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Etruria

The Three Generals of Etruria

    Perceval (Percival) 
https://static.tvtropes.org/pmwiki/pub/images/perceval.png
Click here to see Perceval in Fire Emblem Heroes
Knightly Ideal
"Let us fight together for the future of Etruria!"
Perceval in a support conversation with Douglas

Class: Paladin
Voiced by: Takuya Eguchi (Japanese, Fire Emblem Heroes), Chris Cason (English, Fire Emblem Heroes)

The Knight General of Etruria, he is forced to serve Bern when the corrupt nobles of Erturia kidnapped the king and formed an alliance with The Empire.


  • The Ace: Considered one by the other Etrurian generals. Given how useful he is gameplay-wise, this is fully justified.
  • Big Damn Heroes: He leads Etruria's knights alongside Cecilia's forces to save Roy in Ostia, though he claims that Cecilia was the one that wanted to come in the first place.
  • The Ditherer: The running theme in his conversations. In contrast to Cecilia, who has dedicated herself to the populace of Etruria, and Douglas, who has sworn his loyalty to the royal family of Etruria, Perceval isn't entirely sure what exactly he is most loyal towards. With some help from Douglas he eventually manages to get over it.
  • Dude, Where's My Respect?: He eventually stops following Bern's orders — not because he's fighting his own countrymen or decided that he should work with Cecilia, but because he was insulted by Zephiel delegating things to Narcian rather than allowing Etruria to handle their own issues.
  • Hard Mode Perks: Notable since he only retains the Hard Mode bonus if you recruited him in Chapter 15 instead of chapter 13. This is especially odd, as recruiting him on 13 is a lot harder and there's essentially no reason to bring him to chapter 14.
  • I Have Your Wife: He capitulates to Zephiel's orders to keep King Mordred safe.
  • Knight in Shining Armor: It's part of his job description.
  • Lightning Bruiser: Especially on Hard Mode, where his base stats are strong enough to solo the rest of the game by himself without any level ups, with some healing/restore/weapon resupply support.
  • Meta Twist: He looks a lot like he'll be filling the Camus role, but he's completely recruitable.
  • Moveset Clone: To Sirius, in Heroes. A fellow blonde lance cavalier with a -1 Special lance that grants +4 to all stats, both come with a Solo skill and a Lull skill, and both have the same Spd. Where they differ are how their weapons work, Perceval coming with Atk/Def Solo while Sirius comes with Atk/Spd Solo, Perceval has a Rouse skill, and the rest of his stats are more balanced compared to Sirius who has Res as a Dump Stat but has higher Atk and Def in return.
  • Overrated and Underleveled: An exceptionally rare case of this being completely averted—his stats are not abnormal at all for a fully-raised level 5 Paladin, and on Hard, he's actually well ahead of the curve. His growths are kind of bad, but his bases are high enough for him to not really mind.
  • Perpetual Frowner: To the point that Klein makes some fun of it.
  • Pre-Mortem One-Liner: In Heroes.
    "How reckless!"
    "Withdraw while you can!"
    "I've no choice, then!"
    "I'll state my life!"
  • Recurring Element: A subversion, he looks to be the game's Camus archetype, what with him even looking like Camus and Eldigan, however due to his status of The Ditherer he has no particular loyalty until he becomes aware of Elffin, who's on Roy's side, thus he sheds the typical expectations and joins the player's side.
  • Savvy Guy, Energetic Girl: Him and Larum.
  • Screw This, I'm Outta Here: If you couldn't reach and recruit him in Chapter 13 after 5 turns, he leaves the map. He can be recruited again in Chapter 15 however.
  • Secret-Keeper: One of the handful of characters who knows Elffin's true identity, as revealing it to him is necessary to recruit him. Like Klein, he initially struggles to be discreet, though to a lesser degree.
  • The Stoic: He has one mood and one facial expression to match.

    Cecilia 
https://static.tvtropes.org/pmwiki/pub/images/cecilia_9.png
Click here to see Cecilia in Fire Emblem Heroes
Etrurian General
"A bright future for Etruria? You can talk about that after we win. Even if we do win this war, we have much to worry about. We must rebuild our land and regain other nations' trust. Etruria's future comes after all that."
Cecilia in a support conversation with Douglas

Class: Valkyrie
Voiced by: Toa Yukinari (Japanese, Fire Emblem Heroes), Cherami Leigh (English, Fire Emblem Heroes)

The Mage General of Etruria. Helped teach Roy the basics of warfare in the tutorial.


  • Adaptational Badass: She's Overrated and Underleveled in here, but in Heroes, her Tome of Order allows her to deal effective damage against flying units, and it gives her an advantage against colourless units. She could also be given the Gronnblade+ tome, be buffed up, and go to town on her foes with the huge Atk boost the tome provides.
  • Action Girlfriend: If she's paired with Roy, she is a very powerful mage General.
  • Age-Gap Romance: In her romance with Roy, since he is 15 and Cecilia is stated to be in her 20s.
  • Anti-Air: She joins with the Aircalibur tome, which is effective against flying units. In Heroes, her unique weapon Tome of Order also has flier effectiveness.
  • Badass in Distress: When she's defeated by Zephiel and captured by Narcian. Once freed, Cecilia fully joins the group alongside Sophia.
  • Badass Teacher: She's quite the effective teacher for both Roy and Lilina.
  • Beware the Nice Ones: Is an overall cordial person, but definitely has her moments. For an example, when she finds out that Elffin is the thought-to-be-dead Prince Myrddin, she harshly scolds him for not telling her or his own people about it, and says she is “looking forward to [his] explanation after the war.”
    Elffin: "... Scary as always.”
  • Blow You Away: She joins with the Aircalibur tome, and has since been affiliated with wind magic in both her Awakening cameo and Heroes incarnation despite also being able to use other forms of Anima Magic in Binding Blade.
  • Blue Blood: She is a noblelady, member of a powerful noble house of Etruria.
  • Big Damn Heroes: Saves Roy's army from being ripped apart when Narcian returns after Chapter 8/8x by bringing in a whole lot of Etrurian troops and General Perceval.
  • Boring, but Practical: She's not as powerful as the mages, but she still can use some great tomes and useful staffs at base without needing to invest in a Guiding Ring.
  • Brutal Honesty: Her reason for teaching Lilina magic and not Roy? Only the former has the natural talent… Something that can never be taught. As far as she's concerned, if she were to train them in magic side-by-side, Roy would have an extremely difficult time trying to catch up to Lilina despite his efforts, and he wouldn't be able to cultivate his true gifts elsewhere.
    “Lilina, you will eventually lead Ostia's future. Remember this... If you assign someone to a task that he is naturally not good at, he will waste his ability. You must never think that everyone works in the same way.”
    • In Heroes, the "Gifts of Winter" Paralogue shows her giving the same treatment to Ephraim when he asks if he could learn magic despite his ineptitude. She suggests honing his talents as a natural leader instead.
  • Cultured Warrior: She was a professor prior turning a general, is a studious of magic and is one of Roy's main advisors.
  • Cultured Badass: She is a strategist, professor and a powerful mage general.
  • Curtains Match the Window: Has green hair and eyes that are about the same shade.
  • Cutscene Power to the Max: Zephiel gives her a Curb-Stomp Battle in Chapter 13 with a Critical that almost kills her three times over. She survives, in a game where Permadeath is standard.
  • Daddy's Girl: Her grandpa and father are said to be quite protective of her, well into overprotective territory judging by the story she tells to Saul.
  • Enemies Equals Greatness: When she was starting out as an Etrurian general, she didn't exactly receive a warm welcome. People were not very open to the idea of a woman being a high-ranking officer, and even Douglas would label her as inadequate for the job. All of this, however, would only push Cecilia to study and train harder in combat and magic, resulting in her winning the respect of her peers and working as Lord Roy and Lilina's personal instructor.
  • Four-Star Badass: By her title, she's supposedly the most skilled and powerful mage in Etruria. It doesn't show in her stats.
  • Hidden Buxom: It's not exactly evident in her usual art given how modest her usual attire is, but as shown in her art for the 2018 Winter Event in Heroes where she wears a Sexy Santa Dress, she's shown to be surprisingly stacked.
  • Lady of War: Not only is she a skilled mage, but she also taught Roy his swordsmanship (even though she can't equip swords).
  • Lady of Black Magic: Cecilia can use staves and black magic.
  • Magical Girl: User of staves and anima magic.
  • Magical Girlfriend: To either Roy or Perceval.
  • Sage Love Interest: If she romances Roy, she is his advisor and mentor.
  • Mentor Archetype: She taught Lilina how to use magic and continues to advise the girl after joining Roy's forces.
  • Overrated and Underleveled: Her stats are very low considering her role in her country's army. It also doesn't help that she's first usable in a desert chapter, which severely limits her movement. Some chalk her overall weakness up to her still not being fully recovered from her ridiculously one-sided fight with Zephiel, though checking her stats in that battle reveals they're exactly the same.
  • Passing the Torch: The official Fire Emblem 6 artbook reveals that Erk, the previous Mage General of Etruria, chose her to inherit his title.
  • Pre-Mortem One-Liner: In Heroes.
    "Here and now!"
    "My chance is at hand!"
    "Never underestimate me!"
    "Keep your distance or perish!"
  • Plucky Girl: People didn't want her as the Mage General, but she persevered and won them over.
  • Red Mage: She can use both Anima magic and Healing Staves with at least decent proficiency.
  • Rescue Romance: With Roy who saves her from her prison cell.
  • Secret-Keeper: She's actually offended that Elffin didn't want her to be this to him regarding his true identity, when Douglas knows (and Perceval if recruited and Klein in supports, making her the only Etrurian General he actively tries to avoid telling)—she figures it out on her own and forces him to come clean.
  • Sexy Santa Dress: Her winter variant wears this in Heroes.
  • Screw the Rules, I'm Doing What's Right!: Defies the King (or rather, his self-serving advisors) to save Ostia from being reconquered by Bern. Later, she chooses to defend the people of Etruria rather than capitulate to the king's hostage-takers.
  • Silk Hiding Steel: She is overall polite and calm, but is a very talented war strategist mage general.
  • The Strategist: Cecilia's role in the army; she mentors Roy in tactics and strategy.
  • Support Party Member: Her base stats and growths are just kind of bad for her level, but the combination of being mounted and a decent starting staff rank gives her a fair bit of utility.
  • Teacher/Student Romance: If Cecilia and her student Roy have an A support, they will marry.
  • What the Hell, Hero?: At the end of her support with Elffin, she chews him out for concealing his identity as the supposedly deceased Prince Myrddin to her and the people of Etruria.
  • The Worf Effect: After being established as Roy's teacher, Mage-General, and the leader of the Etrurian resistance, she's trounced in one hit by Zephiel. You know, in case you forgot what happened to Hector.

    Douglas 
https://static.tvtropes.org/pmwiki/pub/images/douglas.png
"We are knights... If the king orders an attack, we must oblige."
Douglas in a support conversation with Igrene

Class: General

The Great General of Etruria.


  • Blessed with Suck: His biggest weakness isn't just his low movement, but his constitution. While he has the biggest constitution of all the usable units, allowing him to carry heavier weapons, this also results in him being unable to be carried by any mounted unit aside from Sin (and that's if he decides to not promote at all). This means that trying to even carry him around the battlefield is going to be a massive chore.
  • Genius Bruiser: He's considered a strategic genius in additon to being one of Etruria's best warriors.
  • Honor Before Reason: General Douglas has been aware for some time that evil councilors are taking advantage of the king's grief over his son to manipulate him so they can pillage Etruria freely. Nonetheless he obeys all of the orders his king gives him for the sake of maintaining his oath to serve, despite knowing that the misrule is destroying Etruria. And then... hoo boy. Chapter Sixteen. He deploys as an enemy, and unlike the previous Etrurian general, Perceval, he cannot recruited by any means. At this point your army contains both the other Etrurian generals, the noble son of the previous generals, Douglas' own adoptive daughter(!) and even the disguised prince and heir to the kingdom!!! NONE of them can recruit him. Only once you've captured the castle and freed the Etrurian king from the councilors controlling him does he automatically join you, but only if you went though the entire chapter without killing him, even though he makes a beeline for your forces starting on turn one. What a jerk.
  • I Have Your Wife: Same with Perceval, though he refuses to switch sides until Aquileia is seized.
  • Mighty Glacier: Like Barthe, Douglas is a classic general: good power and defense, but no speed. His massive constitution (even bigger than Gonzalez!) also puts him in a disadvantage, requiring a un-promoted Sin to carry him around.
  • Old Retainer: The oldest of Etruria's three generals and the last to join Roy's army.
  • Parental Substitute: To Larum, whom he adopted. He loves her dearly, but apparently not enough to relent from attacking Roy's group when you finally meet up with him. However, despite this he's programmed to never attack her, enabling the player to trap Douglas with Larum to prevent him from attacking your units.
  • Passing the Torch: A substantial part of his conversations centers around the fact that he feels his age catching up to him, and if he survives the events of the game, he retires.
  • Recurring Element: The Lorenz, an honorable general of the enemy kingdom who can be coerced into joining the player's side. He's more resilient in this regards, fulfilling a latter perk of the archetype: Extra difficulty to recruit.
  • This Looks Like a Job for Aquaman: Armored units are notorious for their low movement in the sprawling maps of Binding Blade and how their defense often isn't enough to stop them from being massacred by fast units with good strength stats such as Heroes. If the player is going down the Sacae route however, then Douglas's talents are much more apparent thanks to the overwhelming amount of Nomads that aren't able to overwhelm him due to their average at best strength.

House of Reglay

    Clarine Reglay 
https://static.tvtropes.org/pmwiki/pub/images/clarine.png
Click here to see Clarine in Fire Emblem Heroes
Unruly Princess
"A true lady must be dressed properly when they fight."
Clarine in a support conversation with Dorothy

Class: Troubadour
Voiced by: Runa Onodera (Japanese, Fire Emblem Heroes), Hunter MacKenzie Austin (English, Fire Emblem Heroes)

The younger sister of Klein, she was captured by Marquess Erik of Laus, but freed by Rutger. Also, the daughter of Pent and Louise from The Blazing Blade.


