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BEWARE OF UNMARKED SPOILERS! While we make an effort to cover some of the most important spoilers, we cannot guarantee that every potential spoiler will be hidden, or that those that are will be hidden consistently. Character bios in particular are likely to discuss late events in the manga. Lastly, some tropes are going to be spoilers because of their mere presence. You have been warned!


This page is for recurring and minor characters who don't fit into the other pages. The categories are roughly the order in which they were introduced in manga publication, except for Guts' Youth which consists of characters that Guts met before he knew Griffith in the in-universe timeline, and the Recurring Characters category which is grandfathered in.
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Recurring Characters

    The Skull Knight 

AKA: The Skeleton Knight (Berserk and the Band of the Hawk)

Voiced by: Tsutomu Isobe (Japanese, Berserk: Millennium Falcon Hen Seima Senki no Shō), Akio Ōtsuka (Japanese, Berserk: The Golden Age Arc, Berserk (2016), and Berserk and the Band of the Hawk), Jamieson Price (English, Berserk: The Golden Age Arc and Berserk (2016), credited as Taylor Henry in the latter), Alfonso Vallés (Spanish, Berserk: The Golden Age Arc)

https://static.tvtropes.org/pmwiki/pub/images/skull_knight_300.jpg
Click here to see him in Berserk: The Golden Age Arc III - Advent.

"We already subsist... within the current of causality. We who exist beyond the physical are still merely shadows on the water. Maybe you aren't a shadow on the water... but instead, a fish that breaches the water's surface."

The Skull Knight (髑髏の騎士 Dokuro no Kishi), Guts and Casca's Mysterious Protector, is a badass, philosophical, undead warrior that also opposes the Godhand. He often scares the Apostles into submission and his mere presence was sufficient to make Rosine and The Count flee. He seems to have some unfinished business with Void and often opposes Zodd himself, though neither has ever had the better of the other. He collects the Behelits from slain Apostles, and can cut through reality to teleport to another place using his behelit-covered Sword of Actuation.

He rides a spectral horse and appears to be a giant skeleton wearing elaborate silver armour.


  • Adapted Out: His absence from Berserk (1997) was very noticeable and particularly problematic, since it requires the show to gloss over the issue of how Guts escaped the Eclipse alive. So far, thankfully, he has been included in every adaptation since then.
  • Aloof Ally: To Guts, intervening only when he gets in too far over his head.
  • Ambiguously Human: Is he a rogue Apostle? A human who's spent too long under the effects of the Berserker Armor? Something else entirely? We have no idea. There are decent odds that he used to be Emperor Gaiseric, founder of Midland, but it's not a sure thing, and even if that is the case, we don't know what happened to him in the many, many years since then.
  • Animated Armor: By all accounts, the armor is his body; there's nothing inside of it.
  • Arch-Enemy: Void is the Godhand member whom he hates the most, indicated by how he immediately tries to attack Void when he crashes the Eclipse. The implication is that something happened between them in the distant past and It's Personal.
  • Badass Cape: Wears a tattered black mantle just like post-Eclipse Guts and makes it look equally as badass... if not more so.
  • The Berserker: Not so much now, but Schierke tells that the previous wearer of the Berserker Armour died because it compelled him to keep fighting until it destroyed their body, and he was the previous wearer.
  • Big Damn Heroes: One time upon the Eclipse when he breaks into the dimensional vortex, fights past the Godhand, cuts his way through the Apostles, and snatches the heavily wounded Guts and Casca from Femto's clutches right before he gives them the Coup de Grâce. The second time was in the Qliphoth where he interrupts Slan, who was torturing and tormenting Guts and gives him the opportunity to free himself from her grasp. The third time, he rescues a woman from falling to her death by doing a supernatural mid-air catch.
  • Big Good: The closest thing Berserk has to a cornerstone for the good guys, being the biggest opposition to the Godhand who has provided help to Guts and his companions many times.
  • Black Knight: A wandering knight of unknown identity, wearing all-covering armor, sporting a dark-colored horse and cape, whose appearance and reputation strike fear into both humans and monsters. Also, an example of the Dark Is Not Evil subtype, as he opposes the God Hand and has rescued the good guys from certain death several times.
  • Blade Spam: His signature attack, which helps make quick work of any surrounding Apostles foolish enough to charge at him all at once.
  • Cool Horse: See Hellish Horse.
  • Cool Sword: Owns a unique sword with a guard shaped like thorn branches, and a serrated blade which he can coat in Behelits to make it capable of cutting the fabric of reality. This reality-warping technique is called the "Sword of Actuation"—or more accurately, the "Sword of Priming" (呼び水の剣, Yobimizu no Tsurugi)—where "priming" refers to the priming of a water pump as a metaphor for its function.
  • Creepy Good: There’s no getting around it, the guy looks like the personification of death incarnate. His sword at full strength is pure Nightmare Fuel. However, his on-screen heroics are some of the closest the Berserkverse has to a classic fantasy “knight in shining armor” archetype.
  • Crown-Shaped Head: The Skull Knight has small bony protuberances forming a circle on his skull where a crown might sit.
  • Cynical Mentor: Despite giving precious guidance to Guts in his quest, he always points out that there are high possibilities for him to fail miserably in the end, which simply motivates Guts to succeed even more.
  • Dark Is Not Evil: This is a man with glowing, bright red eyes who goes around wearing (or possibly is) a massive suit of skeleton-themed, spike-covered armor, wields a sword that's also covered in spikes and serrations, and rides a supernatural jet-black horse. Yet in terms of character, he's a Knight in Shining Armor and is one of the few unambiguously heroic people in the setting.
  • Dem Bones: His helmet is modelled to resemble a silver skull, while the rest of his armour is covered with bone designs.
  • The Dreaded: Most apostles would rather flee the scene than try their chances against him. When you have centuries of Demon Slaying under your belt and can stand up to the Godhand itself, you deserve that fearsome rep. The members of the Godhand themselves are visibly startled when he enters the Eclipse.
  • Dub Name Change: Sort of; although he is never called by any name in the third Golden Age film, the Spanish edition mentions him in the credits as "Skull King", likely because the translation team jumped on the conclusion he was officially meant to be the fallen king Gaiseric as it was hinted through the film.
  • Evil Weapon: His Cool Sword is made of Behelits and since Behelits are evil entities owned by Apostles to summon the Godhand, that might make its properties pretty sinister.
  • Flowery Insults: He delivers a really awesome insult to Slan in Qlipoth, which the English renders as "Whore Princess of the Uterine Sea". Sadly this doesn't do justice to how dense the wordplay is in the original Japanese phrase, 胎海の娼姫 / Harawada no Shouki (excerpted from Walter Bennet):
    • Intestines - The translation "Whore Princess of the Uterine Sea" overlooks the play on words Miura's doing. "Harawada" is a word Miura coined himself by combining harawata (intestines/organs) with wada (ancient word for the sea). So here, SK is also making fun of the form she took — gross intestines, despite her high stature on the bad guy food chain.
    • Princess/Courtesan - SK pairs the words "Whore" and "Princess" 娼姫, likely referring to her lusty appetite/personality while also mocking her stature as a demon lord, in the same way that Slan pokes fun at SK by calling him "your highness/king."
    • Amniotic Sea - This could be referring to a number of things. It could be SK poking fun at Slan's actual vagina being as big as the ocean (Walter's preference), or the origin of the God Hand beginning at the Abyss (which by its nature has an ocean connotation), or Slan's ability to manifest creatures of darkness from her womb (which she refers to later on).
  • Foil: Yet another one to Guts:
    • Both men are great warriors who seek vengeance against the Godhand, and one member in particular—Void for Skully, Griffith for Guts—but while the Skull Knight has been on the warpath against them for hundreds of years, Guts has put aside his vengeance in favor of protecting the person he loves.
  • Foreshadowing: Throughout his appearances, the story drops hint after hint that Skull Knight and the legendary Supreme King Gaiseric are actually one and the same. All but outright confirmed in Chapter 361 when Gedfryn addresses him as "Your Majesty."
  • Generation Xerox: A non-familial variation. The Skull Knight muses to both Guts and Schierke that his own relationship with Flora was much like the one they have now.
  • Glowing Eyelights of Undeath: Both he and his horse are (probably) creatures of the undead, with dark, cavernous eye sockets lit by glowing eyes.
  • Heel–Face Turn: Implied, if he really is Emperor Gaiseric. He went from being a violent, ruthlessly efficient, and powerful warlord to a demon-slaying Horrifying Hero who combats the evil forces dictating the fates of humanity.
  • Hellish Horse: Almost always riding a equally ghastly horse with glowing eyes, ornate armour, and unnatural speed able to outpace most Apostles. It’s not clear where he got it from, but considering Gaseric was famed for his horsemanship, it’s entirely possible that this is the same steed he rode as a mortal, having followed him into undeath.
  • Hero of Another Story: Long before Guts' time, the Skull Knight was the one and only force of good who stood up against the Godhand, foiling their monstrous plans time and time again. He's also heavily implied to be the former warlord Emperor Gaiseric, which is an epic tale in and of itself. Most impressive, however, is a flashback that shows there were four previous Godhand members before Void and possibly implies he killed them.
  • He Who Fights Monsters: He gives Guts a warning to this effect.
    Skull Knight: Yours is a black path through the night. When you confront those who lurk in the darkness, you also envelop yourself in it.
  • Horrifying Hero: Wouldn't be too surprising if the people he's saved thought he was the Grim Reaper taking them over to the other side... which is exactly what happened with the prostitute Luca during the Tower of Conviction arc, when he prevented her from falling to her death. She seems to think he's an avatar of Death itself... though strangely enough she's not frightened of him.
  • Horseback Heroism: Since he's rarely ever seen dismounting his horse, this has pretty much become his standard operating procedure whenever he needs to pull a Big Damn Heroes moment. Guts and/or company stuck in a bind? Cue Skully riding in to save the day... in all his nightmarish, bony glory.
  • It's Personal: Hates all members of the God Hand, but Void in particular, the implication being that there's a personal grudge between them. In the Chapter of Elf Island, a flashback shows that he was involved in an Eclipse which took the life of his beloved, and in the ensuing grief and rage he was consumed by the Berserker Armour. Void is the only member of the current God Hand who was present at that past Eclipse.
  • Knight in Shining Armor: Sure, he looks scary, but he really is an honorable knight who slays the wicked and rescues any Damsel or Badass in Distress.
  • Knightly Sword and Shield: Has Knight in his name and carries an absolutely Cool Sword and shield. Both are strong enough to not only turn apostles into mincemeat but protect him from attacks (even his own).
  • Leitmotif: Gets his own theme music in Berserk: The Golden Age Arc III, titled "Totenkopf" (Death's head).
  • Lightning Bruiser: Don't let that towering, heavily-armored visage fool you into thinking he lumbers when on foot. He can slice faster and jump higher than any mortal man of his stature has any right to be (Guts being the exception).
  • The Lost Lenore: In the Chapter of Elf Island, The Skull Knight is revealed to have loved the Priestess of the Cherry Blossoms, who was branded and died in his arms when they were part of an Eclipse. While visiting the island, Guts and company accompany the Knight when he visits her grave beneath the roots of a spirit tree. The implication is that her death is the biggest reason for his vendetta against the God Hand.
  • Luckily, My Shield Will Protect Me: Effectively defends himself using a shield bearing an emblem of a rose surrounded by thorny brambles. The most notable thing it's protected him from is his own sword after Void manipulated space to direct a strike aimed at him back at the Skull Knight.
  • Master Swordsman: Very likely the greatest swordsmen in all of Midland. He can swing his Sword if Actuation with such rapid ferocity and grace that he makes battling against multiple gigantic abominations look like a stroll in the park.
  • Mister Exposition: When weird supernatural stuff is happening that Guts and company can't understand, he's usually the one to explain to him at great length what's going on. Granted, he tends to be a tad cryptic about it sometimes.
  • Monster Knight: Although a creature of the undead, he hasn't lost his mind or his warrior's sense of honor.
  • Mounted Combat: The majority of Skull Knight's battles are fought from beginning to end on horseback. His control over the animal's movements is so ridiculously precise that it almost comes across as just an "extension" of his body rather than a mount.
  • Mysterious Protector: A non-romantic, non-Shoujo one. He always shows up to help when Guts fights a number too big even for him such as Grunbeld, Slan, or the Kushans' demonic crocodiles.
  • Nice Job Breaking It, Hero:
    • Thank you so much for accidentally using your Cool Sword to bring Femto's plan to fuse the planes of reality to fruition, Mr. Skull Knight, the world really needed a chance to get even more terrible than it was already.
    • It may go even further than that since it's implied that Void, the original arch devil, had its origin in Gaiseric's incredibly ancient empire and was apparently an old acquaintance of Skully. Just what the hell did they do to cause such a mess?
  • Odd Friendship: He and Flora are old friends, nothing wrong with that. Still, the sight of a kindly old witch and a frightening-looking skeleton knight together does look pretty weird.
  • One-Man Army: Easily right up there with Guts and Zodd as the "apex" of mass killers... maybe even outranking them both. While the former two have mostly carved their legends out of slaughtering human soldiers (albeit not without their own share of Apostle asskicking), Skully here focuses on targeting The Legions of Hell at their home turf. And boy howdy, does he plow through the ugly bastards like they're nothing!
  • Plunder: He regularly collects the Behelits of any Apostle he kills, using them to power up his Situational Sword whenever the need arises.
  • Reality Warper: His Behelit sword's main ability is this. See above. It's this power that Femto uses to defeat Ganishka and fuse reality with the Astral Plane.
  • Red Baron: If he and Gaiseric are the same person, then he was also known in the past as the "Demon King" and "King of Galloping Death" from his reputation as a ruthless conqueror.
  • Rescued from the Underworld: When Guts and Casca were facing certain death in the Eclipse, he crashed through the barrier surrounding the ceremony and snatched both of them out of the clutches of the Legions of Hell, cheating them of their sacrifice.
  • The Rival: In all his three hundred years of scouring the earth, Nosferatu Zodd has only found one opponent he could never defeat: this guy. It's telling how the so-called "God of the battlefield" is practically obsessed about settling his "score" with Skull Knight once and for all, while the latter himself only seems to regard Zodd as a recurring nuisance at best. Skully's real beef is with Void, the first of the Godhand; it is implied that they've got some history together that hasn't been expanded upon yet.
  • Roaring Rampage of Revenge: Implied to be his motivation for waging war against Void and his ilk in chapter 362 via flashback. The last thing Skull Knight saw before he was consumed by the Berserker Armor was his lover dying in his arms; a Brand of Sacrifice is clearly visible on her shoulder, and the next page shows a massive swath of landscape has been marked with a burning brand, likely a mass sacrifice on the level of the Eclipse, if not an Eclipse ceremony itself!
  • Scary Skeleton: The appropriately named Skull Knight has a skull for a head, although nobody knows what's under the armor. When you add the glowing eyes, the ominous voice, the spiky armor, a serrated sword made of behelits, and an appropriately ghoulish horse this guy is creepy. But he has saved Guts and the heroes before and is a self-proclaimed "foe of the inhumans".
  • Serrated Blade of Pain: The forte of his sword is covered with painful-looking serrations.
  • Shadow Archetype: Slowly, but steadily implied the more he and Guts encounter one another — particularly once the younger warrior dons his old armor and the toll from wearing it begins to take effect. He is what Guts might ultimately become if he continues spiraling down the path of hatred and destruction: a hollowed shell of a man (figuratively and literally speaking) doomed to an eternity of wandering the Interstice as price for accumulating enough strength to wage war against the greater forces of evil. Skull Knight himself seems full aware of this when he comes to warn Guts about the dire consequences of relying too much on the Berserker Armor — as if meaning to say, "don't end up like me."
  • Shoulders of Doom: Wears a pair of pauldrons encrusted with spikes that would be absurdly large on an ordinary human. Since he clearly isn't human, this isn't really a problem.
  • Shrouded in Myth: Gaeseric's rule was about a thousand years ago, and it's hard for anybody who wasn't there to separate the fact from the myth. Charlotte's history teacher told her that the continent on which Midland now exists was divided into numerous, constantly warring groups, until Gaeseric conquered all of them and established an empire encompassing the entire continent for the first and only time in history; no record survives of his life or origins before his rise to power. He was called a Demon King for his ruthlessness in battle, and for his use of a skull-shaped helmet. Judeau chimes in that this must have been the model for a fairy tale he knows about a Skull King; the legend says that this king conscripted workers from all over the land and made them do forced labor to construct a magnificent capital city, which became the place for the King and his circle to live in debauchery while levying heavier and heavier taxes on the people. Eventually, God punished him by sending five (or was it four?) angels who destroyed the city with lightning and earthquakes in the span of a night. Charlotte says the city, at least, actually existed; the Kingdom of Midland takes its name from that capital city whose name meant "in the middle of nations". What's more, the Midland Royal family is said to be indirectly descended from Gaiseric. The true story of Gaiseric's rule is eventually revealed to the reader, after a lot of cryptic clues throughout the manga.
  • Situational Sword: His Cool Sword is Made of Evil, thus meant to be used only in dire situations. It can cut through reality itself, but only when coated with a hefty supply of Behelits, and the effect isn't permanent.
  • Skeletons in the Coat Closet: Invoked by his armor. The Berserker armor's initial skull-shaped helmet is attributed to him being its former bearer, and it's hinted he was once Emperor Gaiseric, who was famous for his skeleton-themed armor.
  • Skull for a Head: We can't tell whether the skull is his head, or if it's just a helmet, albeit probably a magic one.
  • Soul Jar: His armor is designed to contain his soul. It’s the only thing that lets him stay in the physical world rather than pass on as any other spirit.
  • Spikes of Villainy: Wears armor that's covered in spikes from head to foot. Despite appearances he's actually good, but still badass and frickin' scary to look at, especially if you're an Apostle.
  • The Stoic: He keeps a general demeanor that's almost devoid of emotion, enhanced by the fact that his face, being a skull, is of course unable to express anything. Despite that, when angles are played with, he can look angry or even sympathetic — notably demonstrated in chapter 52 where he saves Rickert from getting killed by Apostles. As he's staring down the Count, Miura draws his eye sockets with such raw intensity that he almost looks as if he's seething with rage. Then later, as Rickert breaks down in despair, Skull Knight glances at the boy with an air of sorrow before quietly departing.
  • The Tragic Rose: The rose is his heraldic symbol, and its sharp thorns are emphasized on his equipment. It's an appropriate symbol for a warrior who has experienced great suffering, including the sacrifice of his body to the Berserker Armor and the recent loss of a dear friend. Life's beauty looks especially fragile to him from his perspective as an immortal undead.
  • Super-Strength: He can swing his sword with enough force to cleanly slice an Apostle in half with one attack.
  • The Undead: His skeleton-themed armor gives the impression that he's some kind of undead knight. Which he is, as confirmed in a later chapter: He was still a living person back when he wore the Berserker Armour but ended up consumed by it, and now exists as a spirit occupying a magical armor. In his own words, he's "a dead man stalking the endless night."
  • Used to Be a Sweet Kid: Implied. When he goes off to defend Flora's home against oncoming Apostle forces, Flora muses how she would have liked to see his "bashful smile" one last time.
  • Warrior Undead: The Skull Knight is an undead warrior who was consumed by the Berserker Armor and now lives on as a spirit that occupies a magic suit of armor. He's actually a good guy, slaughtering Apostles by the dozen and seeking to destroy the Godhand. He also has an ongoing duel with Blood Knight Zodd Nosferatu.
  • World's Best Warrior: Likely the deadliest fighter in the whole series. The other biggest candidate, Nosferatu Zodd, has an ongoing feud with the Skull Knight simply because he's the one thing Zodd has never bested in combat.

