turns out to be a moterbike. He rides it in his SR version.
  • Cutting the Knot: His response to Reinbach's sadistic puzzle is "screw that, let's just destroy the puzzle itself so no one gets hurt." He does it again in the Detective Conan collaboration event, although it's more harmless this time.
  • Distinguished Gentleman's Pipe: He smokes one in his R version artwork.
  • Dual Wielding: Buddy brings him a second pistol to use for his charge attack.
  • Dub Name Change: Barowa to Barawa
  • Dungeon Bypass: In Grand Blues! Comic #1013, Chat Noir set up an escape game in which participants would have to solve puzzles in a closed-off room under a time limit. Barawa "completed" his test in just 5 seconds... by smashing through the wall.
  • Fire/Water Juxtaposition: Barawa's element is fire which is weak to Chat Noir's water.
  • Great Detective: He's the one who usually drives mystery stories in the game and he's capable of detecting (most of the time).
  • Hidden Depths: He's quite the amateur entomologist and adores beetles.
  • Huge Guy, Tiny Girl: With Sarya, a fellow Draph and aspiring detective.
  • Idiot Hero: Despite his declaration of being a brilliant detective, he's not particularly bright and usually relies on his strength, determination, and the help of Sarya and Chat Noir to get him through.
  • Last-Name Basis: It's revealed in a free quest that Barawa is actually his last name, so everyone's actually been referring to him by his last name.
  • Living with the Villain: As per his cross-fate episode with Catherine shows, Barawa doesn't even realize that he is on the same ship as her. This is because among the Grandcypher cast, only the protagonist trio know Catherine's real name, and she still goes by her "Cathy" alias and disguise when in the Kitten Cafe with the detectives Barawa and Rick.
  • Randomized Damage Attack: His signature skill Bluff can deal anywhere from 100% to 100000% the amount of damage of his regular attacks.
  • Red Oni, Blue Oni: The red to Chat Noir's blue. Barawa is more brawns over brains compared to Chat Noir's calmness and intelligence.
  • Sherlock Scan: Tries these occasionally on people. He usually fails.
  • Signature Move: All of his three versions have Bluff - An ability that deals random damage up to a maximum of 100,000% damage multiplier (or a cap of 10 million in his R version).
  • Spanner in the Works: His presence at the mansion in "Detective Barawa and the Escape from Storm Island" ends up being this for the true culprit. His invitation actually was fake, given to him by a disguised Reinbach in an attempt to get him killed in Norman's scheme - nobody, including Norman, had any idea who Barawa was or why he was there. However, his presence on the island ends up causing Norman's identity to be revealed, and he even screws up Norman's endgame by smashing a hole in the wall and saving him from the burning mansion that Norman himself lit on fire so that he could face justice - something which Norman resolutely didn't want.

     Camieux 

Voiced by: Misaki Kuno

https://static.tvtropes.org/pmwiki/pub/images/r3020047000_01.png
Adopted Gunsmith
R (Fire) Version
Summer Version
Rarity: R, SR (summer ver.)
Element: Fire (initial R), Earth (second R), Water (summer ver.)
Style: Special
Weapon Specialty: Gun
Charge Attack: Detonation Rounds (initial R, summer ver.), Exploding Shot (Earth ver.)

The adopted daughter of a gunsmith family. She is very easily startled and joins the crew in order to overcome that weakness, and become more like her two older sisters.


  • Armor-Piercing Attack: Her specialty in all 3 of her versions. She is especially useful for hunting slimes, as her Non-Elemental damaging skills ignore their very high defense.
  • Badass Bandolier: All of her uncap artworks reveal bandoliers of shotgun shells underneath that dress.
  • Don't Look Down: Mutters this phrase to herself twice when she, Izmir and Jeanne d'Arc trek a mountain in the latter's Summer episode.
  • Drill Tank: The obtainable summon in the event, "Make Up and Go", has her riding one. Also doubles as a Brick Joke, as she was eyeing it the moment they defeated it.
  • Fashionable Asymmetry: In her summer version, Camieux wears a thigh strap only on her right leg.
  • Guns Akimbo: She dual-wields musket handguns
  • Happily Adopted: She never figured out she was even adopted until she asked her father why she was the only one in the family to have horns.
  • Human Hummingbird: Camieux's Running Gag in the Grand Blues! Comics where she spins her arms so fast like they turn into rotors and other serious characters take note of it as a new kind of attack and then imitate her.
  • Interspecies Adoption: Her sisters are Silva and Cucouroux, whom are humans.
  • In the Hood: Her first playable version has her wearing a hood, to symbolize her shyness. It also has a pair of holes to let her horns out. She ditches it in later versions, showing her Character Development as she becomes braver in the world around her.
  • Magikarp Power: While she's easy to dismiss in High Level content, her charge attacks and some of her skills deal plain damage, which are effective when you're farming for slimes.
  • Shrinking Violet: Camieux starts off pretty shy when she meets the crew, but by the time her summer version is released, she is obviously much braver and more willing to stand up for herself.
  • Sir Swears-a-Lot: Surprisingly, she tends to blurt out expletives when she is frustrated. She explains it's because those who work at the gunsmith tend to swear.
  • Talking in Your Sleep: In the sixth chapter of "Make Up and Go!", Camieux calls her sister Cucouroux's name and the latter responds, while both of them are sleeping.
  • Third-Person Person: In several of her voiced lines, you'll hear her call herself by her name.
  • Walking Armory: Usually wears long, flowing clothes, less as a fashion statement and more because they're packed full of guns and explosives. She doesn't have the skill either of her sisters have, so instead her main method of gunslinging involves shooting everywhere with as many guns as possible.

     Carmelina 

Voiced by: Misato Fukuen

https://static.tvtropes.org/pmwiki/pub/images/carmelina_a.png
SR Version
Rarity: SSR, SR
Element: Wind, Earth (SR)
Style: Special
Weapon Specialty: Dagger
Charge Attack: Dreadbringer (Wind), Lebhafte Buehne (Earth)

An incredibly skilled acrobat who catches wind of Lyria and Vyrn's "talents" and is persuaded to join the crew after talking with them.


  • Androcles' Lion: Carmelina's SR Fate Episodes shows her befriend a circus lion, which was initially hostile towards her. It later protects Carmelina from a sneak attack from one of the circus saboteurs. The lion also licks her wounds when she felt pain afterwards.
  • The Beastmaster: Her SR version now has a lion named "Happy" as partner.
  • Catchphrase: Inserts a lot of "Peace!" after her sentences, which are spoken in English.
  • Charm Person: Her personality is so naturally charming, she can just get people to attend her performance every day. Rosetta and Katalina note that her skill is part of what makes her so irresistible.
  • Circus Episode: Her SR version's Fate Episodes has her teaching the crew some of her circus tricks, and what makes performance acts fun.
  • Escape Artist: One of her tricks as stated in Grand Blues! Comic #226.
  • Rings of Death: Uses a hula hoop-like weapon attached with pointed arrows.
  • Starter Mon: She can be the first SSR (from the pool of 6 SSR characters of their respective elements) that you can receive on the rigged ten-draw after completing the tutorial.
  • Support Party Member: Her Wind SSR's kit has a number of debuffs, quite equivalent to the Dark Fencer class (Tier 3 class, popular for its debuffs). This combined with her starter SSR status can make her a Disc-One Nuke if she's the first one.
  • Underboobs: Shows this in her outfit.

     Daetta 

Voiced by: Kotori Koiwai

https://static.tvtropes.org/pmwiki/pub/images/daetta_sr_a.png
Good Morning Star
R Version
Rarity: R, SR
Element: Light
Style: Attack
Weapon Specialty: Axe
Charge Attack: Grinding Bite, Giant Nibble

A young Draph who wants to be "the most unique person around". She joins the party after getting a custom iron ball that matches the one they bought from a shop.


  • Animal Motifs: Daetta's outfits and flail have dogs heads on them that resemble a stuffed toy,
  • Epic Flail: Her weapon of choice, in which the ball appears to be much larger than her head.
  • I Just Want to Be Special: She wants to be unique in every way possible.
  • Speech Impediment: Daetta has a bit of a lisp, which she's self-conscious about. This is featured in her R form's second Fate Episode, where she is embarrassed about wanting to sing a song she heard in a tavern. After helping defend the town from monsters, she ends up singing for the entire tavern and everyone loves her.
  • You No Take Candle: She occasionally dips in this speaking pattern, which her grandma criticized, causing Daetta to run away from home.

     Danua 

Voiced by: Nozomi Sasaki

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040256000_01.png
Devil-Conquering Chastity
SR Version
Summer Version
Halloween Version
Rarity: SR, SSR (Light, Summer, Halloween ver.)
Element: Dark (SR, Summer), Fire (Halloween), Light (SSR)
Style: Special
Weapon Specialty: Dagger, Dagger+Axe (Light SSR)
Charge Attack: Innocent Stab, Faith Athame (5★ Upgrade), Grand Guignol (Seasonal versions), Puppet Sheol (Light SSR)

A young woman who has been left emotionally stunted by the tragic and violent deaths of her parents and brother. She now travels the world, accompanied by her magic dolls Hansel and Gretel, searching for a way to resurrect her family. She's invited to join the crew after the protagonist hears her plight from Hansel.


  • Affectionate Gesture to the Head: Loves to receive them from the protagonist and considers it a reward.
  • Break the Cutie: The tragedy that befell on her family is what left her deeply traumatized. Happens again in her level 90 fate episode when her dolls make a Heroic Sacrifice to prevent the rogue puppeteer from seizing her into the underworld. The poor girl can't catch a break.
  • Character Development: After the violent events of her last SR fate episode, she does manage to slowly grow more sociable and assertive, especially after regaining the ability to form somewhat complete sentences. It becomes a bit funny when she leaves the reborn Hansel and Gretel on the ship to go shopping with Anna: on one hand, they're happy she's improving, on the other they've never left her side since that fateful night and panic like overprotective parents when she leaves them behind to be more independant.
  • Creepy Good: A silent horned girl wearing nothing but a blood spattered dress, with a menacing glowing arm, flanked by hideous animated dolls wielding vicious looking knives. She's a very kind and sweet person, if a bit odd.
  • Cute Mute: She has a severe speech impediment and can only infrequently manage simple, broken sentences of only a few words. Her dolls, Hansel and Gretel, speak to others for her. Perhaps unsurprisingly, the two dolls are in fact facets of her own psyche, and she's really "speaking" through them as a means of coping with her trauma. Once she loses Hansel & Gretel in her level 90 quest, she begins to regain her ability to speak.
  • Ethereal White Dress: Wears a flowing white dress that is heavily tattered and spattered with old bloodstains.
  • Fairytale Motifs: Hansel and Gretel, of course. Her early Fate episodes go all out on the references, featuring trails of breadcrumbs and a witch who lives in a sugary house and kidnaps her visitors. Later ones tone it down a bit, mostly because it was getting a bit too on-the-nose.
  • Fashionable Asymmetry:
    • Danua mostly keeps her left arm bandaged because of its powers.
    • In her Halloween outfit, she wears a stocking only on her right leg, not to mention that the bandages over her entire body are in a mess.
  • Literal Metaphor: In a bonus summer event, Danua asks Kaz for a slice of bonito, believing the rumors of eating it can bring the dead back to life. The protagonist and Kaz sadly had to break it to her.
  • Living Toy: Hansel and Gretel are magical dolls who are sentient and capable of speech and reasoning.
  • Mistaken for Murderer: She is believed to be a serial killer going around a town due to her blood-stained knife and because of her speech impediment, she can't defend herself against these accusations. Only the protagonist's intervention prevents her from getting arrested.
  • The Ophelia: Similar to Casca, Danua's trauma has left her mentally and emotionally debilitated, though to not as an extreme degree. While she retains enough to be self-sufficient and independent, she has difficulty speaking, sucks her thumb, and is overall very childish and naive.
  • Puppet Fighter: Danua herself does little fighting, instead using her magic to control her dolls. By level 90, she's commanding a small army of them.
  • Red Right Hand: Her left arm seems to burn with purple flame, and is wrapped in bandages to hide it. It's engraved with a number of runes that let her use the Spectral Thread magic to move her puppets around, and is also the key to opening a very literal portal to hell, a ritual her parents were heavily trying to keep secret. Unfortunately, someone found out and raided their house, kicking up her entire backstory.
  • She Cleans Up Nicely: Part of the idea behind her seasonal variants is that the crew is helping her enjoy the holiday in question, and in both cases they get her out of her original dress and into something more appropriate for the season. She looks significantly cleaner and less threatening in both, and in the Halloween case also looks much happier. Her SSR version simply gives her a cleaner version of her old dress and enough confidence to smile again, and that makes all the difference in the world.
  • Two Beings, One Body: After getting fished out of the underworld itself, Hansel and Gretel end up fused back-to-back into a single, double-faced doll. Being dolls, their biggest concern with the predicament is that now they have half as many arms to protect Danua.

     Fediel 

Voiced by: Asami Tano (Mortal Form), Ayumi Tsunematsu (Dragon Form)

Master of darkness, Fediel the Black of the Six Dragons, at your service!
https://static.tvtropes.org/pmwiki/pub/images/grand_fediel.png
Black of the Six Dragons
Summer Version
NPC Art
Dragon Form
Rarity: SSR
Element: Dark, Water (Summer ver.)
Style: Special
Weapon Specialty: Sabre+Melee
Charge Attack: Flame of Reversal, Todesreise (Summer ver.)

