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The Herd

    In General 
  • Crouching Moron, Hidden Badass: When fleeing the Taurnado, they suddenly show how competent they can be, taking up positions against the wind according to their size and strength and covering one another's backs.
  • Gender-Equal Ensemble: The Herd consists of three girls and three guys. As of the Season 2 finale, four girls and four guys, with Rider and Stabby's inclusion.
  • Leitmotif: Each member of the herd has a solo song related to their character with a melody that pops up in some capacity. Each song is part of a medley during the Final Battle.
    • Horse has "Hello Rainbow Road", her first song since gaining the ability to talk. "Rider's Lullaby" and "Who Is She" may also count.
    • "Fragile Things" for Wammawink, highlighting her motherly and occassionally overbearing nature. In it, she utilizes the belief that everyone is fragile to assure Horse that she'll always have a place with the herd after Horse's despair gets her swallowed by the Whaletaur.
    • Durpleton's "Where Does Food Come From?" is a very simple and childish melody, fitting with Durpleton's Manchild tendencies.
    • "I Don't Know Him" drips sass befitting Zulius's flamboyant Diva personality.
    • Glendale's "Breathe in a Bag" showcases one of her methods of overcoming her Nervous Wreck tendencies, which she uses to help recruit the Coldtaurs for their army.
  • Manchild: They're varying degrees of dopey, and regardless of intelligence, they're content to do childish things like play in the water and let Wammawink hand feed them gigglecakes. The fact that Wammawink constantly treats them as children doesn't help either.
  • Nice Mean And In Between: In Season 1, the three girls and the three guys both made up trios like this. Note that all of them have their flaws and less than noble moments but all of them ultimately care about each other and want to do the right thing.
    • The girls: Wammawink is nice, being caring, protective (maybe a bit too much at times) and welcoming. Horse is mean, as she is initially somewhat dismissive, rude, stubborn and self-centered. Glendale is in-between, being mostly passive and loyal to The Herd, but also a gigantic kleptomaniac with a strongly implied criminal record.
    • The guys: Durpleton is nice, being a friendly, happy-go-lucky Kindhearted Simpleton. Ched is mean, being a somewhat egotistical and obnoxious person with a prejudice towards horses, which causes him to constantly insult Horse for no reason. Zulius is in-between, as he is definitely somewhat self-absorbed as well, not to mention that he's The Gadfly, but he is also a lot more open-minded towards Horse than Ched is and he is usually a pretty helpful dude.
  • Personality Powers: Although it seems that any character can do any kind of magic as long as they train for it, the characters in the herd have certain magics they prefer to use, which is tied to their personality.
    • Wammawink is a protective, motherly, and nurturing figure to the cast, and her go-to spells seem to be casting shields around herself and her herd, as well as conjuring food for them.
    • Zulius is a vain diva who is always worried about his looks, so his go-to spell is Shapely Mane, which gives him prehensile hair.
    • The kleptomaniac Glendale can open up a doorway to a pocket universe inside her body where she can store all her stolen things.
  • Ragtag Bunch of Misfits: The herd consists of a hardened war horse Trapped in Another World who is utterly confused by Centaurworld's... quirks, an overprotective Team Mom who is secretly the most powerful magic user of the group, a goofy Cloudcuckoolander, a vain Camp Gay diva, a neurotic Nightmare Fetishist kleptomaniac and a small but very grumpy finch centaur who really hates horses for some reason. Season 2 adds Stabby, a former soldier of The Nowhere King who eventually turns into an adorable (but still dangerous) son figure for Durpleton despite being an adult.
  • Took a Level in Badass: They all do a lot better in the Season 2 Final Battle than in the first fight with the Nowhere King, Wammawink using shields from a higher vantage point, Glendale using the weapons in her portal tummy and advising the Coldtaurs to breathe in a bag, Durpleton working with Stabby, Zulius and Splendib being a Battle Couple and Ched using his jousting/tulip-stepping lance.
  • True Companions: They're inseparably close.
  • Vague Age: Good luck trying to figure out how old these characters are. At most Durpleton says he's 47, to which Zulius seems to confirm. However, between Durpleton's character and the show's art style it would have been really difficult to guess without this confirmation. Making things even more confusing is the flashback episode when the herd came to be, Durpleton, Ched, and Glendale are shown as children, Wammawink looks more or less the same, but in a way that's to be expected. And then there's Zulius... who looks exactly the same as he does in the present. Even Horse is confused by that one. Of course, all this assumes centaurs have the same life expectancy as humans.

    Horse 
https://static.tvtropes.org/pmwiki/pub/images/horse_centaurworld.png
After Episode 7 (SPOILERS)
Voiced by: Kimiko Glenn
I've never feared the drums of war
I've faced down far worse things before
But never has it counted more
Than now

A regular horse whisked away into Centaurworld after falling into a canyon and being separated from her Rider.


  • Adorable Fluffy Tail: Starts to become softened by the magic of Centaurworld. Her long, straight mane and tail are the first things to turn fluffy as part of this gradual Forced Transformation into a cuter form more befitting Centaurworld. This freaks Horse out since she's scared her rider won't recognize her when they reunite, but her friends think it's wonderful.
  • The Baby of the Bunch: The other members of the herd coach her through adjusting to Centaurworld and learning magic.
  • Beautiful Singing Voice: Several characters remark that Horse is a very talented singer (courtesy of Kimiko Glenn's Broadway skills).
  • Blood Knight: One of her lines in a song is about how she's not only crushed the skulls of her enemies, but wants more. Considering how she's lived in a war-torn world for as long as she can remember, she's likely been Conditioned to Accept Horror.
  • Cannot Tell a Joke: Unlike her Tail, Horse struggles with the concept of humor and telling jokes. Lucky for her, the moletaurs find her attempts to be So Unfunny, It's Funny.
  • Character Development: She starts out with the single-minded desire to return to the human world and reunite with Rider, and is very much a product of her war-torn upbringing. As the series goes on she learns to be more considerate of others' feelings, willingly stays behind in Centaurworld to prepare it for the Nowhere King, and to let loose a bit and embrace the whimsy of Centaurworld.
  • Child Soldier: Horse and Rider have been fighting since they were children. Horse is technically still this, as she's implied to be the youngest member of the herd (either an older teenager or in her early twenties).
  • Conditioned to Accept Horror: She's actively freaked out by the calmness of Centaurworld, to the point of being excited when natural disasters crop up to deal with as it reminds her of home.
  • Defrosting Ice Queen: She's a hardened warhorse who initially doesn't like showing any vulnerability, is annoyed by the herd's various quirks and their attempts to befriend her, and only cares about getting home to Rider. She eventually learns to be more open with her emotions and warms up to her new friends over the course of her journey.
  • A Dog Named "Dog": She's a horse named Horse. When Durpleton suggests new names for her, she bluntly refuses them since she prefers to just be called Horse.
  • Dramatic Irony: She's terrified that Rider won't recognize her in her new form, yet the thing that makes Rider do so- and even deepens their friendship- is Horse's new voice, the very first change that was inflicted on her.
  • Family of Choice: Rider has taken care of Horse since she was young, and they consider each other the closest family they have and in the last episode refer to themselves as sisters.
  • Fisher Kingdom: The longer Horse stays in Centaurworld, the more she becomes fantasy-like and cartoonish like the centaurs (ex. her coat becomes more vibrant, her mane gets poofier). She also gains magical powers, accidentally casting a spell on her tail.
  • Forced Transformation:
    • Starting with her hair, she slowly begins to transform into something more befitting of Centaurworld. She's not happy about this, since she views it as a Loss of Identity and worries that Rider won't recognize her when they reunite. She briefly doesn't.
    • Played for Laughs in "The Last Lullaby"; When she enters the Nowhere King's mind, she reverts back to her original appearance, and promptly freaks out over losing her "wibbly-wobbly physique".
  • Gasshole: Par the course for horses, but something she goes to great lengths to hide. The first thing she does in Wammawink's backstory, when she's sure she can't be seen by anyone, is let out a fart she's apparently been holding for a while. In the Nowhere King's mind, after singing an emotional song and making her peace with being alone forever, she takes a deep breath, and lets loose an absolutely massive fart.
  • Genre Refugee: She's effectively a character from a Dark Fantasy trapped in a more colorful and bizarre Cloud Cuckoo Land. One piece of promotional art shows her as a knight piece from a chess game on a Candy Land board, emphasizing just how out of place she is in Centaurworld.
  • Good Is Not Nice: While she may come off as dismissive and irritable, she is undoubtedly loyal to Rider and the herd, and does not hesitate to stand up for what she believes in.
  • Green-Eyed Monster: She becomes incredibly jealous when she learns that Rider has a "new horse," Becky Apples, even though Rider and Becky's relationship is strictly "professional."
  • Heroic Sacrifice: She attempts to do this in the second season finale by using her Backstory Magic to leap into the Nowhere King's mind, paralyzing him at the cost of remaining trapped in his mind forever. The Nowhere King's magic eventually proves stronger and lets him regain control of his body, but by then Horse has observed his past and learned the information necessary to defeat him.
  • I Choose to Stay: In the Season 1 finale, she decides to stay in Centaurworld to raise an army that can help the humans defeat the Nowhere King.
  • In Harm's Way: To the point that she is far more comfortable facing down death than at just showing even an ounce of emotion.
  • In-Series Nickname: Wammawink takes to calling her "baby girl".
  • I Will Find You: Her goal is to get back home to Rider. When she does find her and decides to stay in Centaurworld, it evolves into vowing to see Rider again after the war.
  • It's All About Me: Horse has a bad tendency to focus only on her own wants and needs, giving her a bad case of tunnel vision when it comes to everyone else.
  • Jerk with a Heart of Gold: She has a tendency to be dismissive and self-absorbed, but adores Rider, and is enraged when the Tree Shamans don't even bother comforting an orphaned baby Wammawink. Her heart of gold becomes more apparent as she gradually warms up to Wammawink and the rest of the herd.
  • Journey to the Center of the Mind: In Episode 4, Horse gains the rare and powerful ability of "backstory magic", where she is able to enter the mind of a person and observe their memories and leave a person frozen in place while exploring. She manages to get better control over it in Season 2.
  • Only Sane Man: Given that she's from a very serious Crapsack World, it's only natural that she has a very stalwart disposition... which is immediately put at odds with Centaurworld's inherent wackiness.
  • Parental Abandonment: In her opening narration, she states that she lost both her parents to the war back in her homeworld.
  • Psychological Projection: Her insistence that Rider will think her new form is silly is clearly based less on Rider's supposed superficiality (the girl isn't even there during Horse's panic) than her own.
  • Rank Up: She is given the title of Shaman in the series finale, due to her rare backstory magic, but especially as a mediator between the now connected human world and centaur world.
  • Sapient Steed: In Episode 10, Rider rides Horse during the fight against the Nowhere King. From now on, whenever Rider rides Horse, this trope will apply.
  • Sympathy for the Devil: Defied. After witnessing the Nowhere King's backstory, she tells the Elk who represents who he was that she'd feel sorry for him if not for all the suffering he caused.
  • Trapped in Another World: She's magically transported to Centaurworld by the artifact, and the bulk of Season 1 consists of her quest to get back home.
  • Undying Loyalty: To Rider, and to Wammawink when she realises Wamma's Dark and Troubled Past.
  • Unknown Rival: In Season 2, Horse finds out that Rider had gotten a substitute horse while she had been spending time in Centaurworld. Horse herself is jealous of this new steed, Becky Apples, but Becky is not sapient like Horse and thus doesn't know of Horse's existence.
  • Uplifted Animal: She's a regular horse in her own world, but finds she's capable of not only speech in Centaurworld, but has multiple dimensions of movement (being able to point "like a person") and is literate, knowing what letters are now. She's naturally confused by all of it.
  • Vocal Dissonance: She's a stout, imposing horse with the high-pitched voice of Kimiko Glenn. This trope isn't in play quite so much after Episode 7, where her voice doesn't clash as much with her more cartoony design.
  • You Shall Not Pass!: When the Nowhere King and his minotaurs show up at the rift early she exploits her backstory magic to hold him in a trance long enough for the human and centaur armies to arrive.

Horse's Tail

https://static.tvtropes.org/pmwiki/pub/images/horses_tail_centaurworld.png
Voiced by: Paul F. Tompkins
Debut: "Holes: Part 2"

After Horse was affected by the magic of Centaurworld, her tail gained the ability to talk and tell jokes on its own.


    Wammawink 
https://static.tvtropes.org/pmwiki/pub/images/wammawink_8.png
Voiced by: Megan Hilty
For we are all just fragile things
Soft and small
And haven't been here before
Where the outside can harm you, reject you
But just stay close, and I will protect you

A fiercely protective, motherly alpaca centaur and the de-facto leader of the herd.


