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Warning: Due to the variable nature of the game and its characters, most spoilers will be left unmarked.

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Characters

    Harry Mason 

Voiced by: Kirk Thornton

"There are times when things don't feel real. I feel like I'm losing my grasp on the truth of it. But other times, everything is... fine."


The main protagonist. After a car crash, he loses his young daughter Cheryl and will stop at nothing to find her, no matter what abominations he must face. Except, as he progresses through Silent Hill, his memories of his daughter start to become inconsistent with reality, and he might be facing a much harsher revelation than simply his daughter being "missing".


  • Abusive Parents: Though he's never shown abusing Cheryl directly, the "Drunk Dad" and "Sleaze and Sirens" endings make him out to be neglectful at the very best. In the "Wicked and Weak" ending, he's the one being abused by Dahlia, but the ending's title, and the fact that it can only be achieved on a low morality playthrough, suggest he's no better than her.
  • Action Survivor: This time, Harry cannot fight Silent Hill's monsters and has to run away from them... Yet he manages to survive exploring the entire town with nothing but quick wits, some flares and a flashlight. Justified, as Cheryl really admired her dad, and his parts of the game are nothing but figments of her imagination.
  • Adaptation Personality Change: An interesting take on the trope where the changes are entirely up to the player as they go through the game, interacting with their environment and going through Dr. Kaufmann's therapy session. Harry can be an outwardly nice gentleman with everyone he meets minus the occasional moment of stress or an abrasive jackass who either thinks only of his addictions or the women around him. Sometimes it's possible to make him an outright variable between either extreme, starting off aggressive before later becoming more subdued, causing an interesting case of Character Development. Either way, he'll turn out way different from the Harry Mason of old.
  • Adaptational Wimp: Gameplay-wise, this version of Harry can't defend himself against the monsters and finds no methods of doing so whatsoever. He can only run from the Raw Shocks or hide in specific places, only sometimes coming across a flare he can use to keep them at bay. The game tutorial will flat-out say you can't kill the monsters, only run.
  • Alcoholic Parent: In the "Drunk Dad" ending. Showing a preference for alcohol in the therapy sessions counts towards getting it, which suggests Harry passed on his issues to Cheryl.
  • Alternate Character Interpretation: Invoked. This is what his character could be said to be built upon, as in-game decisions can lead to four different epilogues that portray him in four different ways that don't match one another.
  • Amicable Exes: If the player guns for the "Love Lost" ending, he's this with Dahlia. They don't think staying together is a good idea, but mutually agree that they still love Cheryl.
  • Broken Pedestal: To Cheryl in all the endings, to varying degrees. Depending on the player's choices, she can come to see him as just a regular dad, a Jerkass, a drunk, or a womanizer who cheated on Dahlia.
  • Chick Magnet: Played for Drama in the "Sleaze and Sirens" ending, where Harry was a lecherous womanizer who cheated on his wife repeatedly, which caused the break in their marriage.
  • Dead All Along: Turns out he has been dead for years and everything about him may or may not be a figment of Cheryl's imagination. He is a "perfect" idea of her father she created due to the guilt she felt over his death.
  • Decoy Protagonist: The player is led to believe that he is the patient in Dr. Kaufmann's therapy session. Nope, the patient is actually Cheryl.
  • Domestic Abuse: He's a victim of this in the "Wicked and Weak" ending, at Dahlia's hands. Despite Harry's passivity, the ending's title (and the fact that it can only be achieved on a low morality playthrough) implies that he's not much better than her.
  • The Glasses Come Off: He loses them for the remainder of the game after waking up in Alchemilla Hospital after nearly drowning.
  • Good Parents: In the "Love Lost" ending, where despite his flaws and their impending divorce, he reassures Cheryl that he and Dahlia will always love her. On a high morality playthrough, he also promises Cheryl that he'll always be with her before he disappears.
  • Idiot Ball: Harry finds out the hard way that stairs and wheelchairs don't mix. As a result, he starts the nightmare sequence with a limp.
  • Laser-Guided Amnesia: Harry's memories of his own life are mysteriously scattered as he goes through the game. His supposed home address is currently occupied by strangers, he meets a woman named Dahlia he doesn't remember being in love with, and even the 7-year-old daughter he's looking for is indicated as being much older for some reason. This is all because Cheryl's imagined scenario is conflicting with the true memories of her father as a person and of her own life after his death.
  • Literally Shattered Lives: In the encounters with Cheryl where she either tearfully accepts his death and moves on, or is encouraged to forget Harry and focus on her own life, the fake Harry the player has been controlling the entire time turns to ice himself and breaks apart in front of her.
  • Non-Action Guy: You play as him, but he can't take much action against the monsters chasing him. All he can do is run.
  • Papa Wolf: Harry is once again ready to go To Hell and Back to save his little girl. Or at least this Harry created by his daughter as a perfect father figure that never existed.
  • Parents as People: What the game boils down to. Even putting the endings aside, Cheryl's love for her father made him essentially a superhero figure in her mind that could do no wrong. But even if the player makes it so Harry is a total sweetheart, he's still only human and will repeatedly make callous mistakes (such as getting aggressive with the family currently living in what he thought was still his house) as he progresses through Silent Hill, with other characters sometimes also making it a point to notice his flaws, Dahlia especially. The endings are essentially the icing on the cake that help portray Harry in this light: either he's had some kind of severe flaw that resulted in Cheryl repressing her worst memories of him in her favor, or he just made one mistake too much in his marriage that ended it for good without costing him his and Dahlia's equal love for their daughter. Either way, most of the time, Cheryl finally learns to accept her father for who he was and moves on in different ways.
  • You Don't Look Like You: He has the basic design idea of the original Harry Mason (jacket, short hair), but he also wears glasses and has different facial features. He also later loses even the clothes and dresses completely differently.