The dragon of Dark and Death.


  • Animation Bump: Her charge attack which incorporates Live2D and her chibified sprite into her animation.
  • Berserk Button: The only time Fediel is shown to become genuinely angry is due to Ewiyar blowing off her duty to uphold the world's stabiity during Galleon's rampage, not-so-subtly threatening her with an equally-pissed Lu Woh.
  • Bizarre Sexual Dimorphism: She's the only female Draph that averts this trope, even if it's chalked up to Fediel making a mistake while creating her mortal form. In a race that has the largest height disparity between each gender, she stands out at 209 cm where almost every other female Draph being at the very least 132 cm at average (according to this fan made chart), with the tallest being Kumbhira at 143 cm prior to the release of Fediel herself.
  • Boring, but Practical: Of all the packed utility she offers, her Charge Attack stands out for only dealing damage, other than the fact that it activates twice in her unique field.
  • Bunny-Ears Lawyer: Despite her silly antics and frivolous pursuits of learning about couples, procreation, and mortal society, Fediel is nonetheless one of the Six Dragons and an all-powerful Physical God of Dark and Death, and she takes her duty of maintaining the world's stability so seriously that it's one of the only things she can get angry about. She also gives the Six Dragons the prudent suggestion that they should try to learn more about the world around them before they start ironing out the world's irregularities, although Lu Woh says this is just a cover for her to keep goofing around and examining couples.
  • Damage Over Time:
    • As a boss, Fediel's secondary method of damage is her miasma field that constantly damages the party and herself, and her regular attacks worsen the damage the miasma deals. When she enters Overdrive, the miasma intensifies and outright cancels all healing effects for the rest of the battle.
    • Her playable version also lets her create this field, which constantly damages the enemy and the party as well as reducing both defense stats, although her passive ability offsets the defense debuff.
  • Casting a Shadow: She's the dragon embodying Dark, and accordingly fights with dark energy and magic miasma.
  • Dark Is Evil: Fediel is easily the most horrific looking of the Six Dragons, and she is also notorious for being the most difficult to face. Old Bond reveals she's actually Dark Is Not Evil.
  • Deader than Dead: As a boss, Fediel's "Soul Breaker" special attack deals plain damage equal to 100% HP of the unlucky target, and as the cherry on top, she also inflicts the Death Ineluctable debuff onto her target to prevent the revival of the fallen party member. The only way to cancel this attack is to deal 44,444,444 skill damage in one turn. Thankfully, she only uses this attack once per battle.
  • Developer's Foresight: If you try to be clever and use Death's Grace in her boss fight to heal off the miasma's damage, Fediel will immediately ready her "Death's Seduction" attack, which deals a large amount of damage, reduces the duration of your buffs, and gives herself a bit of healing.
  • Dracolich: Her true form is a massive skeletal dragon, complete with spewing miasma to safeguard herself.
  • Elemental Embodiment: As one of the Six Dragons, Fediel is a "wedge", or a pillar upon which the world is built upon, which allows her corresponding elements of Dark and Death to exist in the world at all.
  • Fashionable Asymmetry: Wears a ripped black stocking on her left leg while the other is bare. Her hair is also parted to the right and she wears a skull-like accessory on the right side of her hair.
  • Fish out of Water: She's a godlike being with a strong curiosity about mortals and their society, frequently questioning everything she observes and being unfamiliar with mortal etiquette.
  • A Form You Are Comfortable With: For the sake of convenience, her mortal form is that of a tall and attractive woman with horns. Humorously, she claims to be a Draph and the game also treats her as one, but she only thought to give herself horns and forgot about the Draphs' pointy ears, and most glaringly didn't consider that female Draphs are actually much shorter than her, and that her height is comparable to a male Draph's. She's quite dismayed upon realizing her mistake.
  • Four Is Death: As befitting the embodiment of death, Fediel's boss version features two attacks, "Cursed Stakes" and "Soul Breaker", that must be cancelled by dealing 44 hits or 44,444,444 skill damage respectively.
  • Genki Girl: Fediel is a very cheerful and exciteable lady.
  • God of the Dead: As the wedge of death, she is quite literally the reason death can even exist in the world, and Lu Woh describes her as embodying the end of all things, while also pointing out the Irony of her fixation with life and procreation despite this. However, this was not something she was originally embodied, and she took up this role after the original wedge of life and death was discarded, which is implied to be Nectar.
  • Innocent Fanservice Girl: Casually Sleeps in the Nude and needs a lengthy explanation for why it isn't appropriate, and readily does so in Miach's bed while he's still in it, much to his dismay.
  • Intrigued by Humanity: As a supremely-powerful Physical God embodying death, she finds it immensely interesting how mortals, a frail and insignificant race in comparison, are able to proliferate and survive as a species across generations, taking on a mortal guise to examine their customs and more specifically how they procreate as she learns about the world she and the rest of the Six Dragons have reawakened in. In her Fate Episodes, she explores the concept of familial love between generations and takes a vested interest in the birth of a child, learning in full about its risky nature for both the mother and child and why the former would go through such hardship at all.
  • Ms. Fanservice: Fediel is a curvaceous, scantily-clad Statuesque Stunner and an Innocent Fanservice Girl who wants to learn how procreation works.
  • No-Sell:
    • As a boss, Fediel has an astronomically high debuff resistance of 120%, making all debuffs impossible to land on hernote , but her defense is naturally very low to prevent her from being unkillable. When she enters Overdrive, she also completely cancels out any healing effects for the rest of the battle.
    • As a playable character, Fediel can similarly safeguard her teammates with her first skill's "Peace in Death" buff, which gives the party unremovable debuff immunity until they take damage twice.
  • No Sense of Personal Space: Miach is usually the victim of Fediel getting too close for comfort, including being used as a body pillow while she sleeps naked.
  • Promoted to Playable: Originally a boss and later appearing as an NPC in The Dragonblood War, she became a playable Grand character during the Premium Gala update on December 30, 2021.
  • Shipper on Deck: Fediel frequently likes to speculate what pairs have formed dyads or couples, such as Scathacha and Naoise. However, her definition of dyad is very broad, and includes the Captain and Vyrn despite them only having a platonic-albeit-deep friendship.
  • Silliness Switch: Fediel goes from a massive, nightmarish Dracolich bent on killing the Captain to a tall, busty, and attractive humanoid woman in The Dragonblood War, and her personality is noticeably much more flighty and goofy, often wondering about dyads/couples and how mortals, uh... copulate.
  • Statuesque Stunner: Fediel's mortal form is incredibly tall, and she's quite gorgeous. Her playable version's bio confirms she's 209cm tall.
  • Status Quo Is God: In contrast to Lu Woh, Fediel believes in this, stating that despite its present imperfections and distortions, the world is working fine as is without their involvement, and the Six Dragons should take steps to learn about the world around them before taking meaningful action to rectify its issues.
  • Stripperiffic: Her outfit leaves very little to the imagination, generously showing off her legs, hips, belly, and chest.
  • Technicolor Eyes: Her eyes are purple, and her uncap art shows they can glow.
  • What Is This Thing You Call "Love"?: Fediel becomes genuinely puzzled by the Captain's motivation of reuniting with their father due to seeing it as unnecessary for the creation of the next generation, and her Fate Episodes involve her learning about the familial love between parent and child.

     Forte 

Voiced by: Sachika Misawa

https://static.tvtropes.org/pmwiki/pub/images/forte_a.png
Dark Dragoon Forte
Rarity: SSR
Element: Dark
Style: Attack
Weapon Specialty: Spear
Charge Attack: Dragoonbrood Demonspear

Originating from Rage of Bahamut, she is the leader of the Dark Dragoons, a crew dedicated for the thrill of battle. She duels the protagonist after their fearsome reputation causes all the other competitors in a tournament to quit. She ends up being impressed by their strength and decides to join the crew to train them to be a more worthy opponent.


  • Adaptational Curves: Her original Rage of Bahamut appearance had a modest bust size. However, upon being turned into a draph after being brought over into the Granblue Fantasy universe she was given a larger bust to match her new species.
  • Adaptation Species Change: She's classified as a demon in Rage of Bahamut and as part of her transition into GBF, Cygames designated her as a Draph.
  • Badass Boast: Her victory quote has shades of it.
    Forte: Nothing can clip my wings away!
  • Battle Ballgown: Her attire might look like a mix of a schoolgirl's uniform, complete with Zettai Ryouiki, but it also has armored parts.
  • Blood Knight: She really enjoys fighting.
  • Bruiser with a Soft Center: Although a brute in battle, she is willing to cook up a meal for Lyria even though they just met. And she also shows a particular soft, if stern, spot for children.
  • Dragon Rider: She rides one in both her second art and her second fate episode.
  • The Dreaded: Something she's not particularly happy about. It's hard being a Blood Knight when people make excuses to not fight you.
  • Dual Wielding: She wields a pair of spears she refers to as the Wings of Darkness.
  • Early-Installment Weirdness: She’s one of the only Demons from Rage of Bahamut to not be made into a Primal upon being imported into the Granblue Fantasy world.
  • Gathering Steam: Her "We Are Blackwyrm" passive boosts her attack by 3% per the number of turns passed, up to a maximum of 50%, making her stronger the longer the fight drags on.
  • Jousting Lance: The Wings of Darkness are treated as spears in-game, but appearance-wise, they are massive lances.
  • Named Weapons: Wings of Darkness.
  • Not So Stoic: Despite being The Stoic as listed below, she does, however, have cute moments when she lets her stoicness slip and gets embarrassed, like her in her skill fate episode and her second holiday skit.
  • The Stoic: She doesn't show a wide range of emotions outside of fighting.
  • Super-Strength: Despite her relatively small arms, she has the strength to hold two massive spears.
  • Tranquil Fury: When she's mad, it's an eerie, silent type of anger.
  • Wardrobe Malfunction: Let's just say, Forte's "Draph Assets" cracked her armor's breastplate. Her initial design from Rage of Bahamut has Forte's armor fit comfortably with her form, but due to her transition to the Draph race, it is inevitable.
  • What Is This Thing You Call "Love"?: During her first Holiday skit she says she's been feeling a strange sensation in her chest and being near the protagonist made it worse. She chalks it up to wanting to fight and challenges the protagonist to a duel.
  • Worthy Opponent: Views the protagonist as one and strives to train them in order to make them stronger and even more of a worthy opponent.

     Galadar 

Voiced by: Kohsei Hirota

https://static.tvtropes.org/pmwiki/pub/images/galadar_sr_a.png
R Version
Rarity: R, SR
Element: Earth
Style: Defense
Weapon Specialty: Axe
Charge Attack: Brutal Smash

A Draph warrior with a craftsman's touch, Galadar can handle anything from delicate handiwork to ship repairs, displaying an expert level of care and attention to detail that few would expect from such a hulking warrior. Galadar overwhelms his foes with swings from his mighty hammer, and the sound of his bellowing laughs lend courage to his allies, no matter how dire the situation.


  • Badass Cape: Galadar wraps a large tattered red cape on his shoulders.
  • The Blacksmith: He's a blacksmith.
  • Hates Being Touched: Dislikes when people touch his horns.
  • Luckily, My Shield Will Protect Me: His shield is huge even by Draph standards.
  • The Mentor: He's the teacher for Viceroy.
  • Old Shame: In-universe example. Before meeting and joining the crew, he used to search for and retrieve his first creations, considering them inferior to what he makes now. Lyria convinces him to take pride in his old works, inspiring him to join the player.
  • Our Dwarves Are All the Same: He's essentially a generic fantasy dwarf with the difference being his size. He even talks with a Scottish accent in the English translation.

     Garma 

Voiced by: Hidenori Takahashi

https://static.tvtropes.org/pmwiki/pub/images/garma_a.png
Rarity: R
Element: Earth
Style: Balanced
Weapon Specialty: Gun
Charge Attack: Roiver Gevolt

Abandoned as a child, he was forced to live his life in the shadows. For years, he stole to live and lived to steal. What saved him from the cesspit of his existence was the radiant smile of the girl in blue.


  • Badasses Wear Bandanas: He wears a bandana like a mask that covers his mouth down to his neck.
  • Lima Syndrome: With Lyria. He ends up cutting short his robbery because of her, and she likewise saves him when he was captured by authorities, taking Stockholm Syndrome in mutual effect along with this trope.
  • Reformed Criminal: He ends up changing his ways upon being saved by the crew. However he feels one day he will fully pay the price for his misdeeds.
  • Sword and Gun: Wields a gun and a saber.

     Ghandagoza 

Voiced by: Kiyoyuki Yanada (Japanese), Dave Fennoy (English)

https://static.tvtropes.org/pmwiki/pub/images/ghandagoza.png
Strongest Fists of All Time
Summer Version
Rarity: SSR, SR (Summer ver.)
Element: Fire
Style: Attack
Weapon Specialty: Melee
Charge Attack: Fist of the Red Lotus, Fist of Hair-Raising Fury (5★ Upgrade), Fist of the Red Horizon (Summer ver.)

Ghandagoza is quite literally the stuff of legends, being the master of the Eternal Rage style of martial arts, punching mountains apart, and defeating countless foes. When he feels the Captain's strike, he feels enough passion to rival his own and joins the crew to discern if they or their followers have what it takes to be his first student.


