Webcomic: Adventurers!

Adventurers! is a webcomic by Mark Shallow, who later created Antihero for Hire (there's a crossover... of sorts). It began as a series of console RPG jokes connected only by the presence of the main characters, but gradually developed a storyline that culminated with a massive battle against the Final Boss.

The storyline is now finished and the comic no longer updates. http://adventurers.keenspot.com/ is the place to get your Archive Binge.

The Tabletop RPG Console, also an Affectionate Parody of CRPGs and their tropes, uses Adventurers! strips for some of its illustrations.


This webcomic provides examples (almost always Lampshaded or Parodied) of the following tropes:

  • Flock of Wolves: One of Khirma's plans was to capture all the party members and replace them with robot duplicates, then have the robot duplicates strike when they least suspect it. There are four major flaws with this plan:
    • One: The robot duplicates don't look like the people they're supposed to look like.
    • Two: The plan involves capturing them all. Why would they need to bother doing anything else if they've all already been captured?
    • Three: If he'd captured and replaced them all, then when the robots strike, they would be attacking each other.
    • Four: Why would they make a robot duplicate of Evil Killer Death Spybot 5000? He's already The Mole.
  • Four Is Death: Khrima has four forms.
    Khrima: Fourth time's a charm.
  • Frickin' Laser Beams: Khrima demands that his engineers put lasers on everything, even ballistic missiles. He later fires one of them for inventing a weapon better than lasers.
  • Insurmountable Waist-Height Fence: Parodied twice - once when a villain places a chair in the party's path and Karn doesn't comprehend the notion of stepping over it, and again when he performs a jumping attack on an enemy in battle, but then declares a small obstacle too high to pass.
  • Last Disc Magic: Magic attacks start doing a lot more damage in later strips.
  • Let's Split Up, Gang: The party has to divide into three groups to attack the Khrimalith.
  • Level Grinding: Yeah, they've got to do lots.
  • Limited Wardrobe: Karn's outfit doesn't change regardless of what he equips. Also subverted in this strip, in which Khrima is wearing something different from his usual dark robes...
  • Motivation on a Stick: A variation with a treadmill and a sign reading "plot" is used to keep Karn occupied in one strip.
  • Pointy Ears: Karn has them.
  • Poke the Poodle: Most of Khrima's attempts at proving how evil he is... such as giving Karn free passes to an amusement park that doesn't have any cotton candy.
  • Priceless Paperweight:
    • The villain uses his orbital satellite to cut his sandwich.
    • In another story arc, Khrima plots to steal a magic water-generating crystal, which provides the only source of water for a city, to use in his office water cooler. Mizuna then says that, once they have it, it would be better to ransom it back to the city in exchange for its inhabitants becoming his servants. Khrima agrees that her idea is better. Then, in the process of stealing it, the two of them discover what the people who live in the city are actually like - and into the water cooler it goes.
  • Product Placement: Parodied - Karn shills for products such as "Hero Hair" brand hair gel.
  • Startof Darkness: Khrima describes in detail of how he came to be a lord of darkness.
  • Time Travel: Used for a couple of cheap jokes and then never mentioned again.
  • Unknown Rival: Khrima is annoyed that Eternion seems to be taking over the role of Big Bad. Eternion, for his part, considers Khrima a mere puny mortal of no particular consequence.
  • Wrap Around: On the world map, a scientist discovers that you teleport to the south side of the world when you go past the northern boundaries.

Alternative Title(s):

Adventurers