    Cheryl Heather Mason (UNMARKED SPOILERS) 

Voiced by: Karen Strassman

"I love my daddy!"


Harry's young daughter, gone missing after he crashed his car. Harry's goal is to find her, no matter what.


Except she's not missing. The daughter Harry is looking for is not a young girl anymore, she's an adult, and the game has been entirely in her head as she struggles with her memories of her father, who died long ago, and is undergoing therapy with Dr. Kaufmann to help her get through this grief.


  • Adaptation Personality Change: Cheryl, growing up as Heather, had a troubled development but was ultimately still level-headed enough to keep herself together until she had to face her origins. This Cheryl was realistically torn apart by her father's death in her childhood and grew up a troubled mess trying to make sense of the loss until she started getting therapy.
  • Adaptational Dye-Job: She's brown-haired in this continuity, no longer the "short, black-haired" girl Harry might have asked about in the original. She also never dyed her hair blond like the original Cheryl did in her later years as Heather.
  • Believing Their Own Lies: It's possible for this to be Cheryl's mindset by the end of the game depending on how the player does things, outright refusing to accept therapy and embracing the fake image of her dad as the "real" one.
  • Break the Cutie: Harry's death pretty much broke her, mentally and emotionally. The little kid she was grew up into a troubled teen who went through hell in high school because of her peers, getting bullied and harassed and ending up, at one point, stabbing a mall security officer after being caught shoplifting.
  • Bully Magnet: She was harassed repeatedly in high school and often the victim of hazing from her classmates. They took pictures of her in the shower, drugged her so that she'd strip naked during a party, and accused her of having an affair with a teacher after catching the two in private.
  • Composite Character: This incarnation of Cheryl mixes in elements of both the original versions of herself - down to the name - and even Alessa Gillespie. She's the daughter of both Harry (like Cheryl) and Dahlia (like Alessa), appears as both a child (Cheryl) and a grownup (Heather), and has a preference for a heroic father over a demonized mother.
  • Daddy's Girl: As she herself happily exclaims in the game's opening cutscene, she loves her daddy. So much so that she's created a false, perfect memory of him.
  • Delinquents: Became one in her later years due to the unresolved issues in her life, to the point she started carrying a pocket knife around with her. It got her arrested multiple times for minor infractions until she actually did stab a mall security guard at one point (whether fatally or not is not explained clearly).
  • Five Stages of Grief: Heavily stuck in the Denial phase. She's been in denial over the idea of her father dying, which is the crux of her issues and what Dr. Kaufman is trying to get at; this denial is not happy to her, and she's been unable to move on from it.
  • It's All My Fault: She blames herself for her parents not getting along with each other as well as her father's death. A big part of her healing process comes from her recognizing that, no, it wasn't her fault. In at least one ending, it wasn't anyone's, it just happened.
  • Parental Incest: Maybe. Some players have taken umbrage with the fact that nearly all of her interpretations of Dahlia act somewhat antagonistic towards Harry at times, not to mention the uncomfortable undertones of Cheryl portraying her mother in her youth as a seductress, and the repeated use of the quote above. Ultimately it's up to the player on how they interpret this, since it's naturally not the only explanation.
  • Troubled Teen: Losing her father dealt a severe blow to Cheryl's emotional growth, and the bullying she endured in high school only made things worse. A consistent trait in her backstory is the fact she was arrested plenty of times growing up.
  • Sticky Fingers: Something she actually did do in her later years was become a shoplifter at Toluca Mall, even bragging about it through personal notes. It culminated with a security guard who tried to stop her getting stabbed by her with a pocket knife.
  • Unreliable Narrator: In the sense that Harry's quest is actually all in her head. How much of the Harry you play reconciles with the real one is very difficult to be certain of.
  • Walking Spoiler: She's given a big warning on her folder for this reason. She's not only the driving factor of the plot, she's also its creator and the one whose mind defines the player's experience.

