While they tend to be part of the backstory, the series very rarely include the eponymous Elder Scrolls in-game, if at all; and when they do, like in Oblivion, they usually are just an insignificant MacGuffin. Averted in Skyrim, however, where it's a vital part of the main plot. Daggerfall does imply that the name is metaphoricallyaccurate in that the Elder Scrolls can (in-universe) be used in phrases in a way roughly equivalent to 'history books', and the games do indeed show important historic events that given their nature would appear on the Elder Scrolls.
The series' version of "Dwarves" are actually a species of elf, though they otherwise share many similarities to the typical fantasy Dwarf. This is actually justified in-universe in two explanations. One where their actual name (Dwemer) got mistranslated and another where the name was taken from how the Giants described them (who probably regard everyone as pretty dwarfish).
In Skyrim, the orphanage owner Grelod the Kind is anything but.
The word Solid is also in reference to the fact that Metal Gear Solid was the first in the series to use revolutionary-at-the-time polygonal graphics, but because the name is a Word Salad Title this isn't immediately apparent. Aside from the fact that polygonal graphics are the norm nowadays, there are a handful of polygonal Metal Gear games that don't have the word Solid in their title, including Metal Gear Ac!d, Metal Gear Online and Metal Gear Rising: Revengeance, that make the use of the word less obvious.
The eponymous Metal Gears are an example, since they don't look remotely like any kind of metal gear. While "gear" can be used as another word for "mecha", in Metal Gear Solid 3: Snake Eater Granin explains the name by the Metal Gear's intended purpose of being the previously "missing link" between infantry and artillery (like a gear in an engine).
Snake Eater otherwise does not have a Metal Gear in it, or at least not a true Metal Gear. The mecha of that game is the developmental ancestor of the Metal Gears, the Shagohod.
Metal Gear Solid 4: Guns of the Patriots would at first appear to be an example, as the only official Metal Gears that appear are the ruined REX and the prototype RAY, which aren't really important to the plot in any way (REX is only even notable because Liquid stole its railgun for his own use, and RAY shows up because... well, it just does). However, the game also has a new unmanned weapon known as the Gekko - while not officially a Metal Gear, it's pretty close to Granin's explanation for what a Metal Gear should be, by way of being a tank on legs. By the time of Metal Gear Rising: Revengeance, AI-controlled weapons like the Gekko are referred to in-universe as "UMGs", for "Unmanned Metal Gears", rather than the real-world UAV or UGV terms.
The non-canon sequel Snake's Revenge does not, in fact, have Solid Snake exacting revenge on anyone. Although Big Boss wants to exact revenge, this game was created years before he was established to have been the second original Snake, Venom Snake.
The eponymous Donkey Kong is a gorilla. Shigeru Miyamoto came up with the name Donkey Kong when trying to find a name to mean "Stubborn Ape." (Donkeys are stubborn, King Kong is an ape). A case of Foreign Sounding Gibberish.
One level in Donkey Kong Country Returns is called "Peaceful Pier." Other than three very small wooden platforms floating in the sea, there is no pier, and the level consists of piloting a rocket-powered barrel over an ocean while being perpetually bombarded by fire from a pirate ship. Similarly, Continental Circus is a race game. ("Circus" was a mistranslation and should have been "circuits"; this was later corrected.)
In The Legend of Zelda: Ocarina of Time, the Forest Temple is actually a ruined old mansion and the Shadow Temple is actually a series of torture chambers. No reference is made to either being used for worship.
Enemy names have this in spade. ReDeads have not died again; they're clay zombies, plain and simple. It's actually very annoying to find Rope, and it doesn't help in any way, since a Rope is a snake enemy. A Darknut is not a corrupted plant monster, it is a Black Knightnote The Darknut's Japanese name resembles that of the similar "Iron Knuckle" enemy, suggesting the intended name was "Dark Knuckle" . There are also Bubbles (flying skulls that are usually covered with flames), Hardhat Beetles (squid enemies), Pol's Voices (silent rabbit-like enemies), and Wart (huge eyeball monster, sometimes depicted as jellyfish-like).
