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Characters / Rising Thunder

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This is the character page for Rising Thunder. For tropes pertaining to the game in general, see this page.

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Just tell me who to hit.

Pilot: Samantha "Sam" Cooper (USA)

A straight-forward Striker with a focus on getting up close and personal to deliver a series of fierce punches.

  • Blood Knight: Sam definitely enjoys her robot hitting things.
    Get up! Let's do that again!
  • Boxing Battler: Dauntless attacks solely with punches from its very large fists.
  • Blue Is Heroic: Dauntless is mostly blue with red and yellow on its arms, and is featured with Chel the most in promotional pictures.
  • Dash Attack: Her Rush special moves (Cold Drill, Diesel Strike) start with a dash that ends with an uppercut when the button is released. They're capable of crossing the entire screen and can be used in midair.
  • Expressive Mask: Dauntless's headguard/forehead pops up when a round is won, making the apparent expression change from determined to relaxed.
  • Expy: The contrast between the masculine-looking Dauntless and its female pilot can be seen as a reference to Gunbuster and Noriko, although his color palette more closely resembles Dix-Neuf from Diebuster, a bancho-looking mech which also had a contrastingly feminine pilot and is itself a homage to Gunbuster. The rough concept behind Dauntless' fighting style can be traced back to G Gundam's Chibodee and his Gundam Maxter, and gameplay-wise it has its roots in Capcom boxers such as Balrog AKA M.Bison AKA Boxer and Dudley. Boxer in particular is a recommended character for beginners, just like Dauntless.
  • Ground Punch: Dust Breaker punches the ground in front of Dauntless twice. Piston Tremor and the final hit of Beatdown produce a single large explosion from a two-handed ground pound.
  • Immune to Flinching: Cold Drill and Diesel Strike each have a hit of armor, which is very useful for getting through Vlad and Chel's projectiles.
  • Invulnerable Attack: Dust Breaker, Piston Tremor, Revolving Hook, Vandal Hook, and Beatdown all have brief periods of invincibility.
  • Lightning Bruiser: Has a dash, hard-hitting specials and normals, a decent health pool and a fair amount of armor on her abilities. The tradeoff is that she has to get close to do anything.
  • Meaningful Name: "Dauntless" mean "invulnerable to fear", which is appropriate for a mech centered on running straight through enemy attacks.
  • No-Holds-Barred Beatdown: Her overdrive, Beatdown.
  • Pile Bunker: Its arms appear to have Big O-style pistons that amplify the strength of punches and shoot steam out the back.



Ready to kick some butt?

Pilot: Ana Itzna (Mexico)

An agile Gunner with a focus on using projectiles to control enemy movement, putting them in position for her to attack.

  • Animal Motif: The top of the head and right shoulder combined with the feather-like hair gives the look of a bird of prey, most likely the golden eagle, Mexico's national animal.
  • Arm Cannon: Either arm can form a cannon that shoots Energy Ball for Night Sun or Supernova. The animations are mirrored to use the arm further from the camera for Night Sun and the closer one for Supernova.
  • Fembot: The only fighter with overtly feminine features i.e. her torso curves that resemble breasts.
  • Friend to All Children: One of Ana's win lines in Spanish is a dedication of her victory to all children, probably her fans.
  • Genki Girl: All of Ana's voice lines are cheerful and exuberant.
  • Glass Cannon: Her attacks do significant damage from range but she's very reliant on making sure she's nowhere near her opponent, due to her fragility and relative lack of mobility.
  • Hurricane Kick: Dancing Wind is four round-house kicks in succession.
  • Robot Hair: Chel has hair made of linked metals plates colored purple.
  • Shoryuken: Her two beta specials are both upward punches. Spiral Eclipse is a single upward punch. Crush Breeze knocks the enemy up then back down, doing slightly more damage and stun but possessing a longer cooldown time.
  • Shotoclone: She possesses a straight-traveling projectile, Shoryuken, and advancing string of kicks. The character select even describes her and Dauntless as being the easiest to start playing, which is often the design idea behind shotoclones.


Put the money on the table!

Pilot: Xander Baccus (Greece)

A hefty Grappler ready to take some hits for the sake of countering with his own high-damage grabs.

