Videogame / Factorio

"This is a game that lets you automate Minecraft. [...] It just feels like someone looked at Minecraft and thought, 'Oh, this is wrong, let's do this properly!"

Factorio is a crowdfunded top-down 2-dimensional construction and management game, with RTS elements planned for later updates.

As an advance scout, you land on an alien world, ahead of humanity's colonization fleet, only to find that the planet is populated by highly aggressive and enormous insectoid species that become agitated by noise and air pollution. Utilizing local materials and your own knowledge, you begin to build vast factories and transport networks to produce the artillery systems necessary to protect the colony ships as they land.

The game has both singleplayer and Co-Op Multiplayer modes.A demo is available on the Factorio Website, with the full game available on the website and Steam for €20.

Factorio Provides Examples Of:

  • Anti-Frustration Features: A lot of things that you would think would require electric power—conveyor belts, splitters, large water pumps—don't need to be powered in-game because doing so would just add a layer of annoyance and not add anything to the gameplay.
  • Art Evolution: The initial release of the game had a very cartoony artstyle, such as the original model for the car being a Cadillac Eldorado with clown-car proportions. As development went on, the art style was refined into the Diesel Punk-esque aesthetic.
  • Awesome, but Impractical: Using the train to plough over enemies. The train takes next to no damage and can easily squish the largest of bugs, but it's not always easy getting enemies to nicely line up along the railway tracks.
  • Bag of Holding: Given both the large number of inventory slots and items stacking, its not hard to fit an entire locomotive and several cargo wagons with plenty of space to spare.
  • Big Creepy-Crawlies: Nothing but. Even the "small" bugs are the size of a man. Big bugs are the size of a dump truck and can shrug off high-explosive rockets.
  • Car Fu: The car and train will plow down anything in their way, though the car is damaged in the process. The train, on the other hand, will gleefully plow through an entire swarm of bugs - or you - without breaking a sweat.
  • Color-Coded for Your Convenience: Primarily for speed:
    • Basic transport belts are yellow, fast ones are red, and the fastest tier are blue.
    • Yellow and red inserters are the middle tier of inserter. Gray inserters are the slowest, and blue and green inserters are the fastest inserters in vanilla.
    • Gray assembly machines are the slowest, then blue, then yellow.
  • Cool Car: The handbuilt car is fast, agile, and can run on anything that burns.
  • Cool Train: The diesel engine is fairly dull in terms of appearance and functionality, but it will become the backbone for any large factory once local mineral deposits are depleted. It's also great for plowing down bugs.
  • Creepy Cockroach: The aforementioned Big Creepy-Crawlies often resemble swarms of giant cockroaches.
  • Diesel Punk / Steam Punk: The most common power source are enormous inline 3-cylinder steam engines. Factories are dirty and puff out steam and smoke, and almost everything runs on coal or oil.
  • Easy Logistics: Buildings have no maintenance, though it's averted in almost all other respects. Gun turrets require an ammunition assembly line and a delivery system to actually bring ammo to turrets, and mineral deposits eventually run out, requiring you to shift your extractors around or find whole new mineral fields.
  • Fragile Speedster: The car. It's the fastest non-railway vehicle in the game, and since patch 0.11 the car has included a roof-mounted machine gun. However, speed comes at the sacrifice of armour, and even crashing into a tree can severely damage the car.
  • Gaia's Vengeance / Green Aesop: Bugs are attracted by noise and air pollution, produced by almost all machinery, but particularly those that burn materials to generate power. Trees absorb pollution, meaning that building your own hidden factory will prevent bug attacks but create a very inefficient factory, whereas operating under a clear-cut philosophy, cutting down all nearby trees will make a very efficient factory that draws the attention of nearby bug nests. Maintaining a careful balance of pollution, production, and protection is necessary to prevent your early factories from being overrun by bugs.
  • Game Mod: Varies from simple mods to change recipes to entire game-changing mods that add in new resources and enemies.
  • Hope Spot: In the second campaign's first level, the player receives an emergency transmission from other survivors about 200km away. When he reaches that location by the second level, they are all dead and the base is in ruins.
  • Hyperactive Metabolism: Raw fish (found in lakes) is somehow used to restore the player character's health.
  • Inconveniently Placed Conveyor Belt: Mostly averted. Conveyor belts are one the most useful things in the game, for moving both resources and the player quickly across the map. That said, as a factory grows larger and more labyrinthine, it's inevitable that the player will end up trying to run against one at some point.
  • Look Both Ways: Be careful when walking over a railway or the train may run you over and turn you into a fine mist.
