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Video Game / Lost Ember

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Lost Ember

Lost Ember is an Indie Game from Mooneye Studios. The player takes control of a wolf who has been chosen to explore the ruins of an ancient city called Machu Kila by the spirit of one of the Inrahsi people who used to live there. The wolf is capable of possessing any animal he meets, including birds, fish, and moles, and then using their abilities to further explore areas he can't reach himself.

Lost Ember contains examples of...

  • After the End: The Inrahsi died out or were killed some time ago, and the forest has reclaimed their buildings. It's up to you to learn what happened to them.
  • Animals Not to Scale: The "moles" (actually fairy armadillos) are about the size of badgers. They should actually be about the size of the wolf's snout.
  • Beautiful Void: There are no humans around, and the animals seem to be pretty normal. Aside from the fact that you're a wolf who's occasionally followed by a glowing red whisp, it really is just like wandering deep in a forest alone...apart from the glowing red mountain.
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  • Beneath the Earth: The "moles" are capable of traveling through elaborate tunnels and digging under various obstacles.
  • Body Snatcher: The wolf is one, though he doesn't seem to cause any damage to the animals he possesses and they go back to going about their business when he's done with them. It helps that he can't take an animal too far from others of its species, so they're always able to return to their group without trouble.
  • Broken Bridge: The wolf can't reach certain areas as himself and must possess a nearby animal to pass. In other cases, it's a literal broken bridge, but calling on the Companion reveals his memory of it, which is solid enough to walk on.
  • Call a Smeerp a "Rabbit": Creatures which look like fairy armadillos (an exotic, though real, species) are referred to as the much more familiar mole (which belongs to an entirely different order; they're as related to wolves as they are to each other).
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  • Everything Trying to Kill You: Apparently an aversion; so far, nothing seems to be trying to kill you.
  • Exposition Fairy: The Companion, a glowing red whisp who shares his memories of when Machu Kila was a thriving city.
  • Fairy Companion: The Companion, though he's less a fairy than an incorporeal spirit taking the form of a small ball of light.
  • Ghibli Hills: The game is set in a quiet, beautiful forest. So far, teaser trailers don't show any sort of danger to the wolf; he's just out to explore, not fight.
  • Hard Light: The Companion can project his memories of a place onto its current state, and they appear as glowing red apparitions like himself. For example, if a bridge used to span a gap but has now rotted away, he can recreate it for the wolf to walk across.
  • Heroic Mime: The wolf. The only communication he really gets up to is to howl for the Companion when they get separated.
  • Indie Game
  • Interspecies Friendship: Your Companion is a spirit of one of the Inrahsi people, who were quite human-like if their statuary is any indication. You are a wolf.
  • Landmark of Lore: The city of Machu Kila is definitely a Shout-Out to Machu Pichu.
  • Late to the Tragedy: The wolf, due to being born years too late. The Companion apparently chose him to receive his memories, though if the wolf is special in any other way is unknown.
  • Mayincatec: The Inrahsi were apparently this, if their architecture is any indication.
  • Misplaced Vegetation: While apparently set in South America, the forest is less of a jungle and more the temperate sort you'd see in North America or Europe.
  • Misplaced Wildlife:
    • The wolf. While South America does have wolves, they are red like foxes, not the grey wolves found in North America and Europe. However, the wolf's build is more similar to the leggy South American canid.
    • Buffalo are planned to appear in the game. Whether this refers to North American bison, African buffalo, or Asian water buffalo, none of those buffalo are found in South America.
    • There are social stretch goals to include wombats (from Australia) and meerkats (from Africa).
  • Noble Wolf: You are one.
  • Plot Tailored to the Party: There are certain areas which can only be passed using certain animals.
  • Ruins for Ruins' Sake: There are plenty of overgrown temples and buildings hidden in the forest for you to find.
  • Scenery Porn: The game has been noted as having some of the prettiest graphics of 2016's indie games.
  • Time Abyss: The Companion was alive when the Inrahsi were at their height of civilization. They've been gone long enough that their buildings are crumbling ruins and the forest has reclaimed most of the city.
  • Worm Sign: An aversion. Despite allowing tunneling, the game only shows your entrance and exit points. To keep track of yourself underground, the game displays a silhouette.

Example of: