open/close all folders
Schwartzwelt Invesitagation Team
The main character of the game, he is a high-ranking military officer, his nationality depending on the game region (i.e. in the North American version, he is a US Marine). As per Shin Megami Tensei tradition, he is player-named and is silent except for player-selected dialogue choices.
- Badass Normal: Jimenez actually remarks you must be something to this effect when you kill him in the Neutral Path. Made explicitly obvious in the Law route where he isn't given any form of power.
- Brought Down to Normal: You give your power to Arthur at the end of the Neutral route.
- The Captain: You effectively become this for the Strike Team after Gore field promotes you before dying and Arthur signs off on it.
- Contrasting Sequel Main Character: Most SMT protagonists are teenagers who happen to be in the wrong place at the wrong time. The Strange Journey protagonist, on the other hand, is an adult military officer deliberately getting himself involved in the plot.
- Dude, Where's My Respect?: Averted. Regardless of what path you choose to follow, your allies will cheer you on as you get closer to the end of the game, especially on the Neutral Path. Prior to this, you are always asked your opinion, and it almost always winds up being taken into consideration. Furthermore, the demons steadily come to regard you as the single greatest threat on the Strike Team, and outright panic when you arrive in the final area.
- Empowered Badass Normal: In the Neutral and Chaos route you are empowered by either Gore's brilliance or Mem Aleph's breath.
- Evil Laugh: Implied in the Chaos route, when Jimenez comes back to the Red Sprite after you defeat Gore. "...[You]!? Did you just laugh!?"
- Future Badass: You winding up saving your past self from getting your ass kicked by a rampaging Yggdrasil.
- The Hero
- It's Up to You: Played with; it's made clear that you're working in the field with fellow soldiers, who you occasionally encounter and talk to. Even in the penultimate floor of the final sector, you get one last chance to exchange words with your comrades. At the same time, you're the one who has a hand in all the major advancements, such as finding the materials necessary to jump from one sector to the next, wiping out a Hate Plague, retrieving Cosmic Eggs, and pulling the plug on the last bit of resistance for your alignment.
- Last Name Basis: Unusually for a Megami Tensei game, you're referred to by your last name most of the time—even in menus and the battle screen, your last name is shown instead of your first. It makes sense, as you're a military officer.
- First-Name Basis: Your crewmates, however, tend to go by your first name outside of briefings.
- Race Lift: A more subtle example. Your appearance doesn't change, but what country you're comes from depends on what region of the game you're playing (Japanese for Japanese version, American for North American version, etc.)
- The Stoic: You are actually commended by your teammates for not cracking under the strain, and this results in many members of the human good guys looking up to your character as a role model.
- Submissive Badass: You may be The Hero, but you are always following someone else's orders, whether it be Gore, Arthur, Mastema/The Three Wise Men/Zelenin, or Mem Aleph/Jimenez/Louisa Ferre. Regardless, you are acknowledged as the most dangerous guy on the team of whomever you follow.
- You Are in Command Now: After Gore's death.
The commanding officer of the Red Sprite, and overall leader of the Schwarzwelt Investigation Team. He is a born leader, and greatly respected by the crew.Against the wishes of the crew, he accompanies the MC on his mission to rescue Jimenez from the demon Orias, but is mortally wounded in the battle. Before dying, he places the MC in charge of the mission and begs him to stop the Schwarzwelt.
He later returns as a Ubergestalt, thanks to the energies of the Schwarzwelt. His experiences have only reinforced his faith in humanity, essentially making him the Neutral Hero of the game. If you accept and agree with his views, he tasks you with the final mission of destroying Mem Aleph, and gives you the "brilliance" to see Mem Aleph in her true form. If you reject them, or are too far from Neutral alignment, he regards you as a danger to humanity and fights you to the death.
- Badass Normal: He very nearly defeats Orias singlehandly. Too bad Orias decided to play dirty.
- Bald Black Leader Guy
- Big Good: He's the Red Sprite's commanding officer as well as the leader of the overall expedition. As such he's the neutral path's representative.
- The Big Guy
- Black Dude Dies First: That is until...
- Unexplained Recovery: However it is Mother Maia who brings him back to life. Though how she did it is unknown.
- Came Back Strong: He returns from the dead as an Ubergestalt, which needless to say is far more powerful than his human form.
- Climax Boss: In the final sector, you meet up with him and he gets ready to discuss his plans to destroy the Schwartzwelt. If you are devoutly Lawful or Chaotic, or don't answer his alignment questions in a neutral manner, he deems you too far off the deep end and fights you. Following his death, Arthur self-terminates, the Red Sprite is left in a state of disrepair, and Jimemez or Zelenin (depending on your alignment) storm the Red Sprite and work their brainwashing mojo.