  • Amazing Technicolor Population: She's a pink and magenta alpaca.
  • Ambiguously Bi: She has a serious thing for merdudes and develops an obvious crush on Sunfish Merguy, but she's also rather fixated on her friendship with Horse and is a Clingy Jealous Girl about how only she can call Horse "baby girl". Due to it being implied that Horse is a young adult (the equivalent of someone in her late teens-early twenties), this could be more of a surrogate mother-and-daughter relationship.
  • Armor-Piercing Question: She gave this to the mysterious woman after she told her that she'll be trapped in the void with the Nowhere King once she takes the key again.
    Wammawink: Well, that's up to you, isn't it?
  • Beware the Silly Ones: Loves being goofy and uses her magic for Silly reasons, but is always there to protect her herd.
  • Brilliant, but Lazy: She was once Waterbaby's apprentice, training to be a Shaman herself, but ditched her training because of her personal hangups and her desire to only use her magic for silly purposes. When her herd is in trouble or she's otherwise pushed, however, she shows that she's still potentially the most powerful of the main cast, knocking out the Beartaur with a single attack while still mostly asleep being one example.
  • Character Development: While she never loses her motherly nature, she does loosen the leash she has on the rest of the herd.
  • Covert Pervert: "Ride the Whaletaur Shaman!" reveals she has a serious thing for merguys and claims to have learned about them from an "educational magazine", though Glendale says that Wammawink was the one who made the magazine (which is really a collection of softcore fanart, quizzes and horoscopes) and she was forced to help Wammawink publish hundreds of issues under penalty of starvation. Even when the Merguy they meet isn't up to her standards appearance-wise, she ends up still lusting over him for his personality.
  • Crouching Moron, Hidden Badass: Downplayed; Wammawink isn't the biggest idiot of the herd, more that she is just not very serious and prone to playing around. However, when the chips are down Wammawink is easily the most powerful of the main characters and quite capable of taking on even the biggest threats to her herd.
  • Dark and Troubled Past: "What You Need" reveals that her childhood village was razed to the ground and it's heavily implied that her original herd was killed in the process.
  • Establishing Character Moment: Her immediate response to seeing a strange horse from another world? Enthusiasm over the idea of nurturing her as a spiritual baby.
  • Family of Choice: After losing her own herd and family, Wammawink decided to build her own herd by finding others who'd been cast out, orphaned, or abandoned and making them her family (which is how she found Glendale, Durpleton, Ched, and Zulius).
  • Field Power Effect: Not only does she retain her reality while in the Whaletaur's belly, she makes everything close to her more real as well. As her Magic Music crests, this field grows, solidifying all the souls so much that the Whaletaur has to vomit them back up.
  • Good Is Not Soft: She is a selfless, kind and motherly centaur... who happens to be the most powerful of the herd, more than willing to deliver a harsh beating on anyone who threatens her family.
  • Heroic Lineage: There's a lot more alpacataurs in the Woman's war mural than any other species. Wammawink is like them.
  • Hidden Depths: She was once in training to become a Shaman, but quit when the training became "too much".
    • She is also absolutely obsessed with Merdudes.
  • Last of His Kind: Given she was the sole survivor when her village was destroyed and the only other alpacataurs we see are in the elktaur's flashback before said massacre, this is strongly implied.
  • Mama Bear: While the members of her herd aren't her actual children, she views them as her "metaphorical babies" and will face down any danger to protect them. She takes out the Beartaur with a single punch while asleep just because she sensed the herd was being threatened, and hearing that Horse is in danger is enough to cause her to wake up from a borderline comatose sleep. She'll even take on an Eldritch Abomination for them.
  • My Beloved Smother: Her status as the Team Mom of the group sometimes makes her smother and coddle the members of her herd in order to protect them from danger. She implies that while the Dome is very isolated and boring, it's at least the safest place for her herd to live in. Lampshaded in "Bunch O' Scrunch" when she picks up Ched and Durpleton with Glendale's rescue chopper and their song outright describes her as a helicopter mother. She eases up as the story goes on.
  • Nice Girl: Is always there for her herd and loves them very much. She is selfless and kind and will do anything for them.
  • O.O.C. Is Serious Business: Throughout the series Wammawink has generally been patient with her herd's idiosyncrasies, and the only time we really see her get angry is when they're put in danger. However, in Episode 10 after the mysterious woman has supposedly left with the key, making it impossible to see Horse again she snaps at Glendale for always stealing useless stuff, and everyone else is stunned by her reaction.
  • Parental Substitute: She functions as this for the majority of the herd, Glendale, Durpleton and Ched in particular. She nurtures and smothers them like an overprotective mother, Glendale has a WAM tattoo (instead of "mom") when she morphs into a stereotypical prison convict, and all three of them are horrified to see her with Sunfish Merguy, acting like it's a Parent with New Paramour situation.
    Ched: I'm not calling him dad!
  • Please, Don't Leave Me: She is heartbroken when she realizes Horse is about to leave Centaurworld forever, spending the first half of 'The Rift: Part 1' reminiscing on their time together and delaying Horse's departure. Her past of being an orphan who had to find a new herd adds another layer to this.
  • The Pollyanna: Nothing stops her- not war trauma, not facing the Nowhere King, nothing. Her indefatigable and upbeat personality makes her The Lancer to Horse.
  • Properly Paranoid: She would just as soon keep her herd safely in the valley, sealed behind a magical bubble of protection forever. Considering she was a war orphan who lost her entire village, and considering Centaur World is a dangerous place ravaged by the trauma of an even more dangerous time, it's hard to blame her.
  • Race Fetish: She's fixated on Merdudes to the point she makes an entire zine dedicated to erotic art of them. The first Merdude she meets, Sunfish Merguy, isn't particularly attractive, but she's very attracted to him regardless.
  • Rose-Haired Sweetie: She has pink fur and skin and is generally the sweetest and most compassionate of the herd, but her motherly attitude and overprotective nature to match puts a damper on it.
  • The Scrappy: In-Universe example. When the gang finds out that the Birdtaurs have been watching them as if they were on a TV show, it is noted that Wammawink is the most hated 'character'.
  • Single Woman Seeks Good Man: She is initially put off by Sunfish Merguy's odd appearance (especially because she thought that merdudes were all very tall, muscular and handsome), but she ends up developing feelings for him anyway because of his kind and generous personality.
  • Team Chef: By virtue of being the only one capable of magic-ing up food (her "gigglecakes" and pesto).
  • Team Mom: She looks after the entire herd and even gets excited when she thinks of taking care of Horse, calling her a "spiritual baby".
  • Yaoi Fangirl: In "The Hootenanny", when she sees that Zulius and Splendib have made up, she is staring intently at them and says she needs to go make a new magazine.

    Durpleton 
https://static.tvtropes.org/pmwiki/pub/images/capture_decran_2021_09_04_a_211053_7.png
Voiced by: Josh Radnor
"When you break something of someone's, it's an opportunity to make a new friend!"

A dim-witted but incredibly friendly giraffe centaur.


  • And Call Him "George": Adopts the lizard man stabbed by Rider and absorbed by Glendale at the end of Season 1.
  • The Big Guy: He's the tallest of the herd due to his extremely long giraffe neck, which he can freely extend with seemingly no limit.
  • Calling the Old Man Out: When he reunites with his parents near the end of Season 2, he's initially hopeful about reconnecting with him, but when they show no remorse for having abandoned him he calls out both of his parents for abusing and abandoning him, saying that now that he's a father himself he knows exactly what makes someone a bad parent.
  • Cloudcuckoolander: He's arguably the most out-there of the herd and tends to have rather bizarre trains of thought, like how breaking someone's belongings is an opportunity to make new friends and how the number 3 looks like a sideways butt. Notably, he wasn't like this as a child, but being ignored by his mother, constantly berated by his father, and effectively being disowned over farting left him deeply traumatized.
  • The Ditz: He's not very bright compared to the other main characters, and seems to be stuck in his own little world most of the time.
  • Dumb Muscle: He's just as buff as he is dimwitted.
  • Gasshole: To the extent that he even gets a musical number about his farts. And how they talk to him. As his abusive father. At least until Tree Shamans magically make his farts compliment him instead.
  • Genial Giraffe: He's a giraffe centaur who's very easygoing and friendly, even if he isn't the smartest.
  • Gentle Giant: Durpleton's height is only rivaled by his kindness and patience.
  • Good Parents: Despite Stabby being almost as old as he isnote , he's very caring and doting towards his "son".
  • The Heart: Despite his lack of common sense, Durpleton is in fact the most patient and compassionate member of the Herd. He serves as the emotional core and can be surprisingly insightful when it comes to difficult situations.
  • Kindhearted Simpleton: He may possess a minimum of two brain cells at best, but almost rivals Wammawink in terms of kindness. In fact, his reaction to discovering Horse in the first episode is of innocent curiosity rather than the horror and disgust from Glendale and Ched, respectively.
  • Manchild: The most childlike of the Herd, right down to a habit of referring to himself as a young man and a boy, despite being in his late forties.
  • Named After the Injury: Adopts an injured humanoid lizard as his "son" and names him Stabby due to Rider knocking him out by throwing a knife into his back.
  • Nice Guy Is incredibly kind and welcoming, especially to his son, Stabby.
  • Older Than They Look: He claims to be 47 years old. He does not look it any more than he acts like it.
  • O.O.C. Is Serious Business: In "Holes: Part 2", he immediately deduced that Judge Jacket is the shaman all along.
    • When the Taurnado attacks, he knows exactly where he needs to be and what he needs to do as the Herd's biggest and strongest member to protect everyone from the wind.
    • When he meets his parents at the hootenany, he angrily tells them off for mistreating him as a child and subsequently cuts them out of his life.
  • Parental Abandonment: His father kicked him out when he was just a child for farting and talking a lot. He was seven.
  • Repetitive Name: His full name is Durpleton Durpleton.
  • Rubber Man: Durpleton's neck is already long due to being a giraffe centaur, but he can extend it to even greater lengths.
  • Stepford Smiler: Durpleton's overly kind, patient demeanor is hinted to be his way of coping with trauma from of constantly being belittled by his verbally abusive father.
  • "Well Done, Son" Guy: He seeks validation by gaining the acceptance of others whenever possible, but has yet to gain the approval of his father, who haunts him in the form of his farts. The Tree Shamans grant his wish, making it so that his farts compliment him and tell him what a good son he is. It's revealed his father abandoned him, and his mother let it happen, for annoying them with his talking and accidentally farting. When he meets them again as an adult, he no longer wants their approval because he realizes how rotten they are.

    Zulius 
https://static.tvtropes.org/pmwiki/pub/images/zulius.png
Voiced by: Parvesh Cheena
"You know me. The fact you don't want me to tell her these things makes me wanna tell her even more."

A flamboyant zebra centaur.


  • A Day in the Limelight: "Johnny Teatime's Be Best Competition: A Quest for the Sash" has as much focus on Zulius as it does Horse, alluding to his backstory as he helps Horse win the eponymous competition.
  • Battle Couple: He and Splendib become romantically involved just in time to fight side-by-side together in the final battle against the Nowhere King.
  • Camp Gay: He started out as Ambiguously Gay in Season 1, with his campy mannerisms, the fact that he is voiced by an openly gay actor and the fact that his relationship with Spendib made it look like they might have been an item at one point, but Season 2 pretty much confirmed it, with him ogling the hunky male centaurs in "Horsatia Wighair Beanzs?" and being very openly affectionate with Splendib once they make up, to the point where they even made up a shipping name for themselves. They are seen in the last episode running on a rainbow while holding hands, flying via magic umbrellas, and wearing matching capes.
  • Character Catchphrase: "Gasp," and "I can't even."
  • The Diva: A Rare Male Example of this; Zulius takes great pride in his looks and as such, he's very much In Touch with His Feminine Side.
  • Eating the Eye Candy: Very blatantly oogles the centaurs in "Horsatia Wighair Beanzs?", where he enjoys being carried around by a buff bellhop who thinks he is luggage and screams about getting a job as one of the boys that apply grease to the muscles of the competitors.
  • Et Tu, Brute?: Zulius still feels hurt over the Glitter Cats siding with Splendib instead of him after he "made them."
  • Everyone Has Standards: Even he gets fed up with Horse ignoring Wammawink's clear emotional turmoil when they have to see the Tree Shamans.
  • The Gadfly: Lampshaded; when Wammawink gets mad at him for telling Horse about the Shamans, he says that telling him not to do things makes him want to do them more. He also sports a Playful Cat Smile and smugly fans himself after telling her she pulled a Jeffica.
  • Jerk with a Heart of Gold: He's vain and The Gadfly but always ready to help when things get serious.
  • Mysterious Past: His backstory is the only one left out in "Bunch O' Scrunch", even when Horse sees the Herd first come together Zulius just randomly showed up and essentially inserted himself into it.
  • Noodle Incident: He apparently has some history with Johnny Teatime and the Cataurs (particularly Splendib, the reigning champion of the Be Best Competition) which involves him being disqualified and humiliated due to his age.
  • Older Than They Look: Splendib says Zulius disqualified from competing in Johnny Teatime's Best Best Competition due to being "too old" despite the art style making him look as old as the rest of the herd. At first it seems like Splendib Moving the Goalposts but during Durpleton's backstory segment in "Bunch O' Scrunch", Zulius looks just the same in the past as he does in the present, even though Durpleton and Ched are both visibly kids. note 
  • Prehensile Hair: His "Shapely Mane" spell lets him to use his mane as a third arm or a versatile tool, or simply create all kinds of shapes with it.
  • Sitcom Archnemesis: Splendib, the tiger centaur, who somehow humiliated Zulius in the past by winning Johnny Teatime's Be Best Competition and stealing the loyalty of the Glitter Cats. Zulius is initially more invested in Horse winning the sash to get back at Splendib than he is at getting the key piece they need.
  • Time Master: Played for Laughs, but his "Hot Goss" spell allows him to pause time and tell the viewer side details with the side effect of making other people in frame feel like they're burning.
  • We Do Not Know Each Other: He and his rival Splendib, to the point of singing a song "I Don't Know Him" where they both pretend they've never met before despite it being blindingly obvious they have some kind of history.
  • Wholesome Crossdresser: Dresses in feminine clothing from time to time.

    Glendale 
https://static.tvtropes.org/pmwiki/pub/images/glendale.png
Voiced by: Megan Nicole Dong
"It's just, taking that which does not belong to me makes me feel so alive!"

An anxious gerenuk centaur with a pocket universe in her stomach and numerous issues, particularly with kleptomania.


  • Character Tic: She tends to pull on her ears whenever she's stressed. Which happens at least Once an Episode.
  • Chekhov's Skill: Her kleptomaniac tendencies eventually becomes handy when she steals the key back from the mysterious woman to save Horse in "The Rift: Part 2".
  • Does This Remind You of Anything?: When she needs to remove something large from her pocket universe, the show very unsubtly parallels this to childbirth. That or something else.
    • Her putting things (and people) into the pocket universe can also be a little uncomfortable to watch, particularly with how... thoroughly... she enjoys doing so most of the time, and how uncomfortable she is when she has to do it to Wammawink.
  • Everyone Has Standards: She normally wouldn't hesitate to put stuff in her Hammerspace tummy, but she outright refuses to put Wammawink inside her during the Beartaur attack, only doing so out of desperation and even then she didn't absorb her completely. Given that she's willing to absorb a minotaur corpse later, it's quite clear that she respects Wammawink too much for her to do that.
  • Furry Reminder:
    • She has a tendency to stand on her hind legs fairly often, especially when taking items in and out of her Stomach of Holding. Real gerenuks are notable for standing on their hind legs to reach higher branches and twigs when foraging for food, which is a unique behavior among antelopes and gazelles.
    • Her fidgety nature is a close match to how antelopes behave: being prey animals that rely mostly on speed, they tend to be flighty and "paranoid" (by our standards at least).
  • Going Native: At some point during her kidnapping by the coldtaurs, she realized that they were essentially decent people coping with fears similar to hers in a bad way. She doesn't leave Wammawink's herd, but she clearly feels confident and fulfilled around the coldtaurs in future scenes- especially because they allow a freedom of speech that the herd does not.
  • Hidden Depths: "My Tummy, Your Hurts" reveals that she is pretty good at helping other people deal with anxiety and toxic traits, as a result of having to deal with her own Nervous Wreck tendencies.
  • Horror Hunger: Season 2 begins to portray her kleptomania more along these lines.
  • Hyperventilation Bag: it shows up on a few occasions, the most notable being her introductory scene, and in episode 13 where she has a musical number about them.
  • Identical Stranger: She has a Spanish-speaking doppelgänger named West Covina, who is arrested by the holetaurs for Glendale's crimes under the assumption that she's Glendale in disguise.
  • I Meant to Do That: In "The Rift", she reflexively steals the key when the woman pulls her close, but doesn't realize until Wammawink points it out after she starts pulling items out of her pocket universe in reaction to Wammawink complaining about her kleptomania. Glendale claims that she did this intentionally.
  • Nervous Wreck: She's shown to become frantic easily, more or less having a panic attack when first meeting Horse and having a nervous twitch when she tells Horse that they just "pretend it's okay" in the first episode's second musical number. Word of God says that she goes into the croakier voice when she's stressed... and she almost always sounds like that.
  • Nightmare Fetishist: Aside from generally being entertained by violence around her, learning glue is made of bones and boiled hooves makes her like it more.
  • Noodle Incident: When she was imprisoned by the Moletaurs, she immediately becomes a stereotypical prison character, as if she has a history with the law. Her backstory involves her running from Wammawink because she fears the latter will arrest her for stealing.
  • O.O.C. Is Serious Business: When Merguy acts totally indifferent to Horse being eaten, the normally anxiety-ridden Glendale is upset enough to angrily scream at him.
  • Self-Made Orphan: Lighter and Softer version; during her song as a child, she refers to not having a dad or mom before belching, implying that she put them in her portal tummy (later confirmed by Word of God). This doesn't actually put them in any harm (and was probably intended to protect them), but it does leave them stuck among all her stolen junk, and Glendale seems to have forgotten about them.
  • She Cleans Up Nicely: Parodied in "My Tummy, Your Hurts", where she puts on a TED talk for the Coldtaurs, with more hair, a black blazer/jumpsuit combo, and talking in a deeper, non-croaky voice (a spoof of famous, fraudulent CEO Elizabeth Holmes).
  • Singing Voice Dissonance: Glendale's voice is normally croaky and raspy, but those qualities almost completely disappear when she's singing. A flashback to her childhood shows she can speak normally, but her voice becomes raspy when she's stressed out.
  • Stepford Smiler: She's the only one in the theme song who mentions some kind of "invading warriors" that waged war in Centaurworld at one point... and then she immediately adds that they just pretend everything is okay, with a noticeable Twitchy Eye.
    Glendale:[...] We were at war with a ruthless horde of invading warriors-
    Durpleton: (as the herd drags her out of Horse's sight) Ssh! We agreed not to talk about that!
  • Sticky Fingers: She's a compulsive kleptomaniac, and often needs to physically restrain herself from stealing objects to hoard within her pocket universe. She later says that taking what doesn't belong to her makes her "feel alive".
  • Stomach of Holding: Her Tummy Portal spell allows her to store an infinite amount of objects in a pocket universe hidden inside her belly, even really big ones.
  • White Man's Burden: A non-racial example. She rapidly endears herself to the coldtaurs with her knowledge of mindfulness and gifts of warm clothing. It may be argued that she replaces the Nowhere King as their subject of cultic affection.
    The coldtaurs: All hail Glendale!