  • Artistic License – Biology: He is one of the only two Draphs whose horns change in color after a 5★ uncap, as his turn into light orange from dark brown.
  • Bald Head of Toughness: His skillset is his fighting ability that allows him to hit HARD and essentially be a One-Man Army and he is completely bald.
  • Bare-Fisted Monk: Fights exclusively with his fists.
  • Battle Aura: His 5★ uncap gives him a black-red fiery aura in-game.
  • Black Eyes of Crazy: Subverted. He may get black sclerae and red irises in his 5★ uncap like Akuma, but he's still on good terms with the crew.
  • Bruiser with a Soft Center: He's loud and boasting but his second fate episode reveals him to be a huge softie, where he tries to recreate legendary feats like flying using punches and leveling a mountain with a single blow to root out monster lairs that threatened the livelihoods of people in the area.
  • Carpet of Virility: Type 1 due to his muscular build. It is also properly shaven enough to resemble an eagle's wings.
  • Charles Atlas Superpower: The only thing he's good at is punching things, but he's so good at it that he can punch holes in mountains, temporarily fly, and in gameplay create a giant blast of fire by swinging his fist.
  • Final Boss: Of the Grandsky Rumble solo challenge in "A Thousand Reasons". He shares this title with Seox and Al-Khalid. He also zigzags this with Al-Khalid. The latter is the actual boss of the story proper, but the Impossible difficulty raid has the crew fight Ghandagoza instead.
  • How We Got Here: The intro of his 5★ Uncap starts with a falling meteor, Ghandagoza standing alone in an island and the Grandcypher in between them. Then the next scene explains how the episode went there, first by retracing back to Sierokarte's shop.
  • Living Legend: Semi-comedic example. Every time he tries something ridiculous in his fate episodes, like racing the Grandcypher in a flying contest using only his fists to propel himself, a bystander mentions a legend related to such a feat, but Ghandagoza can't quite live up to them anymore. He manages to propel himself slightly into the air with a punch, but can't actually fly.
  • Old Master: Ghandagoza is the inventor of the Eternal Rage martial arts style, and Eugen calls him "Master" out of respect.
  • Red Baron: "Founder of the Eternal Rage Style", as Zeta namedrops him in the "Kappa Summer Chronicle" event.
  • Walking Shirtless Scene: Ghandagoza is always topless.
  • When All You Have Is a Hammer…: For him, when all you have is a pair of powerful fists, you can accomplish the impossible.
    Nothing is impossible. People have told me all my life that my goals were impossible. But I have accomplished them all the same. Every time. With this fist! This one right here!
  • Worthy Opponent: Feather sees him as one, and also wants to be mentored by Ghandagoza during the "A Thousand Reasons" event.

     Hallessena 

Voiced by: Sumire Uesaka

https://static.tvtropes.org/pmwiki/pub/images/hallessena_a.png
Destruction Genius
Halloween Version
Rarity: SSR
Element: Earth, Light (Halloween ver.)
Style: Attack
Weapon Specialty: Axe
Charge Attack: Insane Style, Psycho's Path (5★ upgrade), Night of Crazy Insanity (Halloween ver.)

Known as the Walking Wraith, this Draph girl carries a massive chainsaw and sports a psychotic grin. The mere sight of her can cause others to panic and flee for their lives. But despite this fierce persona, there seems to be something else that she doesn't want others to notice...

She made her first story event appearance in "Robomi Z". Hallessena later got a 5★ upgrade on July 2017, coinciding with the Earth-advantaged Guild War / Unite and Fight event, with her fate episodes referencing plot points from the Robomi events.


  • Awesome, but Impractical: Well for a long time even after her 5★ upgrade, Hallessena can rack up strong offensive buffs, if she doesn't get hit. If she does, then she'll suffer a penalty to her damage output in a single turn. Having to set-up tanks or characters with Draw Aggro just to maximize her offensive potential alone is impractical in itself, as it limits team composition. To add insult to injury, she could have been a strong contender in the 2017 Guild War event when she received her 5★ upgrade. But the thing is, the boss has Area of Effect attacks, which means, Hallessena will always be hit every turn. A rebalance patch on June 2019 addressed most of her issues, now averting this trope.
  • Ax-Crazy: Especially at first, as she's known to be the terrifying and violent "Walking Wraith".
  • Balance Buff: With recent balance changes released on June 2019, Hallessena has now left the realm of Awesome, but Impractical; though getting hit is still not preferable, it's nowhere near as detrimental as it used to be. She no longer gets a damage down debuff effect when hit, and only loses two stacks of her buff (in practice, one if you're already at maximum stacks, as one of them regenerates immediately afterward) as opposed to all of them. Her other skills have also been buffed and/or reworked.
  • Beneath the Mask: She's not actually that crazy, and in fact kind of a crybaby. After spending her childhood getting bullied in the poor slums she grew up in, she adopted the persona and built her chainsaw to try scaring the bullies away. She does really enjoy the act at this point, but her low self-esteem and utter terror at the idea of actually murdering someone like a maniac surprise a few real psychos who thought she was one of them.
  • Catchphrase: Everything is ABSOLUTELY INSANE! Also, SAYONARA BYE-BYE! to whoever she's threatening with her chainsaw. She even carves the second phrase to a table inside the Grandcypher.
  • Chainsaw Good: Her weapon of choice.
  • Continuity Nod: The abominations and most especially Zogora get mentioned as a plot point in Hallessena's final Fate Episode. Furias wants to possess a weapon capable of killing Zogora and Hallessena's weapon just does it, thanks to being upgraded by Nicholas and his friends from the "Robomi" events. She also went to Valtz Duchy to seek the help of Almeida, another known blacksmith.
  • Cute and Psycho: While more diminutive then usual for a female Draph, that psychotic expression says it all about Hallessena. The psycho is an act, the cuteness not.
  • Cute Bruiser: She can do a tremendous amount of damage with just her normal attacks (if you can keep her from getting hit much, anyway) and adorable to boot.
  • Deathbringer the Adorable: Discussed by a thug Hallessena meets, when he finds out that her appearance isn't quite as intimidating as her "Walking Wraith" Red Baron.
    Seriously? Like in those stories? But look at her! More like Walking Cutie, am I right?
  • Gameplay and Story Integration: Her 5★ Fate Episodes have mechanics that are modified to integrate how Hallessena's chainsaw works against enemies.
    • In her first 5★ episode, she explains how her chainsaw is useless against slimes. True enough, she deals 0 damage to them in the quest.
    • Furias later upgraded Adversa with an armor than no normal weapon could pierce, based from Zogora's plating. Thing is, Hallessena's weapon is recently upgraded to cut even Zogora's armor. During the actual boss fight, the Adversa Machina have a strong Damage Cut defense buff, which can be removed if Hallessena hits them.
  • Girl with Psycho Weapon: She wields a positively massive chainsaw.
  • Mix-and-Match Weapon: At the end of her 5★ episode. The Divine Death Saw of Death has a gun's trigger attached to it that boosts the weapon's cutting speed and power. Much like a gunblade, or gunchainsaw if you will.
  • Named Weapons: She calls her chainsaw the "Divine Death Saw of Death", to which Furias insults the naming as "crap".
  • Post-Victory Collapse: After the fight with the two upgraded Adversa Machina in her final fate episode, Hallessena immediately sleeps like a baby due to the physical and emotional fatigue.
  • Psychotic Smirk: Her most common expression becomes this when being estatic.
  • Red Baron: Walking Wraith
  • Underboobs: Her bra is just technically thin strips of cloth tied together, leaving more space above and below her chest.
  • Weapon for Intimidation: What the chainsaw really is for.
  • Weapon of X-Slaying: Furias sees her weapon as one against Zogora and tries to steal it.
  • What Does This Button Do?: While piloting the Gigantes in Grand Blues! Comic #1021, Hallessena notices a Lyria-shaped switch beside her. Pressing it caused the robot to enter "Lyria-Mode" where Gigantes imitates the thinking patterns of Lyria, specifically summoning an Albacore sword, a primal beast commonly used by Lyria in some older comic strips.
  • Why Did It Have to Be Snakes?: Slimes. They're icky, they're invasive, and most importantly the chainsaw barely does anything to them. She's been scared of them since a particularly bad encounter she had before joining the crew. Most of her 5★ Fate Episodes revolve around trying to upgrade her chainsaw so it can finally cut through them and help her overcome her fear. It ends up equipped with anti-Kaiju technology, just so it can destroy those darn gooey monsters. It also means Hallessena is now one of the few people capable of destroying the Abominations, which unfortunately catches the eye of General Furias.
  • Wrench Wench: The chainsaw is hand-made. She also really enjoys looking at other people's custom weapons, and fawning over the Empire's giant battleships and Mini-Mecha. It's later shown that her craftsmanship impresses even the crew behind the creation of Robomi, even though, in their own words, she makes it look like anybody could do it (as when they asked her how she built her chainsaw, she promptly made another one from scrap metal lying around the lab). She's also surprisingly adept at non-mechanical stuff, cheerfully crafting a variety of handmade gifts ranging from models of the Gigantes to stuffed toys.

     Izmir 

Larana

Voiced by: Aya Endo

https://static.tvtropes.org/pmwiki/pub/images/izmir_a.png
Frozen Glances
Summer Version
Yukata Version
Rarity: SSR
Element: Water, Fire (Yukata ver.)
Style: Attack
Weapon Specialty: Sabre
Charge Attack: Lyod Blast, Metel' Blast (Premium Draw 5★ upgrade), Strast Blast (Yukata ver.)

A draph who can manipulate ice, the party was hired by local villagers to clear out the ice blocks on a local mountain and to get rid of her. Duty bound to protect a crystal in her cave, she threatens the party to leave or incur her icy wrath. After being the first people to heed her request to leave whatever is in her cave alone, she's so moved that joins the crew.

First introduced alongside the "A Peace of the Pie" event, her story is later picked up and expanded on considerably during the Summer 2017 event, "Poacher's Day", alongside a Summer version of her.