The series' name breathes this trope. The name Final Fantasy was chosen since it was the developers' last resort before going bankrupt. After sequels and spin-offs counting in the dozens, this name has become an Artifact Title.
In Final Fantasy Tactics, the blaze gun shoots ice and the glacier gun shoots fire. This is one result of the "Blind Idiot" Translation that plagues the game. The guns were "Anti-Blaze Gun" and "Anti-Glacier Gun" respectively in the original Japanese. The PSP remake fixes this by simply swapping the names. In a similar fashion, the NPC ability "Steal Bracelet"? Instantly kills the target. Later releases renamed it "Steal Breath".
Continuing this fashion in Final Fantasy Tactics A2 are what happens when you have mages named after colors — some fans think that they're named after clothing and sprite colors, but actually the names are perfectly indicative of what magic type they use. White mage uses white magic, black mage uses black magic, etc. Still leads to cases of Green Mages wearing purple clothing, though, when the player mages tend to have color-matching clothing.
In Dissidia: Final Fantasy and its prequel Dissidia 012, there is a gameplay mechanic called "Wall Rush" where you can send your opponent crashing into indestructible surfaces with specific attacks. However, this can also be done with ceilings, floors, and other non-wall structures.
Some games in the series have had Updated Rereleases that include not only the stuff that was added to the North American and European versions, but more often than not, also all-new stuff to go along with it. Misleadingly, these are called International versions.
In darkSector, the main character gains access to a biomechanical weapon called a glaïve. It's the same sort of weird thing as in Krull, not an actual glaïve. Again.
Those who have their heart removed become a Heartless, and sometimes also a Nobody. However, the creatures called "The Heartless" are not made from the person-minus-the-heart, but rather the heart itself. The creatures made of the body and soul, that is, everything but the heart, are called "The Nobodies". In other words, Heartless have no bodies and Nobodies are heartless.
Saïx's weapon is a large, thick club with a spiky tip that expands when he goes werewolf. His weapon type is identified in Kingdom Hearts: 358/2 Days as a claymore.
The Rookie from Halo 3: ODST; he gets his nickname from being the latest person to join Buck's squad, but he's actually a veteran who's both higher-ranked and more experienced than the squad's demolitions expert. As Buck says about him in one of the trailers:
All main games have an area that has to be traversed before the Elite Four called Victory Road. All of the Victory Roads are not actually roads however, but tunnels, and not even one with a road going through it as traversing requires going through narrow paths, bridges, ladders, and even water and/or mountainous outdoor areas in some versions.
Quite a few Pokémon have names that barely resemble what they're supposed to represent: Sandshrew looks more like a armadillo or pangolin then an actual shrew.
The animation for the move Submission suggests some sort of spinning grapple attack rather than a submission hold. This is explained by the original Japanese name: Jigoku Guruma (Hell Wheel).
There's absolutely nothing normal about the Pokémon and moves that are categorized under the "Normal" type. It's more like a miscellaneous type with a diverse group of Pokémon that don't share design similarities, unlike Pokémon from the other types (all of which follow specific themes) and moves that consists of varying maneuvers and phenomenon, such as sound, beams, mimicry, self-destruction, tackling, yawning and, uhh... eggs; and the list goes on. It's to the point that sometimes, several of these "Normal" Pokémon and moves can be a lot stranger than ones from the other types.
Rayquaza's special move Dragon Ascent is actually a Flying type move, instead of the more obvious Dragon type.
The move Aerial Ace, while a Flying-type move, is actually based on swordplay (it's called Tsubame Gaeshi, meaning Swallow Reversal, in Japan, which is a famous sword technique) and has nothing to do with actually being a flying ace, explaining why it can be learned by - among others - the wingless, 800lb Rock/Steel type Aggron and the perpetually subterranean Ground-type Diglett.
The move Rain Dance is not an actual dance. Its Japanese name is Ama-goi, which means Rain Prayer or just "praying for rain".
The move Thunder is a lightning strike. This is due to mistranslation - its Japanese name, Kaminari, can mean either "thunder" or "lightning". Same with Thunder Punch, which actually should have been Lightning Punch.