    Ched 
https://static.tvtropes.org/pmwiki/pub/images/ched.png
"Well, Horse, I don't even know what a horse is. I know what a horse centaur is, and I hate them. And they're only half horse. So, by my math, you're twice as bad as they are."

An abrasive and cynical finch centaur who harbors a grudge towards Horse.


  • Dark and Troubled Past: It's implied that the reason Ched hates Horse so much is that at one point in the past, his mother had an affair with his neighbor who happened to be a horse centaur, so he takes his anger out on them. Since they're only half horse, he thinks that Horse is twice as bad.
  • Defrosting Ice King: While he never loses his abrasive nature, he does warm up to Horse gradually over the course of the season. He's in tears when he sees Horse attempt suicide via Whaletaur Shaman and his good-bye to her when she's about to go home starts off as a rant about how terrible horses are before he gradually grows teary eyed when talking about what a great friend and person she is.
  • Egg-Laying Male: He lays an egg in "The Last Lullaby". It's implied Gary, as in, the skeletal human corpse, was the one who was responsible for it.
  • Fantastic Racism: He really doesn't like horses or horse centaurs, a bad experience with the latter causing him to think the former is twice as bad. Naturally this means he doesn't think highly of Horse.
  • Informed Attribute: He claims to have a beak but his face is seemingly fully fleshy.
  • Insufferable Imbecile: He talks about things he knows nothing about with abundant smugness and whenever he's called out on his lack of knowledge his response is to get overly aggressive and double down.
  • Jerk with a Heart of Gold: As aggressive as he can be towards Horse, Ched does deeply care for his friends and others around him, and even gradually warms up to Horse over time.
  • Karmic Transformation: Since he hates horses so much, the Tree Shamans turn him into one for a while.
  • Know-Nothing Know-It-All: He often claims to be a lot more knowledgeable than he actually is, such as saying that he's a "tree expert" or that all caves have rear exits.
  • Manly Gay: Ched is a very macho, tough-acting centaur and he is revealed to have a crush on Zulius in Season 2. He is also interested in the merman magazines in Season 1.
  • Mommy Issues: Implied to have these due to his mother's possible affair with his neighbor whenever his dad went out of town, randomly mentioning it offhand while angry. When he sees Wammawink flirting with Sunfish Merguy he immediately acts like a little kid angry that his mom has a new suitor.
  • The Napoleon: As a finchtaur he's the smallest member of the herd but has the biggest ego and temper.
  • Overly Long Name: Chedwick Chederick Chedward Chedlington Chedison Chedboy.
  • Pet the Dog: The first sign he can choose to be nice is when he helps a hysterical Glendale calm down in the first episode.
  • Riddle for the Ages: Just how did he manage to have an egg with a fully decayed human skeleton?
  • Small Name, Big Ego: He's rather full of himself despite being a no-name finchtaur.
  • Sour Supporter: Ched despises Horse more than anything, but he's willing to help her find her way home.
  • Spin the Earth Backwards: In the Season 1 finale, he thinks he can get Horse back by flying around the world backwards to reverse time.
  • Token Minority: The only bird centaur in a herd of ungulate centaurs.
  • Tsundere: He constantly insults and belittles Horse, but by the last few episodes he has a hard time hiding the fact that he'll miss Horse and readily joins in the attempts to save her from the portal.
  • Used to Be a Sweet Kid: He was once an excited, optimistic kid desperate to join with the Petal Steppers, only to be laughed at.
  • Vitriolic Best Buds: He warms up to Horse by the end of Season 1 to the point where he's crying the hardest next to Wammawink when Horse gets swallowed by the Whaletaur Shaman. That said his ribbing continues well after the fact.
  • Vocal Dissonance: He's the smallest of the main characters, but he has a very deep and masculine voice.

    Stabby 

A lizard creature from the Minotaur army who is captured and adopted by Durpleton. His real name is Phillip J. Bonecrunch.


  • Adult Adoptee: He's unwillingly adopted by Durpleton in the Season 1 finale, despite later revealing that he's 43. Durpleton claims he's 47. After being turned into a smaller form that makes him look like a child, he embraces the role as Durpleton's son.
  • Badass Adorable: He looks like an adorable lizard baby, but he retains his warrior skills with his sword, and is capable of fighting even in that form.
  • Butt-Monkey: Is introduced fleeing Rider, who gets him in the back with a throwing knife. From there, he's absorbed and expelled by Glendale before being adopted by Durpleton, who proceeds to treat him as a baby, despite him claiming to be 43 years old.
  • Family of Choice: He eventually accepts Durpleton as his "daddleton."
  • Fisher Kingdom: Eventually transforms into a cute, baby-like form.
  • Genre Refugee: Much like Horse, coming from the same world. Like Horse before him, he too ends up being transformed to fit more into Centaurworld.
  • Going Native: While he initially resents Durpleton treating him like a baby, he adapts to Centaurworld much quicker than Horse did and once he transforms he fully embraces it, unlike Horse who continues to chaff against Centaurworld's zanier aspects.
  • Happily Adopted: Eventually, he comes to fully embrace Durpleton as his "Daddleton."
  • Heel Realization: In addition to killing the humans he warred with, he nonchalantly mentions how he killed a bunch of Minotaurs on his side because "friendly fire" apparently wasn't a big concern. A second later he casually says that he's grappling with a lot of deaths on his conscience.
  • In the Back: He's introduced when Rider seemingly kills him with a knife throw to the backs. In Season 2, it becomes a Running Gag of the knife being taken out of his back only to be placed back in whenever whoever's using it is done with it. Even after his transformation into a much more adorable Centaurworld inhabitant, he keeps the knife in his back, only attempting to return it to Rider once as a symbol of his growth. She awkwardly tells him to keep it.
  • Lovable Lizard: He's a Lizard Folk minotaur who is adopted by the herd and even becomes cute once he lets Centaurworld change him.
  • Made of Iron: Survived a dagger to the back from Rider, and the same dagger is removed and reinserted with few obvious effects.
  • Older Than They Look: After transforming, he's a forty-three-year-old Minotaur who looks like a toddler. Not helped by him embracing his role as Durpleton's son and dressing up in a onesie and drinking from a sippy cup.
  • Pajama-Clad Hero: After transforming into a smaller form, his armor changes into baby footie pajamas.
  • Pint-Sized Powerhouse: Once he transforms from Centaurworld's magic, he looks like a small lizard child, but he's still as strong as he was in his original body.
  • The Sixth Ranger: After being forcefully "adopted" by Durpleton in the Season 1 finale, he becomes a full member of the Herd, and fully embraces the role as Durpleton's "son" when his transformation in Centaurworld is complete.
  • Smarter Than They Look: Despite coming across as a feral creature in his first appearance, he is actually able to talk and savvy enough to know what an influencer is. This is possibly a result of the Centaurworld's influence, just like as what happened with Horse.
  • Token Evil Teammate: Starts off on the Nowhere King's side before being press-ganged into the herd through Durpleton's adoption.
  • Token Heroic Orc: The Minotaurs start off as seemingly Always Chaotic Evil, but the magic of Centaurworld and Durpleton's loving influence turns him into the first heroic Minotaur seen.
  • Trapped in Another World: Again, much like Horse, albeit he arrived much later than her.
  • Vocal Evolution: His voice starts coarse and gravely but eventually becomes smooth and endearing.

Centaurworld

    The Taurnado 
https://static.tvtropes.org/pmwiki/pub/images/taurnado.png
Voiced by: Allie Feder, Fletcher Sheridan, Randy Crenshaw, and Baraka May (background singers)

A living tornado in the shape of a centaur, which attacks the herd soon after they leave their valley.


  • The Assimilator: It implies that it's composed of thousands of individual souls that it has taken, and intends to add the herd to its gestalt by drawing them into itself.
  • Mind Hive: Its Voice of the Legion and lines about taking the souls of its victims imply that it's composed of the collected selves of everyone that it's ever sucked up.
  • Villain Song: Its half of the reprise of "Fragile Things", where it sings in opposition to Horse and about its intent to consume her and the herd.
  • Voice of the Legion: When it sings, its part is a chorus of voices singing together to represent its assimilated souls.
  • Weird Weather: It's a tornado shaped like a centaur, with a horizontal funnel for a body and five vertical ones for legs and a neck, and which is aware enough to actively pursue victims and composed of the collected consciousness of everyone it's ever consumed.
  • What Happened to the Mouse? It is the only character in Season 1 who does not have an appearance in Season 2.
  • Your Soul Is Mine!: By its lyrics in the song, it intends to consume the souls of its victims and assimilate them into itself.

    Gebbrey 
https://static.tvtropes.org/pmwiki/pub/images/gebbery.png
Voiced by: Carl Faruolo
Debut: "The Key"

"I gotta find my jacket! So cold. So cold."

A Ficustaur who is travelling through Centaurworld. He's cold because he's missing his jacket, and turns up at various points as he looks for it.


  • Bait-and-Switch Silhouette: A Running Gag is that from a certain angle he looks identical to Rider despite looking literally nothing like her.
  • Body Horror: Whenever he uses his legs for anything other than running, they audibly and visibly crack. If his screams of agony are anything to go by, it's as painful as it sounds.
    • When he finally gets his jacket back, the heat sets him on fire.
  • Hartman Hips: A Rare Male Example, his thighs are much bigger than his "waist"/trunk. Presumably his muscular legs are due to standing and running all the time since whenever he sits, the wood at his knees literally cracks and breaks.
  • Identical Stranger: From afar, Horse constantly mistakes his silhouette for Rider.
  • Plant Person: He's a walking tree that moves around on leglike roots.
  • Recurring Extra: He keeps showing up as the main characters try finding the Shamans, looking for his jacket. Glendale stole it.
  • Yank the Dog's Chain: Played for Laughs. He finally finds his jacket in Glendale's pocket universe... only to find that wearing it sets him on fire. But he concludes in the epilogue it's still Worth It.

    The Mysterious Woman (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/mysterious_woman_centaurworld.png
Voiced by: Lea Salonga
Debut: "The Key"

Sometimes the monsters
Turn out to be those
Who stood there by your side

A mysterious woman who watches over the Herd's journey across Centaurworld and the only human (?) there. Eventually revealed to be a princess from the human world and was the object of affection of an elk centaur who would eventually split into a human (who turns out to be the General), and a regular elk who would become the Nowhere King.


  • Actor Allusion: This isn't the first nor second time Lea Salonga lent her voice to a princess in an animated musical in some capacity.
  • The Archmage: She's magically powerful enough that the Shaman Waterbaby can't stop her from taking the key or escaping.
  • The Atoner: The war wasn't her fault, exactly, but the General wouldn't have had the power to cause it if not for her, so she considers it her responsibility to prevent it from coming to Centaurworld.
  • Bad Guys Do the Dirty Work: Subverted. Her Mercy Kill of the Nowhere King (while the herd is busy comforting Rider) indicates that she has become a good person, someone who fights evil rather than ignoring it. If she had killed him before when she had the chance, many lives would have been saved.
  • Broken Bird: Her Villain Song seems to imply that something happened which resulted in her losing the ability to trust others, and that it involved the Nowhere King. This is confirmed in Season 2, where it's revealed that she used to be a princess in the human world, and the Elktaur's feelings for her drove him to split himself into an elk form (which would become the Nowhere King) and a human form (the General) in order to be with her. Unfortunately, the Elktaur's actions ended up causing a lot of harm, especially to the Woman herself.
  • Cassandra Truth: She warns the herd that if they enter the Rift, they'll die with Horse. They enter anyway, and are later reliant on her deciding to save them.
  • Changed My Mind, Kid: When she couldn't stop the herd from entering the rift, she left them to their fate...or was going to, before Wammawink rebuked her. Several offscreen minutes later, she entered it herself, to save the heroes from a very unpleasant death.
  • The Comically Serious: Her serious nature puts her at odds with the wackier tone of the series. Even after being established as a legitimate threat, she still gets a few funny moments thanks to her stone-faced expression while doing things like popping a balloon with magic or making a dramatic announcement and teleporting away only to be spotted a few feet from where she disappeared.
  • Cruel to Be Kind: She thinks she is being this in "The Rift", though she never tried any other options.
  • Cynicism Catalyst: Learning the General's true nature and knowing that she may never see the elktaur ever again didn't do any favors for her world view.
  • Dark and Troubled Past: After she married the General and learned what he was really like, she broke the key apart and trapped herself in Centaurworld, the General in the human world, and the Nowhere King in the Void Between the Worlds. To rub salt in the wound, The Nowhere King and the General used to be an elktaur she fell in love with.
  • Destructive Romance: Invoked. As the Elktaur dies she's very much aware that the love they shared has become toxic due to his lies.
  • The Ditherer: She won't do anything about the war, only criticize other people's decisions.
  • Exhausted Eye Bags: Her eyes have noticeable lines that shows how tired she is.
  • Failed Attempt at Drama: There's a running gag where she disappears with a dramatic burst of light, only for Zulius to spot her fleeing a short distance away.
  • Fallen Princess: Revealed to be a human princess in Season 2. By the time the series starts she hasn't been in her lands in years and there's little mention of a royal family.
  • The Gadfly: It's implied that she lied to the Beartaur about certain elements of human culture, which is why he knows a lot about the subject but not that they didn't fight with carrots on sticks.
  • The Hermit: She's lived in Centaurworld a long time, with only the similarly-antisocial Beartaur for company.
  • Hero of Another Story: Spent a great deal of time learning magic in Centaurworld before even meeting the Elktaur, sprang the Elk out of his cell in the dungeon when she discovered him there, had some kind of confrontation with the General about it, lived in Centaurworld for years without her character design changing to fit its aesthetic, and got Becky Apples to be helpful and cooperative with her.
  • Hidden Depths: She can be surprisingly charismatic when she tries, having convinced antisocial beings like the Beartaur and Becky Apples to not only accept her company but choose it.
  • I Choose to Stay: If the epilogue is any indication, she remains living in Centaurworld.
  • I Did What I Had to Do: She says this verbatim in "The Rift: Part 1" — she knows she's likely leaving Horse trapped in the void with a monster, but she considers this necessary in order to prevent the Nowhere King from escaping into the world.
  • Implausible Hair Colour: Despite being human, she has had lavender hair even in her first chronological appearance. Word of God states that this is something she acquired from spending her younger years in Centaurworld and learning magic from the shamans.
  • Interspecies Romance: Deconstructed. She fell in love and married the General, who, unbeknownst to her, was actually the separated human half of an Elktaur she had previously befriended. When she finally found out about his lies and manipulations, she was rightfully furious and disgusted by the crimes both halves went on to commit, yet still stated in the rejoined Elktaur's final moments that she would've (and probably already had) loved him regardless of his species.
  • Ironic Echo: In "The Last Lullaby" she sings with the same melody and Cadenza as "The Nowhere King's Lullaby" and copies one of it's lines with "When I see the light leaving your eyes".
  • Kick the Dog: Squishes and kills a ladybug centaur to use their blood as paint.
  • Kill the Ones You Love: In the finale, she uses a spell to fuse the General and the Nowhere King back into the Elktaur, and kills him to end the conflict.
  • King Incognito: Was once a princess of the human world.
  • Knight of Cerebus: When she first appears, her ominous warnings about the future serve to shift the show's tone from a cheerful quest to return Horse home to something with much deeper, but still unclear, stakes. Her full appearance in the Season 1 finale fully transitions the show into a darker track, as the quest home is soon superseded by the arrival of the show's primary villain and the promise of war in the future.
  • Laser-Guided Karma: Her intimidation of Glendale triggered the latter's coping mechanism and got her close enough to use it, swiping the Woman's key.
  • Mad Artist: She channelled her feelings into a big, big mural of minotaurs and humans fighting...and all of it is painted in the blood of sapient beings. She could use her magic to conjure paint (as Wammawink conjures food); she chooses not to.
  • Martial Pacifist: She never actually fights anyone. She executes fallen enemies, and emotionally torments people who can't fight back, yet she is very reluctant to inflict physical harm or go into situations that require such. This contrasts her with her future steed, who is more than willing to do the ruthless things the Woman can't.
  • Motherly Side Plait: Averted. Her side plait indicates rough living and untidiness- arguably the opposite of maternity.
  • Mysterious Past: No one knows who she is, or how she ended up in Centaurworld in the first place. And her relation to the Nowhere King is shrouded in mystery as shown where the Nowhere King greeted her when she confronts him again.
  • Mysterious Watcher:
  • Nice to the Waiter: Extremely, effusively kind to the Elktaur on meeting him and insists on showing him appreciation for his job, which other humans treat like, well, customer service.
  • No Name Given: As a deliberate narrative choice, her actual name is never mentioned. The subtitles simply refer to her as "Woman". Later she is revealed to be a Princess from a human kingdom.
  • Not So Above It All: While she is no-nonsense and dangerous at the same time, she still has some moments of comedy, like failing to disappear in a dramatic fashion.
    • In S2, she is first seen lying lazily on a couch with food smeared all over her face.
    • She's eventually revealed to be the Beartaur's roommate, engaging in mundane activities such as drowning her sorrows in ice cream and arguing with her roomie over hygiene and lost door keys.
  • Not So Stoic: She is visibly on the verge of tears when she's confronting the Nowhere King again, incredibly reluctant to impale him.
  • The Pigpen: One of the few advantages of being stranded in Centaurworld was that she no longer had to worry about things like plates or bathing. This trait is partly a manifestation of her self-hatred, but flashback scenes show she was always a little free-spirited.
  • Porn Stash: Among the mess scattered around her and the Beartaur's cave is a magazine focused on elktaurs. Given later plot reveals, it is highly likely this magazine belonged to her.
  • Red Is Violent: Her magic consists of red-colored auras, and she uses it for things like throwing annoying people to the side and hanging the herd over a fatal drop.
  • Royals Who Actually Do Something: Before the timeskip, she furthered diplomatic relations with Centaurworld, went to great lengths to make commoners feel appreciated, and personally guided the wrongly-imprisoned Elk to safety. After that, she ended up doing what she thought would save Centaurworld...in her own misguided way.
  • Secretly Selfish: She claims she's keeping the Rift closed to protect Centaurworld- and that probably is one reason- but her inability to attack the Nowhere King shows another motivation; that she doesn't want to even try bringing her old flame to justice.
  • Shell-Shocked Veteran: She was there for the first war between humans and the Nowhere King, and was rendered deeply traumatized and cynical by it.
  • Shut Up, Hannibal!: After witnessing the mass casualties caused by his selfishness and manipulations, the Woman ends up developing little tolerance for the Elktaur's "love" for her. The first time, when the General ends up unwittingly blaming her for his own crimes, claiming he did them under the pretense that he loves her, she has Becky Apples kick him off a cliff. Later, during the Elktaur's last moments, she spends most of their encounter lamenting the tragedies they went through... right up until he calls her his "love" again, at which point she switches gears, tells him to be quiet, and gains the motivation to follow through on the execution.
  • Silly Rabbit, Cynicism Is for Losers!: She gave up on being nice to people because it backfired once, with one guy. By comparison, the herd's persistent, selfless kindness enables them to unite all centaurs, big and small, and win the biggest victory their world has ever seen.
  • Thou Shalt Not Kill: It takes heaven and earth to make her kill anything bigger than an insect. Even at the height of her Villain Song, she stops throwing magic around the minute Wammawink steps outside of the herd's bubble shield.
  • Threshold Guardian: The only reason the heroes survive the Season 1 finale is that Wammawink managed to spur the Woman into action. In a sense, she was the first of many Centaurworld inhabitants they recruited for the war.
  • Token Human: She's the only human in Centaurworld.
  • Too Much Alike: She and the Beartaur are both inconsiderate roommates obsessed with their art, which causes most of their bickering (he thinks cave painting is inaccurate, she doesn't).
  • Unfit for Greatness: She has the blood, the magical power, and the plot relevance to be a classical fantasy protagonist. But Centaurworld is not a classic fantasy, and Horse has a much better idea of what needs to be done than the Woman does.
  • Uptown Girl: A part of the Elktaur's angst and self-loathing. Had she been a commoner woman, maybe the Elktaur wouldn't have grown as desperate. But the Woman was a princess, which complicated things.
  • Villain Song: Her song, "Nothing Good Is Meant to Stay", is this to her, as she sings about her determination to see her mission through and the foolishness of letting affection blind you to what must be done.
  • Wall Crawl: She often enters places by climbing over their walls or through inaccessibly high windows (the Beartaur claims she's never used the front door of their cave), which emphasizes her primitive nature. This ability appears to be a combination of magic and normal athleticism.
  • Well-Intentioned Extremist: Wants to keep Centaurworld and the Human World separate to keep the Nowhere King at bay, even if it means sacrificing Horse and Rider.
  • You Monster!: In "The Last Lullaby"; After arriving on the battlefield just in time to see the General stab Rider to stop her from killing the Nowhere King (and himself), she doesn't hesitate to label him "evil" for it.

    Beartaur 
https://static.tvtropes.org/pmwiki/pub/images/beartaur_centaurworld_4.png
Voiced by: David Johansen

A reclusive nerdy giant, who spends his time creating models of centaur and minotaur warriors from the war.


  • Affably Evil: He is quite cordial when talking to Horse about himself and his collection but he still wants to turn Horse into taxidermy.
  • All Love Is Unrequited: Heavily implied to have feelings for the Woman, with him hesitating to give her the letter with a heart on it, this being the reason he genuinely cares about her. The Woman ultimately is fond of him too, but it's unclear to what extent.
  • Aw, Look! They Really Do Love Each Other: Despite being constantly irritated by the Woman's antics, he puts up with her, sets aside his anger and genuinely tries to cheer her up when she's feeling depressed about failing to kill the Nowhere King.
  • Bears Are Bad News: He is a giant beartaur who tries to trap Horse in his diorama. Before he's even introduced, a group of centaurs sing about how he's a threat and that everyone needs to hide as soon as he wakes up from hibernation.
  • Big "NO!": He roars loudly after Horse destroys his collection.
  • Can't Take Criticism: He won't take kindly to any arguments regarding the accuracy of his collection, stopping whatever he's doing just to make a rebuttal. Horse exploits this by purposefully poking holes in the accuracy of his work, then escaping when he goes to check the mural.
  • Fat Bastard: He is very large and fat and tries to glue Horse in a position forever.
  • Geek Physiques: The beartaur is a stereotypical fat, slovenly nerd, with a prominent neckbeard.
  • Good Is Not Nice: He may be on board with helping the woman stop The Nowhere King, but that doesn't change the fact that he's a jerk.
  • Kaiju: He is a monstrous bear-man who is large enough to hold Horse in his hand.
  • Know-Nothing Know-It-All: Downplayed in that he does have a good idea of what he's talking about based on the mural in his cave, but it's clear that's as far as his knowledge of the human world goes, given how he thinks human spears are just carrots tied to sticks.
  • Morality Pet: His only sympathetic aspects come from him clearly being concerned with the Woman's depression and trying to encourage her to get better.
  • Misunderstood Loner with a Heart of Gold: Subverted; he certainly sees himself as this, since he laments how everyone thinks he's just "a weird old bear" due to his reclusive nature and that they don't understand his figurine-making hobby. However, his plan to add Horse to his collection by permanently gluing her in place shows that there's some truth to the warnings about him.
  • Odd Friendship: He's revealed to be housemates with the Woman. At the end of the series, he gifts her a new key to their cave and some shoes.
  • Taxidermy Is Creepy: He attempts to use Horse as his next part of his collection.
  • Villainous Breakdown: He freaks out after Horse destroys his collection with his glue.
  • Villain Song: He sings "My Collection" where he shows Horse his collection of figurines he made and explains his plans on making Horse part of it.
  • "The Villain Sucks" Song: The forest critter centaurs sing "It's Hidin' Time" about how scary the beartaur is, and when he shows up you better hide.

    Comfortable Doug 
https://static.tvtropes.org/pmwiki/pub/images/comfortable_doug.png
Voiced by: Flula Borg
Debut: "Holes: Part 2"

A night guard in the moletaurs' underground prison, who sets off on his own journey after meeting the herd.


  • Accent Upon The Wrong Syllable: More pronounced in Season 2 since he gets more screen time. It's made all the more noticeable since he's the only moletaur to speak this way.
  • Ambiguously Bi: In his "I Am" Song he notes that he "never had a husband or a wife", implying he'd be open to either.
  • Behind a Stick: When spying on the Nowhere King, Comfortable Doug pops out of the top of a wood and metal support beam that should be too small to contain his body, realizes he's on the wrong side, and disappears back into it only to pop out the other side somehow surrounded by a ring of dirt and rocks.
  • Cloudcuckoolander: Not everyone in Centaurworld plays with a full deck, but what sets Comfortable Doug apart from the others is how he believes that a cell in the Nowhere King's Castle is a "comfortable timeshare."
    Comfortable Doug: Nothing helps a Comfortable Doug unwind like spending time in an exotic jail cell!
  • Darkhorse Victory: He wins the sash from Horse in Johnny Teatime's Be Best Competition despite appearing literally at the last second and doing nothing but burping, passing out and farting. In that order.
  • Dimensional Traveler: In Season 2 it's revealed that he (and supposedly all moletaurs) have the ability to dig through the dimensional barrier separating Centaurworld and the human world. He even owns a timeshare in a human-world jail cell. In the Nowhere King's castle.
  • Eyeless Face: He, like the rest of the moletaurs, lacks eyes. Some close-ups give him indentations where his eyes should be.
  • Hero of Another Story: He apparently set off on his own epic journey of self-discovery after meeting the main cast. He crosses paths with them a couple of times over the rest of the series.
  • His Name Really Is "Barkeep": He mentions off-handedly in his "I Am" Song that "Comfortable Doug" is, in fact, his full name.
  • Humble Hero: He loved himself (in the healthy sense) and strove to be a good guy, but he never saw himself as the "protagonist" sort. Then change came to Centaurworld, and he stepped up, embracing the spotlight.
    (singing) When I look back upon the story \ of my life \ I find I’m not a hero \ I’m the best supporting actor (...) \ Never found a thing to love \ Or something to go after...
  • "I Am" Song: Parodied when he crashes the farewell party to sing about how he's Comfortable Doug and is, in fact, very comfortable.
  • Let's Get Dangerous!: Because, as he says, war is never comfortable, when he goes into battle he assumes the persona of Flat Dallas.
  • Mole Men: He's a moletaur, a centaur with the body of a mole and the torso and head of a sweaty, bald, eyeless humanoid.
  • Nice to the Waiter: He is the only shown character that the minitaurs don't fear and actually fight alongside.
  • No Sense of Personal Space: Nobody in Centaurworld has much in the way of personal space, but given that he, and all moletaurs, are dripping in sweat, it's especially uncomfortable for anyone he gets too close to.
  • Prophetic Name: It's unclear whether his sobriquet was given to him at birth, or a later nickname that he made official. Either way, it fits him.
  • Reasonable Authority Figure: He is as kind as a jailor can be, quickly processing his prisoners through the justice system, warning them that they will probably be found guilty, and mostly leaving them to their own devices (except when they try to throw a party, because parties 'are against prison rules). The only moments he's anything less than polite is when he's screaming, and those times don't seem conscious.
  • Scary Teeth: Whenever Comfortable Doug stars screaming, his usually tiny pointed teeth elongate into long razor-sharp fangs.
  • Suddenly Shouting: Had a habit of doing this in his debut episode, exposing razor sharp teeth while sounding incredibly threatening. He dropped the tic in following episodes.
  • The Magnificent: Being "comfortable" may not sound cool at first, but in a setting filled with broken people and drastically different worlds, being able to claim you're comfortable no matter where you are is a statement of incredible self-actualization. If the Nowhere King had half of Comfortable Doug's resilience, he might never have started the war.

    Splendib 
Voiced by: Fred Armisen
You can look, but you can't touch
I'm sure you understand
The reigning champ protects the sash
From falling into lesser hands

A sassy tiger centaur who's the current champ of the Be Best Competition.


  • Ambiguously Gay: It's strongly implied, but the show stops just short of confirming that he and Zulius are exes.
    • Becomes MUCH less ambiguous in Season 2 when he and Zulius begin dating.
  • Battle Couple: He and Zulius become romantically involved just in time to fight side-by-side against the Nowhere King's forces.
  • Big Beautiful Man: He's very clearly heavyset and is adored by many Cattaurs.
  • Cats Are Snarkers: A tiger centaur with a very deadpan and mocking demeanor.
  • Condescending Compassion: When he tells Zulius he's disqualified from competing due to his age, he puts on a very blatant facade of being concerned for Zulius's wellbeing so there won't be a repeat of "what happened last time."
  • Deadpan Snarker: He's very sarcastic and condescending towards the other participants in the competition, especially Horse.
  • Jerkass: He doesn't seem to have anything nice to say about any of the competitors or his own fans, though the majority of his vitriol is reserved for Zulius and Horse.
    Splendib: (upon seeing Horse) Looks like we've saved the worst for last.
  • Mouth of Sauron: Since Johnny Teatime is The Quiet One, Splendib acts as his interpreter during the competition. Though it's clear at points its his own commentary instead of Johnny's.
    Splendib: (as Johnny sleeps) Agreed. Yes. Johnny declares it's like watching pathetic tiny babies learning how to crawl. (chuckles) His words, not mine.
  • Panthera Awesome: He's a tiger centaur, and, by the time his episode starts, the current champ of the Be Best competition.
  • Sitcom Arch-Nemesis: He's a rival to Zulius when it comes to the Be Best Competition, due to some kind of Noodle Incident where he humiliated Zulius in the past and caused him to lose.
  • Took a Level in Kindness: He's much nicer upon returning in Season 2, congratulating on Horse for reuniting with Rider (though in an attention-grabbing way), and becomes kinder still once he and Zulius get together.
  • We Do Not Know Each Other: He and Zulius even sing a song titled "I Don't Know Him" where they repeatedly emphasize that they don't know each other despite it being blindingly obvious to everyone that they have a history.

    The Glitter Cats 
Voiced by: Megan Nicole Dong (Kale), Megan Hilty (Shar)

Two pink cataurs who are at Splendib's beck and call.


  • Dirty Coward: They never compete themselves, only undermine those who do. The lamest, most insecure competitor is still braver than they are.
  • The Dividual: They're always seen together, say nearly everything at the same time, and more or less share the same personality.
  • I Fight for the Strongest Side!: As Splendib says, they only follow winners. They followed Zulius for a time before abandoning him for Splendib, and then when Comfortable Doug wins Johnny Teatime's Be Best Competition, they follow him instead.
  • Speak in Unison: They say almost all of their lines in unison. When Zulius lampshades this, Shar briefly forgets to say "Yes" at the same time as Kale.
  • Teleportation: They have a spell that allows them to teleport, as shown when they use it to sabotage Horse's performance.
  • Trickster Twins: It's unclear whether or not they're actually twins, but they're not above causing mischief. On Splendib's orders, they attempt to sabotage Horse in the competition by tripping her during her perfomance and denying it when Horse calls them out on it.