    The Demon Child 

Voiced by: Toa Yukinari (Berserk (2016) and Berserk and the Band of the Hawk)

https://static.tvtropes.org/pmwiki/pub/images/demon_child_300.jpg
The child's original appearance. Click here for his "cute" form.

"You know... this one. Not to be lost. Not to be destroyed."
—To Guts, waking him from his berserk rage.

When Guts and Casca physically consummated their relationship, the result was Casca becoming pregnant—apparently without her knowing. When Griffith transformed into Femto and raped Casca to insanity during the Eclipse, her unborn child got tainted by the experience, causing her to deliver her baby prematurely.

The child has the appearance of a hideously deformed and apparently mindless Fetus Terrible that is still irresistibly drawn to its parents, like all children. It usually shows up to protect its mother and tries to contact its father many times, but Guts refuses to acknowledge his tarnished spawn and lashes out angrily at it whenever it appears. Still, this frightening fetus is the one to warn him from the impending danger menacing Casca at the Tower of Conviction and it also appeared to protect its mother from the ghosts summoned at the mock Eclipse of Griffith's resurrection. Drained out of all its energy, the child was found by the Nameless Apostle, who swallowed it whole. Griffith then used the child's body to resurrect himself, killing the Nameless Apostle and (seemingly) the child along with him.

Later, right after conversing with the Skull Knight about the possible cure for Casca's state, Casca is found on the beach with a strange little boy in her arms. The child, who looked very much like a cross between Guts and Casca, somehow helped in repelling the attack of the Kushan crocodiles and is implied to have stopped Guts from turning against his companions at the end of the fight. It disappeared mysteriously afterwards.

The kid's made yet another appearance on the island Guts and Co. stopped at while fighting the pirates. It's strongly implied that the fetus and the strange boy are one and the same, although Schierke thinks that the boy could be an emissary of the elf King—or even the king himself. It is eventually revealed that the Demon fetus and the Moonchild are indeed the same person but, more importantly, the Moonchild is actually a form that Griffith himself takes every night of the full moon. Since Griffith seems to have no power over this shapeshifting, it seems that the Child takes over his body every full moon and ventures off to check on his parents.


  • Adaptation Explanation Extrication: In Berserk (2016), the origins of the Child are never explained at all, so its importance to Guts and Casca is a massive unknown, even all the way up to when Griffith reincarnates himself through the Child's body.
  • Ascended Demon: He was born tainted by evil and appeared to be a hideous Fetus Terrible who, like all things demonic and malicious, caused the brands in Guts and Casca to bleed. But ever since Griffith physically reincarnated into the world, the child has also taken on a more human appearance. And while he used his powers to protect his parents in both forms, his current one does not even provoke a reaction from the Brand, signifying that he's no longer demonic in nature.
  • Babies Make Everything Better: Double Subverted. Guts and Casca conceive their child around that point in the story where their relationship is taking a happier turn and they're optimistic that the Band of the Hawk will bounce back from its difficulties. Then their hopes are dashed in the Eclipse, and Femto's rape of Casca causes the child to be born misshapen and tainted by evil. To Guts this seems like the last insult after everything he and Casca have been through, and at first he rejects their offspring as a demon. Even the Skull Knight initially says "It would be best to kill it [...] someday it will bring woe upon you both." Yet fate works in mysterious ways indeed: the child ends up becoming more of a miracle for them than they could ever have imagined. First, when Casca strays from the safety of the cave and gives birth to him, his presence prevents the evil spirits from harming her. Then after two years during which Guts has been running away from Casca by Walking the Earth on a Roaring Rampage of Revenge, the child gives him a vision of Casca in danger, leading to him getting a What the Hell, Hero? lecture from Godo and remembering his priorities. Meanwhile, the child protects Casca from all sorts of perils using his strange powers until Guts can reach her. Another time, when Schierke can't free Guts' ego while he's swept up in the Berserker Armor's blind rage, the Child reaches through to him by reminding him that he's not just a monster after blood; he's Guts the Black Swordsman who protects Casca, the branded girl. The child is even the one who helps guide a battered Guts to the merrows who pull him from the Sea God's sinking body, thereby rescuing him from drowning. Both physically protecting them and constantly reminding them what they mean to each other, it's safe to say that right now Guts and Casca wouldn't be together or alive without him!
  • Badass Adorable: Post mock-Eclipse. Yeah, he might not have had enough screen time to make it absolute, but every time we've seen him he's warding off a big, scary, Hellhound spirit that constantly tries to goad his father into killing his mother - and he succeeds each time!
  • Bad Powers, Good People: Understandably got relatively evil powers from being corrupted by evil, but he uses his powers to help his parents.
  • Chekhov's Gunman: Remember that weird, deformed baby who appeared in the first few chapters with little to no explanation? That's Guts' kid. And during the Conviction Arc, he's selected by fate itself to be the vessel by which Griffith reincarnates himself into the mortal plane.
  • Child by Rape: Downplayed. The Skull Knight explains that Guts is actually the Child's father, contrary to Guts' initial assumption that it was concieved from Femto raping Casca, but its monstrous form comes from having been tainted in the womb during the rape.
  • The Comically Serious: Sometimes, the traits that make the boy so eerie can turn around and make his antics funnier. He always looks so serious and laser-focused even while he does typically childish things like climbing on top of Guts, stealing laundry, or trying to eat Puck.
  • Creepy Child: The boy on the beach seems a little bit too knowing for his tender years. He wanders off without adult protection as if he knows exactly what he's doing, and his comings and goings are mysterious to say the least. Not villainous but still unsettling.
  • Dark Is Not Evil: Despite being monstrous and partially Made of Evil, Love Redeems.
  • Even Bad Men Love Their Mamas: Even hideous, corrupted demon-babies love their mamas and papas.
  • Evil-Detecting Baby: Non-crying example. Can't be a coincidence that he always shows up whenever Guts and company are about to encounter a big nasty monster (provided he's not being restricted by his lunar-based appearances).
  • Extra Parent Conception: The horrific reality of the Child's parentage is that he has Guts' eyes, Casca's hair and... Griffith's freaky supernatural powers, no doubt from his "contributions" during the Eclipse. This just takes their triangular relationship to a whole different level.
  • Extremely Protective Child: Always comes to his parents' aide in times of needs.
  • Fearless Infant: Even in his more expressive and self-aware toddler form, the Child is never fazed by any of the horrific calamity around him.
  • Fetus Terrible: It's a horrifying fetus monster, but it never does anything evil.
  • Fire of Comfort: What he used one time to snap Guts from his Berserker rage.
  • Forced Transformation: Griffith becomes completely dormant and/or powerless when the Moonchild takes over his body. And while the Moonchild still shows an ability for mystic powers, he never uses his powers for something other than the protection of his parents and their friends.
  • Generation Xerox: The Child's origin story shares some rather uncanny similarities with that of Guts', both being born under unusual circumstances to gruff seemingly unloving mercenary fathers and to ill-fated yet loving mothers. Not to mention that like a younger Guts, the Child really wants to be accepted by his father (both of which had resentment for said son due to the condition of their lovers) and probably just wants to have a normal family.
  • The Grotesque: You just can't help but feel sorry for the little guy. Had none of this shit surrounding Guts, Griffith, and Casca happened, he would have been a normal little boy in an unusual (being raised by mercenaries and all) but nonetheless loving family surrounding. He was a victim in this all in the end.
  • Heroic Bastard: Technically a bastard since Guts and Casca weren't married when they had him, but nevertheless a benevolent one.
  • Heroic Sacrifice: Though supposedly evil, the little guy uses the last of its strength in order to protect its mother after expending it, presumably, for an entire month in order to keep Casca safe from danger when she left the safety of the elf mine.
  • Humanoid Abomination: A horribly deformed child corrupted by forces completely out of his and his parents' control — forced to wander the shadows as a grotesque fetus. Even when he takes on a more human form, there's still something very peculiar about him.
  • Immune to Fate: Implied to be the case with this kid. Like his parents, the Child by technicality was supposed to die in the Eclipse, but the Skull Knight was able to get to him and his parents in just the nick of time, largely because Femto spent too much time raping his mother in front of his father instead of just killing them and ensuring the kid would die before he would even be properly born. Thanks to Femto's rape of Casca, however, the Child has been cursed with an evil nature which has transformed him into The Grotesque...but at the same time, the Child is capable of warding off evil spirits, retains enough of a sense of self to protect and care for both his parents and likely has a deeper connection to the astral layers of existence than even his father. For all we know, the Child likely has the potential to defy the laws of fate to an even greater degree than Guts.
  • Incorruptible Pure Pureness: Upon arriving on Skellig, much to the puzzlement of everyone who noticed, the Astral Beings were instinctively drawn to the Moonlit Boy. The Witch Elders noticed that the spirits found absolutely no malicious intent from the Child and even the Elves had fully dropped their guards against him. Meaning that despite hosting the soul of a Godhand member within his body, the boy was a completely pure example of innocence given physical form.
  • Involuntary Shapeshifting: By all accounts Griffith cannot prevent the Child from taking over his body. Plus, he apparently becomes completely harmless in this form, as the Child shows nothing but benevolence towards Guts, Casca, and their companions.
  • Like Father, Like Son: Like Guts, the Child was a victim of a tainted existence before he was even properly born. But on a more positive note, the Child also seems to possess Guts' ability to defy fate. Casca had been pregnant with the Child during the events of the Eclipse—she had been fated to die along with the baby inside her but was rescued at the last moment by the efforts of the Hawks as well as the Skull Knight. Though the Skull Knight urged Guts to kill the Child, lest it bring him suffering in the future, the Child (as stated in Babies Make Everything Better above) helps Guts and Casca in their various misadventures more often than not.
  • Light Is Good: His astral body looks like a vague outline of himself made out of light, and he always appears in this form to lend assistance to Guts, usually by illuminating his vision while blinded in rage by the Berserker Armor. Even his physical form is often accompanied by a bright aura that gives a halo-like effect, further emphasizing the boy's association with light.
  • Love Redeems: Although he accepted a nature of evil in the womb, the child loves his parents too much to actually be evil.
  • Lunacy: He only appears to Guts and Casca on nights when the moon is full, since magic is most powerful at that time. Turns out the reason for this is because Griffith transforms into the kid every full moon.
  • Mama's Baby, Papa's Maybe: When it is born, Guts at first believes the baby is Griffith's Child by Rape or some kind of demonic parasite and attempted to kill it. The Skull Knight confirms that Guts is the father saying that Casca was impregnated by him roughly a month before the Eclipse. However, the baby was tainted and deformed due to the rape. The news did not make Guts very happy either way.
  • Mind Hug: Basically describes the Moonlight Boy's powers when applied to Guts. Whenever Guts goes berserk under the armor's influence, he is bombarded with lighted and positive energy, being reminded of his friends and Casca. Like mother, like son.
  • Naked on Arrival: We first see the Child in human form as a naked little boy on the beach.
  • Never Given a Name: He was never properly given a name upon his "birth" because Casca is too insane to come up with one and Guts was in no mood to humanize him. The most official names comes from the chapter each of his forms appeared in: "Demon Child (Yoma)" and "Boy in the Moonlight (Gekka no Shōnen)"
  • Screw Destiny: His mother's survival during the Eclipse also ensured his survival in a time where he had been foretold to die by the powers that be. After being tainted by Femto's demonic seed, he repeatedly defies his inherently evil nature by aiding his parents time and again through times of immense hardship.
  • The Reveal: Chapter 358 reveals that Griffith and the Child inhabit the same body.
  • Shapeshifting Heals Wounds: Though Griffith possessing the child transforms him to match Griffith's original body, it also made the child's form when Griffith isn't in control a healthy-looking human instead of a mangled fetus.
  • Sharing a Body: Chapter 358 reveals that Griffith transforms into the child (likely not of his own will) every time a full moon appears, which explains why Griffith has some instinctual drive to want to protect Casca, and perhaps also explains why he hasn't just killed Guts yet.
  • Soul Power: Has power over evil spirits and demons, and is also implicated that he can turn into an astral body of light.
  • Staring Kid: He has a peculiar but nonetheless cute habit of staring at Guts, hiding behind Casca when Guts stares back, and then staring at Guts again.
  • The Stoic: What makes him so unsettling is just how unexpressive he is. No matter what he's doing, the child just has this serious, knowing look on his face you would never expect a toddler to wear.
  • Straying Baby: Invoked earlier while he was a misshapen supernatural fetus, as he had to leave upon his birth not only to escape the sunlight but also to escape the wrath of Guts. Played straight later when he was introduced in his "normal" toddler form, as he was seen being in one place one moment and then in an entirely different one (namely climbing on Guts) the next. He then falls off Guts and nearly lands on a pile of precariously placed daggers had Guts and Casca not caught him in the nick of time. He also had a habit of climbing on things he wasn't suppose to on Roderick's ship.
  • Strong Family Resemblance: The boy on the beach looks like a perfect blend of a youthful Guts (skin-tone, face) and Casca (hair), though his true origins are still enigmatic... Miura probably thought that giving him Guts' ears would have been a dead giveaway.
  • Touched by Vorlons: He was developing as a normal baby inside of Casca's womb, until Femto had his way with her... The terrible circumstances of how he became supernatural aside, the Child's main power is that of control over demons and evil spirits. His powers also seem to override his father's Enemy Within, allowing him to bring Guts back to the light by reminding him about his love for the Child's mother, Casca.
  • Transformation of the Possessed: Griffith possessed the child's body to physically incarnate. Most of the time, it looks as Griffith did before the Eclipse. When Griffith's power over the body wanes and the child take control, he looks as he presumably would if he'd been born normally.
  • The Voiceless: There's no reason to think he is physically unable to speak, but he apparently chooses not to—at least not in the usual way. He talks to Guts when he touches his mind as a body made of light, perhaps through telepathy.
  • Weirdness Magnet: Justified, enforced, AND lampshaded. The kid is pretty much the definition of "weirdness."
  • "Well Done, Son" Guy: In an odd manner of speaking. He appears before Guts numerous times out of a simple yearning for his father but is only ever met with suspicion and hostility. It's only when he takes on a more human form that Guts adopts a more humane attitude towards him, and even though Guts doesn't know the child is his son, he still notes that the boy seems like he just wants to play whenever he comes to lend aid.

    The Beast of Darkness 

Voiced by: Nobutoshi Canna (Japanese, Berserk: Millennium Falcon Hen Seima Senki no Shō), Kazuyuki Okitsu (Japanese, Berserk and the Band of the Hawk)

https://static.tvtropes.org/pmwiki/pub/images/beast_of_darkness_300.jpg
The Beast in its astral form. Click here for its "normal" form.

"Keep killing... eternally..."

A Hell Hound-like abomination with a pointed snout and eyes shaped like lightning bolts, the Beast is the personification of Guts' hate and blood lust. It used to live in harmony with him along the two years during which Guts would seek revenge on the Apostles only to then start acting against him when Guts realizes that there are more important things than revenge to his life.

Probably Guts' worst enemy after Griffith/Femto, the Beast is also one of the most malevolent beings in the Berserk universe who seems to have no purpose other than burning Guts in his own hatred and using him as a medium to operate in the physical world. Recognizing Casca as the only thing keeping Guts from succumbing to its influence, it constantly tries to goad Guts into killing her so it could take over his body and quench its desire for blood and revenge, claiming that this what Guts truly wants.

The Beast has faded into the background for the time being but has promised to eventually come back stronger and more ferocious than before. Which it fulfills with a vengeance.


