Warner Bros. didn't stop at turning the Harry Potter books into a series of movies. They also decided to release a video game adaptation in conjunction with each film and Electronic Arts obliged.The earlier Harry Potter games were realized as typical Action Adventure games with the usual tropes of Inexplicable Treasure Chests, Rewarding Vandalism, Bottomless Pits, Floating Platforms, and so forth. Almost exclusively playing as Harry, you learn spells from the teachers to get through the Malevolent Architecture of Hogwarts and win Boss Battles. Along the way, you collect goodies — mainly Bertie Bott's Every Flavor Beans, Chocolate Frogs, and collectible wizard cards — while vaguely drifting through the canon storyline. Rather cartoony animation and cheesy voice acting also figured in.As the series went along, the graphics became more photo-realistic until they reached the point where they started using digital scans of the actors. Hogwarts as well gradually evolved from not particularly looking anything like the castle of the films to being a seamless duplication of it. Some of the actors from the movies, mostly the cheaper ones, were eventually brought in to voice their characters for the games. Out of the central trio, Rupert Grint has voiced his character for the games, but Daniel Radcliffe and Emma Watson have not. The format also changed into more of a Wide Open Sandbox with various Mini Games such as dueling other students, playing Quidditch, and brewing potions.The format changed again with the Deathly Hallows games (two to go with the two movies), which shifted the gameplay into more of a Third-Person Shooter. The Hallows games do continue with basically the same "look" as the fifth and sixth games, however.There are also two LEGO games, LEGO Harry Potter: Years 1-4 and Lego Harry Potter: Years 5-7. This page, however, is dedicated strictly to the EA-produced Harry Potter games. The LEGO Harry Potter game is covered under the LEGO Adaptation Game article. And there's the unofficial parody game, Warthogs.
Tropes exclusive or at least especially prominent to the video games:
100% Completion: You can take time to collect all the "wizard cards" and other goodies or not.
Adaptation Explanation Extrication: Gameplay takes precedence over Rowling's complicated plots, so the storyline of each book/film is more-or-less reduced to this for the game. But let's face it — practically everyone who plays these games knows the plot already anyway.
Adaptation Name Change: In the Quidditch World Cup game, Slytherin's Keeper is named Kevin Bletchley. In the novels his first name is Miles.
Airborne Mook: Frequent in the games set in Hogwarts. The dragonfly-like Billywigs, blue and extremely annoying fairies, books that drift out of their bookshelves to bite you, etc.
Anti-Frustration Features: In Prisoner of Azkaban for PS2, pots, vases, shrubs, etc. would typically spawn Every Flavor Beans when hit by Flipendo (primary attack) spell. However, there was a chance of them spawning small fruit cakes to provide minor healing if your character was wounded.
Artificial Stupidity: The Quidditch matches in the second PC game, where Gryffindor will almost always go 0-110 down... or even more, and rely on you to catch the snitch. In the PS2 game, though, there will only be ten or twenty points separating either side before the snitch is caught.
The PS2Prisoner of Azkaban game had over-zealous friendly AI, which would always shoot at the enemy as often as possible, regardless of whether or not you're standing in between them. At least they apologize if they hit you.
Attack Reflector: The "Expelliarmus!" spell fulfills this function in Prisoner of Azkaban and the games that followed, instead of its canonical role as the disarming spell.
Bandit Mook: In the earlier games, gnomes will steal your Bertie Bott's Beans. In the first game, they are Lost Forever, but in the second game, you can get your beans back by defeating the gnomes which took them.
Big "NO!": At the end of the PC/Mac version of the second game, after you defeat the Basilisk, the Diary is destroyed and Tom Riddle goes "Noooooooooooooooo!"
Earlier, when Harry is chased by a giant boulder (see Indy Escape below), he lets out a completely unnecessary 'Noooooooo!'
Bonus Boss: In the second game boy color game Lockhart's dueling club can count as this. You can fight a student from every year up to 7th, the latter ones being much, much harder than the final boss.
Bonus Stage: The Bean Bonus Room in the second and third PC game. You got to collect tons of Bertie Bott's Every-Flavored Beans under a time limit.
Brick Joke: In the first Game Boy Color game, Harry trips on his way into the Gringotts dungeons, separating him from Griphook and Hagrid. In the second game, the same thing happens, and he says (paraphrased) "They should make the floors in here more even - that happens to me every time!"