    Cybil Bennett 

Voiced by: Kirsten Potter

"Nothing's quite what you expect, is it?"


A cop who flip-flops between helping or hindering Harry, and will act and dress differently depending on how you act in the game and answer the questions in the therapy session.


  • Adaptation Personality Change: Like with Harry, this depends on how the player progresses through the game. Cybil can be as helpful as her original self or a mostly-uncooperative hardass who keeps giving Harry trouble.
  • Adaptational Dye-Job: Two of her possible designs have brown hair instead of her original blond. This is averted with the Sexy Cybil design, which retains the blond hair color from the original Cybil.
  • Ambiguous Situation: invokedIs she someone Cheryl met at one point in her life, or is she entirely a construct of her imagination like Harry is? Given that there's no sign of Cybil in the "Sleaze and Sirens" ending proper, there's no telling what the case is with her, especially given that Word of God says the game is what the players make of it.
  • Anthropomorphic Personification: She's an officer investigating Harry's history as she meets him throughout his journey, growing increasingly more interested in finding out things about him and his past. If one subscribes to the theory that Cybil is a product of Cheryl's mind as well, it's possible that she represents the side of Cheryl that knows she's living a fantasy and is trying to break free of it by confronting it head-on. Noticeably, Cybil is often met by Harry right before a transition into the Otherworld is triggered, keeping him from learning something important about himself or Cheryl.
  • Call-Back: Her sexy outfit looks a lot like what Cybil wore in the original Silent Hill.
  • Fair Cop/Ms. Fanservice: The route leading to the "Sleaze and Sirens" ending makes her look less like a cop and more like a bar patron who dresses like one.
  • Jerk with a Heart of Gold: Her personality if the player meets her in her hardass persona. She's abrasive, confrontational and demeaning towards Harry, but grows to understand he does need her help and starts doing it less like it's her job and more because she wants to actually see his case through.
  • No Celebrities Were Harmed: In her Nice Guy persona, she is clearly based on actress Mariska Hargitay, known for her role as Detective Olivia Benson in Law & Order: SVU.

    Dahlia Mason (née Gillespie) 

Voiced by: Laura Bailey

"We're soulmates, you and I. For richer, for poorer. In sickness and in health."


A woman who mysteriously pops up in the game midway. She flirts with Harry as if she is his lover, despite Harry having no clue who she is. Her clothes and attitude are affected by in-game choices and the therapy sessions.