  • Alpha Strike: More or less what her playstyle boils down to - she builds up multiple Ice Blades, and then uses her Charge Attack to unleash them all for truly ludicrous amounts of damage. This has led to her original version falling a little behind, as the full effect takes upwards of ten turns to achieve. Her Summer version is redesigned to not have quite as high a single-strike damage potential, but to reach her max potential faster and still achieve gigantic numbers for the entire party with the right timing.
  • Balance Buff: Her Summer version, like a number of Summer character versions, is clearly built to address some of the issues her original version had or eventually developed - most notably, the fact that one of her passive skills didn't stack with the popular Gabriel Wand weapon for Water teams. She also takes far less time to ramp up to her full damage potential, since her first version was released on the tail end of big burst being popular - it made some sense at her release, but the game's overall meta shifted much more toward ramping up damage potential quickly (with the charge being led by Summer Zooey). Summer Izmir is much better at that, and can now provide an entire raid with a damage buff that stacks with all others, increasing her utility dramatically.
  • BFS: She can create massive ice swords at will which is shown in her Skybound art and Charge Attack.
  • Big Eater: She becomes really fond of Auguste's seafood dishes, happily munching on them for her summer version's victory animation.
  • Blazing Inferno Hellfire Sauce: Her present for the protagonist in her birthday line is a spice called The Not-So-Spicy-Looking-But-Crazy-Hot-And-Addictive-Mouth-Burning Spice Sensation. Crazy Spice for short.
  • Boobs-and-Butt Pose: In her Summer version's initial artwork.
  • Disproportionate Retribution: She freezes one of the poachers during "Poacher's Day" and threatens to kill all of them because their poaching is ruining her vacation on the beach. It's explained that she may never experience this again due to her ice powers slowly killing her from the inside out and it was her first time at the beach, so she really wanted to treasure these memories.
  • Does This Remind You of Anything?:
    • In her original appearance and Fate Episode, she's basically a yuki-onna, just set up in a way that makes sense for the in-universe culture of Phantagrande. Hilariously, while her original plotline avoided the term, she gets flat-out called a yuki-onna in Japanese (including the voiceover) during her Summer version's Fate Episode.
    • In her new plotline that began with the Summer 2017 event, she basically has cancer, is slowly but inexorably dying of it, is convinced it's effectively untreatable (as even returning to her cave might not really stop it), and is hiding it and putting on a brave face so as not to worry her friends & crewmates. In-universe, it's the stored ice magic in her body slowly crystallizing her, but it's basically the same thing and her symptoms are similar to those of mid-stage, untreated leukemianote . Her concealing it also make somewhat more sense from a Japanese cultural perspective - she's following the concept of gaman, enduring her illness silently because making her friends & coworkers worry over her would be "worse".
  • Fantastic Arousal:
    • Since she exudes cold air 24/7, any form of heat becomes an interesting sensation to her. The tropical paradise of Benthic Island, and all its summer-related activities, is therefore basically the most fascinating and wonderful thing she's ever experienced.
    • Said arousal for heat also applies to any spicy food, and Izmir will just chow them down without hesitation.
    • She was also very fond of a fireplace she used to have prior to her taking the oath to defend her crystal, and in her second Christmas scene, she compares the Captain to the warmth of that fireplace.
  • Flying Weapon: She can summon icicles/ice swords which rotate around her in-game.
  • I Am the Noun: She is her ice magic, and her ice magic is her; at this point it's foundational to her being, and her fundamental connection to it allows her to do amazing things, like conjure gentle snowfall in a tropical paradise, freeze a boiling hot room in an instant, and even project memories onto sheets of her ice like a television. Unfortunately, this is also why it's slowly killing her.
  • An Ice Person: Has powers to make and control ice, and can create blades of ice to help her in combat, which is foundational to the playstyle of both her versions.
  • Kill It with Ice: Her method of dealing with the monsters, or people that bug her in general, is to encase them completely in ice.
  • Kiss of Death: Subverted. People believed that she freezes men by kissing them. It turns out that she mainly uses invocation instead, like a spellcaster. Becomes a Brick Joke in her Lv. 100 Fate Episode when she brings up the stories again after invoking Post-Kiss Catatonia on the Captain.
  • Meaningful Rename: The name "Izmir" was given to her by the first person who showed her kindness and taught her how to use her powers.
  • Mega Meal Challenge: Her Skill Fate Episode sets this as its climax. Since she's essentially the only female who ordered it, a restaurant's owner wagers that if Izmir can finish the "Certain Death Chicken" special dish, it will be free. Otherwise, the crew will have to pay 100,000 Rupies. Given that she likes spicy food due to her condition, Izmir was able to finish it.
  • Mental Picture Projector: She's capable of projecting representations of her memories onto her conjured ice; this is what she's doing in her higher ascension Summer art, and she does it for the crew during the finale of her summer Fate Episode. She can do this because, as she points out, she IS her ice magic.
  • Non-Indicative Name: Her spell invocation and Charge Attack is named "Red Blast", yet as her ice magic is colored blue or white, without anything resembling red in them.
  • Only Known by Their Nickname: Her real name is Larana but she refers to herself as Izmir because she is the protector of an ice cave that holds a crystal she is to look after.
  • Orgasmically Delicious: The manner in which Izmir chews on the "Certain Death Chicken" in her fate episode, she subtly breathes and moans to the point where the other customers glance at her.
  • Pimped-Out Dress:
    • She wears an elaborate white dress covered in bows, blue roses, and crystals.
    • Her swimsuit, designed by Korwa (nautrally), is an incredibly elaborate multi-piece affair that includes two shawls, one wrapped around her wrists and one around her upper arms, and some of the fanciest sandals of any summer outfit.
  • The Promise: Because of a promise made long ago, she is bound to protect a certain crystal from other living beings.
  • Secretly Dying: It's revealed in her Summer version Fate Episode that because Izmir is away from the cave where she could use her ice powers, and there's not a lot of chances for using those powers while part of the crew, her body is unable to ventilate her ice powers properly. As a result, she's slowly dying via freezing from the inside out. It explains why she's so eager to make memories with the crew (like riding boats with swimmies, trying to win a bonito from a contest, etc.) at the beach, since she knows this may be the last time she'll ever get to do this with the crew.
    • Being free from her guardian role in her Lv. 100 Fate Episode moves her out of this trope as her ice powers are no longer linked to the cave, thus giving her more control.
  • Ship Tease: It doesn't come up much in events or even her first Fate Episode, but her second, summer-related FE has a few moments that feel rather shippy with the Captain (particularly when the Captain twigs to the fact that she's concealing how sick she is, but respects her wishes to not make a fuss), and her second year of seasonal scenes, starting with Halloween 2017, are actually quite "out to sea" in general, as Izmir basically asks the Captain out on a date for Halloween. This one is tinged with sadness, though, because she sounds audibly weaker than she did in previous events and she really wants to have a fun Halloween... with the implication being "before, well, you know". Her second Christmas scene has her comparing the Captain to the warm fireplace she mentions in her first skit, and ends up outright saying "I like you"; in the Japanese especially, the phrasing is tantamount to a Love Confession, and there's even a screen flash to highlight the moment. And she's once again audibly quieter compared to her previous Christmas scene. By White Day 2018 it's gotten really obvious, to the point of ending on a note of Did They or Didn't They?, and things like Christmas 2019 continue the trend of her being outright romantic to the Captain.
  • Story Arc: She has a story arc that lasts to up her Lv. 100 Fate Episode. Her health notably decreases as a result of spending time with crew and not spending time as a guardian, forcing the spirits of her predecessors to drag her back to the ice cave. She, along with help from the crew, decides to Screw Destiny, breaking the curse surrounding the ice cave and its associated village.
  • Sugar-and-Ice Personality: Starts out as icy cold as her reputation but gradually warms up to the crew, and especially to the Captain.
  • Tastes Like Purple: The aforementioned "Certain Death Chicken" tasted like "passionate, stimulating and very intriguing" according to Izmir.
  • Urban Legends: The townspeople claimed of a rumored snow queen who appears in front of men and freezes them solid with a kiss. This is similar to how a Yuki-onna is usually characterized in Japanese mythology.
  • Yuki-onna: She’s the closest thing to being a yuki-onna in the game without being referred to as such, even the townsfolk try to make use of Urban Legends to describe her to the crew.

     Karva 

Voiced by: Juri Kimura

https://static.tvtropes.org/pmwiki/pub/images/karva_sr_a.png
R Version
Rarity: R, SR
Element: Fire
Style: Balanced
Weapon Specialty: Gun
Charge Attack: Raider Gateway (R), Raider's Perfection (SR)

A treasure hunter thrilled by danger and deadly traps. It doesn't matter if the job fails or the treasure is plucked away by someone else, she's having fun as she dismantles traps and evades danger. After being picked up by the Grandcypher from another failed mission, she decides that exploring the traps and treasure of the Astrals is a lot more fun than ordinary, boring ruins and treasure.


  • A Day in the Limelight: She, along with Mary, feature in Episode 8 of the anime adaptation.
  • Fashionable Asymmetry: Her jacket is missing a sleeve, and she only wears a sock on her opposite leg.
  • Foil: To Mary, both are treasure hunters, but their focuses are different, Mary's all about the treasure while Karva craves the thrills of dealing with traps. This results in them being a good team.
  • Mythology Gag: Her SR version's Skybound Art depicts Karva and Mary running away from a rolling boulder, just like what happened to them on the eighth episode of the anime.
  • Thrill Seeker: Her defining characteristic. She ends up in a funk in a Fate Episode as she just doesn't find the traps fun anymore. Her SR version reflects this in ways as her skills will fill up the enemy's charge diamonds in exchange for their effects (trying to do so with a full charge diamond enemy won't work)

     Ladiva 

Voiced by: Tetsu Inada (Japanese), Patrick Seitz (English)

https://static.tvtropes.org/pmwiki/pub/images/granblue_ladiva_ssr.png
Lover of Love
SR Version
Christmas Version
Valentine Version
Rarity: SSR, SR
Element: Earth (SR, SSR), Light (Christmas and Valentine ver.)
Style: Attack, Heal (Valentine ver.)
Weapon Specialty: Melee
Charge Attack: Maximum Love Bomb, Love-Serving Bomb (SSR), Gift of Looove! (Valentine ver.)

The head of security and arena champion at the Jewel Resort Casino, Ladiva is an accomplished unarmed fighter and showman. Following an incident with a disgruntled Imperial soldier over a lost bet, Ladiva joins the Grandcypher crew in order to avoid drawing the Empire's attention to the Jewel Resort.


  • A Day in the Limelight: She is the focus of the "No Rain, No Rainbow" event.
  • All-Loving Hero: She believes that everyone deserves to be loved, and those who do evil only do so because they haven't received the love they need.
  • Ambiguous Gender Identity: While the English translation refers to Ladiva with feminine pronouns, the character is voiced by Tetsu Inada in Japanese and Patrick Seitz in English. Both Inada and Seitz are known for their deep voices and hypermasculine roles.note  Additionally, during the Valentine's Day and White Day events, Ladiva will give your character gifts during both occasions, despite the Japanese tradition of women giving chocolates to men on Valentine's Day and men reciprocating the gift to women on White Day. So this means Ladiva is either an extremely Camp Gay Drag Queen who is never out of character or a questionably portrayed Transgender woman; Japanese stereotypes of their nation's LGBTQ community often conflate the two. The in-game Journal also labels her Gender as "Other".
  • The Bartender: She runs the subgalley in the Grancypher, Raduga, in the "No Rain, No Rainbow" event.
  • Berserk Button: Don't ever threaten her younger siblings at the orphanage. She loses all pretense of showmanship and her normally lilting, singsong voice becomes a very menacing growl.
  • Cleavage Window: Present in her SSR, where her outfit shows her chest open.
  • Coat Cape: In her SR version, Ladiva doesn't wear the sleeves of her cape, she just wraps it around her shoulder.
  • CPR: Clean, Pretty, Reliable: Played for Laughs in Grand Blues! Comic #285 where Ladiva performs a "Rescue Breathing" with a drowned Rackam. But given the third panel and the "Mmmmwua", it is implied that Ladiva only kissed Rackam, who was aware of the situation because he was half-dead.
  • Dub Name Change: Fastiva to Ladiva.
  • Final Boss: Of No Rain, No Rainbow.
  • Foil: Near the end of their Cross-Fate episode, Cagliostro offers Ladiva the chance to trasmute the latter's body into a feminine one. Ladiva rejects, stating that she treasures her current body as it is a gift given by her parents, and both equally laugh afterwards respecting each other's opinions. Ladiva's decision is a contrast to how Cagliostro decided to turn herself into a little girl, while rejecting her previous body through alchemy.
  • Good Old Fisticuffs: Her fighting style.
  • Happy Holidays Dress: She wears a Santa-themed costume complete with red nose and reindeer antlers for her Christmas variation.
  • Love Freak: Ladiva just loves love. She believes that love keeps all the islands floating, and that no conflict can't be resolved by the Power of Love.
  • Macho Camp: She has a unique passive that boosts her attack for every male party member, and many of her mannerisms are very flamboyant or effeminate.
  • Meaningful Name: She names the subgalley "Raduga", the Russian word for rainbow, as Ladiva was inspired by the fairy tale of a buried treasure at the end of the rainbow. As another subtle meaning, the rainbow is also used to represent the LGBT community, to which Ladiva can be classified under.
  • Pretty in Mink: All of her coats are fur coats.
  • Punctuated Pounding: Vents her rage at a Training Dummy when she realized that the protagonist is hiding their despair alone, and she wasn't able to notice or do anything about it earlier.
    If I don't! Understand! ... Then what! ... Can I say! To the captain!
  • The Reliable One: Is very open when it comes to giving advice about friendship and love, hence her self-proclaimed title of Love Guru. The Raduga also serves as a place where the troubled Grandcypher crew members vent out their worries, plights and frustrations.
  • Saving the Orphanage: Why she initially took up her job at the Jewel Resort. By now the orphanage is long since saved, but she just likes the job.
  • Supreme Chef: Although she comments that her cooking is merely "home-style," everyone loves it enough to let her take control of the ship's subgalley for the nightowls in the crew.
  • Use Your Head: Has a skill explicitly named "Headbutt of Love" but is actually just a literal headbutt move.
  • Wrestler in All of Us: Her fighting style is heavily inspired by professional wrestling, and her enhanced base sprite has her put on a luchador mask. Her charge attack is a running lariat following by a flying dropkick, and she performs an Argentine Backbreaker in her introductory Fate Episode.

     Laguna 

Voiced by: Yuka Terasaki

https://static.tvtropes.org/pmwiki/pub/images/ssr_laguna.png
Peerless Warrior Demon
SR Version
Rarity: SR, SSR
Element: Earth
Style: Special
Weapon Specialty: Spear
Charge Attack: Unrivaled, Unparalleled (SSR)

An experienced soldier, she loves to have a good fight, experience new cultures, and hear stories, cherishing the memories and souvenirs these give her. When the player beats her in a duel and after hearing Rackam's story of the Mist-Shrouded Isle, she seizes the opportunity to come along with them on an adventure


  • Fashion Dissonance: The game she's in is a fantasy type, but she's going around in a modern looking shirt and coat, with even a light blue tie!
  • Ghost Memory: Her spear, Omar's Odyssey can store memories of battles where it is used. These memories later became hers and made her knowledgeable in combat simply by possessing the spear.
  • Life Drain: Not quite, but her SR version comes with her "Swiftarm Slash" skill, which deals damage to a single enemy and then heals her for up to 1000 health.
  • Mana Drain: Her "Indiqi Gain" skill for SR version allows her to steal one charge diamond from an enemy and turn it into an extra 20% to her own charge bar.
  • Named Weapons: Her weapon is called Omar's Odyssey, a spear known to draw forth memories of battle.
  • Non Sequitur: Between wondering what souvenir she should pick up next and complimenting you on your strength while out adventuring, she may randomly tell you about her love of pork chops.
  • Power Copying: Omar's Odyssey not only literally transfers memories to Laguna. It can also affect her physically as well, such as making her immune to poison based on the time a previous wielder was able to fight while enduring poison.
  • Sean Connery Is About to Shoot You: In her uncap art, Laguna is about to stab you with her spear.
  • Shock and Awe: Although her element is Earth, her charge attack ends by launching lightning from the tip of her spear at her target.
  • Status Buff: Her "Omar's Odyssey" support skill allows her to build up stat boosts every turn, with the effect doubling if she takes damage during that turn. Using her active "Omar's Wisdom" skill bestows those boosts onto her and the team for four turns, giving them greater attack and defense, a higher chance to successfully debuff an enemy, and greater resistance against enemy debuffs. It's unfortunately neither well-regarded nor even very good compared to other buffs because of the long time it takes to fully prepare for generally mediocre boosts that disappear in less than half of that time.
  • Talking Weapon: Omar's Odyssey has a mind of its own, and can talk to Laguna in a manly voice.
  • Trademark Favorite Food: The girl really likes her milk, thinking about grabbing some while out adventuring and suggesting you enjoy a cup together with her in her messages for your birthday and Christmas. As above, she may also randomly mention loving pork chops, too.
  • Trash of the Titans: Laguna's room is filled with souvenirs that she can't let go, to the point that it is filled corner to corner. Her fate episode deals with you having to buy her shelves.
    Rackam: She can clean up a battlefield, but she can't even clean up her own room.
  • You Remind Me of X: After the protagonist beats her, she makes an offhand remark that she's reminded of "him".

