Characters: Berserk Guts' Companions

This character page is for the companions and allies who travel with Guts, the protagonist of Berserk, in his epic journey to cure Casca and get revenge on Griffith following the loss of his original True Companions in the Eclipse. Most of them officially joined his quest following the Conviction Arc, except for Puck who has been with him since the Black Swordsman Arc.

For the other main characters Guts, Griffith, and Casca, go to Berserk Main Characters
For The Band of the Hawk, check out Berserk Band Of The Hawk
For The Kingdom of Midland, check out Berserk Kingdom Of Midland
For the Apostles, the Godhand and other antagonists in this series, check out Berserk Antagonists
For everyone else, go to Berserk Other

Farnese do Vandimion

Voiced by: Yuko Goto

Farnese at the campfire.

"I want to know what transcends the order I clung to. The truth. And I want to learn a way to live in the darkness where the light of that order does not reach."

Introduced as the figurehead of the Holy Iron Chain Knights, she was supposedly a Lady of War, except that she can't fight. She first meets Guts after his exhausting battle against Rosine and captures him.

A frustrated Rebellious Princess with pyrophiliac tendencies, she gets thoroughly broken by Guts upon trying to whip him into submission with her barbed scourge. Seeing in him the epitome of heresy, she pledges to have him executed once he confesses.

Yet, after witnessing the horrible events of the mock Eclipse at the Tower of Punishments, all her convictions are destroyed and she stands corrected before Guts's survivability and his unwillingness to submit to Mozgus who she respected deeply. She eventually joins him, wanting to learn how to survive unaided in the world.

She is not much of a combatant but is currently learning magic from Schierke and sometimes uses her silver dagger for defense. She is also very protective of Casca, even though she has a crush on Guts. She recently Took a Level in Badass and is much more combative than what she used to be.

  • Adrenaline Makeover: Played with: When Farnese gradually becomes much stronger as a person she acts more introverted and modest.
  • Animal Motifs: The stoat. A noblewoman but rather weak in comparison to her comrades (physically stronger than Schierke though). Yet she's not helpless and isn't afraid to stab her assailants to defend herself.
  • Arranged Marriage: When she was sixteen, her father tired of her willfulness and arranged for her to marry a certain member of royalty for the sake of the family; it was called off when she set the house on fire and she was sent to a monastery. Years later it happens to her again when Magnifico engages her to Roderick.
  • The Atoner: By following Guts she hopes to atone for the atrocities she committed on behalf of the Holy See.
  • Blondes Are Evil: Before her Heel-Face Turn she was a pyromaniac Knight Templar.
  • Blue Blood: The Vandimion family is the most wealthy and powerful in Vritannis, and has the same status as royalty. Her illustrious blood is the reason she was chosen to lead the Holy Iron Chain Knights, and causes many of the other events that happen to her.
  • Brother-Sister Incest: Serpico is her half-brother, but she isn't aware of this and had developed feelings for him in their teenage years. After being informed of her arranged marriage she even made a very emotionally charged advance on him. Serpico being in the know, he resisted, and after that there was nothing between them except a mistress and servant relationship.
  • The Caretaker: She ends up taking up this role for Casca when she joins Guts' group.
  • Cherry Tapping: A scared senseless Farnese takes down Guts this way, but he was beaten to a pulp already and he really just tripped and fell on her sword, leaving her stunned in disbelief. Nice throw, Serpico!
  • Chew Toy: Guts definitely got a few chuckles out of messing with this kinky little bugger's head early on. Not so much after she joins Guts's group.
  • The Chick: She ends up becoming the conflict mediator of the group, largely because she cares for Casca and is also the connection bewteen Guts and Serpico.
  • Childhood Friend Romance: She and Serpico have been together most of their lives with him as her servant boy and she developed feelings for him in their teenage years, unaware that he is actually her half-brother.
  • Chronic Pet Killer: That poor bird. Gone the way as the last one... and the one before that... (and the dog too...). Probably a thing of the past, though.
  • Cowardly Lion: Farnese gets scared out of her mind very often, but instead of running away she will slice anything that comes close to Casca with that dagger of hers.
  • A Date with Rosie Palms: Turned on by people burning alive to the point where she spends some "alone time" thinking very hard about that.
  • Demonic Possession: At one time she was possessed by a ghost, which mocked her for her insecurities and suppressed urges.
  • Enfante Terrible: She was known as "the devil child of the Vandimion" because of the way she abused the servants and created chaos.
  • Even Evil Has Standards: Though she was quite a sadist during her Knight Templar days in the Holy Iron Chain Knights, Farnese was notably disturbed and horrified by the torture techniques employed by Mozgus.
  • Fan Disservice: Several times she appears naked or pleasures herself in situations that are used to highlight her mental instability and sense of guilt instead of being played for titillation.
  • Faux Action Girl: An in-universe example. Farnese leads the Holy Iron Chain Knights, but they never expect her to actually fight. The Knights are traditionally led by a maiden, so she is entirely there for looks and because she comes from a noble family.
  • Florence Nightingale Effect: How she and Serpico met. After he was beat up by some local bullies and left in the snow, Farnese finds Serpico and brings him back to her family's mansion. She begins to nurse him back to health, but says that he has to be her servant boy from then on.
  • Girls Love Stuffed Animals: Her stuffed rabbit mentioned in the entry for Lonely Doll Girl.
  • Green Thumb: Can now control familiars made out of thorns, thanks to Schierke.
  • Heel-Face Turn: Started off as mentally unhinged Knight Templar antagonistic to Guts. Since joining him, she's mellowed out considerably, become more grounded, and much more kind in general.
  • Hero-Worshipper: Since the end of the Conviction Arc she has put Guts on a pedestal, and any kind word from him is bound to make her cry Tears of Joy.
  • Hot Witch: She's shaping up to be one with lessons from Schierke. With a lot of aspects of a WhiteMage too since she has been focusing on defense and healing instead of blowing up armies.
  • Hysterical Woman: She was subject to violent mood swings while growing up and leading the Iron Chain Knights, and would often become too emotional to make rational decisions. This only increased the contempt of her subordinates, who took it as proof that women are unfit to lead troops.
  • Important Haircut: To prove her determination to follow Guts, she used her sword to cut off the pigtails she had worn as the Iron Chain Knights' leader.
  • Inspector Javert: As leader of the Iron Chain Knights, her mission at the time she encountered Guts was to capture the Black Swordsman and take him to the Holy See to answer for the carnage he left in his wake. It really looked like Guts was guilty too, as the demons he killed always turn back to their human form, making it look like he massacred huge numbers of regular humans to anyone who didn't witness it.
  • Jeanne d'Archétype: Subverted. The figurehead of the Holy Iron Chain Knights is always a woman, so she appears to be this trope, only she doesn't have any actual fighting skills and the voices she hears in her head are actual demons. And you know, the pyromania and the Knight Templar ways.
  • Knife Nut: Wields a silver dagger, which is super-effective against supernatural creatures. Later on she also uses it to perform magic rituals.
  • Knight Templar: During her time as the Holy See's figurehead she zealously hunted and burned heretics, in the process killing many innocent people including Serpico's mother.
  • Lady of War: Subverted. During her time with the Holy Iron Chain Knights, she was dressed as one but could hardly fight.
  • The Load: Was initially one among Guts' party and realized it. It made her want to learn sorcery from Schierke.
  • Lonely Doll Girl: She use to have a stuffed rabbit that her father bought for her on a family outing that was her Security Blanket, but then her father told her to dispose of it because she was getting to old for it. Judging by the way that she did get rid of it, it probably didn't improve her troubled mindset.
  • Lonely Rich Kid: Her family was endlessly wealthy, and showered her with toys and gifts as a substitute for actually being there for her. The servants all feared her because of her volatile behavior, and Serpico was the only companion who stayed with her.
  • Loves the Sound of Screaming: During her Knight Templar Church Militant days she enjoyed burning people alive, and though she is The Atoner now and ashamed of what she did, her sadism is presented somewhat sympathetically. See Pyromaniac, below, for details.
  • A Match Made in Stockholm: Guts and Farnese first meet in this sort of fashion. She is assigned to capture and kill Guts and Guts ends up kidnapping and holding her hostage twice. During this time period, her future infatuation and admiration towards him is foreshadowed and hinted at.
  • Mistress and Servant Boy: Her (apparent) relationship with Serpico.
  • Pyro Maniac: For much of her life she was obsessed with setting fires and watching living things burn. However, in contrast to the crazy pyromaniac archetype, Farnese is deeply ashamed, and frightened, by her obsession. After masturbating to the thought of people burning at the stake (see above) she is shown huddling on her bed and tearfully trying to convince herself "I am not in the wrong". Also, the pyromania, along with her sadism is traced to her spoilt but lonely childhood, where the sounds of other people's screaming would make her forget her own loneliness and depression.
  • Rebellious Princess: Deconstructed. She becomes one because of her lack of parental love, and this earns her the social isolation it would earn her in real life medieval Europe.
  • The Resenter: She sometimes feels resentment towards Casca for being the center of Guts' affection and the reason he puts himself through so much harm, without Casca even being able to realize what he does for her sake. She is ashamed of thinking this, though, and nevertheless cares for and protects Casca in the hopes doing so will help her atone for her sins.
  • Security Blanket: She would cling to her stuffed rabbit to comfort her fears.
  • Silver Has Mystic Powers: Her dagger is made of silver, as well as the chainmail she and Casca wear under their garments.
  • Stepford Smiler: Used to act as one of those and used to take out her rage on Serpico and other servants, or on the so-called heretics she sent burning at the stake.
  • A Taste of the Lash: Used to use the whip on both herself and others as an expression of the association between torture and her sexuality.
  • Team Mom: Due to her role as Casca's caretaker and her willingness to take care of everyone's basic needs, she qualifies as one of these.
  • Throwing Down the Gauntlet: While a teenager she became infamous for challenging men to duels for insulting her honor—in at least one case, by speaking ill of Serpico's common origins. In the incident shown she gave the other party a Glove Slap, said This Is Unforgivable!, and demanded that he fight Serpico since she as a woman could not fight on her own behalf.
  • Tiny Tyrannical Girl: When she was younger she treated Serpico like her slave and made him do all sorts of hazardous and unreasonable things.
  • Took a Level in Badass: She is not the most violent of the bunch but has shown to be willing to take a more active part in battle, as seen during the attack of the Kushan tigers in Vritannis in which she could effectively ward off two of them. She took another level recently, acting as a Barrier Maiden to keep the crew of the Seahorse safe while Schierke (on whom the duty would normally fall) was held up elsewhere.
  • Took a Level in Kindness: Joining Guts and caring for Casca caused her to discover her compassion, and she is developing into one of the most empathetic characters in the series.
  • Weapon of Choice: The silver dagger given to her from Flora, which contains silver and repels the supernatural. During her crazed Knight Templar days she favored the whip as an instrument of punishment and interrogation.