  • Magic Tool: The repair unit. The size of a large screwdriver, it can repair any machinery with surprising speed. However, it uses non-replacable batteries, so it's recommended to carry at least a dozen. Construction robots can use repair units to automatically repair damaged machinery within range of a roboport.
  • Mighty Glacier: The tank, which is incredibly durable and deadly, but doesn't move much faster than walking speed.
  • More Dakka: The base gun turret is essentially a giant machine gun. Tech upgrades exist to give it more dakka.
  • Non-Indicative Name : The "diesel" locomotive can be powered by everything from freshly cut logs to coal to rocket fuel.
  • No OSHA Compliance: Averted. Factory machinery can't harm the player...except for the train, which will kill the player if it hits you at full speed.
  • One Hit Poly Kill: The tank's cannon can continue flying through bugs and buildings til it runs out of damage to deal.
  • Pipe Maze: Improper placement of your pipes will make it much harder to move through your factory.
  • Powered Armor: A late-game research allows you to craft Power Armor (and later, MK2 armor) which can accept mods such as an exoskeleton for a higher run speed or a built-in shield generator.
  • Refining Resources: A MAJOR part of gameplay. You take base materials—crude oil, iron and copper ore, coal—and use various machines to craft any number of materials, ranging from gun ammo to computer chips.
  • Retreaux: The graphics are very similar to early 2000s strategy game, in the style of Command and Conquer or Age of Empires, created by using highly detailed 3d models which are subsequently run through a program to make 2d sprites.
  • Ridiculously Fast Construction: Assemblers can create gadgets in an amazingly short amount of time, such as creating a gear cog from plate iron in under a second. The player can hand-assemble a car with pre-made parts in about ten seconds.
  • Schizo Tech: Steam engines powered by coal are the primary source of electricity used to power automated assembly plants that build power armour and laser defence turrets.
  • Shotguns Are Just Better: The standard Shotgun has a very bad range but deals the most damage of all the weapons that the player can wield til they unlock the even more powerful Combat Shotgun.
  • Shout-Out: One of the lab buildings can have the auto-generated name "Lab AunOTauShi".
  • Simple Yet Awesome: Clear cutting a forest with the aforementioned combat shotgun is actually the best way to go about it.
  • Spider Tank: Factorio Facts #120 showcased the 'Spidertron' prototype, an 8-limbed Mini-Mecha capable of climbing over obstacles and fording shallow water.
  • Sprint Shoes: Exoskeletons, which are slotted into Power Armor, make the player run faster. Multiple exoskeletons can be used at once, potentially allowing the player to outrun the car, as long as they have enough power. There's also placeable terrain speed-boosters in the form of brick and concrete floors.
  • Tank Goodness: The tank vehicle was added in patch 0.11 as a more durable alternative to the car. Although much slower, it is pretty much indestructible, mowing over trees and small enemies without care. Just in case, it's also armed with a high-calibre turret and a heavy submachine gun.
  • Tech Tree: Although the techs are presented as a table, the techs are very much tree-like.
  • The Turret Master: The player. Because most of your weapons are ineffectual against massed bug swarms, turrets are key to defending your factories. Gun turrets are cheap and don't require electricity, but require an extensive logistics network to maintain their ammo. Laser turrets are expensive to craft and require huge amounts of electricity, but don't need any conveyor systems for ammo.
  • Units Not to Scale: Possibly. The top-down style makes it hard to tell how big things are. For example, defence walls look like they're about half the height of the player which doesn't make sense if you think about it.
  • Unwinnable by Mistake: Without mods, there's no way to cross water in game, so if you spawn on an island then you have no choice but to quit and start a new game.
  • Utility Belt: A customizable smaller bag of holding where each item slot is linked with a hotkey (therefore does not need to open and close the main inventory to access an item). Convenient when building large projects, and panic plopping turrets or an escape vehicle.
  • Video Game Cruelty Potential: Factorio almost encourages you to play like a Captain Planet villain: clear cut forests, use up natural resources, pollute the environment for a vaguely-explained reason...all in the name of making your factory bigger and better.
  • Videogame Flamethrowers Suck: The flamethrower is excellent against buildings, but fairly weak against bugs. Its relatively short range and low ammo capacity limits its combat effectiveness, though many players have found it useful for clearing forests. You're also liable to burn yourself to death if you walk towards your target.
  • Wide Open Sandbox: Although there is a goal—build the rocket silo and launch the satellite—you are not bound by any one set path to achieve that goal.
  • You Have Researched Breathing: The player is an Automation and Logistics Engineer on an alien planet trying to Launch a rocket into space. He or She must first research how to smelt steel.