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Bo' Rai Cho
Bo' Rai Cho
Other appearances: Mortal Kombat: Deception (Carlos Pesina), Mortal Kombat: Armageddon (Carlos Pesina), Mortal Kombat X (DLC) (Steve Blum, English; Sebastián Llapur, Latin American Spanish)
This fat, alcoholic, flatulent Outworld denizen is renowned as a martial arts master of incredible ability. Not only was it suspected that he brought Drunken Boxing to Earthrealm, he trained renowned heroes, including Shujinko and Liu Kang. As he was from Outworld, he could not participate in Mortal Kombat himself because he would win in the name of Shao Kahn. After Liu Kang won the first tournament, he retired. But Liu Kang's death and the rise of the Deadly Alliance prompted the old master to take up arms, joining Raiden's forces and training Kung Lao.
After the Deadly Alliance's defeat and the resurrection of Onaga, he rescued Li Mei from having her soul transferred and rejoined the remaining kombatants to fight Onaga, and would join the Battle of Armageddon.
In the rebooted timeline, Bo Rai Cho still plays a role, but more of a mentor than an actual combatant. In the prequel comics for Mortal Kombat X, he is seen rescuing Sub-Zero after finding him bleeding to death after battling Scorpion, and even sent Kung Jin on a yet-to-be-revealed mission, remarking about how he would make an excellent Shaolin. In the games proper, he meets with Raiden, troubled by recent events. He is then captured and tortured by Shinnok and the revenants to near death. Though Shinnok stated that his wounds were fatal, Bo Rai Cho's fate after Mortal Kombat X is currently unknown.
- Acrofatic: In fact, he uses Sumo as one of his fighting styles in Deception.
- Emphasized more in X. His basic moves and combos are fluid and graceful, putting his mastery of the Drunken Fist and Jojutsu styles to good use.
- The Alcoholic: He even carries a gourd with him so that he can take a swig of his drink as a victory celebration.
- Been There, Shaped History: Since he frequently travels between his native Outworld and Earthrealm to offer his teachings to others, he's responsible for the creation or refining of several Real Life martial arts. For example, after he was defeated by Miyamoto Musashi, Bo' Rai Cho would help Muso Gonnosuke improve his jujutsu by using a four-section staff instead of a six-section one. It's even speculated that he was the one who brought the fighting style of Drunken Boxing to Earthrealm.
- Belly Flop Crushing: His Fatality in Deadly Alliance, which later becomes a Brutality in X.
- Big Damn Heroes: Saves Li Mei from the Deadly Alliance.
- Breath Weapon: One of his Deception Fatalities is to breathe a stream of burning alcohol at his foe.
- Brown Note: One Brutality in X has him simply vomit on the opponent. The disgusted victim blows chunks too, but violently and uncontrollably. Eventually they keel over and die from the internal trauma.
- Call Back: Both of his fatalities in MKX start the same way - with Bo Rai Cho forcing his flask into his opponent's mouth - but with different outcomes (Either they take in the sake and explode from Bo's match, or they vomit up their digestive innards). This is a possible throwback to how in Deception, his fatalities started out similarly (raising either his flask and torch, or just his torch), but burns his opponent in different ways (either spitting sake into the fire and the victim, or farting into the fire and the victim).
- The Cameo: Mentioned a few times in 9, actually appears in Kung Lao and Shang Tsung's endings.
- Downloadable Content: He is part of MKX's Kombat Pack 2.
- Drunken Boxing: He invented this fighting style.
- Eccentric Mentor: Who'd have thought that a constantly drunk, fat man who attacks by farting and vomiting would be the mentor to the heroes?
- Gargle Blaster: Both his Fatalities in MKX involve with one; the first follows with him setting his opponent on fire with a match, and the other stepping on his opponent's gut to make them throw up their innards.
- Fartillery: In one of his fatalities, he ignites one of his farts, burning the opponent to a crisp. MKX expands on this "gift" by making his flammable, toxic farts an integral part of his fighting style."Oooh, that's a stinky one!"
- Gasshole: To the point that he randomly passes wind while changing weapon styles, taunting, and moving around in general. He even rises to his feet in Deception by creating a jetstream of gas.
- Ground Pound/Shockwave Stomp: His Ground Stomp special.
- Hammerspace: He pulls his staff from nowhere.
- Libation for the Dead: In XL, should he finish his opponent with a Brutality, he'll pour some of his drink on the ground for them.
- Turns into a Compliment Backfire if performing the Brutality that sets their head ablaze. He will take a few steps back as they fall, then pour his sake into the still flaming skull. Oops!