  • Belligerent Sexual Tension: Her supports with Rutger come across as this.
  • Big Brother Worship: Towards Klein, hoo boy. She tells almost every man she talks to that they can't compare to her brother's skills or handsome looks.
  • Blaming the Victim: After making a cleric cry, she says it's the cleric's fault for crying.
  • Blue Blood: From the important house of Reglay.
  • But for Me, It Was Tuesday: If she fights Narcian as a boss in Chapter 16, it's very much clear that their first encounter back in Chapter 3 did not leave an impression on her.
    "Excuse me? Have we met before?"
  • Clingy Jealous Girl: To her brother Klein, whom she calls "the most beautiful in the army". So much that he actually calls her out on it in their B support, since she yelled at another healer for treating him and made her cry.
  • Deadpan Snarker: She has quite a vicious wit that shows up in several of her speaking roles, most notably in her conversation with Narcian:
    Narcian: Lowborn?! Me?! You would compare ME to a peasant?!
    Clarine: Oh, heavens no. I would sooner compare you to a filthy, disease-ridden mutt!
  • Defrosting Ice Queen: In her supports with Rutger.
  • Don't Call Me "Sir": Unlike with most people, she insists that Dorothy not call her "Lady Clarine" in their A support.
  • Fanservice Pack: She's more buxom in Heroes than both her original appearance and her Cipher cards, though this isn't really saying much.
  • Fragile Speedster: She has somewhat low HP and almost nonexistent defense... all compounded by insane growths in speed and luck. Combined with the infamously low weapon accuracy of The Binding Blade and the generous avoid formula of the GBA games, Clarine is particularly famous for having among the best dodge-tanking capabilities in the entire series: it's not unlikely that at least half the enemies on a map will have a 0% chance to hit her when she's occupying terrain or being boosted by supports.
  • Gilded Cage: More likely what living with her parents in Reglay meant for her.
  • Idle Rich: Prior running away, she had basically an idle lifestyle, or at least she felt like it.
  • Jerk with a Heart of Gold: She is spoiled and haughty, but is also a good-hearted person.
  • Hidden Depths: In her and Klein's A support, Clarine expresses fears that when she goes home, she'll just end up as "a doll who won't see the outer world". After speaking to her brother, she decides to become Mage General like her father and Cecilia to avoid this (not exactly the most down-to-earth goal, in Clarine's usual fashion, but her heart's in the right place).
  • Lady and Knight: In her romance with Lance, who is the knight to the noble Clarine.
  • Magical Girl: She is a white and black magic user.
  • Manic Pixie Dream Girl: Rutger seems to consider her this, considering his A-support has him asking her to stick around because she makes him smile and laugh.
  • Ojou: On the surface, she's the Royal Brat type, but she can show elements of the Proper Lady when shamed into it.
  • The Paladin: Subverted. She fits the class archetype, but she has no interest in fighting for any cause, good or otherwise. She's only looking for her brother, getting dragged into Roy's conflict with Bern in the process.
  • Pet the Dog: Her friendship with Dorothy.
  • Pre-Mortem One-Liner: In Heroes.
    "Stand back!"
    "What insolence!"
    "Stop this at once!"
    "Prepared to be dazzled!"
  • Proper Lady: She knows everything about courtly behaviour.
  • Rich Boredom: She is bored to dress and do nothing all day in the palace of her parents and decides to run away.
  • Recurring Element: The secondary healer of the Maria archetype.
  • Rescue Romance: Her supports with Rutger can be seen as this, seeing how they're first introduced when Rutger helps her escape from Bern, though like anyone whose name isn't Roy, they don't have a paired ending.
  • Skewed Priorities: When Klein asks what kind of a person Roy is, she starts talking about his dress sense. Klein rephrases.
  • Spoiled Brat: She is very spoiled and out of touch. But also a good hearted one.
  • Suspiciously Similar Substitute: Of Lachesis, being a high class noble girl that can look really stuck up and highly idolizes her elder brother.
  • Took a Level in Kindness: When people know Clarine better, she shows her kinder side.
  • Tomboy and Girly Girl: The girly girl to Dorothy's tomboy.
  • Uptown Girl: To her love interests Rutger or Lance.
  • Tsundere: To Lance and Rutger.
  • "Well Done, Daughter!" Girl: To her brother Klein.
  • Well, Excuse Me, Princess!: She catches this from Rutger, Lance, and even Klein in her supports with them.
  • White Magician Girl: A mounted one, though she can learn Anima magic when she classes up, turning her into more of a Red Mage.

    Klein Reglay (Klain) 
https://static.tvtropes.org/pmwiki/pub/images/klein.png
Click here to see Klein in Fire Emblem Heroes
Silver Nobleman
"I was sent here to protect the villagers. To fulfill my mission, I will hereby join the Lycia Alliance Army."
Klein when recruited by Clarine

Class: Sniper
Voiced by: Yusuke Ohta (Japanese, Fire Emblem Heroes), Edward Bosco (English, Fire Emblem Heroes)

The Archery General of Etruria, Clarine's older brother and son of Pent and Louise. He's working with a group of mercenaries to deal with the bandits in the Western Isles and initially appears as an enemy.


  • The Ace: He's good at everything he tries, is extraordinarily handsome, and his skill with the bow is unmatched. It's hardly a wonder why Clarine idolizes him.
  • Blue Blood: Heir of Reglay.
  • Childhood Friends: With Prince Myrddin, as Klein's been a frequent visitor to the palace since he was young. In their A-Rank support, Elffin talks about how although so much has changed about the world, he's relieved that Klein has stayed the same all these years.
  • Defector from Decadence: Joins the Lycian Alliance when he realizes that he's been lied to about who the bandits are.
  • Don't Call Me "Sir": In his A support with Thea, he says he couldn't have known about her feelings when she kept on calling him "General" and insists on her using only "Klein" from then on.
  • Inspector Javert: He initially assists Arcard's forces because he was told Roy's army was a threat to Etruria, however when either Roy or Clarine tells him the full situation it becomes clear to him that Arcard is the bigger threat to Etruria.
  • Just a Kid: He accuses Dieck of treating him like this.
  • Modest Royalty: He is the heir of the powerful house of Reglay, but he is a ncie guy and quite modest.
  • Oblivious to Love: He has no idea why Thea is following him and offers to find better job opportunities for her. She thinks he's trying to get rid of her until she blurts out that she's staying for him. (Though in fairness, it's pretty hard to figure out when The Stoic is in love with him.)
  • Pre-Mortem One-Liner: In Heroes.
    "I won't miss."
    "Such foolishness."
    "At this range..."
    "Now, my turn."
  • Reasonable Authority Figure: When Thea says that she'll follow him without question, his response is that he really wouldn't mind a few questions now and then. He himself questions his orders and changes position based on new information, and refuses to see anyone under his command as expendable, even hired fighters like the pegasus knights.
  • Replacement Goldfish: For Wolt, though just outside the story. In Normal Mode, Klein joins with very similar stats to what Wolt would have at Level 20 (without promoting) or 15/1 (with promoting), right around when you get your first Orion's Bolt. They even have the same clothing palette, and the same Support Affinity. Klein's only major deficiency compared to Wolt is his HP, which Wolt would have to be quite under-leveled or cursed to lack; and even then, Klein has better Resistance, evening things out (at least against Magic-users).
  • Secret-Keeper: One of the few characters to learn of Elffin's true identity, through their supports.
  • Strong Family Resemblance: He very strongly resembles both of his parents. On one hand, his facial features and structure are very much like Pent's, but on the other, he shares a hair color and a fighting class with his mother Louise.
  • Suspiciously Similar Substitute: Of Jeorge in terms of looks and gameplay, as the pre-promoted Sniper with strong affinity to bows. He also pursues the main character's crew due to a misunderstanding like Jeorge in Mystery, but joins them later because the ones ordering him are actually the one in the wrong.
  • Wacky Parent, Serious Child: A mild case, but Klein is more dutiful and politically oriented than Pent and Louise, whose laid-back attitude towards Etruria's situation exasperates him.
  • Warrior Prince: Or more likely, warrior duke. He hired his own mercenary band that he leads on his journey.
  • The Wise Prince: Though technically not a prince, he fits perfectly.

Church of St. Elimine

    Saul 
https://static.tvtropes.org/pmwiki/pub/images/saulart.png
Click here to see Saul in Fire Emblem Heroes
Loving Shepherd
"That I am able to meet such a beautiful woman... This day must surely be blessed."
Saul being his usual self

Class: Priest
Voiced by: Gen Satō (Japanese, Fire Emblem Heroes), Damien Haas (English, Fire Emblem Heroes)

A Priest of the Church of St. Elimine and a shameless flirt.


  • Agent Peacock: We first meet him wooing girls and getting scolded. Then he surprises Guinivere by revealing that he has been entrusted with crucial info by the Elimine higher-ups, related to how she stole the Fire Emblem from Zephiel before running away.
  • Bunny-Ears Lawyer: He's actually a pretty good, competent priest who knows what is good and what is so unforgivable that only death will suffice (the latter's example is Oro), but in the same time, he's also a shameless flirt who hits on women under the guise of "preaching". His superior (Yoder) saw through that and entrusts him with dangerous, serious missions. Saul completes all his missions properly, while still hitting on women (without success).
  • Casanova Wannabe: He flirts shamelessly with a villagewoman, Cecilia, Elen, and Igrene. Zero of them reciprocate.
  • Chivalrous Pervert: He did save one girl from being harassed... by clinging to her harasser and posing as his jilted lover. The man fled, but so did the girl.
  • Hidden Depths: He makes a fairly sincere statement of faith in his A support with Igrene and listens to her reasons for having none.
  • It's Personal: For all of his personal flaws, he's still a genuinely faithful Good Shepherd. He takes personal offense to Oro, who uses his status as a man of the cloth as an excuse to brutally tyrannize the people of the Western Isles.
  • Jack of All Stats: Trades Elen's ridiculous resistance stats for actual defense and speed.
  • Let's Get Dangerous!: If he faces Oro:
    Saul: Well, we certainly have an evil bishop here, now, don't we? (...) You disgrace God! You shall pay for that!
  • Mistaken for Gay: The aforementioned Chivalrous Pervert incident.
  • Number Two: To Yoder, who finds quite a bit of fault in his technique.
  • Nun Too Holy: ... This guy is supposed to be a priest, huh?
  • Running Gag: Each flirtation begins with him praising God for this meeting with a beautiful lady.
  • Sexy Priest: Thinks of himself as such. The women he flirts with don't seem to agree. That being said, he is pretty attractive for a priest.
  • Utility Party Member: Aside from healing and restore staff uses, his decent Magic and C staff rank make him one of the better candidates to train to use the Warp Staff by midgame (Niime and Yodel are great at it but arrive much later).

    Dorothy 
https://static.tvtropes.org/pmwiki/pub/images/dorothyart.png
Click here to see Dorothy in Fire Emblem Heroes
Devoted Archer
"I tend to get scared in an actual battle, and I get nervous and can't move like I normally do..."
Dorothy in a support conversation with Perceval

Class: Archer
Voiced by: Sora Amamiya (Japanese, Fire Emblem Heroes), Bindy Coda (English, Fire Emblem Heroes)

Saul's bodyguard and a servant of the Church.


  • Action Girl: To Saul's Non-Action Guy (until he promotes).
  • Beleaguered Assistant: To Saul. His flirtatious behavior drives her up the wall.
  • Cowardly Lion: She actually dislikes battle and gets very nervous during it, but it doesn't stop her from guarding Saul or otherwise doing her job.
  • Heroic Self-Deprecation: She's not very confident in herself and wonders why she can't use healing staves. Yoder, Clarine, and General Perceval help her see herself better.
  • I Am Not Pretty: When Clarine tries teaching her to be ladylike, Dorothy eventually says that she appreciates the effort, but Clarine has nothing to work with.
  • Lightning Bruiser: Not immediately, but her growths will give her high strength, speed, and durability. She has lower accuracy to compensate.
  • Religious Bruiser: A strong devotee of Saint Elimine.
  • She Cleans Up Nicely: Clarine tries to invoke this and eventually decides that the problem is Dorothy's lack of confidence.
  • Shorttank: In her interactions with Saul. They bicker a lot over his flirting and her opinion of flirtatious priests.
  • Tomboy and Girly Girl: The tomboy to Clarine's girly girl.

    Yoder (Jodel, Yodel, Yodl) 
https://static.tvtropes.org/pmwiki/pub/images/jodel.png
"If the Demon Dragon has really been released, this would be the greatest danger mankind has faced since the Scouring!"
Yoder in Chapter 21

Class: Bishop

A Bishop of the Church of St. Elimine. He's lost a step or two according to Niime, but he's still more than capable of keeping up with Roy's group.


  • Cool Old Guy: He's looked up to by many of his support partners.
  • Crutch Character: A level-capped Bishop with low Speed, low bulk (aside from 30 Resistance), and somewhat-unimpressive stats otherwise. His weapon ranks allow him to use the Saint's Staff if you have no S-rank Staff-users, and let him use Purge (if Ellen or Saul can't), and you can work him towards using Aureola in a pinch; not that he'll be amazing at the latter.
  • Dark and Troubled Past: He became a priest after his sister died. He doesn't talk about it around anyone else other than Niime.
  • Good Shepherd: He's one of the kindest and friendliest characters in the game; he doesn't have an evil bone in him and helps anyone he talks to.
  • Mentor Archetype: He's a mentor figure for both Saul and Dorothy.
  • Old Flame: It's very heavily implied that him and Niime had a thing for each other in their youth, but they split up due to differing philosophies.
  • Resistant to Magic: Yoder's Resistance with Aureola is 35, making him a superb offensive-Staff-tank. It helps that the AI is weighted towards targeting the lowest units in your deployment order with offensive Staves, and that Yoder will have that spot by default in Chapter 21 (and 22, if you don't change your team). Chapter 22 also boasts threatening Druids with Fenrir, which Yoder will handle extra well due to weapon triangle advantage. In the final two true-ending Chapters, however, Yoder's Resistance is completely useless.
  • The Shrink: In several of his supports, he essentially acts as this to other units, giving them advice and helping them on their way.
  • When Elders Attack: Yoder and Niime are very powerful mages.

Mercenaries and Peasantry

    Dieck (Deke) 
https://static.tvtropes.org/pmwiki/pub/images/deke_binding_blade_artwork.png
Click here to see Dieck in Fire Emblem Heroes
Wounded Tiger
"A mercenary has to fend for himself. No one's gonna be looking out for you. You've got to be skeptical. You should even be wary that I might be giving out orders just so I can ensure my own safety."
Dieck in a support conversation with Shanna

Class: Mercenary
Voiced by: Yuichi Hose (Japanese, Fire Emblem Heroes), Christopher Bevins (English, Fire Emblem Heroes)

A leader of a band of Mercenaries hired by Marquess Eliwood to serve Roy. Also was a gladiator in the past.


  • Animal Motifs: Big cats; he got his scars when protecting his brother from an escaped lion, and earned the nickname "Wounded Tiger".
  • BFS: His artwork portrays him with a massive Iron Blade, and he has the Con to wield one in-game with no speed penalty.
  • Big Brother Mentor: To Klein.
  • Covered with Scars: His face and torso are heavily scarred. He got them when rescuing a very young Klein from an escaped lion in an arena.
  • Crutch Character: Not so much on Normal Mode, where he's a strong pick for the entire game, but is a downplayed case on Hard Mode, where his bases go from being just good enough to reliably kill enemies to just good enough to reliably not and set them up for your weaker units, much like Marcus. Around Chapter 4, enemies start to pick up in Speed, and since he has only a 30% growth, he isn't likely to catch up to them, resulting in him becoming much more average, though still decent. To make issues worse, Rutger also has a nigh-undeniable claim on the first Hero Crest, which means Dieck will usually not promote until Chapter 11 at the earliest, and by the lategame, maps become very mount-dominated, causing him to fall behind.
  • Disc-One Nuke: He comes with extremely good base stats at level 5 in the second chapter, making him one of the bastions of your early party (along with Marcus and Rutger). On Normal Mode, he can pretty much carry you for a very long time.
  • A Father to His Men: He can support with all the members of his band (as well as Rutger and Clarine) and their conversations are dominated by his efforts to advise and protect them: He urges Wade to pay more attention to his surroundings and not rely on brute strength to always win the day; he tells Shanna to fight as part of a team rather than over-relying on her flight and speed; he teaches Lot to not take employers at face value, because they may not have their mercs' best interests at heart; he tries to help Rutger escape the death-grip that revenge has on him; Clarine... well, he tolerates her.
  • Jack of All Stats: He starts in the Mercenary class, which tends to fall in between the fast but fragile myrmidon, tough but slow knight, and hard-hitting but spongy fighter. His stat growths also support this, as none of them are particularly standout besides HP but are generally compensated for by his high bases and will turn him into an overall solid Hero.
  • Jade-Colored Glasses: He's had a rough life as a mercenary, and he views all employers with distrust. He's the last of the mercenary band to trust Roy as a leader, though this only is made clear in his supports with Lot.
  • The Kirk: The even-headed, fatherly figure of the Freudian Trio beween Lot and Wade.
  • Lightning Bruiser: Though his resistance could use some work, his stats are all around very high, especially his HP.
  • Mr. Fanservice: He's ruggedly handsome, shirtless, and ripped. His Heroes art emphasizes his ripped physique further.
  • Muscles Are Meaningful: He's noticeably ripped for a class associated with speed, to the point that Wade addresses him as "big guy", and notably his constitution is very high for a sword user at 13 (beaten out only by the fighter and knight-type recruitable units) - after he promotes, he can wield every sword and all but 5 axes in the entire game without being weighed down.
  • It's Not You, It's Me: Non-romantic version. Dieck saved a very young Klein's life, and as such he was employed and treated kindly by Pent and Louise. However, he noticed how other Etrurian nobles looked down on him, so he left to not cause problems to the Reglays. Klein was very... hurt by that.
  • Pre-Mortem One-Liner: In Heroes.
    "This wasn't cheap!"
    "In a rush to die?"
    "I'll just end this!"
    "It's your time!"
  • Recurring Element: The Ogma, the balanced mercenary who starts solid and remains solid throughout the game. Dieck also even shares Ogma's gladiator past and having his body also Covered with Scars.
  • Spanner in the Works: His tardiness to his meeting with Roy not only led to Roy rescuing Guinivere; it also delayed Roy's arrival in Araphen, ensuring that he and his company wouldn't be slaughtered along with the rest of Hector's army.
  • Walking Shirtless Scene: Only in the artwork and sprite portrait; his battle sprite does have a shirt on.