Voiced by: Takahiro Mizushima

"To be perfectly frank, I am thinking how nice it would be if you died."

"I am a man generally dissociated from intense emotion. I adapt to my circumstances and fill the role I am given. That is my style. Even in situations that seemed more or less unreasonable, my mind was at rest. Perhaps my mind was merely benumbed. But as I encountered you and shared your journey, it would seem that not only Lady Farnese, but I too changed considerably. You clash head-on with your own destiny. Compared to my cooled demeanor, that is a life similar to being scorched by hellfire itself. While I arrayed myself in feigned ignorance, perhaps before I knew it, I too was affected by that heat."

Farnese's servant, bodyguard, and constant companion since childhood, Serpico is completely devoted to her and seldom questions her decisions. Although he presents the impression of merely being a harmless goofball, anyone who gets on his bad side by threatening Farnese will learn that he is deadly serious about protecting her and is an extremely dangerous opponent. A Fragile Speedster with impressive sword skills, he relies on his cunning to turn more powerful opponents' size and equipment against them, especially by choosing terrain that will favor his fighting style while restricting theirs. He is also a herald of arms, and has extensive knowledge about the coats of arms and history of various countries.

At first, Serpico was not happy about Farnese's decision to follow Guts, and resigned himself to her wishes out of obligation. Wary of Guts's Superpowered Evil Side and distrustful of Guts's ability to control it, he confronted him about this several times. Their differences were finally settled by a duel in Vritannis, where he showed once more his superior strategy skills but lost to Guts. After being defeated, Serpico has stopped acting hostile towards Guts and has grown to respect and appreciate him, as shown when both worked together in sync to defeat Ganishka's chief sorcerer Daiba.

The magical gifts given to him by Flora include a fan-like sword with a blade made of feathers blessed by the Wind spirits which can bisect his opponents clean, and a cloak that grants him the power of flight and protection against the elements.