In reality, she is Harry's ex-wife and Cheryl's mother, who Cheryl resents heavily.


  • Abusive Parents: While Cheryl's perception makes her out to be an inhuman monster, it's possible to get a playthrough where she's horrible even in reality, and on a high morality route, her and Harry's divorce can be put down to her faults rather than his, if the player chooses correctly. In the "Wicked and Weak" ending, she slaps Harry around right in front of Cheryl.
  • Adaptational Dye-Job: She can have a multitude of hair colors in this game, compared to the original Dahlia's grayed-out locks. Depending on how the game is played, she can either be a blond seductress, a brown-haired stoner or punk girl, or a graying older woman with shorter hair length on top of it. The real Dahlia has a strawberry-blond tone.
  • Adaptational Heroism: While the subject of her character could be up for debate, she's still far from the monstrous human being her counterpart in the first game was.
  • Amicable Exes: If the player goes the "Love Lost" route, this is Dahlia's relationship with Harry. The divorce was ugly but they still loved Cheryl equally. Going the full route will even show a bonus scene of Cheryl leaving the Lighthouse Clinic with Dahlia, giving her a hug.
  • Composite Character: She has Dahlia Gillespie's name but none of her looks, looking a lot more like an alternate take on Heather from Silent Hill 3. The real Dahlia just flat-out looks like Heather as an adult.
  • Deadpan Snarker: She has a dry sense of humor, glibly responding to Harry with quips when they're together.
  • Good Parents: Especially on low morality playthroughs, where Cheryl's memories can show her doing her best to cope with Harry's alcoholism or infidelity. On a high morality "Love Lost" ending, she only divorces Harry over irreconcilable differences, and mends her relationship with Cheryl outside Kaufmann's clinic.
  • I Was Quite a Looker: The years of having to be a single mother, not to mention widow, and dealing with a rebellious, possibly even delusional, daughter who blames her for everything have not been kind to her. It turns out to be a subversion, as she appears this way because that is how Cheryl sees her. When the real Dahlia shows up after Cheryl's therapy session, she looks like any other mother her age.
  • Misblamed: In-Universe, Cheryl blames her for the divorce and Harry's death, but Kaufmann points out she isn't responsible.
  • Parents as People: The inverse of Harry's case. Cheryl essentially demonized her mother in her mind, turning her into either a punk, a flirt or a stoner, all of which later reappear as an old, wasted hag who acts mysterious and uncooperative. There's an implication that, given Cheryl's own history with substance abuse and getting in trouble with law enforcement, she's reflecting herself through her mother's youthful image to a degree, manifesting some self-loathing through the loathing she already harbored for her mother by blaming her. Naturally, depending on how the player controls Harry, Dahlia's divorce was either not her fault and the marriage just fell through (Love Lost), or entirely justified because of Harry's alcoholism (Drunk Dad) or repeated cheating (Sleaze and Sirens). It's only in the "Wicked and Weak" ending where Dahlia is implied to be abusive and hurtful with Harry not being much better.
  • Promoted to Love Interest: The original Dahlia was a straightforward antagonist to Harry. Thanks to the Adaptation Relationship Overhaul in Shattered Memories that entirely removes Harry's late wife Jodie, as well as excising all references to Cheryl being adopted, her birth mother Dahlia becomes his love interest in this re-imagining.
  • The Quincy Punk: One of her possible appearances in the game. Ironically, the punk-attire Dahlia is also consistently the nicest and most helpful towards Harry.

    Dr. Michael Kaufmann 

Voiced by: Michael McConnohie

"I want you to know this will be different. We take this at your pace. No notes. No drugs. No theories. We go back to the start — understand what happened."


The therapist seen in the first-person therapy sessions throughout the game, talking to an unseen person the player controls. He's bitter and pessimistic about marriage and love.