Sucker Punch is not a punching move (like Ice Punch, Thunder Punch, etc). Its Japanese name is Fuiuchi, which literally means Surprise Attack.
The "Dark" type has very little to do with darkness and a lot to do with not playing fair. This is again because the original Japanese name is "Aku", meaning "Evil".
Even the term "evolution" as used in the games is itself non-indicative. In biology, evolution is a slow and constant change that occurs to a species (not individual creatures) over thousands or even millions of years. What actually happens when Pokémon evolve in the games is closer to metamorphosis than evolution. This is not a translation issue, as the Japanese term "shinka" does mean "evolution", although it is often used in Japanese media to describe something or someone changing into a more powerful form.
All towns and areas in the series are hit with Space Compression, but none quite so hard as Ever Grande City, the final area of Pokémon Ruby and Sapphire. Despite its name, the entire area consists of a mountainous island with one Pokemon Center at the beginning, the Pokemon League at the end, and the cave Victory Road connecting the two, with no other business, installments, and seemingly not even any permanent residents.
Wario: Master of Disguise has as one of its treasures the Superfantastical Money Tree...a boring potted plant that does absolutely nothing.
"Sure, it sounds fancy. But it's just a plant. A boring old potted plant. Slap anyone who tries to tell you otherwise."
In Brütal Legend, the Kill Master's job does indeed have to do with death; namely, preventing it. He uses The Power of Rock to heal anything up to but not quite including death. He only takes the name to frighten away intruders, and protect his flock... of giant spiders. The reason of the name is because he's an Expy of Lemmy Kilmister, legendary bassist and singer who also voices him.
If any player actually wanted to do scouting, the Scout would not be a very good class for it. They're incredibly noticeable, and the Sniper's zoom vision and Spy's invisibility make them better at it.
A fairly funny example is the map "Gorge", whose eponymous land feature according to a blog post is not a gorge but "a large-ish hole not big enough to meet the U.S. Geological Survey’s standards for a gorge, disguised as a by-the-book, nothing-to-see-here gorge." A much later blog post states that in development, the gorge was originally a good deal larger and deeper.
The unlockable Heavy secondary "The Buffalo Steak Sandvich" is not a "sandvich", just a steak ("Who needs bread?")
What the team names are acronyms for, "Reliable Excavation & Demolition" and "Builder's League United", are rather the opposite of what the teams tend to when both sides don't have the same goal: RED is defense and thus tend to have Engineers making a lot of Sentry Guns to stop the other team while BLU is offense and thus need to demolish a lot of those Sentry Guns to advance (often relying heavily on Demomen). This is particularly noticeable in payload maps, where BLU is trying to push a cart with a huge bomb on it to blow up RED base and weapons stockpile. Regardless, neither has anything to do with construction. The names are really just a Paper-Thin Disguise for the two teams of mercenaries.
Using unlockable weapons, it's possible to be a Demoman that doesn't have any explosive-based attacks.
While you can be a Sniper without a Sniper Rifle; the only non-rifle primary weapons are bows, which are still able to get headshots, keeping the name apt in at least one definition.
The Sydney Sleeper is a sniper rifle that shoots piss at the price of no headshots.
There is an arena in a few Mortal Kombat games called Jade's Desert. No reason has ever been given as to why it is named after Jade. In fact, it first appears in Ultimate Mortal Kombat 3, and seeing as the plot of that game takes place in Earthrealm, it's doubtful that this arena is even part of the Outworld, making it odd that it would be named after an Edenia native. To make it even more confusing, when the arena reappears in 9, a statue of Sindel is added; possibly suggesting the place had something to do with Edenia, but not Jade.
The titular Mega Man is a robot boy. His Japanese name is Rock Man, after his civilian name Rock; however, he does not use Rock elemental powers unless he beats a rock elemental boss, and though his name goes with his sister's name, Roll, both have absolutely nothing to do with music.
The Four Guardians in Mega Man Zero are always called that even after one of them dies in the first game. This is even lampshaded on the spine card of one of the soundtracks.