    Garret (Garett) 
https://static.tvtropes.org/pmwiki/pub/images/garret_8.png
"I can't be doing banditry forever. I've been looking for a job that would earn me a decent income."
Garret in a support conversation with Larum

Class: Berserker

A brigand who roams the Etruria-Nabata borders. Is a bit of a cynic.


  • Bald Head of Toughness: Subverting Bald of Evil, in fact. He is bald, and has a very high strength, hit points and high crit rate thanks to his Berserker class.
  • Defector from Decadence: Joins the heroes army under the first promise of not needing to work as a bandit anymore
  • Desperately Looking for a Purpose in Life: Hunting down and killing his mother's murderers took eight years. Now he isn't very sure what to do with his life.
  • Face of a Thug: As Larum remarks. Seriously, he's not too far off from most bandit enemies with portraits that you face on a regular basis.
  • Glass Cannon: Garret has good attack and the requisite Berserker crit bonus, but his speed and defenses are so low that he can easily be torn apart if left in the open.
  • Good Scars, Evil Scars: He plays with this one before finally settling on "good scars" when he joins your group.
  • Hard Mode Perks: While they're not the most outlandish in the game, he does indeed receive them, and with access to them, he becomes a pretty effective lategame unit.
  • Jade-Colored Glasses: He's incredibly cynical and strongly resists making friends with anyone in the group. He's had a pretty hard life, so it's easy to see why.
  • Knight in Sour Armor: His conscience drives him to join Roy's group, but he's really surly about it.
  • Secret Character: About the closest thing you get to one in this game outside of Karel. His bio and portrait doesn't even suggest he could join you, and his only hint that he's recruitable is the fact his underling says he's too nice for his own good. Even then unless you knew how to recruit Gonzalez, a character who's also got no hints at how to recruit him, you probably wouldn't guess Lilina was the one to recruit him considering her story irrelevance.
  • Reformed Criminal: Garret is a reformed mercenary that doesn't like his job
  • Reluctant Warrior: Garret doesn't like to fight but doesn't see other way to find a job.
  • Retired Outlaw: After the end of the game he retires from his work as a mercenary to live a peaceful life.
  • Secret Test: His A-Support with Lilina suggests that he may have pulled one on her in their C-support.
  • You Are What You Hate: His mother was killed by brigands when he was young, and he eventually tracked them all down and killed them. But, with nothing left in life, he eventually became one himself.

Western Isles

Resistance Forces

    Larum (Lalum, Lalam) 
https://static.tvtropes.org/pmwiki/pub/images/lalum.png
Click here to see Larum in Fire Emblem Heroes
Sprightly Dancer
"Okay, now let me cheer you up with my latest dance!"
Larum in a support conversation with Douglas

Class: Dancer
Voiced by: Shiori Izawa (Japanese, Fire Emblem Heroes), Kaitlyn Robrock (English, Fire Emblem Heroes, credited as Elizabeth Simmons)

A member of the Rebel forces on the Western Isles under Echidna. Also, the adopted daughter of Douglas, and the one who found a badly injured Elffin and rescued him from certain death.


  • Circus Brat: Larum's A-support with Ogier implies that she learned dancing in a traveling band of entertainers, long before Douglas met and adopted her.
  • Cloud Cuckoo Lander: Half the time she's lost somewhere between her fantasy of what's going on and what's actually going on.
  • Daddy's Girl: Her supports with Douglas show that they have a very close relationship with each other.
  • Fiery Redhead: Her emotional register never goes lower than very, very excited.
  • Genki Girl: To the point of getting on the nerves of people she supports with. Even Roy gets tired of it.
  • The Glomp: Every support with Roy starts with her grabbing onto him. In their A support he offends her by trying to dodge it.
  • Hidden Depths: Her death quote is a calm acceptance of her fate.
  • Lethal Chef: Her cooking is so bad that Echidna refuses to even call it by that name.
  • La Résistance: Larum is a member of the resistance in the western isles
  • Mission Control: If she's not recruited as a deployable unit, she provides the Auguries for upcoming battles.
  • Mutually Exclusive Party Members: Depending on which village you visit first in chapter 9, either she will join you later or Elffin will.
  • Plucky Girl: She remains energetic and dedicated to the rebellion even after having been locked up for it.
  • Pre-Mortem One-Liner: In Heroes.
    "Not so fast!"
    "Got your attention?"
    "Ooh, how exciting!"
    "Aww, too bad!"
  • Rags to Royalty: If Larum gets an A support with Roy, she can become the Duchess Consort of Pherae.
  • Recurring Element: The reoccurring spunky dancer of the Phina archetype.
  • Savvy Guy, Energetic Girl: Big time with Roy if paired.
  • Security Cling: Glomps onto Roy in their B support because she sees an enemy. He asks her to let go so he can actually fight.
  • Spell My Name With An S: Her name is either "Larum", "Lalum", or "Lalam", depending on the translation. As of Heroes, she has since stuck with the former-most name.
  • Spoony Bard: Like all Dancers, she has tiny HP and a purely supporting role in battle.
  • Took a Level in Badass: In Heroes, where she gains the ability to use weapons (daggers, specifically) and fight just like anyone else.
  • The Unfought: Only in Heroes. Due to not appearing in any story/paralogue/xenologue map as an enemy as well as her status as a refresher, there is currently no legitimate way to fight Larum in PvE modes outside of Heroic Ordeals, and she can't be added to the Hero Catalog if she hasn't been summoned yet. This can be averted in PvP modes like Arena duels.

    Echidna (Ekhidna) 
https://static.tvtropes.org/pmwiki/pub/images/ekhidna.png
Click here to see Echidna in Fire Emblem Heroes
Unyielding Idealist
"I have a plan to build a new village on the Western Isles for those people who lost their homes in the war."
Echidna in a support conversation with Wade

Class: Hero
Voiced by: Shizuka Ishigami (Japanese, Fire Emblem Heroes), Julia McIlvaine (English, Fire Emblem Heroes)

The leader of the Anti-Etruria rebellion on the Western Isles.


"This is the end... Finally, it will end..."
  • Awesome Moment of Crowning: After the war, she became the ruler of the Western Isles.
  • Badass Longcoat: So badass she gets a semi-unique battle sprite so she's wearing it instead of the traditional Hero wear.
  • Bifauxnen: It's not at all uncommon for Echidna to be mistaken for a boy.
  • Brutal Honesty: With Gonzalez in their A support. She says she's not going to pretend he isn't ugly, dumb, and scary-looking, but suggests that he stop caring that he's those things and find something he enjoys and that helps others (like helping her build a village for displaced refugees) because people will like him if he likes himself. On a more humorous note, she also tells Larum how much her cooking sucks.
  • Crutch Character: A classic midgame crutch unit, Echidna is a rather good character at her join time, but her stat growths are quite poor and her mediocre durability starts catching up to her later on. This can be averted somewhat, if she's raised up to use Armads or given a Body Ring.
  • Famed In-Story: Echidna's considered a major deal in the Western Isles, to the point that Larum seems to be in awe of her.
  • Flat Character: Beyond caring about the Westerners and pushing the Resistance forward, Echidna doesn't have a lot to her. Her supports build her support partners far more than herself, revealing little more than her goals for helping the dispossessed. Even her closest associate, Larum, hardly knows anything about her; their A-support suggests that Echidna wasn't really anything before the need for the Resistance, but that's all we get.
  • Fragile Speedster: Echidna is one of the fastest characters around, but her strength and durability is average at best. A common solution to the former issue is to give her an axe, since she's so fast she can often double reliably even when using one (particularly Killer Axes).
  • Insult to Rocks: She refuses to use the word 'cooking' to describe the results of what Larum does in the kitchen.
  • La Résistance: Leader of the rebels in the Western Isles
  • Mutually Exclusive Party Members: Like Larum and Elffin, you only get to recruit her in one version of chapter 11. In this case, the A version.
  • Pre-Mortem One-Liner: In Heroes.
    "You aren't ready!"
    "What a pity!"
    "Giving up? Not me!"
    "Don't try to run!"
  • Rebel Leader: She eats this trope for breakfast; most of her support conversations with people not from the Western Isles are recruiting attempts.
  • Recurring Element: A female Samson, down to being part of the game's more-obvious Arran and Samson duo. She's also fairly similar to Ralf, character-wise, as both are Heroes who act quite heroic.
  • Single-Issue Wonk: She's very determined to save the Western Isles, and most of her supports involve trying to drum up support for building a new settlement there.
  • Square Race, Round Class: Despite being a Hero, her axe rank is higher than her sword rank. There's a theory in the fanbase that she may have been, of all things, a Fighter rather than a Mercenary before going Hero, given the large number of Fighters in the Western Isles.

    Elffin (Elphin, Elfin, Elfinn) 
https://static.tvtropes.org/pmwiki/pub/images/elphin.png
"...... Have you mistaken me for someone? I am Elffin...a simple bard."
Elffin in a support conversation with Cecilia

Class: Bard

A member of the Rebellion under Echidna. Is actually the thought-to-be-deceased Prince Myrddin of Etruria.


  • Deuteragonist: Arguably. He's Roy's second-most confidant after Merlinus and has just as much stake in the war as Roy does, as he is the prince of Etruria.
  • Blue Blood: Crown prince of Etruria.
  • Dude Looks Like a Lady: More so than Echidna, even.
  • Faking the Dead: He's actually Prince Myrddin of Etruria, who was almost assassinated but managed to survive thanks to Larum rescuing him. He decided to let his enemies think he was dead to try fighting back.
  • Good Scars, Evil Scars: Has one on his shoulder. Cecilia recognizes him because of that.
  • Guile Hero: In the resistance group, he is the brains, just like Echidna is the brawn and Larum is the heart.
  • King Incognito: He hasn't revealed his identity since he doesn't want his poisoners to know he survived. This causes some trouble after he admits his identity to Klein, who can only manage to downgrade his mode of address from Prince to Lord.
  • Magic Music: As a bard, his music allows units to move twice in one turn.
  • Meaningful Name: His appearance is indeed elfin.
  • Mission Control: If he's not recruited as a deployable unit, he provides the Auguries for upcoming battles.
  • Modest Royalty: He is corteous and very modest despite being the crown Prince of a powerful kingdom.
  • Mutually Exclusive Party Members: See Larum. Regardless of who gets recruited, Elffin still appears as an NPC.
  • Secret Test of Character: He tells Roy that the Western Isles adventure was a ploy between Etruria and Bern to leave Lycia without its army. Roy is alarmed but elects to stay and finish what he started, proving his character to Elffin. (The information is true, but Elffin admits to saying it in the way most likely to cause dismay.)
  • Reluctant Ruler: After he changes identity, he starts to question his role as crown prince and is reluctant to tell his father that he is alive and take his place as rightful heir of his kingdom.
  • Spoony Bard: He's pretty standard for the series' bard/dancer class, but he does have a notably good defense growth in comparison to the average bard.
  • Suspiciously Similar Substitute: He is a travelling bard who is more than he seems and is accompanied by a spunky dancer, much like Lewyn in Genealogy of the Holy War. Unlike Lewyn whose "Bard" class is merely a renamed Mage, he is actually using his abilities to refresh units in combat.
  • Royals Who Actually Do Something: He jointed the resistance in the Isles, when he saw the commoners suffering.
  • Unsettling Gender-Reveal: Fae thought he was a girl.
  • The Strategist: He all but becomes Roy's number two once he joins.
  • The Wise Prince: Subverted. While he's the missing prince of Etruria, he embodies these qualities as a simple bard.

Mercenaries

    Wade (Ward) 
https://static.tvtropes.org/pmwiki/pub/images/wadeart.png
"All right, who's next! Bring it on!"
Wade in a support conversation with Lot

Class: Fighter

One of the mercenaries under Dieck, he is from the Western Isles. Is a hot-head.


  • Boisterous Bruiser: Likes little so much as hitting a foe as hard as he can.
  • Foolish Sibling, Responsible Sibling: He's the foolish to Mary's responsible.
  • Gameplay and Story Integration: Mainly with his joining kit. His niche weaponry suggests that he didn't plan very well for his mercenary gig, or possibly just heard that there'd be Knights to fight and bought something designed for pounding them, but his Vulnerary implies that someone is looking out for his wellbeing. Sure enough, he has an adult sister back home who cares about him.
  • Glass Cannon: Fits the typical Fighter build of high Strength and HP, at the expense of every other stat. His Defense growth is actually not terrible by Fighter standards, but it's offset by his low base Defense and non-existent Resistance.
  • Hot-Blooded: Has an unfortunate tendency to brush off Dieck's orders to maintain situational awareness in combat.
  • The Mccoy: The Hot-Blooded member of the Freudian Trio between Dieck and Lot.
  • Recurring Element: The hot-headed Bord of the Bord and Cord duo.
  • Red Oni, Blue Oni: Red to Lot's Blue.
  • The Rival: He sets up a friendly rivalry with Alen.
  • Sudden Name Change: His official Japanese name is Wade, but he has a case of this in English. During the first four rounds of Choose Your Legends in Heroes, he had the name Wade as his English name, just like his Japanese name, but in the 5th round, he's called Ward instead.
  • Tsundere: He acts extremely rash and boastful around others, but he cares more about them than he's willing to say.
  • Weaksauce Weakness: Wade, having below-average starting Speed and a terrible Speed growth, is liable to get double-attacked a bunch... and since Speed contributes most of a character's evasion, he's liable to get hit a bunch. Low Speed also limits his damage potential by preventing him from being the one who doubles, but his first swing can still do a lot of damage; not that it will hit all the time, given his civilian-grade Skill base and his weapon of choice, but he'll eventually catch up in accuracy.
  • Why Did It Have to Be Snakes?: According to his and Lot's supports with Echidna, they once visited a old mine that was closed due to being full of snakes. Wade tries to paint himself as bravely fighting them while Lot ran for it, while Lot's account is the complete opposite. His reaction to Echidna's wish to visit that mine to check it out implies the latter is the true one.

    Lot (Lott) 
https://static.tvtropes.org/pmwiki/pub/images/lotart_3.png
"Then remember that you can never be overly cautious in battle. The best way to stay alive is to always be wary."
Lot in a support conversation with Shanna

Class: Fighter

One of the mercenaries under Dieck, he is from the Western Isles. Is calm and cool.


Bandits and Pirates

    Gonzalez (Gonzales) 
https://static.tvtropes.org/pmwiki/pub/images/gonzalez.png
Click here to see Gonzalez in Fire Emblem Heroes
Kindly Bandit

"But... I ugly... I can't stay with people. They not like me..."
Gonzalez in a support conversation with Echidna

Class: Brigand
Voiced by: Shinnosuke Ogami (Japanese, Fire Emblem Heroes), Jarred Kjack (English, Fire Emblem Heroes)

A bandit from the Western Isles, whose low intelligence leads him to be exploited by others.