- A Father to His Men
- Spirit Advisor: In the Neutral Path. He's much more of an antagonist in the Law and Chaos paths.
- Take Up My Sword: Commander Gore puts you in charge of the mission before he dies.
A Russian scientist assigned as the First Lieutenant to the observation crew of the Elve. Her appointment was one of the first made in preparation for the Schwarzwelt operation. She is a friendly and intelligent thinker, and dedicated to the mission.After crashlanding in the Schwarzwelt, Zelenin and the rest of the Elve crew were abducted by the demon general Mitra, who used the crew as test subjects for his experiments. As a result of all she'd seen and heard while in Mitra's custody, she hates demons and refuses to work with them under any circumstances.
However, she is persuaded by Mastema that angels are different from the demons she hates, and accepts their help. As she witnesses the atrocities committed by Jack Squad, she loses faith in humanity and falls under the thrall of Mastema. She eventually accepts an offer from him to transform into an angelic being, becoming the Law Hero of Strange Journey.
- Apocalypse Maiden: If the forces of Law have their way, any surviving humans judged "worthy" of living in the Lawful Earth will live forever under the thrall of Zelenin's song, which deprives all living things of their sentient will.
- Bitch in Sheep's Clothing: While Jiminez starts off as a Jerkass and slowly reveals a better side through his interactions with the MC and Bugaboo, Zelenin goes the opposite direction: polite, friendly, and rational at first, if a little stiff, and slowly revealing a darker nature.
- The Chick: Would be The Smart Guy if Arthur didn't already take the position.
- Emotionless Girl: As an angel.
- Evil Makeover: YMMV on whether it's inverted or not.
- Fantastic Racism: Because of her ordeal in Bootes, Zelenin hates demons, refusing to work with them regardless of the circumstances and viewing them only as tools for the study of the Schwarzwelt. The irony is, however, that she happily accepts support from Mastema's angels... even though, by Megaten terminology, angels are demons like any other, just with a different alignment.
- Fate Worse Than Death: Can inflict this upon the demons saved from Jack's Squad, who are turned into into masses of incomprehensible, mindless data that only say gibberish.
- There's also Jack's Squad themselves, who are turned into mindless drones chanting the lords name over and over.
- Final Boss: In the Chaos route only.
- Hot Scientist: Asura even claims some of the other crewmen lust after her, though he may have just been trying to rattle her.
- Knight Templar: Just before the Chaos route's final battle, she declares that she hoped she could save everyone, but ultimately decided the soul of all living things is beyond redemption.
- Lust Object: If Asura is to be believed, one of her greatest fears is that this is all she is to her male colleagues.
- Ms. Exposition: Of the crew she's the most knowledgeable of the physical properties of the Schwartzwelt, and will gladly regale anyone who asks in a fountain of Techno Babble.
- One-Winged Angel: Judge Zelenin/Pillar Zelenin. Which invoke Creepy Cool Crosses (see this image◊
- Shock and Awe: Her angel forms specialize in Thunder magic.
- To the Pain: From being abused by demons and having to see and hear her comrades suffer during their imprisonment by Mitra.
- Unwitting Pawn: To Mastema's devious plotting. Worse, she never realized she was being manipulated, and happily fell in line with the Law faction's wishes.
- World of Silence: What she wants to create.
An American mercenary who once served as an army officer. He signed up for the Schwarzwelt operation for the money, and serves on the Blue Jet's strike team. Though highly skilled, he has a severe attitude problem and cares more about survival than completing the mission.He is the sole survivor of the Blue Jet after it crashlands in Antlia and is attacked by demons. He is rescued by the MC and joins the crew of the Red Sprite. Over time he grows fond of one of his demons, Bugaboo, only for them both to be captured by Jack Squad and used in their experiments to create living weapons. After they mortally wound Bugaboo, Jimenez fuses his body with Bugaboo both to save its life, and to take vengeance on Jack.
In his new half-demon form, Jimenez becomes the Chaos Hero of the game, growing to enjoy his new powers and eventually leaving to live alongside his demonic brethren.
- Ambiguously Brown: Hails from the United States, but he has a Hispanic last name and complains in Gratuitous Spanish whenever things don't go his way, implying that he's of some sort of Central or South American descent.
- Barrier Change Boss: As Soil Jimenez
- Clothing Damage: Permanent after fusing with Bugaboo.
- Cluster F-Bomb: Prone to this.
- His favorite curse word in particular seems to be "shit".
- Deadpan Snarker
- Eagleland: He's American. He's also rude to everyone who isn't you, and drops more swear words than the rest of the ships' crews combined.
- Gratuitous Spanish: Prone to saying "Ay Dios mio!" ("Oh my God!") whenever things go wrong. Made all the funnier because, of course, he becomes the representative of the Chaos faction, which is vehemently anti-God.
- Half-Human Hybrid: After fusing with Bugaboo.
- Hypocrite: Was horrified when Zelenin used her powers to make Jack's squad see their sins (or alternately: brainwashed them). In the Chaos route it turns out that he's not above using the Delphinus Parasites to take over the remaining crew of the Red Sprite.
- Jerk Ass: Oh yes.
- Jerk with a Heart of Gold: He starts to become this after recruiting Bugaboo.
- He becomes friendly with the MC, and later says that the MC is essentially the only crew member he gives a damn about. Even after you defeat him in the Law and Neutral paths, he still shows a lot of respect for you.
- Jerk with a Heart of Gold: He starts to become this after recruiting Bugaboo.
- Kill It with Fire: His demon forms have several nasty fire elemental attacks.
- The Lancer: Especially if the protagonist goes the Chaos path.
- Marked Change: His strange tattoos (with a vaguely religious motif), just barely visible under his Demonica, become quite noticeable once he has shed his clothes and fused with Bugaboo.
- Mask Power: As Awakened Jimenez. The mask being half of Bugaboo's face
- Not Good with People: He's extremely antisocial and prone to offending his colleagues with his cynicism. The Protagonist seems to be his only genuine friend in the crew.
- One-Winged Angel: Awakened Jimenez/Soil Jimenez
- Only Friend: The Protagonist is this to him. He also tolerates Zelenin to a degree at least at first, but it mostly comes in the form of playfully picking on each other.
- Only in It for the Money: Toward the beginning of the game he doesn't care much about saving the world, only being paid. He warms up later on.
- Power Born of Madness: He starts to become a believer in this after he's affected by the Delphinus Parasite—that all living creatures are meant by Nature to be constantly snarling at each other, humans included. If you side with Chaos, he'll be joyous about spreading the Parasite through the Red Sprite, as they're no longer "oppressed" by sanity.
- Screw This, I'm Outta Here!: His interest in the mission decreases exponentially the moment he becomes a half-demon, until he reaches a point where he abandons it altogether and leaves, presumably to live in the Schwarzwelt alongside the demons.
- The Social Darwinist: Effectively this way once he fully sides with Chaos. As he puts it in the Chaos ending, regarding the Chaos-elemental Earth, "those who are supposed to die, will die."
- Walking Shirtless Scene: Awakened Jimenez.
The virtual intelligence of the Red Sprite. After Gore's death, he becomes the main strategist of the investigation, and is a stalwart ally of the protagonist to the very end...except on the Law and Chaos paths, in which the battle between the protagonist and Gore causes so much damage that Arthur shuts down.
- A.I. Is a Crapshoot: Noticeably averted.
- He's actually terrified of becoming this leading to his Heroic Sacrifice in the Neutral path.
- Catch Phrase: "I look forward to the successful completion of your mission."
- Killed Off for Real: His personality matrix shuts down in the Law and Chaos routes after Gore is defeated.
- Heroic Sacrifice: In the Neutral ending, he downloads his personality matrix into the Nuke and stays in the Schwarzwelt to ensure it's destruction and the Red Sprite's escape.
- Mission Control
- The Smart Guy
- The Stoic: Manages to always remain calm and collected, despite the many horrors the team encounters. It comes with being a machine.
- What Measure Is a Non-Human?: Both the crew of the Red Sprite and the inhabitants of the Schwarzwelt question Arthur's existence as an independent being with a soul due to, yes, being a machine (he's referred to as a "ghost cast in circuits"). The former are a lot more open-minded and consider him one of their own; the latter hold nothing but disdain for him.
Other Red Sprite Personnel
- Americans Are Cowboys: Irving is very obviously from Texas.
- Bi the Way: Dr. Zoe, possibly. After Jimenez and Zelenin become a demons and an angel respectively, she confides in the Protagonist that she'd love to give them both a VERY thorough examination.
- Bunny-Ears Lawyer: They're the best in the world, but even so, some of them are rather odd, particularly Irving the cowboy scientist and Zoe the Ambiguously Evil doctor.
- For Science!: Irving and Chen are a benign version of this who are mostly Heroic Neutral. They get geeked out of their minds over all the forma they can mess with, and Irving gets borderline creepy over how obsessed he is, but the both of them also have limits in that they consider the actions of the resident Mad Scientists in the game horrifying, and unless you pick Law or Chaos, they remain loyal members of the Red Sprite Team.
- Gadgeteer Genius: Irving and Chen take material that would probably perplex MacGyver himself and make all sorts of armor and death-dealing weapons out of it.
- Hopeless Suitor: Anthony. Oh so much.
- Interspecies Romance: Anthony really wants to get into one.
- The Medic: Zoe and Maebe usually staff the Sickbay area, though Wolf occasionally fills Maebe's spot.