     Lamretta 

Voiced by: Satomi Akesaka

https://static.tvtropes.org/pmwiki/pub/images/ssr_lamretta.png
Drunk Nun
SR (Earth) Version
R (Fire) Version
SR (Water) Version
Rarity: R, SR, SSR
Element: Fire (R version), Earth, Water (SR versions)
Style: Special (R, Water SR version and SSR version), Balance (Earth SR version)
Weapon Specialty: Staff, Melee (Water SR and SSR version)
Charge Attack: Everything Goes Boom! (R and Water SR versions), Out of Control (Earth SR version), Lam Goes Wham (SSR Version)

A hard-drinking nun whom the party met at a tavern.


  • Drowning My Sorrows: Her R version's story opens with Lamretta drinking alone after being heartbroken by the man she loved, who gave her nothing in return but a cold shoulder.
  • Girlish Pigtails: Very long ones.
  • Hard-Drinking Party Girl: She loves to drink, and is the life of the party.
  • Intoxication Ensues: Her R and Water SR versions can get a hangover if she drinks too much.
  • Kissing Under the Influence: She almost pulls this on the protagonist after getting particularly wasted in the Fate Episode of her R version, but her gut kills the mood.
  • Mushroom Samba: Of the alcohol intoxication kind. In one of her Fate episodes, she's seen talking with four different versions of herself. Cut to the room and apparently she's having a one-woman party.
  • Naughty Nuns: While not particularly naughty herself (maybe?), she does wear particularly revealing clothes even for a fantasy nun.
  • Noodle Incident: Whatever happened after she had her first drink. She can't remember a thing and only knows that the abbey was absolutely trashed by the following morning.
  • Nuns Are Funny: Or in this case, drunk nuns are funny.
  • Nun Too Holy: Flirtatious behavior? Check. Cleavage Window and navel window? Check. Bottle of wine by her side every waking moment? Did we mention she likes to drink? While it is not against her order regarding drinking, as her abbey manufacture their own wine as mentioned in her SSR fate, it's a whole another story on whether they allow the nuns to get completely wasted like she regularly does.
  • Shared Family Quirks: Drinking runs in the family and Lamretta inherited both her father's heavy drinking and her mother's alcohol tolerance.
  • Urban Legends: In one of her episodes, the wine she carries and calls Avite is known as the Water of Life rumored to cure illnesses and even bring back the dead.
  • Verbal Tic: Ends her sentences with nya~.
  • Waterfall Puke: Shown in her R portrait and charge attack complete with rainbows. Her R and Water versions also have a skill to induce this to clear herself of status effects, both positive and negative.

     Mugen 

Voiced by: Tesshō Genda

https://static.tvtropes.org/pmwiki/pub/images/3991669000_01.png
Steel-Bodied Kid
Halloween Version

Rarity: SSR
Element: Fire, Light (Halloween ver.)
Style: Attack, Defense (Halloween ver.)
Weapon Specialty: Melee+Harp
Charge Attack: Full Swing Mugen / Ballistic Big Boy, Multi-Swing Mugen (Halloween ver.)

A mysterious, muscular Draph that approached the Eternals. He serves as an antagonist in the 6th anniversary event.


  • Afraid of Their Own Strength: He doesn't want unnecessary fights, but still fears his own berserker strength because of the destruction that it causes. This also triggers his Heroic BSoD in Chapter 7, until Tweyen snapped him out of it.
  • Armor-Piercing Attack: In both his scipted battle as the Disc-One Final Boss of "Seeds of Redemption" and his Proud difficulty battle, he ignores all-element damage cuts despite dealing elemental damage, even damaging through Anre's 100% damage cut.
  • The Berserker: When enraged, he loses control of his power. Exemplified in his Proud difficulty battle, where after a certain point, he becomes impossible to debuff and the battle becomes a pure slugfest. Applies to his playable version too as when someone in the party is nearly knocked out, his Rampage Mode kicks in and he no longer becomes controllable by the player.
  • Barbarian Longhair: Mugen has a very long, spiky and thick unkempt hair, just like fellow Draph Threo.
  • Battle Aura: When he's in a berserk state, he glows a fiery-blue aura, just like a Super Saiyan Blue in Dragon Ball Super.
  • Bullet Catch:
    • He saves Stardust Town from cannonballs simply by catching them.
    • He also catches Tweyen's arrow, which was aimed at Nehan, which hints the Eternals about Mugen's connection to the latter.
  • Commonality Connection: Out of all the Eternals to enter Mugen's mind, only Tweyen is able to convince him to wake up, because she symphatizes with his situation once she realized that both of them were feared and compared to monsters, yet if she was still able to make friends, then Mugen surely can.
  • Contractual Boss Immunity: He becomes immune to debuffs after a certain point in his Proud difficulty battle.
  • Conveniently an Orphan: He already lost his parents, and states it as the reason why he travelled to Stardust Town, seeing a nice place to move in. But even before that, Nehan found Mugen alone in an island, which made the former adopt him.
  • Desperately Looking for a Purpose in Life: His introductory fate has him leaving Stardust Town briefly to figure out what he wants to do to get Nehan to wake up and enjoy the world.
  • Destructive Savior: Mugen's rage-induced strength is a double-edged sword. On one hand, it's so strong that it can easily wipe out monsters or scare them in order to save children. On the other hand, it's a complete berserker rage that makes Mugen unaware of what he's doing in the process, unknowingly attacking even his friends or the environment. This trope then gets Deconstructed in "Seeds of Redemption" when Mugen voluntarily shut himself or stays away from others, fearing that he could cause more unwanted destruction or harm those whom he wanted to protect.
  • Disc-One Final Boss: Is only fought in the first half of "Seeds of Redemption".
  • Expy: Of the Dragon Ball Super version of Broly. Being a Gentle Giant with a berserk mode.
  • Gentle Giant: He's massive even by Draph standards, but by default, he's peaceful and hates violence. According to Niyon, Mugen is innocent and not the type to trick or make schemes against others.
  • Heroic BSoD: After yet another unwilling rampage, Mugen chose to shut himself in sleep, no longer wanting to wake up in fear of his own power. It needed some of the Eternals to enter his mind and convince him to wake up.
  • Hulk Speak: He talks like this.
    Big... Yes. Mugen, big.
  • In a Single Bound: He can jump so high despite his huge build.
  • Literal-Minded: Just like Threo, Mugen doesn't easily understand metaphors or complex words.
  • Manchild: Despite his big build, he has the mental disposition of a child and struggles to understand Nehan's idioms. Though this trait is understandable because of his upbringing. At times when he's aware that he made a mistake, he even cries like a child.
  • My Rules Are Not Your Rules: In the Scripted Battle sequence against him on Chapter 6, Mugen's attack went through Anre's 100% damage reduction buff. He is also a fire-elemental boss at that point, yet is weak to all elements.
  • No Shirt, Long Jacket: He does wear a coat, but it bares open his chest.
  • Numerical Theme Naming: In Japanese, Mugen means "Infinite". The "Mu" in Mugen can also mean number six. Mugen's chest also bears the lemniscate, (or in layman's terms, the infinity symbol).
  • Please Wake Up: With Nehan at the end of Seeds of Redemption. Becomes the core of his Fate Episode as he begins to try to figure out what is the meaning of fun so he can tell Nehan when he wakes up.
  • Power Dyes Your Hair: His hair temporarily turns light blue when he's enraged, to go along with his blue Battle Aura.
  • Sole Survivor: His clan was probably wiped out by disease, leaving him as the only survivor.
  • Take Up My Sword: Discussed Trope. Seofon states that if Seox doesn't come back from his confrontation with Nehan; Mugen gets to inherit his title.
  • Traumatic Superpower Awakening:
    • While he's already incredibly strong enough and his power remained untapped for a bit, Mugen went berserk for the first time in "Seeds of Redemption" when he witnessed a child almost cornered by a monster.
    • Happens again in Chapter 6, although this time, Nehan willingly broke Mugen by rejecting him as a friend and spouting words of hatred. This was Nehan's attempt to discourage Mugen from continuing with Nehan's revenge-driven goal against Seox. True enough to his innocent, child-like mind, Mugen took this scene negatively that he went to a blind berserker rage.
  • Turns Red: Exemplified in the Scripted Battle against Mugen, and in his Proud difficulty battle, once he gets new mechanics after the battle drags on.
  • Unskilled, but Strong: His berserker mode turns him into a mindless brute, but packs enough raw power to let him fight all of the Eternals at once. He can use pure strength to attack through Anre's Arm the Bastion. He only lost because the Eternals were more skillful than he was combined with their teamwork, and even then they only won with Rei's intervention.
  • You Remind Me of X: After all of the Eternals had to fight Mugen in order to calm him down, they suspect an uncanny resemblance of Mugen's abilities to Seofon's. However, this wasn't discussed into further detail afterwards.

     Narmaya 

Voiced by: M•A•O (Japanese), Brianna Knickerbocker (English)

https://static.tvtropes.org/pmwiki/pub/images/grand_narmaya.png
Princess of the Fluctuating Blade
Premium Draw Dark Version
Summer Version
Valentines Version
Christmas Version
Yukata Version
Rarity: SR, SSR
Element: Dark, Water (Summer ver.), Earth (Christmas ver.), Wind (Grand ver.), Light (Yukata ver.)
Style: Attack
Weapon Specialty: Katana
Charge Attack: Dawnfly Dance/Freeflutter Dance, Dawnfly Dance II/Freeflutter Dance II (5★ Upgrade), True Self (Summer ver.), In Love and War (Valentine ver.), One with Nature (Christmas ver.), Butterfly Effect: Dragonsbane (Grand ver.), Butterfly Effect Alter: Reverie (Yukata ver.)

A famous swordmaster, who began her training when she was young after being inspired by another swordmaster. Despite being a master swordsman, a title she's oblivious to, she feels she's not strong enough and everything she does isn't special or noteworthy. She also has a somewhat doting personality with people she considers her friends. She joins the crew in hopes of continuing to improve and seeing the swordmaster she looks up to again.

Debuting as a side character and chase SSR summon in the "Girl Who Leapt Through Mountains" event in November 2015, Narmaya proved an instant hit with the playerbase and got an SSR Summer version alongside the August 2016 "Slice of Summer" event and has, unsurprisingly, been finding her way into events as the game has gone on. She also received a unique outfit during the game's third anniversary celebration in 2017, and also features on the game's first licensed dakimakura hugging pillow.