- Meaningful Name: His name is composed of a series of vaguely Chinese sounds. This would turn out to be the cleverest name in the series, being a pun on Spanish for drunk, "borracho." Spannese is the high watermark.
- The Mentor: It's stated that he prefers to train students instead of directly applying his fighting skills. This is partially because he's a native of Outworld, thus meaning that if he were to win a Mortal Kombat tournament, he'd be sealing Earthrealm's fate instead of saving it. Three of his students are characters in the franchise: Kung Lao, Li Mei, and Liu Kang. In his arcade ladder ending he becomes mentor to Outworld's fighters to save the realm from the now aggressor Raiden.
- Physical God: He becomes a god in his non-cannon ending to Armageddon.
- Precision F-Strike: He is the one who provides one of Arnold Schwarzenegger's famous one-liners in one intro dialogue in X.You are one ugly motherfucker!
- Simple Staff: His Weapon of Choice is a four-foot jō staff. (The Konquest Mode of Deadly Alliance claims that he aided the samurai Muso Gonnosuke in developing the fighting style associated with this weapon.)
- Stance System: He has Drunken Master in each of his appearances. In Deadly Alliance he has Mi Zong, which is replaced by Sumo in Deception.
- Trademark Favorite Food: Rice wine (also known as sake).
- Vomit Indiscretion Shot: As an attack.
- Walking Shirtless Scene: His alternate costume in Deadly Alliance.
- What Happened to the Mouse?: After Shinnok's attack on the Jinsei in Mortal Kombat X's penultimate chapter, he's left wounded to an unknown extent, and completely forgotten about in the ending.
- Character dialogue seems to constantly zigzag this, with possible explanations but none of them confirmed canon. Some characters remark that he survived Shinnok's attack. Bo' Rai Cho himself even implies that he could have really been killed, but was brought back to life. It's hard to say if he's bluffing or not, provided that he is still alive to begin with.
- We Used to Be Friends: Bo' Rai Cho severs his friendship with Raiden after hearing that the thunder god launched a surprise invasion of Outworld in his X arcade ending.
Drahmin was an Oni Tormentor wandering the 5th plane of the Neatherrealm looking for souls to torment. Alongside Moloch, he pledged service to Quan Chi when they encountered each other. With Drahmin's help, Quan Chi was able to locate and activate a portal that led them to escape, but in the ensuing chaos when Scorpion showed up, Quan Chi and the Oni duo were separated.
What happened after Drahmin and Moloch escaped Shang Tsung's palace was unknown, but Drahmin eventually found his way back to the Neatherrealm, where he was soundly defeated by a wandering Taven.
He makes an appearance in the Mortal Kombat X prequel comics, where he tried to capture Scorpion for Quan Chi. He fails, and is promptly executed by the sorceror for his failure, in a rather brutal fashion, to boot.
- Cool Mask: Which he removes while switching styles.
- Flies Equals Evil: He is constantly surrounded by a swarm of "rot flies" which he can command to attack his opponent in battle.
- I'm a Humanitarian: Same deal as Moloch.
- Monster Modesty: He really should cover up more...
- Red Baron: The Oni Tormentor.
- Red Oni, Blue Oni: Inverted—though colored red, he is far more precise in his violence, using torture as opposed to smashing stuff. Unless he takes his mask off, and of course, both more Red than Blue.
- Restraining Bolt: His mask keeps him from going berserk and using Oni style instead of Netherrealm. He doesn't take it off when you switch styles, though, and his alternate costume lets you use Netherrealm.
- Revenge: See Moloch's entry.
- Shoryuken: His Super Uppercut special, delivered via his iron club-encased right arm. Ouch...
- Spikes of Villainy: In his alt.
- Spin Attack: His Propeller Clock special has Drahmin swinging his arms around like a windmill.
- Stance System: In Deadly Alliance his stances are called Netherrealm and Oni. They are both replaced by Hung Gar in Armageddon.
- Walking Shirtless Scene: Ugh.
- Was Once a Man: Originally, he was a human warlord before becoming an oni after being tortured in the Netherrealm. Which explains why he's a skinless corpse.
- His non-canon ending in DA implies that he became a higher being like Quan Chi after entering the inner sanctum located in Quan Chi's fortress.
- Weapon of Choice: An iron club attatched to his arm.
- Your Soul Is Mine: What happens to him for his failure in recapturing Scorpion.