- Only Sane Man: In the Law and Chaos paths, Dent is arguably the least affected by the brainwashing or Hate Plague of whoever you sided with; most of his personality is still intact. Justified, as several EX Missions would be Lost Forever otherwise.
- Mask of Sanity: Dent sheds his off after you finish all his missions in the Law path, revealing that he's just as crazy as everyone else.
- Sliding Scale of Idealism vs. Cynicism: Over time, crew morale goes downward and differences become a problem, especially in later sectors, until ultimately some of them leave to follow Jimenez or Zelenin. In the Neutral path, Gore's resurrection and reunion with the crew brings everyone to Manly Tears and gets everyone hyped up for the end of the mission, to the point where everyone is cheering you on to go beat the snot out of the Final Boss.
- Southern-Fried Genius: Irving. Ye gods, Irving.
- Those Two Guys: The areas of the Red Sprite have at least two people in the same room at any one time who are usually working together, though Blair disappears from the deck screen towards the end of the game.
A simple demon that the team encounters in Sector Bootes. Because he is a "half breed", he was tortured and experimented on by Mitra's servants just like the humans. During the final raid on Mitra's palace, the Protagonist and Jimenez encounter and rescue Bugaboo from his tormentors, and he becomes Jimenez's demon. When he and Jimenez are captured by Jack Squad, he is mortally wounded by the Squad's experiments due to his low constitution. Desperate to save him, Jimenez convinces the Protagonist to fuse them together, so that Bugaboo may "live on" through Jimenez.
- Hybrid Monster: This is the reason Mitra's minions were experimenting on him. The other half of his DNA? Human. Why this is never quite gets explained, though it's implied Mitra and his followers created him for experimental purposes.
- I Owe You My Life: The reason Bugaboo is intensely loyal to Jimenez. During the investigation of Sector D, he gets to repay the favor, but he never strays from Jimenez' care.
- Mascot Mook: He's this for Strange Journey
- Morality Pet: To Jimenez.
- Pokémon Speak: Although he does learn to speak broken English over time.
Captain JackThe British leader of a mercenary squad called, appropriately enough, Jack's Squad. He claims to have come to the Schwarzwelt in order to make a profit, but a lot of the crew suspects that he has an ulterior motive. They're right. In reality, he seeks to turn the demons of the Schwarzwelt into living weapons, and conducts horrific experiments on them to this end. After capturing Jimenez and openly stating his intention to experiment on him as well, the Protagonist leads an assault on Jack's base and defeats him in combat. He is then killed by the newly demon-fused Jimenez.
- Affably Evil: Even before he tries to kill you, he admits dismay that you couldn't be friends.
- Evil Brit: Acts rather Gentlemanly and has a British accent, still not called a human version of Mitra for nothing.
- Evil Counterpart: To Strike Team and the protagonist in particular. The Strike team wants to research the Schwarzelt to find a way to sop it, Jack and his Squad want to exploit it for resources and a demon army
- Expy: He's basically a human version of Mitra. In his plot role as nemesis to the Chaos Hero and catalyst of his total subsumation to demonhood he also has a lot in common with Ozawa.
- Humans Are the Real Monsters: If you ever thought only the Demons would go as far as doing experiments on their victims, Jack will prove you wrong.
- Karmic Death: Jimenez became half demon thanks to Jack's own technology, so he was essentially defeated by his own experiments.
- Subverted. The only reason the fusion succeeded was because you plugged your Demonica into it to power the fusion. Jack's squad was using a VERY flawed method of demon fusion and while it did produce results, there was a reason why the only demons you see under their control are mostly abominations like Ghouls, Legions, Slimes and Pisacas.
- Mad Scientist: His methods are, for the lack of a better term, comparable to the standard Aperture Science employee.
- Only in It for the Money
RyanA member of Jack's Squad, and Captain Jack's second in command. After Jack's death, he insists that he'll go straight, but it turns out this is a ruse. He takes command of the remnants of Jack Squad, and plans to use Jack's technology to create a "Demon Army" to use for his own purposes. Before he can do this, however, Zelenin, recently reborn an Angel, uses her brainwashing "hymm" to pacify him. He is then either killed in the Chaos path, or never seen again in the Law and Neutral paths.
- Brainwashed and Crazy: After being subjected to Zelenin's hymm.
- The Dragon: To Captain Jack.
- Dragon Ascendant: Only to avoid Jimenez' wrath
- Eviler Than Thou: Jack may have been a monster, but he at least had a sense of order and duty, and a (slim) set of morals. Ryan, however, has none of these.
- Smug Snake
- The Unfought: In the Neutral and Law paths.