Mega Man Star Force 2 has no references to the Star Force that gave you your Super Mode in the first game. Solo/Rogue, introduced in the second game, is only half-non-indicative; he does prefer to work "solo", but he hasn't gone rogue from anything, to the point where his entire character is focused on loyalty to his vanished homeland, nor does he demonstrate any particular talent for stealth or theft - the one time he actually goes a-stealin', his actual objective ends up in Omega Xiz's stomach.
The main character in Twin Blades uses a single blade. There's not a player two to be the twin, either. Maybe the scythe is double-sided?
In Nox, a prominent NPC is named Lord Horrendous. He's a bit of a Knight Templar, but essentially a decent guy.
The Blood Elves have absolutely nothing to do with blood, and carry no inherent vampiric or blood-related powers or affinities of any sorts. (Unless the player character is a Death Knight, especially if he/she is Blood specced). Justified however, since they are actually originally from the race of High Elves, who are more associated with the Sun and Arcane magic. The name change is a homage to their fallen in the Scourge Invasion.
Lady Deathwhisper actually yells a lot and does not in fact ever whisper. This would have been a better name for Herald Voljasz, or one of those animal bosses in Zul'Gurub that whisper random players with death threats.
The Fist of Subtlety, an insignificant quest reward, is a giant spiky "fist weapon" that covers most of your arm, and is used for punching people. The description even has the annotation "Not at all".
The Combat Rogue's Mastery skill is called "Main Gauche," and it gives the rogue a certain probability of landing an extra attack with the weapon in his right hand. "Main Gauche" means left hand in French.
It's possible to get a Dwarven Fishing Rod and Goblin Fishing Rod. The latter is several sticks of dynamite, the former is a shotgun.
"Dwarves are not known for their subtlety."
Armored Core 5 has a weapon called a Mass Blade. It's not a sword but rather a Big Stick with spikes and rockets boosters coming out of it while on fire.
StarCraft's backstory certainly involve aircrafts and spaceships (craft), and planetary travel (star). But actual gameplay does not involve too many space-ships; in fact, a lot of the battles take place entirely between ground units. The title's more of a play on Warcraft, the original Real-Time Strategy game from Blizzard Entertainment; it is 'Warcraft...but in space!
The World Ends with You is not nearly as depressing and apocalyptic as the title makes it sound. This is largely due to copyright issue - the game's Japanese name is It's A Wonderful World, which makes the game sound rather more upbeat than it is. The true relevance of the title is revealed partway through, just not in the way you'd expect. It's a philosophical statement, and a reason why you should "expand your horizons".
Treasure Planet: Battle at Procyon never features the actual Procyon. In fact, the player never even leaves the borders of The Empire. You do fight the Procyons, but this still doesn't explain the "at" preposition. Lampshaded by an end credit that says, "No battle actually takes place at Procyon".
Ufouria - The Saga is not a saga at all, since the other games in the Hebereke series have nothing to do with that one and no sequels were ever made.
Due to copyright issues, the original game's name was translated from Biohazard to Resident Evil due to the mansion it takes place in. It becomes an Artifact Title when the following games started taking place in police departments, towns and cities, Africa, etc.
Raccoon City is neither well-known for raccoons or particularly populated with them. Even when the city's population of humans and animals are zombified, there aren't any zombie-raccoons in sight. There is also a lack of raccoons in Raccoon Forest.
Many of the track names on Medal of Honor's OST don't correspond to the levels the songs are used in, as they were originally composed for levels that were Dummied Out. One, "Approaching Colditz Castle", didn't even appear in the game, although it was later used in the Behind Enemy Lines mission in Allied Assault.
The Half-Life games themselves have nothing to do with radioactive decay; the player character, though a PhD-holding scientist, works in theoretical physics and ballistics, not radiology. Though if you go by Freeman's Mind logic, the half-life refers to you living only half a life because, you know, you got killed by aliens.
The original game's expansions go for similar scientific terms that have nothing to do with the contents of the expansion, but have a double meaning that does. Blue Shift has nothing to do with blueshift, but does have you playing as one of the blue-clad security officers from the main game; Opposing Force likewise has nothing to do specifically with Newton's third law of motion, but it has everything to do with the player now being on the same side as the guys that were shooting at Freeman in the original game (going for the military definition, more commonly known as OPFOR).
