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Covers for home release consoles for both games.

Gunfighter: The Legend of Jesse James is a 2001 Light Gun Game developed by Ubisoft, where players assume the role of Jesse James, an outlaw Anti-Hero who is on the run from a corrupt sheriff. In a manner similar to Time Crisis (in fact Ubisoft cited that game as a direct inspiration), players assume the role of Jesse, and can duck behind cover during shootouts, but must clear each level of enemies before a certain time limit.

A sequel is released in 2003, titled Gunfighter II: Revenge of Jesse James, where Jesse is confronted by an unexpected enemy while robbing Fort Knox.


Tropes applying to both games:

  • Abandoned Mine: The third level in the first game, although it's not abandoned per se, only used as a hideout by Ramon Rojo and his bandidos.
  • Almost Dead Guy: Jesse's best friend, Cole, whose final appearance is him telling Jesse how to track down Zee after being mortally wounded by Grizwald.
    Cole: A man gets shot like this... it's adios... Jesse, the old Gold Mine, hurry... (succumbs in mid-sentence)
  • Always Close: In the first game's Locomotive Level, no matter how much time remains on the timer, by the time Jesse forces the train to stop, it will always miss Zee by an inch.
  • Anti-Hero: Jesse James, an outlaw, especially in the sequel where he gets to gun down uniformed Confederate soldiers who are just doing their jobs.
    • Perhaps a bit of a Historical In-Joke given Jesse James was a famous Pro-Confederate rebel.
  • Bank Robbery: The sequel actually starts with Jesse commiting one of these (in Fort Knox, no less!) before getting his cover blown by Bob Younger. At which point he needs to shoot his way out of town.
  • Between My Legs: The poster of the sequel, Gunfighter II: Revenge of Jesse James.
  • Big Bad: Sheriff Jack Carson in the first game; Bob Younger in the sequel.
  • Boss Banter: Several bosses will taunt Jesse during shootouts.
    Grizwald: Jesse, I'm gonna put you in a wooden overcoat!... You're gonna wind up in a pinebox, James!
  • Car Chase Shoot-Out: The second stage of Revenge of Jesse James have Jesse pursuing the town's corrupt sheriff who's making an escape with the loot from Fort Knox aboard a horse-drawn carriage, with Jesse on a carriage of his own, across a desert valley, where Jesse will swap lead with the sheriff's mooks from their respective carriages while fending off Confederate Officers (the time period's equivalent to policemen) pursuing on horseback. Fire enough shots at the sheriff's carriage and the whole vehicle crashes into a valley at the end of the stage.
  • Chained to a Railway: Zee in the first game, and Jesse have to race against time to stop the train.
  • Damsel in Distress: In the first game, Jesse need to rescue Zee who has been kidnapped and tied to a railroad track.
  • Distressed Dude: In the second level of the first game, Jesse needs to save his captured best friend, Cole from being hung.
  • Elite Mooks: Mooks in ponchos are deadshots, capable of hitting Jesse on their first try. And also Carson's personal guards, dressed in black trenchcoat and are better shots than regular mooks.
  • First-Person Dying Perspective: In both installments, whenever the titular character runs out of lives, he falls over and the camera collapses from his POV before getting blurry.
  • Flunky Boss: From the first game, Ramon Rojo and Sheriff Carson both have multiple mooks flanking them during shootouts. Also Bob Younger in the sequel.
  • Game Over: you pause for a bit, then the camera colapses to the ground in slow motion.
  • Gatling Good: Both games have mooks wearing metal masks which operates gatling guns that proves quite a challenge to take down. In a few areas Jesse can hijack mounted gatling guns to take down mooks himself, but it's not always practical because Jesse couldn't duck against enemy fire during gatling sequences and he risk killing innocent bystanders due to the gun's extremely high and uncontrollable firing rate.
  • Grievous Bottley Harm: Occasionally, Jesse will be assaulted by mooks who hurls wine bottles in his direction. Somehow getting hit by these bottles have the same effect of getting shot by a bullet.
  • Guns Akimbo: The second boss of the first game, Ramon Rojo, uses dual pistols on Jesse. In the sequel Jesse himself does this, although players are able to gun down a single mook each time (Jesse using twin pistols allows him to shoot for a longer period of time before he needs to reload).
  • The Gunslinger: Most of the characters are expert marksmen, but especially so for the eponymous hero.
  • Light Gun Game: Time Crisis Recycled in the Wild West!.
  • Locomotive Level: The fourth level of the first game, where Jesse have to make his way through a locomotive filled with Carson's mooks, from it's tail to it's front, and force the locomotive to stop before it can squish Zee into a pulp.
  • Misplaced Retribution: Bob Younger in the sequel blames Jesse over his brother Cole's death, even though it was Carson's men who killed Cole, and Jesse actually tried saving Cole, only to have Cole being shot by Grizwald later on.
  • Never Hurt an Innocent: Jesse may be an outlaw, but he wouldn't hurt unarmed civilains and bystanders. Shooting innocent civilains will actually remove a point from Jesse's life.
  • Non-Indicative Title: In the sequel, Gunfighter II: Revenge of Jesse James, Jesse never goes on any revenge. In any case, it was Bob, the brother of Cole, who wants vengeance.
  • One-Man Army: Jesse James, who kills maybe a fifty mooks single-handedly each game.
  • Outlaw: Jesse himself, and most of his enemies.
  • Remember the New Guy?: Cole's brother, Bob, in the sequel. Jesse acts like he always knew the guy, despite never mentioning him in the first game.
  • Revenge of the Sequel: The sequel, Gunfighter II: Revenge of Jesse James.
  • Sean Connery Is About to Shoot You: Jesse James is About to Shoot You in the first game's cover.
  • Screw the Rules, I Make Them!: Sheriff Jack Carson from the first game made this statement, nearly in-verbatim, during a cutscene.
    Carson: Ain't no outlaws allowed in this town. Except me, of course, but around these parts, I am the law!
  • Shoot the Rope: In the beginning of the first game's second stage, Cole is strung by his neck by Carson's henchman, Grizwald, while seated on a horse. As Jesse players must shoot the noose above his neck to prevent Cole from being hung.
  • Showdown at High Noon: The final boss fight of both games end in this manner, where Jesse have to take down Sheriff Carson and Bob Younger in a one-on-one final duel, each with only one bullet and five seconds to gun each other dead.
  • Spaghetti Western: Well, of course.
  • Stuff Blowing Up: Every now and then, there will inexplicably be crates of dynamites - helpfully marked with red lettering, EXPLOSIVES - helpfully placed in areas full of mooks. A single shot on these crates is a good way to instantly clear an area of enemies and save time.
  • Timed Mission: In the same manner as Time Crisis, Jesse is given a limited amount of time to clear each level, where he must defeat every mook before the timer reaches zero or get a Non-Standard Game Over.
  • Vulnerable Civilians: Shooting them cost you 1 point from your life.
  • "Wanted!" Poster: Every now and then, posters of Jesse James will be displayed in each level. Shooting these posters nets a 1-Up for Jesse.

Alternative Title(s): Gunfighter Revenge Of Jesse James, Revenge Of Jesse James, The Legend Of Jesse James

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