Other appearances: Mortal Kombat: Unchained, Mortal Kombat: Armageddon, Mortal Kombat X (Kelly Hu, non-playable)
After Sub-Zero became the new Grandmaster of the Lin Kuei, he began looking for new students. One of these students is Frost, who also had ice powers. Sub-Zero took her in as his protege and began training her, but as she grew in strength, she also grew in arrogance. She, alongside her Sifu, joined the battle against the Deadly Alliance, but she did not get along with the others, most especially Sonya.
Once in Outworld, Frost immediately betrayed Sub-Zero, aspiring to become Grandmaster herself. The power of the Dragon Amulet that granted Sub-Zero his status, however, proved too powerful for her and froze her to death. She was laid to rest by Sub-Zero in a Cryomancer temple in Outworld, which revealed that both Sub-Zero and Frost are descended from these ice wielders. She awoke some time afterwards and returned to the Lin Kuei temple awaiting Sub-Zero's return with the intent of killing him. With a hint of insanity in her, she was no match for her former Sifu and was promptly frozen again, only to be freed by an unsuspecting Taven on his quest. She escaped, still in a delirium, and joined the Battle of Armageddon with only one goal: killing Sub-Zero.
In the rebooted timeline, Frost has different ties to the Lin Kuei. At some point between MK 9 and MKX, she is an underground fighter that takes part in deathmatches, racking up a high body count. At the end of issue 4 of the Mortal Kombat X comic, her opponent is Cassie Cage, who almost kills Frost but their fight is interrupted before the final blow is struck. She eventually joins up with the Lin Kuei and makes a proper cameo in the game as one of Sub-Zero's disciples.
- Amazon Brigade: In the MKX timeline, during their intro conversation Sonya wrongly assumes and asks Sub-Zero why there are no women among the Lin Kuei ranks, Kuai Liang corrects her saying there are female warriors in the Lin Kuei, at least in his newly formed regime, and that Frost chiefs over them.
- An Ice Person: A cryomancer like Sub-Zero
- An Ice Suit: Shows a bit more skin than the male ninja variant, but still modest for a female Cyromancer.
- Anime Hair: Lampshaded in DA, which states that she uses a brand of hair gel called Arctic Hold◊ to keep her hairdo intact.
- Arrogant Kung-Fu Guy : Sub-Zero hoped that tutelage would teach Frost humility. As her skills increased, so did her arrogance and haughtiness, even towards her sifu. This is part of the reason she came to butt heads with Sonya.
- Shows this attitude again in the Mortal Kombat X comics, towards Cassie Cage. This leads to her defeat.
- Curtains Match the Window: Has icy blue eyes to match her bluish-white hair.
- Cryonics Failure: Her Ice Shatter Fatality begins with this. Frost follows up by Sparta Kicking the frozen body.
- Deceptive Disciple: To Sub-Zero. His reason for keeping her around is to try and redeem her, but this seems less and less likely with each subsequent game.
- Distaff Counterpart: She's pretty much a female Sub-Zero. Given that he was her master, justified.
- She takes the Ken route in regards to Sub-Zero: more speed, less power.
- Easily Forgiven: By Sub-Zero. He blames all of her actions against him as a reflection of his failure as her mentor.
- Fanservice: Her alternate outfit reveals a lot more leg and a lot more cleavage.
- In the Mortal Kombat X prequel comics, her in a MMA outfit is this.
- Foregone Conclusion: Issue 4 sets her up as a threat that could kill Cassie Cage. Due to the latter appearing in Mortal Kombat X, we know that the latter is going to make it out okay.
- Human Popsicle: She hasn't been killed off yet but she has been placed in an ice coffin by the Younger Sub-Zero in Armageddon.
- Knife Nut: Uses ice daggers in battle.
- Leeroy Jenkins: In MKX, when Scorpion and Sub-Zero parley, and the talk goes a little rough, she immediately comes charging out of the temple, forcing Sub-Zero to freeze her.
- Mysterious Past: To date, nothing is known about Frost before she joined the Lin Kuei.
- The comic for MKX has revealed she is an orphan.
- The Rival: To Sonya, and the feeling is mutual, but neither has ever explained why.
- Is now this to Sonya's daughter, Cassie Cage, at the end of Issue 4.
- Sanity Slippage: Upon being accidentally released by Taven, Frost is seen to be clearly delusional, hallucinating that she sees Sub-Zero everywhere. She eventually recovers, although her hatred of her former sifu has not subsided.
- She-Fu: Unlike her sifu, who slides around Iceman-style to escape from sticky situations in Deadly Alliance, Frost prefers to perform backflips. Subverted, however, in that several of the male characters (such as Shang Tsung and Hsu Hao) also use backflips to escape.
