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This is a "Wild Mass Guess" entry, where we pull out all the sanity stops on theorizing. The regular entry on this topic is elsewhere. Please see this programme note.
Adventurers!
Everything in the strip happens in the game.
  • We know that Adventurers! is being played a century in the future. By then several dozen Final Fantasies will have been released, RPG conventions will have carved their groove into a canyon, and several generations of consumers will have been weaned on TV Tropes. Adventurers! is what conventional RPGs must look like when the average gamer knows more tropes than Joss Whedon. Oddities like referring to CDs in one strip and to SNES graphics the next are intentional Anachronism Stew.

Adventurers! is a relationship game.
  • Alternatively, the incredibly self-aware questing is so much fluff and the real meat of the game lies in making Ardam stand Karn while also seeing which characters one can pair with which. Or the game might work on both levels at once.


AchewoodWMG/WebcomicsThe Adventures of Dr. McNinja

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