  • All of the Other Reindeer: His brutish looks cause people to reject him out of hand.
  • Because You Were Nice to Me: If Lilina speaks to him, he'll switch sides because she's the first person to speak to him kindly.
  • Beast and Beauty: Mentioned in his romance with Lilina. "I ugly, you pretty... I not same as you."
  • Butt-Monkey: In his supports with Dayan and Bartre.
  • Dumb Muscle: He's strong but unintelligent to the point of not being able to speak full sentences and being easily swayed.
  • Earn Your Happy Ending: In his ending, when he returns home, instead of being thrown stones and shouted at, the whole village welcomes him as a hero.
  • Face of a Thug: Poor Gonzalez; being good wasn't much of an option with a face like his.
  • Gentle Giant: The man is huge, but he's so incredibly good-hearted that he only needs a stern talking-to to stop being a bandit.
  • Gonk: One of the rare heroic Gonks in the series.
  • The Grotesque: His looks combined with his strength causes others to fear him.
  • Huge Guy, Tiny Girl: If he romances Lilina. It's also a good idea from a gameplay standpoint, as Lilina and Gonzalez boost each other's rather lacking accuracy if they're supporting.
  • Hulk Speak: He speaks very broken English.
  • Lethal Joke Character: An ugly, Hulk Speaking Bandit that can't hit the broad side of a barn and comes with a Devil Axe of all weapons sounds like a perfect Joke Character, but his Strength, Speed, and HP are high enough that he's a surprisingly good frontline unit against Wyverns once trained up. Just don't actually count on him to hit any particular target.
  • Lightning Bruiser: He's surprisingly fast for a brute his size, making him a durable strongman once trained that can avoid being doubled or even double some enemies (with accuracy and resistance being his major deficits).
  • Not Evil, Just Misunderstood: Everyone assumes he's an evil monster, and in their defense this seems to be a world where Beauty Equals Goodness and he factually is a bandit. But he only lets the actual bandits boss him around because nobody else tolerates him and he's too dim-witted to realize he's being used for evil. Once he's talked away from brigandry, he's a sweet guy.
  • Muscles Are Meaningful: He's huge and ripped, and starts with 16 Strength (4 short of capping) and 15 Constitution, the highest of any non-armored infantry. This makes him more difficult to carry around with a mounted unit, but he can wield all but the Brave and Devil axes without being slowed down (most notably Armads).
  • Powerful, but Inaccurate: Gonzalez is the fastest of the four trainee Axe-users, and the strongest, and the one with the most HP. He also has a 30% Critical-hit-rate boost after promoting. On the other hand, his Skill is likely to be the worst of the four by the time you get him, and his Skill growth is absolutely abysmal. With the highest accuracy on buyable Axes being a mere 65, Gonzalez can never quite guarantee a clean kill.
  • Reluctant Warrior Gonzalez doesn't like to fight, but he doesn't see any other way.
  • Roar Before Beating: His crit animation has him bellow out a huge roar before turning his unfortunate foe into paste.

    Geese 
https://static.tvtropes.org/pmwiki/pub/images/geese.png
"Yeah. My friends were killed by the lord of that castle. I gotta avenge them."
Geese in his introduction

Class: Pirate
Voiced by: Makoto Furukawa (Japanese, Fire Emblem Heroes), Emma Martello (English, Fire Emblem Heroes)

A seafaring merchant turned to piracy to make ends meet. Also the younger brother of Geitz from The Blazing Blade.


  • Artwork and Game Graphics Segregation: Despite having long hair, wearing a longcoat and is more slenderly built, the battle sprites depict him like the generics; with a top-heavy build while wearing either a bandanna and a tank top as a Pirate or being shirtless and having a horned helmet as a Berserker.
  • Badass Longcoat: Though only in his artwork and portrait.
  • Desperately Looking for a Purpose in Life: He really doesn't know what to do with himself after he loses his fortune. After his run as a pirate meets a tragic end, he decides that avenging his crew is the only reason he has for living. Roy snaps him out of it.
  • Dual Wielding: Picked the trait up as a Pirate, but becomes one-handed once he promotes into a Berserker.
  • Good Feels Good: In his C-Rank support with Douglas, he states this is the reason why he helped Prince Myrddin/Elffin get to the Western Isles safely, even though he could have easily turned him to the revolutionaries for a good profit.
  • Jack of All Stats: A rare axe and Pirate version of it. His growth spread is pretty balanced compared to that of Gonzalez; he's less reliant on luck than Gonzalez, but also less able to pay out when luck shifts his way.
  • Jerk with a Heart of Gold: He's a pirate, but he was inept at it since he couldn't bring himself to hurt people and steal.
  • Just Like Robin Hood: He became a pirate by necessity so that he and his crew wouldn't starve to death. To soothe his conscience, he only went after rich ships. It didn't end well.
  • The Pirates Who Don't Do Anything: Neither his pirate life or merchant life is fully shown, with a majority of his exploits being supplemental.

Others

    Bartre 
https://static.tvtropes.org/pmwiki/pub/images/bartre_fe6.png
Click here to see Bartre in Fire Emblem Heroes
Ferocious Warrior
"But you grew up to be a strong, confident young woman. However, that isn't thanks to me. So I just wanted to be able to help you in any way that I could..."
Bartre in a support conversation with Fir

Class: Warrior
Voiced by: Kentaro Tone (Japanese, Fire Emblem Heroes), Kyle Hebert (English, Fire Emblem Heroes)

A powerful warrior from the Western Isles, searching for his daughter, Fir. Joins Roy's group while fighting to free a group of enslaved locals. The brother-in-law of Karel. For tropes pertaining to him during Eliwood's time, see here.


  • Action Dad: Joined the war fully supporting Fir and her training.
  • The Bartender: After the war ends, he returns home and opens a bar. His business is a success thanks to his cooking, personality, and many stories of battle.
  • Boisterous Bruiser: Not as much as in The Blazing Blade, but he still enjoys a good scrap.
  • Crutch Character: Much like his exclusive counterpart Echidna, Bartre is a very strong unit upon his joining time, but declines as the enemies become strong enough to exploit the weak points of his stats. Also like Echidna, this can be averted with a few items, and he's only one weapon rank away from being able to use Armads.
  • Drill Sergeant Nasty: Once he takes Gonzalez under his wing he puts the lovable Gonk through as much hell as he can dish out. He does mean well however, and Gonzalez learns important lessons in combat and turns out all the better for it.
  • Flanderization: His Hot-Blooded and Boisterous Bruiser traits are extremely exaggerated in Heroes. Almost all his lines have him loudly boasting about his strength and being a powerful warrior, to the point where he greatly resembles the Dumb Muscle he grew out of twenty years ago.
  • Good Parents: He has a soft spot for his daughter. During their A support, Fir reminisces when she was a little girl, and the time she spent with her father. As she remembered, Bartre was a kind and caring father to her.
  • Hot-Blooded: Don't let his age fool you, he's still as heated as he's ever been.
    Endgame quote: Aaaaaar! My blood boils!
  • Mighty Glacier: Bartre is absurdly tanky, and hits like a truck with an unrivaled 22 Strength. However, his 10 Speed is subpar at best, to the point that he can get doubled by some enemies in the mid-lategame.
  • Might Makes Right: Big time, his warrior code drives him to become stronger and stronger, and he invites Fir, Zeiss, and Gonzalez to do the same.
  • Mutually Exclusive Party Members: Sensing a theme here? You get him instead of Echidna in the B version of chapter 11.
  • Not in This for Your Revolution: He's at least helping out the Resistance Forces (labeled "The Registrants" in his route), but he peels off the moment he finds Fir. It's fairly easy for Roy to convince him to pull away, too.
  • Older and Wiser: Somewhat more subdued than in The Blazing Blade, but still very effective. The "wiser" seems to have stemmed from settling down with his wife and raising a daughter.
  • Pre-Mortem One-Liner: In Heroes.
    "You fool!"
    "Muscle up!"
    "Taking me on?!"
    "I'll break your bones!"
  • Running Gag: In his supports with Gonzalez, screaming "You fool!" and punching him across the screen.

Ilia

Pegasus Knights

    Shanna (Thany) 
https://static.tvtropes.org/pmwiki/pub/images/shanna_binding_blade_artwork.png
Click here to see Shanna in Fire Emblem Heroes
Sprightly Flier
"Yeah. I'm on a pegasus, see? I have a different movement pace than the others, so it's easier to fight on my own..."
Shanna in a support conversation with Dieck

Class: Pegasus Knight
Voiced by: Nao Shiraki (Japanese, Fire Emblem Heroes), Marisha Ray (English, Fire Emblem Heroes)

A Pegasus Knight of Ilia who, as customary of their people, is working as a mercenary travelling the world to hone her skills, eventually falling in with Dieck. Also, the younger sister of Thea and Juno.


  • Action Girl: She rubs elbows with a band of tough mercenaries.
  • Action Girlfriend: In her romance with Roy, her earlier availability and good growth means she will have to do more ass-kicking than Roy who will be stuck at Level 20 unable to promote until near the end of the game.
  • Disc-One Nuke: If you're really persistent in giving Shanna a Fire support early then she'll have exceptionally high evasion and do much more damage. An Angelic Robe will also put her at an advantage as that fixes her weakest aspect, her HP. She can be downright deadly with this sort of investment, and can carry most of the game if her stats turn out well. One particularly nutty option is to promote her the moment the first Elysian Whip becomes available, giving her the ability to use swords in the axe-dominated Western Isles.
  • Genki Girl: Bounces back quickly from criticism (as long as it's not Thea), usually with laughter.
  • Fragile Speedster: As speedy as most Pegasus Knights are, though her measly constitution of 4 is lower than average. Whenever someone reminds her of this, she says that she's too fast to be hit (which given her stat distribution may hold a point).
  • Lady of War: Shanna is a mercenary, a fighter from Ilia, and makes her living of it. She seems quite eager to fight.
  • Leeroy Jenkins: Her supports with her mercenary comrades and older sister Thea are mainly them telling her not to rush ahead in battle.
  • Naïve Newcomer: Despite being a mercenary, she is incredibly nice to almost everyone she meets and doesn't seem to hold any cynicism towards her employers. This is largely due to her still being a trainee.
  • Oblivious to Love: Towards Roy's obviously growing affection towards her until the end of their support.
  • Pre-Mortem One-Liner: In Heroes.
    "Here we go!"
    "Attack, attack!"
    "Not gonna lose!"
    "Fine, fine! Everything's fine!"
  • Rags to Royalty: If this mercenary Action Girl from Ilia gets an A support with Roy, she can become the Duchess Consort of Pherae. Even if she doesn't marry Roy, this still technically happens as her eldest sister, Juno, becomes the first Queen of Ilia.
  • Recurring Element: As the blue haired, pegasus rider love interest of the Lord character, that can recruit others characters, Shanna has similarities to Caeda, though this trope can be subverted, since she is not a princess nor his childhood friend, and her marriage with Roy isn't set in stone.
  • Running Gag: People reminding her to be careful.
  • Spell My Name With An S: A bigger standout than even the rest of her castmates, and even before Awakening and Heroes the exact spelling of her name was debated. It turns out that her original name is Hebrew, and is meant to be "Shani", which is Hebrew for "red" (ironically), but some early guidebooks, probably not getting the memo, tended to spell it "Thany" in an attempt to romanize straight from the katakana. 8-4 and Nintendo of America settled on calling her Shanna, which is a more common Hebrew/Yiddish name meaning "beautiful".
  • Stone Wall: Ironically mixed with Fragile Speedster: She's so dodgy that most enemies will have comically low chances of hitting her (and she may as well be immortal against axe-wielding enemies if she's using a sword), but her Strength is low to the point where even a critical hit will often fail to kill them back.
  • "Well Done, Daughter!" Girl: Not as much as some, but she does care a lot about her siblings Juno and Thea's opinion and accuses Thea of hating her when criticized.

    Thea (Thite, Tate, Thito) 
https://static.tvtropes.org/pmwiki/pub/images/thite.png
Click here to see Thea in Fire Emblem Heroes
Stormy Flier
"General Zelot, I'm sure you know already, but my mission has been accomplished. Still, I wish to remain in this army."
Thea in a support conversation with Zelot

Class: Pegasus Knight
Voiced by: Kazusa Murai (Japanese, Fire Emblem Heroes), Kayli Mills (English, Fire Emblem Heroes)

Leader of a band of Ilian Pegasus Knights working under Klein. She's the middle sister between Shanna and Juno, and is very serious and straight-laced.


  • Action Girl: The best fit out of her sisters for this trope, as Juno is semi-retired and Shanna is still just a novice.
  • Affectionate Gesture to the Head: Tries this after upsetting Shanna in their B support, since Juno used to do it when they were little. Shanna is baffled, but says it was nice for her to try.
  • Anger Born of Worry: She gets sharp with Shanna and Alen over their Leeroy Jenkins tendencies because she cares about them.
  • Big Sister Instinct: She is very protective of both of her sisters. She urges Shanna to be more careful in battle, and even expresses concern over Juno's well-being, especially considering her newfound motherhood.
  • Cannot Spit It Out: She is very bad at expressing affection through words, to the chagrin of her younger sister and love interests. She finally blurts it out in her A-Support with Klein.
  • Curtains Match the Windows: Her hair and eyes share the same bright-blue color.
  • For Your Own Good: Thea threatens to not let Shanna ride her own Pegasus anymore if she isn't more careful, much to the latter's outrage.
  • Humble Hero: When Juno asks Thea how she performed as a captain, she downplays her role and says she didn't do anything special.
  • Jack of All Stats: Compared to Shanna, Thea has slightly higher Strength and bulk in exchange for less Speed. Since she's still pretty fast, she can become more of a Lightning Bruiser after promotion, especially with a head start from Hard Mode Perks.
  • Kryptonite Is Everywhere: For the next few chapters after she joins, she has to contend with swathes of axe and bow-users, a Pegasus Knight's worst nightmare.
  • Lady of War: She is a mercenary and makes her life of it.
  • My Master, Right or Wrong: If Klein informs her of his turn to Roy's side, she accepts, saying that Ilia's mercenaries follow their employers' orders without question.
  • Overrated and Underleveled: Considering her status as a mercenary leader, you'd expect her to be pretty high-level, or even a prepromote. Instead, she's level 8, with stats roughly on par with trainee Shanna's at level 1. Hard Mode Perks do help her out somewhat, though.
  • Pre-Mortem One-Liner: In Heroes.
    >"Charge into battle!"
    "Ready your weapon."
    "It's my battle to fight!"
    "No matter the enemy!"
  • Rags to Royalty: Her eldest sister, Juno, becomes the first Queen of Ilia, which technically makes Thea (as well as Shanna) a Princess of Ilia.
  • Reasonable Authority Figure: Even at a relatively young age, Thea seems to provide her squadron with strong and positive leadership. When one of her soldiers worries about a rumor that Etruria's soldiers plan on using the Pegasus Knights as cannon fodder, Thea tells her not to fret; dwelling on hearsay is unproductive, and their employer Klein seems perfectly trustworthy. This instills confidence in the soldier, who returns the favor by saying her subordinates trust her as well.
  • Recurring Element: The Binding Blade's answer to Catria; the stern and dutiful middle sister in a trio of Pegasus Knights, complete with a blue color scheme and an unrequited crush, namely towards Alen. Alternatively, Klein reciprocates her feelings in their A-Support, but they don't share an ending together either, as Roy is the only character with special paired endings in the game.
  • Rei Ayanami Expy: Blue hair and eyes, pale skin, and a serious yet caring personality.
  • Spell My Name With An S:
    • Much like her sister, there's been much debate over her name. Early material gave us Thite, Tate is something of a fan localization, and Thea is her name as of Heroes. (For the record, "Thite" is an old Indian surname, while "Thea" is a romanized version of the name of the Greek Titan Theia, god of sight and clear skies.)
    • Also, for the curious, the kana of her name in Japanese are ティト; the most direct romanization of this would be something akin to "Teeto" or "Tiito".
  • Subordinate Excuse: After her contract with Klein expires and her squadron returns to Ilia, she decides to remain with Roy's army. Seeing that she is currently free to do as she likes, Klein tries convincing her that there are other more lucrative jobs outside of the army, but she insists on staying by his side. Little does he know that she is trying to express her feelings towards him, albeit indirectly. Averted if the player vouches for Thea flying solo or prefers her with Alen instead.
  • Sugar-and-Ice Personality: This is the same serious girl who tries to force herself to kill Shanna out of a mercenary contract, and yet personally arranged (and even cooked) for her older sister Juno's wedding. Her A-level support with Klein cranks this up.
  • Undying Loyalty: As seen in her supports with Zelot and Juno, Thea is almost completely devoted to her older sister since she raised her and Shanna, and goes out of her way to make sure Juno will be happy.
  • Weapon Specialization: Like all Pegasus Knights, the lance is her weapon of choice.

    Juno (Yuno) 
https://static.tvtropes.org/pmwiki/pub/images/juno_6.png
"I'm used to the cold. It's far better than flying through the blizzards on a pegasus."
Juno in Chapter 20A

Class: Falcoknight
Voiced by: Atsuko Tanaka (Japanese, Fire Emblem Heroes), Suzie Yeung (English, Fire Emblem Heroes)

A former Flightleader of Ilia, but she retired when she gave birth. Wife of Zelot and older sister of Shanna and Thea.