  • Abusive Parents: Serpico's mother was invalid, delusional, and burdened him with more pride and expectations than he could bear even though he was already taking care of her single-handed. Perhaps it wasn't entirely her fault because her mind wasn't all there, but it had the effect of emotional abuse.
  • Adorkable: Quite so given his klutzy behavior (though a charade), his doormat-ish demeanor, and Bishōnen good looks. Aw, Serpie!
  • Animal Motifs: The fox, according to Guts whenever they spar or fight with each other. During his time with the Holy Iron Chain Knights, he had a helmet shaped like a kitsune mask, representing a kind of mythological fox spirit who are known for being tricksters.
  • Awesomeness by Analysis: Serpico can analyze minute details of the terrain and his opponent's equipment and fighting style in order to even the odds even against a freakishly strong opponent like Guts.
  • Badass: Whenever Serpico fights, the audience is guaranteed a show of lethal cunning and death-defying stunts. This is the guy whose resourcefulness in combat has even Guts, the King of Badass, admitting that he had to push himself to the limit in their latest duel.
  • Badass Normal: Before getting his wind powers he fights using nothing but his sword skills, smarts, and athleticism.
  • Battle Butler: For all intents and purposes he is Farnese's glorified personal valet, but he also serves as a highly effective bodyguard.
  • Big Brother Instinct: Serpico has been through everything with Farnese since childhood and feels responsible for protecting her because he's the stronger one. And because he is actually her half-brother. He also eventually becomes protective of the younger party members Isidro and Schierke.
  • Bishōnen: In contrast to Guts' tower of muscle and testosterone, Serpico is the slender, boyish, and fair-haired picture of refined elegance.
  • Blow You Away: He has a wind-elemental enchanted sword and cloak, notably, the sword can do Razor Wind.
  • Bodyguard Crush: His feelings toward Farnese are rather complicated. He knows that he's her half-brother, but she doesn't. When she came onto him after learning that she was to be married off, he rejected her advances. Even so, the subtext is there.
  • Brother-Sister Incest: Subverted, at least for the time being. When he finds out that Farnese is his half-sister, his feelings for her become more brotherly. He resisted when she made a sexual advance on him, which she took as a painful rejection. After she was sent to a convent for trying to burn the mansion down, he recalls that whatever romantic feelings had developed between them were snuffed out.
  • Combat Pragmatist: Uses every trick at his disposal whenever he fights Guts, starting with the selection of the terrain and extending to maneuvers like snatching Guts' own bombs and using them against him. At one moment he flat-out admits that he has no choice except to do this, since he could never beat Guts in a totally 'fair' fight.
  • Covered in Scars: When Farnese examines him shirtless he is covered in scars from all the duels he has fought for her honor. He would always cause the fight to end in a non-lethal double hit so that both combatants could call it even with their honor intact; Farnese angrily states that because of his skill he would have gone unscathed if he had not held back from killing his opponents.
  • Deadpan Snarker: Never runs out of sarcastic quips, and has a silver tongue to match his rapier wit.
  • Defeat Means Friendship: After Guts soundly defeats him in Vritannis, all their differences seem settled. This was not just because Guts defeated him, but because Guts fought full force without relying on the Berserker armor, convincing Serpico that he would not lose control to his Superpowered Evil Side and attack Farnese as he had feared.
  • Diagonal Cut: The wind-blessed feather sword he uses in battle has this effect.
  • Disappeared Dad: Because he was a bastard, his father never took care of him or his mother. After rediscovering his son, Federico took responsibility for him but never did anything to help her.
  • Enigmatic Minion: Before Guts learned more about him, Serpico came across as a mysterious antagonist.
  • Extreme Doormat: The other Iron Chain Knights see Serpico as one of these, calling him Farnese's personal lap dog. It's subverted or at least downplayed from the start because he does sometimes refuse her orders, and afterwards his Character Development has him becoming more of his own person.
  • Eyes Always Shut: At least always when he is playing nice, when Serpico happens to open his eyes both his expresion and the situation are turning nasty.
  • Fire-Forged Friends: Initially hostile to Guts, Serpico has warmed up to him only in the process of facing the same dangers together.
  • Fragile Speedster: Typically goes unarmored for greater mobility, and capable of lightning-quick attacks with his rapier. Taken Up to Eleven when he gains his wind sword, which can attack from a distance and grants him limited flight.
  • Heroic Bastard: He's the illegitimate offspring of a nobleman and a maidservant, and exactly the kind of underdog hero that readers like to root for.
  • Heroic Build: A variation. Despite not being as massively built as Guts or Roderick, during his Shirtless Scene, Serpico is shown being healthily athletic but spare, as would be fitting for a Fragile Speedster.
  • Hilariously Abusive Childhood: While his miserable life taking care of his mother is played dead serious, a montage of scenes featuring him being abused by Farnese as her servant boy is Played for Laughs.
  • Honor Before Reason: Zig-Zagged. Serpico has a complicated relationship with this trope because he takes Farnese's honor very seriously and will do anything for her within his abilities, no matter how unreasonable the cause, but prefers to settle things his own way and retaliates pragmatically, only attacking when he sees vulnerability and withdrawing when he's lost the advantage.
  • Hypercompetent Sidekick: Farnese does not know how to fight or even take care of herself, so Serpico has to be competent enough for the both of them to compensate.
  • In a Single Bound: Thanks to his magical cloak, he can leap tall buildings and cover huge distances by jumping with the help of the wind spirits.
  • In-Series Nickname: Puck calls him "Picolin".
  • Kill the Ones You Love: When his mother turns up tied to a stake during a heretic burning, and Serpico involuntarily utters the word "mother" upon recognizing her, Farnese demands that he prove his loyalty to her by throwing the torch on the bonfire. Serpico did not want to do it even though he had hated her and often wished her dead, but ultimately he obeyed Farnese and they set the fire together.
  • Know When to Fold 'Em: One of his greatest virtues is knowing when to withdraw and live to fight another day. Far from being a coward, Serpico is recklessly brave and will expose himself to extreme danger provided his plan has even a small chance of working. However, he will give it up when it becomes clear that he can't win.
  • The Lancer: Although he doesn't always approve of his "leader's" ways, he drifts into the role of being Guts' right hand man in combat after joining his party.
  • Long-Lost Relative: Farnese turns out to be his half-sister, and by extension her brothers Giorgio, Poliziano, and Magnifico are his half-brothers.
  • Luke, I Am Your Father: One day young Serpico discovered that Federico do Vandimion is is father when the later recognized the locket picture of his mother. This simultaneously revealed that he had a half-sibling: Farnese.
  • Master Swordsman: Serpico was the first mortal human in a long time to give Guts so much trouble in a sword fight. Before joining the Iron Chain Knights he fought countless duels, and the practice shows. However, his lack of raw power compared to Guts forces him to rely as much on acrobatics and strategy as skill with a blade.
  • Mistress and Servant Boy: His relationship with Farnese, which during their teenage years began to bear "strange fruit":
    "Since when was it that, despite her bent shape, Lady Farnese came to have feelings for me beyond those of a mistress for her servant?"
  • My Master, Right or Wrong: Serpico considers it his duty to follow and support Farnese no matter what. Even if he acknowledges that she is wrong, he usually does not contradict her unless what she wants is simply impossible.
  • Noble Male, Roguish Male: Plays the Noble Male to Guts' Roguish Male.
  • Obfuscating Stupidity: Purposefully pretends to be a kluzty and laid back doormat so that people will underestimate him, even though he is actually very competent and serious. The charming clumsiness is just an act from the start, and should not be confused with Crouching Moron, Hidden Badass.
  • Orphan's Plot Trinket: Has a locket containing a portrait of his mother and father when they were young. Although it's technically not an orphan's plot trinket because his parents were both alive, it does lead him to the truth of who his father really is.
  • I Owe You My Life: His service to Farnese was initially because she rescued him from the street, and she actually Invoked this trope by saying he belonged to her because she saved his life. The reason he stays, however, is that he finds out how lonely and twisted she is from being neglected by her parents, and feels like the only person who can really take care of her.
  • Parental Neglect: His father never even bothered to look for him and his mother, much less care for them, and only starts supporting him when he rediscovers his identity.
  • Peek-a-Bangs: The locks of hair hiding his eyes make him look cunning when he gets serious, and also symbolize the deception and concealment of his Obfuscating Stupidity.
  • Razor Wind: His feather sword creates gusts of wind that neatly cut things in two.
  • The Rival: Not the main antagonist to Guts in any sense, but acts as a challenging recurring foe to him. Serpico develops more and more grudging respect for Guts each time they fight, and the feeling is mutual.
  • Royal Rapier: Wields a rapier with finesse, and is a low-ranking noble of the Vandimion family.
  • Sarcastic Devotee: Probably the most cynical member on the team (next to Guts anyway) but wrapped in a snarky layer of goodness that prevents him from being a deserter, mainly for Farnese's sake.
  • Servile Snarker: He follows Farnese's every whim and comes across as a bit of a doormat, but he snarks at everyone including Farnese herself.
  • Sherlock Scan: When the Holy Iron Chain Knights catch up to Guts' trail of corpses in the Lost Children chapter, Sir Azan says the bodies look like they were blasted apart by cannon fire and supposes the Black Swordsman must have been leading a group of soldiers. Serpico corrects him by stating he thinks it was done by one man, noticing that the wounds appear on closer inspection to have been caused by some kind of massive blade swung at incredible speed. Seeing that the bodies are all in the same state he guesses they were killed with the same kind of blade, and that it would seem unnatural to propose that more than one man exists who could handle such a freakish weapon.
  • Shirtless Scene: A couple of times he is seen without his shirt, such as when receiving Flora's gifts and in the flashback when Farnese inspects his dueling scars.
  • The Stoic: Almost never loses his cool, even in battles. When he does, it means things are getting serious.
  • Suspiciously Similar Substitute: A stoic pretty boy lancer who fights with a saber and has a rivalry with Guts? They even have a similar way of being genial and childish when at ease but getting a frightening intensity in their eyes when fighting for something they care about: In Griffith's case it's being Yandere towards Guts, and in Serpico's case it's being violently protective of Farnese. At the same time their personalities could hardly be more different, since Griffith is ambitious and tries to control other people while Serpico has devoted his life to serving someone else.
  • Team Chef: He's the most competent cook in the group and usually prepares everyone's meals.
  • Weapon of Choice: He starts as a saber user, and after acquiring his magical fan sword from Flora depends mostly on that magical weapon. The rapier that he uses in Vritannis fits his style as well, but has no more need for it after he gets his magical gifts back. All of these weapons emphasize his fencing skill, sophistication, and in the case of the fan sword the wind magic he uses.
  • I Wished You Were Dead: At one heretic burning, he is shocked and horrified to find his mother tied to a stake, about to be set on fire. His internal monologue questions if this is her revenge for the fact that he hated her and sometimes wished she were dead so that he could be free of her yoke.


Voiced by: Hiroyuki Yoshino

Isidro practicing his moves.

"I'm going to be the strongest swordsman in the world!!"

A young thief who serves as an Affectionate Parody of the Kid Samurai archetype, Isidro is the party's primary Plucky Comic Relief along with Puck and regularly subject to Art Shift.

Also Wrong Genre Savvy, he believes himself the main character of a Shōnen series and wants to become the ultimate swordsman. He worships and admires Guts but never openly admits it and wants to "steal" his technique for himself after watching him single-handedly destroy a whole unit of Kushan scouts. Despite trying his best, he is not very effective in combat due to his undeveloped body (he is still a kid) but learns gradually to develop his own style thanks to Guts's tutelage and training. Although he hates to admit it, Guts has found an apprentice in Isidro.

He used to carry an adult-sized longsword that was too heavy for him to use properly with his spinning techniques. During the Qliphoth arc he receives a fire-blessed dagger from Schierke's mentor Flora as well as a light falchion from the old man Morgan of Enoch village, combining the two in a Dual Wielding technique that finally realizes his full potential.