"It bursts into flames!" (Admittedly, the fire effect was really shoddy and might not have been identifiable as fire without the dialogue.)
Chain of Deals: There are several of these in the Gameboy version of Chamber of Secrets.
Chaos Architecture: You think the movies were bad about keeping the layout of Hogwarts consistent? Well, the games are worse. The earlier ones went so far as to have different platforms for the same game each include a completely different version of Hogwarts. The fifth game adopts the movie version of Hogwarts, attempting to smooth over the films' Geographic Flexibility. The sixth game reuses the Hogwarts of the fifth game with some areas added and others removed.
Composite Character: In most versions of the second game, Lucius Malfoy takes over Cornelius Fudge's brief role in the story, making Lucius both the one who sends Hagrid to Azkaban and suspends Dumbledore. Also, Flitwick takes Binns's lecture on the Chamber, much as McGonagall did in the film.
The Computer Is a Cheating Bastard: In the Duelling Club section of the second game, the spell "mimblewimble" works on you, causing you to mess up the next spell you cast, but it doesn't seem to work that way on your computer-controlled opponent.
Dem Bones: The third PC game had you fight skeletons in the tunnels underneath the Screaming Shack. Besides simply clawing at you, they could also throw their own bones, which did a surprising amount of damage.
On the first day in Prisoner of Azkaban, the fourth floor is supposed to be locked. If you take a secret passage located on the seventh floor down to the fourth floor and then exit, one of the prefects will question how you got there.
Dummied Out: The GBA version of Prisoner of Azkaban has remnants of a Tapper clone floating about in the data. You can cheat your way into it, but its Unwinnable, as the "catch the mug" routine was either removed or never finished.
The PC version of Chamber of Secrets has a hidden challenge level in the Gryffindor common room that can only be accessed by turning debug mode on.
Endless Game: In a way, the Quidditch World Cup can be this. You cannot end the game until you catch the Snitch, and you cannot catch the Snitch until the Snitch bar at the top of the screen meets, which progresses according to how many times you pass the Quaffle. So if you play without passing, it can take forever to ever get to the Snitch-catching itself. And when you get a Bludger or Team Special Move, you can significantly reverse the progress of the Snitch bar...
Final Boss: If you've read the books or seen the films, you can probably guess:
Chamber: The basilisk.
Azkaban: Not really one - closest are the Dementors (the GBA version uses Draco Malfoy).
Phoenix: Voldemort (you play as Dumbledore.)
Prince: Bellatrix, kind of. You fight a series of Death Eaters, ending with her. Harry tries to fight Snape in the concluding Cutscene, but fails as per the plot.
Hallows, Part 1: A group fight, you vs. most of the evil cast at Malfoy Manor.
Hallows, Part 2: Come on, do we really have to tell you which two characters fight to the death?
Fixed Damage Attack: In the Chamber of Secrets Game Boy Color game, Aragog's attacks always do 80 damage exactly regardless of your defense.
Follow the Leader: The sixth-generation console versions of the first three games are remarkably similar to The Legend of Zelda, with the ability to target enemies, equip spells and items to the buttons, and more. Spells are often acquired in "challenges" (dungeons) and are needed to finish them and defeat the boss.
Foregone Victory: In the fifth game's Dumbledore vs. Voldemort duel, Dumbledore is unaffected by any curses which hit him. The duel can only end with Voldemort's defeat. In the sixth game, Crabbe and Goyle attack Harry after he takes the Felix Felicis, and in the ensuing duel, they are unable to hit him. Also while under Felix Felicis, you brew a potion which is impossible to screw up.
In the second PC game, it is impossible to lose the House Cup. If Slytherin has the most points, they will get disqualified.
And in the first PC game, Slytherin always has the most points at the end of actual game play. In the concluding cutscene, Dumbledore gives the Cup to Gryffindor in the same way he does at the end of the book/film.
Game-Breaking Bug: The Invisibility Cloak in Deathly Hallows Part One lets you bypass many of the levels. This includes the final boss fight. Put on the cloak, hide in the corner, and wait until you win!
Gosh Darn It to Heck!: In the PC version of Chamber, Harry's response to the Sorting Hat's "You would have done well in Slytherin" speech is "Oh my gosh!" Apparently the canon response of "You're wrong" was just too subtle.