    Sunfish Merguy 
https://static.tvtropes.org/pmwiki/pub/images/sunfish_merguy.png
Voiced by: Jamie Cullum (episode)/Dominic Bisignano (album)

A gentle yet caring sunfish centaur with a penchant for helping others. He runs a boardwalk near the Whaletaur Shaman's bay.


  • Dissonant Serenity: When the whaletaur shaman swallows Horse whole, he's unnervingly serene and doesn't break his peaceful expression even as the wave from the whaletaur crashing into the sea washes over the herd, and afterwards simply comments on the sunset.
    Merguy: Ahh. Look at that sunset! Love this time of day.
    Glendale: Our friend has jumped into a whaletaur, you psychopath!
  • Doppelgänger Dating: Played with, his girlfriend, Jeffica, is a llamataur while Wammawink is an alpacataur.
  • Innocently Insensitive: His Dissonant Serenity and Oblivious to Love personality comes off as offensive to the Herd.
  • Interspecies Romance: Sunfish Merguy who is the sunfish equivalent of a mermaid is in a relationship with a llamataur.
  • Nice Guy: He has a very amiable disposition, and even set up an amusement park in order to cheer up suicidally depressed people so that they wouldn't choose to be eaten by the Whaletaur. Wammawink ends up being attracted to him because of his sweet and charitable demeanor, even though he isn't as physically attractive as she imagined merdudes to be.
  • Oblivious to Love: Wammawink has an obvious crush on him, but he doesn't notice, and later on he casually tells her he has a girlfriend.
  • Only Known by Their Nickname: His real name consists of dolphin noises that other creatures can't actually pronounce, so he just goes by Sunfish Merguy.
  • Ugly Guy, Hot Wife: Sunfish Merguy is a dopey-looking ocean sunfish with a human face and arms, while his girlfriend Jeffica is a slender llamataur who Wammawink is jealous of.
  • The Unpronounceable: His real name is a collection of dolphin noises. He even lampshades how hard it is to pronounce, which is why he goes by "Sunfish Merguy"

    Horsetaurs 

Aristocratic centaurs that value their privilege above everything and everyone else. They prefer to go by Centaursâ„¢.


  • Idle Rich: They don't seem to do much other than throw parties and hold tulip dances. They also don't have a lot going on upstairs, since Horse was able to fool them into thinking she's one of them despite being, well, a horse.
  • Older Than They Look: If the timing of Ched's flashbacks are anything to go by, Malangela and her grandson, Malandrew, have not aged for least thirty years or more. Especially jarring for Malandrew, who looks and acts like a little boy.
  • Pretentious Pronunciation: Yes, you actually have to say the "TM" in their species name.
  • Tiny-Headed Behemoth: A good majority of the horsetaurs are jacked. However, their heads are much smaller than the rest of their bodies.
  • Tradesnarkâ„¢: Because of how hoity-toity they are, they actively fought for legal rights to be called "Centaursâ„¢". This also serves as a meta gag about how in reality the classic horse/human combination is the only "proper" type of centaur.

    Duchess Malangella 
Voiced by: Maria Bamford

The leader of the Horsetaurs or Centaursâ„¢. She's a ditzy old woman who'd rather enjoy her life of privilege in her fortress than help the rest of Centaurworld.


  • Cloud Cuckoolander: Even by the standards of Centaurworld, she's weird and doesn't seem to be all there all the time, going on weird tangents while speaking and having a plethora of weird habits.
  • Conspicuous Consumption: Eats a solid gold carrot first time we see her.
  • Dirty Old Woman: She's very appreciative of the "boulder shoulders" on the musclebound Tulip Dancers.
  • Lady Drunk: It's strongly implied the reason why she's so divorced from reality —even by Centaurworld standards— is because she's constantly drunk on champagne
  • Raised by Grandparents: She raises her grandson Malandrew ever since his mother died in, his words, "the accident."
  • Rich Bitch: She's the wealthy ruler of the Centaursâ„¢ and looks down on the people outside her fortress walls, to the point that she's happy with the Nowhere King killing them because there will be less "riffraff."
  • Try to Fit That on a Business Card: Introduced as "The Duchess, Lady Baroness, Her Ladyest Ladyship, Miss Madam Lambsbury of Centaursâ„¢."

    Trashtaurs 
Voiced by: Maria Bamford (Opposumtaur), Dominic Bisignano (Pigeontaur)
A group of vermin centaurs who are much nicer than they appear to be.
  • Creepy Good: They initially scare the Herd with their glowing eyes and (involuntary) hissing, but quicky reveal themselves to be very friendly and eager to assist them on their journey. They also clean up litter from other centaurs.
  • The Diss Track: They break out into a brief hard rock number against the Coldtaurs for discriminating against them, mentioning that they're the ones littering in the first place.

    The Flock 
Voiced by: Colleen Ballinger (Crandy), Scott Hoying (Mouthpiece), Grey DeLisle-Griffin (Bayden and Hanglydangly), Fred Armisen, Colleen Ballinger, Carl Faruolo, Grey Griffin (message birds)
A group of birdtaurs that are obsessed with the Herd's adventures.
  • Bird People: Just like the rest of the centaurs, they're sentient animal people, this time being talking birds.
  • Leaning on the Fourth Wall: The Flock have divided the Herd's adventure into segments and given each its own name, each corresponding to an episode of the show.
  • Loony Fan: The Flock has invested all of their time and energy into watching the Herd's adventures and obsessing over every aspect of their lifes, writing fanfiction, theory-crafting, and making merch based on them. Horse, Zulius, and Glendale in particular are creeped out, while Wammawink is deeply offended that the one thing the various groups can agree on is that she's the worst.
  • Schizo Tech: They use eggs as cellphones. Not eggs that resemble cellphones, but actual eggs. The resulting birdtaur fetus then relays the message to whomever it comes across.
  • Shipper on Deck: Part of the Flock's song is how they've shipped all the various members of the Herd with each other in their fanfiction, grossing Glendale and Zulius out. One particular piece of fanart shows Horse and Ched making out on Waterbaby's houseboat.
  • Social Media Before Reason: Or equivalent there of. Bayden more priority into updating his social media status than spying on the Minotaurs or escaping getting turned into a minotaur monster.
  • Take That, Audience!: They're a very unsubtle jab at fandoms in general, namely the more rabid fans.
  • Too Dumb to Live: Bayden, a yellow birdtaur seen following the Herd throughout Season One, is sent to spy on the Nowhere King in Season 2. His social media addiction gets him captured, and even though he manages to partially free himself he keeps posting social media updates right up until he's turned into a monster.

    Coldtaurs 
Voiced by: Dee Bradley Baker (Muskoxtaur/Kwhass-ón, Puffintaurs), Jessie Mueller (Moosetaur/Laroub and Walrustaur/LaCroiv), Megan Hilty (Killer Whaletaur), and Chris Diamantopoulos (Narwhaltaur)
A group of mostly enormous centaurs living in a cold wasteland.
  • Cowardly Lion: They are large hulking centaurs, yet they fear the Nowhere King to the point of siding with him. Glendale manages to pull them out of it by giving them paper bags to help them face their fear. They hold their bags even in battle.
  • Elemental Weapon: In their arctic home, they use blades and maces carved entirely out of ice.
  • Hidden Depths: At surface level, they appear to be brutes willing to side with the Nowhere King for their own gain. When in reality, they are incredibly anxious and don't know how to cope with it, choosing to side with the Nowhere King under a false sense of security.
  • Improbable Weapon User: At one point, LaCroiv uses his paper bag to take out multiple minotaurs.
  • In the Blood: All of them have a degree of intrusive thoughts (or something similar) high enough to obstruct their lives. This is probably caused by how isolated and close-knit the tribe is.
  • The Kindnapper: They don't hurt Glendale when they take her captive and come to trust her under a day, implying that their goal was not to hand her over to the Nowhere King, but to peacefully convert her to the side where she would (supposedly) be safe from him.
  • Odd Friendship: With Glendale, as she uses her knowledge of her own Nervous Wreck tendencies to help them get over theirs.
  • Only in It for the Money: Their reasoning for joining the Nowhere King is because he's a king and therefore has the money to buy them winter gear. Subverted; it turns out they really just fear him and think (incorrectly) that working for him would keep them safe.
  • Selective Obliviousness: They make a show of being more frightened of the Nowhere King then they really are, because it distracts them from what they fear more: the fact that they are at the mercy of fallible, vulnerable brains. The threat of the Nowhere King might (they think) be neutralized by something they can do, or end eventually, but they'll have to live with their anxiety forever. Glendale redeems them by realizing that this is the true root of their problems and teaching them ways to alleviate it.
  • There Are No Therapists: Not on a distant mountain range, there's not- and their extreme sensitivity to heat as well as cold makes moving very difficult.

    Underground Denizens 
Voiced by: Donna Lynne Champlin (Prairiedogtaur), Fred Tatasciore (Badgertaur), Chris Diamantopoulos (Gophertaur), Dee Bradley Baker (Gophertaur 2 and Wormtaur)

    Durpleton's Parents 
Voiced by: Tony Hale and Wendie Malick
The abusive parents of Durpleton Durpleton. The father's name is Tony while the mother's name is Gurple.
  • Actor Allusion: Gurple is voiced by Wendie Malick, playing another neglectful abusive mother.
  • Abusive Parents: In Season 1, it's strongly implied that Durpleton's father was abusive to him. Season 2 reveals both of them were abominable parents to their son. When Tony wasn't being neglectful, he was verbally and emotionally abusive to Durpleton, who just wanted his father to love him. Eventually he abandoned him just because Durpleton farted in front of him. His mother was also abusive, being neglectful to the point that she didn't even seem to notice her husband was throwing Durpleton out of the house and certainly didn't care afterwards.
  • Disproportionate Retribution: Tony kicked his son out when he was a child just for farting in front of him.
  • Parental Abandonment: Tony and Gurple left Durpleton on the side of the road when he was a kid and never looked back.
  • Parental Neglect: Both of them never paid any attention to their son, with Gurple being neglectful to the point of seemingly not realizing they abandoned Durpleton as a child.
  • Significant Double Casting: Tony Hale voices not only Tony Durpleton, but Durpletoot (Durpleton's farts), signifying how Durpleton came to associate his farts with his father's neglect before the Tree Shamans granted his wish.

Shamans

The Shamans of Centaurworld, five Centaurs with extreme magic abilities and the guardians of the key pieces. They are Waterbaby, the Tree Shamans, Judge Jacket, Johnny Teatime, and the Whaletaur.

    In General 
https://static.tvtropes.org/pmwiki/pub/images/shamans.png
  • All-Powerful Bystander: Despite being the most powerful magic users in Centaurworld, none of them, with the exception of Waterbaby, fought on the final battle against the Nowhere King. Though they did attend the Hootenanny.
  • The Archmage: The Shamans are considered the most powerful magic users in Centaurworld by a large margin.
  • Large and in Charge: The Tree Shamans, Judge Jacket, and especially the Whaletaur. Averted by Waterbaby, who is about the size of regular centaurs, and inverted by Johnny Teatime, who is far and away the smallest cattaur.
  • Purple Is Powerful: Waterbaby is a purple hippotaur, one of the Tree Shamans has purple eyes, and the Whaletaur wears purple lipstick.

    Waterbaby 
https://static.tvtropes.org/pmwiki/pub/images/waterbaby.png
Debut: "The Key"

And we can stop this war
When you open the door
Open the gateway
Open your heart and your mind
And that is the Key

The first shaman, who lives in a houseboat not far from the herd's valley and has bit of history with Wammawink.


  • Big Beautiful Woman: Being a hippotaur, Waterbaby has a very large, rotound build, but she is also depicted in a pretty attractive light with her sultry dancing and singing. Comfortable Doug also flirts with her in "My Tummy, Your Hurts".
  • Big Good: Not only does she give the herd their quest to find all of the pieces of the key from each of the Shamans, but her plan all along was to find someone worthy enough to open the bridge between Centaurworld and the human world after the worlds had been separated for so long, and then end the war ravaging the human world afterwards. Once that's done, she goes to the human world to spy on the Nowhere King's operation to prepare for the coming war against him.
  • But Now I Must Go: In "The Rift, Part 2", Waterbaby goes with Rider to the Human World to look after her for Horse.
  • Establishing Character Moment: She first appears in front of Horse before introducing herself in the most dramatic fashion.
  • Huggy, Huggy Hippos: While she's got a mischievous streak and a bit of a temper, Waterbaby is ultimately a gentle spirit with a gentle demeanor.
  • Incoming Ham: Her introduction has her appearing right in Horse's face, teleporting away to the top of a hill, rolling down a long red carpet and sashaying down while boisterous music plays.
  • Leitmotif: "The Key", which plays almost every time she appears. Notes of it even play before the actual song plays during her introduction.
  • Ms. Exposition: Her song "The Key" has her explaining that the artifact Horse is carrying is really part of a key, that there are six pieces in total with each piece guarded by a Shaman, and once they're all assembled they'll connect Centaurworld with the human world.
  • Nice Girl: Compared to the other shamans, she is more friendly to the Herd and Horse, even accompanying them to save Horse from the Nowhere King.
  • Not So Above It All: She trolls Wammawink with a creepy face before goofing off with her, showing that she enjoys "silly magic" just as much as her protégé does.
  • Only Sane Man: Trickster Mentor tendencies aside, Waterbaby is the only Shaman focused on connecting the two worlds again, stopping the war plaguing the human world and defeating the Nowhere King, while the rest are wrapped up in their own idiosyncrasies.
  • Purple Is Powerful: She's a violet colored hippo centaur, and her powers did keep the Nowhere King at bay.
  • Trickster Mentor: Waterbaby could have fixed her houseboat with magic all along. She made the group do it by hand because she wanted them to learn a lesson from trying to fix it, and an excuse to get Wammawink to focus on her magic. (And also to get Horse to cry, so she could use her tears for a spell.)
  • Voluntary Shapeshifting: She can use her magic to disguise herself as other beings, but her cartoony eyes and mouth don't change.

    Tree Shamans 
https://static.tvtropes.org/pmwiki/pub/images/tree_shamans_centaurworld.png
Voiced by: Johanna and Klara Söderberg (episode), Megan Nicole Dong (album)
Debut: "What You Need"

But to each soul who walks this way
A tree disclaimer we must say
We give not what you want
But what you need

The second shaman(s), a pair of fraternal twin wish-granting trees that reside in the Lost Forest. Petitioners often come to them to ask for wishes, but the trees have a penchant for giving people what is needed rather than what is wanted.


  • Asshole Victim: Upon learning that they coldly dismissed a young Wammawink after her village was slaughtered Horse prompts Ched to give one of them a pretty violent thrashing. Which while not fatal they clearly deserve.
  • Be Careful What You Wish For: The Tree Shamans don't grant you what you want, but what they think you need. Durpleton gets exactly what he wanted, while Ched... not so much.
  • The Dividual: The Tree Shamans are a duo made up of two vaguely centaur-shaped trees, but are counted as a single Shaman instead of two separate ones.
  • Everyone Calls Him "Barkeep": Neither are referred to by name, only The Twin Tree Shamans.
  • I Let You Win: The Big Tree allows Horse and a transformed Ched to kick her until she cracks in half and falls over, then take her piece of the key. As soon as they're gone, she easily fixes herself, to the confusion of the Little Tree who asks if they're just giving stuff away now.
  • Omniscient Morality License: They say that due to spending their long lives watching others they can see "the reason and the rhyme" so they know what others need more than the person asking for it does. Even then, their foresight can come off as callous cruelty. They don't bring back Wammawink's herd because it's not what she needs, don't even offer her any comfort, and while they give Horse the key piece she needs, they don't tell her about the Nowhere King.
  • Sibling Team: The Big Tree and Little Tree are fraternal twins who share their role as Shaman.
  • Single-Minded Twins: Wammawink describes them as fraternal twins who, for the most part, seem on the same page regarding all things. The only time one is confused by the other's actions is when the Little Tree asks why the Big Tree just gave Horse their piece of the key.
  • Wise Tree: They're a pair of living, magical trees who can grant wishes, and who are canny enough to always know what a wisher truly needs instead of what they openly ask for.