  • Action Mom: She's the mother of a newborn girl and a seasoned pegasus knight.
  • Affectionate Gesture to the Head: Since childhood, she's had a habit of petting Shanna and Thea's heads whenever she praises or comforts them.
  • Awesome, but Impractical: Shanna, Thea, and Juno can gang up on a single unit to perform a Triangle Attack, which will always hit and always crit; on the other hand, it won't double. Juno will generally have the lowest Speed of the group if Shanna and Thea are trained, but she'll also generally have the lowest Strength, given her base of 11 and her 20% growth rate.note 
  • Badass in Distress: Despite being a retired mercenary, she is hold a hostage in Ilia's castle.
  • Big Sister Instinct: Zelot tells Thea that Juno was very worried about her and Shanna's welfare while they were gone. As it turns out, this is nothing new.
    Thea: "Our sister was often too soft on Shanna and me. The day we left was a hectic one indeed. Juno was constantly fretting over us, worrying about our meals, our clothes..."
  • Boring, but Practical: Juno's combat stats aren't great, and while they still have some room for growth, her growth rates are below-average outside of Luck. She does have more Constitution than Shanna or Thea will after promoting, but that probably won't close the gap between her and her siblings. What Juno does have is tactical value for Rescuing; 13 Aid, on 8 Movement and wings, without as much need for survival training as any of her alternatives.
  • Cool Big Sis: She has cared for both her younger sisters since their parents' death, and in turn, Shanna and Thea greatly admire her. So much so that if the player recruits Juno with either of them, both will be ecstatic about fighting by her side. It helps that the people of Ilia regard her as a great Flightleader.
  • Deadpan Snarker: Not in a mean-spirited fashion, but she tends to make playful jabs at the likes of her husband Zelot and younger sister Thea.
    Thea: "I was thinking... Maybe you should leave the rest of the battle up to us and rest a bit. You know, you're a mother now, so..."
  • Faux Action Girl: A level 9 prepromoted Falcoknight with no weapons and amazingly bad stats and growths. Her only claim is her extra point of Constitution, which hardly makes up for her lower Speed: outside of prepping a Triangle Attack with Shanna and Thea, she won't be doing much besides ferrying the army across the mountains on Chapter 21. Justified, as her retirement and becoming a mother and housewife likely took a toll on her fighting ability.
  • Gameplay and Story Integration: As mentioned, her poor stats and growths are associated with her having been retired for so long and being rather unwilling to return to combat.
  • Happily Married: To Zelot. Their Bridal Grace variants in Heroes have nothing but the best to say about each other.
  • The High Queen: Juno turns the first queen of an united Ilia.
  • Know When to Fold 'Em: When Bern's forces overwhelmed her and the other pegasus knights defending the Edessa castle in Ilia, she surrendered in exchange for keeping the territory unharmed. The first time we see her is in a prison cell with the castle's civilians she managed to rescue.
  • Lady of War: As a former Flightleader of Ilia, she's still this even if she's retired.
  • Living Is More than Surviving: Juno hopes for better living conditions in her homeland Ilia, and fights to make it a better place.
  • Mutually Exclusive Party Members: Dayan only appears on the Sacae Route, while Juno only appears on the Ilia Route.
  • Nerf: Like Bartre, Juno has a palette in-game for her pre-promoted class, suggesting that she was once going to be an un-promoted Pegasus Knight; not that this would have benefitted her very much, given that she appears incredibly late.
  • Offered the Crown: More likely what happened, since Juno is the first queen of Ilia and not a noble herself.
  • Parents as People: She was forced to leave her child and return to the battlefield, and isn't happy about it. That being said, she acknowledges that there is no way she can raise her child in peace until the war ends.
    "I'm fighting because I'm her mother. I want to raise her in a peaceful time without war."
  • Promotion to Parent: Had to raise Thea and Shanna alone after their parents kicked it.
  • Recurring Element: Quite possibly the oldest member of the Palla archetype... and the only one with Est-colored hair.
  • Red Baron: Her ending reveals that, after her death, she would be remembered as “The Grand Flightleader.”
  • Retired Badass:
    • She was a former Flightleader for the Ilian pegasus knights. Unfortunately, this status takes its toll on her in-game performance.
    • After the war ends, she declines becoming the leader of Ilia's pegasus knights to lead a happy and peaceful life with Zelot and her child.
  • The Rival: She had a friendly rivalry going on with Sigune in their youth. Even though the latter betrayed Ilia and helped Bern, Juno grieves when she learns of her death.
  • Winter Royal Lady: In the end, as she turns queen of snowy Ilia.
  • Worth Living For: Better conditions of living for her daughter, the people of her country and her sisters.

Mercenary Knights

    Zelot (Zelots, Zealot, Jerrot) 
https://static.tvtropes.org/pmwiki/pub/images/zelots.png
"We are members of the proud Ilian Mercenary Knights. This is a battle that will determine the world's fate... And to us, that isn't all. The reputation of the Ilian Mercenary Knights will be determined by our actions and how we fight in this battle."
Zelot in a support conversation with Trec

Class: Paladin
Voiced by: Masaki Terasoma (Japanese, Fire Emblem Heroes), Erik Braa (English, Fire Emblem Heroes)

The Captain of the Ilian Mercenary Knights, who was hired by Hector. They join Roy afterwards.


  • Awesome Moment of Crowning: His long ending says he became the first King of Ilia.
  • Boring, but Practical: Having a second pre-promoted unit with a mount during the period of time when he joins is a godsend, especially on Hard Mode.
  • Crutch Character: Pretty much the same deal as Marcus, Zelot has marginally better base stats and growths in exchange for joining much later. He doesn't join late enough to be completely useless, but late enough such that many of your characters are already starting to catch up with Zelot.
  • Expecting Someone Taller: When Roy introduced himself as the leader of the Lycian army, Zelot expected him to be a lot older.
  • Happily Married: To Juno. Their Bridal Grace variants in Heroes have nothing but the best to say about each other.
  • Heroism Equals Job Qualification: His heroism and effort to unite the knights of Ilia made him the first king of the country.
  • Hope Is Scary: While Juno, his wife, is idealist that dreams with a better future for their family and their land Ilia, Zelot shares her views but is way more pessimist, fearing that the mercenaries of Ilia couldn't change their conditions of life, despite still fighting for it.
  • I Gave My Word: Ilian mercenary policy. Even though the Lycian Alliance is now led by a boy and Lycia has been curbstomped, Zelot joins anyway because that's who hired him.
  • Nice Guy: His sense of honor saves Roy's bacon shortly after the Lycian army arrives in Ostia.
  • Non-Indicative Name: Despite his name, he never acts like a zealot.
  • Offered the Crown: Probably what happened as the became the first King of Ilia.
  • Parents as People: He's barely had time to meet his and Juno's baby thanks to the war. He isn't happy about it.
  • Stone Wall: He and his subordinates all have a 30% defense growth, with his high base defense alongside a high HP growth, this makes him quite the reliable tank even if his other stats tend to falter.
  • Suspiciously Similar Substitute: The Ilian Mercenaries, when compared with the plot structure of the game, carry a lot of similarities to Hardin and the future Wolfguard. Thankfully, Zelot doesn't go down the path of evil like Hardin does.
  • Tall, Dark, and Handsome
  • Uncertain Doom: The only time Zelot appeared in Champion's Sword was during Roy's battle with Murdock, and he was hit in one shot by the latter's Tomahawk. He has not made any further appearances in the Manga beyond that, rendering his fate unknown.
  • Younger Than They Look: He has a very rugged and wrinkled face, however he's actually in his thirties.

    Trec (Treck) 
https://static.tvtropes.org/pmwiki/pub/images/trec.png
"Thinking things over? Don't bother. We're not made to be thinking deeply like that."
Trec in a support conversation with Noah

Class: Cavalier

Noah's weird friend and a mercenary knight of Ilia.


  • Cloudcuckoolander: The chillest cavalier you'll ever meet; also, forgetful and weird practically to Erudite Stoner levels (except that he doesn't appear to be on anything). His conversations with Gonzalez have to be seen to be believed, as it consists almost entirely of Gonzalez and Trec trying to remember each others' names.
    Melady: Do you always forget people's names?
    Trec: It's a hobby.
  • Four-Philosophy Ensemble: Out of the four unpromoted Cavaliers, he's the Apathetic.
  • Gameplay and Story Integration: Trec's hobby is sleeping, however due to the fact that Binding Blade's portraits don't blink it may seem like an example of segregation when he's snoring with his wide open, but Zelot's supports show he's capable of sleeping with his eyes open.
  • Heavy Sleeper: Repeatedly dozes off in his conversations with Zelot and Noah.
  • Heroes Gone Fishing: He fishes in his downtime.
  • Stone Wall: He has the best defense and luck growths among the cavaliers.
  • Suspiciously Similar Substitute: He and Noah are the game's analogues of Roshea and Vyland, as lesser substitutes or tagalongs for the primary Cavalier duo who accompany Zelot (the game's Hardin). As for which of them he is, that's better-defined by which one Noah is, for he has the higher growths and lower bases of Roshea but the lower level of Vyland.
  • Those Two Guys: With Noah.

    Noah 
https://static.tvtropes.org/pmwiki/pub/images/noah_9.png
Click here to see Noah in Fire Emblem Heroes
Mercenary-Errant
"Yes. I suppose even I have someone I want to send a letter to when I die. If I die, I want you to read my letter."
Noah in a support conversation with Zelot

Class: Cavalier

Trec's calm friend and a mercenary knight of Ilia.


  • Aloof Ally: He tries to avoid forming close relationships with others because as a mercenary, anyone he grows close to could die at a moment's notice.
  • Boring, but Practical: His unimpressive stats and already high starting level of 7 give him the least long-term potential out of the four cavaliers: on the other hand, it arguably makes him the best short-term choice, in addition to a high starting rank in swords that lets him use higher-end ones right off the bat in the axe-dominated Western Isles: if you don't care about training up a Paladin for the lategame, you can easily promote him after just a few levels with the first Knight Crest and essentially turn him into a third Crutch Character for the midgame alongside Marcus and Zelot.
  • Conditioned to Accept Horror: He's learned to cope with losing his friends in battle by avoiding making friendships altogether.
    Noah: ...I wonder. It is easier to just avoid getting close with anyone. The tighter the bond, the greater the suffering when that bond is broken. ...I think you know that better than any of us.
  • Defrosting Ice King: He's very antisocial and has an aversion towards close relationships.
  • Dork Knight: In combat, he looks like a calm and reserved mercenary knight. When it comes to Fir, he's shy and kind of awkward.
  • Fighting Your Friend: Given that Ilia's economy relies on mercenaries, some of his former allies had been hired by Bern. He doesn't seem to bear them any ill-will, as they all need to make money somehow.
  • Four-Philosophy Ensemble: Out of the four unpromoted Cavaliers, he's the Cynic.
  • Heroes Gone Fishing: Expresses interest in joining Trec on his fishing excursions.
  • Jack of All Stats: Among the four cavaliers, he has the most average stat growths, though sadly hampered by a low strength. He still has a great niche in his durability and support bonuses with Fir.
  • Love at First Sight: With Fir.
  • Nice Guy: When Fir shows up at the arena looking for a fight, Noah sticks to non-lethal combat, gives her the teaching she's after, and parts with some friendly advice.
  • Suspiciously Similar Substitute: He and Trec are the game's analogues of Roshea and Vyland, as lesser substitutes or tagalongs for the primary Cavalier duo who accompany Zelot (the game's Hardin). As for which of them he is, he has the higher bases and lower growths of Vyland but the higher starting level of Roshea.
  • Those Two Guys: With Trec.
  • Weak, but Skilled: Of a sort: while his actual Skill stat is merely average, his starting C-rank in swords stands out among the other cavaliers' E-rank and even Marcus's D-rank for letting him use the Killing Edge immediately. Upon promotion to Paladin, it rises to B, surpassing Zelot, and after just a few more rounds of sword combat he'll be one of the few characters besides Dieck and Rutger who can use the A-rank Silver Sword when you first get it in Chapter 9: with it, he'll be able to mow down axe users in the Western Isles despite his low Strength.

Mages

    Hugh 
https://static.tvtropes.org/pmwiki/pub/images/hugh.png
Click here to see Hugh in Fire Emblem Heroes
Worldly Mage

"I've seen so many kids who've lost the ability to smile in this war. Grown-ups have a lot of issues, but come on, kids have to be laughing! Although it seems like the idiots starting wars don't realize that."
Hugh in a support conversation with Chad

Class: Mage
Voiced by: Arthur Lounsbery (Japanese, Fire Emblem Heroes), Matthew David Rudd (English, Fire Emblem Heroes)

A mercenary Mage who is hired by Roy when his first boss leaves. He is the son of Canas from The Blazing Blade and grandson of Niime.


  • Artwork and Game Graphics Segregation: The only blue tome in-game is Fimbulvetr, which is enemy-only equipment outside of Trial Maps.
  • Bad Liar: Played for Laughs. When Roy expresses shock at Hugh's request of 10,000 Gold in exchange for his services, Hugh says the money is for medicine for his sick grandmother (who turns out to be perfectly fine). After payment, he blows his cover by saying that his grandmother suffers from “headaches around her back.” When Roy starts catching on, Hugh makes a hasty retreat.
  • Berserk Button: Played for Laughs. He doesn't take too kindly to Chad calling him “Mister.”
    "M-Mister!? Wait a minute, you're calling this superbly handsome young man a Mister!?"
  • Boring, but Practical: If you haven't trained Lugh or Lilina past Hugh's level, Hugh will most-likely be better than them; he'll generally be stronger than Lugh, and faster than Lilina. Even if you have, Hugh will almost always have better HP and Defense, making him less risky to use (if a little underwhelming).
  • Butt-Monkey: The only ones who don't verbally abuse him in their supports are Lugh and Chad.
  • Don't Call Me "Sir": He gets annoyed when Roy refers to him as "Sir" when approached, and in his supports with Chad goes into dramatics when the latter calls him "Mister".
  • Entertainingly Wrong: In his A support with Niime, he concludes that he's not her real grandson after Niime tells him that his father had a talent for dark magic, since he doesn't have any. Niime disabuses him of this notion very quickly.
  • Friend to All Children: Although he says he doesn't like kids, he connects with orphans Lugh and Chad very well, and laments how the war is hurting so many children and sucking the joy out of their lives. This could stem from how he didn't have such an easy childhood himself.
    • When Chad tells Hugh about his orphanage being destroyed by Bern's soldiers, the first thing he asks is if any of his fellow orphans were killed. Much to his relief, none of them were harmed.
  • Hidden Depths: Surprisingly. His supports with Chad show that he greatly disapproves of the war, notably the effect it has on the children.
  • Hilariously Abusive Childhood: Let's just say Niime wouldn't win any awards for raising him and leave it at that...
  • Inadequate Inheritor: Niime certainly treats him like one, calling him pathetic and an idiot because he picked up anima magic. He seems to have internalized it, as he concludes that they can't be related because he doesn't have any of the family talent for dark magic and, after Niime talks about his parents' death, says she must be disappointed that her only living relative "is a pathetic little grandson".
  • Inferiority Superiority Complex: Desperately tries to convince both himself and his environment that he is a talented and handsome young man. It only works moderately, in both cases, no doubt thanks to his awful self-esteem.
  • Jack of All Stats: A pre-trained Lugh at his highest base stats, though with a bit more HP.
  • Jerk with a Heart of Gold:
    Niime: "He's just like his father... He tries to be bad, but he can't deny his kind heart..."
    • It's revealed that despite his cocky exterior, he's a Friend to All Children and disapproves of the war partly because of how it makes the children unable to laugh.
  • Like Father, Like Son: After expressing angst over the below trope, Niime reveals to him that Canas's wife/Hugh's dead mother was a Mage/Sage and is where he gets his anima magic talent from. If The Blazing Blade is to be believed and Nino's presence is a lead, she came from a very powerful clan of these. Niime also remarks that his kindness comes from his father.
  • Like Father, Unlike Son: He uses Anima magic rather than dark because he has absolutely no talent with the latter, unlike his father and grandmother, which is implied to be the seat of his self-esteem issues.
  • Generation Xerox: Played with. Initially, it's a subversion, as he uses anima magic while his other family members use dark magic, which is the main reason his grandmother disapproves of him. Personality-wise, Canas is motivated by a desire for knowledge and socially oblivious at worst, while Hugh is Only in It for the Money and can be harsh and even violent. However, Hugh is actually very concerned over how the war is affecting the children and reveals he "let" Raigh steal his Nosferatu tome because he felt bad for the kid, to which Niime remarks that "[h]e's just like his father".
  • Manchild: Remarks that he only lends money to grown-ups "or the hottest chicks" in his C support with Chad, who later asks if he's a jester instead of a mage, and in his A support with Niime says he can't believe his good looks could come from her. Interestingly, he becomes self-aware of this at the end of his B support with Chad, remarking that the latter is more of an adult than he is.
  • Oh, Crap!: Has this reaction before the final battle against Idunn. While most of the other characters utter a Badass Boast or some other dramatic line, Hugh simply exclaims:
    “Whoa! We gotta fight that thing!?”
    • In his B support with Niime, he gets ready to leave immediately after Niime gets upset that a kid stole his Resire tome.
  • Only in It for the Money: He only joins the Lycian Army if Roy pays him a large sum of money, starting at a whopping 10,000 Gold. Every time Roy (i.e. The player) declines, the price lowers, as do his stats and overall effectiveness as a unit. If his last offer of 5,000 Gold is rejected, he will not join Roy's group. This is a clear parallel to how the more he is paid, the more results he delivers.
  • Raised by Grandparents: His father is Canas... who was killed when trying to stop a snowstorm, so he had to be raised by his grandmother Niime.
  • Reasonable Authority Figure: Despite how pathetic he can come off as at times, he can show quite a level of maturity if he feels that there's good reason to be, admitting that Chad is Wise Beyond Their Years and offering Cath some of his money after she tells him she gives it all to the poor.
  • Recurring Element: He's the mercenary who, if paid enough gold, will turn to your side, just like Beowolf. Unlike his predecessor, who will only accept 10,000 Gold and not a cent less, Hugh is willing to compromise (but will join with lower starting bases as a result).
  • Screw This, I'm Outta Here: Pulls this at the end of his B support with Niime, who, irritated that his rare Resire tome was stolen by a child, remarks that she wouldn't be able to face his deceased parents if she let her anger get to her and blasted him to smithereens.