  • The Alcoholic: Implied. The man isn't above pouring himself a glass before speaking to a patient, and he'll be touching that glass with each passing moment of the session he's in. Eventually he gets worked up enough to smash the glass on a wall in a moment of frustration near the end. It's possible he did so to further emphasize the point to Cheryl and snap her out of her delusion rather than any kind of drunk stupor, however. Just because he's drinking that doesn't mean it's imparing his logical judgement.
  • Adaptational Heroism: Kaufmann in the original game was heavily involved in a cult trying to birth a god that would destroy the world while also extorting a nurse for sex and smuggling drugs through her. Here, he’s a normal man, and while not a complete saint, is by far a more humane character than his counterpart would ever be.
  • Anti-Villain: He really is just trying to cure Cheryl of the obsession which has devastated her life, he's just really direct and confrontational about it at times.
  • Big Bad: Taking Cheryl as the protagonist, he's essentially filling the role of antagonist by trying to break her out of her fantasy world where her father is a perfect man. Naturally this ends up subverted because he isn't a villain, he's doing his job and trying to help her.
  • Big Good: In truth, he's closer to this then Big Bad since he's the main one trying to help Cheryl overcome the grief that's consumed her life.
  • Brutal Honesty: His approach to therapy is to be snarky yet blunt, not hiding his views or his conclusions from his patients and giving it to them straight. With Cheryl this is a must, as her entire problem is rooted on creating a perfect fantasy where her father was a good, flawless man, and she'll only snap out of it if she faces that no such person exists.
  • Cruel to Be Kind: He's trying to help Cheryl get rid of her obsession with her father that is ruining her life, yet he isn't gentle at all while doing so.
  • Dr. Jerk: At times bordering on The Gadfly; in a few of his tests, he seems to be deliberately trolling the patient. It's implied that he's doing this in an attempt to draw a troublesome patient out of their shells.
  • Good is Not Nice: You may have noticed all the Jerkass tropes listed for him, but he really is a well-meaning person. It comes with the territory of being a psychoanalyst.
  • Hidden Heart of Gold: His jerk attitude steadily increases over the course of the game, but his final words make it clear that he really does care about his patients and wants them to get better. It's implied that being a jerk to his patients is simply his method, since he's something of a last resort when it comes to troublesome patients.
  • Jaded Professional: Apparently he was less cynical when he started out, but an implied divorce soured his outlook on life and he thinks very little of marriage and love. Even though he's playing up the angle for Cheryl's sake, it's clear he harbors some resentment towards the idea of marriage in general.
  • Lighthouse Point: Played for symbolism. The end of the game has Harry finally meet Cheryl at the Toluca Lake Lighthouse... Which is the name of Kaufmann's clinic building, as in a place of mental clarity and discovery.
  • You Need to Get Laid: "You know, people who are getting enough don't need psychoanalysis. You clearly are not getting enough."

    Michelle Valdez 

Voiced by: Kate Higgins

"A toast to all the lonely souls wandering the streets in this freezing weather. May they find what they are looking for."


A former student/prom queen of Midwich High School and the sole attendee of the high school reunion (canceled due to the snow storm). She claims that she attended school with Cheryl despite the fact she's supposed be a 7-year-old.


  • Ambiguous Situation: Like with Cybil, it's hard to tell just who exactly Michelle is in relation to the plot. She seems to be a real person if Harry can cheat on Dahlia with her in the "Sleaze and Sirens" ending, but if that ending isn't canon then who was she? Is she real? Perhaps one of Cheryl's old high school acquaintances? Or is she also made up? There's no single way to take with her as well as any other character.
  • Ambiguously Brown: Has a Hispanic last name and noticeably tanned skin. invokedWord of God is that she's Cuban-American.
  • Canon Foreigner: She's the only character with no ties whatsoever to the original game, entirely new to Shattered Memories.
  • The Chanteuse: She's introduced playing this role for Harry Mason when she sings "Always on My Mind" in the high school's gym. If she's appearing as a Lady in Red (or, on occasion, a Prom Queen), she'll amp up the seductive atmosphere by leaping off the stage into his arms.
  • Clothing Reflects Personality: Like with Cybil, Michelle has two personality sets that will appear depending on how the player goes through the game. She'll always be outspoken when in her Lady in Red appearance, always gentle when in her Plain Jane appearance, and either one as her Prom Queen self.
  • Dream People: As with all characters in this game besides Harry and Dahlia, Michelle's existence is left up for debate. That being said, at Annie's Bar, when Harry mentions he's going to get answers at the Lighthouse, Michelle cryptically remarks he "might not like them", as if she's somehow in the know of Harry's situation all of a sudden.
  • Genki Girl: One of her possible personalities, being outspoken and carefree in how she acts with Harry.
  • It's Not You, It's Me: A variation. Michelle can be the one to start her break-up with John in the car ride by deciding she wants to prioritize her personal happiness.
  • Lady in Red: One of her possible designs involves a long red dress, and is often seen if Harry is being characterized as a womanizer (i.e. the player is following the "Sleaze and Sirens" route).
  • Loving a Shadow: If the Psych Profile is done in a certain way, Michelle and John's break-up is started when he accuses her of loving "the John in her head" and leaves the car in disgust.
  • No Accounting for Taste: Her relationship with John. It's implied they used to be genuinely in love before things went south.