  • Anthropomorphic Personification: Technically a zoomorphic personification in form, but having human-like intelligence, it is the living embodiment of Guts' hatred and rage.
  • Animalistic Abomination: A monstrous black wolf with a gigantic fang-lined maw and red lightning-shaped eyes. It used to be the trope picture.
  • Ax-Crazy: One of the most bloodthirsty characters in an already unstable cast and a borderline Omnicidal Maniac to boot. Justified. As the personification of Guts' hatred and bloodlust, were you expecting anything else?
  • Battle in the Center of the Mind: When it takes over Guts' body, his sane personality is buried within his own mind. Schierke has to go in and help him fight his way out of the Beast's control.
  • Canis Major: The Beast initially appears as a medium-sized dog with jagged red eyes and shark-like teeth; but as it grows more powerful it becomes larger and more monstrous until it resembles a massive, shaggy wolf-like monster.
  • Chained by Fashion: The Beast is incredibly powerful and dangerous, and the rattling chains attached to it symbolize Guts and Schierke's measures to contain it inside Guts' subconscious.
  • The Corrupter: Tries to get Guts to give into his hatred and bloodlust, repeatedly attempting to goad him into using the Beherit he took from the Count to become an Apostle himself.
  • Dark Is Evil: The evil entity that goads Guts to commit acts of inhuman butchery, its whole body is made of darkness and it resides in the black, shadowy depths of Guts' mind.
  • The Dark Side: Goes without saying that it represents the darker side of Guts' heart.
  • Enemy Within: To Guts, being the personification of his hatred and bloodlust.
  • Evil Feels Good: Tries to persuade Guts that there could be no satisfaction greater than killing everything around him, in order to draw him closer to The Dark Side.
  • Glowing Eyes of Doom: When the eye slots of the Berserker armor's visor—shaped just like those of the Beast itself—are glowing red, it means that Guts' enemies are about to feel the power of his Superpowered Evil Side, and that his allies had better get out of the way for their own safety. Conversely, when the helmet shows Guts' eyes it means that he is back in control and the Beast is chained up in his subconscious.
  • The Heartless: The Beast was born from Guts' rage and hatred.
  • Hell Hound: A supernatural and malevolent canine creature with glowing red eyes, its vicious nature broadly puts it in the hunter subtype of the hell hound that exists only to chase down and kill its victims. Of course, having no independent agency, it has to do this through Guts.
  • He's Back!: A dark example. In Guts' despair over losing Casca to Griffith again, the Beast manages to break free of its chains to reassert control over Guts to make him The Black Swordsman again.
  • Know When to Fold 'Em: It eventually accepts that Guts' ties to his companions have superseded his hatred and thirst for vengeance, and claims it won't struggle against him anymore, instead waiting for Guts to lose those precious people in time and willingly resume his single-minded, bloody crusade against their true enemy. After Griffith abducts Casca, Schierke — worried Guts might lose control of the Berserker Armor — projects her consciousness into Guts' mind to find him in the middle of a Heroic BSoD despairing how he still wasn't strong enough to protect Casca. Cue the Beast of Darkness breaking free of its chains and almost chomping down on Schierke's astral form.
  • Maybe Magic, Maybe Mundane: Is it "just" a part of Guts' mind, or an evil spirit intent on possessing him? Or did it start as a part of Guts' mind but has since gained (or is gaining) an independent existence thanks to the Berserker Armor and/or all of Guts' gallivanting around in the Interstice and Astral Worlds? In a world fueled by Clap Your Hands If You Believe, it's hard to tell (and the subject of Wild Mass Guessing among the fandom).
  • More Teeth than the Osmond Family: Its snout is lined with multiple rows of shark-like fangs.
  • Murder the Hypotenuse: A non-Love Triangle example. The Beast especially wants to get Casca out of the picture, since she's the only person who is stopping Guts from turning to darkness. The Beast hopes to achieve this by getting Guts to kill her for it.
  • Never Given a Name: The Beast Of Darkness hasn't actually been named as such in-universe thus far, the Moniker for The Beast actually comes from its description by evil spirits in chapter 133, named after the titular Enemy Within it introduces.
  • The Power of Hate: The seething, undying hatred that Guts has for Griffith has been the reason for his Determinator staying power for so long, and the Beast reminds him that the hatred it represents has made him powerful enough to destroy his enemies time after time. Of course, it's deconstructed by the fact that Guts will lose his humanity if he keeps this up, but that is exactly what the Beast wants to happen.
  • Soul Eating: The Beast feeds on the spirits of those Guts kills to become stronger. However, this isn't a significant boost, but a gradual growth in power that only becomes apparent whenever it takes control of Guts: each time, Guts seems to be more powerful when the Berserk armor takes control. Guts and Schierke are vaguely aware of this but only chalk it up to Guts losing a little more of himself whenever he uses the armor, an oversight that could come back to bite them later.
  • Split Personality: A manifestation of Guts' hatred and rage which split into a separate personality within his mind, and competes with Guts' sane personality for control over his body and will.
  • Split-Personality Takeover: The Beast of Darkness has tried to take over Guts' body both on its own and by indwelling the Berserker Armor. While it has only taken over Guts' body for short periods so far, the Beast's ultimate goal is to make Guts' sane personality lose or surrender control to it permanently.
    Beast of Darkness: Surrender! At that moment, no one will be able to stand in our way. You will be swallowed whole by me. Raging with hatred and ecstasy, so that these fangs will chew... on the true light that burns me.
  • Superpowered Evil Side: When Guts is in a fight that's hopeless unless he summons extra power, he allows the Berserker armor and the Beast to take him over. This separate personality enables him to ignore injury and removes the limits on his physical prowess, but also makes him like a mindless, bloodthirsty animal who can't distinguish his allies from his enemies. Schierke has come up with a way for Guts to use the armor's power without the accompanying shift in personality, but it still takes a toll on his body.
  • Tulpa: One theory that might explain the Beast's origin, as noted above, is that it was born in Guts' mind as a manifestation of his vengeful thoughts and gained an independent will and existence of its own.
  • Villainous Crush: The Beast of Darkness within Guts' mind desires to ravage Casca and eat her, this is a more metaphysical example as the Beast only lusts for Casca due to Guts' own attraction to her and frustration that he cannot love her like he did before the Eclipse. So it's more the darkness in Guts urging him to use Casca and throw her away as she keeps him to the light side.
  • We Will Meet Again: Always reminds Guts that even if it has temporarily retreated into his mind, it will NOT be out of the picture anytime soon. And once Griffith abducts Casca, the Beast keeps its promise.
  • Wingding Eyes: Its eyes are shaped like glowing red lightning bolts.
  • Your Mind Makes It Real: Its primary goal is for Guts to kill Casca during one of his dreams where both converse or during a fit of anger since these are the times where it is the more powerful.
  • Your Size May Vary: Being a creature of Guts' mind, he grows and shrinks from moment to moment. Sometimes he is represented as a life-sized dog and other times as a Canis Major who dwarfs Guts himself.
  • Your Soul Is Mine!: It devours the evil spirits that Guts kills and grows stronger with every battle.

    The Four Kings of the World 

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2022_04_20_at_94931_am.png

A powerful group of four guardian angels (or spirits) that dwell deep within the Astral World. These beings govern over air, water, fire, and earth, acting as benevolent figures who love and protect humanity. They are documented as the four cardinal guardian angels in the Holy See's scriptures, though most priests still deny the existence of magic.


  • Celestial Paragons and Archangels: Definitely fit the bill. They are powerful guardian spirits of humanity, or at least can be called for help.
  • Divine Intervention: They intercede on behalf of those who successfully pray to them, but it seems only witches know the proper rituals that get their attention.
  • Eldritch Abomination: Just like everything from the Astral World, they are utterly alien beings far beyond human comprehension, but these are explicitly benevolent and have helped Schierke by warding off evil monsters or assisting in freeing Guts from the influence of the Berserker Armor.
  • The Dividual: They are addressed as the "Four Kings" and have claim over individual elements, but they are four parts of a greater whole. Very similar to the Holy Trinity of Christianity.
  • The Gods Must Be Lazy: The only thing you can really criticize them for is that despite their profound love for humans, they have been basically allowing the Godhand to run rampant with their schemes, completely unopposed. This might be because, unless properly asked, they feel it's not their place to directly intervene in the wills of humanity (the Godhand are ascended humans after all), no matter how vile the action.
  • Good Counterpart: The Four Kings are the antithesis of the Godhand in every way. They only wish to help and passively guide humanity, and there's no hint that they were once human. The Kings' existence (and similarly powerful and benevolent astral beings) proves that the Godhand are just another group of fish in a cosmos-wide pond; they may be powerful, but they are not the sole rulers of the universe.
  • Holy Burns Evil: Their power is effective against even massive kaiju-level threats, like the Sea God!
  • Holy Is Not Safe: It is, however, dangerous to summon them as ill-trained practitioners risk becoming lost in the Astral Plane searching for them.

Black Swordsman Arc

    Adolph 

Voiced by: Eken Mine (Japanese, Berserk (1997)), Kenta Sasa (Japanese, Berserk (2016)), Richard Springle (English, Berserk (1997)), Doug Stone (English, Berserk (2016))

https://static.tvtropes.org/pmwiki/pub/images/adolf_300.jpg
Clickhere to see him in Berserk (2016).

"I don't have much respect for that profession—killing other people for a living. Live by the sword, die by the sword."

An old priest traveling in a wagon with his daughter Collete, Adolph sees Guts walking through the rain and offers him a ride, disregarding Guts' statements that he's pursued by evil spirits. On the road he mentions that a nephew of his left home as soon as he could to enlist as a mercenary, and died five years ago on some battlefield. When the spirits come at night, both Adolph and Colette fall victim to evil powers that they didn't believe existed.


  • Actual Pacifist: As a priest, and someone who's lost a family member to war, he considers violence to be ignoble.
  • Arbitrary Skepticism: When Guts tells Adolph that he's being chased by a legion of evil spirits, he laughs and says that Guts is safe with him because he's a priest and has God on his side. The appearance of a frightening incubus that night shocks him and he asks if Guts was being serious before, to which Guts says, "You're sayin' you believe in God, but not in evil spirits?"
  • Good Shepherd: Deconstructed. He's a good priest who practices charity toward strangers and lives a holy life, but his faith cannot protect him from the evil spirits that follow Guts.
  • No Good Deed Goes Unpunished: If he hadn't insisted on taking in a weary traveler who was walking through the rain with evil spirits at his back, he and his daughter would still be alive.
  • Named by the Adaptation: Had no canonical name before the 2016 anime, in which he introduces himself as Adolph.
  • No Name Given: In the manga and Berserk (1997), nobody mentions his name.
  • Off with His Head!: In the manga and 2016 anime, he gets decapitated by his daughter's possessed corpse.
  • Related Differently in the Adaptation: He's Collete's father in the manga and the '16 anime, but the '97 anime has him as her grandfather.
  • Spared by the Adaptation: In Berserk (1997) he avoids getting killed on-screen because of how his role and introduction were changed. No such luck in Berserk (2016), however.
  • We Hardly Knew Ye: Gets introduced and then killed off in the space of just one episode.

    Collette 

Voiced by: Tomoe Hanba (Japanese, Berserk (1997)), Natsuki Aikawa (Japanese, Berserk (2016)), Michelle Medlin (English, Berserk (1997)), Gina Bowes (English, Berserk (2016)), Carmen Calvell (Spanish, Berserk (1997))

https://static.tvtropes.org/pmwiki/pub/images/collette_300.jpg
Click here to see her in Berserk (2016).

"Have some, if you'd like. It's homemade wine. It'll warm you up."

Colette (コレット Koretto) is Adolph's kindhearted teenage daughter, who tries to make Guts comfortable once he's aboard the wagon. She thinks Puck is adorable, and seems to have a bit of a crush on Guts. Sadly, her story ends that same night when she gets killed by one of the skeletons attacking Guts.


  • Adaptation Dye-Job: Appears to have fair hair in the manga, which changes to brown in the '97 anime, and gets re-established as a blonde in the 2016 anime.
  • Composite Character: In the '97 anime, she replaces Puck as the victim of the Snake Baron's thugs.
  • The Cutie: A youthful, innocent, and gentle character who arouses others' protective instincts.
  • Half the Man He Used to Be: After she is possessed she's cut in half by Guts.
  • Impaled with Extreme Prejudice: She's impaled by a spear wielded by the skeletons attacking Guts.
  • And Then John Was a Zombie: As soon as she's dead, a ghost possesses her corpse and uses her as a puppet to attack Guts.
  • Kill the Cutie: She was such a nice girl, there was no way she'd make it through the episode alive.
  • Nice Girl: Nothing but pure nice in her personality, as we see when she offers Guts some wine to warm him up, and puts a blanket over him as he drifts off to sleep.
  • Precocious Crush: Shows some signs of feeling attracted to Guts, such as her blushing and nervousness after she offers him a blanket.
  • Slasher Smile: As soon as Guts sees her appear in the back of the wagon with a sword in one hand, her father's severed head in the other, and an evil smile on her face, he knows Colette isn't really Colette anymore.
  • Spared by the Adaptation: In the 1997 anime she doesn't get killed on-screen, since she's introduced in the tavern and the part with the skeletons doesn't happen. Then in the 2016 version, it's back to getting killed for her.
  • We Hardly Knew Ye: Gets introduced and then killed off in the space of just one episode.

    Vargas 

https://static.tvtropes.org/pmwiki/pub/images/vargas_300.jpg

"I beg of you, black swordsman, Deliver us from this demon!"

Once the Count's doctor, Vargas (バルガス Barugasu) saw how the Count's personality changed after acquiring the Behelit and was one of the first to see his true, demonic form. Refusing to be a part of the Count's experiments, he tried to escape with his wife and two sons. They were captured and subjected to the Count's tortures. Vargas had parts of his body cut off and eaten including both legs below the knee, his nose, and the eye and flesh on the right side of his face. He was forced to watch the Count grotesquely devour his wife and sons. By taking a drug to fake his death, he escaped from the castle and managed to steal the Count's Behelit, though he was unable to discover its secrets. Hiding in constant fear, but motivated by seething hatred, he lives for the day when he will take his revenge.

Seven years later he encounters Guts and Puck and begs them to slay the Count, telling them everything he knows about the Count and the castle layout. He is eventually captured and publicly beheaded by the Count in an attempt to lure Guts out of hiding, and shows up again as a damned spirit to drag the Count into the Underworld.


  • Action Survivor: Survived a gruesome torture session at the Count's hands but didn't escape unscathed.
  • An Arm and a Leg: Suffered the loss of both his legs below the knee during his imprisonment.
  • Artificial Limbs: Vargas has two peg legs as a result of his amputations.
  • Barbie Doll Anatomy: When we see him naked while being forced to watch his family being eaten, he is drawn with no genitals even though one male prisoner in the same scene has uncensored private parts. Since there is no apparent wound, however, this is probably censorship rather than a case of castration.
  • Bandaged Face: Used to cover the flesh that was eaten away from the right side of his face.
  • Bury Your Disabled: After seven years of hiding, the Count finally caught up to him.
  • Collector of the Strange: He has a number of rather...unique objects in his home. Including a Behelit. And a pickled Elf.
  • Come with Me If You Want to Live: Throws smoke bombs at the guards and tells Guts to follow him into hiding, emphasizing there's no time to hesitate. Despite the fact that he's never seen Vargas and doesn't know if he can trust him yet, Guts goes along with him.
  • Dark Is Not Evil: The guy is deformed and driven by revenge but he's actually pretty gentle and saves Puck. Puck for his part tells him he's a good person.
  • Defiant to the End: As the executioner's axe is about to fall, he tells the Count that death is coming for him too and screams out to Guts to hold up the Count's severed head before the people.
  • Dies Wide Open: His eyes are wide open at the moment of beheading, and when Guts finds his head in the graveyard some time later he is still wide-eyed with a look of vengeance.
  • Dying Curse: His last words to the Count are that death will be paying him a visit, and that his hundreds of victims will drag him down to hell with them. In the end, Vargas was as good as his word.
  • Evil Cripple: Subverted. He looks like one, but he's just a disfigured man who wants to kill the monster that did it to him, and who is still basically good on the inside.
  • Facial Horror: He's missing his nose, eye, and about half of the skin on his face.
  • Forced to Watch: The Count swallowed his wife and sons right before his eyes.
  • "Not So Different" Remark: Guts notices that Vargas has been maimed in the same ways as himself and has also lost his loved ones to an Apostle, but cannot stand the idea of himself having anything in common with a grotesque weakling who can't even take his own revenge. When Guts refuses to intervene in Vargas' execution on the grounds that it was his own fault for opposing the Count despite his weakness, Puck calls Guts out on the truth: He's afraid of Vargas. He's afraid that he's also fighting a losing battle—afraid to admit that he's just like him.
  • The Grotesque: Horribly disfigured and mutilated after having been half-eaten by the Count.
  • He Knows Too Much: The reason why the Count tortured him so horrifically.
  • Mauve Shirt: He was important to the plot and survived long enough to help Guts, but he wasn't protected from the Count's vengeance.
  • Non-Action Guy: Meaner than the usual standard but his condition doesn't allow him to fight and he knows it. He has no choice but to ask Guts to take revenge for him, since he can't do it himself. He also doesn't follow Guts past the sewers, recognizing that he would only slow him down.
  • Off with His Head!: Gets executed by the Count in this fashion, but before he loses it he tells the Count that his head will be next.
  • Revenge: He's not fit for exacting it himself, but more than anything, he wants the Count to pay for everything that he's done, and does what he can to make that happen. In a way, he finally gets his revenge in the afterlife.

    Theresia 

https://static.tvtropes.org/pmwiki/pub/images/theresia_kneel.jpg
The first of many to be broken through the series.

"Father doesn't let me leave this room. He thinks there are still heretics lurking about the city, even now. He won't let anyone from the city or anyone even remotely connected to the city near me. This is my world. Outside this window, my little piece of sky."

Theresia (テレジア Tereshia) is the Count's sheltered teenage daughter who has been confined in her room by him for seven years since her mother died and he underwent a disturbing change in both appearance and personality. She was given Puck as a pet from her father that she now fears and exposes the whole story of the Count to him.

She's eventually able to leave her room during Guts' and the Count's battle and avoids narrowly getting caught in the crossfire.