Antlions from Half-Life 2 don't resemble real life antlions. They are quadripedal quasi-crustacean creatures while real antlions resemble dragonflies.
The "orbs" the player collects aren't really spherical, they're pear-shaped. Red orbs specifically are supposed to be crystallized demon blood, but even inanimate objects will cough up a few of them once destroyed and simply standing in an out of the way spot (the series especially loves on top of a fountain) will sometimes cause a couple hundred to spawn in from the ether.
A lot of the boss characters are named after random mythical characters without any concern for how well they match up to the name. The most notable case may be Beowulf from the third game, who is actually a pretty accurate depiction of the demon Pazuzu.
The recurring boss "Phantom" is not a ghost or a person who walks through walls: he's a giant flaming spider made out of magma. The name might refer to his ability to tunnel into the earth to appear and disappear at will, but that's a stretch.
In Sam & Max: The Devil's Playhouse, the Devil's Toybox is not, in fact, in any way associated with The Devil. He actually shows up in the final episode, during the Eldritch Abomination rampage, to dispel the rumors that he is involved with Junior's actions. The eponymous Devil's Playhouse is also a metaphor that gets explained in the final moments of the fifth episode and not an actual playhouse relevant to Satan. "They say idle hands are the devil's playthings, but there is something far, far worse. An idle mind is the devil's playhouse."
Most of the episode titles in Telltale Games's Sam & Max games are non-indicative (or are indicative, just not in the way you might think).
You don't actually kill Abe Lincoln in "Abe Lincoln Must Die!". In fact, he doesn't die at all.
"Chariots of the Dogs" features no actual chariots, and only one dog (Sam).
"Beyond the Alley of the Dolls". There are no visitable alleys, and there is only one doll, which is in Max's inventory. Also, you don't go beyond anything, alley or otherwise.
Most of the Riddle School games indeed take place in schools, but RS5 and Riddle Transfer take place on a spaceship and in Area 51, respectively.
Two of the three games contained in the Three Wonders arcade anthology are about a quest to find and use something called the "Chariot". This "Chariot" is, for all intents and purposes, a sort of fancy hang-glider.
The Lion King names several levels after songs from the movie it was based on. However, the level "Be Prepared" has nothing to do with the song "Be Prepared," which is instead used as background music to the "Elephant Graveyard" level.
Psycho Waluigi has the Home Hardware Kingdom, which is really a hardware store with the word "kingdom" in it (as Psycho Iris points out). Granted, there is a king to dethrone at the end of the level, but he's probably about as much of a king as The Burger King is.
The Chaos Emeralds come in seven different colors. Only one is actually green. This can be explained by the fact that the word "emerald" can be used as a more generic term in Japan, applicable to any kind of gem.
In Sonic Adventure, Final Egg is the first stage of Gamma's storyline. It just happens to take place in the same environment as the last stage of Sonic's story.
The Ninja Gaiden games (gaiden meaning side story) are not a side story to anything, except for the Sega versions which were the first to use the Ninja Gaiden title outside the U.S.
In Final Fight, Andore Jr. is Andore's younger brother, not his son.
Quartet 2 is not a sequel to the SegaArcade GameQuartet (there isn't any), it's just an alternate version of the game made for 2-player cabinets (the original was sold on a deluxe 4-player cabinet).
Hang-On II is not a sequel to Hang-On, it's just an SG-1000 port of the original game. The MSX port of Hang-On is identical in all but the title screen. The number was only added to distinguish it from the Master System port of Hang-On released prior to it; the actual sequel was Super Hang-On.
After Burner II was a conversion kit to the original After Burner, not an actual sequel. The actual sequel, After Burner Climax, was released almost two decades later.
While Chocobo Racing is a racing game, nobody does so on a chocobo. There are two playable chocobos, though that's a minority of the ten characters you can choose.