  • Ass Kicks You: Downward medium aerial attacks with Talos sends him down onto the enemy ass-first.
  • Charged Attack: Meteor Drop and Titan Wreck can both be charged to do more damage.
  • Confusion Fu: Meteor Drop will only grab enemies on the ground and Titan Wreck only grabs them out of the air. While charging, they both look identical and pull the enemy toward him, forcing a nearby enemy to guess whether to jump or stay on the ground.
  • Dash Attack: Spartan Rush dashes into a punch. It can be used in midair.
  • Don't Make Me Destroy You: Says a similar quote at the beginning of the match (with both an English and Greek variant). Doesn't seem especially sincere about it though, as he finds great enjoyment in wrecking his foes.
    You don't want to do this. Trust me.
  • Immune to Flinching: Meteor Drop and Titan Wreck both get a hit of armor after charging for about a quarter second. Talos's forward heavy attack is also the only normal with armor.
  • Launcher Move: Forward heavy attack knocks the enemy so far they bounce off the battleground border and back to Talos in the perfect position for a Titan Wreck.
  • Meaningful Name: Talos was a giant bronze Living Statue in Greek mythology. This Talos is the largest robot in the game and his color scheme makes him look bronze.
  • Mighty Glacier: Hits like a truck and has a high health pool, but needs to get close and his only form of mobility is a rather slow and easily-punished dash.
  • You Will Not Evade Me: Both Meteor Drop and Titan Wreck both start pulling the enemy in after charging about half a second. Magnetic Buster also yanks anyone it hits slightly closer.


You are pathetic.

Pilot: Min Choi (South Korea)

A crafty Mixup-based fighter able to attack in a large number of unexpected ways.

  • Arrogant Kung-Fu Guy: Min Choi is disdainful when victorious and incredulous in the face of defeat.
  • Charged Attack: If Devil's Halo is held for about a quarter second, it will mix in some blue and get a second hit in when it makes contact.
  • Confusion Fu: Devil's Halo can be thrown three different distance and the throw looks identical until the projectile itself is released. And while Fog of War's limited area and time prevents you from running circles around the enemy while invisible, you'll still be able to put off and attack or two that the enemy literally cannot see coming.
  • Deadly Disc: Many of Crow's attacks involve spinning discs carried on his back that emit a fiery energy. They're both thrown and used as a melee weapon. Dead Ringer has an even larger one erupt from the ground then fly forward and hit anything in its way several times.
  • Expy: Crow's wirey and angular frame looks quite a lot like an Evangelion, especially Unit 00 (or Lazengann given the paint job, which itself was an homage to Evangelion). Crow's running animation in particular is nearly identical to how Unit 00 runs.
  • Fragile Speedster: While not as overtly mobile as Edge, instead focusing more on mixups, he's still pretty fast when dashing and with some of his moves, but is tied with Edge for the lowest health.
  • Invisibility: Fog of War creates a sphere inside which makes him a glowing blue outline on the user's screen and complete invisible to the opponent and goes away after a few seconds. How exactly this could work on a single screen is one of the first questions that comes up while discussing the possibility of local multiplayer.
  • Red and Black and Evil All Over: The default Crow palette is black and dark shades of blue/violet and red. While Min Choi doesn't seem outright evil, he is an arrogant prick.


I am fetch machine.

Pilot: Zib (Russia)

A Striker whose jetpack lets him strike from unexpected angles.