  • Awful Truth: For her, the awful truth came in two stages. The first was seeing her father's monstrous Apostle form for the first time. The second was finding out that rather than what she was told, her mother betrayed her father by participating in pagan orgies, and in order to escape his despair he sacrificed his wife to the Godhand in exchange for being transformed into an Apostle.
  • Big "NO!": Several times. The first time she shouted it very loudly when she didn't want Puck to leave her to find Guts. She also screams it when she first sees her father's hideous Apostle form, and when Femto urges the Count to brand her as his sacrifice.
  • Break the Cutie: Guts finished off what her dysfunctional family started. May have ended as Corrupt the Cutie, since Guts also taught her about hate and revenge.
  • Daddy's Girl: Double subverted. When we're introduced to Theresia, the Count adores his daughter and is absurdly protective of her, yet she is repulsed by him and knows that something is wrong with him. It isn't until after Guts kills the Count that we find out she really does love her father.
  • Death Glare: After Guts saves her from falling, she glares back at him with hatred through her tears, saying that all she's suffered was caused by him.
  • Driven to Suicide: When she emerges from the horrific events that played out before the Godhand, Guts suggests that she end her life by slitting her wrists with his knife, and she takes it as if to do so. Puck places himself in front of the knife and begs her not to do it, but it's ultimately subverted when the ledge gives out beneath her and Guts saves her from falling, as it was really his Batman Gambit to make her hate him enough to keep living.
  • Forced to Watch: Guts forces her to watch him stabbing her father's monstrous, decapitated head, and then she is forced by Ubik to watch the true events of what happened to her mother from seven years ago, just before she has to watch her father get Dragged Off to Hell after refusing the call to Sacrifice. Poor girl.
  • Gilded Cage: Her room in the Count's castle is quite luxurious, with a huge fireplace, large canopied bed, and fine furnishings. However, she is practically imprisoned there by her father. She even says to Puck, "I know what it feels like to be locked up in a cage."
  • Girl in the Tower: Her father imprisoned her in her room in the castle, ostensibly to protect her from the evil heretics in the outside world.
  • Hates Being Alone: Because of her loneliness, she quickly bonds with Puck and can hardly bear to let him go. She ends up following him outside her room, fearing that he might come to harm.
  • Hates Being Touched: Specifically, she will not allow her father to touch her because he frightens her, and screams when he reaches out to her. This rejection causes the Count a great deal of anguish, which he redirects into rage against the Black Swordsman.
  • I'll Kill You!: What she says to Guts after he leaves her to deal with her loss. This was exactly what Guts wanted her to say because then she would have a reason not to kill herself.
  • Ineffectual Death Threats: At the time she says it, she's in no position to follow through with it. Thanks to Miura's tragic passing, we'll never know if she would ever come back to get even.
  • Little "No": Utters one while watching Guts torture her father.
  • Lonely Rich Kid: Since she is not allowed to leave her room, she's had no chance to make friends her age or interact with anyone besides her father. She has much in common with Charlotte in that regard.
  • Madness Mantra: After the horrific events she experiences, she repeatedly says that she wants to go back to her room, and that if she has to stay where she is now she would rather be dead.
  • Mad Scientist's Beautiful Daughter: Can definitely qualify for this since her father loved his "experiments."
  • Mind Rape: Theresia and her father experience this together at the hands of Ubik, who shows them what really happened seven years ago.
  • Morality Pet: When her father interacts with her, we see an unexpected side of him that is still capable of love and kindness even though he continues to deny her her freedom. If not for Theresia he almost certainly would have lost what little humanity he still had, and for her sake, he refuses to be saved by the Godhand in exchange for sacrificing her, condemning himself to eternal suffering as a result.
  • Prone to Tears: She's a very sensitive girl, partly because of her sheltered upbringing. She cries a lot, and indeed she has a lot to cry about.
  • Revenge: The last we see of her is her vowing to one day kill Guts.
  • Tears of Fear: Cries in terror as a result of the horrors that befall her.
  • The Ugly Guy's Hot Daughter: She looks nothing like her father, and at first Puck's brain can't even process the information that she's his daughter. The explanation seems to be that she inherited all her looks from her mother, who was a world-class beauty.

Guts' Youth

    Sys 

https://static.tvtropes.org/pmwiki/pub/images/sys_300.jpg
Sys picking up the baby who would become Guts.

The lover of the mercenary Gambino, Sys (シス Shisu) was the person who found and adopted Guts as a newborn lying beneath the corpse of his hanged mother, only three days after she had miscarried a child of her own. Despite the advice of his men that taking in a child born in such unnatural circumstances would bring bad fortune, Gambino agreed to let Sys keep him to console her, not expecting the tiny baby to live much longer. However, the result was the other way around. Three years later, Sys contracted the plague and lay dying while Gambino was away at a siege. Despite the warnings of the women tending to her, young Guts approached his adoptive mother on her deathbed and held her hand until she died.


  • Adapted Out: Berserk (1997) treated Guts' childhood as a flashback in episode 4, but it skipped the part where Sys found him under the tree and therefore did not include her. Berserk: The Golden Age Arc I similarly skipped her in Guts' flashback to childhood.
  • Deceased Parents Are the Best: Sys was the only one who ever loved Guts in his childhood, so of course she became a Disposable Woman and Missing Mom.
  • Disposable Woman: Sys appears only to show how she picked up baby Guts to raise as her own despite Gambino wanting to leave him there. She dies from the plague a couple panels later, and is only mentioned thereafter by Gambino to show how much he despised Guts for allegedly being the cause of her death.
  • Good Parents: The sight of her cradling baby Guts is enough to suggest that despite her mental instability she was a loving parent.
  • Loon with a Heart of Gold: Sys seems to have been struck with insanity as a result of her miscarriage, but her motherly instincts led her to take in baby Guts when Gambino and the others wanted to leave him for dead.
  • Missing Mom: It's clear that Guts loved her when he was three years old, but he probably didn't remember her much as he grew older because she died when he was so young. He actually spent most of his childhood with no mother figure because of her early death.
  • Morality Chain: She was one for Gambino, being the only person he loved and the reason that he didn't leave Guts to die as a baby. Her death is the root cause of his horrible treatment of Guts.
  • Small Role, Big Impact: And how. Sys is only seen alive for a few panels, but she's the reason Guts even survived as a baby. If she hadn't found and adopted him, the entire series as we know it would not have happened.
  • We Hardly Knew Ye: Her death comes soon after her first appearance.

    Chitch 

https://static.tvtropes.org/pmwiki/pub/images/chitch_face_300.jpg

"Poppo fun by itself, but poppo with someone else even more popopopohh. So strange!"

A childlike flower spirit whose flower grows in a cold prison cell in the Viscount's castle, Guts encounters Chitch (チッチ Chitchi) during a story taking place shortly before he met the Band of the Hawk. Out of gratitude for Guts getting rid of the rat that was gnawing on her flower, she fills him with warmth collected from the sun and heals his wounds using leaves from her flower. She is lonely in her cell, which she cannot leave because she is anchored to her flower. Recalling that he saw a field of flowers just like hers somewhere nearby, Guts promises to take her there when he gets free.


  • The Aloner: She's anchored to a flower growing in the cracks of a prison cell. There are no other spirits nearby for her to interact with, and no human ever takes notice of her before Guts does.
  • Catchphrase: "Poppo!" Apparently, to her, it means sunlight or warmth.
  • Children Are Innocent: She has a demeanor that's very much like that of a child, and thinks only of making friends and helping people.
  • The Cutie: She's an absolutely adorable and innocent little spirit, and is the first person that ever showed unconditional kindness to Guts since his childhood.
  • For Happiness: Chitch thinks that warmth shared with others just spreads the love around and makes everyone happier.
  • Heroic Sacrifice: She uses up all of her flower's leaves to heal Guts, causing both it and herself to die.
  • Kill the Cutie: All of her efforts to heal and help Guts cause her flower to wilt and die.
  • Not-So-Imaginary Friend: Guts initially thinks she's just a hallucination. The fact that he wakes up covered in leaves and with his wounds healed shows that she was real, but despite this Guts is never quite sure whether he dreamed it all.
  • Our Fairies Are Different: She resembles an elf, but appears to be very different from Puck and Ivalera. Unlike them, she's tied to a specific flower which she can't stray far away from, has no wings, and heals people using her flower's leaves.
  • Too Good for This Sinful Earth: Her kindness is precisely what got her killed.
  • Verbal Tic Name: An odd example: it's not her own verbal tic that names her, but that of the rats that attack her flower.

    Martino 

https://static.tvtropes.org/pmwiki/pub/images/martino_300.jpg
"Ho there, boy! You're still alive?!"

"Whoops, Sorry! I forgot it's not the mercenary way to go around snooping into each other's shady pasts. But you know...you kill, and you die. Maybe it's because of that rotten-ass battlefield that someday, somewhere, you might meet some war buddies. And for him...for them, it'd be kind of worth it to put your life on the line."

Martino is a seasoned old mercenary who appears in "Spring Flowers of Distant Days", a three-chapter flashback story taking place shortly before Guts joined the Band of the Hawk. Shackled behind Guts in a line of prisoners being taken to labor on the construction of a castle for a certain Viscount, Martino helps to support Guts when he begins to falter and ends up befriending him.

Unbeknownst to Guts, Martino actually had a plan to use him as a decoy to escape from slavery. And while he does seem to have betrayed Guts, Martino comes back later and eventually springs him free upon storming the castle Guts was jailed in. Guts begrudgingly accepts to call it even between them but refuses to associate any further with Martino afterwards.


  • Affably Evil: He had no problem with deceiving Guts and putting him in danger, and probably wouldn't have lost any sleep if he had died. However, his liking for Guts was apparently not insincere as he returns with a rescue force as soon as possible, and is genuinely glad to see him alive. He even says he'll make sure that Guts receives a bonus!
  • Big Ol' Eyebrows: A really impressive pair to go with his goatee.
  • Call-Forward: He talks to Guts about the possibility of mercenaries finding deeper meaning behind their bloody work through camaraderie born of the battlefield, and tells him that risking your life for the sake of another might make it worth all the toil. His suggestive language – Martino says for his sake, singular, before broadening his answer – is a clear nod to Guts' fateful bond with Griffith and the Band of the Hawk. It also suggests that Martino himself once had someone he felt this way about.
  • The Cavalry: Shows up with the cavalry to save Guts at the last minute.
  • Chained Heat: Martino cooperates with Guts and helps him to escape, with the actual intention of making him the decoy.
  • Lovable Traitor: He kind of throws Guts under the bus in order to escape, but he does return to save him, and afterward he basically assures Guts that he knew he could handle it. Part of what makes him such a likable villain is that you can't stay mad at him for betraying you, although for Guts it was partly because Martino reminded him of Gambino.
  • Meaningful Name: "Martino" sounds pretty close to "Gambino", and he reminds Guts of what Gambino was like.
  • Mistaken for Gay: One way to interpret the following exchange: Guts emphatically tells him he's not for sale, to which he laughs, "Duly noted!"
  • Old Soldier: He's been around the block concerning the mercenary business, and is full of both philosophical and practical insights about soldiering.
  • Slipped the Ropes: After setting Guts free, Martino dislocates his thumb and slips out of his shackles. This shows that he could have gotten out of them any time he wanted, and merely needed a distraction to help him escape.
  • Taking the Bullet: The second time that Guts falls, Martino shields Guts from the soldier's lash with his own body. After this Guts begins to trust him more.
  • A Taste of the Lash: See "Taking the Bullet"
  • Warrior Poet: He has something of a silver tongue, and a bit of philosophy as shown in his page quote.
  • Working on the Chain Gang: Ended up chained to a bunch of other war prisoners destined for forced labor but managed to escape this fate himself.

The Golden Age Arc

    Godo 

Voiced by: Ikuo Nishikawa (Japanese, Berserk (1997)), Takashi Inagaki (Japanese, Berserk (2016) and Berserk and the Band of the Hawk), Greg Abbey (English, Berserk (1997))note , John Snyder (English, Berserk (2016), credited as Abbott Kefford)

Guidebook Stats:note  Height: 155 cm (5 ft, 1 in); Weight: 51 kg (112 lb, 7 oz); Age: 68

https://static.tvtropes.org/pmwiki/pub/images/godo_300.jpg
Godo watching over young Rickert and Erika.

"Even more than a blood-rusted sword, vengeance is somethin' you soak and sharpen in blood. You sink the blade called your heart deep into blood in order to fix the nicks called sorrow. The more you sharpen, the more it rusts, so you sharpen it again. In the end all that's left is a pile of rusts and scraps."

Godo (ゴドー Godō) is the master blacksmith whom Guts stays with for a year in order to train. Despite making his first appearance before the Eclipse, his role became much more prominent during the Conviction Arc.

He made most of Guts' armor and equipment, and also gave him some valuable advice. He has a young adopted daughter named Erica and began to teach Rickert the way of the blacksmith after the Eclipse.


  • Adapted Out: Curiously, while several characters who were previously cut out of the 1997 anime were brought back for Berserk: The Golden Age Arc, it was the opposite with Godo: he had a prominent role in the 1997 anime, but by the end of Berserk: The Golden Age Arc III he didn't make an appearance. Erica is still in it, so his existence is indirectly acknowledged; we can only speculate about why they didn't introduce him with her at that time. Fortunately, he is back in the 2016 anime adaptation.
  • The Blacksmith: He makes Guts' BFS and other gear. He likes the sparks that fly upwards when he strikes the metal.
  • Cool Old Guy: A crusty but awesome old guy who makes amazing weapons, mentors the young, keeps Guts supplied with cool gadgets, and even makes his badass protege sit down to receive a scathing lecture about having the right priorities.
  • Cool Sword: Surprisingly, he's actually pretty derisive towards this trope. After years of crafting nifty-looking beautiful blades for nobility, he felt that obsessing over the beauty and exoticism of a sword was a sign that a person had no plans to actually wield one. In his eyes, a sword is strictly a tool used for killing; much of what informed the creation of the Dragonslayer was trying to make it as ugly and utilitarian as possible while still being a BFS.
  • Family Business: He says he's a blacksmith because his ancestors were and he was already holding a hammer before he could walk.
  • A Good Way to Die: He dies peacefully in his bed of old age without regret, with those who love him by his side, having seen his greatest creation put to good use. As Guts himself puts it, in the Crapsack World they live in, this is everything one could ever ask for.
  • Hospitality for Heroes: Because he thinks that Guts and Casca have been through enough already, Godo takes them in after the Eclipse and waives all fees for room, board, repairs, and new equipment. However, after giving Guts a bunch of free stuff he quips that he'll make Rickert work off the cost of the food and arms as his apprentice.
  • Jerk with a Heart of Gold: Godo's pretty gruff and abrasive in general, but he lent Guts a hand (and equipment) many times at no extra charge, allowed a safe sanctuary for Casca, apprenticed Rickert, and even adopted an orphaned girl.
  • Life Will Kill You: Eventually, Godo dies of old age.
  • Magnum Opus: The creation of the Dragonslayer certainly qualifies; as Godo told Rickert, he was a young man working for kings and nobles and had grown tired of making refined and elegant weapons. When the king announced a contest to create a sword that could slay a dragon, Godo created a monstrous tool too big to be called a sword, because he wanted to make a point that to kill an impossible creature you would need an equally impossible weapon. That insolence forced him to leave court and set up shop in the middle of nowhere, but he kept that slab of iron as a reminder of when he bit off more than he could chew. Years later, Guts comes to him and needs a weapon. Godo gives him a finely made sword sharp enough to cut another sword in half, but when a demon appears Guts finds that a sword made to kill humans is too fragile for the job. Instead he takes up the Dragonslayer and butchers the creature, and it has been his trademark weapon ever since. Godo ultimately acknowledged that the Dragonslayer was his greatest creation, and the last act of forging he ever did was to repair it so that Guts could go and rescue Casca from the Tower of Conviction.
  • Mentor Archetype: Gives Guts equipment and advice, is the only one who can make him shut up and think about his course of action, and to top it off, dies in the end.
  • Muscles Are Meaningful: Godo is seriously jacked for an old timer, no doubt thanks to a lifetime of dedicating his body to the forge. He retains this physique even on his deathbed, enabling him to muster just enough strength to do one last repair job on his Magnum Opus, the Dragonslayer.
  • Refuge in Audacity: In-universe reason for why he made the Dragonslayer what it is. He was commissioned to forge a sword that could slay a dragon. Since he didn't really believe in dragons, or that they could really be killed, he made a sword no one could possibly wield that could kill things that didn't exist. And almost got hanged for it.
  • Springtime for Hitler: He designed the Dragonslayer to be a completely ridiculous weapon that no person could ever use, along with being incredibly ugly and inelegant, as a way of mocking the out-of-touch noble who commissioned it for him. When Guts came along, he proved that it was actually highly effective in the hands of someone who could bear it in battle. Of course, part of the reason for this is that he did go all-out when smithing the sword; mockery though it may have been, he was ever the professional.
  • Ultimate Blacksmith: He lives in the middle of nowhere, but is famous for the quality of his work.
  • What the Hell, Hero?: Godo drops a big one on Guts, calling him out on abandoning Casca to blindly pursue vengeance. His words are what ultimately make Guts change his priorities.

    Erica 

Voiced by: Yuki Masuda (Japanese, Berserk (1997)), Ayana Taketatsu (Japanese, Berserk: The Golden Age Arc, Berserk (2016), and Berserk and the Band of the Hawk), Michelle Medlin (English, Berserk (1997) & Berserk: The Golden Age Arc), Brianna Knickerbocker (English Berserk (2016))

Guidebook Stats:note  Height: 139 cm (4 ft, 7 in); Weight: 43 kg (94 lb, 13 oz); Age: 11

https://static.tvtropes.org/pmwiki/pub/images/erica_rickert_300.jpg
Erica and Rickert
Click here for Erica in Berserk: The Golden Age Arc.

"I'm coming along. We're family."

The blacksmith Godo's adoptive daughter, Erica (エリカ Erika) is a cheerful and energetic child with mechanical aptitude who loves helping out around the shop and wants to be a blacksmith herself. Guts practices his swordsmanship with her help during his year-long hiatus from the Band of the Hawk when he stays at Godo's home. After the Eclipse she is the only person that Casca is not afraid of, and takes care of her while Guts goes on his demon hunt. Unfortunately, Casca gets away from her during a trip outside, requiring Guts to reassess his priorities and commit himself to finding her.

Following Godo's death, Erica is left in the care of Rickert. Eventually the two of them are forced to leave their home because of trolls coming down from the mountains, and while escaping pursuit fall into the hands of a patrol including Laban and Irvine, who take them to Griffith's new capital. There she and Rickert are moved into lodgings near a stable, where she strikes an odd friendship with Ganishka's former sorcerer Daiba and bonds with Luca and her girls.


  • Adaptation Dye-Job: Erica has light/blonde hair in the manga, but in the anime, it's brown.
  • Bicep-Polishing Gesture: As she shows Daiba while she's helping him around the stable, she's a blacksmith's daughter: it's all in the arms!
  • Black Bead Eyes: Her eyes are often drawn this way in lighthearted moments.
  • The Bus Came Back: As of episode 332, Erica and Rickert are back in the spotlight as refugees.
  • The Caretaker: After the Eclipse, she was the person who watched and took care of Casca the most.
  • Cheerful Child: Erika is one of the most upbeat kids in this shitty world, so much so that she carelessly waves a mallet around in joy!
  • Cuddle Bug: Puck practically got all the juice squeezed out of him when Erica got a hold of him.
  • Girl Friday: What she is for Rickert at the moment, serving as his primary aide as a weaponmaster and blacksmith.
  • Happily Adopted: Erica was orphaned at a very tender age when her home village was attacked and burned to the ground. Luckily for her, Godo (who was on the run) came across her and adopted her as his own, hence why she grew up loved and happy. She has grown to feel the same way about Rickert, who is like her older brother now that Godo has passed on.
  • Kind Hearted Cat Lover: In chapter 339, she is seen feeding and playing with the local cats.
  • Not Blood Siblings: Played for laughs in volume 38, when she mentions to Pepe that she and Rickert aren’t actual siblings and Pepe seems to suspect something juicy. Later, when Erica hisses at Pepe and Fouquet for trying to gold dig on Rickert, they both tease her as a potential brocon.
  • Put on a Bus: While Guts sets out with Casca to find the cure for her insanity, Erica stays with Rickert.
  • Reckless Sidekick: She has a moment in Chapter 340 when she gets captured by an empowered Rakshas during his confrontation with Rickert and Silat after Luca explicitly told her NOT to get involved.
  • Wrench Wench: Erica aspires to be a blacksmith when she gets older, and Godo sees no problem with this. She's often seen assisting Rickert with his work for the time being.
  • What the Hell, Hero?: When Guts blames Rickert for not looking harder for Casca when she escaped, Erica calls him out on it, saying it was his fault for leaving Casca alone for two whole years in the first place, and that Rickert searched and searched but had to come back because of her and Godo.