Gratuitous Greek/As Long as It Sounds Foreign: Prisoner of Azkaban features a Greek phrase on many tapestries — it's completely meaningless. (τηε τηα χρ ωψν τηε τηπα χμαρ — transliterated tēe tēa chr ōpsn tēe tēpa chmar)
Grenade Hot Potato: Used to defeat Malfoy in the first PC game. In the third PC game, the fairies will throw explosive projectiles that need to be tossed back likewise.
Ground Pound: A flaming-pot-and-lantern mecha boss in the PS2 Harry Potter game can do these.
Heads I Win, Tails You Lose: After you fight off a bunch of Dementors, it turns to a cutscene where Harry is failing and has to be saved by his future self, just like in the book/film.
Heart Container: The wizard cards in the Chamber of Secrets worked this way: Collecting 10 of them would increase your stamina bar. The PS2Prisoner of Azkaban had the same mechanic, but you only needed to collect five of them, though they were better hidden to compensate.
Heroic Mime: Harry hardly has any dialogue at all in the first PC game, except when he's casting spells and during a cutscene while climbing the tower at night.
Hopeless Boss Fight: When the Room of Requirement is discovered in the fifth game, Harry has to fight the entire Inquisitorial Squad. The fight is unwinnable — you will lose and Harry will be brought to Dumbledore's Office as per the plot.
Hurricane of Puns: Professor Sprout in the second PC game: "Let's dig right in, shall we?", "Harry Potter, would you like to plant your feet in front of class?", "We've planted a seed of greatness here today."
The Game Boy Color games, being much more humorous than the others, contain a lot of puns.
Hyperactive Metabolism: Harry and other characters can heal by eating chocolate frogs. In some games, small cakes will also give minor healing.
Hypocritical Humor: In the PC version of Philosopher's Stone we are introduced to Peeves, and informed that "he's always causing trouble" - this is said by Fred and George Weasley!
Indy Escape: In the second PC game, the Chamber of Secrets level includes being pursued by a perfectly spherical boulder.
Weirdly, it also has a marking on one area that looks useable for the Flipendo spell, but it doesn't work.
Insecurity Camera: The suits of armor fulfill this function in the games. Their vision takes place of a highly visible cone, which is rather wide, buts moves around very slowly, giving ample time to sneak.
It's Up to You: Ron and Hermione like to essentially say "You handle this, Harry — I'll do something inconsequential."
The second game has the most hilarious instance of this. Harry and Ron follow the spiders into the Forbidden Forest and encounter a pile of logs blocking the way in. Ron responds a little too cheerfully, "I'll give you a leg up — you'll have to brave the Forbidden Forest alone. Good luck, Harry!" Absolutely justified here, as even in the original story Ron's scared of spiders.
In the fifth game, Hermione's recurrent excuse is that she and Ron are prefects and shouldn't really be breaking rules.
Also, in the 7th game, the Burrow is attacked by Death Eaters and while you (as Harry) fight, Ron and Hermione hang back and do absolutely nothing except yell pointless advice at you.
Kleptomaniac Hero: Harry and co. in all games, collecting every Bertie Bott's Every Flavor Beans, collector card, etc. that is loose. You can even steal beans from Dumbledore's office or grab a wizard card straight from some unlucky Gryffindor's chest!
Taken to extreme with Ron in the third PS2 game, where he can find false walls as well as extract hidden beans and other valuables from bookcases. The game has several rooms practically lined with bookcases. You do the math.
Lip Lock: It's really bad in the earlier games to the point that at times it was pretty clear they animated the mouths without knowing what the dialogue was at all.
Lost Forever: Philosopher's Stone is particularly brutal about this, especially in the PSX version.
So is the PC version of Sorcerer's Stone, unless you level cheat.
As is the third game, notably in the final exams if you accidentally exit it without getting all the secrets and the Shrieking Shack level.
Magic Skirt: If you cast Levicorpus on a female student, she turns upside down in the air, with her skirt remaining down (up?) to protect her NPC dignity.
Malevolent Architecture: Hogwarts already had a degree of this in the books, but it's taken much further in the games. Interestingly, everyone but Harry seems to be able to teleport over the obstacle courses ubiquitous in the earlier games.