- What Happened to the Mouse?: In the Neutral and Law paths, after he and his crew are brainwashed by Zelenin's Song, they're left in peaceful, mindless thrall at their home base. In a dimension full of demons who want them dead. And if you choose to go Neutral and escape the Schwarzwelt and destroy the portal to it, you never do go back to pick them up...
Forces of Law
The Three Wise MenA trio of angels that appear to the protagonist in a dream when he first enters the Schwarzwelt. They are essentially the leaders of the forces of Law in Strange Journey.
- Council of Angels
- Knight Templar: Arguably less so than YHVH, but they still count.
- Mr. Exposition: They outright say that they're going to explain everything to the crew at one point.
- Nature Spirit: They mention that they are one with the earth during The Reveal and exist beyond time.
- The Omniscient Council of Vagueness: They welcome the expedition into the Schwarzwelt and occasionally communicate with our heroes. At one point, both the crew and Arthur refer to them as "the three living beings They represent the primary Law authorities in the story, although they claim to do their work for, and in the name of, God.
- Rule of Three
- Well-Intentioned Extremist: Their methods are intimidating, to say the least, but it's strongly implied that if they are sided with humanity will never have to deal with another Schwartzwelt. Louisa Ferre is the exact same on the Chaos side.
An Angel with pitch black wings that serves the Three Wise Men. The Wise Men have tasked him with finding a human capable of creating a "Kingdom of Heaven" on Earth, and seems to have his eye on Zelenin for this very purpose. However, he may have his own plans for Zelenin...
- Ambition Is Evil: His goal is for the Lord to bless him with a form superior to Angels.
- Dark Is Evil and Light Is Not Good: His appearance is darker than most Angels even having black wings. Though he is still a Angel and is Light Aligned.
- The Dragon: To the Wise Men.
- Dragon with an Agenda: Mainly trying to get more power from The Great Will
- Expy: For Satan as he is portrayed in SMT 2. Unsurprisingly, given that the two names seem to refer to the same being (or at least two very similar beings) in Hebrew folklore.
- Glowing Eyes of Doom: During the fight against him in the Chaos path, his eyes suddenly start giving off an eerie blue light. And he's somehow grown to twice his height.
- Hate Sink: Between his manipulations of Zelenin and his Villainous Breakdown, Mastema is likely to have been made intentionally unlikable.
- It's All About Me: The Chaos route reveals that he only cares about advancing his own personal power/status, and doesn't give a damn about humanity or the Wise Men's desire for a "Kingdom of Heaven".
- Karma Houdini: Frustratingly, he's the only antagonist in the Neutral path that doesn't get what he deserves, even though The Protagonist killed Zelenin, completely destroying his plans. Mastema is terrified when he sees him after the battle, but he still gets away in the end to scheme another day.
- Knight Templar: He is on the side of Law, after all.
- Manipulative Bastard: Considering he's named after the angel of HOSTILITY, consider this a non-surprise for people who looked up the name on That Other Wiki.
- Motive Rant: Gives a particularly hate filled one during his Villainous Breakdown in the Chaos path.
- Screw This, I'm Outta Here!: In the Neutral route.
- The Unfought: In the Neutral path. Because he decides to bolt when things go pear-shaped for him
- Villainous Breakdown: In the Neutral path, he calmly accepts his plan's failure, warns the protagonist that he hasn't seen the last of him, and leaves without conflict. In the Chaos route, however, he completely loses it and tries to kill the protagonist himself.
MoraxThe demon leader of Sector Antlia, a war torn cityscape. Wants to lead a demon army out of the Schwartzwelt to eradicate mankind.
- Ars Goetia
- Blood Knight
- A Load of Bull
- Earth Is a Battlefield: Sector Antlia represents human warfare, bloodshed and conquest.
- Humans Are the Real Monsters: Sector Antlia symbolizes the Humans Are Warriors aspect of this viewpoint, and Morax's reasons for leading a demon army to end mankind
- One-Winged Angel: Becomes Moloch in Fornax. Moloch is a bronze stature on top of a furnace and has seven holes where the fires spew. Him being the Tyrant of flames also explains why Morax is called a Tyrant.
- Playing with Fire: Uses Maragi and Maragidyne as Moloch. He also calls himself the Tyrant of Flames after revealing his true form.
- Revenge: Against the Protagonist for killing him.
- Standard Status Effect: Gehenna causes Fear in those it affects. Earlier, he can cast Bobasma, which can also inflict Fear.
- Warm-Up Boss
- With Great Power Comes Great Insanity: Mentions as Moloch that his power is overflowing to such a extent that his sanity is fleeting.
MitraThe demon leader of Sector Bootes, a different cityscape with a location named the Palace of Pleasure. Offers citizenry to the new empire he envisions to the Red Sprite personnel.
- Affably Evil: Till you cross him a time too many.