Conviction Arc: Chapter of Lost Children

    Jill 

https://static.tvtropes.org/pmwiki/pub/images/jill_300.jpg
"Maybe I can change something."credit

"I don't have wings, so I guess I'll look up at this sky and crawl along the earth."

Jill (ジル, Jiru) is a quiet, sensitive girl who lives in a village that is being plagued by violent attacks from fairy-like creatures at the time that Guts and Puck arrive. Her father, Mr. Zepek, is a reminiscent drunk, who basks in the memory of his former days in the military and gets violent when he feels like his wife and daughter aren't giving him enough respect. Her mother actually cares about her welfare, but she has been browbeaten by her husband into terrified obedience. After Jill discovers that the leader of the creatures attacking her village is her best friend Rosine, thought to have died in the forest long ago, she sets out after Guts and Puck into the Misty Valley despite the many dangers and trials that await them...


  • Abusive Parents: Her dad drinks constantly and violently 'disciplines' Jill when she calls him out for not taking care of his family. Furthermore, he refuses to lift a finger to rescue his daughter from mortal danger when the 'elves' attack.
  • Action Survivor: Jill is an ordinary innocent bystander who gets sucked into supernatural danger. She can't fight and has to be rescued several times, but a combination of luck and surprising courage see her through to the end alive.
  • The Anti-Nihilist: After her experiences with Guts, Jill finds within herself the fortitude to at least try and make a difference in her own life, even if she may suffer all the while.
  • Attempted Rape: Both a bandit and one of her father’s drunken friends try to have their way with her. Thankfully, neither get very far and in the former case Jill even fights back a bit.
  • Blood-Splattered Innocents: She gets splattered with the blood of her best friend shortly before she is doused in cocoon fluid, leading to her Laughing Mad moment below.
  • Break the Cutie: This sweet, pure-hearted girl was neglected and abused by adults for all her life to begin with. During "Lost Children" she sees numerous people in her village gruesomely killed, nearly gets killed multiple times herself, witnesses the lethal "games" of the children who were turned into elves, and is forced to watch her childhood best friend Rosine and her new friend the Black Swordsman fight to the death.
  • Bring My Brown Pants: Jill understandably pisses herself when she sees a tree turn into a monster and attack.
  • Childhood Friends: Rosine and Jill were inseparable playmates as children, and still feel a special bond from having grown up together.
  • Girlish Pigtails: Pigtails emphasize her peasant simplicity and youthful innocence, while also showing she's the girly-girl to Rosine's tomboy.
  • Go Through Me: Uses this tactic early on when Rosine is about to dive-bomb a wounded Guts, forcing Rosine to swerve away by leaping in the way and shouting at her to stop. After Guts defeats Rosine, she does it again by throwing herself across Rosine's body as Guts prepares to bring down his sword.
  • Laughing Mad: After being doused with cocoon fluid by Guts to protect her from the fire and also covered with Rosine's blood, her mind briefly snaps from the horror she's experiencing and she starts laughing. Jill later remarks that that moment may have "washed away [her] childhood."
  • Morality Pet: Both villainous Rosine and extremely dark Anti-Hero Guts get their Pet the Dog moments by protecting Jill, who is the only person that Rosine still loves or cares about and, Guts' only soft spot.
  • Naïve Everygirl: A naive, innocent, and insecure girl who gets bullied and taken advantage of, Jill serves as a relatable stand in for the audience. She loses her childhood illusions through her ordeal but hangs on to her optimism and good heart.
  • Plucky Girl: By the end of "Lost Children" she has developed from an insecure and vulnerable girl into an optimistic female Determinator. Even if she has to go back home to her harsh everyday life, she's decided to struggle and fight in her own small way and believe that she can change something.
  • Precocious Crush: Despite the age difference between them and Guts acting mean in order to drive her away, Jill is implied to feel attraction towards him because he's strong, handsome, and the only person besides Rosine who's ever protected her. Rosine believes that Jill has fallen for him, and it might have something to do with why Jill didn't immediately accept Rosine's offer to turn her into an elf.
  • Refused by the Call: Guts does desperately need companions, and for her part Jill does bring out some good in him. However, he rejects her plea to take her with him away from her home life when she decides that he is a far better person to be around than the likes of the villagers and her father. It's for good reason that he does: Jill may have faced down Rosine, but she is still a child and following Guts would mean being subjected to the hell that follows him every waking moment.
  • Security Blanket: Guts lends her his cape after he rescues her from the bandits, and after a near miss with her father's lecherous drunken friend she clings to it to comfort herself through the night.
  • Sleep Cute: There are two occasions when Jill falls asleep next to Guts, establishing how much she trusts him and teasing at her precocious feelings towards him. First, she curls up next to him while he’s sleeping in the old windmill and falls asleep in his lap, and again after the two fall off a cliff while he was protecting her from ghosts, where she ends up asleep while lying on top of him.
  • Tomboy and Girly Girl: Rosine was always the adventurous and outdoorsy tomboy when they were young, while Jill was the girly one who was frightened of the snakes and bugs Rosine collected.
  • The Ugly Guy's Hot Daughter: Granted, "hot" means "cute/adorable" in this instance, but it's still surprising that a guy as unattractive as Mr. Zepek could have a daughter as cute as Jill. Maybe she gets her appearance from her better-looking mother?
  • What Happened to the Mouse?: After her story arc reaches its end, Jill has yet to make a reappearance in the story, and it's unknown if she survived Femto's merging of the layers of reality.
  • The World Is Just Awesome: Jill has one of these moments when she's flying with Rosine over the Misty Valley. It gives the reader a glimpse that though the Berserk-verse is fucked up, it really is a beautiful place.

    Mr. Zepek 

https://static.tvtropes.org/pmwiki/pub/images/zepek_300.jpg

Mr. Zepek: "I'm Home!"
Jill's Mother: "...Dear?"
Mr. Zepek: "I'm headin' out soon!...Hey! Where'd you put it?!"
Jill's Mother: "It?"
Mr. Zepek: "Y'know, it, IT!! The armor I brought home from the war! Hahaaa! Looks like luck's finally smiling on me!"

Zepek (ゼペック Zepekku) is Jill's abusive, good-for-nothing father, who spends most of his time drunk with his so-called war buddies instead of taking care of his wife and daughter. He claims to have served in the military and wears an old helmet everywhere he goes.


  • Abusive Parents: He physically abuses Jill, and either through neglect or callousness fails to protect her from sexual abuse, kidnapping, and life-threatening peril.
  • Alcoholic Dad: He is constantly drunk and slurs his speech, apparently preferring to drink instead of doing anything useful.
  • Berserk Button: Feeling disrespected. He starts hitting Jill when she calls him out on his bragging and failure to take care of his family and goes completely nuts when she gives him a glare of contempt.
  • Dad the Veteran: A source of conflict between him and Jill. He thinks that Jill owes him respect for his service, while she tells him that nobody wants to hear about some old battle he lost and he should think about his family for a change.
  • Disability as an Excuse for Jerkassery: He has a bum leg that he says got messed up in the war, but he just uses it as an excuse to neglect his family.
  • Domestic Abuser: He beats Jill's mother when he gets angry with her, which is often, especially when she tries to intercede on Jill's behalf.
  • Drowning My Sorrows: Given his self-centered nature, it's mostly feeling sorry for himself.
  • Dude, Where's My Respect?: He is extremely upset that nobody, especially Jill, gives him the respect he thinks he deserves as a father or as a veteran.
  • Establishing Character Moment: When Jill comes back into town with Guts, he appears with a wine jug in hand accompanied by his drinking buddies, demanding to know where she was all night. What was he doing while she was missing? Getting drunk and reminiscing about the battlefield! She calls him out on being a failure of a dad, and in response, he starts beating her while ranting about how he suffered for his family and deserves her respect.
  • Glory Days: He lives in the past, reminiscing about some old battle he was in and complaining about how nobody respects him anymore.
  • Glory Hound: The main reason he volunteers as the guide for the Iron Chain Knights is to win some respect and admiration for catching the Black Swordsman.
  • Hate Sink: He's a rotten, abusive, selfish, and sorry excuse of a man with absolutely no admirable or sympathetic qualities.
  • It's All About Me: He's so self-absorbed and deep in his own misery that he can't be bothered to notice or care about his wife and daughter. He's completely unconcerned each time Jill goes missing or is endangered, and he only volunteers to help the Holy Iron Chain Knights track down Guts just to relive his supposed glory days in the army.
  • Jerkass: A mean old drunk, an abusive dad and husband, and just an all-round self-centered jerk.
  • Karma Houdini: In a world where people die left and right often in horrible ways, this scummy imbecile somehow makes it to the end of the arc and gets to continue being a cantankerous shithead to his family.
  • Miles Gloriosus: He would like for everyone to think that he fought gallantly in battle and still has it in him, but he panics and flails ineffectively when the villagers gang up on Guts and hides when the elves attack. He had no intention of following Guts on his own, but he becomes a lot bolder once he has the Holy Iron Chain Knights to back him up.
  • Never Bareheaded: He's never seen without his old helmet on his head. Jill takes issue when she comes home to see him wearing it and says it makes him look like a fool.
  • Never My Fault: He will blame anyone for anything rather than admit his own mistakes. He calls his wife useless and claims that Jill "turned out the way she did" because her mother didn't discipline her, ignoring the fact that he is the useless one and his "discipline" is really just abuse. He also says that because Jill ran off it's not his fault if something happens to her, and never even tries to find or rescue her.
  • Papa Wolf: Subverted. Azan assumes that Mr. Zepek wants to lead them to the Black Swordsman to get his daughter back, but he only cares about the glory of apprehending an infamous criminal. Rescuing Jill is an afterthought at best.
  • Parental Neglect: Apart from physically abusing Jill, most of the worst damage he does comes from negligence. He had no idea where his daughter was the night she got kidnapped and didn't think to look for her while she was getting kidnapped and nearly killed, nor does he seem to notice that one of his drinking buddies has been trying to molest her—which may have been why she ran away in the first place! When the elves attack he prevents his wife from going outside and says that Jill got herself into trouble so it isn't his fault what happens to her.
  • Perilous Old Fool: Downplayed, since he's only about middle-aged, but he's definitely a washed-up soldier who overestimates his abilities. At least he aims well enough to shoot Guts from a distance.
  • Phony Veteran: Implied. It's ambiguous how much of his purported war record is actually true. He has some old military gear and turns out to be a decent shot with his crossbow, but he's a drunken braggart whose word is unreliable and doesn't possess much courage. He may have served in some capacity, but his stories—if true—are almost certainly exaggerated.
  • Shell-Shocked Veteran: Another equally plausible explanation for his current, miserable state is that he was traumatized by fighting. As the series is very happy to show elsewhere, PTSD does bad, bad things to a man.
  • Villainous Rescue: Zepek saves Jill from certain death when he gets a couple of lucky crossbow shots on Guts, preventing him from killing her while she tried to shield Rosine from the swordsman's finishing blow. Purely coincidental, though, since Zepek was only interested in taking down the Black Swordsman. Jill's safety was never a factor.

Conviction Arc: Chapter of the Birth Ceremony

    Luca 

Voiced by: Miyuki Sawashiro (Japanese, Berserk (2016)), Wendee Lee (English, Berserk (2016))

Guidebook Stats:note  Height: 174 cm (5 ft, 8.5 in); Weight: 63 kg (138 lb, 14 oz); Age: 27

https://static.tvtropes.org/pmwiki/pub/images/luca_nina_300.jpg
Luca (right) with Nina (left)

"People are shallow things. If anyone has a bit more than they do, they're jealous, and if one has less, they look down on them."

Luca (ルカ Ruka) is a comely, brown-haired Hooker with a Heart of Gold in the St. Albion refugee camp who acts as the Team Mom for a small group of younger fellow prostitutes including Lucie, Fouquet, Pepe, and Nina. Being part of a profession that is looked down upon, she knows all too well how petty human nature can be and encourages her girls to share their earnings with their neighbors to avoid attracting envy and condemnation. She also conducts regular business with Jerome, one of the Holy Iron Chain Knights, who ends up being her Love Interest. One day Luca encounters an insane, wandering Casca by chance after her escape from Godo's cave, disguising her in bandages to help her avoid the attention of both the Iron Chain Knights and male customers and telling others that Casca is Elaine, her sister who suffers from Syphilis. When Guts saves her and Pepe from the persecution of the Iron Chain Knights, Luca helps him to search for Nina and Casca and gets pulled into the supernatural events of the mock Eclipse. At one point she briefly meets the Nameless Apostle, who reveals himself to her in order to leave someone with the knowledge of his story and goals.

Despite her minor role, Luca is still notable for being one of the very few genuinely good characters in Berserk's Crapsack World (points for not being maimed, raped, or killed for being so) and for being one of the most capable female characters introduced post-Eclipse. Deep in thought, fair, and not afraid to go in the midst of battle despite her obvious weakness, she is smart enough to deal with any given situation and come out on top. Hence, all of the other prostitutes, even the envious and chicken-hearted Nina (pictured with her), look up to her as a mother figure and deeply respect her. Due to all of the above, she is one of the most beloved minor characters of the series.


  • Action Survivor: Very effective at coming up with quick solutions to handle life-threatening situations.
  • Blonde, Brunette, Redhead: The redhead to Casca's brunette and Nina's blonde during their time together.
  • Breaking the Fourth Wall: She at one point huffs at the fact that she's not a main character.
  • The Bus Came Back: In episode 334, she and her remaining girls (since Nina went her own way and is no longer with them) return to the spotlight by welcoming Erica and Rickert to their new lodgings in Falconia.
  • Don't Make Me Take My Belt Off!: When she finds Nina crying alone after having gotten the cultists to chase Joachim off a cliff, she slaps her hard across both cheeks and gives her a really harsh spanking until she sobs that she's sorry for everything she did. Then, when Nina is expecting the punishment to continue, she instead gently pats Nina on the bottom and comforts her while she cries.
  • Everyone Has Standards: It turns out that she and Jerome don't have that Maybe Ever After after all. Hypothetically, she might have been willing to stay on as Jerome’s mistress after he got married, but the girl he married was too innocent and Luca would have felt guilty about deceiving her.
  • Hooker with a Heart of Gold: She may be a prostitute, but she is one of the most compassionate characters in the story and risks her life to save the people she cares about.
  • I Want My Beloved to Be Happy: She lets Jerome get married to someone else and leaves them alone because she likes his wife and doesn't want him to cheat on her. Fouquet teases her about this, asking Luca if she really has no regrets about it.
  • Mama Bear: She's the Team Mom, and if you threaten any of her sisters she will defy you to her last breath.
  • Maybe Ever After: At the end of the Birth Ceremony Arc, she and Jerome like each other but do not get an official Relationship Upgrade at the end, leaving their future ambiguous. It is later revealed that Jerome got married to a noble girl, and Luca left him because she didn't want to be a homewrecker.
  • The Mistress: Jerome offers to make her his official mistress when he gets married to a girl chosen by his family. Jerome does get married but Luca decides not to go through with it since the wife he gets is too naive and she would have felt bad about deceiving her.
  • No Good Deed Goes Unpunished: Miraculously averts this, thank God!
  • Odd Friendship:
    • Formed one with Daiba of all people when both started living in Falconia, and is shown nagging him whenever he acts stubborn.
    • With the Egg of the Perfect World, listening to his story and taking pity on him after his death.
  • Plucky Girl: Luca's no Wide-Eyed Idealist, but no matter what happens she's optimistic and never gives up.
  • Put on a Bus: After the dust settles over St. Albion, she and her girls (minus Nina, who decides to go with Joachim instead) set out to find someplace where they will be safe.
  • Single Woman Seeks Good Man: At first she doesn't think that Jerome is serious about her and tries to keep her feelings professional, but when his actions prove that he is a good man and truly devoted to her she allows herself to fall for him too.
  • The Smart Girl: Despite being uneducated, Luca has lots of practical knowledge about surviving and getting by in the world and comes up with good plans.
  • Sympathy for the Devil: She's the only person who was ever aware of the Nameless Apostle's lonely existence, and she makes a tribute to him after his death for it.
  • Team Mom: As the oldest and most experienced of the prostitutes, she feels responsible for keeping them safe and tries to act as a surrogate mother to them.
  • Weak, but Skilled: A mere human who is just practical and smart enough to handle herself and her protégées efficiently without wangsting it up or complaining. In a Crapsack World like that of Berserk, that's really an achievement.

    Jerome 

Voiced by: Daisuke Hirakawa (Japanese, Berserk (2016)), Todd Haberkorn (English, Berserk (2016))

https://static.tvtropes.org/pmwiki/pub/images/jerome_luca_300.jpg

"Looks like I've really lost my edge. But, oh well...It's a rotten duty anyway. Now my mind's made up. Maybe going wrong for the sake of a woman is more in character for a libertine like me."

A noble-born Handsome Lech enlisted in the Holy Iron Chain Knights, Jerome (ジェローム Jerōmu) is Luca's Love Interest. Although he pays her every time they have sex, he wants to have a more serious relationship with her and offers to take her home as his mistress when he becomes the head of his household.

When the supernatural events at the Tower of Conviction spiral out of control, Jerome does all he can to protect Luca and her friends.