The Folio Bruti in the second Game Boy Color Game contains the weaknesses and resistances of each monster as well as a one-sentence description.
Multiple-Tailed Beast: There are several references to the Gytrash, which are ghostly dogs with forked tails. The gytrash is a creature in English folklore, though only the Harry Potter games describe it with a forked tail.
Could be a Composite Character with the Krupp, which is, in the books, described as being "indistinguishable from a Yorkshire Terrier, except for its forked tail".
Never Say "Die": In the earlier games, dying in-game is described as "fainting", e.g. "the game will restart from this point if you faint." So if Harry falls into a bottomless chasm, that only caused him to "faint". At the same time, however, the words "die" and "kill" are used in-story, e.g. "last time the Chamber of Secrets was opened, a Mudblood girl died."
Better than the alternative. "last time the Chamber of Secrets was opened, a Mudblood girl fainted."
Never Trust a Trailer: The opening for the Chamber of Secrets console games includes many scenes that don't appear in the game: Harry, Ron and Hermione crossing a crumbling stone bridge (nothing close to this happens at any point); Malfoy attacking Harry with a Beater's club (Malfoy is a Seeker, and is no more aggressive than the Ravenclaw and Hufflepuff Seekers); and Harry preparing to fire a spell at the Basilisk (the battle with the Basilisk is fought entirely with Godric Gryffindor's sword).
New Game+: The Sorcerer's Stone game for the Game Boy just starts over at the end of the year. You keep all your stats and wizard cards, although strangely, you forget all your spells if you didn't win the house cup, meaning that you are stuck using only high level spells.
This also applies to the Gameboy Color version of Chamber of Secrets and the GBA version of Prisoner of Azkaban.
No Flow in CGI: Presumably why Ginny Weasley and Lucius Malfoy have short hair in the second game while otherwise duplicating the general look of their filmic counterparts. Hermione got her (badly animated) long hair, though.
No Fourth Wall/He Knows About Timed Hits: Characters, especially the teachers in the earlier games, are always telling Harry which keys to press and so forth. You can't help but think of how completely nonsensical that would be in-universe.
Nobody Poops: In Half-Blood Prince, the boys' restroom is full of urinals but has no stalls.
Nonstandard Game Over: Occurs in the second PC game should Harry be caught escaping from the Slytherin common room.
Snape: "Ah, Potter, I do believe expulsion is in order."
Also getting caught by Filch or Ms Norris in the PC version of Sorcerer's Stone. More bizarre, perhaps, is that getting caught by Snape (or any prefect) in the sneaking sections of its GBA cousin will only lose you some points and force you to restart the area.
No Peripheral Vision: Downplayed with the prefects, Filch and teachers, who can generally see rather well around them. Played straight with the knights' armours, which can only see within a narrow, visible cone of vision.
It's also in the third PC game on the menu screen.
The Other Darrin: The voice actors have changed a lot. For the first four games, Harry's voice actor changed with each game. Eventually, they settled on Grange Hill's Adam Sopp, who proved to be a very convincing sound-alike for Daniel Radcliffe. They could never seem to settle on a good voice actress for Hermione and so her voice changed constantly. In the case of Ron, Draco, and several other student characters, they eventually got the real actors (Rupert Grint, Tom Felton, etc.) to do the voices for the games. Interestingly, they managed to get Ralph Fiennes to do Voldemort's voice for the fourth and fifth games, but had to settle for Rupert Degas on the Hallows game. However, McGonagall is voiced through the whole game series by Ève Karpf, who manages to sound remarkably like Maggie Smith. Likewise, Allan Corduner did Filch's voice in all his game appearance. He also did a passable Snape in the early games, but for some reason got replaced by someone with a worse-sounding Snape voice. And it can't have been because Corduner wasn't available since he was still doing Filch's voice.
Percent Damage Attack: The Chamber of Secrets Game Boy Color game has Ron's wand backfiring as a game mechanic that deals damage equal to a quarter of Ron's current health rounded down to the nearest one.
Player Character: You play as Harry, for the most part. In the third and fourth games, you play as Ron or Hermione at some points, but it's still mostly Harry. For the fifth game onward, you're Harry almost all the time and only play as other characters when they had a big action-y scene in the canon. For example, you get to be the Weasley twins when they escape Umbridge and Dumbledore when he fights Voldemort.