  • Accidental Pervert: Many times he just happens upon indecently dressed women, like Nina and Isma. He also accidentally gropes Schierke when they first meet.
  • Action Survivor: Before meeting Guts.
  • Animal Motifs: The monkey. He shows several traits and behaviors associated with monkeys such as being weak compared to their predators but good at acrobatics and climbing, stealing food and anything that isn't nailed down, fighting by throwing stuff such as rocks (or feces), and by being generally rude, mischievous, and cheeky. Several people he meets make this connection (see Phrase Catcher), and Schierke not only calls him one whenever he's being a dick but punished him for accidentally groping her by casting a spell on him to make him act like a monkey, much to his indignation.
  • The Apprentice: Isidro begins receiving instruction from Guts in the ways of swordsmanship after joining the party, although unlike most apprenticeships this does not involve learning and imitating the style of his master. Guts states that he does not have time to teach him properly and his own fighting style is not suitable or Isidro anyway, so he tries to encourage Isidro's natural talents and get rid of the bad habits he developed while trying to imitate his ideal.
  • The Artful Dodger: After running away from home he supported his vagrant lifestyle through thievery, demonstrating the ability to carry off absurdly large amounts of stolen food and valuables inside his clothes. Even after joining Guts' new group and gaining some stability he still occasionally pickpockets people and shoplifts from merchants.
  • Brats with Slingshots: Subverted. He doesn't need slingshots, only his bare hands. And the things he throws (stones, bombs...) cause serious harm instead of a comedic effect.
  • Bratty Half-Pint: Rude, ill-mannered, he is a master at the art of provoking and pissing people off.
  • Butt Monkey: Whenever there's some slapstick comedy to be had, he's often on the receiving end.
  • Casanova Wannabe: He believes himself to be a Kid A Nova. Luca and her girls weren't too impressed by him, though.
  • Chivalrous Pervert: Isidro's a good kid, as he won't hesitate to help people, especially girls. However, he does have his pervy side, as he's tried to peek at Casca bathing on more than one occasion (though he's thwarted each time).
  • Deliberately Cute Child: His usual tactic to bail himself out of situations where he's been caught red-handed, or to trick people into trusting him so he can con them.
  • Dirty Kid: He has frequently displayed incredibly lewd behavior, at one point even fantasizing about having sex with five prostitutes at once.
  • Disaster Scavengers: Was one of those before meeting Guts and would survive by stealing food and valuables.
  • Dual Wielding: He usually uses both his falchion and his fire dagger in battle.
  • Everything's Better with Spinning: His fighting style when fighting groups in close quarters is to spin and roll around at high speeds, attacking weak points and dodging attacks.
  • Expy: Of Myojin Yahiko, fitting the Kid Samurai image.
  • Fiery Redhead: He's red-headed and Hot-Blooded. It's emphasized by the fact that his magical weapon is a fire dagger.
  • Hero-Worshipper: Isidro idolizes Guts and follows him because he wants to learn from him and become a Badass Master Swordsman himself, but he isn't good for much besides gawking at Guts' heroics and the occasional Indy Ploy before he Took a Level in Badass during the fight in Qliphoth.
  • Hot-Blooded: He is prone to shouting at the top of his lungs to both friends and enemies about how he's about to do something awesome or going to become the greatest swordsman in the world.
  • Improv Fu: His fighting style of choice. He makes up his moves as he goes along, uses anything at hand to confuse his foes and usually goes about skipping and evading blows thanks to his agility and his small size.
  • Indy Ploy: His rescue of Casca from a witches' execution using a rope and counterweight is a definite winner!
  • Jerk with a Heart of Gold: He tends to act rude and tactless even towards people he likes, but he cares a lot more than he lets on. In Vritannis, for example, he hurt Schierke's feelings more than he meant to by knocking her hat into the street, and when she stormed off on her own he searched the city for her with great urgency and rushed to her aid when she was in danger.
  • Jumped at the Call: He just up and left his home one day with a sword in hand to seek his own personal fortune, and has been following Guts ever since first seeing him.
  • I Just Want to Be Badass: Deconstructed. Because he emulates Guts and his BFS, he tries to fight like him while being oblivious to his own fighting style: he's fast and pretty handy with thrown weapons and short blades, but he's as fragile as he looks. Because he insists on ignoring his true strengths, his wish to become a badass like Guts often makes him a liability.
  • Kid-Appeal Character: Sort of. He certainly wasn't designed for demographic appeal - it's a Seinen, remember? - but he fits most of the classical traits.
  • Kid Samurai: Deconstructed. Due to the cynical tendencies of the series, it is clearly implied that Isidro would make little impression on the battlefield due to his size and lack of skills. To be fair, Guts' tutelage is beginning to pay off.
  • Knife Nut: At first he insisted on using a full-sized sword even though he wasn't suited for it, but he eventually settles of a combination of Flora's fire dagger and the falchion he got from Morgan, which is basically a curved, single-edged short sword not that different from a big knife.
  • Mouthy Kid: At first towards everyone in the party. But after some tutelage from Guts and more exposition to the reality of battle, he gets much more respectful of Guts' advice and commands. But he still mouths off to people he doesn't know.
  • No Indoor Voice: The kid with the mouth has a very loud one at that. Was lampshaded here.
  • Overshadowed by Awesome: He felt like this when Schierke entered the party. Everyone immediately recognized her powers and followed her lead, while he struggled to be taken seriously even though he was there first. Over time he manages to find his place and feel less insecurity.
  • Phrase Catcher: The prostitutes Luca, Fouquet, and Nina each say or think "Who's the monkey?" when they first see Isidro tagging along.
  • Playing with Fire: The dagger from Flora given to him by Schierke has a blade magically crafted from molten lava and imbued with the spirits of fire lizards, causing anything struck with it to ignite and burn.
  • Plucky Comic Relief: Alongside Puck.
  • Red Oni: He's the passionate, headstrong, and wild Red Oni to Schierke's level-headed and rational Blue Oni.
  • The Runaway: About a year before he met Guts he ran away from his home village in order to escape his boring life and seek fame and fortune.
  • Stay in the Kitchen: Isidro has a downplayed version of this attitude that comes partly from his macho act, and partly from his sense of chivalry. He sometimes complains about having to 'guard the women and children' (by which he means Farnese, Casca, and Schierke) instead of being free to fight huge monsters like Guts and Serpico, but he acknowledges that Schierke is really strong and takes his job seriously. In particular he warns Isma to stay away from the fighting based on the not unreasonable assumption that she doesn't know how, but when he sees that she's surprisingly good at it he is quick to praise her ingenuity.
  • Suspiciously Similar Substitute: In terms of ability only. He's a great with thrown weapons and has taken up Dual Wielding, which makes his skill set very similar to Judeau.
  • Tagalong Kid: At first he follows uninvited after Guts because of his hero worship and acts as little more than a nuisance to him. This gets increasingly downplayed starting when he helps to rescue Casca and Nina, and before too long, he's pulling his own weight in the party.
  • To Be a Master: Isidro's whole motivation behind following Guts around, even if his plan doesn't seem that practical at times.
  • Took a Level in Badass: His breakthrough in swordmanship happens when he defeats the troll leader. After almost being killed in his last fight, and being told by Guts to take responsibility for holding a weapon and protect the others in his stead, Isidro finally drops his pride and begins utilizing the natural advantages of his size and speed. This simple change catapulted him straight from The Load to a formidable fighting force in his own right.
  • Vitriolic Best Buds: At first he and Schierke simply hate each other, but over time they grow to depend on one another even though the insults remain as sharp as ever.
  • Vocal Dissonance
  • Volleying Insults: He and Schierke argue with each other like cats and dogs on a regular basis, using increasingly petty name calling and put-downs. He also trades insults with Mule in Vritannis while they're punching the crap out of each other's faces.
  • Weapon of Choice: For a long time he tried to use an adult-sized longsword, but it didn't work in his favor since it was too big. He was then given a dagger blessed by the fire spirits, but at the time he didn't fully recognize its potential. He finally receives a small falchion from Morgan of Enoch village, who thought that it would compliment his small stature and speed. This works out a lot better. He's since been able to use the fire dagger more aptly.
  • Wrong Genre Savvy: He believes himself the main protagonist of a Shōnen series.


Voiced by: Yukana

Schierke casting a spell.

"No matter their strength, for a human, to fight a monster means to let go of their humanity and become an even bigger monster."

A precociously intelligent but socially inept young magic user apprenticed to the benevolent witch Flora, Schierke first encounters Guts' companions when she saves Casca, Farneze, and Isidro from a pack of trolls in the woods near Enoch village. She and Isidro immediately dislike each other, as she views Isidro as an uncivilized 'monkey' and he sees her as a stuck-up know-it-all. She lends her powers to Guts and his companions at the request of Flora, who wishes them to stop the rampaging trolls in return for her help on their quest.

Schierke is at first a reluctant companion, as she distrusts the non-magical folk and their Church who have suppressed magic through their intolerance. She has a strong sense of justice, and is often appalled at how humans mistreat both nature and each other. However, she gradually warms up to her new friends, especially towards Guts whom she develops a Precocious Crush on. After the destruction of the woodland mansion she sets off with Guts and his companions in their quest to reach Elfhelm.

In combat, Schierke is a Squishy Wizard who has to be protected by the frontline fighters of the party, as her powerful spells take time to cast and she has no control over her physical body when she uses astral projection. Her help is invaluable as she can wipe out whole armies of enemies using elemental magic, helps coordinate the group's actions through thought transference, and is the only person who can enable Guts to use the Berserker Armor's power while keeping his sanity. She has a smart-mouthed female elf companion named Ivalera, and is currently tutoring Farnese in magic.