    Judge Jacket 
https://static.tvtropes.org/pmwiki/pub/images/judge_jacket.png
Voiced by: Santigold
Debut: "Holes: Part 2"

Don't have patience
For those surface ingrates
They come down here
And I'll make them inmates

The third shaman, who rules over a society of highly isolationist moletaurs.


  • Disproportionate Retribution: Follow the Rainbow Road down into the moletaur home? She'll automatically have you arrested, engage in a show trial and then lock you up for the rest of your life.
  • Eyeless Face: Like the rest of the moletaurs, she lacks visible eyes.
  • Fantastic Racism: She really doesn't like surface dwellers, to the point of locking them up if they ever wind up in her territory with only a sham trial preceding her sentencing them to life imprisonment.
  • Hanging Judge: She's stated to have a 100% conviction rate and threatens three life sentences for using magic.
  • Hidden Depths: Given how ultra serious and severe she is with her interpretation of "justice" you wouldn't think she would enjoy comedy as much as she does.
  • Jerkass: An isolationist Hanging Judge who imprisons anyone who sets foot in moletaur territory despite there being no warning to outsiders whatsoever.
  • Mole Men: She's a moletaur, a centaur with the body of a mole and the torso and head of a sweaty, eyeless humanoid, and unlike other moletaurs also has the nose of a star-nosed mole.

    Johnny Teatime 
https://static.tvtropes.org/pmwiki/pub/images/johnny_teatime.png

The fourth shaman, who presides over the society of the cattaurs and hosts a daily talent show.


  • Ambiguously Evil: Not only do the Cattaurs and Johnny Teatime seem to know exactly what resides in the rift between worlds, they sing the Nowhere King's song and allow Horse to take the key part even though she didn't win it fairly. It's not clear whether he and the Cattaurs are on the Nowhere King's side or if that's just their way of warning Horse about what is to come.
  • Badass Adorable: A cute Cattaur shaman who can blast Horse from the top of a ziggurat with lasers.
  • A Child Shall Lead Them: He's a small, cute kitten, but he's the leader of the cattaurs. Though he could be older than he seems due to his voice.
  • Cute Kitten: He's an adorable kitten centaur who gets around in a flying teacup, though he's still much more dangerous than he looks.
  • Freudian Excuse: Johnny's competition was originally intended to boost his traumatized subjects' morale, but over time it became a hotbed of elitism and jealousy. Not that he cares.
  • Killer Rabbit: Johnny Teatime is revealed to be an adorable kitten... who can shoot laser blasts. The Cattaurs all follow him.
  • The One Guy: The only male member of the Shamans.
  • The Quiet One: He only has two lines in his entire episode, otherwise only communicating through adorable kitten noises or Splendib's commentary during the competition.
  • Vocal Dissonance: Johnny Teatime's voice is actually very deep when he finally speaks, despite being a cute kitten.

    The Whaletaur 
https://static.tvtropes.org/pmwiki/pub/images/whaletaur_shaman.png
Voiced by: Rosalie Craig
And if you're feeling blue
I've got the place for you
In me
I promise I'll consume all of your pain

The fifth and final shaman, who has developed a rather drastic method of helping people get over emotional pain.


  • Change the Uncomfortable Subject: Every time she gets close to saying what she actually does to "help" Centaurs in her opening song, she catches herself and awkwardly changes the subject to something more pleasant.
  • Everyone Calls Him "Barkeep": She's known only as The Whaletaur Shaman.
  • Gentle Giant: The most humongous Shaman and one of the kindest, morally dubious method of relieving people's emotional anguish aside. Once Wammawink makes her realize the error of her ways, the Whaletaur becomes a straight example.
  • Graceful in Their Element: She's quite agile and graceful while swimming. On land? Not so much, as returning to the ocean requires a lot of breaks to catch her breath and undignified struggling on her part. There's a reason she asked the herd not to watch.
  • Mercy Kill: Not a straight example, but her eating centaurs to absorb their pain while keeping them alive in an unfeeling half-life is an obvious allegory of suicide and the belief of the suicidal that killing yourself is the only escape from pain. Luckily the effects aren't permanent as she's able to set all of the trapped centaurs free once Wammawink makes her realize how harmful her actions are.
  • My God, What Have I Done?: She genuinely thought she was helping people by taking their pain into herself, and is horrified to discover that she was actually condemning them to a dull, emotionless half-life.
  • Never Say "Die": Kind of. In her introduction song she avoids directly saying that she eats people but it's heavily implied.
  • Nice Girl: Despite having a rather extreme method of "helping" people get rid of their despair, she's probably the nicest Shaman after Waterbaby. All her actions are done out of a well-intentioned belief she's helping people and when proven wrong she immediately stops and undoes the damage she did. Even before then she was willing to give Horse her key piece when simply asked for it and tried to comfort her about the changes she was going through. She even helps the herd reach the Rift in the following episodes.
  • Not Quite the Right Thing: The Whaletaur realized that while she thought she was helping hopeless centaurs, she was really stealing the rest of their lives away from them by allowing them to throw themselves in her mouth.
  • Our Mermaids Are Different: She's a whale centaur, which has the effect of making her resemble a colossal cetacean mermaid with the head of a humpback whale.
  • Prone to Tears: She has tears constantly streaming from her eyes, since she absorbs people's emotional pain as a way to help them.
  • Telepathy: It's implied that she communicates this way, since her mouth doesn't move at all when she speaks. Granted, she might be talking through her blowhole.

Human World

    Rider 
https://static.tvtropes.org/pmwiki/pub/images/rider_centaurworld.png
Voiced by: Jessie Mueller
You're okay
You're all right
I'll never ever leave your side

Horse's Rider, a warrior woman tasked with bringing the Artifact home to their village.


  • A Day in the Limelight: "The Ballad of Becky Apples" is all set from her POV as she goes behind the General's back to investigate the Nowhere King.
  • Action Girl: The first episode clearly establishes her as a skilled warrior who survives the entire minotaur army. In the penultimate episode, it turns out that she managed to leave her captivity unharmed just to find her horse all on her own. Finally, in the season finale, she manage to fight against the Nowhere King with Horse by her side.
  • Anime Hair: The ending gives her curly magenta hair not unlike what would be found in Centaurworld.
  • Animesque: She and her world are drawn in this style, contrasting the centaurs in Thin-Line Animation, and Horse herself who is Disneyesque.
  • Badass Adorable: She's a young woman who is fighting for her life, and needless to say, she looks beautiful as a warrior.
  • Badass Normal: She's a normal human being who survives against the harshest environments of an unknown war.
  • Best Friend: She and Horse view each other as such, and even further as family.
  • Blood Knight: Shows this in "The Last Lullaby", when she encourages the herd to lop off the limbs of the Nowhere King's frozen army and becomes surprisingly animated at the idea of throwing said limbs into a fire pit.
  • Decoy Protagonist: The pilot opens with a vague narration with camera angles that imply Rider is the one speaking. Then she begins to sing, and her voice is very different from the one in the narration, minutes before Horse arrives in Centaurworld and it's revealed she was the one narrating.
  • Disney Death: The General impales her through the back in the Season 2 finale. Though she seemingly dies in Horse's arms, she's revealed to have survived.
  • Et Tu, Brute?: She's aghast and in denial when Horse claims reveals the truth about the General whom Rider views as a mentor figure, needs to die to stop the Nowhere King. She gets this again when the General attempts to kill her to stop her from killing the Nowhere King.
  • Expy: She looks very much like Korra on-spot.
  • Everyone Calls Him "Barkeep": Horse calls her "Rider", as she's her rider. If she has an actual name, we aren't told what it is.
  • Family of Choice: Rider has taken care of Horse since she was young, and they consider each other the closest family they have and in the last episode refer to themselves as sisters.
  • Fisher Kingdom: She decides to stay in Centaurworld with Horse and her herd now that the former is a Shaman. Like everyone else from the human world, she's affected by Centaurworld's magic, and she's last seen with her hair having transformed to match the setting's design.
  • Good Is Not Soft: She enthusiastically tries to convince the herd to take advantage of the Minotaur army being paralyzed in order to chop them up and burn their bodies. The understandably horrified herd convince her to pursue a plan that's less "war crimey."
  • Hero of Another Story: While Horse has been gathering key pieces to go back to Rider, Rider was imprisoned by the Minotaurs, taken to a camp, then broke out and took out all the guards before following the last one to the Rift.
  • I Choose to Stay: Rider decides to stay with Horse and help her with her duties as a Shaman in Centaurworld, officially becoming a member of the Herd.
  • Impaled with Extreme Prejudice: The General runs her through with his sword when she tries to snipe the Nowhere King. At first the wound seems fatal, but she's revealed to have survived.
  • In the Back: She ends up stabbed in the back by the General when she attempts to kill the Nowhere King, though she manages to survive.
  • Innocently Insensitive: When Horse tries to tell her that the General she looks up to is really part of the Nowhere King and needs to be killed in order to end the world, Rider tries to gently convince Horse she doesn't know what she's talking about by condescendingly calling her "just a Horse." Her words bring Horse to tears and Rider immediately regrets it, later telling her, "You were never 'just a horse.' You're my best friend."
  • Logical Latecomer: All her interactions with characters from Centaurworld are in the season finales, with her being constantly caught off-guard and befuddled by their whimsical cartoon insanity, in contrast to Horse, who has been stuck in Centaurworld so long that she's gone native.
  • My God, What Have I Done?: She immediately has this reaction after calling her best friend "just a horse," just because Horse told her the truth about the General being a villain. She does sincerely apologize for it later.
  • Nice Girl: She's a compassionate warrior who wants to free her world from the endless war.
  • Nice Job Breaking It, Hero: She unknowingly released the Nowhere King by stabbing him with the key staff.
  • No Name Given: As a deliberate narrative choice, her actual name is never mentioned and is only ever referred to as "Rider." She shares this trait with many other important characters.
  • Not So Above It All: Even Rider is physically unnerved and confused by Horse's centaur friends, the whimsical world of Centaurworld, and all the anthropomorphic creatures, to the point she points her sword at a talking leaf and her baby.
  • Reunion Vow: She and Horse promise that they will see each other again once the war is over.
  • Shell-Shocked Veteran: She comes very close to attacking an non-minotaur creature that has done nothing to threaten her, just because it looks so different from what she's accustomed to. But she manages to stop herself- and it's a good thing she did, because that creature was her transformed best friend.
  • The Sixth Ranger: Rider becomes an official part of the Herd in the Season 2 finale.
  • Throwing Your Sword Always Works: When she and Horse meet again in the Void Between the Worlds, she stops a lizardman Minotaur by throwing her knife at him.
  • Undying Loyalty: She has as much loyalty to Horse as Horse does to her.
  • You Can't Go Home Again: The first episode opens with her and Horse learning their home village has been burned to the ground.

    The General (SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/general_cw.png
I've been around for a long time, kid
It's not my first showdown with evil
I'll teach you all that I can
Together we can fight to save our people

The Human World leader in their fight against the Minotaurs. He assigned Rider and Horse to retrieve the Artifact for the war effort, which inadvertently resulted in the latter being transported to Centaurworld.


  • Actually, That's My Assistant: He trolls Rider during their first face-to-face meeting by pretending to be a stablehand grateful for her advice as a "senior officer" only to pull out the notes she sent to him and reveal himself as her superior.
  • Affectionate Nickname: Once he meets Rider, he begins calling her "Kid" as a kind of paternal endearment.
  • Ambiguously Brown: Has a skin tone similar to Rider's. This seems to be inherited from his centaur days.
  • Apologetic Attacker: After stabbing Rider through the back for trying to kill the Nowhere King, he sadly tells her, "Sorry, kid," as she lays dying on the ground.
  • Beyond Redemption: See the Nowhere King below. It can be argued that the woman's final judgement has mostly to do with his decisions.
  • Big Good: For the human world, as he's Rider and Horse's leader and the one who tasked them with retrieving the artifact so they could finally drive the Minotaurs from their world. Subverted in that he has no intention to kill The Nowhere King, since The Nowhere King's death means his own death.
  • Bitch in Sheep's Clothing: He seems like a heroic man who's A Father to His Men but in reality, he's willing to endanger both worlds by keeping the Nowhere King alive rather than killing him, as it would result in the General's own death as well. After treating Rider with kindness throughout their encounters, he doesn't hesitate to try to kill her when she attempts to kill the Nowhere King herself, though he does express some remorse over it.
  • Blatant Lies: Even though it was his love for the Woman that initially triggered his Face–Heel Turn, when he sees the Woman again for the first time in decades, he says he's happy she's alive and that he was worried about her, but his tone makes it clear that he's horrified that she survived and is in front of him again.
  • Broken Pedestal: Horse is horrified that the heroic General she idolized is really just a selfish man responsible for all the suffering caused by the Nowhere King. Rider doesn't believe it when Horse tells her that the General needs to die for the Nowhere King to be defeated, and only realizes Horse was right after the General impales her to prevent her from killing the Nowhere King.
  • Can't Live Without You: He and the Nowhere King are originally one entity, an Elktaur that used magic to separate his animal and human halves so he could be with the Mysterious Woman. The General became human and married the Woman but the Elk retained all the memories and intelligence of his human half. If one dies, the other does too, so the General first locked the Elk away for ten years, then, when confronted with the Nowhere King in the present, orders him to be taken alive to save himself.
  • Create Your Own Villain: The General trapped The Elk away for not wanting to fuse back together with him and for him not telling the woman about the fact he is an Elktaur. Once the Elk fled, his continuous use of fusion magic to create Minotaurs turned him into The Nowhere King.
  • Dirty Coward: While a talented and valorous warrior, he would much rather keep the Nowhere King alive and perpetuate the Forever War than die killing his other half. In contrast to the Nowhere King lowering his head and allowing the Woman the chance to strike him down, when she charges towards the General he turns and tries to flee his fate instead.
  • Disney Villain Death: He falls to his death courtesy of a kick from Becky Apples. Though mortally wounded, he survives long enough to be merged back with the Nowhere King to become the Elktaur, who is then executed by the Woman.
  • Duplicate Divergence: The General and the Nowhere King seem to have identical memories up until the point where they split. They both regard the General as having gotten the better part of the deal. The Nowhere King became a self-loathing genocidal maniac and the General became a jerk.
    General: (Observing the Nowhere King) Hello, black mirror. My oldest enemy.
    • It should be mentioned the Nowhere King/Elk became genocidal because of the General forcing him to live in the wild like any non-sapient animal, trying to kill him to keep him from telling the Princess the truth about the General, then locking him up for 10 years in a cell so small, he couldn't even stand up.
  • Everyone Calls Him "Barkeep": He's never referred to by anything other than his rank: The General.
  • Evil All Along: While at first portrayed as the last line of defense from the Nowhere King and humanity's extinction, as well as a personable guy willing to be casual with his subordinates, the reveal that he is the Nowhere King's other half reveals him to be this. Not only was he perfectly willing to kill the Elk to keep his secret (and, with the reveal that he couldn't, had him imprisoned in unbearable conditions), but even when it resulted in him being permanently separated from the woman he loved, he let the Forever War continue because he preferred his own survival over the safety of both realms. He even tries killing Rider just to keep her from killing the Nowhere King when she has a clear shot.
  • A Father to His Men: He's shown to be this when he meets Rider face-to-face, praising her successes and rewarding her accordingly. He's later seen carrying a wounded soldier back to camp and trying to get her to eat her broth to recover. Unfortunately, while he does seem to like his men, he puts his survival above their own, and despite the Nowhere King threatening to cause unending suffering to the world, he's unwilling to sacrifice himself to ensure the Nowhere King's death.
  • Four-Star Badass: He's the highest military authority in the human world and a skilled combatant himself.
  • The Ghost: He is referenced by Rider several times throughout Season 1 but is never seen. This changes in Season 2.
  • Good Scars, Evil Scars: He has a scar running across his nose from cheek to cheek, accentuating his rugged, heroic appearance. It turns out to be an evil scar after the reveal, and he gained it during his last fight with the Nowhere King prior to the latter's imprisonment in the Rift.
  • I Did What I Had to Do: He tries to convince the Woman that everything he did was "necessary" in order for him to see her again and tell her he loves her. Given that he says this as she's overlooking the death and destruction that are a direct cause of his actions, she's less than pleased.
  • I Want Them Alive!: He orders his forces to capture the Nowhere King instead of killing him, because if one of them dies, they both do.
  • It's All About Me: Though not as cruel as the Nowhere King and seemingly kind to his subordinates, ultimately the General only cares about his happiness and his survival. He tries to murder the Elk when he threatens to reveal the truth behind their existence to the Woman, seems to have not cared at all about the Woman following the events in the Rift, attempts to capture the Nowhere King instead of kill him despite the risk he poses to the world since the General would die alongside him, and tries to murder Rider when she attempts to kill the Nowhere King anyway.
  • A Lighter Shade of Black: While the General is most certainly the bigger monster for the Elk's transformation into the Nowhere King and allowing their war to devastate both worlds, at this point the Nowhere King is a nigh-unstoppable Omnicidal Maniac driven entirely by his hatred for his other half while the General wouldn't mind peacetime as a normal human.
  • Love Makes You Evil: Originally he was motivated by love when he split his human and beast halves so that he could be with the Woman, with whom he had fallen in love. His Elk half retained his memories though, and when he threatened to tell the Woman of their origin, the General tried to drown him, only relenting when he realized both of them would die if one of them did. Instead he imprisoned his Elk half for ten years to cover up his secret from his wife. Horse is quick to deny such manipulation from the General as any real kind of love.
  • Manly Facial Hair: He's an accomplished warrior with a rugged beard. Doubles as a Beard of Evil after the reveal.
  • No Name Given: As a deliberate narrative choice, his actual name is never mentioned.
  • Oh, Crap!: His reaction to seeing the Woman again after believing she died during their confrontation in the Rift.
  • Privilege Makes You Evil: He gets everything he wants, marries the woman and becomes king of the human world. What does he do when his Elk half threatens to tell his new wife of his origin? Has his men lock him away for ten years in a room he couldn't stand in, and likely tortured. By the time the worlds are reconnected he doesn't even seem to want to find his wife, having only wanted to reopen the door to secure the Nowhere King, and in turn his own life.
  • Reasonable Authority Figure: He's a surprisingly chill man who is willing to believe Rider's reports about Centaurworld and the Nowhere King. Being one half of an elktaur might have something to do with that. Unfortunately he ends up being a Bitch in Sheep's Clothing.
  • Synchronization: When he tried to drown the Elk, he found himself coughing up water, which made it clear that he couldn't kill his other half without suffering the same fate.
  • Unseen No More: Finally debuts in Season 2, Episode 1.
  • Vague Age: He seems middle-aged, but the revelation that the Nowhere King is, at minimum, decades old, complicates that. Either Centaurworld runs on much different time than the human world, or the Rift Key warped his (and possibly the Woman's) aging.
  • Walking Spoiler: Certain revelations in Season 2 make it impossible to talk about him in detail without spoilers.
  • What You Are in the Dark: He wants to be seen as a heroic man fighting the evil Nowhere King for the sake of his people. In truth he's half of the person who created said monster, and is just a selfish bastard who will do anything to keep on living.