Playing Tennis with the Boss: In the first PC game, Malfoy ambushes you on your way to Hagrid's lesson and begins to throw fireworks at you. The only way to defeat him is to pick them up once they fall to the floor and throw them back before they explode.
In the second game, the character known in the books and films as "The Fat Lady" is instead called "The Pink Lady". Possibly Lampshaded in the fifth game, in which she is outraged at being called "The Fat Lady".
Also, Ron's line after the Ford Anglia leaves for the Forbidden Forest in the book and film are respectively "Dad'll kill me" and "Dad's gonna kill me". In the game, it becomes "Great. My dad won't be happy that I lost his flying car." You know, in case people might get confused and think Ron's father would actually kill him.
Also in the second PC game (har har), the word "muggle" is inexplicably Bowdlerized, so the in-universe accepted term of muggle-born is rendered awkwardly as "non-magical-born". Even Malfoy uses it, and he has no problem throwing around the word mudblood in the books.
Recurring Boss: Peeves, oddly enough since he wasn't in the films. Also a gargoyle boss makes various appearances in the Chamber of Secrets console game.
The Prisoner of AzkabanPS2 game had enchanted books as mini-boss encounters. The first one is ostensibly the same Care for Magical Creatures textbook that featured in the novel, but later ones will also spit out spells at you.
Reformulated Game: As was common with licensed games of the time coming out on as many systems as possible, each game had different versions tailored to different platforms. The first three games had separate versions for home consoles, handheld consoles, and PC. Starting with the fourth game they used the same version for consoles and PC while retaining (by necessity, of course) a distinct handheld version.
Rewarding Vandalism: Played straight in most games, where shattering vases, boxes, shrubs, etc. gave you chocolate frogs, Every Flavor Beans and other goodies. Downplayed in the PS2 version of Prisoner of Azkaban, where pots, vases, etc. didn't shatter when hit by spells. Instead, there was a minute-long delay before the beans regenerated to discourage milking them.
Also inverted in the fifth game, which rewards tidying up Hogwarts. Oddly, this is the one game which actually justifies this trope, as there's a whole section of the game where you go around vandalizing the school in defiance of Umbridge's takeover. And, yes, you can still get points from tidying up Hogwarts while you're wrecking everything for Umbridge.
Hilariously, the second PC game has a Cutscene in which Filch mistakes Harry for breaking a vase when Harry spends the whole game breaking vases open to get the Bertie Bott's Every Flavor Beans inside. Figures Filch had to catch him the one time it actually wasn't his fault.
Rocket Fist: Early boss monster in the third PS2 game can detach one of its lantern arms and fire them at you. This hurts a lot if it hits, but the only way to defeat it is to freeze and then shatter these.
Shield-Bearing Mook: The Red Caps from the PS2Prisoner of Azkaban game, equipped with daggers and rough metal shields. However, the shields are useless in this case, since you're shooting them with spells.
Standard FPS Guns: The second Deadly Hallows game essentially converts all attack spells to this, ignoring their canonical effects for the sake of (relative) balance. The Expeliarmus spell is equivalent to a pistol, Petrificus Totalus is an overpowered sniper rifle, etc. with one spell even acting as self-guiding missile launcher that can break through (some) walls. One wonders why the Death Eaters even bother with Avada Kedavra ...
Stupidity Is the Only Option: In the GBC version of Sorcerer's Stone, after Harry and Hermione send off Norbert at the top of the Astronomy Tower, the player can see that they are no longer wearing the Invisibility Cloak as they head back down. But there's no option to find it and pick it up, and no way to avoid getting caught by Filch as a result.
Super Drowning Skills: In the third PS2 game, even slightly touching the lake or any other water body will teleport you back to the starting area. Hermione will actually sneeze right after she does that!
Suspiciously Specific Denial: One of the things Percy says if you bump into him in the second game: "I don't wanna hear any more rubbish about me having a secret girlfriend!"
Suspicious Video Game Generosity: Before the showdown with Quirrell in the first game and Tom Riddle in the second. Also, before the climax of the sixth game begins, Dumbledore directs you to make an uber health potion for yourself and he won't take you to the Horcrux cave until you have it.
Tactical Suicide Boss: In the Prisoner of AzkabanPS2 game, there's a boss monster in one level that assembles itself from the metal pots and torch casings lying around. He can stomp for shockwaves and fire self-guiding fireballs, but he's only vulnerable when he launches one of its torch arms at you, which can then be frozen and shattered.
Take Cover: Deathly Hallows games have conveniently placed chest-high-walls all over the place.
Take That: One of the wizard cards you earn in the third game is of Amarillo Lestoat, a "flamboyant American vampire" who wrote a book called A Vampire's Monologue, which is "intended to bore the reader into a stupor, making him/her easier prey for vampires." If that isn't a parody of The Vampire Chronicles...
Take Your Time: Ron, Hermione, and various other characters are always telling you to hurry or you'll be late for the next class. Of course, you can take forever and you'll still arrive just on time. Inverted in the first PC game at one point: no matter how quickly you go to Potions, Snape always decides you're late.
Tennis Boss: Especially in Chamber of Secrets. In the first game, you reflect Voldemort's magical bursts back at him in order to defeat him.
Unusually Uninteresting Sight: Not many people care about you randomly using spells for no reason. Shoot up a pot or a painting in front of some students or a teacher? Nothing. Levitate a desk or two and throw them around? Unless it's in a plot, nothing.
Vain Sorceress: In the first PC game, there's a background Slytherin girl, who, if you run into her, will say "I wonder if there's a spell to make me even MORE beautiful!"
Video Game Cruelty Potential: In the fifth and sixth games, you can Wingardium Leviosa benches and toss them around in the air, meaning you can also throw them at people. In an interview on Late Night with Conan O'Brien, Emma Watson reported that her brother once vented his frustration with her by throwing benches at Hermione in the game (here's the clip).
In the fifth game, you can throw curses at random students in the hallways. Most will just run away, but some fight back. Fred and George even encourage you to practice your curses on "any passing Slytherin", though you can curse kids from other houses as well. You can curse teachers, but they'll just put you in detention.
In the fourth, you can also drop boulders on people and push them into spiky plants.
And of course, in the Lego game, you can go around turning people into beetles, putting flowers on their heads, or, for giggles, if you choose to play as Voldemort, just blast everyone with Avada Kedavra.
In the third game, you can use Glacius, the ice making spell, on obnoxious Slytherin prefects, who will yell at you to stop. Most of the wandering children are too fast to catch with this spell.
In the first two PC games, or at least the second, you can climb to the very top of the Grand Staircase and jump off, gleefully killing Harry or, if you have max health and have all the Wizard Cards, almost kill him. In the third, you can always drop Ron down "bottomless pits" (in several of them you can actually see the bottom if you just look down) or send Harry flying off the edge of ice slides. And then there are the gnomes and the imps... with the gnomes, you hex them and then throw them around (you can actually carry them around until the game gets rid of them for you if you wanted), and with the imps you throw exploding wizard crackers at them in the third game (previously used on you by Malfoy). Also, there's Peeves.
Weaksauce Weakness: A ghoul attacking Neville in the third PS2 game suffers from this. The only way to defeat him is to shine light into his eyes with Lumos spell after Ron gets it.
Weird Currency: Bertie Bott's Beans is the main currency at Hogwarts that you use to trade with Fred and George for stuff. I mean, who's idea on the development team was it to use candy as money? It's revealed that the twins were using them to play a practical joke on Snape by burying him with beans in the first game, but it still looks weird! And in the second and third game, the professors get in on the act by allowing students to visit a Bean Bonus Room.
It's particularly strange for the third game, because Hufflepuff and Ravenclaw students will discuss Fred and George's shop, which is in Gryffindor Tower. Of course, it's possible they might run secondary shops in other towers, but still...
Averted in the first GBC game, which just uses Sickles.
You ALL Look Familiar: The background students in the earlier games. They had one or two pairs of male and female students per house duplicated endlessly. And everyone looks like they're the same age as Harry — older students only exist when they're name characters.
In the fifth game, when you go to find the first years who had skipped detention with McGonagall, they're also the same age as the Trio.
In the fifth game, there's a random Ravenclaw with Seamus' face, just with different hair. It is highly creepy when you see them in the same shot.
You Have Researched Breathing: In the third game, Harry, Ron and Hermione get different special abilities in addition to the spells. Some are plausible (Harry is the only one who can climb up ropes), others not so much. Seriously, Hermione is the only one out of the whole group who can crawl. And Harry is the only one who can jump.