  • Animal Motifs: The owl, according to Sonia.
  • Astral Projection: One of her main powers is to leave her body in spirit form, which allows her to summon spirits and merge with Guts and the Berserker Armor.
  • Badass Adorable: Very cute. Will tear you apart with her magic powers.
  • Barbie Doll Anatomy: Averted; unlike Dance in the Vampire Bund, being a child doesn't exempt her from being drawn anatomically correct. Since everyone gets naked in this series, it doesn't come off creepy.
  • Berserk Button:
    • Humans treating each other like animals. When she finds dozens of Kushan slaves hanged in Vritannis, hears how they were executed by the city just because they were at war with the Kushan Empire, and sees memories of their brutal lives when she touches the gallows, she calls the such disrespect for the dead unforgivable and demands that the guards take them down and cremate their bodies. When she finds that their children are being sold as slaves, her outrage at the pirates is just as great.
    • Disrespect for nature and spirits. She is not happy that a church was built over the old shrine of the gods in Enoch village, and feels that the city of Vritannis is a place where humans have almost shut out the spirits entirely by paving over everything.
    • Don't mess with her witch clothes! Flora made them for her, and now that she's gone, they're all that Schierke has left from her.
  • Black Bead Eyes: Her eyes turn into these when she's in an off mood (usually involving Isidro annoying her).
  • Blue Oni: She's the level-headed and rational Blue Oni to Isidro's passionate, headstrong, and wild Red Oni.
  • Charm Person: When Schierke is led to a gallows by the souls of hanged Kushan slaves who are suffering for lack of proper last rites, she demands that the two soldiers present help her take them down for cremation, and they comply. It's implied that she might have influenced them with her powers, although just saying she's a witch and pointing a magic staff at them might have done the job on its own.
  • Child Mage: She is both the team's spellcaster and the youngest member of the party.
  • Cute Witch
  • Eating the Eye Candy: While applying a protective seal over the Brand while Guts' shirtless, Schierke notes how large and strong his back is... and begins blushing.
  • Glass Cannon: She hits hard with her magic, but is still a child and vulnerable to just about any physical attack.
  • Humans Are Bastards: Schierke believes this at first. She observes that people have harmed nature and the old spirits by building cities where no spirits can reside and suppressing belief in magic through their Church, and that all sorts of evils including war and slavery are practiced. However, her views may be gradually softening to Humans Are Flawed by meeting and helping people who are trying to make a difference.
  • Jedi Mind Trick: She gets the guards at the gates of Vritannis to let her through despite her witch outfit by magically diverting their attention. It gets counterproductive when she starts doing it to anyone in sight, which makes an even bigger scene, and Isidro tells her to just change her outfit already.
  • Kid with the Leash: Is the only one capable of bringing Berserker Guts back to his senses other than the Child.
  • Kill It with Fire and Kill It with Water: Due to her control over elemental forces, she can either torch her foes alive or drown them in a tidal wave if she's given enough time to cast her spells.
  • Little Miss Badass
  • Little Miss Snarker
  • Loner-Turned-Friend: Lived alone except for her master, but has since become True Companions with Guts and the others.
  • Magic Hair: She uses locks of her hair as a catalyst in some of her spells.
  • Magic Wand: Focuses her magic through her staff.
  • Meaningful Name: Her name is the one of a mountain village in Germany, which is right next to the Brocken - the mountain of witches.
  • Meganekko: When she isn't in battle and needs to do something requiring concentration such as repainting the talisman around Guts' brand, she wears a large pair of spectacles.
  • The Mentor: Schierke is mentoring Farnese in magic.
  • Mission Control: Much like Sonia, her telepathic abilities make her one of these.
  • Nature Lover: Because she grew up in the woods in harmony with nature, she loves natural surroundings and hates the city with its crowds, noise, and lack of places for the spirits.
  • No Social Skills: She has been isolated all her childhood long from the rest of the world and is a bit awkward in social situations because of this; however it is highly compensated in the refined etiquette Flora, her mistress, taught her.
  • Precocious Crush: She admires Guts and has precocious feelings for him, but is coming to accept that their relationship, while platonic, is very meaningful to her.
  • Robe and Wizard Hat: Her witch clothes are the only outfit she wears, and Isidro finds out the hard way that she is very attached to them as they were hand-made for her by her beloved mentor.
  • She Cleans Up Nicely: When she is given a set of normal clothing by an innkeeper's wife so she won't stand out on the streets of Vritannis in her witches' clothes, everyone in the party agrees she looks great.
  • Shy Bluish-Green Haired Girl
  • Simple Staff: She channels her powers through her staff.
  • Skilled, but Naïve: Rather than having a straight up Fatal Flaw. Schierke is young and incredibly skilled at what she does. Unfortunately, due to her lack of experience in the outside world, both in social and magical terms, she sometimes lets her immense power go over her head, with some consequences. She's learning from her mistakes, though.
  • Spell My Name with an "S": Translations might call her either Schierke or Silke, probably since Japanese lacks the distinction between the sounds for "r" and "l".
  • Squishy Wizard: Despite her tremendous spiritual strength and advanced spellcasting skills, she is the physically weakest of the party, as well as the only one who has no weapons training.
  • Vitriolic Best Buds: At first she and Isidro simply hate each other, but over time they grow to depend on one another even though the insults remain as sharp as ever.
  • Volleying Insults: She often gets into juvenile name-calling arguments with Isidro.
  • Weapon of Choice: Staves.
  • Wise Beyond Her Years: She is one of the most level-headed member of the current True Companions, although she remains somewhat naive sometimes.
  • You Gotta Have Green Hair: So far, the only human character in the whole story to have a non-generic hair colour.

Puck and Ivalera

Voiced by: Yuriko Fuchizaki and Yukari Tamura (Japanese), Cam Clarke (Puck, Sword of the Berserk English)

Every Badass should have a Fairy Companion. Puck, left; Ivalera, right.

"Aw, c'mon! You know this story would be too dark if I weren't around!"
— Puck

"For crying out loud! Right when I think he's healed and his wounds haven't opened for 3 days, he's already ragged and torn all over! I'm gonna shrivel up! My maidenly skin is gonna dry up!"
— Ivalera

Small annoying creatures and Plucky Comic Relief, the two elves that accompany Guts' companions can sometime give valuable guidance in the midst of the battle. They also offer their healing touch when needed.

Puck is the very first to join Guts in his quest, being rescued from Koka Castle's bandits in the very first chapter and trying his hardest to be Guts' Morality Chain. He can also act as a Deadpan Snarker and occasionally breaks the fourth wall. He usually travels in Guts' pouch and shows a strange attachment to the Behelit Guts is carrying with him - which they took from the Count - and prevented him several times from getting rid of it.

Ivalera used to act as Schierke's Morality Chain and is now Puck's Distaff Counterpart.