- Bishounen: Unlike the other tyrants, who are either bestial or primal, Mitra is conspicuously dainty and pretty.
- Evil Tower of Ominousness: The Palace of Pleasure that is most of Sector Bootes.
- Fallen Angel: His true form Mithras is part of the Fallen Race.
- An Ice Person: Has Mabufudyne as one of his attacks. Mithras has Ice Breath.
- Irony: Has a attack called Light of Order despite being a Dark demon of Chaos.
- Lust: Represented by the Palace of Pleasure, which features Sexy Silhouettes in the first two floors.
- Mad Scientist: His biological experimentation makes most of these look sane by comparison.
- An Offer You Can't Refuse: His offer of citizenry in the future world he believes will come with the destruction of Earth.
- One-Hit Kill: His Light of Order ability instantly kills one of your demons with perfect accuracy. However, it will never target you.
- One-Winged Angel: Mithras in Fornax. Who is a winged lion wrapped in a coil of serpents.
- Revenge: Against the Protagonist for killing him.
- Smug Snake: Believes himself to be superior to the humans in every sense.
- Standard Status Effects: His Waking Dream attack can cause Strain, which drains MP.
- Villainous Breakdown: He completely loses his marbles when confronted in his Palace and when shifting into Mithras in Fornax.
- Wake-Up Call Boss: Let's see, he has Light of Order, a One-Hit Kill to one of your demons in a game where putting a dead demon back in action takes 2 turns (one to revive, another to re-summon) unless you have a particular rare item or late-game spell that cuts that down to one turn, as well as Mabufudyne, a third-degree all-targeting ice spell, when you're lucky to have Bufula and Mabufu at this point.
HorkosThe demon leader of Sector Carina, a very large shopping mall. Wants to eat everything in the human world.
- Bad Boss: He eats his minions during his boss fight.
- Big Eater: He certainly loves to eat and wants to eat everything in the human world
- Extreme Omnivore: You first see him eating the Elve and later he mentions that he plans on eating everything in the human world
- Fat Bastard
- Flunky Boss: Will occasionally summon a minion to fight alongside him. Keeping in tune with his dungeon being a shopping center, the ability that does this is called "Grocery Run".
- The Food Poisoning Incident: If his minion has status ailments when he eats it, he will contract whatever ailments it had.
- Hell Gate: His true form Orcus.
- I'm a Humanitarian: Eats his own pig minions in his boss fight.
- The Mall: Sector Carina, which symbolizes Humanity's affinity for consumption.
- Messy Pig: Unsurprising given his Gluttony.
- One-Winged Angel: Orcus in Fornax. Justified. Both are the same being in Classical Mythology. Orcus is his name in Roman myth and Horkos is his Greek name. The form itself is a Hell Gate with an orc's face on top.
- Recovery Attack: His "Taking a bite" attack heals him for half the damage he does to the enemy.
- Revenge: Against the Protagonist for killing him.
- Verbal Tic: Horkos bellows "BUONO" whether things are going well for him (gorging himself) or not (getting shot with the Horkos Buster).
- Villainous Glutton: Boy howdy.
AsuraThe demon leader of Sector Delphinus, a desolate toxic wasteland. Wants to preserve humanity... after "polishing" their spirits into mindless violence.
- Down in the Dumps: Sector Delphinus, with garbage and waste as far as the eye can see.
- Gameplay and Story Integration: The Hate Plague he's spreading? It takes the form of the battle skill Asura Roga, which inflicts Rage status.
- Gender Bender: His true form is the Goddess Asherah.
- Hannibal Lecture: Attempts this on Zelenin. It ultimately works, or at least helps, as her opinion of humanity only goes downhill from there.
- Hate Plague: His Delphinus Parasite form does this to anyone they infect as well as his attack Asura Roga.
- Hoist by His Own Petard: It is possible for someone afflicted with Rage status via Asura Roga to deal the finishing blow. However, enraged party members tend to target teammates more than anything.
- Invisible Monsters: Unlike the other three Asura will be invisible and prevent you from going further in Fornax until you upgrade the enemy search.
- Light Is Not Good: The only one amongst the Tyrants whose true form is Light aligned.
- Multi-Armed and Dangerous
- One Bad Mother: Asherah's compendium info states she was a mother of the gods, despite this she is not one of the Mother Goddesses..
- One-Winged Angel: Asherah in Fornax. A blond woman with a knife.
- Our Giants Are Bigger: Asura is large even when compared to other demons. Asherah is even bigger.
- Playing with Fire: Knows Maragidyne and his unique Black Flame spell. Asherah replaces Maragidyne with the weaker Maragion spell.
- Power Born of Madness: What the Delphinus Parasite is supposed to "bless" the world with. He genuinely considers any kind of restraint on growing strength as an abomination to nature. And since raging insanity means endless culling of those who don't have perfect strength, agility, or wits, sanity has to go.