    Niime (Nimue) 
https://static.tvtropes.org/pmwiki/pub/images/niime_artwork.png
Click here to see Niime in Fire Emblem Heroes
Hermit on the Mountain

"At first, I was determined to make my son's wife a Shaman. But your mother was a fine young lady with a distinct talent for Anima magic, so I couldn't help but give in. ...I was proud of them both... But they died so young."
Niime in a support conversation with Hugh

Class: Druid
Voiced by: Kikuko Inoue (Japanese, Fire Emblem Heroes), Philece Sampler (English, Fire Emblem Heroes, credited as Robin Bell)

An eldery scholar of dark magic from Ilia, known as the "Hermit on the Mountain". Is the mother of Canas and grandmother of Hugh.


  • Badass Bookworm: She spends most of her life researching, which gained her the title "Hermit on the Mountain".
  • Badass Family: Mother and grandmother of two powerful mages that take part in the story: Canas and Hugh. Also possibly related to Nino, Raigh and Lugh.
  • Barely-Changed Dub Name: Her English name is simply an alternate spelling of "Nimue", her Japanese name. The character poll for Heroes even mistakenly calls her "Nimue" at first.
  • Breaking Old Trends: In a franchise where almost all of the playable elders are male, Niime is a playable elderly woman, and the only one introduced in the series thus far.
  • Boring, but Practical: If you haven't trained Ellen or Saul up to her level yet, Niime will most likely be better than them; she'll generally be stronger than Saul, and faster than Ellen. Granted, Ellen and Saul are a bit safer and more straightforward to level-grind than most other characters. This doesn't even touch on Raigh and Sophia, who are tougher to get to her level and probably won't have her out-of-combat utility; see Support Party Member below.
  • Cool Old Lady: Her rapier wit and power make her a fan favorite, even if her grandson would heartily disagree.
  • Evil Cannot Comprehend Good: Well, "Morally-Grey Cannot Comprehend Good", but similar enough. Her relationship with Yoder ended because she couldn't understand why Yoder didn't take revenge against the people who killed his sister.
  • Follow in My Footsteps: Has the dynamic with Hugh, even though they're grandmother and son (both of Hugh's parents being dead). Niime is incredibly upset on learning that Hugh became a mage, referring to the "stench" of anima magic, and would like nothing more for him to become a shaman despite that being impossible. She eventually gets over it at the end of their A support.
  • Glass Cannon: She boasts the hardest-hitting magic type, high base Magic, and enough Skill and Speed to aim fairly accurately with it and even double, but her HP is dire even compared to an unpromoted unit. Using her in the endgame will pretty much require an Angelic Robe or two. That said, this becomes averted if you do give her one of those robes, as Nosferatu will make her very tanky against any enemy that can't one-shot her.
  • Get Out!: Gives an indirect one to Hugh in their B support after he reveals that the rare Resire tome she gave him was stolen by a child.
    Hugh: ...H-Hey, Nana. I can leave you alone if your head hurts.
    Niime: ....Yes. I wouldn't be able to face your deceased parents if I let my anger get to me and blast you to smithereens.
  • Hermit Guru: She abandoned civilization to perfect her dark magic. From what we see, she's definitely well on her way.
  • I Was Quite a Looker: If her supports with Hugh are to be believed, she was quite attractive when she was young. She apparently also used to date men and then dumped them once they'd spent all their money on her.
    • Though its canonicity is debatable, an official artist for Heroes and Cipher once drew a younger Niime and she was indeed beautiful.
  • Mad Scientist: She took interest in Fae due to her being a dragon, and was intent on learning more about her through... less savory means, but thankfully her conscience stopped her from going too far, and she ended up befriending Fae instead.
  • Never Mess with Granny: She is a sharp-tongued old lady, and also a powerful mage.
  • Old Flame: Implied with Yoder, even though Niime married someone else.
  • Outliving One's Offspring: One of her sons died about twenty years ago, and two others became soulless husks sometime before then.
  • Schrödinger's Gun: Whether Roy's army ends up going to Sacae or Ilia, they'll meet Niime there.
  • Squishy Wizard: Her offense stats are actually fairly impressive, but she comes in with incredibly low HP and defense, and nowhere near enough levels left to fix them. That said, she's one of the best staff users you can find, between a natural A-rank and an unsurpassed Magic.
  • Support Party Member: The main reason for her viability is that unless you grind to hell and back, characters with high Magic tend to be Sages or Druids with no time to raise their staff rank, and characters with high staff rank tend to be Bishops or Valkyries with poor base Magic, while Niime boasts both good staff rank and good Magic. This means Niime can do some pretty insane things when given access to powerful staves like Warp, especially if you get her Dark Magic to S (none too hard when she starts with an A) and hand her the Apocalypse tome. Even at her base, she can warp a character fifteen tiles.
  • Tsundere: An Older and Wiser variation.
  • When Elders Attack: Niime, alongside with Yoder, is a very powerful mage and studious of older magic.

Sacae

Kutolah Tribe

    Sue 
https://static.tvtropes.org/pmwiki/pub/images/sue_0.png
Click here to see Sue in Fire Emblem Heroes
Doe of the Plains
"...Everyone... They were all killed by Bern... I couldn't even track down the traitor in our ranks, and...our clansmen were all killed, right in front of my eyes... I was helpless, Sin. I don't want to experience that feeling again. I don't want to lose you!"
Sue in a support conversation with Sin

Class: Nomad
Voiced by: Nozomi Sasaki (Japanese, Fire Emblem Heroes), Megan Harvey (English, Fire Emblem Heroes)

The daughter of Rath from The Blazing Blade and a member of the Kutolah Tribe of Sacae. She managed to escape from the Kutolah massacre, but was captured by a traitor to Lycia as well as imprisoned; if you release her, she joins the group. She's also Dayan's granddaughter.


  • Action Girl: Is more than willing to enter the fray with her bow and arrows.
  • Action Girlfriend: If she becomes Roy's pair, then she will have to shoot a lot and grow a lot stronger than Roy until he gets the Binding Blade.
  • Advertised Extra: Sue, alongside Wolt and Lilina, is in the cover of the game, in far left, with the Kutolah clan. Despite being the protagonist's possible love interest among other options, she is doesn't have more plot relevance than other girls.
  • The Chief's Daughter: She is the granddaughter of the leader of the Kutolah Tribe of Sacae.
  • Blue Blood: In a way, through her father Rath, and her grandfather Dayan who is the leader of the tribe. She also can be member of House Caelin if Lyn is her mother.
  • Cool Big Sis: To Fae, who was sheltered and lived in hiding, so Sue promises to show her the outside world.
  • Defrosting Ice Queen: In her romance with Roy. Even though Sue is sweet, she is really quiet and introverted, and when they talk is the first time he sees her smiling and opening up.
  • Disappeared Dad: She asks Sin if her grandfather is alright, but not her father. Uh oh...
  • Emotionless Girl: Appears to be stoic and uninterested in anything but the natural world. Her supports with Sin and Dayan reveal that she does feel deeply about the fate of her clan.
  • Fragile Speedster: Her speed growth is insane and she'll pretty much double-hit everything forever, but her defensive stats are poor.
  • Horse Archer: Something she discusses with Wolt (a foot archer) in their supports.
  • It's All My Fault: She blames herself for the massacre of her clan, as she was supposed to protect them and was led into a trap by a traitor. Dayan helps her deal with it.
  • Magical Native American: Has many traits of this. Though it's really more like Magical Mongolian.
  • Nature Hero: Mother Nature and Father Sky figure big into her conversations.
  • Outdoorsy Gal: She likes hanging out among rocks and trees and rivers.
  • Pre-Mortem One-Liner: In Heroes.
    "Carried by the wind!"
    "Father Sky..."
    "Mother Earth..."
    "Breathe in the fresh air..."
  • Raised by Grandparents: Sue's parents are never mentioned throughout Binding Blade, leaving the impression that Dayan raised her himself. This is before Blazing Blade introduced Rath as her father, with Lyn as her potential mother.
  • Red Is Heroic: Sue's outfit is red.
  • The Stoic: Inherited her father's stoic streak, it seems.
  • Rescue Romance: Roy frees Sue from her imprisonment at Castle Thria.
  • Signature Headgear: Her red bandana.
  • Silk Hiding Steel: Sue is quiet, sweet and polite, and mostly only speaks when talked back. But she is a quite good warrior, a very talented archer and can eventually use swords if promoted.
  • Sugar-and-Ice Personality: Like her father Rath and fellow tribesman Sin, Sue tends to be very quiet. She's very sweet to the people she likes, however.
  • The Quiet One: She is introverted and rarely speakes in the army.
  • Three Successful Generations: Her grandfather and father are also playable characters in the Elibe saga, and important people in Sacae.
  • Tomboy Princess: Especially if she marries Roy, since the Pherae nobles are said to be weirded out by her tomboy behavior.

    Sin (Shin) 
https://static.tvtropes.org/pmwiki/pub/images/sin_5.png
"I shall swear to Father Sky and Mother Earth."
Sin in a support conversation with Sue

Class: Nomad

A member of the Kutolah Tribe of Sacae and Dayan's Number Two. He starts out working for bandits, but in reality, he's looking for Sue.


  • Anti-Hero: He's introduced this way. Met in the same mission as Fir, there's no evidence that he's as naïve as she, but rather is aware he's working for a pirate; he just needs the money to continue with his true mission of finding Sue.
  • Bodyguard Crush: Sin was dispatched by Dayan to find and protect his granddaughter, Sue. If they are taken to A support, it is implied that they fall in love.
  • Guys Smash, Girls Shoot: He averts and discusses this trope with Fir, noting that most Sacaean women, when they do choose to fight, fight with a bow.
  • Jack of All Stats: Higher strength and constitution than Sue, but less speed and luck, though they do possess the same maximized speed cap.
  • Magical Native American: Has many traits of this. Though it's really more like Magical Mongolian.
  • Only in It for the Money: Works for the same bandit leader as Fir while seeking out his chieftain's granddaughter. He doesn't seem to care about who's good or who's bad until Sue turns up on the other side.
  • Red Baron: His ending reveals that he became the Silver Wolf of the Kutolah clan after Dayan.
  • The Stoic: In his first appearance, Fir has quite a bit of difficulty trying to maintain the conversation. Most of his supports involve a good bit of staring silently at the other party.
  • Tall, Dark, and Handsome: He's only dark in comparison to the other members of the party, but he still qualifies.

    Dayan 
https://static.tvtropes.org/pmwiki/pub/images/dayan.png
"We Sacaeans pray to the Sky and the Earth. The light of day and the darkness of night that engulfs this land... They produce wind, lightning, fire, ice, and many other affinities... Every person on this planet is protected by one of the elements. According to my clan's beliefs, I am protected by the Anima affinity."
Dayan in a support conversation with Yoder

Class: Nomadic Trooper

Leader of the Kutolah Tribe of Sacae and known as the "Silver Wolf". Is the father of Rath and grandfather of Sue.


  • Anti-Air: Like all bow users, but Dayan is notable for being the only recruitable character in Binding Blade that, at base, can reliably double and kill Wyvern Lords with a Silver Bow, even on Hard Mode.
  • Badass Family: Father of Rath, and grandfather of Sue, both playable and heroic characters in both games of the Elibe saga.
    • Dayan also can be father-in-law of Lyndis if she marries Rath.
    • Dayan can be grandfather-in-law of the protagonist Roy, if he romances Sue.
  • Bow and Sword in Accord: The only pre-promoted Nomad you can get, meaning he starts off being able to use swords right off the bat.
  • Cool Old Guy: While not that old, he can fit the trope as he is a grandfather.
  • La Résistance: Leads the his tribe to resist the Bern-aligned tribes in guerilla actions.
  • Magical Native American: Has many traits of this. Though it's really more like Magical Mongolian.
  • Mutually Exclusive Party Members: Juno only appears in the Ilia Route, while Dayan only appears in the Sacae Route.
  • Older Than They Look: Does he look like someone who could have a teenage granddaughter? Or somebody in his (presumably late) 50s?
  • Parental Abandonment: The cause of this for Rath, due to a prophecy.
  • The Patriarch: Grandfather to Sue and leader of Kutolah clan.
  • Red Baron: "The Silver Wolf".
  • Suspiciously Similar Substitute: This game's other answer to Book 1's version of Hardin alongside Zelot while matching the mustached appearance and being a leader of a plains country. While Zelot has two cavaliers under him (matching Roshea and Vyland), Dayan is associated with two mounted archers (which parallels Wolf and Sedgar).
  • The Patriarch: The chief of the Kutolah clan, father of Rath and grandfather of Sue.
  • Three Successful Generations: He is a playable character, and so are his son Rath and his granddaughter Sue.

Bulgar

    Rutger (Rutoga) 
https://static.tvtropes.org/pmwiki/pub/images/rutoga_binding_blade_artwork.png
Click here to see Rutger in Fire Emblem Heroes
Lone Swordsman
"That time... I learned that it was the law of nature that the weak die out. That is the same anywhere, whether it be Sacae... or Bern!"
Rutger in a support conversation with Dayan

Class: Myrmidon

Voiced by: Masaaki Mizunaka (Japanese, Fire Emblem Heroes), Brian Kimmett (English, Fire Emblem Heroes)

A mysterious swordsman who served as a mercenary for Erik, before switching sides to Roy.