    The Minotaurs 
https://static.tvtropes.org/pmwiki/pub/images/minotaurs_centaurworld.png

The mysterious enemies who have ravaged the human world.


  • Always Chaotic Evil: They appear to be completely feral beastmen that won't stop until they've killed everyone in their path. Subverted when the lizard Minotaur from the first season finale ends up not only being a heroic character, but reveals that all Minotaurs are mind-controlled by the Nowhere King. With their master dead and the help of Centaurworld's magic, many are seen becoming just as reasonable as any other sapient species.
  • Back Stab: The Lizard Minotaur is stabbed in the back twice. He still survives, however.
  • Black Blood: They all seem to have black blood which may be a side effect of the radiation from the Key.
  • Beast Man: While the name implies a specific variation of this trope, they also are shown moving on all fours in a manner befitting other animals and the one we see without a helmet is lizard-like.
  • Decapitated Army: Subverted. As it turns out, their leader was imprisoned, but they still kept fighting and seem to have dealt terrible damage to the human population even without him.
  • Evil Knockoff: Much like Tolkien's Orcs and Elves, the Nowhere King created them in an attempt to replace the Centaurs he had to give up in his quest to become human. He could't quite create the hybrids as he wanted.
  • Faceless Goons: Most of them wear helmets covering their faces.
  • The Horde: They act as an unorganized army of bloodthirsty monsters.
  • Horns of Villainy: They're a savage, murderous army whose members all sport large horns.
  • Lizard Folk: The only minotaur seen without a helmet is a lanky, humanoid and hornless lizard with a forked tongue. Notably, the characters still refer to it as a minotaur.
    • Later subverted in the last few minutes of Season 2, where the Minotaurs who reside in Centaurworld are shown to be varying in appearance underneath the armor. In particular, there are many seen watching Johnny Teatime's Pageant, including a whale, a dog, and a mouse Minotaur.
  • Mix-and-Match Critter: They're the result of humans and Centaurs being fused together with non-magical animals, and many display the characteristic of multiple species.
  • Our Minotaurs Are Different: Seemingly. They're referred to as minotaurs, and most resemble hulking, savage humanoids with horns. Phillip, the only one without a helmet is a lizardman. The in-universe definition is beings fused together by dark magic. The first of their kind was in fact a traditional human-bull hybrid.
  • Primal Stance: They drop to all fours when running, showing their savage and bestial nature.
  • The Remnant: It appears all they did to the Human World was after they lost their leader and just kept going. With the Nowhere King back on his throne, he made them even more dangerous by fusing them with more animals.
  • Was Once a Man: They were once normal people fused with normal animals by The Nowhere King.

    Gary 
Voiced by: Flula Borg
A human skeleton in the Moletaur Kingdom.
  • Beyond the Impossible: He somehow bakes cakes and fathers an egg with Ched despite being a completely decomposed human corpse.
  • Hero of Another Story: One has to wonder how he trained Becky Apples and got stuck in Centaurworld without the Rift Key.
  • Longer-Than-Life Sentence: He got three consecutive life sentences for practicing magic.
  • Noodle Incident: Despite being a human, he tried to do magic for the moletaurs. It didn't work.
  • Offscreen Moment of Awesome: He somehow trained Becky Apples to be the fierce warhorse she is now.
  • Supreme Chef: Everyone loves his sheet cakes. The Woman once complained about having to fit into her dress because she wanted to polish off one by herself so bad.
  • Unusually Uninteresting Sight: No one ever seems to wonder what a human skeleton is doing in Centaurworld.

    Becky Apples 
Voiced by: N/A
Debut: "Horsatia Wighair Beansz?"

Rider: That's no one's horse.

Rider's replacement horse while she's back in the human world.


  • Aloof Ally: Despite ostensibly being a non-sapient horse, she serves as this for Rider. She needs to be bribed in order to follow any of Rider's orders and even then frequently disobeys and abandons Rider whenever she's in trouble just so she can run off to kill Minotaurs on her own. As Rider notes, "That's no one's horse."
  • Always Someone Better: Deconstructed. When Horse learns Rider is with another horse, she immediately pictures Becky Apples as a beautiful, majestic and feminine White Stallion she could never compare to. In reality, Becky Apples is a gruff and disobedient Moody Mount who Rider actively denies is "her" horse. In the song about Becky Apples, Wammawink's verses about Jeffica even lampshade how her and Horse's feelings are just projections of their own insecurities.
  • Blood Knight: While Horse reminisces about "Crushing skulls underhoof" early on in Season 1, Becky Apples seems eager to go much farther than that, proving to be violent and murder-happy. It says a lot that Rider, a dissonantly violent Blood Knight herself, is creeped out when she sees Becky take out a minotaur sentry after having apparently gone on a killing spree in the Nowhere King's base of operations.
  • Cool Horse: Becky can be best described as a psychopath on hooves, fully willing and able to storm a castle of minotaurs all by herself. She has her own (large) killcount scratched on her bridle, defied her rider's control to jump a chasm that said rider thought was impassible, and bucks the Big Bad's human half down a fatal drop in the finale, clearing the way for someone else to deliver his deathblow. If not for her complete disregard for humans, she would be a perfect horse; as it is, the army only gets her to cooperate by bribing her with apples. To top all this off: in a setting where a horse's choice of rider says a lot about who they are, the only rider Becky has ever stuck with is a literal princess.
  • Even the Dog Is Ashamed: After the General stabs Rider, Becky has no problem chasing him down, and even kicking him into a chasm to his death.
  • Fluffy the Terrible: The horse with the rather silly name is capable of mowing down minotaurs singlehandedly. The notches on her saddle imply she has killed at least twenty people.
    The General: (fondly) But we know it's more, don't we, Becky Apples? Yes we do!
  • Food as Bribe: Rider really only manages to get her to do anything by offering her apples in exchange, and even then she needs to be careful that Becky just doesn't take them when her guard is down.
  • Hero of Another Story: She was originally Gary's horse. Somehow, she also ends up with the Mysterious Woman.
  • Moody Mount: She's a surly, disobedient and surprisingly bloodthirsty horse who couldn't care less what her riders want, except the Mysterious Woman, who she surprisingly gets along with.
  • Shadow Archetype: With many of Horse’s character flaws taken to an extreme. Horse showed some Blood Knight tendencies and reminisced about crushing skulls underfoot. Becky Apples, by contrast, is something closer to a Spree Killer than she is to a warhorse. Horse, while well-intentioned, was often insensitive and dismissive towards others in her single-minded quest to reunite with Rider. Becky Apples completely disregarded Rider’s goals and intentions, treating their entire mission together as an excuse to stalk the shadows and slaughter minotaurs; abandoning Rider entirely when the opportunity presents itself.
  • Sucksessor: While she initially seems like a war steed superior to Horse in every way, in reality her coldness and singleminded devotion to killing without any regard for her rider's well-being make her the last creature you want to be assigned to you as transport. "The Ballad of Becky Apples" has Rider get more and more frustrated with Becky, even calling her no one's horse at one point.
  • Trademark Favorite Food: Apples, as the name implies. They're her preferred bribe.
  • White Mare: A sleek and dangerous perlino.

    The Nowhere King (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/nowhere_king.png
You will bring
Joy to the Nowhere King
When he sees the light leaving your eyes

A horrifying beast trapped in the Void Between the Worlds. He is released when Rider stabs him with the key, allowing him to return to his throne in the Human World.