- The Smurfette Principle: In the original timeline before MK9 and MKX came along, there was no mention of female warriors in the Lin Kuei other than her, Frost seemly was the only woman among the Lin Kuei.
- Spontaneous Weapon Creation: Same as Sub-Zero, although since she's weaker and less experienced than he, Frost can only harness her Fa Jing in the form of twin daggers as opposed to Sub-Zero's Kori Blade.
- Stance System: She has Tong Bei and Yuan Yang in Deadly Alliance and Unchained. She keeps the former for the final battle.
- Strong, but Unskilled: Sub-Zero calls her as such after he freezes her as she charges at Scorpion at the Lin Kuei temple in MKX. This resonates with Hanzo's own experiences with his apprentice, Takeda.
- The Starscream: She tries to take over the Lin Kuei.
- Throw the Dog a Bone:
- Cassie has to finish her after the crowd in their MMA fight turns bloodthirsty, or Jacqui gets executed. She prepares to do it, but a timely interruption by the Red Dragon allows them to slip away, even carrying the unconcious Frost out with them, alive.
- She also still ends up with the Lin Kuei eventually, serving Grandmaster Sub-Zero, who speaks relatively well of her. Serious anger issues remain a problem with her, though.
- Statuesque Stunner: Especially as a cage fighter in the Mortal Kombat X prequel comics.
- Weapon of Choice: Ice daggers.
- You Gotta Have Blue Hair: Blurs the line between this and white hair.
Mavado, leader of the Red Dragon Clan, sent in one of his most trusted soldiers into the Outworld Investigation Agency to sabotage it from within. That soldier was Hsu Hao, who was instrumental in wiping out the Black Dragon Clan for the benefit of Mavado. This Mongolian grappler is unquestionably loyal to his leader, and has a cybernetic implant that replaces his heart to augment his body strength. After Mavado started working for the Deadly Alliance, he ordered Hsu Hao to destroy the OIA's underground base and means to travel to Outworld, and made his way back to the realm to rendezvous with his superior. His new orders were sent from Quan Chi through Mavado to kill Shang Tsung.
He was on his way when he ran across a vengeful Jax, who did not take his betrayal lightly and seemingly killed him by ripping the cybernetic heart off his body. Through unknown means, he survived, and joined the Battle of Armageddon.
He made a surprise reappearance in the Mortal Kombat X comic, as an antagonist to Kenshi for betraying the Red Dragon.
- Ambiguously Gay: He's dressed as a Manly Gay member of The Village People.
- Arch-Enemy: Of Jax.
- Asshole Victim: While he isn't the only one to have done some reprehensible things, but whenever he meets an untimely demise the creators of the series make sure his fate is given especial emphasis.
- Back for the Dead: In the reboot timeline, he shows up to immediately get harpooned, then have his face caved in by Scorpion.
- Back from the Dead: At the end of Deadly Alliance, Jax rips Hsu Hao's cybernetic heart out. He's back in Armageddon as if nothing ever happened.
- Badass Mustache: Barely skirts by with his pencil-thin stache.
- Bald of Evil: His alternate shows him to be this.
- Blood Knight: Judging from his expression here◊, Hsu Hao's definitely the bloodthirsty type.
- Chest Blaster: Instead of a heart, Hsu Hao has a pulsating cybernetic implant that fires lasers.
- Chronic Backstabbing Disorder: His Kombat Kard's bio says this.
- The Dragon: To Mavado. In the reboot, he seems to answer directly to Daegon.
- Exotic Weapon Supremacy: His Sun-Moon is one of the more ornately-crafted weapons out there.
- Impaled with Extreme Prejudice: Shortly after appearing to menace Kenshi in the prequel comics to MKX, Scorpion impales him with his spear, then punches through his head.
- Irony: In the original timeline, he's a mole running from the Special Forces (specifically, Jax) after betraying them. In the reboot, he's now pursuing Kenshi for doing that same thing to the Red Dragon.
- Leather Man: He certainly invokes the look.
- The Mole: Sent by Mavado to pose as a member of the Chinese secret military and aid the Special Forces in catching and killing Black Dragon members. This allowed Hsu Hao to get close enough to the OIWA and destroy it and its portal system after the Red Dragon's rival clan had been wiped out.
- Nice Hat: If his alt. is any indication, he's bald underneath.
- Red Eyes, Take Warning: According to his Vs. from Armageddon.
- Shockwave Clap: His Khan Klap special.