  • Belligerent Sexual Tension: His supports with Clarine have shades of this.
  • Berserk Button: Anything related with Bern sets him off.
  • Child of Two Worlds: He's half-Bernese, half-Sacaean. Much of his angst comes from the fact that he's uncertain if he considers himself a Sacaean anymore.
  • Critical Hit: A staple amongst Myrmidons, but Rutger in particular, since his high skill, Hard Mode bonuses, and support with Clarine make this practically a spam move for him. He has the possibility of reaching 102% critical rate, meaning that his every attack will always be critical hits.
  • Deadpan Snarker: Once in a while, he displays a very dark, deadpan sense of humor.
  • Disc-One Nuke: His high skill and speed, coupled with acceptable strength, and a possible Hard Mode bonus, alongside his ability to perform critical hits, are really valuable during the early parts of the game, and Hero Crest is available pretty early. And unlike other games where Skill is usually a Dump Stat, the ability to hit is invaluable in The Binding Blade, where hit rates against bosses are atrocious, so Rutger is probably your only unit who can take on the early game bosses.
  • Fragile Speedster: As with all Myrmidons and Swordmasters, though Rutger has pretty high defenses and hit points for his class, making him closer to Lightning Bruiser.
  • Half-Breed Discrimination: Inverted. Though he lived in Sacae, he was spared in the Bulgar Massacre because the armies took him for a citizen of Bern. This is much of the source of his angst.
  • Jerk with a Heart of Gold: He's distant and aloof, but he did rescue Clarine, apologizes to her when he accidentally makes her cry in their B-support, and tries to encourage Fir to be herself rather than emulating him.
  • Perpetual Frowner: His portrait shows him scowling, and throughout the entire game he laughs or smiles once — in his A-support with Clarine.
  • The Power of Hate: He is purely motivate by revenge and hatred toward Bern. He completely rejects Fir's offer for a spar as he fights with intent of killing and Fir wants to fight to improve herself.
  • Pre-Mortem One-Liner: In Heroes.
    "Meet my blade."
    "... So it begins."
    "I will cut you down."
    "This is a battlefield."
  • Rags to Royalty: To clarine, if they reach A support
  • Recurring Element: The Navarre archetype; particularly notable in that he's the first ever playable outright Myrmidonnote , the class effectively spawned by Navarre's unusual-for-a-Mercenary build.
  • Rescue Romance: With Clarine, arguably, but no paired ending.
  • Revenge: He releases Clarine and joins Roy's army solely to get back at Bern for killing his people. Deconstructed in that revenge has become so central to his life he can't begin to imagine what he'd do when he finally does get it; that he knows walking down this path is going to end poorly for him; and that he thinks he can never come back from it, so he has no choice but to see it out to the end. Dayan and Karel are very concerned with his path for vengeance, especially Karel as he was as violent as him in his younger days and hopes that Rutger turns away from his path.
  • The Social Darwinist: The slaughter of his people taught him that only the strong survive, contributing to his desire to be the strongest.
  • Survivor Guilt: It's revealed that this is much of the reason for his issues; he hates the fact that his Bern heritage made him closer to the people who slaughtered his village, much less that it's the thing that saved him.
  • The Stoic: The man's nigh unfazeable. "Nigh" because Bern, Clarine, and Karel exist.
  • Sole Survivor: From Bulgar.
  • You Are Better Than You Think You Are: His support with Karel is mostly Karel telling him this, saying that he never lost his heritage and he will always be welcome home again as long as he's willing to try.

Nameless Tribe

    Fir 
https://static.tvtropes.org/pmwiki/pub/images/fir.png
Click here to see Fir in Fire Emblem Heroes
Sword Student
"...... Someone once told me... 'All paths of the sword lead to one place.' I still have yet to find out if that's true or not, but I can say that your sword is definitely on some kind of path. But I still have much to learn."
Fir in a support conversation with Rutger

Class: Myrmidon
Voiced by: Yōko Hikasa (Japanese, Fire Emblem Heroes), Natalie Lander (English, Fire Emblem Heroes)

The daughter of Bartre and Karla, and the niece of Karel. She is a young swordswoman travelling the world to hone her skills, in an effort to follow in her mother's footsteps.


  • Action Girl: Her goal is to become a great sword-fighter like her mother and uncle.
  • Be Yourself: Gets this advice from Rutger. Fir initially wants to spar with him and learn his skill with the blade. The issue, however, is that Fir fights to find her place in the way of the sword, while Rutger fights to kill and seek vengeance. By trying to fight him, she will gain nothing from a man driven by hatred and bloodshed.
    • She receives similar advice from her uncle Karel, who tells her that idolizing and following others will get her nowhere; instead, she should look within herself and focus on carving her own path.
  • Chaste Heroine: Partly an artifact of the crude support system (compared to The Blazing Blade and later titles), which does not allow for shared endings between characters outside of Roy's pairings; her ending strongly implies that she travels and hones her skills alone, spelling heartbreak for her potential suitors.
  • Child of Two Worlds: As a result of being raised by her father outside of Sacae and her deceased mother's tribe being isolated from the nomadic tribes. She is stumped when questioned of her origins, making her wonder whether or not she belongs anywhere.
  • Flanderization: Fir's personality in Heroes is very simplistic compared to that of her original portrayal. Training to become a swordmaster like her relatives was always a major part of her character, but Heroes seems to exaggerate this significantly. Save for a couple of lines, the majority of her dialogue consists of sparring, wanting to become like her mother and uncle, and very little else. Contrast this with her supports in The Binding Blade, in which aspects such as struggling to find her own identity, her relationship with her father Bartre, and her distance from Sacaean culture prevent her from being so one-dimensional.
  • Fragile Speedster: Crossed with Magikarp Power. Her level may be 1, but she starts with a superb speed base and decent all-around growths, though Rutger and Karel will have higher constitution.
  • Hidden Depths: In a conversation between Bartre and Karel, the former suggests that Fir might be training herself across the continent to cope with her mother's death.
  • Horrible Judge of Character: She trusts Scott and believed his word that Roy's army was a band of pirates attacking the Western Isles. Her lack of judgement is explained upon recruitment that Karla taught to not judge others by appearance.
  • Like Father, Like Son: To both Bartre and Karla. She inherited the former's drive and fighting spirit, and inherited the latter's appearance and skill with the blade.
  • Nice Girl: An outwardly kind and polite young woman. When she hears of bandits attacking innocents in the Western Isles, she immediately springs into action to fight them off. She later joins the Lycian Army not just to find her path as a sword-fighter, but also to help end a war that's hurting so many people.
  • Obliviously Beautiful: Noah fell in love with her at first sight, and even Sin eventually thaws enough to tell her she has beautiful eyes.
  • Pre-Mortem One-Liner: In Heroes.
    "Face my blade!"
    "Don't you hold back."
    "The path of the sword!"
    "I will have my victory."
  • Red Baron: In her ending, her efforts finally pay off, as she becomes the next Sword Saint after her uncle.
  • Skilled, but Naive: She recklessly challenges the first fighter she sees at an arena, and was lucky that it was Nice Guy Noah, who's not willing to land a lethal blow on a rookie. Later, she's hired by a bandit leader who easily convinces her that he's the good guy and it's the Lycians who are exploiting the Western Isles. She lampshades this in Heroes:
    "I defend myself well with my sword. But you know? I never see a lie coming."
  • Sugar-and-Ice Personality: She initially acts prickly and evasive in her supports with Noah, but only because she is focused on her goal of improving her swordsmanship. She's actually very friendly with the others.
  • Strong Family Resemblance: She looks like a younger Karla, wearing her hair differently. You wouldn't be able to tell that Bartre is her father by looking at her.
  • Suspiciously Similar Substitute: Fir's mother's side of the family are throwbacks to the Isaachian swordmasters in Jugdral, and she is one to Mareeta as the fast young female myrmidon.
  • Tomboyish Ponytail: A small blue ribbon ties her hair into a ponytail. Meanwhile, Fir's interests and personality aren't overtly feminine.
  • The Ugly Guy's Hot Daughter: Not that Bartre is ugly, but comparing Fir to him and Karla proves that Fir definitely does not take after him in the looks department.
  • Weapon Specialization: Sin notes that she's a rarity among Sacaen women, in that she chooses to fight with a sword rather than a bow. Despite The Blazing Blade introducing two more Sacaen women as sword-fighters, it's still played straight; one of them is Fir's own mother, who defies her tribe's Stay in the Kitchen expectations and serves as an inspiration to her daughter.note 
    • In Heroes, she gains the Nameless Blade, like with her uncle Karel (this appears to be the actual ancestral weapon which possessed Karel in The Blazing Blade instead of the common Wo Dao). The Nameless Blade is a sword which lowers the base cooldown of specials, and when refined, increases damage output when a damaging special procs.

    Karel 
https://static.tvtropes.org/pmwiki/pub/images/karel_fe6.png
"Perhaps you think so now, but we both follow the way of the sword... All paths of the sword lead to one place."
Karel in a support conversation with Rutger

Class: Swordmaster
Voiced by: Junji Majima (Japanese, Fire Emblem Heroes), Bryce Papenbrook (English, Fire Emblem Heroes)

Fir's uncle and Bartre's Brother-in-law. A retired Sacaean swordsman known as the "Sword Saint". He was once was known as the "Sword Demon" until finding enlightenment.

For his time as the Sword Demon, see here.


  • Awesome, but Impractical: His famously inflated growths don't actually amount to all that much when he has only one level to grow. Even getting him that one level can be surprisingly tricky, as he gains XP really slowly.
  • Cool Old Guy: Or rather Cool Middle-Aged Guy.
  • Crutch Character: Like a lot of the late-game pre-promotes, if you desperately need someone to wield Durandal, he can get the job done.
  • Dark and Troubled Past: See his The Blazing Blade tropes for that particular horror show... and on top of this, there's a fair bit of implication that more happened offscreen in between the two games (particularly concerning his sister), which heavily contributed to his current attitude.
  • 11th-Hour Ranger: Only if you obtain all the Divine Weapons (to proceed past chapter 22), and then visit his village with Fir or Bartre.
  • Expy: He bears an incredibly similar story to Kenshin Himura from Rurouni Kenshin. Karel at this point bears the retired samurai's older and more peace-inclined outlook and mentor role, while his Dark and Troubled Past has been explored in the prequel.
  • Gameplay and Story Integration: He claims to be rusty with a sword, but once back in the swing of things... well, see his Awesome, but Impractical entry. Pretty fitting for given who he's based on.
  • Humble Hero: He considers his fighting skills "rusty" and potentially inferior to the youngsters. While that latter part may technically be true if Rutger or Fir have had a lot of luck with their levels, he is still playing things down considerably.
  • Late Character Syndrome: Despite being intended as Purposefully Overpowered, he tends to get benched due to Fir and Rutger having a lot of room to catch up to him. Additionally, he lacks the high staff rank common to Gotoh characters, giving him little use outside of killing things.
  • Martial Pacifist: He's changed a lot since The Blazing Blade...
  • Master Swordsman: He's treated with awe by all.
  • Mentor Archetype: In his supports with Fir, Zeiss, and Rutger, he lends an ear to their issues and gives them some advice on how to move forward.
  • Older and Wiser: Much calmer than he was in The Blazing Blade, his epithet having changed from "the Sword Demon" to "the Sword Saint," and quite more powerful too.
  • Recurring Element: The 11th-Hour Ranger of the Gotoh archetype.
  • Red Baron: The Sword Saint, or Saint of Swords. One of the few characters who is referred to by his epithet in-game and not just in the epilogue.
  • Retired Badass: He doesn't fight any more unless it is for his family.
  • Suspiciously Similar Substitute: His relationship to Fir and late join time combined with excellent endgame potential also makes him reminiscent of Galzus.
  • Took a Level in Kindness: Big time.

Bern

Guinivere's Vassals

    Elen (Ellen) 
https://static.tvtropes.org/pmwiki/pub/images/elen.png
"It's my country that started the war. So I understand...if you have hostility toward me, a native of Bern... But why? Why don't I see hate in your eyes, but sadness?"
Elen in a support conversation with Chad

Class: Cleric

A priestess from Bern and the Lady-In-Waiting of Princess Guinivere.


  • Beware the Nice Ones: Cute little Elen is most displeased when she faces Sinister Minister Oro.
  • Childhood Friend Romance: Implied at the end of her support with Zeiss.
  • Childhood Friends: With Zeiss and Melady.
  • Combat Medic: When promoted, she can attack and heal
  • Comically Missing the Point: Her dialogue with Saul has the latter constantly flirting with her, but the attempts go right above her head. By their last support, Elen appears to finally catch onto Saul's womanizing behavior, but concludes that it's a noble facade to show how St. Elimine's followers can live freely. Of course, Saul wasn't kidding about trying to woo her, and he winds up on the receiving end of an accidental "The Reason You Suck" Speech.
    "Acting like that would naturally cause misunderstandings... Everyone thinks you're just a lazy man chasing after women...”
  • Does Not Like Men: Subverted, she used to be afraid of men, but she eventually grew out of it.
  • Defector from Decadence: Runs away from Bern with her lady in liege, Princess Guinivere.
  • Glacier Waif: In an anti-mage sense, Elen has excellent resistance and garbage speed. In a physical sense, however, she also has garbage defense.
  • Green Thumb: She has herbalist skills and prepares potions for the army.
  • It's Personal: As a genuine Good Shepherd, she takes personal offense to Oro, who uses his status as a man of the cloth as an excuse to brutally tyrannize the people of the Western Isles.
  • Lady-In-Waiting: She's this to Princess Guinivere, and it allows her to reach for Roy's Badass Crew when they're about to be re-captured by the Bernese...
  • The Medic: The first healer of the army and a good herbalist.
  • Min-Maxing: The absolute best Luck and Resistance in the game coupled with a decent magic growth make her a good healer, but her awful speed growth and nigh non-existent defense make her a risky prospect for a combat unit.
  • Recurring Element: The kind priestess who is your earlygame healer, the Lena.
  • Red Baron: She's a part of the Bern district of St. Elimine's church. She eventually also claims the title of "The Saint of Bern."
  • White Mage: A healer and can wield white tomes when promoted.

    Melady (Milady, Miledy) 
https://static.tvtropes.org/pmwiki/pub/images/melady.png
Click here to see Melady in Fire Emblem Heroes
Crimson Rider

"I... I don't regret leaving Bern with Princess Guinivere. However, I still am a native of Bern... It is painful to fight against my former allies."
Melady in a support conversation with Yoder

Class: Wyvern Rider
Voiced by: Ayaka Nanase (Japanese, Fire Emblem Heroes), Morgan Berry (English, Fire Emblem Heroes)

Princess Guinivere's personal guard, whose loyalty to her mistress surpasses her loyalty to Bern. Older sister of Zeiss, and former girlfriend of Galle.


  • Action Girl: She's skilled enough to be one of Bern's famed Wyvern Riders, as well as Guinivere's personal bodyguard.
  • Anti-Villain: As is traditional for future-joining party members in Fire Emblem, many of her cutscene appearances serve to establish her as an honorable, goodnatured, and fundamentally well-meaning (if stern and professional) sort, in contrast to the Hate Sinks and Dirty Cowards she works with.
  • Being Good Sucks: She's extremely guilty over her betrayal of her country, even though it was by all means the right thing to do, and has similar feelings about what she did while involved with them to begin with. Her support with Lugh primarily involves her guilt upon learning that her country was responsible for him being orphaned, and the one with Yoder is essentially him giving her a therapy session.
  • Big Brother Instinct: She protects her little brother Zeiss from the dangers of the battlefield in their C support, but he doesn't like it. He wants to be the one protecting her.
  • Childhood Friends: With Elen.
  • Conflicting Loyalty: Downplayed: it's clear to her that picking her princess over Bern was the right decision, but she's still rather put out that it had to happen at all.
  • Defector from Decadence: She was a respected and high-ranking knight in Bern. In fact, Guinivere held off on fleeing as long as she did because she didn't want Melady's reputation to be harmed.
  • Dragon Rider: Rides a wyvern named Tryffin. Despite its looks, it's actually very gentle.
  • Hard Mode Perks: She gets boosted stats from Hard Mode; however, unlike every other character who gets the bonus, you didn't fight her in any of the chapters in the game (due to being spawned as an enemy reinforcement in her cutscene). She just flew to your army, and joined with her Hard Mode bonus right off the bat. Due to Wyvern Rider class growths being fairly high to begin with, she also has some of the best in the game.
  • Intergenerational Friendship: With Lugh, who is taken with her wyvern. It causes friction when he realizes she's from Bern.
  • Lady and Knight: With Guinivere, which is why she's more than a little peeved when Guinivere defects without her.
  • Love Across Battlelines: Unfortunately, she creates this situation for herself, as her old boyfriend Galle stays on the enemy side. She even has special dialogue when fighting him, and clearly isn't happy about it.
  • Lightning Bruiser: As befits her class, but her Hard Mode bonuses push her even further: she can outtank Bors, keep pace with Shanna, and hit harder than Dieck, even while ten levels behind all of them.
  • Overrated and Underleveled: An unpromoted 10th-level wyvern rider as the personal guard of the princess, especially when compared to her boyfriend, an 18th-level wyvern lord. Downplayed, though, as she's still quite capable of combat at base (and on Hard, she's a fine demonstration of how a unit's level means little when talking about how strong they are).
  • Poor Communication Kills: This is largely the reason for why she didn't join initially; Guinivere didn't want to leave Melady caught in the middle of the war, and believed her loyalty to Bern outweighed her loyalty to her princess, so chose not to tell her about any of her schemes. However, the moment Guinivere actually brings the idea up, Melady instantly declares that her loyalty is to Guinivere, not Bern.
  • Pre-Mortem One-Liner: In Heroes.
    "Stand behind me."
    "I will not permit this!"
    "I shall not waver!"
    "My path is clear!"
  • Recurring Element: The Minerva archetype. They even look similar, though her relationship with Galle puts her closer to being a Suspiciously Similar Substitute of Altena.
  • Star-Crossed Lovers: With Galle.
  • Spell My Name With An S: "Melady" is currently her official name, but "Miledy" and "Milady" also crop up.
  • Undying Loyalty: Her loyalty to Guinivere outweighs her loyalty to Bern, and she chides her lady for not realizing that. (Although Guinivere is acting in what she believes to be Bern's best interests, too.)