  • Arranged Marriage: As his family's heir, he is expected to marry a suitable girl of noble birth. He eventually does, off-screen.
  • Big Ol' Eyebrows: Has large bushy eyebrows that fit his rugged, roguish personality.
  • Blue Blood: Like most members of the Iron Chain Knights, he is the son of a rich and noble family.
  • Chivalrous Pervert: Although unapologetically interested in women's bodies, he also respects and cares about them as people. After cutting his session with Luca short, he gives her a pearl necklace in addition to payment for her services, seriously asking her to go home with him so that he can provide her and her "sister" with a better life. When the crap hits the fan he also risks his neck to save Nina because he knows how much she means to Luca.
  • Cowardly Lion: Downplayed. Likes his creature comforts and would rather save his own skin than die for some abstract idea of honor and glory, but if it comes to protecting Luca or someone she cares about he won't give up or abandon them even if he's freaking out a bit.
  • Defecting for Love: Works for the Knight Templar antagonists of the Conviction Arc but is not evil himself, and eventually decides to go directly against his Order because he cares about Luca more.
  • Establishing Character Moment: He is first seen having sex with Luca, during which he expresses his contempt for Farnese and the church's fanaticism. After Elaine a.k.a. Casca interrupts them, he excuses himself, but first gives Luca a necklace and promises to take good care of both her and Elaine if she will come with him and be his mistress. This establishes the fact that he doesn't believe in the heretic hunting mission and is a bit of a lech, but also that he's really a good guy on the inside.
  • Handsome Lech: Attractive to the ladies due to his combination of good looks and noble parentage, and happens to be quite a sex fiend. Despite being part of a monastic order of knighthood, he regularly sneaks off to sleep with prostitutes.
  • Hunk: Has a chiseled muscular build and masculine, roguish good looks.
  • Interrupted Intimacy: Was enjoying some quality time with Luca when Casca poked her head through the tent flap, scaring him limp and almost causing him a heart attack.
  • Maybe Ever After: At the end of the Birth Ceremony chapter, he and Luca have acknowledged their feelings for each other but do not get an official Relationship Upgrade at the end, leaving their future ambiguous. It is later revealed that Jerome got married to a noble girl, and Luca left him because she didn't want to be a homewrecker.
  • Nice Guy: He has shades of a Jerk with a Heart of Gold when it comes to Isidro, who annoys him, but towards anyone else, he is a genuinely good guy. He doesn't agree with how the Holy See persecutes people (and thinks that Farnese is positively nuts), and wants to give Luca a better life by at least making her his mistress when he becomes head of his household (and even offers to get Casca a good doctor, when Luca was passing her off as her syphilis-stricken sister). He is also quick to apologize when he finds out he misjudged Serpico, and helps Luca and her friends get out of trouble.
  • Non-Action Guy: Downplayed. It initially seems the case, as most of the other sons of nobles only enlist in the Holy Iron Chain Knights to get some military notability (and otherwise have little to no knowledge on combat), yet Jerome proves to be a reasonably competent fighter and lends Guts a hand during the mock eclipse, even managing to kill the Twins with a little help from Puck. Still, he's not on Guts or Serpico's level, and prefers to run away rather than fight if he can.
  • Put on a Bus: It is not clear for a while what happens to him after the Conviction Arc. We later hear from Luca that he went home and got married, and therefore did not accompany Luca on her travels.
  • Screw the Rules, I'm Doing What's Right!: Though he's enlisted in a troop of soldiers who hunt witches, as well as being under the constant threat of punishment from Farnese (or worse, Mozgus), Jerome went out of his way to help Luca and her company when they where in the Tower of Conviction.
  • Tall, Dark, and Handsome: Tall, black-haired, and handsome-faced, you could say he's quite the catch.
  • Uncle Pennybags: As a noble son he has the disposable income to buy Luca a pearl necklace, and is such a generous tipper that it helps the prostitutes to survive in a situation of scarcity. While not a philanthropist, exactly, he's free with his purse for people he particularly likes, and Luca's girls teasingly remark they wish they had a sugar daddy like him.

    Nina 

Voiced by: Natsumi Takamori (Berserk (2016)), Ryan Bartley (English, Berserk (2016))

https://static.tvtropes.org/pmwiki/pub/images/nina_300.jpg
Click here to see her in Berserk (2016).

"I'm scared, so scared...I can't stand it, Luca. Of dying...of living...of this world...of God!!"

Nina (ニーナ Nīna) is a member of Luca’s group of prostitutes who suffers from an unspecified illness that makes her cough up blood. She is a Foil to Luca's courageous and self-sacrificing nature, being weak-willed, envious, and most of all, afraid. Her personality is very unstable because she is extremely needy and dependent towards Luca, but at the same time prone to resent and lash out at those she cares about as a defense against her own self-hatred.

Convinced of her own worthlessness as a human being, and conscious of having a terminal sickness, she finds her escape by sneaking off to join the drug-fueled orgies of the heretical cult of the Great Goat Head, unbeknownst to Luca. Despite her promiscuous activities—or perhaps precisely because she craves real affection, she develops a relationship with a young man named Joachim who admires her. She also grows close to Casca, which unfortunately leads to the heretics worshiping the mute girl as a witch. Nina commits many acts she is ashamed of out of fear and struggles to come to terms with her own nature, but Luca never gives up on her and suggests that as a coward, she just might turn out to be the most stubborn of survivors.


  • Biting the Handkerchief: Bites the hem of her sleeve while crying and trembling inside a barrel with monsters outside.
  • Blonde, Brunette, Redhead: The blonde to Luca's redhead and Casca's brunette during their time together.
  • Bring My Brown Pants: Her entire body goes limp the very second she steps into the torture chamber. Her bladder soon follows.
  • But Now I Must Go: After her Heel Realization and reconnecting with Joachim at the end of the mock Eclipse, she chooses to set out with Joachim on her own path, preferring to learn how to fend for herself instead of relying on Luca and building up resentment yet again, for whatever time she has left to live.
  • Chronic Backstabbing Disorder: Her ever-present fear leads her to betray people close to her to save herself, or seriously think about doing it. This is one of the many things she hates about herself.
  • Depraved Bisexual: She makes out with a bunch of other women before doing it with Joachim during the heretics' orgy.
  • Dirty Coward: Because of her cowardice, she often ends up metaphorically throwing someone else under the bus rather than sacrificing herself for that person or sharing the risk with everybody like Luca would do; What's more, she's internalized the idea that she's a despicable coward. However, she's not portrayed as completely unsympathetic, because her inner monologues show that she does want to be brave but panics and can't bring herself to actually go through with it. And when faced with a Torture room like that, there are few people who wouldn't get cold feet.
  • Don't You Dare Pity Me!: Because of her own lack of self-esteem, she starts to resent Luca and accuses her of looking down on other people by trying to help them. While she does get over it, she's still afraid she will come to resent Luca's help again in the future if she stays with her, which is why she goes away with Joachim.
  • Fingore: She makes a full confession to Mozgus' torturers just before they rip out one of her fingernails.
  • Foil: Compared to Luca, who is brave, mature, resolute, and always thinks about others, Nina is deeply insecure, envious, occasionally petty, and constantly fearful.
  • Hates Being Alone: Has a needy personality and tends to cling to other people. Even though she sometimes wants to get away from Luca because being near her makes her feel inferior, she is too attached to her when all's said and done. When Luca tells her to hide in a barrel, Nina refuses at first, saying she can't bear to be alone at such a scary time.
  • Heel Realization: She ultimately knows what a sorry person she is, and resents herself for it. In the end, she finally decides to do something about it, and sets out to find her own strength.
  • The Heretic: Secretly a member of the heretic cult that meets in the caves near Albion. However, her motivation is not so much theological disagreement with the church or even contempt toward its corruption, but the fact that their orgies and rituals allow her to hide from God's judgment and try to forget that her days are numbered.
  • I'm a Humanitarian: Implied. Since conversion to the pagan cult requires one to consume a broth of human flesh, she most definitely has partaken in cannibalism at least once.
  • Incurable Cough of Death: Has an unspecified but persistent coughing sickness where she coughs up blood. She feels like her days are numbered. Downplayed, as she's still not dead at the end of the Conviction Arc, and it's ambiguous how much longer she has to live.
  • Kick the Morality Pet: She has Joachim take part in a pagan orgy that involves cannibalism. When he flees, she calls for him to be killed before he can report them to the authorities. She also betrays and abandons Casca on a few occasions where she's afraid of what will happen to her if she doesn't. In both of these cases she feels intensely guilty and wishes she hadn't hurt them out of fear.
  • Laser-Guided Karma: Every time she attempts or even considers throwing someone under a carriage to save her skin, she always suffers even more.
  • The Load: During the disaster, she has to be dragged along and protected by the competent people such as Luca, Jerome, and Isidro while being unable to contribute anything. She knows that she's a burden and hates it.
  • Morality Pet: Her Love Interest Joachim and Cute Mute Casca are both people she cares about who depend on her.
  • My God, What Have I Done?: After the heretics chase Joachim off a cliff at her behest, she starts sobbing because she reacted out of fear and didn't really want him to die, and hates herself for being such a Dirty Coward. She feels much the same way when she incriminates Casca in order to save herself from torture.
  • Nay-Theist: Nina believes in God, but she is terrified that He will judge her harshly for her weakness, and seeks to reject Him by taking part in the pagan cult.
  • Nervous Wreck: Always jumps to the worst-case scenario when something bad happens, and has zero ability to cope with fear or anxiety.
  • Really Gets Around: Normally this trope would be redundant for a prostitute, but the multiple partners she's had in the heretic's orgies aren't even related to business. Joachim is the only one she actually loves, though.
  • The Resenter: Towards Luca. Though Nina respects her, she hates feeling the need to be so dependant on her.
  • Weak-Willed: Her very own Fatal Flaw. She has absolutely no fortitude under fire and panics at the slightest sign of danger for her well-being, which prompts her to throw other people to the wolves or to flee instead of helping.
  • Tsundere: A dark example, as she often shifts between being caring and spiteful to those she’s close to, due to her cowardice.
  • Your Days Are Numbered: She’s afflicted with a disease which she feels will kill her in time, and hasn’t quite yet come to terms with that. She is also well aware if she's dying anyway, she would be morally and logically a good choice for a Heroic Sacrifice, but gets cold feet when she sees what it would involve.

    Lucie, Pepe, and Fouquet 

Lucie Voiced by: Mii Miki (Japanese, Berserk (2016)), Julie Ann Taylor (English, Berserk (2016))
Pepe Voiced by: Yui Kondo (Japanese, Berserk (2016)), Deborah Gatton (English, Berserk (2016))
Fouquet Voiced by: Nana Hamasaki (Japanese, Berserk (2016)), Dorothy Elias-Fahn (English, Berserk (2016))

https://static.tvtropes.org/pmwiki/pub/images/lucas_girls_350.jpg
Left to right: Fouquet, Pepe, and Lucie. Click here to see them in Berserk (2016)

Lucie (リュシー Ryushī), Pepe (ペペ Pepe), and Fouquet (フーケ Fūke) are three young women who are Luca's apprentices as prostitutes. Despite their difficult situation, they make the best of things with humor and have hopes and dreams just like any other girls.


  • Animal Motifs: Pepe is frequently compared to a cat, especially with her propensity for a cat smile. When she and Fouquet try and claim Rickert, Pepe gets cat features while Fouquet gets a pig snout.
  • Damsel in Distress: Pepe gets arrested for questioning and is helpless to resist, which initially provides a chance for Luca to show her selfless courage by standing with her, and then an opportunity for Guts to rescue both of them in his Big Damn Heroes entrance.
  • Gold Digger: Pepe and Fouquet both express a desire to get a sugar daddy like Jerome, telling Luca that she has it lucky. Justified, since they're poor prostitutes who can only survive by trading their bodies for money and goods, and having a rich lover would make a big difference in their quality of life. As soon as someone mentions that Rickert is a Band of the Hawk alumnus who knows Griffith personally, Pepe and Fouquet try and sink their claws into him as their Meal Ticket in a scene that's Played for Laughs.
  • Satellite Character: They're seldom ever seen far from the company of Luca or each other, and aren't individually characterized as strongly as she or Nina.

    Joachim 

Voiced by: Kosuke Onishi (Berserk (2016)), Chris Hackney (English, Berserk (2016))

https://static.tvtropes.org/pmwiki/pub/images/joachim_300.jpg

"I wanted to apologize to you. Back then I was scared of you. I thought if I didn't betray you, you all would kill me. I can't just say this now, but I really felt, I thought, maybe if we were together, and still...I was a coward who abandoned you."

A shy young man from the refugee camp, Joachim (ヨアヒム Yoahimu) is in love with Nina. While she initially acts cold and professional towards him, Nina ends up developing feelings for the young man and invites him into one of the pagan orgies organized by the cultists of the "Goddess of Blazes" (aka Slan) but, given the depraved nature of their "goddess", he finds out the hard way that the seemingly innocuous orgies also include cannibalism, which isn't something he can deal with. Upon trying to escape from the premises, he ends up falling into a chasm, while Nina looks on, unresponsive.

He shows up alive and well at the end of the mock Eclipse and works things out with Nina about the whole ordeal and eventually sets out with her, without saying goodbye to anyone, to a yet unknown fate.


  • Covert Pervert: Despite his shyness, he has a strong sexual attraction to Nina. Although he found the orgy to be rather scary and was uncomfortable being touched by women other than Nina, he was willing to take part in several pretty debauched things in order to be with her before he drew the line at eating babies.
  • Dirty Coward: Like Nina, he internalizes the idea that he's a no-good coward. In fact his reaction toward Nina was more understandable since she tried to kill him first, but it seems like he wants to forgive her and is just too afraid to trust her again.
  • Forgiveness: In the aftermath of the Eclipse, Joachim and Nina decide to forgive each other and start over.
  • He Knows Too Much: Nina tells the cultists to kill him because he will expose them to Mozgus and the Iron Chain Knights if he escapes alive.
  • Morality Pet: He acts as Nina's morality pet, sharing the role with Casca, being someone she cares about who depends on her. She ends up kicking the morality pet by trying to kill him, but she immediately feels remorse and wishes she could take it back. In the end, they patch up their relationship and decide to try to be braver and kinder for each others' sakes.
  • Non-Action Guy: He doesn't have any fighting instinct, and reacts to danger by running or hiding. This serves him well, as he is one of the few refugees to survive the whole mock Eclipse.
  • No One Could Survive That!: He gets chased off a cliff by the cultists, who decide that he couldn't have survived from that height and don't look for his body. As fate would have it, he survived by falling into a river and being pulled out by the Nameless Apostle while he was unconscious, and manages to get up and report the cult to the Holy Iron Chain Knights.
  • Shrinking Violet: He has a hard time speaking up for himself, often only managing to stammer out a few words, and gets very anxious when Nina starts drawing attention to him in public.
  • The Stool Pigeon: After surviving his fall he leads the Holy Iron Chain Knights to the cultists' hideout. However, he feels guilty for betraying Nina and realizes that killing her out of revenge isn't what he wanted, since he's still in love with her.
  • You Are Worth Hell: When Nina asks him if he could fall to hell if it was together with her, he says yes. For her sake he almost completes initiation into a heretical cult, risking the punishment of the Inquisition and—according to the Church's teachings—the damnation of his soul. He ends up rejecting both the cult and her when he discovers their cannibalism, but when he finds Nina after the mock Eclipse is over he decides to forgive her and share her hardships.

Millennium Falcon Arc: Chapter of the Holy Demon War

    Flora 

Voiced by: Sumi Shimamoto (Japanese, Berserk: Millennium Falcon Hen Seima Senki no Shō and Berserk and the Band of the Hawk), Philece Sampler (English, Berserk (2016))

https://static.tvtropes.org/pmwiki/pub/images/flora_300.jpg

"The world does not exist merely in two dimensions. There exists profound depth within itself. This world could never be summarized by materialism or any single doctrine. Accept the great mysteries, and explore the universe from within your world. That is the way of magic."

Flora (フローラ Furōra) is a wise and compassionate elderly witch living in solitude in the forest near Enoch Village. She served as Schierke’s mentor, and provided Guts and company with knowledge about the spiritual world as well as magical artifacts to assist them, including the Berserker Armor. She is also a friend of the Skull Knight and one of the most benevolent and good characters in the setting.


  • Ascend to a Higher Plane of Existence: Despite her saying that she didn't have much time left to live upon meeting Guts and Co, she shows up again as a spirit during Schierke's time in Casca's dreamland to help Schierke and Farnese escape the pursuing demons. It seems like Schierke is now able to summon her as a spirit.
  • Big Good: In the part of the story dealing with Enoch village, her power and wisdom unite the most effective forces opposing the Big Bad Duumvirate of the God Hand, including the Skull Knight, Schierke, and Guts' party. Sadly, she doesn’t live long enough to act as this for the plot afterward.
  • Cool Old Lady: Despite being a Proper Lady, she is implied to have done many adventurous things when she was younger and lived to a ripe old age without the awesome wearing off.
  • Dying Moment of Awesome: See You Shall Not Pass!.
  • The Exile: In the Chapter of Elf Island, Gedfryn tells Schierke that a young Flora served the Priestess of the Cherry Blossoms, and was very fond of both the Priestess and the Skull Knight. However, after the Eclipse that happened back then, Flora violated a taboo and was banished from the island.
  • I Was Quite a Looker: When she conjures a wall of flame in front of Grunbeld, her aged appearance reverts to the prime of her life when she was ravishingly beautiful.
  • Kill It with Fire:
    • Holds back the army of Apostles attacking her demesne with a wall of fire so magical that even Grunbeld's dragon form is unable to control it.
    • She later does it again in Casca's dream, to wipe out the army of monsters hounding Schierke and Farnese.
  • The Mentor: The older and more powerful mentor to Schierke who sends her on her quest. Like many examples, she is a former hero who has become too weakened to fight the great evil herself and therefore passes her knowledge onto a young pupil who can take up that responsibility. In the classic vein, she also dies so that Schierke can continue without her. She even turns up later as a Spirit Advisor!
  • Ms. Exposition: She provides information on how magic works in Berserk, and the the various layers in the world.
  • Never Mess with Granny: Despite being an old lady, she's one of the most powerful magic users in the setting and can fight back against anyone who attacks her sanctuary.
  • Odd Friendship: She and the Skull Knight seem to be old friends. Aside from both being mentor figures, what exactly these two have in common is not (yet) known.
  • Older Than She Looks: She looks like she’s aged gracefully into her 60s, but it’s implied she’s several centuries old.
  • Proper Lady: A paragon of ladylike gracefulness and composure, she is also incorruptibly pure, self-sacrificing, and kind.
  • Solitary Sorceress: Flora is a powerful, benevolent witch who lives deep in the woods that border Enoch village, with only her pupil Schierke and her golems to keep her company. Over the years some villagers who have heard the stories about her have gone into the woods to seek her help, but her mansion is located in an interstice between the physical plane and the astral world, so it can't be found by normal humans unless she wants them to find it. Morgan was lucky, for she gave him a medicine that saved his mother from death.
  • So Proud of You: Tells Schierke that she feels nothing but pride for her student's accomplishments in Casca's dream.
  • Spirit Advisor: During the Elf Island arc, she turns up in Casca's dream in front of Schierke and Farnese, reminding her apprentice that she did say they'd meet again in dreams, tells her that she is So Proud of You, and proceeds to unleash a wave of fire that wipes out the monster army harassing the pair.
  • We Will Meet Again: Tells her student they would meet again in dreams shortly before dying. Later, it turns out she was being quite literal.
  • Your Days Are Numbered: By the time we see her, it's strongly implied that she doesn’t have much time left. In fact, she outright tells Guts and the gang that she's going to die soon.
  • You Shall Not Pass!:
    • Pulls a successful one on the Apostles by conjuring a wall of fire, blocking them off from pursuing Guts and his companions.
    • Does it again and succeeds again in Casca's dream, allowing Schierke and Farnese to reach Casca's final fragment.