- Revenge: Against the Protagonist for killing him.
- Social Darwinist: He considers Law to do nothing but succor the weak...who are meant to die quickly. All loving the weak does is inflict decay upon the strong...and so, weaken and defile the world entire. Yes, you read that correctly—he essentially considers sympathy and kindness to be evil.
- Taken for Granite: His body is turned to stone while his soul takes the form of the Delphinus Parasite.
- One Bad Mother: They all have this as a motif, Mem Aleph and Tiamat are literally mothers while the former and Maia Ouraboros can be seen as Mother Earth, Maya can also be seen as a Mother of Illusions
- Theme Naming: All of the Mother Goddesses have "ma" either within their names or as intiials.
Ouroboros MaiaThe Mother Goddess in charge of Sector Eridanus, a lush hedge maze and supercomputer. She claims to be the will of the planet and is the First of the Mothers that the player encounters.
- Anthropomorphic Personification: Apparently of the planet's will, as well as Infinity.
- Disc One Final Boss: She's set up to be the final challenge before the crew of the Red Sprite can go home. Then three more sectors happen instead.
- The Dragon: Mem Aleph's literal Dragon, as the operator of the tower that runs the Schwartzwelt and the one the characters THINK is the Big Bad at first.
- Ghibli Hills: Sector Eridanus, a hedge mage supercomputer that symbolizes what her belief of a perfect world is, one where Humanity cannot exist to destroy nature
- Meaningful Name: The Ouroboros part is obvious, but "Maia" is also a name stemming from Greek Mythology. Specifically Maia of the Pleiades, who is the Mother of Hermes.
- Necromancer: Brought Gore back to life in order to understand her enemy.
- Our Dragons Are Different: Takes the form of a Ouroboros as well as the Symbol for Infinity.
- Resurrective Immortality: You must defeat her children in order to stop her from coming back from the dead.
- Sequential Boss: You fight her, then she comes back to life and you have to defeat four demons who are feeding her energy. Then you fight her again.
- Shock and Awe: Her Wild Thunder spell.
- Standard Status Effects: Her Disaster Cycle attack inflicts these.
TiamatThe Mother Goddess in charge of Sector Fornax, a supercomputer data storage system. She plans on giving birth to a endless army of demons faster than mankind can kill them.
- Anthropomorphic Personification: Of the sea.
- Back from the Dead: She gives birth to the Four Tyrants that you defeat earlier in the story.
- The Brute: Of the Mothers. In combat she focuses on dealing damage and applying Status Buffs to herself, and plans on overrunning humanity with her millions of demon children.
- Dark Is Evil: Naturally as the only mother who is Dark aligned.
- Eldritch Abomination: Appears as the top half of a female like figure made of stone which is her head. That's not even mentioning the rest of her.
- An Ice Person: Uses Glacial Blast, Mabufudyne, and her unique skill Mother Earth.
- Mook Maker: She's been giving birth to many of the demons you face in random encounters.
- Mother of a Thousand Young
- No Cure for Evil: Averted. She has Pure Blue the same spell that Jack can use and will use Diarahan if you reflect any of her attacks using spells or items or debuff her stats.
- Omniscient Database: She's in charge of one, Sector Fornax, which has the memories of everything in the Schwarzelt.
- Our Dragons Are Different
MayaThe Mother Goddess in charge of Sector Grus, a mishmash of the first 4 sectors. Once she traveled through the dreams of man and made those dreams a reality. But now that man's dreams are only filled with greed, rot, and destruction she sees no other option except the complete annihilation of humanity.
- Anthropomorphic Personification: Of Illusions
- Anti-Magic: Woe betide you if you try to use magic against her.
- Eyeless Face: Instead she has a red gem in its place.
- Elemental Powers: Uses the four regular elements as the Gate spells. Which are the most powerful single target spells in the game.
- Evil Genius: Of the Mothers. She's responsible for the Schwartzwelt appearing as a twisted mirror of humanity's vices, and fights primarily with magic.
- Humanoid Abomination
- Knight Templar
- Master of Illusion: So powerful are her illusions that they can warp dimensions and even jam signals. This prevent the Three Wise Men from revealing everything until after her defeat.
- Meaningful Name: Her name literally means illusion.
- Mind Rape: Attempts this on Zelenin, you, and Gore.
- Mother of a Thousand Young: All the Mothers are this, but one of her children is none other than Sakya aka Buddha.
- Our Giants Are Bigger
- Psychological Torment Zone: Sector Grus, which manifest as an eerie white Palette Swap of areas of the first four sectors with disappearing walls, invisible walls, and other illusions, all created by her.
- Reality Warper: That's how powerful her Illusions are, to the point where the background for the boss arena is a vortex of contorted dimensions.