    Lisa Garland 

Voiced by: Karen Strassman

"I don't need a man in my life; I need a really good podiatrist."


A nurse at Alchemilla Hospital in Silent Hill. Harry meets her after a nightmare sequence at the hospital, when she's just had a car accident of her own.


  • Adaptation Personality Change: This Lisa is a cynic and way more down-to-earth than her original counterpart, being snarkier and more assertive. The only moment she feels any sort of fear is when she's about to die.
  • Adaptational Dye-Job: Lisa's hair in this game is reddish-brown instead of blond.
  • Ambiguous Situation: Like with the other characters, her exact situation is unclear, but Lisa is a very noticeable case of the game drawing full attention to some things being off about her. Namely, she somehow asks Harry about his daughter despite the fact he never brought up Cheryl in conversation with her before, and she also has Harry's phone number despite no indication he gave it to her. Biggest of all, she's somehow the exact same age in both the game proper and in the "Sleaze and Sirens" ending, which takes place before Harry died, years ago, when age is something the game draws full attention to otherwise (through Dahlia and Cheryl).
  • Call-Back: Her death, bleeding from the forehead and eyes, is a more realistic portrayal of the original Lisa's death and transformation in the first game, where she starts bleeding from every part of her body.
  • Doomed by Canon: Her death cannot be prevented, and is a callback to her death/mutation in the original game.
  • The Cutie: Despite her jaded outlook, Lisa easily comes across as this.
  • The Cynic: Regardless of player choice, she's far too snarky about her job and the patients she's had, but still manages to be friendly towards Harry.
  • Foreshadowing: During the Psyche Profile session right after Harry gives her the pill, Kaufmann mentions that the best cure for guilt is to never get caught in the first place. Lisa dies regardless of what pill Harry gives her, and Cybil catches him "in the act" soon after, thinking he's to blame for her death.
  • Rule of Symbolism: Lisa dying regardless of which pill Harry gives her could be an interpretation of Cheryl's own feeling of guilt for her parents' divorce, blaming herself regardless if she caused it or not (which she didn't).
  • Too Dumb to Live: If you give her the wrong pill, she'll take it without looking. She also downplays the severity of her head injury, and that's what kills her even if you give her the correct pill.