Military

    Zeiss (Zeis) 
https://static.tvtropes.org/pmwiki/pub/images/zeiss.png
"If the Lycia Alliance Army's leader would allow it, I want to go with you. I want to see the princess' beliefs that moved you so."
Zeiss when recruited by Melady

Class: Wyvern Rider

A Dragon Knight of Bern under Galle, he's also the younger brother of Melady. When the Lycian Alliance tries to retake the Etrurian capital from Bern and Etruria's revolutionaries, Narcian attempted to frame him as a Lycian spy to cover up his failures. Melady, who was already on Roy' side at the time, manages to convince him to defect for the sake of Princess Guinivere and Bern's future.


  • Big Brother Instinct: He's protected by her big sister Milady from the dangers of the battlefield in their C support, but he doesn't like it. He wants to be the one protecting her. He does eventually in their A support.
  • Childhood Friends: With Elen.
  • Childhood Friend Romance: Implied at the end of his support with Elen.
  • Defector from Decadence: He was Galle's protégé, and was shaping up to be a respected knight before Melady convinced him to join Guinivere.
  • Dragon Rider: Rides a wyvern named Levrey.
  • Gameplay and Story Integration: He joins with fairly mediocre bases and he's probably outclassed by his older sister due to joining three chapters after she does. Likewise, Melady protects him from harm in their C support. However, if the player puts the effort into training him, he'll be on par with or even surpassing Melady, and in their A support he's the one who protects her.
  • Hard Mode Perks: Much like his sister, he gets amazing increases in all of his stats on hard mode.
  • Magikarp Power: Not as severe as Sophia, but he starts out at a low-level unit pretty late in the game, though does compensate by having about the same bases as Melady minus a couple points in speed but with two more in strength and an extra point in constitution.
  • Mighty Glacier: If he manages to overcome it, with his growths that manage to make him parallel Haar.
  • Recurring Element: The young unit who has massive potential, but joins very late, founded by Est.
  • The Scapegoat: Narcian decides to have him executed for leaking information to the enemy in order to shift the blame off of his own failures. Ironically, this proves a major factor in making him defect for real.
  • Straight Man: He plays this role in his supports with Bartre.
  • White Sheep: The art book describes him as such, saying that his value of harmonizing with others is a rarity among Bern's Wyvern Riders.

Arcadia

    Sophia (Sofiya) 
https://static.tvtropes.org/pmwiki/pub/images/sophiaart.png
Click here to see Sophia in Fire Emblem Heroes
Nabata Prophet
"Yes... I am half Dragon...so I grow slowly..."
Sophia in a support conversation with Fae

Class: Shaman (The Binding Blade), Sorcerer (Fire Emblem: Awakening SpotPass)
Voiced by: Saori Onishi (Japanese, Fire Emblem Heroes), Wendee Lee (English, Fire Emblem Heroes)

A priestess from the village of Arcadia, located in the Nabata Desert.


  • The Cameo: Appears in a village in the penultimate chapter of The Blazing Blade, looking for the Archsage. She then gives you a Talisman and tells you to do your best to defeat Nergal.
  • Damsel in Distress: She, along with Cecilia, is being held captive by Bern forces when you see her for the first time.
  • Dark Is Not Evil: She wields dark magic (Being a Shaman and all), but personality-wise, she's as gentle as a lamb.
  • Dark Magical Girl: Literally in this case, since she wields elder magic. She can learn to heal if she classes up, though.
  • Demoted to Extra: Sadly, after the chapters involving Nabata/Arcadia, Sophia quickly becomes unimportant to the main storyline.
  • Distinctive Appearances: Her hair is very long, to the point that it's actually lampshaded in the game's support.
  • Dramatic Ellipsis: Every single sentence of hers... includes at least one...
  • Expy: Of Deirdre, given her appearance, status as a special-blooded person in a Hidden Elf Village built around people like her, and limited usefulness outside a story event or two. Her (physical) age and availability are closer to that of Deirdre's daughter Julia, however.
  • Fanservice Pack: Her Cipher artwork makes her much more fanservicy, making her look a bit older, or in some cases, more "cute".
  • Graceful Ladies Like Purple: The colour of her dress and general colour scheme
  • Half-Human Hybrids: She is half dragon, half human; her mother being the former and her father being the latter.
  • Healing Hands: Has a "healing touch," but in game proper, it's only used once and off-screen and promptly forgotten afterwards.
  • Humble Hero: When Niime compliments her for being a strong person in their A-level support, Sophia is rather shocked at the very idea of being called that.
  • I Just Want to Be Normal: Subverted. In one of her support conversations, Niime points out to Sophia that if she was just an ordinary human girl as opposed to being a half-human, half-dragon hybrid, she could have had a normal and happy life without worrying about being hunted down for her powers. In response, however, Sophia says the following:
    Sophia: I... This is me... Even the Dragon blood that flows in me... it is what makes me who I am...
  • Inconsistent Coloring: While Sophia's portrait was recycled in The Blazing Blade for her cameo with blinking animations added, it strangely looks washed-out with a blueish tint applied.
  • Innocent Prodigy: She has a certain degree of clairvoyance (Which winds up giving her status as the Prophet of Nabata) and comes from an impressive half-human, half-dragon lineage, but she knows very little about the world outside of her homeland in Nabata. On top of that, judging from her conversations with Niime, she barely knows anything about her own mixed bloodline, including if her ability to vaguely see into the future even has anything to do with it at all.
  • Intrigued by Humanity: In her conversations with Igrene. Justified, given that she has never been to the outside world apart from Nabata until the events of the Bern War. She questions their need for war, but ultimately wishes to befriend them and hopes one day that humans and dragons can peacefully coexist worldwide.
  • Last Girl Wins: She is the last character encountered who can marry Roy via supports. Given her half-draconic nature, such a relationship could be a Mayfly–December Romance.
    • Even in the outcome that Roy is quarter-dragon (and in that case, well, look what happened to his possible mother's lifespan...
  • Magical Girl: She is a shaman that can use dark magic
  • Magical Girlfriend: To Roy and possibly Raigh.
  • Magikarp Power: Subverted and downplayed. Experienced players will look at her base stats and joining time and assume she's one of those characters who starts out underleveled and ends up extremely powerful. Sophia, however, usually goes from being cripplingly weak to merely mediocre. Her overall growths (280%) while higher than the averages in the game (around 260%) aren't actually comparable to units in similar conditions.
  • Meaningful Name: Sophia's name is the Greek word for “wisdom,” which pairs well with her knowledgeable and thoughtful personality.
  • Mayfly–December Romance: If Sophia married Roy, she will outlive him since she is a dragon with extended life span.
  • Mysterious Waif: She is a really old Half-Dragon from a hidden village, is quiet and shy, can see the future, and we never learn much about her past. Oh, and she's being held captive by enemy forces when you see her for the first time. After you free her, you help her save said Hidden Elf Village from an enemy attack. And you have to keep her alive through all of this in order to get a Legendary Weapon (Forblaze), which you need to get the game's Golden Ending.
  • Mystical Waif: Shy, caring, mysterious past, mystical powers, no knowledge of the outside world due to spending her whole life in Arcadia...
  • Older Than They Look: Looks like a teenager, but has actually lived for centuries due to her dragon heritage.
  • Opposites Attract: With Raigh. Despite him being seemingly cold, brash, and arrogant and Sophia being shy, gentle, and introverted, they end up becoming close friends.
  • Oracular Urchin: Her prophetic visions are the reason she was chosen as a priestess.
  • Pre-Mortem One-Liner: In Heroes.
    "Here I go..."
    "The dark within..."
    "I must fight..."
    "I'll do my best..."
  • Really 700 Years Old: She's much older than she looks, due to being half-dragon. In fact, when she appears in The Blazing Blade, which took place twenty years before Binding Blade, she is practically identical to her appearance and hasn't aged at all.
  • Rescue Romance: With Roy who rescues her from prison.
  • Shrinking Violet: With lilac hair and purple robes, too.
  • Silk Hiding Steel: Looks like a Proper Lady in her blue dress and is also very shy, but there's a reason for her to be in the war. If she marries Roy, she's said to give pretty decent advice in regards to reconstructing Lycia. Also see I Just Want to Be Normal.
  • Squishy Wizard: Has almost nonexistent Defense and overall low starting stats...
  • The Quiet One: Even when she does speak up.
  • Waif Prophet: Although her prophetic abilities aren't well developed, which gets her into trouble early on.
  • Who Wants to Live Forever?:
    • A huge topic in her conversation with Fae. When Fae is annoyed that she is growing at a much slower rate than Sophia (who is a half-human/half-dragon, while Fae is a full-blooded dragon), the latter tries to comfort her by saying that even when she dies, Fae will still be youthful and live on... Which results in Fae bursting into tears over the thought of losing her best friend. Then Sophia says this:
      Sophia: Fae... I'm sorry... Don't cry... I feel the same way... But... that is what it means... to live for an eternity...
    • This conversation (particularly the quote above) strongly implies that Sophia had human friends back in Arcadia that she wound up outliving due to her bloodline, causing her a lot of emotional pain and grief.

    Igrene (Igraine) 
https://static.tvtropes.org/pmwiki/pub/images/igrene.png
Click here to see Igrene in Fire Emblem Heroes
Nabata Protector
"If we can live together with Dragons, there should be no reason why the outsiders can't..."
Igrene in a support conversation with Sophia

Class: Sniper
Voiced by: Yumi Hara (Japanese, Fire Emblem Heroes), Krizia Bajos (English, Fire Emblem Heroes)

The Guardian of Nabata, also the daughter of Hawkeye from The Blazing Blade.


  • Action Girl: She's every bit as badass as her father was.
  • Adaptational Curves: Just compare between her original art and Heroes art. While Igrene was always attractive and had a good amount of cleavage, she has a modest bust and never reached Ms. Fanservice levels. In Heroes, though, it's as if her boobs got bigger and her cleavage had to get lower to accomodate, so we get more views of her boobs this time.
  • Florence Nightingale Effect: She found an injured and passed out Astolfo and nursed him back to health. They fell in love, but couldn't stay together.
  • Guys Smash, Girls Shoot: She specializes in bows rather than being a berserker like Hawkeye was.
  • Heroic Lineage: She is the daughter of Hawkeye, the previous guardian of Nabata.
  • Hollywood Atheist: She used to be devoted to her god but got cynical on faith after the death of a loved one.
  • Lady of War: The very definition of this from design, to character, to choice of weapon.
  • Outliving One's Offspring: She had a daughter who died sometime before the war.
  • Parental Substitute: To Sophia and Fae. It helps that she actually used to have a daughter of her own...
  • Pre-Mortem One-Liner: In Heroes.
    "For Nabata!"
    "I've got you now!"
    "Hold still!"
    "Stand aside."
  • Replacement Goldfish: For Dorothy, though just in the gameplay sense. Igrene joins with stats that are very similar to what Dorothy would have at Level 20/5 (as in, 20 levels as an Archer and 5 as a Sniper), sans some HP and a couple points of Speed. Igrene's growth rates are worse than Dorothy's, but it'll normally take a lot of training for that to show in their relative stats.
  • Star-Crossed Lovers: With Astolfo.
  • The Unseen: In The Blazing Blade, she was originally meant to be a playable Archer unit, but that never came to fruition. Instead, she is mentioned a couple of times in Hawkeye's dialogue.

    Fae (Fa) 
https://static.tvtropes.org/pmwiki/pub/images/fae_1.png
Click here to see Fae in Fire Emblem Heroes
Divine Dragon
"But the Demon Dragon is a Divine Dragon like Fae! And you're going to fight the Demon Dragon, right? What about Fae? If Fae grows up and becomes like the Demon Dragon, then…"
Fae in Chapter 24

Class: Manakete
Voiced by: Ari Ozawa (Japanese, Fire Emblem Heroes), Sarah Blandy (English, Fire Emblem Heroes)

One of the last few Divine Dragons left in Elibe. Despite looking like a little girl, she's already ancient.


  • Badass Adorable: Just look at her portrait. And even in her dragon form she's an unbelievably fluffy critter who attacks by sneezing.
  • The Cameo: She makes an appearance in The Blazing Blade, in the house in "Living Legend."
  • Character Select Forcing: Of the 10 units you're allowed for the last two chapters, Fae is mandatory. One wonders why, considering that her Dragonstone is just as disposable as the rest of the Divine Weapons and can't be repaired, so potentially the game is forcing you to deploy a useless unit.
  • Damsel in Distress: Before being recruited, she gets captured by Bern forces when trying to follow Roy.
  • Feathered Dragons: She's a Divine Dragon, which in this game are depicted as large, feathery dragons, unlike their depiction as just white and holy dragons in past games.
  • Fluffy the Terrible: An adorable little thing named Fae who just happens to be one of the most powerful dragons in the world. Even her dragon form is pretty cute.
  • Killer Rabbit: Her usual form is of a cute little kindergartner. Her dragon form... is as fluffy and yellow and wouldn't look out-of-place in an Easter basket.
  • Mighty Glacier: Very high stats in everything but Speed and (initially) HP. The latter makes her start off as a Glass Cannon until her HP growth gets going.
  • Our Dragons Are Different: Apparently young Divine Dragons of Elibe look like a giant goose. Or something.
  • Precocious Crush: Seems to have one on Elffin in their A support, not realizing that due to her slow aging she's likely going to outlive him.
  • Pre-Mortem One-Liner: In Heroes.
    "RAWRR!"
    "GRRRRRR!"
    "BWAAAAA!"
    "RRAWRR! RRAWRR!"
  • Really 700 Years Old: She's how many centuries old?
  • Required Party Member: She needs to survive in order to get both the Good and Best Endings. She's also required to participate in the last two chapters.
  • Skilled, but Naive: It's hard to believe that such a childish, innocent girl is one of the most powerful beings in existence. But she is.
  • Suspiciously Similar Substitute: Of Tiki, another late-game waif who can turn into a dragon.
  • Third-Person Person: In Japanese, she talks almost exclusively like this.
  • Too Awesome to Use: Run her Dragonstone out of uses and she can't fight. This makes her a frustrating unit to use, since you only get 30 attacks out of it for the duration of the game. You also can't use the Hammerne on it. There is one loophole, though: with her massive Resistance stat, she can sponge magic attacks all day without wasting uses of the stone. Fae is excellent for making long-range magic attackers (Bolting, status effect staves) run out their weapons. For an added bonus, since she has very low base HP, enemies tend to think she's an easy target.
  • Who Wants to Live Forever?: When Sophia tells her in support conversations that she will outlive all of her friends, Fae is very unhappy.

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