In Assassin's Creed: Revelations, the Templar faction in Istanbul are called the Byzantines and are trying to restore the Byzantine Empire to its former glory. While the characters refer to them as the Byzantines, in real life they were never called that. Instead, the Byzantines actually called themselves "Romans" because they were part of the East Roman Empire. Additionally, they never were called the Byzantine Empire either as that was a name thought up by a historian years after its destruction. Further muddling the issue is the fact that the new Grandmaster of the Templar Order is in fact an Ottoman prince, i.e. a member of the dynasty that led the Turks in the conquest of Constantinople from the Byzantine Empire. Somewhat justified in that in-universe the dialog is being translated by the Animus into Desmond's native language (English), and it's not unreasonable to assume it is translating the name of the faction to one Desmond would be familiar with.
Speedy Eggbert; the main character is neither particularly speedy, nor is he called Eggbert. His name is Blupi in case you're wondering.
The only connection between the rest of the franchise and Street Fighter 2010: The Final Fight is the main character's name, Ken; and even that doesn't apply to the Japanese version.
The puzzle game spinoff Super Puzzle Fighter II Turbo is a play on Super Street Fighter II Turbo. It is not a "super" or "turbo" edition of an existing game, nor is there more than one Puzzle Fighter game in the series, unless you count ports and the HD RemixUpdated Re-release.
Hulk's moves have nothing to do with Gamma Radiation, not even Gamma Wave. They mostly involve giant rocks, which makes sense for Gamma Crush and Gamma Quake, but not Gamma Wave or Gamma Tsunami. Gamma charge does not charge you with Gamma radiation, it just involves Hulk charging forward. The Professor, the persona used for Hulk until the third installment might have named these attacks as such since he was able to use it in his Gamma Radiation induced transformation, but there's no reason Savage Hulk would say anything other than "SMASH" when using these attacks.
X-Factor in Marvel vs. Capcom 3? The mutant team? No, a coincidentally named gameplay mechanic that has nothing to do with mutations that gives any character increased speed, strength and healing powers, with no explanation.
Wesker's counter Hyper is called Rhino Charge. It does not involve him charging forward like a rhino, he simply catches the opponent's attack and does a counter jab.
Nine Hours, Nine Persons, Nine Doors: As the title suggests, the game feature nine people that have nine hours to find their way through nine doors. However while they start out with nine people, the ninth member of the party is killed off before the opening cutscene is even over, meaning that the game only has eight participants. There are also more than nine doors, with the reveal that the "9" door found is not the true one, and the second one is the one that really leads to the exit. Finally, the True Ending actually lasts longer than the allotted nine hours, with the final puzzle happening as the group tries to escape the apparent sinking. The reveal that there was never any danger of drowning proves that there was actually no time limit at all.
The titular Silent Hill location is known for not being very hilly.
Silent Hill has a nightmarish Final Boss theme called "My Heaven". The meaning of the title is open to interpretation, but the implications are anything but heavenly. The "song" is supposed to be the main character's monster-detecting radio reacting to the presence of the final boss.
Pyramid Head, the Big Bad of Silent Hill 2, is named for his helmet, which is technically not pyramid-shaped (it's seven-sided). Also, the first weapon he uses is called the Great Knife, although given its size, it might better qualify as a sword. Though in certain depictions, such as Silent Hill: Homecoming, it is indeed a massive Bowie knife.
Putzi, the titular character of a German freeware game (or at least its demo and its remake's demo), is a mage whose face is completely in shadow aside from the shiny eyes. The word "putzig" means "cute" or "twee".
Lure of the Temptress contains no noticeable luring or tempting. The villainess is indeed described as young and beautiful, but this doesn't seem to have any impact on anything. Her power is founded on magic and mooks, not any attempt to make people enamoured of her.
It is extremely difficult to find a Mahjong game by a web search; nearly all the results returned will actually be Shanghai (which uses Mahjong tiles, and whose name Shanghai is trademarked).
A number of the suppliers in Restaurant Empire. Bart's Butchery, Mark's Meats, and Kurt's Slaughterhouse sell vegetables. Victor's Vegan Supplies sells meat.
Scribblenauts might as well be since the keypad is used by default, and it's possible some players don't even know there's a written-text mode.
In Ghost Recon: Future Soldier, one of the unlockable attachments is a Fixed Stock. Except, on almost every weapon in the game it's not actually fixed at all; rather, it's just a different model of the same type as the normal, foldable Extended version. The game basically flat-out admits this with the AKS-74U, which actually has two versions of the Collapsed stock, one of which is the Fixed one folded to the side.