- Stance System: His stances in Deadly Alliance are Shuai Chiao and Wrestling. In Armageddon he has Sumo.
- Undying Loyalty: Toward Mavado. Sometimes taken a bit too far.
- Walking Shirtless Scene: Doesn't wear a shirt in any of his apperances.
- Weapon of Choice: Sun-Moon Blades.
- We Hardly Knew Ye: In the rebooted timeline. His dialogue in the comic is all we'll know about him as he winds up getting brutally murdered by Scorpion.
- Wrestler in All of Us: His second fighting style in DA is Wrestling and one of his throws is a backbreaker.
Other appearances: Mortal Kombat: Deception, Mortal Kombat: Armageddon, Mortal Kombat X (cameo) (Tara Strong, English; Susana Moreno, Latin American Spanish)
When Quan Chi and Shang Tsung needed a new palace built to house the Soulnado, they tasked Kano with looking after some slaves from a nearby village to build it. One of these slaves, Li Mei, managed to get the better of him and impressed the Deadly Alliance. They offered Li Mei the chance to fight in the Deadly Alliance tournament to free her village. This however turned out to be bogus, as her reward for "winning" was having her soul transferred into one of the undead soldiers of the Dragon King's army. Last minute intervention by Bo'Rai'Cho however managed to partially halt the process, but at the cost of Li Mei having a few personality alterations.
Rescued, she rejoined the fight against the resurrected Onaga, and the eventual Battle of Armageddon.
In the alternate timeline, Li Mei leads a group out Outworld refugees who seek asylum in Earthrealm, following battles between Kotal Kahn and Mileena. Her arrival prompts the Earthrealm heroes into battle, as she mentions Shinnok's amulet is in Mileena's possession.
- Absolute Cleavage: Her first outfit in Deception has this. It's also present, to varying degrees, in her other outfits. Averted in Mortal Kombat X where she's more conservatively dressed.
- Action Girl: Part of her backstory involved Kano being impressed with her skills, after all.
- Anime Chinese Girl: Although she's from Outworld.
- Anti-Villain : Well Intentioned Anti-Villain version : In her Deception ending, she joins Onaga, but when you consider her history, it's easy to see why she would want to help Onaga take over all of existence.
- Bare Your Midriff: In her alternate in Deadly Alliance and as her default from Deception onward.
- Break the Cutie: To say she got it rough is an understatement.
- Combat Stilettos: Wears wooden geta in her debut, but loses them after Shang Tsung and Quan Chi's attempt to steal her soul. She then switches to heels like most of the ladies afterward.
- Demoted to Extra: MKX recasts her as the leader of a band of Outworld immigrants fleeing the civil war between Kotal Kahn and Mileena, and is otherwise just an ordinary citizen.
- Face–Heel Turn: Li Mei's non-canon ending in Deception. Leads to Unholy Matrimony with Onaga.
- Giant Waist Ribbon: Both of her outfits starting in Deception. It's slightly larger in her default attire.
- Graceful Ladies Like Purple: All of her outfits contain purple in some manner.
- Hidden Depths: According to her modeling profile, she's a ventriloquist.
- Jiggle Physics: In Deadly Alliance. Sidestep repeatedly and see for yourself.
- Long Hair Is Feminine: Has long flowing hair across most of her appearances.
- Meaningful Name: Each part of her name is both Catonese Chinese for "plum," as reflected in the primary coloration of her outfits.
- Ms. Fanservice: Lampshaded by her "Outworld Modeling Agency" profile.
- Nice Hat: In Deception. Her alt. dons a Cool Helmet instead.
- Plucky Girl: Let it be said that when she fought back against the foot soldiers under the command of the Deadly Alliance, she most likely would have defeated Kano had it not been for Quan Chi's intervention.
- Rapid-Fire Fisticuffs: Her Flying Furry.
- Revenge: Against Shang Tsung and Quan Chi for enslaving her people.
- Sacrificial Lamb: Is the first member of the Forces of Light to die in the Battle of Armageddon, being impaled by Hotaru's spear at the beginning of the fight (as seen in the intro). 9 confirms this to be true.
- Stance System: In Deadly Alliance her fighting styles are Baji Quan and Lui He Ba Fa. Baji Quan is dropped and replaced by Mi Zong in Deception, and she only possesses Lui He Ba Fa in Armageddon.
- Throw the Dog a Bone: She may not do much in the alternate timeline, but she and her people stand a far better chance of surviving this time round.
- Underwear of Power: In her alternate and primary from Deadly Alliance and Deception respectively.