    Morgan 

Voiced by: Masaru Motegi (Japanese, Berserk: Millennium Falcon Hen Seima Senki no Shō), Manta Yamamoto (Japanese, Berserk (2016)), Stephen Mendel (English, Berserk (2016), credited as Sam Mann)

https://static.tvtropes.org/pmwiki/pub/images/morgan_300.jpg

"As travelers you might not know this, but this area has for a long time held many legends of fairies, witches, and the like. Although that is the realm of fable and folklore, there were some who said they had actually seen them. But there had been no hard proof, and even among natives there were not many who believed the legends through and through, until that cursed night came."

An old native of the Enoch Village found unconscious from injuries in the woods by Guts and his companions, Morgan (モーガン Mōgan) tells them after being revived that his village is being terrorized by trolls. With the local lord absent because of the war against the Kushan Empire and no chance of getting anyone to believe such an outlandish story, Morgan and five other villagers entered the woods to find and beseech help from the witch Flora. They were attacked by trolls before they found anything, and all but Morgan were killed. Upon returning to the village Morgan is met with skepticism and disappointment, as the villagers doubt that a child dressed as a witch could save them.

During the fight against the trolls, Morgan grows close to Isidro and tries to offer him guidance. As a parting gift he gives the boy a small falchion that had belonged to his father.


  • Ancestral Weapon: The falchion he gives to Isidro was a possession that Morgan's father won in a bet with a sailor long ago. Morgan notes that its lightweight is more suited to someone Isidro's size.
  • Cassandra Truth: Not everybody believed his story about meeting Flora in the woods, and he faces skepticism when he brings Schierke and Guts' party to fight the trolls.
  • Cool Old Guy: Downplayed in that he'll be the first to admit he's not the spring chicken he used to be, but he tries to selflessly serve his community and is one of the few people who understands what Isidro's going through.
  • Mentor Archetype: Tries to guide Isidro on the right path by passing on his heirloom weapon and giving him advice from his own experience.
  • The Runaway: After the fight in the village, Morgan confesses to Isidro that when he went into the woods 50 years ago he was running away from his responsibilities at home rather than seeking a cure for his ailing mother. If he had not met Flora by chance, he doesn't know what he would have done.
  • Taking the Bullet: When Isidro loses his balance while fighting trolls inside the church and is about to be killed, Morgan dives on top of him and is hit by the troll's morningstar. Thankfully, because of Schierke's spell and Puck's elf dust, he survives and recovers.

    Enoch Village Priest 

Voiced by: Yoshimitsu Shimoyama (Japanese, Berserk: Millennium Falcon Hen Seima Senki no Shō), Daisuke Takahashi (Japanese, Berserk (2016)), D.C. Douglas (English, Berserk (2016))

https://static.tvtropes.org/pmwiki/pub/images/enoch_priest_300.jpg

"This is a test given by God to this village. All we can do is pray and endure."

The parish priest of Enoch village is a stern and serious man. He doubts that the oddly dressed companions and child witch brought back by Morgan will be of any help, and tells his flock not to put their faith in magic or superstition. After Schierke's magic saves the village, however, he admits that he was wrong and promises to be more tolerant.


  • Belief Makes You Stupid: Played with. He was unwilling to try something that might save everybody just because it would be against orthodoxy and had to be persuaded by the results. Schierke explains that there's nothing wrong with believing in something beyond normal human perception; the problem is assuming that the force you're reaching out to will conform to your expectations. Magic-users believe, all right, but they don't believe dogmatically.
  • Character Development: At first he is intolerant of magic and worship of the old spirits, but Schierke and Guts' companions persuade him to become more open minded.
  • Face Death with Dignity: He attempts to do this when the trolls close in on the rooftop, but he is visibly in a cold sweat and clenching his teeth. Fortunately it isn't necessary, as Schierke's spell overpowers the trolls.
  • Principles Zealot: At first he believes that it would be better for the villagers and himself to die than to receive magical assistance, considering the fate of their souls to be more important than their lives.

Millenium Falcon Arc: Chapter of Falconia

    Federico do Vandimion 

Voiced by: Zenki Kitajima (Japanese, Berserk (2016)), Brad Venable (English, Berserk (2016))

https://static.tvtropes.org/pmwiki/pub/images/farnesedad.jpg

"Ability? Magnifico, you've done nothing more than walk upon the road I've paved."

Federico do Vandimion (フェディリコ・ド・ヴァンディミオン Fediriko do Vandimion) is the patriarch of the illustrious Vandimion family in Vritannis, whose children include Farnese, her brothers Giorgio (ジョルジオ), Poliziano (ポリティアーノ), and Magnifico, and her half-brother, Serpico. He’s a cold, calculating man who burdens his children with the expectation of maintaining the family's dignity and wealth, and shows little affection for them as a father. He is also a major financial backer of the Vritannis Alliance, a gathering of armies from various countries put together under the auspices of the Pope to combat the Kushan threat.


  • Control Freak: According to his wife, he needs to arrange things and people so that they fit exactly into his plans, or else he can't relax. The fact that he can't control Farnese makes him fear her, although Farnese doesn't even realize this because she hasn't the courage to say no to him when in his presence.
  • Implausible Deniability: Deliberately abuses it in one of his bigger Pet the Dog moments. After Farnese and her friends rescue the city's nobility from a small army of Kushan demon-tigers in a spectacular magical battle, they end up facing down the city guard, who are legally obligated to Burn the Witch!. Federico immediately cooks up a wildly implausible story about hallucinogenic drugs and specialist warbeast breeding procedures, knowing that the truth matters far less than giving everyone a morally and politically pleasant alternative to arresting their saviors.
  • Jerkass: Despite his many qualities as a leader and his Pet the Dog moments, one must remember that this is not a kind man we're dealing with here.
  • Lack of Empathy: The feelings of others mean little to him.
  • Luke, I Am Your Father: One day in the mansion he happened to notice a young Serpico wearing a locket around his neck and, upon seeing the portrait it contained of himself and Serpico's mother, realized that the boy was his bastard son.
  • Manipulative Bastard: People, including his children, are by and large only useful to him as pawns to preserve his family’s status, influence, and wealth.
  • The Patriarch: He rules over his family with an iron fist and isn't concerned much with his children's wellness.
  • Parental Neglect: Puts all of his attention into his financial empire, and ignores his children insofar as they don’t bring him shame.
  • Pet the Dog: For all of his flaws, he did grant Serpico a title of nobility after finding out the latter was his son, and bailed Farnese and her friends out after they rescued him and most of the city's nobility from rampaging demon tigers through less-than-kosher means.
  • Reasonable Authority Figure: Surprisingly, yes! After Guts and company saved his and many other nobles' lives from a Kushan attack, he jumped to their defense as the aristocrats started to grow suspicious of them and the "heretical" magic they seemed to wield. Before that, on realizing Serpico was his son, he calmly explained that he couldn't legitimize him for solid reasons (he had three legitimate sons already fighting for an inheritance, a fourth would make everything worse for everyone) and gave him a position in his household.
  • "Well Done, Son" Guy: All of his children want his approval, and he either gives or withholds it based on whether they meet his unforgiving standards. Giorgio and Poliziano have achieved what he desires by becoming powerful and successful, but he dismisses Magnifico as a mediocre businessman and considers Farnese to be a source of shame.

    Lady Vandimion 
https://static.tvtropes.org/pmwiki/pub/images/farnesemom.jpg
"Your father fears you."

"Listen to some advice. Be careful of her when she's obeying what someone says. Especially when she seems submissive. She's not the kind of woman who's at peace with the schemes of men. You'll be sorry if you don't listen, just like your father."

The highly intelligent and perceptive wife of Federico do Vandimion, and the mother of their children Farnese, Magnifico, Giorgio, and Poliziano. She is a well-known socialite who used to be more concerned with attending various parties and spreading her husband's influence rather than minding her kids, who she never really took care of. Still, she is very supportive of Farnese and warns Magnifico against trying to manipulate his sister.


  • Deadpan Snarker: Fond of sarcastic remarks.
  • Everyone Calls Him "Barkeep": She's "Lady Vandimion" to the public, and "mother" to her children.
  • Foolish Husband, Responsible Wife: Despite not acting directly against her husband, she's indeed much less of an asshole than he is, and tries to encourage Farnese to stand up to him. She often remarks how Vandimion men make the same mistakes, whether it's the father or the sons.
  • Hands-Off Parenting: As was usually the case in noble families back in the Medieval Era (up until World War I in fact), she only gave birth to her babies but let them in the care of nannies and servants in the Vandimion estate.
  • Pimped-Out Dress: Always wears the finest garments, especially when attending balls.
  • Satellite Character: She works mainly in her husband's sphere of influence, and prefers to work behind the scenes rather than being the center of events.
  • Shipper on Deck: Believe or not, it looks like she's one for Farnese and Serpico, despite him being Farnese's half-brother. Though it's possible she doesn't know this.
  • Silk Hiding Steel: She may be a refined lady and lack physical combat ability, but her will doesn't bend for anyone. She is very good at reading people, knows what makes her husband and sons tick, and uses this knowledge to subtly manipulate them.
  • Socialite: She is most in her element at fancy parties where she can enjoy the atmosphere and watch the interactions of others unfold.
  • So Proud of You: Tells Farnese, "I don't exactly remember raising you as such, but as a mother, I'm proud to have a daughter like you."
  • Strong Family Resemblance: You can see where Farnese got her looks from.

    The Pope 
https://static.tvtropes.org/pmwiki/pub/images/lepope.jpg
The Pope, center, supported by Charlotte and Anna

"Hear me now, all of you children of God gathered in this place. A divine revelation has been given! The Hawk of Light you see here is your savior! Weigh all your hopes upon him!"

The supreme leader of the Holy Church, the Pope has spent most of his reign acting as a figurehead to be manipulated by his more ambitious and powerful subordinates. He is introduced lying on his deathbed as he overhears the gossip of church officials and looks back on his life. Born into a noble family where he received both parental love and material comfort, he grew up without experiencing any strong positive or negative emotions and feeling disconnected from the world. He entered the church because he had no interest in the secular world, not because of devotion to God, and became pope practically by accident because of the machinations of others. Just as he is about to accept his death, Griffith appears to him in a prophetic dream and he wakes up overcome with religious fervor.

Guided by Mule and Sonia, he arrives at Vritannis in the aftermath of Griffith's victory over Emperor Ganishka's army, declaring to the assembled armies that Griffith is the foretold savior who will deliver the people from darkness. He is currently ministering at Griffith's side, and looks forward to the day when he will conduct Griffith's marriage to Princess Charlotte and crown him as the new King of Midland.


  • Big Good: From a technical standpoint. As the shepherd of all believers and the source of legitimacy for both the Holy Alliance and Griffith's Midland Regular Army, he has some claim to be head of the good guys. After all, Griffith might be the messiah, but everybody still looks to the Pope for reassurance, right? Alas, the fact that he has absolutely no idea just what kind of "messiah" he actually supports, nor has done any real good for the common man in all his years of holy servitude, means he's really nothing more than an overrated, misguided tool — ready to be exploited by evil forces far beyond his comprehension. In the grander scheme of things, he's nowhere even near Skull Knight's level, the closest the Berserk-verse has to an actual Big Good.
  • Blue Blood: He is from a distinguished family and probably became pope partly because of his lineage.
  • The Call Put Me on Hold: This man spent his whole life doing nothing but to wait for a divine message from God that never came and was resigned to dying without a purpose. Miraculously, he receives that elusive inspiration he was looking for on his deathbed and it rejuvenates him enough to finally start being proactive... except it wasn't God who approached him at all, but a malicious demon pretending to be, so instead of finding his call, he ends up becoming a pawn of evil, albeit in blissful ignorance.
  • Character Development: Of sorts. In the space of just one scene, he Jumped at the Call and Grew a Spine.
  • Cool Old Guy: Downplayed. For what it's worth, he's humble, kind, and displays conventional wisdom, especially towards young people like Charlotte, Sonia, and Mule. He may be an utter failure as a religious leader, but hey, at least he's a decent individual.
  • Desperately Looking for a Purpose in Life: Yes, despite being the friggin' Pope. Having had everything he needed handed to him over the course of his life, he drifted into the Church because it was easier than not doing it, ending up the Pope because everyone else vying for the role screwed each other out of it. He effectively spent his life doing absolutely nothing of worth, and at the end of his days, finally realizes this and desperately wants a chance to rectify it. Then Sonia and Mule arrived.
  • Dreaming of Things to Come: His dream of Griffith arriving as the messiah was prophetic, and when he woke from it he recognized Mule and Sonia as the messengers who would lead him to Griffith.
  • Everyone Calls Him "Barkeep": Presumably he had a name before donning the papal tiara, but he is only ever referred to as the Pope.
  • Extreme Doormat: Before his "upgrade" to Unwitting Pawn, he had no will or desires of his own and simply did whatever he was told to do by the ambitious people who made him the pope.
  • Good Shepherd: Deconstructed. He's the highest religious authority in the land and wants to lead his flock into a peaceful and happy future. In practice, however, the old man is largely ineffective and has only played into the hands of a corrupt, amoral church far throughout his life. Before his vision, he never seemed all that eager to do good just for the sake of it, more or less admits to being apathetic to the world's concerns, and only springs into action because "God" wills him to. Even in his believed chance at a higher calling, he still winds up serving the forces of evil — only this time, he's duped into it.
  • Grew a Spine: When he wakes up from his dream, he suddenly begins making decisions for himself and dismissing the protests of his subordinates, reminding them who's boss.
  • Hat of Authority: His jeweled papal tiara is nothing to sneeze at since it represents his authority over all believers.
  • Jumped at the Call: As soon as he receives divine purpose, he wants to go to Vritannis without delay and gets more energized and excited than he's felt in his whole life.
  • King on His Deathbed: When first introduced he is lying in bed expected to die at any moment, with the officials of the Church already passing judgment on his reign and discussing who should replace him.
  • Like You Were Dying: He knows that it's only a matter of time before he really dies, but has resolved to make his last mission the time of his life. He is determined to live at least long enough to crown Griffith and conduct his marriage to Princess Charlotte.
  • Puppet King: He spent most of his reign as a figurehead, up until he Grew a Spine, and is now instead an unwitting puppet of the Godhand. Out of the frying pan, into the fire...
  • Reasonable Authority Figure: When Mule and Sonia appear uninvited in his pavilion, he quiets the protests of his officials and listens to what the young messengers have to say. Next, he goes to Vritannis and arrives just in time to give his blessing to Griffith and the Midland Regular Army when the Midland Nobles and Federico Vandimion are questioning their legitimacy.
  • Unwitting Pawn: After countless years spent floundering away in meaningless existence, he suddenly receives his "true calling" during the twilight of his life through a supposed vision from God heralding the arrival of the messiah. He then decides to devote his remaining days hyping and deifying this figure to the rest of Midland, helping him spread his influence. Too bad said figure, Griffith, is anything but a force of good, and this poor old sod has no clue whatsoever.

Fantasia Arc: Chapter of Elf Island

    Isma's Mother 
https://static.tvtropes.org/pmwiki/pub/images/ismas_mother_250.jpg

"Welcome home...Isma."

A merrow who fell in love and had a child with a human fisherman, Isma's mother left them for unspecified reasons with the promise that she would one day return for her daughter. In the meantime, she left a magical sea charm on the door to protect them from harm. Isma has grown up without knowing her mother and isn't sure whether to believe that merrow exist or that her mother will ever come back for her.

During Guts' battle with the Sea God, Isma's mother reveals herself to Isma in an emotional underwater reunion. Singing together with her daughter and a school of friendly merrows, she helps Guts to vanquish the Sea God and rescues him from its collapsing body. She and the merrows guide the Seahorse safely to Elfhelm, where she temporarily wishes Isma goodbye at the shore, warning the party that if they stay too long in its time flow they will be cut off from the outside world.


  • Absurdly Youthful Mother: Despite being the mother of a teenage girl, she looks young enough to be her daughter's older sister. Possibly a case of Older Than They Look, since it's unclear whether merrow age at the same rate as humans.
  • Action Mom: Saves her daughter from Sea God's tentacles, and teaches her how to fight like a merrow by dodging attacks and wielding her voice.
  • The Cavalry: Shows up with merrow reinforcements just in time to save Isma from a tentacle, neutralize the Sea God's heartbeat with their song so that Guts can land the final blow, and rescue Guts from drowning inside the Sea God's collapsing body.
  • Daddy Had a Good Reason for Abandoning You: It's not entirely clear why Isma's mother had to leave her husband and daughter, and Isma must have wondered if it was because her mother didn't love her, but in fact, she loved them dearly and probably wouldn't have left them unless she had no other choice. Perhaps the intolerance of the villagers or the anger of the dormant Sea God forced her into hiding with the other merrow. In any case, Isma has forgiven her now that she knows her mother was watching over her all along, and they're currently making up for the lost time.
  • Godiva Hair: Has long bangs that tend to partly cover her breasts when she surfaces, but it's Downplayed because her hair floats freely while she's swimming and the author doesn't go out of his way to cover her all the time.
  • Interspecies Romance: She, a merrow, loved and had a daughter together with Isma's dad who was a human fisherman. Evidently they got around the Mermaid Problem somehow; perhaps she has Voluntary Shapeshifting like Isma.
  • I Know Your True Name: All spirit creatures have a true name, and by telling Isma hers she became able to transform. It's a secret that they can only tell to one whom they absolutely trust.
  • Maligned Mixed Marriage: Isma never refers to her mom and dad being married, but in any case, it seems that the villagers were intolerant of them being a couple.
  • Mama Bear: Fights and risks her life against an all-devouring sea monster to protect her daughter.
  • Make Me Wanna Shout: Like other merrows, she has the power to harm evil creatures such as the Sea God using her magical song.
  • Our Mermaids Are Different: Merrow, as they're called in Berserk, have some distinct features. They have fish tails from the hips down, gills, ears shaped like fins, and live underwater. As far as we've seen, they might be a One-Gender Race and require human mates to reproduce. Other powers include a powerful song that can be used as a weapon. Berserk merrows are definitely benevolent towards humans, although lately, they have been in hiding because of human prejudice.
  • Missing Mom: Was absent for most of her daughter's growing up, but she's back and trying to make it up to her.
  • No Name Given: For the time being, we have nothing to call her except "Isma's Mother." Presumably, her true name is a secret since anyone who knows it would have power over her, and she hasn't given us a mundane name either.
  • Open-Minded Parent: Seems willing to let Isma go on her own adventure and make her own mistakes, leaving her with a means of contacting her in case she's in trouble.
  • Shameless Fanservice Girl: Merrows are inhuman enough to not need clothing and have no taboo against nudity, which is about as Justified as this trope can get while still functioning as Fanservice. Since she lived with humans she probably understands the concept of human modesty, but still isn't ashamed to appear before humans in the state that's natural for her species in the sea.
  • So Proud of You: When Isma and her mother are reunited, you can see how proud she is that her daughter grew up to be so beautiful, kind, and brave.