Haven City in Jak and Daxter always seems to be in some sort of war. In Jak 3: Wastelander, there is war in the city between three factions throughout the entirety of the game. Ironically, the city was originally created to protect citizens from the Metal Heads. However in Jak 3, the Metal Heads have their own entire section in the western part of the city.
Ax Battler, the Barbarian Hero of Golden Axe, uses a sword. The titular weapon is wielded by the Big Bad Death Adder, and it's not made of gold (it appears to be bronze). Incidentally, the only character with a shiny axe is Gilius Thunderhead, but it's not the titular weapon (and probably not made of gold either, most likely brass).
Escape Velocity Nova has the Federation's Bureau of Internal Investigation, which is non-indicative in that it is far too specific — they are neither limited to investigations nor to operations within Federation space (or at least involving Federation citizens that aren't their agents). Bureau is questionable, too, since they operate completely without governmental supervision of any kind, having suborned the legitimate Federation government and becoming the real decider of Federation policy.
Subway Surfers not only features far more running than surfing (unless you're using a hoverboard) but also takes place largely above ground rather than in a subway.
Factorio's diesel train, which can run on anything from raw wood to solid rocket fuel. Ironically, you can't actually fuel it with crude oil or petroleum, and there isn't any diesel (or gasoline) fuel products in the game.
In House of the Dead, all the boss monsters are named from Tarot Motifs. Some of them fit (Death, Wheel of Fate), others don't (Hierophant, Empress), but Temperance gets special mention. He's a Fat Bastard 30 feet tall named for a card meaning health and abstinence. Indeed, Word of God is that they deliberately named Temperance for the card he represents the opposite of.
Dungeon Of The Endless has pretty much all of its equipment using non-indicative names. Frag grenades? It's actually a system to frag incoming grenades. T-shirt? Titanium shirt.
Drunken Robot Pornography is a single-player arena shooter. Your enemies are robots, the Big Bad is a rogue robot bartender, and there are a few missions revolving around grabbing ingredients for alcoholic drinks, but the pornography part doesn't really come into play anywhere.
The many Flappy Bird knockoffs tend to keep the word "Flappy" in their titles, despite that the protagonist may not actually be flapping in order to move.
NetHack contains a user-customizable fruit, which is by default called a "slime mold". Real slime molds are quite definitively not fruits, and you would probably not want to eat one even if you were desperately hungry. You can also invoke this when renaming it — the fruit is always considered vegan, even if you call it "leg of ham" or "2/3-pound bacon cheeseburger", mostly as an Anti-Frustration Feature for those trying for a vegan run.
Vectorman doesn't feature any vector graphics at all.
Heroes Must Die Lampshaded, Death, unlike War and Taxes has a job that doesn't involve death at all, he is the Minister of Propaganda. Interestingly enough Taxes is associated with this trope even though she is the Minister of Finance.
Crusader Kings 2: While it is possible to play as a catholic the game also featured other christians, muslims, jews, a LOT of different pagans, zarathustrians, buddhists, hindus and jainists. Also, beside kings there are also counts, dukes, emperors, doges, khans and gengis khans playable.
Amongst the many different categories of weapons available in the Dark Souls series, there are Greatswords and there are the even bigger Ultra Greatswords. In all three games, the weapon simply called "Greatsword" is part of the latter category.
For the longest time, DanceDanceRevolution had the "Good" judgement rank below "Great", "Perfect", and "Marvelous". It's worth 0 points in most games, it doesn't raise your Life Meter (but also doesn't decrease it), and it breaks your combo, the latter being made worse in modes where you are given a limited number of combo-breaking judgements before you get a Game Over, with that number ranging anywhere from four to one.note DanceDanceRevolution Solo Bass Mix and DanceDanceRevolution Solo 2000 give you points on a Good, but your combo still breaks. The 2013 DDR game alleviates this a little by making Goods count towards combo, and DanceDanceRevolution A makes Goods add points for the first time in the mainline series, if by a small amount.