- Weapon of Choice: A pair of sai in Deadly Alliance. Replaced by a Kunlun Dao in Deception onward.
- Xenafication: In Deception. Hardened by her ordeals and near death experience in Deadly Alliance, Li Mei becomes less sweet and more of a battle-oriented warrior. This is reflected by her alternate costume; as Bo' Rai Cho was not fully successful in saving Li Mei, she took on some of the aspects of the Dragon King's soldiers, reflecting the partial corruption of her soul. This also comes with a price; as Li Mei is technically one of Onaga's soldiers, she is magnetically drawn towards him, culminating in her non-canon Face–Heel Turn in her Deception ending.
- You Are Already Dead: One of her Deception fatalities, delivered via Rapid-Fire Fisticuffs.
Before Kano and the Black Dragon Clan became feared criminals, they were part of the Red Dragon Clan and one of their leaders named Mavado. If Kano used brute force and scare tactics, Mavado used discipline and superior intellect to achieve his goals. This vicious pitiless crime lord engineered the destruction of the original Black Dragon clan by planting a mole inside the Outworld Investigation Agency, and would eventually soundly defeat Kabal and acquire his trademark hookswords.
When Mavado was contacted by the Deadly Alliance as a potential ally, he gladly accepted the proposition. As an enforcer for the Deadly Alliance, he was able to defeat Kenshi, instruct his mole to further sabotage the Outworld Investigation Agency, and capture Kano. He would eventually be defeated by a vengeful Kabal, but return in time for the Battle of Armageddon, his hatred for the Black Dragon still burning.
He's still the same in the alternate timeline. However, with Kabal (presumably still) dead, he has found himself helping Mileena in the Outworld civil war. He engages in battle with Cassie and Jacqui in an attempt to kidnap them for Havik, and winds up gutted by the former with his own hooksword.
- Arch-Enemy: To Kabal.
- Badass Longcoat: Complete with the Red Dragon insignia on the back.
- Back from the Dead: Kabal supposedly killed him after Deadly Alliance to get his Hookswords back (and to return the favor for nearly killing him. Not only does he return without explanation, but he still has the Hookswords (though he may have simply acquired a new pair of his own).
- Enigmatic Minion: To Daegon.
- Foil: Could be considered one to Kano. Whereas Kano seems to rely mainly on scare tactics and brute force, Mavado values discipline, superior intelligence, and good strategy to win a fight and enforces this among his men.
- Hoist by His Own Petard: Is gutted by his own sword by Cassie Cage in the MKX comic series.
- Improbable Weapon User: Grappling hooks.
- Irony: In the previous timeline, he attempted to kill Kabal with his own weapons. In the new timeline, he gets killed by Cassie Cage with his own weapons.
- Meaningful Name: His name means "evil man."
- Stance System: The fighting styles in Deadly Alliance he has are Long Fist and Wing Chun. He keeps the former in Armageddon.
- Tall, Dark and Handsome: Somewhat arguable. He's also starting to grey.
- Weapon of Choice: A pair of hookswords, which are actually Kabal's that he stole when he "killed" him. He somehow keeps these in Armageddon, despite both characters appearing together. In addition, he also uses grappling ropes to quickly maneuver around the arena and in some of his attacks and fatality.
Nitara is introduced as a vampire who spent ages in Outworld trying to find a mystical orb that would separate Outworld from her home realm of Vaeternus. The orb however was submerged under molten lava and inaccessible to her. A chance encounter with Cyrax improved he fortunes, and she began work on manipulating the cyborg ninja to achieve her goals. She first met with a mentally deranged Reptile, who pledged his service to her after presenting a sword from Reptile's home realm Zaterra. She manipulated Reptile into attacking Cyrax and destroy his only means of traversing the realms. After Reptile fled from Cyrax bombs, Nitara approached Cyrax with a deal: obtain the orb from the lava, and she will send him back to Earthrealm. Both held up their end of the bargain, and they were sent back to their respective realms and Vaeternus was separated from Outworld.
The peace was short lived, as soon after, many vampires in the realm were slaughtered. The marks of the wounds were discovered to orignate from a weapon that was wielded by the demon Ashrah. Nitara, as ordered by her superiors, joined the Battle of Armageddon to slay Ashrah once and for all.
In the rebooted timeline, she has yet to make an appearance, however: It is revealed by Quan Chi that the blood magic that was turning everyone Brainwashed and Crazy is hers. Whether this is because she is allied with the sorceror or was forced to give him the spell is yet to be seen.