  • Armor-Piercing Slap: Guts usually treats Puck's tantrums with about as much concern as he would a mosquito, but every now and then when Puck is genuinely mad, he'll manage to land a blow that Guts actually feels. They usually just make his eyes water, but for a little guy, that's not bad.
    • Those weird dandelion blades Puck produces actually seem pretty potent against the ghosts. He'll usually let loose on the off chance that Guts is knocked out and at the mercy of any kind of bottom rung mook.
  • Art Shift: Puck spends most of his time as a chibi, which is his default state when he's being funny. He only gets to look real when he's being serious(ish). Ivalera isn't exempt from this either.
  • Audience Surrogate: Puck more or less served this role during the Black Swordsman Story Arc.
  • Barbie Doll Anatomy: Despite being obviously naked, Puck looks like a Ken doll. This actually became a plot point in the Lost Children arc. We've never seen Ivalera without her dress, so we don't know if it applies to her.
  • Big Eater: They can both eat many times their own weight in food, including entire giant tables of food as demonstrated in Vritannis.
  • Breaking the Fourth Wall: They sometimes do this. Mostly with a random Shout-Out to another anime show in the midst of a heated battle.
  • Chekhov's Gunman: Zigzagged a bit since the story starts in the middle, but Puck is briefly mentioned during the Golden Age arc by Judeau, but later becomes Guts' first travel companion when he's the Black Swordsman. Puck actually makes reference to the manner in which they became companions.
  • The Conscience: Puck tries to be this to Guts. He's not too successful at first because Guts doesn't give a damn about the morality of his actions most of the time.
  • Curtains Match the Window: Ivalera has pink eyes and hair, while Puck's are both blue.
  • Deadpan Snarker: Both of them constantly snark at the events that occur around them.
    Puck (to Guts): I thought you didn't have any friends. Who knew you were friends with a monster?
    (to the Skull Knight): Ah, not to be racist to monsters. This guy is so lonely, please be friends with him. My name is Puck!
  • Determinator: It takes Puck a looong time, but eventually all the free healing he keeps providing pays off and Guts becomes more friendly to him. The pivotal moment comes in volume 16 when Guts finally calls Puck by his name. After that, they become Vitriolic Best Buds. It's a big step forward since back in the early manga Guts came close to flat out offing Puck a few times. Rickert eventually points out that Puck was the only thing keeping Guts human during his two-year demon hunt.
  • Distaff Counterpart: Ivalera is a female counterpart to Puck.
  • The Empath: Both of them can sense the inner emotions of others, which makes Puck a Rare Male Example of this. Puck is often overwhelmed by Guts' intensely hostile emotions during the whole Conviction Arc, especially when both were Walking the Earth.
  • Fairy Companion: This one's obvious. Puck is Guts' companion, while Ivalera is Schierke's.
  • Foreshadowing: Ever since Guts took the Count's behelit from Vargas, Puck has grown strangely attached to it and prevented Guts from disposing of it several times. Even though it is not known whether or not astral creatures can use it, one still has to remember that nothing is incidental in Berserk. Nothing.
  • Healing Hands: Both of them can heal wounds with their magic elf powder.
  • Light 'em Up: Puck is able to cast a dazzling spark and can sometime help in battle with this power.
  • Morality Chain: Puck often acts as the voice of morality when Guts loses it.
  • Mrs. Exposition: Ivalera has taken this role for the team a few times when Schierke was unable to. She instructed Farnese in how to call Schierke back when she was "mixed" with the river spirit and told Isma about true names.
  • Non-Action Snarker: Ivalera is a Rare Female Example. She talks shit, yet she doesn't do shit.
  • Not-So-Imaginary Friend: Being surrounded by people who can't see the supernatural (at least the non-aggressors), including Puck, a lot of people who encounter Guts wonder what he is talking to.
  • Our Fairies Are Different: In this story they're called Elves, but they are more similar to what other stories call fairies as they are tiny humanoids with wings who produce magical dust.
  • Parrot Pet Position: Both of them are usually perched on others shoulders, though Ivalera likes to sit on the brim of Schierke's hat.
  • Pink Girl, Blue Boy: They're color coded by gender. Ivalera's hair, eyes, wings, and dress are pink, while Puck's hair, eyes, and wings are blue.
  • Plucky Comic Relief: Puck mostly.
  • Shipper on Deck: When Ivalera tries to push Schierke to Guts she usually gets stuffed in a hat. In general, she has a weak spot for romance.
  • Shout-Out: Puck frequently appears as characters from other stories. Notable appearances are as Yoda, Doraemon, and the trainer from Ashita no Joe.
  • Small Annoying Creature: Guts' opinion of Puck early on, and he came very close to killing him. It was only when Puck proved useful in his constant healings and driving away ghosts that Guts warmed up to him.
  • Small Name, Big Ego: Ivalera is a bit full of herself.
  • The Reveal: Puck is... *Drum Roll*
    I'm a spirit of the wind??? The shocking truth revealed now! I wasn't a chestnut!!?
  • Team Pet: Both Puck and Ivalera are the party's token nonhuman members.
  • Vitriolic Best Buds: To each other. For a time, one could say Puck and Guts had this relationship going as well.
  • Well, Excuse Me, Princess!: Ivalera definitely considers Puck a lesser being.
  • Women Are Wiser: Ivalera thinks she's this compared to Puck, but she's really Not So Above It All.

Sir Azan

Sir Azan, stout defender of justice.

"Don't give up, knights are here to protect those in need! A knight's duty is to protect the weak!"

Azan is the second in command of the Holy Iron Chains Knights. An old-fashioned knight who has turned to the cloth, he always speaks of honor and loyalty. When the Holy Iron Chains Knights catch up to Guts, he challenges Guts to a duel, matching the injured Guts in combat. Azan manages to survive the events of the Tower of Conviction and decides to report the events to the Holy See, while Farnese and Serpico follow Guts.

He later reappears in Vritannis, living on the streets after having been kicked out of the Holy See and sleeping on boats. The pirate captain fighting Isidro steps on him, which prompts Azan to throw him into the water and beat up the rest of the pirates. Guts and his companions later end up sailing off with the boat he is sleeping on to Roderick's ship. As such, he is currently accompanying Guts towards Elfhelm.
  • 24-Hour Armor: Since he was kicked out of the Holy See, he's been running around clad in full plate, taking not even his helmet off to sleep. Since he's been pulled along on Roderick's ship he's been seen in and out of his armor, but never takes off his helmet.
  • Acrofatic: He's stout and stocky, but capable of leaping about and swinging his staff at hurricane level speeds.
  • Authority Equals Asskicking: Downplayed in that he is second-in-command, not the leader of the Holy Iron Chains Knights, but he still has authority and he kicks ass.
  • Badass
    • Badass Cape
    • Badass Grandpa: Well out of his prime, Azan is still quite capable of kicking ass and managed to be a match for an injured Guts.
    • Badass Mustache: His helmet has one too. Even his horse's armor mask has mustache!
    • Badass Normal: He has no superpowers whatsoever, but manages to survive all sorts of supernatural danger.
  • Bald of Awesome
  • Big Damn Heroes: Twice. First he pops out of nowhere at the end of the Conviction arc and saves the women from the Bakirakas, then in Vritannis he saves Isidro and a group of kushan children from pirates.
  • Big Ol' Eyebrows: The cool old guy kind.
  • Calling Your Attacks: One of the few good characters to shout out the names of his attacks. "Summer Showers Thrust!!"
  • Carry a Big Stick: His Weapon of Choice is a club-ended metal quarterstaff.
  • Church Militant: He's part of a military order and fights for the Church.
  • The Comically Serious: A lot of humor comes from him being stoic or serious in the face of ridiculous situations.
  • Cool Helmet: His is a samurai-style kabuto with a face mask, which as mentioned above even has a Badass Mustache of its own.
  • Cool Old Guy: Despite his age he is active, tough, honorable, and wise.
  • Enemy Mine: Allies with Guts at the end of the Conviction arc to fight the Bakirakas.
  • Expy: Of Musashibo Benkei.
  • The Faceless: Has not taken off his helmet ever since his reintroduction in Vritannis. He even cleans a ship's deck wearing nothing but pants and the helmet.
  • A Father to His Men: He acts much like a father to the young men who makes up the Holy Iron Chains Knights, deciding to take on Guts himself rather than send more of his young men to senseless deaths. They look up to him as one too, cheering his fight against Guts and apologizing humbly after he scolds them for their behavior.
  • Good Old Ways: Azan adheres to the traditional courtesies and practices of knighthood, and is shown to be a good man for it despite being a little behind the times. When Serpico sees him formally exchange names with Guts, he remarks "How old-fashioned".
  • Heavy Sleeper: Somehow he managed to sleep through a raging battle throughtout a city, magical lightning and people sailing off with the boat he's sleeping on. Add to this that he managed to sleep through all of this while wearing full plate and it gets ridiculous.
  • Hero Antagonist: He's definitely one of the very few good and heroic people in Midland at the time, he just happens to be opposing Guts until the end of the Conviction arc.
  • Honor Before Reason
  • Horrible Judge of Character: Because of his own idealistic nature he has no doubt that Mr. Zepek has noble fatherly intentions in leading them to the Black Swordsman, when in reality the later is a Jerkass Glory Seeker.
  • Hyper Competent Sidekick: He's technically Farnese's second-in-command, but he is far more experienced and level-headed than she is.
  • Knight Errant: After being kicked out of the Holy See he turns to traveling and righting wrongs, even though he has to scrounge for his dinner.
  • Knight in Shining Armor: Despite his advanced age he is a pure example of an honor-bound and idealistic knight.
  • Large Ham: In battle he issues formal challenges, calls his attacks, and lectures any villains who fight dishonorably while he's beating them to a pulp.
  • Lightning Bruiser: Packs quite a punch with his iron staff and is amazingly fast despite his size and girth. Guts even notes that the rumors of his speed were understated.
  • Number Two: He serves as second-in-command to Farnese in the Holy Iron Chains Knights.
  • Old Soldier: He's getting on in years, but he's still fighting with as much vigor as ever.
  • One-Man Army: He once stood against and prevented about a hundred horsemen from crossing a bridge to protect the wounded old man guarding it, thus earning his Red Baron nickname.
  • Paper-Thin Disguise: He hasn't taken off his helmet since getting dragged onto Roderick's ship because he would rather not be recognized by his old cohorts. They aren't fooled at all.
  • Red Baron: He's renowned as the Bridge Knight for his One-Man Army feat, and also goes by the name Iron Club Azan. Even Guts had heard of his story.
  • Samurai: Despite being from the Fantasy Counterpart Culture of Europe he injects a bit of samurai flavor into the story, being an Expy of a famous samurai, wearing full plate that has the distinctive features of Japanese armor, and embodying the kind of Stout Strength body type that was appreciated in feudal Japan as opposed to the Greco-Roman athlete's build idealized in Europe.
  • Sixth Ranger: For Guts' new companions, having unwittingly become a stowaway on Roderick's ship.
  • Stout Strength: He has a large belly, but it's packed with muscle. Strength comes from your core, folks!
  • Straight Man: In the Holy Iron Chains Knights he serves as the straight man to Serpico's jokester behavior.
  • Weapon of Choice: He wields an iron staff with clubbed ends to bludgeon his enemies, and is known as Iron Club Azan. This may be a reference to the common but not necessarily accurate belief that fighting priests preferred weapons that wouldn't draw blood.
  • Worthy Opponent: Upon seeing what Guts is capable of, he tells the young knights to stand back and let him do it, whereupon he issues a formal challenge to Guts as a knight. He also dresses down his men for wanting to kill a defeated Guts, telling them not to disrespect an opponent who fought well according to the rules of combat.