  • Always Someone Better: She rescues Fif in her 5★ Fate Episodes, only to find out that Fif is a member of the Eternals - The Strongest Crew in the Skies. It shortly triggers her Heroic Self-Deprecation, thinking that Eahta will acknowledge Fif more than her. Thankfully, the Harvin snaps her out of this.
  • Animal Motifs: Butterflies, obviously.
  • Animation Bump: Almost all of Narmaya's visual effects (auto-attacks, Charge Attack, skill animations, and battle stance) were improved in her 5★ uncap.
  • Badass Adorable: She's a cute, beautiful, and very sweet young woman, and is a master swordswoman who can and will cut her enemies to pieces.
  • Badass Longcoat: Her usual attire is a pink flowy longcoat
  • Battle Aura: Her 5★ upgrade grants this effect in-game and changes color depending on her current stance.
  • BFS: She wields an odachi that's roughly as tall as she is, thanks largely to its enormous hilt.
  • Big Sister Instinct: She refers to herself as the "big sister" to characters such as Lyria, the captain, and even Vyrn. Her kindness appears to stem from this role, as her care is more focused towards the younger members of the crew and she is shown to draw her blade against those who speak ill about their captain.
  • Braids of Action: Sports a side braid in her lavender hair.
  • Breakout Character: The breakout character of the game. She debuted as a non-limited one-off as part of a side story event, but her design, her cuteness, her story, her effectiveness, and her portrayal by M•A•O catapulted her clear to the top of the favorite character lists, beating out such longtime luminaries as Cagliostro and Vira. Her Summer version, her anniversary outfit, and her appearance on the first-ever licensed Granblue dakimakura pillow were all due to rabid fan demand. She received a broken Grand version, likely attributed to her popularity, and is approaching Vira numbers in how many SSR unit's she has at 5 for her and 7 for Vira. As well, as of March 31st's Premium Gala, she's only missing a Fire element unit to complete the unit rainbow.
  • Chronic Hero Syndrome: When she's in a good mood she always wants to help everyone she can, especially her friends.
  • Connected All Along: It's revealed in the final part of a Fate Episode, the person who inspired her is Eahta/Okto. A scene in her 5★ episode explicitly mentions that they are distant relatives.
  • Cool Big Sis: She loves to play this trope, acting as everyone's big sister, regardless of consanguinity. The Grand Blues! comic strips will occasionally pair her with ''real sisters'' (i.e. one with blood-related siblings), only for Narmaya be overwhelmed by their sisterly powers afterwards.
  • Cope by Pretending: Everyone knows when Narmaya is actually depressed, and that's when she's doing "normal skyfarer" stuff more than usual. She tries to overwork herself in providing her crewmates' needs, as well as fighting monsters without rest, all while forcing a smile and a calm expression on her face.
  • Delayed Causality: Her 5★ Charge Attacks invoke this, particularly Freeflutter Dance II. She randomly slashes at the enemy's direction, and damage is dealt after she sheathes her odachi.
  • Difficult, but Awesome: Until a rework in most of her kit, almost every version of Narmaya requires you to macromanage her cooldowns on her skills to effectively use her.
    • For her original Dark version, Narmaya has a stance system that changes her charge attack, second, and third skill effects based on her stance, which can be swapped by using her first skill once every 3 turns. Prior to the rework, swapping each stances gives you normal and elemental attack buff stacks but also debuffs her with up to -75% normal defense down. These DEF down debuff lingers until she dies or the battle ends, and can't be dispelled unless it's from her second stance charge attack effect. Her assassin buff also requires her opponent to be on Overdrive to get it's max effect. Careful management is required to keep her from taking hit and dying, and with the Dark Grids filled brim with full-on offense/enmity builds at the time where everyone needs to be constantly at low health, it's no easy task. The 5★ uncap manages to alleviate things a bit, by the LV 100 skill used to activate both stance effects on next skill cast as well as making her debuff inflict the exact amount rather than based on charge meter, but it still keeps her squishy. Finally averted with her 2020 rework, where it addresses most of her old kit's cruft by turning the stackable defense down into a more manageable flat 20% DEF Down, turning her Defiance buff into an Anytime-Assassin buff that can be triggered every 6 turns provided that you know which button to press, and just make her less fragile overall.
    • Downplayed for her Christmas version where you don't have to micromanage her as much, as her kit is easy to use and doesn't require you to micromanage as much. However you still need her to be targetted at all times and keep her counter buff intact, as she gets guaranteed TA when she had one but she also gains another stacking (perpetuity) buffs upon countering, and her counter buff only lasts for two hits, not to mention that she isn't that durable without her third skill, so you want to keep tab on her counter buff at all times. It's highly recommended to have alternative option for her multiattack modifier, as units that can give her counter buffs are few and far between.
    • With her Wind/Grand version, Narmaya is whole 'nother beast. She has a pseudo-stance system that provides either damage or defense, both linked and locked in a generous 6-turn cooldown that can be cut by two turns using her charge attack, as well as a standalone assassin buff that's also on generous 6-turn cooldown (which can also be cut). Combined with seraphic modifier and guaranteed TA, and an unworldly charge attack that also gives her double strike, she can easily reach the damage cap with no effort. All of this is balanced by her having no way to generate charge bar by herself, which means she couldn't get her burst power without outside help. Because of being able to reach damage cap much easier, she also doesn't have other methods to increase her overall damage cap outside of Keen. Many Wind builds and formations based on her usually focuses on churning out as much offensive power as you can from her by boosting her damage cap, giving her external double strike buffs, or fill up her charge bar more consistently for CA oriented builds, but either way she's not strong by herself and requires a proper team that synergizes with her.
  • Does This Remind You of Anything?:
    • Her Skybound Art is rather suggestive at least. The blade of Narmaya's odachi is placed between her boobs and her crotch.
    • Her Summer version's initial artwork also shows Narmaya holding her odachi between her legs while standing up.
  • Dub Name Change: Narumeia to Narmaya.
  • Expy: Of Camilla from Fire Emblem Fates. Not only do they look incredibly similar, they're also both lewd big sister figures to the protagonist who they frequently make moves on. That said, Narmaya does have traits that differentiate her enough from Camilla to not have her be a Captain Ersatz, such as her deep sadness that she tries not to show and her very different backstory.
  • The Eeyore: Though she's usually a fairly cheerful person, when she's sad, she's very very sad.
  • Fashionable Asymmetry: In her initial outfit, Narmaya wears asymmetrical stuff on her legs. The thigh band on her right leg is also present in her summer outfit.
  • Flash Step: In her Fate Episode she briefly flees from the party. By the time the crew notices her, she had already covered a fair distance.
  • Gathering Steam: Butterfly Effect grants her a stacking attack boost of 5% for each cast, with a Cap of 50%.
  • Glass Cannon: Due to her skill, Butterfly Effect, she gets stronger and more fragile the more it's used. Averted after the rework, where her defense down is a flat 20% instead of stackable up to 45% per cast, but it can't be removed other than using her charge attack or waiting for 3 turns.
  • Gratuitous French: Narmaya says "bon appétit" in one of her Valentine's Day translated dialogues.
  • Gratuitous Japanese: While the official English setting localized the original Japanese skill names using the Roman Alphabet, Narmaya's third skill is still explicitly named "Kyokasuigetsu".note 
  • Heroic Self-Deprecation: A constant, and her biggest character flaw. As her efforts were not acknowledged as a child, she always considers herself worthless. Her swordsmanship is never good enough. People will abandon her if she ever stops being useful. If he didn't acknowledge her, then why would anyone else? When she reaches her 5★ uncap, it's really telling that her "power-up" consists of accepting that yes, she is legitimately strong, and that everyone around her doesn't praise her just to be polite. The increased self-confidence alone boosts her to the level of some of the strongest warriors in the skies.
  • Heroic Second Wind: Despite all the help she's given in building her confidence, her inferiority complex never goes away until she fights Eahta, who is the cause of it, to a draw. Even then, it took encouragement from Fif and the captain to even get the courage to fight him seriously.
  • Iaijutsu Practitioner: Her "Dawnfly Stance" and its Quick Draw animations resemble this fighting style.
  • Image Song: "Transient Butterfly Blade", a song chronicling her many emotional issues and how she's been trying to deal with them.
  • Implausible Fencing Powers: She managed to split clouds in her 5★ episode, while just standing on the ground.
  • In the Hood: The "Black Butterfly" outfit from her CD has her wear a hooded cloak. It even has holes to give free space for her horns.
  • Lady of War: Has a sense of elegance with her butterfly motif and odachi. When the crew first encounters her, they ask her to demonstrate her swordsmanship. She taps a tree causing all of the leaves to fall, and with the "flick" of her sword she cuts them all.
  • Last Chance Hit Point: At level 90, her passive "Lock Swords" is upgraded to let her survive one fatal attack, leaving her with 1 HP.
  • Lightning Bruiser: Her Earth version not only can dish out and taking damage, but she can be a situational tank through her third skill and a small but reliable heal from her second skill. The catch is she needs to carefully manage her buffs so she can reliably deal triple attacks and stack her Eight Ways buffs to boost stats and activate her second skill at the end of the turn with her maxed out buff, which can't be removed except via enemy dispel or death.
  • Magic Knight: Incorporated a number of magic spells into her swordsmanship during her quest for power, resulting in her ability to Flash Step, transform her sword, and all of the ethereal butterflies always floating around her.
  • Morph Weapon: Based on her various charge attacks, her weapon changes shape. Dawnful Dance transforms her odachi into what looks like a halberd. Freeflutter Dance transforms her sword into a cleaver-like weapon. This is also mentioned in her Fate Episode.
  • Ms. Fanservice: An odd example - her original version isn't particularly more fanservicey than previous SSR ladies (like, say, Vira) - her Skybound portrait's a bit suggestive, but that's about as far as it goes. The memetics of the fanbase, however, have transformed her into the fanservice girl of Granblue. As a result, her summer version and anniversary outfit crank the fanservice dial considerably, even on her combat sprite.
  • Nice Girl: She's easily one of the kindest characters in the game due to her nurturing personality. She goes as far as spoiling the MC and is happy to help just about anyone in need.
  • Pillar of Light: Using Narmaya's Kyogasuigetsu skill briefly covers her in a red pillar of light.
  • Shapeshifting: She can turn into a butterfly. However, it's not thoroughly explained.
  • Ship Tease: Naturally, the dakimakura (which, we once again feel the need to emphasize, is an official product) and its associated drama CD stop exactly short of making the Captain and Narmaya the story's official couple. It leaves just enough outs for it to get passed off as a one-off thing, but needless to say it could not be any more shippy.
  • Signature Move: Five of her versionsnote  feature a "Butterfly Effect" skill which gives her a superior elemental damage bonus effect depending on the enemy's element.
  • Single-Target Sexuality: Her fixation on Djeeta is no less intense than her fixation on Gran. Lampshaded in Granblue Fantasy VS where her dialogue and overly affectionate mannerisms towards Djeeta are nearly identical to her behavior towards Gran.
  • Smells Sexy: Fif mentions to Eahta that Narmaya "smells really nice".
  • Smoke Out: When she shape shifts, she releases a purplish cloud of butterflies.
  • Stance System: Her dark version revolves around her two stances, Dawnfly and Freeflutter, which can be switched with her first skill. Depending on the stance, the effects of her charge attack and skills differ.
  • Stepford Smiler: It's implied that her big sister personality is just an act to make sure the people she shows it to don't leave.
  • Trauma Button: Mentioning Eahta/Okto's name will trigger her Heroic Self-Deprecation, reminding of the man who once failed to acknowledge her strength. It will also cause her to exaggeratedly extend her help even when not asked to. In her 5★ uncap, Vyrn and Lyria were able to deduce this trigger of hers.

     Pavidus 

Voiced by: Nishiji Shuya

https://static.tvtropes.org/pmwiki/pub/images/pavidus_a.png
Rarity: R
Element: Wind
Style: Defense
Weapon Specialty: Dagger
Charge Attack: Salvation by Faith

A Draph living in the mountains with his animal caretakers, however he reluctantly leaves his home behind to become stronger... only for the menagerie to come along for the ride out of fear that he wouldn't cope with the pressure.


     Razia 

Voiced by: Nozomi Yamamoto

https://static.tvtropes.org/pmwiki/pub/images/razia_a1.png
Heaven-Piercing Cannonlancer
SR Version
Rarity: SSR, SR
Element: Earth
Style: Defense
Weapon Specialty: Spear+Gun
Charge Attack: Seismiche Welle, Zerfall Schlag (SR ver.), Ex Fato Liberatio (5★ Upgrade)

A hot-tempered yet honorable woman with a fierce hatred of the Zeyen cult, who corrupted her father, caused a revolution in her country and led to the death of her best friend. She became a wandering knight in quest of revenge, before encountering the crew in some less than flattering circumstances. Maybe they can help her finally lift the darkness clouding her heart.


  • Archnemesis Dad: Grieving the loss of his wife, he joined a cult, instilled anarchy in the kingdom, then disappeared with Razia's young sister. She's worried he might attempt to use the Zeyen's research on primal beasts to rewrite history and attempt to bring her back no matter the consequences, and is trying to find him before he can do that.
  • Battle Ballgown: Her regular attire is a mix of a dress uniform but with armored limbs.
  • BFG: Her cause is just, her will is strong, and her gun is very, very large. The bullets are the size of her head, and she can load up to ten in there for one massive shot.
  • Bound and Gagged: The crew first meet her captured by a bunch of common thugs after amazingly misplacing all of her ammo. For extra points, when finally freed, she promptly trips on the ropes and somehow manages to tie herself up again.
  • Catchphrase: "Kill me!". This is due to Razia's accumulated trauma as she has been captured, bound or kidnapped several times in the past. Razia claims to prefer death than any form of torture or malicious intent from her captors. Surprisingly, she also says it even in things that have comedic context such as in Grand Blues! and events like "A Walk on the Wild Side".
  • Cute Clumsy Girl: The thing that makes her otherwise serious character rather silly. Her skill is remarkable most of the time, but she can get incredibly clumsy, which gets even worse when combined with her hard-headed attitude. She also gets lost easily. Her fellow knights and crew members actually refuse to let her handle the maintenance of her weapon alone to avoid unwanted explosions.
  • Defrosting Ice Queen: And with good reason, since she first believed the crew were members of the cult she hates so much. After getting her to calm down, she eventually sees the errors of her ways and slowly becomes proud of calling them her friends.
  • Gratuitous German: All of her skills.
  • Japanese Delinquents: The Lowain trio and Tyre imagine her as one alongside Therese and Ejaeli during "A Walk on the Wild Side".
  • Knight in Shining Armor: When not drowning in her own thirst for revenge, she's usually this. She eventually ends up defending a village from monsters alongside an actual Zeyen missionary, which is the first step to her realization that they might not be the pure evil that she painted them as.
  • Mix-and-Match Weapon: Her weapon is a Monster Hunter-style gunlance.
  • Playing Possum: In her SR Fate Episode, A Zeyen monk is about to brainwash her into their cult, so Razia flings herself on her prison cell and bangs her head to the floor. Panicked, the monk stops what he was about to do and opens her cell. Razia then took this opportunity to strike him and steal the other keys.
  • Religion of Evil: She's convinced the Zeyen faith is this, which quite contrasts with their usual portrayal as friendly, wandering priests who dedicate themselves to helping those in need. Her enemies are eventually revealed to be the Va'hen Sect, a fringe extremist faction of Zeyen that essentially amounts to a fantasy ISIS.
  • There Was a Door: Razia blasts a wall in her SR version to quickly escape from the pursuers inside the temple.
  • Vitriolic Best Buds: With Beatrix. As it turns out, the two of them are too similar in personality to get along the normal way.

     Redluck 

Daiza

Voiced by: Hōchū Ōtsuka

https://static.tvtropes.org/pmwiki/pub/images/redluck_a.png
Belly-Battling Monk
Rarity: SR
Element: Earth
Style: Special
Weapon Specialty: Melee
Charge Attack: Belly Battle Life

An eccentric Zeyen monk and competitive eater. Redluck joins the crew on a whim, after a group of admiring children ask if he's a Skyfarer.