    Morda 
https://static.tvtropes.org/pmwiki/pub/images/morda.jpg

"Not so fast, interlopers. You've just ruined my darling doll. There shall be no escape for you; you may burn!"

Morda (モルダ Moruda) is a glamorous and rather mischievous witch who goes a bit overboard in trying to apprehend Guts and co. for trespassing in Elfhelm. She is impatient with how the island's magic users study magic in isolation from the outside world, and her attitude tends to rub Kukka the wrong way.


  • Blood Knight: She's having fun when she releases the wicker man, saying it's a shame not to use it and expressing excitement at the prospect of burning her enemies to death. Her fellow witches admonish her to rein herself in.
  • Epic Flail: The wicker man she summons swings a pair of enormous spiked logs on a chain, one on each arm.
  • Flying Broomstick: A witch who flies sidesaddle on an enchanted broomstick, and manages to look glamorous while doing it.
  • Hot Witch: Compared to Child Mage Schierke and the graceful old lady Flora, she's the most overtly sexy witch we've seen yet, with the possible exception of Danann.
  • It Amused Me: Unleashes the wicker man despite the disapproval of others, in no small part because she wants to see what happens.
  • Ms. Fanservice: An attractive witch who wears a provocative skin-hugging gown that shows off her legs and cleavage.
  • Powered by a Forsaken Child: The wicker man gets its power from the souls of human sacrifices who were set on fire inside of it.
  • Token Evil Teammate: Though not evil, she is clearly the most morally dubious of the good-natured Elfhelm inhabitants. She laments to Schierke how the magic users used to be feared and now the village resembles a playground in her eyes. She also eagerly uses the "forbidden" wicker men who were created using human sacrifice long ago, a realm of magic more associated with the apostles and the Godhand than the spirit based magic normal witches use.

    Kukka, Theune, and Iony 
https://static.tvtropes.org/pmwiki/pub/images/trio.jpg
The trio meeting Schierke.

Kukka (クッカ Kukka), Theune (テュネ Tune), and Iony (ヨニ Yoni) are trio of witches who initially attempt to scare away Guts and his party after they cross the magic barrier. Once the misunderstanding is cleared up, they accompany the group to see the monarch of the island.


    Gedfryn 
https://static.tvtropes.org/pmwiki/pub/images/ged.jpg

"Like me, this goat is old. The footsteps of children overtake us."

Gedfryn (ゲドフリン Gedofurin) is a wise old wizard who rides on a ram and controls the weather. As one of the governors of the island's magic-users, he properly welcomes the party to Elfhelm and takes them to see the monarch.


  • The Archmage: One of the most experienced and learned, even among wizards. The Evil Genius translation has him addressed by the title "archmage."
  • Cool Old Guy: Despite looking like he could be several hundred years old, he's a likeable grandfatherly figure with cool magical powers.
  • Eyes Always Shut: His eyes are closed most of the time, making him look like he's squinting. He does give Schierke a little wink when she asks if the person who contacted him in a dream was Flora.
  • Handicapped Badass: His power over the weather implies he's an immensely powerful magic user, but he's so physically frail that he needs to ride a goat to get around.
  • Miniature Senior Citizens: He looks positively tiny, looking much shorter than the various kids in Guts' group. His heavily degraded legs likely have something to do with it.
  • Mr. Exposition: He provides a lot of information to Guts and company (and the reader by extension) on issues regarding Berserk's cosmology, particularly the World Tree, the Spirit Trees, and how Griffith's actions on them are affecting the world.
  • My Significance Sense Is Tingling: Feels the ripples of the havoc Griffith is wreaking with the world through his magical attunement.
  • Seers: He receives visions about faraway happenings and glimpses of the future.
  • Telepathy: Got a dream message from Flora before Schierke's arrival telling him to take care of her when she reached Elfhelm.
  • Weather Manipulation: Summons rainclouds to put out the fire caused by Morda's wicker man. According to Schierke, manipulating weather so nimbly is an incredible feat.

    Danann 

Danann the Domestic/The Flower Storm Monarch

https://static.tvtropes.org/pmwiki/pub/images/elf_ruler_300.jpg
Danann in full majesty; Click here to see her in her witch disguise.

A kindly witch who introduces herself as Danann (ダナン Danan), caretaker for the elderly mages. Upon guiding Guts' party to the throne room, however, she reveals that she herself is none other than the Flower Storm Monarch (花吹雪く王 Hanafubuku Ō) whom they have been seeking all along.


  • Ambadassador: Danann considers it part of her duties to act as an ambassador to the sorcerer community by disguising herself as a witch and helping out with chores. However, despite her elegant appearance and kind demeanor, the fact remains that she is an immensely powerful supernatural entity.
  • Beauty Equals Goodness: Unlike Griffith, whose beauty hides evil, her unearthly beauty is straightforward proof of her pure and benign nature.
  • Benevolent Mage Ruler: Rules the island of Elfhelm with the help of her phenomenal powers, and is loved by her subjects.
  • Big Good: The highest ranking and most magically powerful authority figure whom Guts has yet encountered outside the Godhand, who can help lift the curse that no one else can cure.
  • Cherry Blossom Girl: Cherry blossoms are her Flower Motif, to the extent that in her true form her dress is made of flower petals and her entire body is pink.
  • Cool and Unusual Punishment: Deals with Puck and Magnifico's ridiculous coup attempt by pointing out how impractical their idea was in the first place, and sentencing them to helping the brownies for the day, which they react to with pleas for mercy.
  • Dream Weaver: She grows literally magic mushrooms that link the dreams of those who sleep while inhaling the spores, enabling her to guide Schierke and Farnese from their own dreams into Casca's.
  • Eyes Always Shut: Drawn with her eyes always closed to indicate her soothing and easygoing nature, she significantly opens her eyes when she reveals herself as Elfhelm's ruler.
  • Friend to All Living Things: She is naturally trusted by magical creatures of all kinds, and emits a kind of aura or fragrance that is soothing to any humans in her presence.
  • Good Wings, Evil Wings: Possesses multiple pairs of delicate insect wings befitting a fairy queen.
  • Hidden Depths: Even though she's functionally a nature spirit, Danann has a surprisingly firm grasp of economics that she demonstrates when she points out that Magnifico would most assuredly not get rich selling her subjects as pets because the Blast of the Astral World has brought forth a massive influx of elves to the world, meaning whatever market value they have has already dropped like a rock.
  • The High Queen: The benevolent and powerful monarch of Elfhelm, whom all witches, wizards, and magical creatures hold in awe.
  • Impossibly Cool Clothes: There's no way her skin-hugging, strapless, Navel-Deep Neckline dress would stay in place like that if it wasn't literally by magic.
  • The Lost Lenore: While in need of confirmation, Schierke notices that she bears a strong resemblance to the Lady Priestess of the Cherry Blossoms, Skull Knight's beloved from his mortal life.
  • Meaningful Name: Named after the Tuatha Dé Danann, a supernatural race in Irish mythology.
  • Modest Royalty: Her personality isn't really that different after the reveal than when she presented herself as a simple witch, and after revealing her title she still asks Guts and co. to continue calling her "Danann."
  • Navel-Deep Neckline: About as exaggerated as it gets with a flower-petal dress that bares cleavage from her neckline right down past her navel.
  • Our Fairies Are Different: She has insectoid wings and antennae, but unlike the pixies she is human-sized. She's also the real deal, in other words what Rosine could only wish to be.
  • Queen Incognito: Pretends to be just a normal witch in order to observe the character of her guests while they're at ease.
  • Reasonable Authority Figure: Despite Magnifico's plot to overthrow her and enslave her people, all she does is scold him for his poor grasp of basic economics and for choosing Puck as his cohort, then sentence them to menial labor.
  • The Reveal: Drops her disguise and reveals herself as the monarch, much to her guests' surprise.
  • Royals Who Actually Do Something: Exaggerated, as she not only does the kind of high-responsibility things you'd expect of a ruler, but also does mundane things usually delegated to servants, such as cooking, cleaning, and caring for the elderly, for the sake of keeping good relations with the neighboring wizard village.
  • She Is the King: The kanji for the Japanese text used, 王 (Ō), is a gender-neutral term like "monarch", but until the reveal, it was translated as "King" in the English localization because that’s what was assumed. This led English readers to be pretty surprised when Danann revealed it was her; since Guts and company don’t seem surprised by the gender of the ruler, it seems to have been just a little translation goof.
  • Supreme Chef: Makes baked goods so delicious that old wizards and young visitors alike can't resist stuffing their faces.
  • Staff of Authority: Carries a gnarled wooden staff that sprouts blossoms at the end when she reveals her powers.

    Hanarr 

A dwarf smith who resides in a crevice on Skellig, who, like Flora, shares a long history with Skull Knight.


  • No Badass to His Valet: The Skull Knight might be one of the strongest warriors in the world and a king in life, but even he isn't spared the caustic tongue of this blacksmith.
    Skull Knight: It is thanks to you that I am in good health, my friend.
    Hanarr: Good health, eh...BAH! You're just rattling in your coffin!
  • Our Dwarves Are All the Same: Like many fantasy dwarves, he's a little bearded guy whose job is blacksmithing, and the items he forges are among the best in the world. That said, he doesn't quite look like a typical dwarf; his beard is kept rather short, his ears are notably pointy, tusk-like teeth protrude from his lower jaw, and there's a thick coat of hair running down his shoulders, arms, and back. He is more similar to the original dwarves of Norse myth than the normal fantasy variant, being responsible for creating godly artifacts similar in power to dwarf made Thor's hammer Mjölnir or Odin's spear Gungnir.
  • Suspiciously Similar Substitute: A deliberate one to Godo in appearance and role, a crotchety old man responsible for the Berserker Armor in the same way Godo was for the Dragonslayer.
  • Ultimate Blacksmith: Both Guts and Skull Knight trace their ethereal armor back to him, which definitely qualifies Hanarr as this trope.

Berserk: The Prototype

    General Information 
These characters only appear in Berserk: The Prototype. This story, which was included in volume fourteen of the Dark Horse translations, is part of Berserk's Early-Installment Weirdness continuum, created in 1988 when Kentaro Miura was still in college. The installment is non-canonical, but would have taken place during the Black Swordsman Arc.

Some general differences between Berserk: The Prototype and the official story run:

  • Several differences in Guts' appearance and characterization, including a more cocky but also humorous (and dare we say, UPBEAT) attitude, a badass eye patch over his right eye, and his repeating crossbow is not attached to his artificial arm.
  • Guts and Puck travel together from the start of the story. How they met is never revealed.
  • Guts' main motivation for hunting apostles is to avenge the death of his mother, who was torn apart before his eyes by a group of them, instead of being one of the only survivors of the demonic massacre of the Band of the Hawk.
  • The Brand of Sacrifice has an alternative design, being more rounded at the bottom. Also, Guts' brand is located on his chest instead of his neck and is much more obvious.
  • The apostles seem to worship a deity of darkness named Vauna instead of the five demon gods of the Godhand that comprise the primary villains proper.

    Fricka 
https://static.tvtropes.org/pmwiki/pub/images/frikka_a.jpg
"Th...Thank you."

A young girl whose family and neighbors live under the heel of the evil lord Vlad Tepes. She was going to be given as a sacrifice to him, but would have instead been raped by the bandits who attacked the wagon carrying her had Guts not killed them while he was supposedly in search of food. He takes her back to her village where her parents embrace her and explain the situation to Guts. Her father thinks she should run away, but Fricka doesn't want to because some other girl would be sacrificed instead of her. She ends up being taken to the castle again, but Guts comes just in time to save her and kill Vlad Tepes, after which she is joyfully reunited with her family.


  • Attempted Rape: Right off the bat, we see the bandits who attacked her wagon are about to rape her. She's saved when Guts arrives in the nick of time and kills them with his crossbow and humongous sword.
  • Damsel in Distress: Vulnerable female character who gets kidnapped and has to be rescued by Guts twice.
  • Good Parents: Unlike a lot of parents in the series proper, both of Fricka's parents love their daughter and want to save her from being sacrificed.
  • Memento MacGuffin: She asks for something belonging to Guts as a keepsake, so he gives her his eye patch. This would be the last time that Guts would be seen with it, as Miura would stick with the closed-eye character design for Guts from that point onward.
  • Precocious Crush: Naturally, she falls for her hero, Guts, even though she's still just a prepubescent girl. This trend would continue into the actual manga, which has two young girls his junior being attracted to him as he walks the earth.
  • Reused Character Design: Amusingly enough, she looks like a younger, female Griffith, although she may have been created first. She also bears a resemblance to Theresia from the Guardians of Desire arc.
  • Take Me Instead: After Guts saves her from the bandits, her father calls her foolish for not running away. She replies that if she doesn't go then some other girl will be taken, and goes quietly when the troops come for her rather than let someone else take her place.
  • Virgin Sacrifice: It's implied by her young age, beauty, and pure heart that Vlad Tepes enjoys preying on girls who are likely to be virgins. Granted, it's not like there's any ritual reason, he's probably just an evil pervert.

    Vlad Tepes 
https://static.tvtropes.org/pmwiki/pub/images/vlad_tepes_c.jpg
Click here for his transformation.

The monstrous tyrant who lords over Fricka's village, Vlad Tepes is an Apostle who received his powers from Vauna, the God of Darkness. He earned a fearsome reputation in a war with another country ten years ago when he impaled five hundred prisoners on stakes and left them on the border as a warning. After he ran out of enemies he turned on his own people. He has been killing young maidens from the village, four of whom were never seen again, and Fricka was to be the fifth. At first Guts refuses to aid the villagers after he saved Fricka from her first abduction, but later changes his mind and confronts Vlad Tepes in order to slay him.


  • Aristocrats Are Evil: Surprise, surprise. Yet another nobleman who not only oppresses his people, but is also a people-eating monster. Guts goes on to face two of these guys in the first chapters of the manga proper.
  • Bald of Evil: Not to mention, he's bald and evil.
  • Berserk Button: Guts challenges him as a "Dog of Vauna", provoking him into transforming and demanding to know who would know the name of the God of Darkness who rules Apostles.
  • Compelling Voice: When he tells Fricka to come closer, she finds her body obeying against her will (or maybe it was because of his telekinesis).
  • Composite Character: He is like a combination of the Baron of Koka Castle and the Count from the Black Swordsman Arc. Actually, since he preceded them, each of them is a Decomposite Character based on Vlad Tepes.
  • Eyes Always Shut: Initially has the appearance of squinting all the time, which combined with his habit of smiling makes him look like a pleasant fellow from a distance. Don't be fooled, though: as soon as the guards have left, he opens his eyelids to reveal Hellish Pupils reminiscent of the Baron.
  • Eye Scream: Guts begins the fight against him by shooting a crossbow bolt into his eye, which he pulls out with his eyeball still stuck to it as if it only made him angry!
  • Fat Bastard: A corpulent, throne-sitting tyrant who has clammy hands and smells like something rotting. Not quite as obese as the Count, we'll give him credit for that.
  • Faux Affably Evil: When Fricka is brought into his presence he welcomes her with a smile and complements her youthful beauty, but he's just cruelly toying with his victim.
  • Feudal Overlord: He's the local lord, and it seems there's no higher authority to prevent him from oppressing his peasants.
  • Hellish Pupils: When Fricka sees his vertical-slitted pupils, she realizes he's definitely not human.
  • Impaled with Extreme Prejudice: As indicated by his obvious namesake, he executes prisoners by impaling them on stakes and leaves them on display.
  • Named After Somebody Famous: Who else but that (in)famous Romanian fella known for impaling people on stakes.
  • Mind over Matter: He can telekinetically controll spears (and boulders, when he transforms).
  • One-Winged Angel: When Guts survives his initial attack and provokes him to fight seriously, he transforms into his terrifying Apostle form with the legs of a bull or goat, clawed hands, and a head with horns, a pig snout, and fangs. This is the first Apostle Miura designed, and elements of him would make it into the designs of other demons in the series proper.
  • Red Right Hand: When Fricka gets close to him in his human form, she notices his hands are cold and he smells like something rotting before his Hellish Pupils alert her that he's definitely inhuman.
  • This Cannot Be!: After Guts mortally wounds him he says, "Impossible! There's no way a human could beat me, an Apostle of Vauna..."
  • What the Hell Are You?: At first he underestimates Guts as a mere human, but when it becomes clear that Guts is a match for him he demands to know who he is, refusing to believe that any human could beat him. Guts answers this by showing him his brand and saying "Who else but a human would hate you bastards this much?"

Publicity

    Clara de Porras 
https://static.tvtropes.org/pmwiki/pub/images/clara_de_porras_300.jpg

Clara de Porras is a publicity character created by Miura to be the official Twitter spokesperson for Berserk: The Golden Age Arc, which she has been doing since June 2011. In the original contest, users who engaged in posting and "maneuvers" on Twitter and MyPage could earn ranks in the Band of the Hawk, as well as exclusive bonuses such as a chance to be listed in the end credits of the film.


  • Mascot: She's a fictional character whose job is to hype whatever new Berserk media is coming out.
  • Suspiciously Similar Substitute: Her character design borrows heavily from Farnese.
  • invokedViral Marketing: The contest she held was intended to get people to spread word of mouth about the films on social media.

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