Monsters

    Raw Shock 
Featureless humanoid creatures that emit high-pitched noises, appearing whenever Silent Hill is overtaken by the ice-cold Otherworld. Much like the rest of the game, their body shapes are slowly altered by the player's decisions and will mirror the route Harry is going for. The only hostile entities in the game, Harry cannot fight them in any way, only run away as they relentlessly pursue him.
  • The Blank: Their heads are completely devoid of facial features of any kind. Even when they're molded to one of the possible variations, no discernible traits are ever seen, with even the Feminine look only giving them what seems to be a single "eye" that looks as if it was drawn by a pencil.
  • Body Horror: All of the possible variations they can have will include some form of this, from deformed womanly faces to bloated limbs and bodies, as well as a cut-up body with parts that just float in the air.
  • Hell Is That Noise: They constantly squeal and screech in high-pitched voices that sound like a distorted scream from a woman.
  • Humanoid Abomination: They have basic human forms and that's about it. Everything else about them is a blank and variable template that changes depending on how one plays the game.
  • An Ice Person: Played with. They don't have ice-based abilities of their own, but their bodies are as cold as the ice they emerge from. If they gang up on Harry, they'll "drain" his body heat until he falls dead from hypothermia.
  • Implacable Man: They won't stop chasing Harry when they spot him, and nothing will make them cease. Harry can hide and avoid detection or use a flare to keep them at bay, but they still won't give up the hunt until he escpaes the Ice World into the next area.
  • Meaningful Name: It's a corrupted form of "Rorschach", alluding to the famous Rorschach inkblot test, a psychological exercise done to examine a patient's personality and discern a possible thought disorder. It could also be a play on a "temperature shock", since it's how they can kill Harry if he fails to escape them.
  • Mooks, but no Bosses: They're the only hostile entity in the game, with no boss battles and no other encounters besides the situational Larval Stalkers.
  • Palette Swap: While mostly cosmetic, their appearance will change depending on which route the player's morale is leaning more towards. It should be noted that the different traits aren't exclusive, and Raw Shocks can have different traits mixed together by the final act. Also, their appearance isn't a certainty on which ending the player will get:
    • If the player focuses on keeping Harry en route to finding his daughter (Love Lost), the Raw Shocks will become more Abstract, with cross-shaped heads and sliced bodies whose disk-like parts float in the air while still connected to the main creature.
    • If Harry focuses too much on drinks and drugs (Drunk Dad), they'll become Diseased, with bloated bodies and disfigured appendages as if they're overrun with horrific tumors.
    • If Harry focuses on sex and is made to be a pervert (Sleaze and Sirens), they'll turn Feminine, looking like disfigured female forms with exaggerated breasts and noticeable buttocks and lips, with horrific stitches on their backs like a corset's, and feet deformed to look like high heels. They'll also start hugging and caressing Harry more suggestively.
    • Finally, if Harry is too easily distracted and doesn't have Cheryl as his priority (Wicked and Weak), they'll become Atrophied, their bodies sinuous and thin with legs ending in stubs and bones more visible on their figures.
  • Rule of Symbolism: Their purpose is only revealed at the end by Dr. Kaufmann's session. He tells Cheryl she's been using "agents of repression" to keep herself from facing reality, which is exactly what the Raw Shocks symbolize. They're censors, entities created by Cheryl's mind to stop her ideal image of Harry from reaching the truth of who he is and, in turn, stopping Cheryl from ending her fantasy and accepting the father she did know is dead, best exemplified by how, if Harry collapses, the Raw Shocks cradle and caress him lovingly before returning him to the start of the chase sequence. Their high-pitched squeals and short statures can also be a reference to children and how they'll often blame themselves over their parents divorcing, seeing themselves as monsters out to ruin lives by draining their parents of their warmth.
  • Weakened by the Light: Downplayed. They won't be "weakened", but Harry can find a flare during chase sequences, and lighting it up will keep the Raw Shocks from approaching, since they despise heat. Noticeably, Harry running past them with the phone's flashlight shining on their faces very briefly stuns them.

    Larval Stalker 
Invisible entities seen throughout the town in different locations. They resemble children and even sound like one, but all they'll do is run away when Harry approaches them.
  • Age Lift: In a way. They looked more like toddlers in the first game, but they look exactly like 7-year-old Cheryl in this one.
  • Harmless Enemy: Unlike the Raw Shocks, the Larval Stalkers will deal no damage to Harry whatsoever and will only run away when he comes near.
  • Living Shadow: Like the original game, they're shadows of children who run away from Harry when he approaches.
  • Rule of Symbolism: They're always seen in places significant to Cheryl. The fact that these places are associated with traumas and some of the worst moments of her life, as well as the fact they look like herself at 7-years-old, could be a nod towards regression and Cheryl wanting to just be a kid again so she won't have to deal with more scars.

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