Roderick of Schtauffen

Roderick, perched on the rigging of the Seahorse.

"It looks bad when a princess protects a knight."

An old friend of Farnese's brother Magnifico, Roderick is the third in line to the royal throne of Iith and a ship's captain in the Iith navy. What's more, he is also Farnese's new Fiancée as part of an Arranged Marriage planned by Magnifico in order to further cement their alliance. Rash and daring, yet at the same time charming and handsome, he seems to show a personal interest in Farnese due to her reputation as a Rebellious Princess despite his obvious ulterior motives. Disapproving of his father and his country's isolationist foreign policy and lack of will to use their naval power, he wishes to explore uncharted seas and conquer unknown lands and sympathizes with Magnifico's wish to surpass his father and seize the day.

He joins Guts and his party late in the story line, making him The Sixth Ranger, after proposing to transport them to Skellig on his ship, the Seahorse. He also wants to use this opportunity to spend some time with his wife-to-be. He was very impressed to see the skills of Guts against the Kushan's familiars in Vritannis and immediately accepted him as a leader, while Guts and his companions defer to Roderick regarding the mundane matters of sailing and ship-to-ship combat.

In battle, Roderick uses a straight sword and seems to be a decently skilled fighter, but his true talent is commanding ships in naval battles.

  • Amazon Chaser: While it's a bit downplayed in that Farnese is a Rebellious Princess rather than an outright Action Girl, Roderick considers her far more interesting than the shallow noblewomen he's seen who all look and act the same as each other. The more he sees of her inner strength, the more he likes her.
  • Arranged Marriage: He is engaged to Farnese through Magnifico's arrangement as part of their scheme to unite their houses. Still, he is actually interested in Farnese as a person and not just as part of an alliance.
  • Badass Normal: A regular human but he can still stand toe-to-toe with familiars or minor demons and is a highly effective admiral in command of his own ship.
  • Big Ol' Eyebrows: He's got a manly pair of eyebrows to show that he's both a Badass and a Hunk.
  • The Captain: On the Seahorse, he's the man in charge and every crew member and passenger is his responsibility. However, he defers to Guts as the party leader on land and in all matters of monster-slaying.
  • Cool Boat: The Seahorse, his personal warship, which is as beautiful as she is deadly in the hands of her captain and crew.
  • Courtly Love: How he manifests his interest for Farnese, as could be expected from a nobleman of his time.
  • Dance of Romance: At the ball he invites Farnese to dance with him, perhaps hoping to invoke this trope's favor. While she accepts modestly and seems affected by his charm, it's likely she was thinking of Guts and her old companions the whole time.
  • A Father to His Men: Cares about each and every member of his crew, who adore and respect him in return.
  • Grand Romantic Gesture: On his first meeting with Farnese he makes a gift to her of a whole greenhouse full of roses. Compounding the gesture, he compliments her uniqueness by explaining that roses—like most daughters of nobility—all look the same to him, and that they are really only fit to adorn her, a white lily of the field which doesn't scatter even in a strong wind.
  • Hunk: Between the massive, scary-looking Guts and good looking, but rather lanky Serpico, Roderick provides us (and Farnese) with some eye pleasing, well balanced manliness.
  • I Kiss Your Hand: Upon being introduced to Farnese by Magnifico he gently kisses her hand.
  • I Want My Beloved to Be Happy: Roderick seems to be very sympathetic about Farnese's crush on Guts. On one occasion he even regrets saying that Guts trusts her with what's most important to him, i.e. Casca, thinking he might have hurt Farnese's feelings.
  • Love at First Sight: It only took one meeting for him to decide that he was in love with Farnese.
  • Nice Guy: Roderick is chivalrous, polite, and kind, and extends his generosity to all of his fiancee's companions. It's really refreshing in this setting.
  • Officer and a Gentleman: An aristocratic and educated naval officer who excels in warfare but never fails to be fair, courteous, and polite—especially to ladies.
  • Reasonable Authority Figure: He is highly respected by his men for being fair, experienced, and level-headed.
  • Red Baron: He's famous on the high seas as "The Sailing Prince of Eath" for the feat of defeating five Tudor warships using only one vessel.
  • Royals Who Actually Do Something: Despite his royal importance, he leads by example and doesn't consider it beneath his dignity to do things such as dive into the sea to rescue others, take part in fighting, or explore the mouths of dead sea monsters.
  • Shirtless Scene: He gets a couple chances to show off off that chiseled body, such as when he fishes Guts out of the ocean and later when he explores the Sea God's mouth.
  • The Sixth Ranger: He's a late addition to an already assembled party, but for what it's worth he really pulls his weight.
  • Slipknot Ponytail: Wore his hair loose once after he rescued Guts from sinking into the ocean because of his steel hand. Turns out he's even more good-looking that way.
  • Tall, Dark and Handsome: As tall, dark, and handsome as they get. If this were an old-fashioned pirate movie, he'd probably be the leading man.
  • Third-Option Love Interest: To Farnese, after she decides to give up on Guts.
  • Understanding Boyfriend: Roderick appreciates Farnese just the way she is and praises her courage and emerging witch powers, despite society in general frowning on such unladylike behavior and distrusting magic. He often encourages her when she's feeling insecure.
  • Weapon of Choice: He uses a straight sword or rapier for close quarters, but given a choice between hand-to-hand and ship-to-ship combat, he'll take the latter, and for very good reason: He's a competent swordsman, but a bloody brilliant naval commander.
  • Warrior Prince: He's an expert in naval warfare who sails boldly into danger, and can also handle his sword pretty well.
  • You Must Be Cold: On a cold night during the voyage on the Seahorse, he joins Farnese in the crow's nest and gives her his coat to keep her warm.

Magnifico do Vandimion

Magnifico, moments before his epic fail.

"Where can I be safe?"

Farnese's slippery and underachieving older brother is a sad case of The Unfavourite. His father, considering his talents to be mediocre, has preferred to give the more important responsibilities to his brothers Giorgio and Poliziano, leaving him only with minor tasks.

Ready to do anything to gain his father's attention and recognition, or—failing that—to get out of his father's shadow, he schemed to have his sister marry his best friend, Roderick, in order to unite both their families. In exchange for Farnese's agreement to marry Roderick, Magnifico helped Guts and his companions secure passage to their destination on a ship. At the ball, however, his attempt to announce the engagement failed because of Farnese's sudden disappearance and was rendered moot by the attack of Daiba's monsters. Having no other choice and not wishing to face his father's wrath, he fled aboard Roderick's Seahorse together with Guts' Companions.

Cowardly and unusually awkward, he never takes part in physical fights and reacts rather comically to the supernatural happenings he witnesses.