- Anti-Villain: While it's not clear how noble she actually is, she is seen siding with the Forces of Darkness in the final battle, and manipulated both Cyrax and Reptile in a Batman Gambit to restore her broken realm. On the "anti" side of the spectrum, she makes good on her promise of returning Cyrax to his own realm once he finished helping her, although did not give the same treatment for Reptile.
- Bloody Murder: One of her moves include spitting toxic blood at the opponent.
- Cute Little Fangs: Justified since she's a vampire. Though, they're not so cute when she is burrowing them deep into your neck in her fatality.
- Eyepatch of Power: Her headband covers her left eye.
- Femme Fatale: An odd variant. While she is a vampire, Nitara relies less on her abundance of sex appeal, preferring to use her brains to her advantage.
- Guile Hero: Her goals were altruistic, and she did amiably uphold her end of the bargain, so Cyrax was able to return home, unlike Reptile (whose purpose in life seems to be getting utterly screwed at every moment).
- Hair Decorations: The back of her hairdo is held up by traditional Japanese hairpins.
- High Collar of Doom: Maybe?
- Last of Her Kind: She was in a very similar position to Reptile, and shows how they are Not So Different to get him to do what she wants. This is subverted by the end of Deadly Alliance after having her homeland restored.
- Manipulative Bitch: How she got Cyrax to aid her in the first place, and Reptile before him. Though she doesn't betray Cyrax and returns him back to Earthrealm.
- Martial Arts Headband: In her primary outfit. It covers up her left eye.
- Our Vampires Are Different: Namely they are a species called Moroi belonging to the realm of Vaeternus, a world that was long conquered by Shao Kahn. They are only weakened by Earthrealm's sun, and apparently only wooden stakes and the holy sword Ashrah carries can kill them. Apparently.
- Pirate Girl: Kind of hard to see due to the Stripperiffic nature of the outfit but she's definitely designed as one.
- She-Fu: Her Unicorn Kick special is the deadliest cartwheel you'll ever see.
- Stance System: Her fighting styles are Leopard and Fu Jow Pai. She keeps the former in Armageddon.
- Stripperific: Continuing the series' proud tradition.
- Tattooed Crook: She has one on her WING of all places.
- Teleporters and Transporters: The gemstone around her neck allows Nitara to freely traverse the realms. With a magical incantation, she can also send other characters to their home realms, as seen with Cyrax in Deadly Alliance.
- Unwitting Instigator of Doom: While she (like most PS2-era characters) became Out of Focus following her debut, her leading Reptile to the cave caused him to become a vessel for Onaga.
- Vampiric Draining: Her throw and Fatality involve sucking the blood out of her opponent's neck, with the former actually restoring some of her health when used.
- Weapon of Choice: A pair of kama sticks.
- Well-Intentioned Extremist: She aids Cyrax in returning to Earthrealm after his system was destroyed during an attack from Reptile in return for retrieving the orb that will allow her to restore her own realm. An attack that she launched to enlist his services to begin with.
- Wings Do Nothing: Averted. She actually uses them for quick escape maneuvers in her moveset in Deadly Alliance, but this feature (along with taunts) was largely removed by the time of Armageddon.
Other appearances: Mortal Kombat: Deception, Mortal Kombat: Armageddon (Robert Keating), Mortal Kombat 9 (DLC), Mortal Kombat X (Vic Chou, English; Carlo Vázquez, Latin American Spanish)
Kenshi was a talented martial artist severely lacking in humility, until one day he was approached by a man named Song (actually Shang Tsung in disguise) with a tempting offer: unseal an old well which could only be opened by those of his bloodline, so that Kenshi might gain an immensely powerful sword sealed within. The well was actually the resting place of Kenshi's ancestors, and when he unsealed it, the powerful mystic light that emanated from within painfully blinded him. Of course, it was all an evil plan by Shang Tsung, who absorbed the souls of Kenshi's warrior ancestors and let him to rot, laughing all the way.
However, at the bottom of the well, Kenshi DID find a source of power: Sento, the mystic sword which was infused with power from his ancestors. Determined to kill Shang Tsung and atone for his arrogance, Kenshi retrains his remaining senses to superhuman levels and becomes a swordsman without equal, seeking to free his ancestors' souls by making Shang Tsung eat his blade.