  • Big, Friendly Dog: His quotes when grabbing imply that he has a history of "hugging" his humans, and repeats their commands for him to stop and get down.
    Zib hug you!
    Zib, down!
  • Charged Attack: Cosmonaut Liftoff can be charged to do almost twice as much damage as if it's uncharged. The attack gains the power boost quickly, but can be held off a while longer than that.
  • Cute Machines: One would not expect a black iron Soviet trashcan to be so adorable. His crouch even has it sitting in place, gently rocking its head back and forth.
  • Dogs Are Dumb: Zib is described by Seth Killian as being super-intelliget... but only for a dog.
  • Earpiece Conversation: When calling down Revolutionary Rocket, Zib makes his robot touch its head as if it had an earpiece, despite the obvious pointlessness.
  • Expy:
    • His body and limbs are very similar to those of Gigantor.
    • His flight-based fighting style closely resembles Darkstalkers' Morrigan
  • Fingerpoke Of Doom: Vlad's crouching light attack is a literal "poke".
  • Hitbox Dissonance: When fired in midair, Sputnik Torpedo can sometimes clip through the head of taller characters (like Vlad or Talos) without actually registering as a hit.
  • Invulnerable Attack: Cosmonaut Liftoff turns Vlad invincible when it starts up and the instant of lift off (these will be contiguous without charging, but have a shorter total length).
  • Jetpack: Holding the jump button in midair causes Vlad to fire up a rocket that sends him upward (until he hits the screentop) and forward. It only lasts a few seconds, but recharges when not in use, as indicated by a meter that floats behind him. It can be used as part of a combo to link into a quick hop by holding up while attacking, allowing for some quick overheads.
  • Lightning Bruiser: While in the air, Vlad maintains his power while being the only one who can change his trajectory mid-jump (without using special moves).
  • Mad Scientist: Patch notes suggest he is a dabbling scientist, but only comes up with dog-specific inventions, such as inventing zero point energy in order to make an electric flea collar.
  • Mighty Glacier: While on the ground, Vlad has decent health and damage, but limited mobility and some attacks are a bit slow. His dash is even a weird hobble.
  • Playing Possum: The classic dog trick that Zib claims to be enacting what his robot is KO'd.
    Zib play dead!
  • Red Scare: Has a giant red star on his chest and is of Russian origin. Averted in that he does not seem to give any interest in politics (and the game also assumedly takes place in the future).
  • Silly Walk: Vlad's walking and dash animations are kind of... Off. It's justified however, since its pilot is a creature not used to bipedal movement.
  • Shoryuken: Cosmonaut Liftoff is a chargable, rocket-powered upward punch that causes an explosion.
  • Shotoclone: Vlad is slightly different from the type than Chel, as he has the projectile and Shoryuken, but also focuses on aerial attacks.
  • Talking Animal: The pilot is actually a dog that's capable of speech (or using a translator device) and operating a robot.
  • Third-Person Person: Refers to himself this way in all his quotes. Approaches Hulk Speak territory, although he sometimes uses additional articles in his sentences.
    Zib good dog.
  • Tin-Can Robot: Every segment of Vlad's body looks like a barrel or trash can.
  • Wearing a Flag on Your Head: In the most literal sense possible. A red flag (originally a modern Russian flag) pops up out of Vlad's head when he wins a match. Additionally, he has a giant red star on his chest.


In the aftermath: tranquility.

Pilot: Sun Li (China)

A Striker who favors speed and attack to overwhelm his enemies.

  • Dash Attack: Relentless Pursuit makes Edge dash as far as the whole screen (much further than his regular dash) and end with a powered up normal or a different special attack.
  • Dual Wielding: Its sword is held in one hand with the sheath in the other, which is used for all light attacks but the forward jump attack.
  • Evolving Attack: Hits with any Alpha Special Move cause the sword to glow and add spinning orbs to the rain guard (up to three at once), adding additional optional hits to his Gamma Special Move which can be cashed-in at a later time.
  • Expy: His color palette resembles Gurren from Tengen Toppa Gurren Lagann and his flames resemble the eponymous robot's. Some of his attacks even look similar, only not performed with drills.
  • Fragile Speedster: He is, bar none, the most mobile character in the game and his attacks are hard-hitting and fast. However, he is tied with Crow for the lowest health.
  • Heroes Prefer Swords: Edge uses a double-edge sword and its pilot seems to be a very morally-upstanding individual.
    The strong must protect the weak.
  • Invulnerable Attack: Edge's Gamma Special Moves, Judgement and Reckless Lightning, each make Edge invulnerable from startup to just after impact. His overdrive, Final Judgement, also has invulnerability.
  • Red Is Heroic: Edge is mostly red and has the most obviously heroic pilot.
  • Robot Hair: Edge has what appears to be an exhaust port on the top of its head. It exudes green fire that resembles a topknot made of flames.
  • Shoryuken: Judgement is an invincible rising sword slash. While only a single hit in its base form, charges gained from using Alpha techniques can be spent to add additional hits, ending with a wall bounce.
  • Shock and Awe: Final Judgement ends with a Sword Plant that causes a pillar of green lightning to erupt from the ground.
  • Slide Attack: Light attack with Relentless Pursuit is a slide.


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