  • Badasses Wear Bandanas: He's a monk who wears a bandana on his forehead.
  • Big Eater: As a Belly-Battler, he has to be. He nonchalantly pulls out of one several sandwiches to snack on whenever he readies a skill or his charge attack.
  • Excuse Me While I Multitask: He eats food while he readies his skills and charge attack.
  • For Happiness: Redluck more or less does whatever he wants in pursuit of happiness, both his own and those around him.
  • Freudian Excuse: He was orphaned and impoverished as a child, frequently going hungry and often stealing or working with criminals in order to feed himself. Now that he's strong enough to take care of himself, he makes it a point to indulge in as much food as he wants, and ensures that others can do the same.
  • Hyperactive Metabolism: His charge attack involves him eating a massive pile of food, which heals him for most of his health.
  • Religious Bruiser: Zeyen theology views the Astrals as gods, and teaches that understanding their divine will is the key to enlightenment. Redluck explains that it essentially means to live and let live, and always strive for a better tomorrow.
  • That Man Is Dead: His real name is Daiza. He abandoned his old name after being saved by a woman and her son, who welcomed him like family and introduced him to the Zeyen faith.

     Sarya 

Voiced by: Ari Ozawa

https://static.tvtropes.org/pmwiki/pub/images/sarya_event_a.png
Detective Assistant
Light Version
Rarity: SR, SSR (Dual unit with Barawa)
Element: Light, Fire
Style: Special, Attack (Dual unit with Barawa)
Weapon Specialty: Gun
Charge Attack: Keene Gracel (Fire), Keen Insight (Light), Last Resort (Dual unit with Barawa)

Sarya was originally a fan of the "genius detective" Barawa, now properly his detective assistant. Together they work on cases surrounding the mysterious Phantom Thief - with Sarya doing most of the work thanks to her sharp intuition, and ability to easily deduce clues and find evidences.


  • Boobs-and-Butt Pose: In her Light version's initial artwork.
  • Fangirl:
    • Her fire version's journal entry states that Barawa is her idol.
    • As evident in "Handsome Gorilla", she enjoys reading the Pundam series.
  • Foil: Is easily this with Barawa and why they work so well together. While she's an excellent detective, the information and 'feel' of the scene can cause her to freeze with Barawa's determined focus snapping out of it.
  • Huge Guy, Tiny Girl: With Barawa, a fellow Draph and her superior.
  • Hyper-Competent Sidekick: When Detective Drama comes into play, she uses actual clue theorizing and problem-solving techniques for most of the time, unlike her boss Barawa who relies more on physical strength and chasing the culprit head-on.
  • Kid Detective: Is a better one then her employer.
  • Signature Headgear: The black ribbon that ties her ponytail.

     Sturm 

Voiced by: Kanae Itō (Japanese), Katelyn Gault (English)

https://static.tvtropes.org/pmwiki/pub/images/sturm_grand_a.png
Crimson Mercenary
Water Version
Summer Version
Rarity: SSR
Element: Fire (Grand ver.), Water, Light (Summer ver.)
Style: Attack, Special (Summer ver.)
Weapon Specialty: Sabre
Charge Attack: Hell's Angel (Grand ver.), The Walker, Summer's Angel (Summer ver.)

One of two mercenaries working for the Erste Empire who serve loyalty to the Black Knight. She works alongside Drang.

For tropes pertaining to Sturm and Drang as a duo, see Granblue Fantasy Antagonists


  • A Day in the Limelight: She is featured with Drang as the main focus of the event "Sturm and Drang, A Mercenary's Life" which details how Drang and Sturm first met and also about Sturm's past.
  • Battle Couple: Her uncap art for her Grand version has her fighting back to back with Drang.
  • Costume Evolution: Her reappearance in the second arc comes with a modified outfit. The most noticeable changes are the leopard print top being replaced with a red one, and the appearance of a leopard print scarf instead, along with her cape changing color from white and red to black and red.
  • Dual Wielding: She uses two sabers in battle.
  • Gathering Steam: Like Drang, she gains passive stat bonuses which stack every turn, depending on the status of her Sword Switch ability.
  • Ms. Fanservice: Her outfit covers about as much of her as Augusta's does.
  • Promoted to Playable: Sturm can be recruited via Premium Gala as of April 2017.
  • Stance System: Sword Switch can be used to toggle the effects of her Hot Headed buff either from boosting her own attack power or reducing the enemy's defense per attack.
  • The Stoic: Sturm rarely speaks and when she does, there's little emotion in what she says most of the time.
  • Theme Naming: Sturm is German for storm, which fits into the naming scheme for her Mercernary Guild associates (Donna can serve as a homonym for donner, which is German for thunder, while Wolke is named after the German word for cloud) but also fits into the Sturm und drang reference with her partner. Symbolically it represents how Sturm has connections to both, but Drang is intrinsically only connected to Sturm.
  • Tsundere: Sturm, as said by Orchis herself. Her tsun side mostly lashes out at poor Drang. Even others point this out when Drang mentions the possibility of Sturm actually being worried about him, which in fact, she does. At one point, Lowain also notices how Sturm became worried when Drang sprained his ankle.
    Tomoi: Huh... Tough and thorny on the outside, soft and sweet on the inside sorta deal?

     Utsusemi 

Voiced by: Reina Kondo

https://static.tvtropes.org/pmwiki/pub/images/3040491000_01.png
Bird of Paradise
Rarity: SSR
Element: Light
Style: Special
Weapon Specialty: Harp + Dagger
Charge Attack: Delusion's Embrace

A courtesan from a red-light district in the Phantagarde Skydom. She lends a hand to the crew of the Grandcypher after noticing they fell for a scam.


  • Beat Them at Their Own Game: The crew got themselves into trouble due to the moneylender tricking them into signing a contract that shouldered them 7 million rupies in debt with the Grandcypher taken as collateral. Utsusemi turned things around by having the crew trick him into signing their own contract that forces him to pay 10 million rupies for renting the ship for five days.
  • Hooker with a Heart of Gold: A courtesan by trade, she willingly helps the Captain, Lyria and Vyrn out of their current predicament.
  • Kick Them While They Are Down: Her skills gain additional effects towards enemies in break (or just having an existence of one regarding to her Nightlong Melody skill), ranging from doing more damage and hits to giving her own applied buffs to the party an extension.
  • Loophole Abuse: The amount the crew had left over from their newly signed contract wasn't enough to buy Utsusemi out. Expecting such an event to happen, she instead uses the remaining money to buy out vacations days with no expected return date.
  • The Pirates Who Don't Do Anything: Justified in that her quest for vengeance means that she's actively slacking from her courtesan job, leading to her being reprimanded multiple times with no effect.

     Vanzza 

Voiced by: Toru Nara

https://static.tvtropes.org/pmwiki/pub/images/vanzza_sr_a.png
R Version
Rarity: R, SR
Element: Earth
Style: Attack
Weapon Specialty: Melee
Charge Attack: Fist of Ascension, Riftmaker (SR)

This one-horned warrior left home after swearing an oath to rouse his beloved from her coma. His eyes quickly fill with tears during emotional moments, but he always turns away to hide them.


  • Badass Cape: Wears a tattered green cloak, which becomes even more prominent in his SR version.
  • Calling Your Attacks: He shouts the names of his attacks like "Tonfa Kick", "Tonfa Head-Butt" and "Soaring Tonfa Knee-Strike".
  • Continuity Nod: Vanzza's SR version episode takes place after the tournament of the "A Thousand Reasons" event, having been motivated to train harder after Soriz defeated him.
  • "Eureka!" Moment: Having a brief cake-making training at Lyria's request, the chocolatier suggests that Vanzza should "go back to the basics" as his cake lacks flavor. This phrase makes him remember a similar advice given by Acorazada, that Vanzza is only self-taught in tonfa fighting that makes him unorthodox. The next day, he trains to master even the basic techniques and spar with you.
  • Fashionable Asymmetry: Besides having a broken horn, the right side of his jeans are also torn.
  • Red Baron: "One-Horned Vanzza"
  • Willfully Weak: Tonfas are not his best weapons. In his SR version he starts taking steps to avert this.

     Vaseraga 

Voiced by: Fumihiko Tachiki (Japanese), SungWon Cho (English)

https://static.tvtropes.org/pmwiki/pub/images/3040029000_01full.png
Ebony Scythe
Earth Version
Fire Version
Summer Version
Rarity: SSR
Element: Dark, Earth, Fire, Water (Summer ver.)
Style: Attack, Balanced (Dual unit with Zeta), Defense (Summer ver.)
Weapon Specialty: Axe, Spear+Axe (Dual unit with Zeta)
Charge Attack: Bloody Moon, Carnage Moon (5★ upgrade), Savage Rampage (Earth ver.), Abyssal Wall (Dual unit with Zeta), Destroy Moon (Fire ver.), Midsummer Impact (Water ver.)

A mysterious Draph who wears a helmet and wields a huge scythe made to combat primal beasts. He is part of a mysterious Society with Zeta. He joins the crew after witnessing the player take down a Primal Beast and is shocked to find out that they will take down as many as they can to get to Estalucia. Intrigued by this fact, he decides to come along and protect Lyria, Vyrn and the player.

As a contractor with the Society, his seal weapon is the Great Scythe Grynoth, a wicked scythe which grows stronger as it drinks the blood of primal beasts. After a tragic encounter with a primal, his body was modified by the Society to no longer feel pain. Despite his intimidating appearance and gruff speech, he has a tender heart and is fiercely protective of others.


  • Achilles' Heel: Due to his body being partially fused with Grynoth during the course of the events of "Right Behind You", Vaseraga himself is vulnerable to attacks that cause seal weapons to get jammed, as shown in "Spaghetti Syndrome". It happens again in "Home Sweet Moon" while grappling with Dex after taking a similar attack from Ilsa's Nybeth, although it works out for him it makes him fall away from his stunned opponent and get clear from Yama's attack.
  • Badass Cape: He wears a tattered black cape in two of his playable versions.
  • Barbarian Hero: His appearance makes him resemble this.
  • The Berserker: Resonating with Grynoth grants him this quality, making him less reliant on reason and causing him to fight more wildly. He's able to avoid this from happening again after Mahira makes modifications to his armor in "Home Sweet Moon", although it's still fighting to take control of him.
  • Brutal Honesty: When Almeida shows him the Vaserav Hammer, he rather tactlessly tells her it's a subpar imitation of Grynoth and that trying to follow in his footsteps is a good way to get herself killed. He later admits he was overly harsh, and merely wanted to discourage her from drawing the attention of the Society by building a weapon with power similar to Grynoth and the Spear of Arvess.
  • Bruiser with a Soft Center: Despite his monstrous build, scarred face and proficiency with a scythe, Vaseraga still shows compassion for his crewmates, such as when he assisted Rosine in their Cross-Fate episode. And according to Elsam and Lowain in the "L.E.T.S. H.A.N.G." event, he covered Tomoi with a blanket so that the latter wouldn't catch a cold. Safe to say, he's an absolute sweetheart in spite of his terrifying appearance.
  • Color Motif: Black, as evidenced by most of his titles having "Ebony" in them, along his attacks typically having a dark appearance. He's also wearing black armor in all of his versions, and his Earth version gives him a black hood as well.
  • Combat Tentacles: Grynoth's roots temporarily sprout from his body as these while trying to hold Dex down during their fight in "Home Sweet Moon", although it's only enough to slow him down.
  • Combination Attack: "Crimson Spear, Ebony Scythe" with Zeta, which was available as a summon item from the "Right Behind You" event.
  • Dark and Troubled Past: While there aren't many details, Vaseraga often speaks of treasuring those close to you and valuing the time you have together, and occasionally mentions that the circumstances that brought him to the Society are not happy ones. In his Skill Fate Episode, he says in the past he lost a fellow Skyfarer due to his reckless overconfidence and the regret he felt from that was pure torture. "Right Behind You" confirms this with the reveal that he lost his entire crew and is the Sole Survivor of that incident, which still weighs on him heavily long after.
  • Dark Is Not Evil: An extreme example. He's got the appearance, fighting style, and powerset of a particularly intimidating JRPG villain (in fact, he's one of the top contenders for the scariest-looking character in the game), but he's a gentlemanly Bruiser with a Soft Centre who's a hero to his core.
  • Declaration of Protection: In a Fate Episode, he declares he'll protect either Vyrn or Lyria. Depending on who you pick to protect, Vaseraga will choose the other.
  • Desperation Attack: His Earth version's second skill deals greater damage the lower his HP becomes.
  • Empathic Weapon: Like all seal weapons, the Great Scythe Grynoth is this, although in "Right Behind You" it has progressed to The Symbiote, having partially fused with his body. Taken further during the events of Home Sweet Moon, where he is able to pilot the automagod Grynoth for the purpose of the rescue mission via a neural link to it through the roots of his seal weapon embedded in his body. This backfires as a result of Ellis' maintaining the link during their battle against him, causing his real body injury when the automagod sustains damage.
  • The Faceless: His face is obscured by that black helmet of his which he never takes off. He explains that he got tired of people being frightened of his scarred face, so he just wears the helmet 24/7. "Right Behind You" implies that part of his face (along with his limbs) have decayed after being affected by the Lich's powers.
  • Face of a Thug: He looks utterly terrifying between his black spiky armor, hulking frame and menacing scythe, but he's not that scary once you get to know him.
  • Feels No Pain: It's stated by both Vaseraga and Zeta that his body no longer feels pain. His sub skill is even named Feel No Pain.
  • Gameplay and Story Segregation: His Dark version is more attack-orientednote , while his Earth version is a perfect balance of attack and defensenote  But if you take his appearance and lore into consideration, it seems as though Earth Vaseraga becomes stronger, more durable and debuff-immune without all of the armor and helmet he is used to wearing in his Dark version. It is an inversion as Grynoth's implied to drive its wielder into attacking rampages on some level.
    • After the Jan 2020 rebalance, while his dark self's still offensive-leaning, killing him will prove to be difficult due to his reworked passives (giving him improved durability and debuff immunity) and the ability to buff his own defense.
  • Glowing Eyes of Doom: Two glowing red dots will appear in his helmet's visor when he's getting serious.
  • Heroic Sacrifice: Attempts this multiple times to avoid losing his companions again, which rightfully angers his fellow Society members each time.
    • In "Right Behind You", he willingly surrenders his body to Grynoth and is taken over by it after being presented with the Sadistic Choice of either doing so or allowing Vyrn to die.
    • In "Home Sweet Moon", he takes Dex on by himself to buy time for the others to get to Diaspora, as well as preventing him from reaching Yama, which was suppposed to be used against the automagod. However, he's not strong enough to stop him, and resorts to holding him down after resonating with Grynoth and begging Ilsa to kill them both with Yama. Ilsa has none of it and manages to release Nybeth and shoot them, getting him out of the way and giving Gwynne a clear shot at Dex with Yama. However, even starting to disintegrate still doesn't stop Dex, forcing Vaseraga to grab him again even though he would start disintegrating himself too. He fully intended to hold on until they were both dead, although Eustace fortunately arrives in time to save him by stopping his disintegration with a blast of electricity from Flamek.
  • Humongous Mecha: Remotely pilots the automagod Grynoth in "Home Sweet Moon" for the rescue mission.
  • I Call It "Vera": Grynoth is the name of his first scythe. Alsarav is the name of his second. Neither scythes are named by him, however: Grynoth was already named as such when he received his weapon, while Alsarav was forged and named by Almeida.
  • "I Know You're in There Somewhere" Fight: The party is forced to fight him in "Right Behind You" after he allows Grynoth to take over his body to save Vyrn's life. It takes Zeta beating the tar out him to force Grynoth out to protect its host, which lets her use Arvess as a link to his mind and plead with him to trust her as his partner and reject Grynoth's power, which lets him come back.
  • In the Hood: Wears a hood in his Earth Version.
  • Like an Old Married Couple: With Zeta, due to their constant bickering despite their unbreakable trust in each other. Beatrix even indignantly calls them as such during Second Advent, when Cassius says Zeta is the next to resonate her seal weapon due to being close with Vaseraga, who has already done so. Lampshaded in Grand Blues! Comic #950 when Io describes Almeida the relationship between Zeta and Vaseraga.
    Io: Bakameida! If they stick together after all that... They've transcended lovers! They are practically married!
  • Made of Iron: His body is explained by Zeta to be enhanced, so he's able to shrug off even the most powerful blasts from a Primal Beast, even more so later due to his body becoming partially fused with Grynoth. After his dark version's 2020 rebalance, this shows well in passives that prevent him from dying for up to 20 turns and one that raises his defense the lower his HP gets.
  • Mind Rape: Undergoes a short one at Ellis' hands along with the Captain and Gwynne, although Lyria is able to stop him.
  • My Greatest Failure: Losing his entire crew still haunts him to this very day, and the pain of losing them is brought to the forefront of "Right Behind You" as a result of Lester, one of Ilsa's recruits, dying in the opening act of the story. It's the main reason why he constantly puts himself in harm's way, as he can't bear to lose anyone close to him again.
  • My Greatest Second Chance: It's implied that Vaseraga sees the crew as this, he is noticeably softer and less guarded with the crew than with the Society, not that that's a big surprise, he is tellingly very protective of them, is noted by other Society members such as Zeta and Beatrix that he is looking forward to return when he is in a mission and acts as a sort of mentor figure for the Captain, Vyrn and Lyria. Given how he was originally a skyfarer and only entered the Society as penance for getting his previous crew killed it only makes sense that he would feel more at home with the crew and wants to prevent a similar tragedy happening to them.
  • Red Eyes, Take Warning: Look at his Earth Version's Skybound art to see this trope in effect.
  • Red Oni, Blue Oni: Zig-zagged with his partner Zeta, as while he's more reserved while she's more outgoing, he's more reckless in battle and she's in charge of making sure he doesn't go overboard, causing them to switch between the two based on the situation.
  • Oblivious to Love: He cannot for his life tell that Almeida is head over heels in love with him, and is genuinely confused in the epilogue of Right Behind You when Ilsa lays into him for simply going home after paying Almeida a visit to thank her for her help. It's even reflected in-game, as Almeida will have special lines for fighting alongside him while he has none. He still hasn't figured out by the time of "Home Sweet Moon", completely misinterpreting Zeta's urging to take Almeida out for dinner after the mission to say he would take everyone out for dinner.
  • Papa Wolf: He occasionally dotes on his subordinates and promises to protect them. He becomes absolutely vicious when the Society attempts to kidnap Almeida.
  • Platonic Life-Partners: With his partner Zeta. While there doesn't seem to be any romantic attraction between them, with Zeta trying to get him hitched with Almeida to boot, both will not hesitate to put their lives in the other's hands and will always have each other's backs. Even the name of the "Right Behind You" event comes from Vaseraga telling her that he would be right behind her when they prepare to fight against machines from the moon. Their bond is so deep that Zeta being able to resonate with Arvess in "Second Advent" is owed to being close with Vaseraga, who had already resonated with Grynoth.
  • The Prankster: While not a major trait, a flashback of Zeta's and one of his Halloween scenes reveals a fondness for pranks.
  • Promoted to Playable: Way back in 2016, there was an artwork of Zeta and Vaseraga in Halloween costumes. This concept gets re-used in their Halloween version dual unit released on October 2019, along with the exact same outfits they wore in that artwork.
  • Shoulders of Doom: His armor comes with spiked pauldrons, which earns him the nickname of "Spiky" from Vyrn.
  • Sinister Scythe: That wicked looking scythe's designed to fight Primal Beasts and consume their souls. He later gains a new one, courtesy of Almeida, when his first scythe Grynoth turns against him and becomes a weapon for The Foe.
  • Soul-Cutting Blade: His scythe is intended to take the blood of Primal Beasts and consume their soul to power itself.
  • Spell My Name With An S: His Grand Blues! debut comic (#197) spells his name as "Vaselaga" in its title, but correctly spells it later in the caption of the first panel.
  • Super Mode: His Earth version has access to "Soul Forge", a buff that greatly increases his attack and defense capabilities at the expense of a full charge bar. It is also a buff that cannot be removed and lasts for 8 turns. He gets a similar skill in his Fire version, "Melas Unleashed".
  • The Symbiote: His use of Grynoth gradually resulted in the weapon fusing with his body, making it more like this rather than just the Empathic Weapon that the other seal weapons are. It threatens to take over his body each time he resonates with it, and has to take a conscious effort each time he does so in order to avoid going on a rampage.
  • Taking You with Me: Tries pulling this twice against Dex during their fight in "Home Sweet Moon", the first when he held him down and begged Ilsa to kill them both with Yama, and the second when he grabs Dex again when the latter is disintegrating, causing him to disintegrate from the contact as well. He would have surely died the second time if Eustace didn't arrive in time to save him.
  • Vitriolic Best Buds: With his partner Zeta, with the two constantly needling each other.
  • Walking Shirtless Scene: While Vaseraga appears to be heavily armored otherwise, his upper body is basically bare aside from his tattered cape and belts. He gets a full suit of armor later during "Home Sweet Moon".
  • Worthy Opponent: Dex commends him as this during and after their battle in the final part of Home Sweet Moon.
  • You Remind Me of X: Rosine easily mistakes Vaseraga as her long-lost husband due to some visual similarities namely, their bulky appearance and their usage of scythes.
  • You Shall Not Pass!: Invokes this against Dex when he arrives to destroy Yama due to the threat it poses against Diaspora, urging his teammates to take the automagod down while he holds off Dex.

     Yaia 

Voiced by: Rina Hidaka

https://static.tvtropes.org/pmwiki/pub/images/3040458000_01.png
Successive Little Sister
SR Version
Christmas Version
Rarity: SR, SSR
Element: Earth, Wind (Holiday ver.)
Style: Special
Weapon Specialty: Sabre
Charge Attack: Yaia Fried Rice!, Smile (5★ Upgrade), Super-Duper Holiday Feast! (Holiday ver.), Let's Get Along ♪ (SSR ver.)

A young Draph girl who lives alone with her loving father. When her father falls ill and becomes unable to care for his daughter, he entrusts Yaia to the captain in the hopes of them finding the cure for his illness.


  • Companion Cube: Her stuffed toy "Charley Horse". A scene in her 5★ uncap tells that Yaia even treats him like a family.
  • Double Meaning: The name of her stuffed toyed, which gets played for comedy in Grand Blues! Comic #967. Randall hates Charley Horses (A.K.A. Leg Cramps) and will do everything to eliminate them. Yaia, who owns a similarly named Companion Cube hears this from a corner, and calls Randall a murderer, thinking that he would destroy her toy.
  • Feminine Women Can Cook: Despite her young age, she can cook well.
  • Frying Pan of Doom: Her weapon is this.
  • Gameplay and Story Segregation: She uses a frying pan, a blunt weapon. With the game's mechanics however, she is treated as a Sword-wielding character.
  • Giver of Lame Names: Not lame, per se, but...who names their stuffed animal after a muscle cramp, of all things? She also names a kitten she finds in her 5* fate episode 'Hernia' because it was a common thing her dad would complain about.
  • Identical Stranger: The dress Yaia wears in her SSR version was meant to be a present for her human lookalike, given by the latter's parents, Graya and Ludine, as they see Yaia as a Replacement Goldfish.
  • Improbable Weapon User: Uses a frying pan as a weapon.
  • Missing Mom: Her mother passed away early on in Yaia's life. She makes up for the lost time by freeing Yaia from an eternal slumber in her SSR Fate Episodes.
  • Paper-Thin Disguise: She tries to wear a fake mustache to imitate Santa Claus in a daily cutscene of the Christmas 2018 event. But all it does is to irritate her nose.
  • Precocious Crush: Subverted. In one of her Valentine's Day lines, she asks her "Big Bro/Big Sis" to accept her feelings despite her being so young. Then she forgets what she was supposed to say next, and reveals that she was reading off of a script that somebody gave her and that she doesn't understand what it means.
  • Reduce Aggro: She has two Hostility Down masteries, and investing in both of them almost ensures that she'll never be targeted by attacks.
  • Support Party Member: Her abilities are all buffs or heals, with her Charge Attack being a heal that also boosts Attack and Defense (as well as Chain Attacks after her 5* upgrade).
  • Taking the Bullet: At level 90, her first skill (which normally lets her dodge all attacks for one turn) also gains a Substitute effect if she's at full health, redirecting all single-target or randdom-target attacks toward her and dodging them.
  • Token Mini-Moe: Is one of the (if not the) youngest members who can join the crew.

     Zaja 

Voiced by: Hideo Ishikawa

https://static.tvtropes.org/pmwiki/pub/images/zaja_a.png
Striving Warrior
Halloween Version
Rarity: SR
Element: Dark, Earth (Halloween ver.)
Style: Defense
Weapon Specialty: Axe
Charge Attack: Hel Klinge, Bandagen Klinge (Halloween ver.)

A quiet, brooding warrior that wanders the world looking for his comrades who have "become lost at the bottom of the sky". He joins the crew after offering him some companionship in finding his missing friends.


  • The Berserker: He suffers from severe dissociation when in battle that causes him to become obsessed with violence and pain, both inflicting and receiving it.
  • Blood Lust: When he goes berserk, he becomes fixated on pain, describing in loving detail how he wants to carve up and rip apart his foes, and inviting them to do the same to him.
  • Evil Me Scares Me: He is utterly terrified of the monster he becomes in combat, and fears that one day he might never snap out of it.
  • Face of a Thug: While not a bad person at heart, he's a rather terrifying looking guy. This causes his attempt at a scary halloween costume to go horribly right.
  • Heroic Self-Deprecation: Because of what happened in the past, Zaja always hates himself, a trait often pointed out in Grand Blues!, like in Comic #1050.
  • Interrupted Suicide: Zaja is first found standing on the very edge of an island, leaning over to gaze at the infinite sky below, claiming he's looking for his lost friends at the bottom. When it's revealed that he knows they're dead and that nothing is down there, it carries the implication that he may have been contemplating suicide.
  • Living Emotional Crutch: The crew of of the Grandcypher become this, as he finds that he's able to suppress his bloodlust when he focuses on protecting someone, rather than simply defeating his opponent.
  • My Greatest Failure: Fearing his bloodlust, he retired as a warrior while his companions continued adventuring. When they were all slain in battle shortly afterward, Zaja blamed himself, believing that they died because he wasn't there to protect them.
  • Put the "Laughter" in "Slaughter": Cackles gleefully whenever he lands a killing blow or ends a battle, though he usually catches himself mid-laugh and is noticeably disturbed by it.

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