  • Art Shift: Due to his status as comic relief his reactions get drawn in a cartoony fashion.
  • Blond Guys Are Evil: He's a scheming and unscrupulous blond guy, although really the most he can manage is to Poke the Poodle.
  • Butt Monkey: He suffers all sorts of humiliations, and it's always Played for Laughs.
  • Characterization Marches On: When first introduced he looked rather handsome and dignified and came across as a credible schemer with some useful knowledge of business and politics. After his Epic Fail at the ball, however, he gets reduced to an ineffectual coward and Harmless Villain.
  • Dirty Coward: Whenever something remotely dangerous happens he immediately runs and hides.
  • The Drag-Along: He got swept along by Guts and company during the chaos in Vritannis before he had a change to escape. Subsequent events have assured he has no choice but to go with them, which he isn't thrilled about.
  • Epic Fail: Upon trying to announce Roderick and Farnese's marriage to a huge assembly of nobles, including his father. Farnese has disappeared. Also a Crowning Moment of Funny, complete with Roderick facepalming. Thankfully the awkwardness is broken up by the GIANT DEMON TIGER.
  • Family Business: He's part of his father's commercial empire, or rather he was until he decided to rebel but ended up stuck with Guts and company instead.
  • Freudian Excuse: The reason that he's greedy and irresponsible is that he's always been his father's least favorite son.
  • Greed: As soon as he sees any kind of non-threatening supernatural creature or phenomenon, the first thing he thinks of is always some unscrupulous Zany Scheme to monetize it.
  • The Load: Much like Farnese when she first joined the party, he has no useful abilities to contribute and is just one more person to protect. Quite unlike his sister, however, he has shown no signs of trying change and learn new skills in order to make himself useful.
  • The Magnificent: Magnifico means magnificent or splendid in Spanish, Italian and Portuguese. Quite ironic as it's, unfortunally, not a Meaningful Name.
  • Nervous Wreck: He is very high strung and totally freaks out whenever the situation turns even slightly against his favor. Made worse for his case since he's a Non-Action Guy.
  • Non-Action Guy: He's the only character of the party to never partake in the action. Even his sister, who is hardly as much of a trained fighter, is more willing to put up a fight than him.
  • Not So Different: While he hates his father for manipulating his family and abdicating his responsibility as a parent, Lady Vandimion points out to Magnifico that his use of Farnese as a negotiating tool is no different from that and warns that he will turn out just like his father if he isn't careful.
  • Pet the Dog: He does seem to actually care for his sister Farnese, and while he's marrying her off for political reasons he knows that his best friend is a real gentleman.
  • Satellite Character: There isn't much use for Magnifico as of now but he is along for the ride together with Roderick and Farneze, mostly for comic relief.
  • Smug Snake: Sometimes he fancies himself rather clever with his schemes and manipulations, even though any stunt he pulls will usually amount to nothing but embarrassment for him.
  • The Starscream: He wishes to overtake his brothers' position in the family business.
  • Token Evil Teammate: Tries to be this but he is so incompetent he only manages to be a Harmless Villain.
  • The Unfavourite: His father favors his more accomplished brothers and refuses to give him more responsibility, causing Magnifico to feel unappreciated and ignored.
  • "Well Done, Son!" Guy: All he ever wanted was for his father to appreciate him and trust him with more responsibility. If he can't have that, he wants to surpass his father and make him see the error of his judgement.
  • Zany Scheme: He tries to convince Roderick that they should conquer Elf Island and sell elves as pets. When Puck overhears this proposal, Magnifico appeases him by offering to make him "king of the elves" in exchange for his cooperation. Later, upon seeing Isma's merrow form, he mutters "this'll make money".


Isma out fishing.

"Sorry to disappoint. I'm human. I swim as well as a merrow, but I could soak in the sea all day and my legs won't turn into a tail fin."

Isma is a teenage girl living a solitary existence as a fisherman on a small and remote island. Although she is kind, cheerful, and energetic, she has a sad backstory. Her father was a human fisherman, but her mother was a merrow. She disappeared into the sea before Isma could even remember her, although she left a magical charm on the house to protect her daughter. Isma's father raised her by himself, but four years before the arrival of the Seahorse his boat was capsized by a storm and he died, telling Isma on his deathbed that her mother would come back for her someday. The Island's inhabitants believed that Isma was a merrow and feared that they would attract the wrath of the Sea God by having a merrow among them, so the children bullied Isma and the adults shunned her and talked about her behind her back.

Despite her strange parentage she seems to be completely human and has no special powers, making her wonder whether magical creatures such as merrows really exist. Because of this she is immediately excited to meet Isidro, Schierke, Puck, and Ivalera because they are living proof for her that magic is real. Isidro is quite attracted to her, partly because of her relaxed attitude toward nudity, and they might be developing feelings for each other.

When the Sea God begins attacking the remaining humans on the Island, Isma takes part in the ensuing battle, during which she learns her true name and gains the ability to take the form of a merrow, and is reunited with her mother. After the sea God is defeated, she decides to accompany her new friends abord the Seahorse on the voyage to Elfhelm.

  • All the Other Reindeer: The other islanders believed her to be a merrow, which they thought would invite the displeasure of the sea god, so the children bullied her and the adults shunned and talked about her behind her back. As a result Isma lived by herself and resented the other islanders.
  • Apparently Human Merfolk: The merrows of Berserk have the ability to shift from their usual form with gills and a tail to a fully humanoid form that's capable of walking on land and having children with human men. This seems to be how Isma's mother conceived her, but Isma is an apparently normal human girl. Then it turns out she's a merrow too after all.
  • Art Shift: When she's being funny she's drawn in a more cartoonish manner.
  • Barbie Doll Anatomy: She is drawn like this when first depicted spear fishing in the nude, although not when she dives into the sea to save Isidro and turns into a merrow.
  • Blinding Bangs: At first she is shown with her bangs covering her eyes. They turn into Peek-a-Bangs after Schierke and Isidro get to know her better and we see both her eyes much more often.
  • I Choose to Stay: She could have stayed in the sea with her mother, but she chose to stick around Isidro and Schierke, her newfound friends.
  • Curtains Match the Window: She has matching blue eyes and hair.
  • Genki Girl: Isma is bubbly and full of energy, and Isidro gets worn out just watching her rushing around preparing dinner and trying to keep up with her.
  • Half-Human Hybrid: Her father was human, and her mother was said to have been a merrow, but Isma seems completely human aside from her aqua-colored hair) and has no special powers. Then it turns out that she really is a merrow after all and can transform between having legs and a tail.
  • Human Dad, Non-human Mom: Her father was an ordinary human fisherman, but her mother was supposed to have been a merrow, although she isn't sure whether to believe this.
  • Improvised Weapon: During the fight with Captain Sharkrider/Bonebeard, Isma saves Isidro from a close call by throwing navigational instruments at the pirates.
  • Innocent Fanservice Girl: She has absolutely zero qualms about being in the nude in front of others, much to Isidro’s delight, though he tries not to stare too much. On the other hand maybe she's not that innocent, since she spends a lot of time giving Ishidro a clear view of her cleavage and when he's trying to point out that she's grown a tail, the first thing she thinks he's taking about are her breasts, which she cheerfully remarks haven't gotten any smaller.
  • I Know Your True Name: She has one, and speaking it is what allows her to transform into merrow form. Ivalera explains that all spiritual beings have one, and that because whoever knows it has power over you it should only be told to someone you can trust.
  • Made Myself Sad: When Serpico asks her about herself without suspecting he would remind her of something painful, she begins to explain in her usual cheerful manner that she's the last person left on the island and starts sobbing as she realizes what she's saying in a moment that's played for Bathos.
  • Make Me Wanna Shout: As a merrow her voice is a potent weapon.
  • Nice Girl: Isma is very hospitable and kind to strangers, letting Isidro and Schierke dry off by her fire and hosting them for dinner.
  • No Social Skills: Due to living alone as a social outcast she doesn't know much about interacting with people.
  • Sole Survivor: The Sea God has turned all the other inhabitants of the island into tentacles by the time the passengers of the Seahorse arrive, a fate that Isma avoids because of her mother's protective charm.
  • Our Mermaids Are Different: She has the ability to change at will between a regular human form and a merrow form with gills and a fish tail.
  • Parental Abandonment: Her father died four years ago after his boat capsized in a storm, and her mother was gone before she could even remember. During the fight with the sea God, her mother comes back to save her and help her friends defeat it.
  • Ship Tease: Isidro is obviously attracted to Isma, and he shows it by trying to impress her with his prowess, treat her with courtesy, and protect her from harm. Isma seems to think Isidro is really cool, appreciates his chivalry, and ends up saving him a couple times, most dramatically when she dives overboard to save him from drowning and transforms into a merrow. It looks like the author is teasing us with some Will They or Won't They? subtext.
  • You Gotta Have Blue Hair: Isma's hair is bright blue. Justified in that she's not human.
  • Weapon of Choice: She doesn't actually use them as a weapon, but she uses spears during her daily fishing routine. After discovering her merrow powers, she can fight using her voice
  • I Wished You Were Dead: Isma hated the villagers who mistreated her, and while she didn't literally want them to die she often wished they would just disappear. Once the sea God actually caused this to happen, she feels guilty and regrets having such a wish because now she really is all alone.