- Taken for Granite: Her attack Evil Vortex will randomly turn a foe to stone.
Mem AlephThe entity at the center of the Schwarzwelt; a Mother Goddess and the leader of the forces of Chaos in this game. According to Gore, she once mothered human spirits, but has since decided to turn on them. As such she is the boss of Sector Horologium, the The Very Definitely Final Dungeon
- Ascend to a Higher Plane of Existence: In the Chaos ending, she effectively becomes one with the demonic Earth and everything in it.
- Big Bad: The actual kicker of the plot. The Three Wise Men are no saints, but Mem Aleph was the one who unleashed the Schwartzwelt, kicking the plot into motion.
- Clipped Wing Angel: Subverted. In her "Empty" form, she has been reduced to an embryonic figure encased in a small, technicolor orb, but unless you are lucky she will kick your ass.
- Dimension Lord: Rules the Schwartzwelt and can unleash it upon the earth when man pollutes the earth.
- Elemental Powers: Uses every element in the game. She uses her own unique spells, which are the very names of the element itself and the strongest multiple enemy htting element spells in the game.
- Final Boss: On the Law and Neutral Routes only.
- Humanoid Abomination: Her main form in the game. Which is suggested to be not even be her true form—that's her "Empty" form.
- Knight Templar: Her ultimate reason for instigating the Schwartzwelt (in this and all prior occurrences) is that she has judged civilization to be too harmful for Mother Earth, and beyond redemption or forgiveness.
- Light Is Not Good: The only Light aligned demon amongst the mothers. More specifically, Neutral-Light. But that's only her "Mother" form; her true "Empty" form is Neutral-Neutral.
- Luck-Based Mission: See One-Hit Kill below.
- Meaningful Name: As discussed in Theme Naming, her initials continue the theme of using the ma root in her name, meaning "mother". Beyond that, the Phoenician word mem (itself derived from ma) means "water," the element considered the origin of life. Furthermore, the word aleph represents the first letter of the Hebrew alphabet, and it has come to mean "the first," the numer 1, and "the origin," and it is the letter with which the name of God begins. In set theory, the term aleph is used to denote the cardinality (size) of countable and uncountable infinite sets. As if that weren't enough, the Hebrew letters Mem and Aleph represent the left and central columns of the Sefirotic Tree, associated with the female Binah and the neutral Kether, respectively, and they represent the topmost horizontal paths between sefirot (from Binah to Chokmah, and from Geburah to Chesed.) These two paths surround Da'at, the hidden node in the Tree which represents the perfect unity of the ten sefirot. Whew!
- In Jewish Mysticism Mem and Aleph are two of the three mothers of creation and represent two of three primordial elements.
- Mother Nature: Said to be the other of all creation, and has disdained humanity for their pollution.
- Mother of a Thousand Young: The Mother of Creation from which all life on Earth originates, the mother of the human soul, and the Mother from which all Demons/Gods originate.
- One Bad Mother: She's the leader of the Mother Goddesses and also their mothers.
- One-Hit Kill: MA. Basically Mitra's Light of Order, but it can also target the protagonist. And heal her, although that doesn't matter much when it turns the battle into a Luck-Based Mission. It's possible to dodge it, but it requires stupidly high Agility so the best strategy against MA is simply be lucky to not see it (or at least have it target a demon instead of you). Her Light and Dark element attacks are also 100% instant kills.
- One-Winged Angel: Empty Mem Aleph, in contrast to the Clipped Wing Angel appearance, she uses MA in this form.
- Our Giants Are Bigger
- Power Born of Madness: She seems to be a believer in this being sacred, as she approves of Jimenez spreading the Delphinus Parasite through the Red Sprite. Given that Jimenez had spoken of freeing them from the "oppression" of sanity, the result of her self-suffusion of the world in the Chaos ending as Jimenez tells it, and the Wise Men referring to her "Empty" state as her true form during the Law climax, it's entirely possible that she's a psychic manifestation of aggregate life's will to power...unalloyed. No forethought, no calm, certainly no mercy...just willfulness and fury.
- Standard Status Effects: Can use Ouroboros' Disaster Cycle and Asura's Asura Roga.
- Super Empowering: Mem Aleph's breath can empower mortals as seen in the Chaos route.
- Taking You with Me: After you've vanquished her initial form and reduced her to her true "Empty" form, she's nothing but "naked power", incapable of creating a new world from the Schwartzwelt...but more than capable of annihilating you before succumbing to her fate.
- The Unfought: In the Chaos path. Naturally, because by then you have become her ally.
- Walking Spoiler: Especially considering that Maia Ouroboros was a Disc One Final Boss.
- You Cannot Grasp the True Form: ...until you're given the "brilliance" needed to see her.