  • Alas, Poor Villain: The Woman fuses him back together with his human half, turning them back into the Elktaur they once were. She then tells him she would've loved him regardless of whether he was human or centaur, revealing all of the misery and pain he caused himself and the world was for nothing. The two sing a reprise of his leitmotif, "The Nowhere King", and he sheds a few tears before letting her kill him to bring peace to her and their worlds.
    The Woman: What a pity to behold
    Rest now, tormented soul
    Don't you know I would've loved you the way you were
    Whole?
  • Ancient Evil: It's left vague how long it was since he had been imprisoned in the Void Between the Worlds, but he had all of the hallmarks of one. He's an Eldritch Abomination who's functionally unkillable, its presence having left a permanent mark in the Human World in the form of a Forever War with his minotaur army and has since been remembered in the form of a nursery-rhyme describing him as a Boogeyman-type figure. However when his true origin as the Elktaur is revealed, it turns out he isn't actually "ancient" at all.
  • Animalistic Abomination: He's a slimy, tar-black wasp-like creature with what appears to be a deer's skull for a head.
  • At Least I Admit It: One subtle trait about the Nowhere King is his simple acceptance of what he is: a destructive monster that deserves no love or mercy. This honesty contrasts him with his human half, who rejects the possibility that he did anything wrong.
  • Bad Boss: In one episode, he chooses one of his minions to stay behind and eats them, seemingly to empower or stabilize himself.
  • Beyond Redemption: He is an extremely tragic villain. However, both Horse and the woman decide that ending his life is for the best, and he doesn't seem to object too much.
  • Big Bad: The main antagonist of the series. Both halves of him in fact.
  • Body Horror: His dripping, digger-wasp-like appearance is horrifying enough if you don't know that he used to be a stag. Once you find out: it becomes clear that his "abdomen" is actually his fleshless cervine ribcage; his "thorax" is his swollen, matted neck; and his legs—which retain their hooves, although he's sprouted an extra pair—are displaced forward onto the neck.
  • Came Back Strong: Stabbing him with the key only causes him to be reborn in the human world with even more hatred, while the portal between the worlds is left permanently open and the key is in his possession.
  • Dark Is Evil: A giant monster with a skull for a head, and a body compromised of black tar aiming to bring ruin to both worlds. His leitmotif even states initially that his victims will bring joy to him "when he sees the light leaving your eyes".
  • Deadly Euphemism: From his titular lullaby:
    You will bring
    Joy to the Nowhere King
    When he sees the light leaving your eyes
  • Death Seeker: Implied repeatedly throughout the series. In the Season 1 finale, when the Nowhere King sees the Woman for the first time in decades if not centuries, he stops attacking and instead submits himself to the Woman, clearly expecting her to strike him down. The Woman can't do it. A season later, it's the Elk—the small, buried part of the Nowhere King that represents who he was before he was corrupted—that opens a doorway for Horse out of the Nowhere King's mind, encouraging her to return to her friends and finally put a stop to the endless cycle of misery he's trapped himself in. All of this is ironically contrasted by the General, his human half, who would do anything to stay alive, including keeping the Nowhere King alive at all costs.
  • The Dreaded:
    • The Woman is clearly trying to keep him at bay, and when that fails, she warns the herd that he intends to destroy both the Human World and Centaurworld.
    • Everybody who knows about this guy fears him. His song is sung by Plantaurs and Cataurs, and the first time she hears it even Horse notes that she's heard the song back in the human world.
  • Duplicate Divergence: The General and the Nowhere King seem to have identical memories up until the point where they split. They both regard the General as having gotten the better part of the deal. The Nowhere King became a self-loathing omnicidal maniac and the General became a jerk.
  • Dying as Yourself: The Woman kills him as the elktaur she fell in love with, though his Voice of the Legion implies that his two halves weren't completely merged.
  • Enemy to All Living Things: As his Villain Song tells you, he hates everything and wants to see it all die.
  • Even Evil Has Loved Ones: As horrid as he is he seems to have a soft spot for the mysterious woman, claiming that he thought of her every day and forgives for what she did to him and bows his head to her.
  • Evil Sounds Deep: He has a low and menacing voice.
  • Face Death with Dignity: When first reunited with the Woman, he is willing to let her kill him, but she can't bring herself to do so. He allows the Woman to merge him together with his human half, turning him back into the Elktaur he was. He doesn't fight back as the Woman prepares to execute him, knowing that doing so will free her and their worlds from all the pain he's caused.
    Elktaur: My love, you're finally free.
  • Glowing Eyelights of Undeath: His head is a bleached deer-like skull, with green lights glowing in its sockets.
  • Greater-Scope Villain: He is the true leader of the Minotaurs, but makes no appearances until the Season 1 finale.
  • If I Can't Have You…: When the General refused to merge back, the Elk threatened to blackmail him by telling his wife his secret. He didn't care about breaking up a happy marriage if it got him what he wanted.
  • Knight of Cerebus: Even before his appearance, every time he is mentioned, the atmosphere turns ominous.
  • Leitmotif: "The Nowhere King", a song that plays a few times over the course of the first season and when he makes his first in-person appearance. The song is a soft, slow lullaby about how he'll find joy in destroying the light and happiness of his victims.
  • Never My Fault: His first reaction upon seeing the woman again is to say that she turned him into what he is but that he forgives her anyway. When his backstory is revealed, it's shown the Nowhere King brought his transformation on himself. He split himself into his human and elk halves, and then retained his memories and intelligence as an elk. The Woman saved him from imprisonment by his human half, and the Nowhere King abused the powers of the Key to create the Minotaurs, the radiation of which caused his transformation into a monster.
  • No Place for Me There: This is why he calls himself The Nowhere King. He used to be an elktaur that split himself into human and elk halves, inadvertently creating a "normal" elk with the memories and intelligence of a centaur. Thus, he feels that there's no place for him anywhere.
  • Not So Above It All: Despite being the biggest Knight of Cerebus in the story, even he has a moment of comedy when the General calls him "gross" in a flashback and the Nowhere King's only reaction is a childishly petulant, "NO?!"
  • Nuclear Mutant: The radiation that he mentions the portal key gives off is what mutated him into a pile of black goo with a skull on top.
  • Obviously Evil: He is an abomination with a deer skull head with a body made up of black goo in the shape of a wasp.
  • Ominous Obsidian Ooze: His physical form is made up of black ooze which he can control as he pleases.
  • Omnicidal Maniac: The Mysterious Woman warns the Herd that once released, the Nowhere King won't stop wreaking havoc until both the worlds are completely annihilated.
  • Resistant to Magic: He is shown to gradually overcome Horse's backstory magic, starting with him breaking out from the paralysis effect of the spell despite Horse still being inside him, then showing awareness that Horse is in him, and finally he's able to cut off the exit the magic produces and trap her, only escaping because the Residual Self-Image of the Elk in him sacrifices himself to create a second exit so she can escape.
  • Revenge Is Not Justice: Lampshaded by Horse. After discovering his origins, she admits that she would have felt sorry for the Nowhere King if he hadn't gone on to cause so much pain and destruction. Even if he did have a rotten life, it doesn't at all justify his killing and maiming of countless humans and centaurs from both worlds.
  • Sealed Evil in Another World: He ended up trapped in the Void Between the Worlds in a confrontation between the Mysterious Woman, the Nowhere King and his human half. When the Mysterious Woman shattered the key while they were in the Rift, she was trapped in Centaurworld and his human half was left in the human world, while the Nowhere King was unable to escape to either side before the doorways closed. The Mysterious Woman left him sealed so he couldn't be reborn or threaten either world.
  • Skull for a Head: His head takes the form of a Sinister Deer Skull sans flesh.
  • Tragic Villain: He was an Elktaur that fell in love with the Mysterious Woman, who was a human princess, and created a way to separate his human and animal halves so that he could be with her. Unfortunately, the Elk part of him had all the memories and intelligence of his human half, but now truly belonged in neither world. He watched as his human half married the Woman and when he tried to convince his human half to merge back together, his human half first tried to drown him, only relenting when he realized both of them would die if he succeeded, and instead imprisoned his Elk half within a dark dungeon without a window for ten years until the Woman freed him. Then, in an effort to belong, the Elk used the Key to combine humans and animals to create Minotaurs at first to be a "family" for himself. Eventually, his hatred and the radiation of the Key mutated him into the monster he became and he decided that if he couldn't be happy, he would make everyone else suffer too.
  • Undead Abomination: He was just a normal talking-elk before repeat exposure to the Key's Magitek radiation burnt away all of his skin, liquified his body and left him with a Skull for a Head. While it's theoretically possible to kill him, none of the cast had any real method of doing any permanent damage, relying on his connection with the more-vulnerable General to end his reign of terror.
  • Vile Villain, Saccharine Show: A monstrous, otherwordly being is the main threat towards the happy and colorful Centaurworld.
  • Villain Song: "Nowhere King Battle" where he sings about how he'll kill Horse and Rider if he cannot get the key from them.
  • Walking Spoiler: His very existence is a major spoiler regarding the future of the show.
  • Was Once a Man: He was once an Elktaur until he separated his human and beast halves. The Elk half retained his memories and intelligence, but constant exposure to the radiation emitted by the Key caused his mutation into the Nowhere King.
  • Wicked Wasps: The Nowhere King possesses six insectoid legs terminating in hooves and a distinctly wasp-like abdomen which was formerly his cervine ribcage, giving him shades of this. Even his antlers have expanded and flattened until they resemble insectile wings.
  • Woobie, Destroyer of Worlds: His fall to darkness was motivated by a combination of love for the Woman and the suffering he's gone through. He watched as his human half getting everything he ever wanted while he was left as an outsider in both worlds. When he tried to convince his human half to merge back together, he was nearly killed, then imprisoned in a windowless cell that he couldn't even stand in for ten years. He's eventually freed by the Woman but needs to go on the run from the General and created the Minotaurs initially as a replacement "family" only to be mutated by the magic of the Key in the abomination he is in present day. Now his only goal is to make everyone else suffer as much as he has. When Horse witnesses his backstory, she says she'd feel sorry for him, if he hadn't caused so much pain.

    The Elktaur (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/elktaur.jpg
Debut: "The Last Lullaby"

When they look at me
Huh, like they'd ever look at me
But if they did
Do you think they'd see that thoughts are spinning in my mind?
Like, what is it like to be human?

A half-elk, half-man inhabitant of Centaurworld, who splits himself up into an elk and human half. The elk half later becomes the Nowhere King while the human half becomes the General.


  • All for Nothing: Adding to the tragedy of his character, he split himself in two to become human, convinced that the Princess could never love him as he was... But the Woman later tells him that she would have loved him as a centaur.
  • Become a Real Boy: It's shown that Elktaur always wondered what it's like to be human and his love and desire to be with the Princess only accentuated it, so he split himself in half. Unfortunately, his consciousness ended up in both parts...
  • Body Horror: Self-inflicted. When attending a human gathering he's wearing a hat, something he wouldn't normally do due to his antlers. He tries to pass it off as a seasonal shedding when the Princess asks about itnote . Cut to his workshop and there's a clear view of his antlers on his worktable next to a hand saw. It's an unsettling moment with heavy Does This Remind You of Anything? undertones.
    • Slightly downplayed by that he might actually do seasonal shedding anyway, meaning that sawing off his antlers is more akin to dramatic haircut than self-mutilation, as his antlers would still grow back. This is further hinted with the Elk and the re-fused Elktaur having antlers. Still, it's still horrifying to use a saw on your body...
  • Cultural Rebel: Even before he met the Mysterious Woman, he felt like he had more in common with humans than his fellow centaurs (in spite of how condescending they would be to him), lacking the same zany sense of humor as other centaurs. This is especially illustrated in the way he's animated, having the same Animesque-style as humans as opposed to the more Toon-like, simpler look associated with his world.
  • Deadpan Snarker: He has a very sarcastic, understated sense of humor, further setting him apart from the more outlandish and zanier residents of Centaurworld.
  • Death Song: 'Last Lullaby Part 1' becomes this for him as he faces his execution at the hands of the woman.
  • Dying as Yourself: The Nowhere King and the General are ultimately fused back together by the woman before he is Impaled with Extreme Prejudice with the key, granting him a final death.
  • Face Death with Dignity: He accepts the Woman's decision to kill him for his crimes without argument.
  • Fantastic Racism: While the other centaurs don't seem to mind how the humans look down on them as much, the Elk does lament how the humans don't take him seriously despite being a scholar. Naturally, this is one of his biggest hurdles when it comes to his love for the Woman.
  • Fatal Flaw: Quite a few, which are visible in all three the Elktaur, the General and the Elk.
    • Most glaringly, his utter inability to accept himself as he was. It's what started the entire conflict to begin. His own self-hatred also led him to believe that no one else could love him the way he was, either.
    • Then there's his selfishness. Even when it becomes clear his choices are making the people around him (including those he cares about) unhappy at best, and actively threatening their lives at worst, his own happiness (or any semblance there of) is his first priority.
    • Cowardice. Which nicely ties in with the above mentioned flaws. The General never told the Woman who he was in fear of being rejected, and wouldn't confront the Nowhere King directly as to not endanger himself. The Nowhere King, who actively encourages the Woman to kill him so his suffering would end, didn't sought out the General either, even though killing him would have ended him as well.
  • From Nobody to Nightmare: He was a Rift Worker, a mechanic for the rift, who fell in love with a Princess which eventually led to the creation of the Nowhere King.
  • Gadgeteer Genius: He was one of the centaurs responsible for maintaining the magitek to keep the rift between the human world and centaur world open. He also created the key that stabilized the rift and even had the power to fuse any two beings or split a centaur into human and beast halves.
  • Gone Horribly Right: The elktaur wanted to separate himself into his human and beast halves. It worked, but both halves gained his mind, leaving the elk in an even worse state than he had been as a unified being.
  • I Just Want to Be Normal: A particularly dark take on this trope. He starts out simply wishing he was a human so that people would take him seriously, but then upon falling in love with the princess this escalates into complete hatred of his beast characteristics including self-mutilation to look more "normal".
  • Impaled with Extreme Prejudice: He finally meets his end at the hands of the woman when she stabs him with the key.
  • Interspecies Romance: Deconstructed. When he falls in love with a princess that would eventually become The Princess, he only felt despair since he believed that the species divide meant they can't be together. So he decides to make himself human. It does work, but she marries the human half. Once his two sides are reverted to his original form, she reveals she would've loved him regardless if he was a centaur.
  • Love at First Sight: He immediately falls in love with the Princess after seeing her for the first time.
  • My God, What Have I Done?: When the Woman says she would have loved him for who he was, thus making him splitting himself and kickstarting years of suffering and strife All for Nothing, his face is one of despair and he sadly accepts his execution.
  • My Species Doth Protest Too Much: He's much more intellectual and serious-minded compared to the other centaurs who generally tend to be more silly and whimsical. This is presumably why he gravitated towards humans so much.
  • No Name Given: As a deliberate narrative choice, his actual name is never mentioned. He shares this trait with the Woman.
  • The Noseless: Like the majority of centaurs he's not drawn with a nose, which is more evident in him given the next trope.
  • Non-Standard Character Design: Although he is a centaur, he is drawn in the human world's Animesque style rather than Centaurworld's more cartoonish style. This symbolizes how he is more serious like the humans and doesn't feel like he's at home in Centaurworld.
  • Not the Intended Use: He exploits a glitch in the Key's portal making power to divide Centaurworld's hybrids into their component species, using it on himself.
  • Professor Guinea Pig: By chance, he discovered from a human tourist that if the rift broke it would separate Rutabagataurs into a human baby and a normal rutabaga. He only replicated it on a single rutabagataur before trying it on himself. Notably, given that a regular rutabaga is inanimate he had no way of knowing the products of his split wouldn't be a human and a non-sentient elk, but instead produce a human and a sentient, talking elk.
  • Tragic Monster: He was a normal elktaur who wanted to be human and was convinced that his human beloved could never love him as he is. Using the key he split himself into a human half and the elk half, with each having the same memories of being the elktaur, and both in love with the Princess. This allowed the human half to marry the Princess while the elk half became a recluse, eating garbage, but also still in love with the Princess. When the elk half tried to get his human half to merge back with him, he was thrown in a tiny room for ten years. After the Princess frees him, the elk then used the key to create the minotaurs and wage a war on the human kingdom. Repeated use of the key corrupted the elk, turning him into the Nowhere King, and eventually leading him to be trapped in the rift between the worlds.
  • Voice of the Legion: After he's been returned to himself the only two times he speaks (well, sings) his own voice and the General's voice can be heard in harmony.

    The Elk (UNMARKED SPOILERS) 
https://static.tvtropes.org/pmwiki/pub/images/p21201032_e_v8_aa.jpg
Debut: "The Last Lullaby"

But you can't keep the ghosts out
When you're the one who's the haunted house
And you can't kick the ghosts out
When you're the one
Who let them in

An elk who would eventually become the Nowhere King, having separated his original elktaur self into an elk and human half.


  • And I Must Scream: His human half (a.k.a. the General) imprisoned him in a small room he couldn't even stand in for ten years. It's no wonder he became so unhinged when he finally got out.
  • Big Eater: He loves eating. A good amount of his memories are food memories. This may be because he was essentially starving, not knowing how to survive in the wild and being unable to reveal himself to people, essentially living as a homeless person without the option of even begging.
  • Bizarre Taste in Food: He fondly remembers eating a sandwich made of moldy bread, banana peels, a leather belt, and basil.
  • Body Horror: Not only is he clearly beaten up and malnourished after spending 10 years in a small room, when he started using the magic to make Minotaurs, it melted away his skin and fur until only his skull was visible and his antlers and body ended up being horribly deformed, eventually transforming him into the horror known as The Nowhere King.
  • Duplicate Divergence: The General and the Elk seem to have identical memories up until the point where they split. They both regard the General as having gotten the better part of the deal. The Elk eventually became the Nowhere King and a self-loathing genocidal maniac, while the General became a jerk.
  • Interspecies Romance: Deconstructed. When he falls in love with a princess that would eventually become The Princess, he only felt despair since he believed that the species divide meant they can't be together. So he decides to make himself human. It does work, but she marries the human half. Once his two sides are reverted to his original form, she reveals she would've loved him regardless if he was a centaur.
  • Mirror Character: He's ultimately all of Horse's worst-case scenarios come to life; like her, he was separated from the human he cared about, became unrecognizable, and tried to find a family. Unlike Horse, he ultimately never reunited with the Woman, was recognized but in the worst possible way, and his "family" is the minotaurs that ravage the human world.
  • "Not So Different" Remark: The Elk creepily remarks that he and Horse aren't so different, which she takes offence to because he's the Nowhere King. Showing her how he became the Nowhere King leads Horse to agree that there are some similarities, but that he turned himself into a monster while she made the best of her bad situation.
  • Residual Self-Image: He exists as a separate personality from the Nowhere King within their mental world when Horse visits, manifesting the remains of his decency and conscience. After walking her through his backstory he helps Horse escape his mind after the Nowhere King tries to trap her, urging her to use what she's learned to stop him.
  • Thousand-Yard Stare: At times sports a very unsettling one.
  • Trademark Favorite Food: He's shown to love sneaking bites of cake.
  • Tragic Monster: He was a normal elktaur who wanted to be human and was convinced that his human beloved could never love him as he is. So, he split himself into two, trying to become human, which it did, splitting himself into his elk half and human half. As he still loved the Princess, he wanted to remerge with his human half. The human half, the General, refused, and imprisoned the elk for 10 years. After the Princess frees him, the elk uses the Key to create a minotaur army and corrupts himself into becoming the Nowhere King.
  • Trauma Conga Line: While the General was exactly what the Elktaur wanted to be (a human with no beastly attributes), the Elk is the walking, talking embodiment of everything he hated about himself, being all-beast without the man. He ends up being forced to live like an animal while the General got everything he ever wanted. When the Elk tries to fix things, the General has him locked away in unbearable conditions for a full decade. By the time the Mysterious Woman freed him, he had since lost what little hope he had and used the Key to create his minotaurs, the radiation mutating him irreversibly into an Undead Abomination with nothing but a desire to cause suffering in everyone around him giving him reason to go on.
  • You Can't Go Home Again: A literal case. He no longer resembles the Elktaur, so can't even resume the old life in Centaur World before the Elktaur separated himself. His house, his job, his friends. They don't recognize him at all. That's why he believes he belongs nowhere.

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