When the alternate timeline started rolling, nothing in his personality changed. He participated in the second Mortal Kombat tournament, facing Reiko, although the outcome was unknown. He, however, got involved much earlier in the storyline when Shinnok showed up and helped Raiden, Sonya (who was a major during the Netherrealm invasion) and Johnny defeat him. He had a wife named "Suchin" and a son named "Takeda". He was forced to leave Takeda in the care of the Shirai Ryu after Red Dragon assassins came to kill him and instead killed Suchin. Kenshi never revealed to Takeda what became of his mother for fear that he would become consumed with vengeance and pursue her killers without proper training.
- Action Dad: Father of Takeda.
- Amazing Technicolor Population: His skin was somewhat grey in his debut (only in his default costume; his alternate had a more normal hue), although this was fixed from Deception onward.
- Arrogant Kung-Fu Guy: Was one of these before the series began. Shang Tsung uses this to his advantage, tricking Kenshi into releasing the souls of his ancestors for his consumption.
- Attack Reflector: Gains a move allowing him to redirect projectiles with a slash of his katana in 9.
- Badass Beard: His Mortal Kombat X "25-years-later" outfit has him sporting a beard.
- Badass Longcoat: His alternates in 9 and X.
- Beware the Nice Ones: In MKX, Kenshi is a mellow, good-hearted veteran of the Special Forces, but there are a lot of hints that something sinister is bubbling beneath his surface. The most obvious clues are his Possessed variation and his Fatalities, the latter being horrific even by Mortal Kombat standards, but there are certain lines of dialogue that also speak to him having serious issues:Takeda: Stop, dad!Kenshi: I'm glad your mother isn't here to see this...Takeda: Don't you talk about my mother!
- Blinded by the Light: Opening the Well of Souls where his ancestors resided permanently did this to him.
- Blind Justice: Heh... He even has a combo in the DA-D-A trilogy named this, no doubt a nod to one of his inspirations, Daredevil.
- Break the Haughty: While Shang Tsung is a lot worse than he ever was, Kenshi was in pretty dire need to have a slap of humility prior to finding Sento. Losing his sight was an unfortunate consequence but it ultimately turned him into a better man following his deception and gave him a more righteous purpose to put his skills towards.
- Camera Abuse: His Scatterbrained Fatality in 9. He repeatedly smashes his opponent's helplessly flailing body against the screen via telekinesis. You can actually see cracks from how hard Kenshi is throwing them, and eventually, players are treated to a visual of one of the opposing fighter's eyes popping out of its sockets before Kenshi delivers the killing blow with his katana.
- Cool Old Guy: Not that old (maybe about 50 by the time of Mortal Kombat X's Time Skip) but a lot of his pre-match dialogue is very laid-back and witty or deadpan. It contrasts his Arrogant Kung-Fu Guy roots.
- Deadly Rotary Fan: One of his fatalities in X has him use telekinesis to lift and rapidly spin his sword to achieve this effect, before lifting his opponent and feeding them into the rapidly spinning blade.
- Demonic Possession: Gameplay-wise, in MKX, there's the Possessed variation (although Kenshi himself is not possessed but rather his sword is fractured, causing the entities that inhabitied it to spill out and be at his command).
- Disability Superpower: Almost exactly like Daredevil. In the DA-D-A trilogy, it also gives him immunity to Sonya and Kira's Kiss of Death moves, which aim for the eyes. In 9, however, he's still stunned by Stryker's X-Ray opener (blinding the opponent with a flashlight).
- Disabled Snarker: As of MKX. Quite a few of his pre-battle conversations are extremely sarcastic, even (or perhaps especially) to his allies.Kenshi: I know you're there.
Kung Jin: Guess I won't be quiet then.
Kenshi: Are you ever?
- Doppelgänger Attack: A few of his enhanced moves in 9 create an astral projection of Kenshi which does the attacking for him.
- Downloadable Content: In MK9.
- The Drifter:
- Original timeline only. A lone warrior by nature, he turns down the offers of allies Sonya and Sub-Zero (to permanently join the OIWA and join the Lin Kuei, respectively) and instead traverses the lands, striking down several criminal organizations in the cover of night.
- Subverted in the alternate timeline. In his ending in 9, Jax offers him a place in the Special Forces. By the time X rolls around, he's still with them.
- Handicapped Badass: He's a blind swordsman.
- Heroic Lineage: Descended from a long line of warrior kings originating in Eurasia.
- Heterosexual Life-Partners: Apparently with Ermac and (Younger) Sub-Zero in Midway Timeline.
- Hoist by His Own Petard: He intends to do this to Shang Tsung because, as it turns out, there was a mighty sword hidden in the tomb Tsung tricked him into opening.
- Jobber: Appears in the Story Mode of X only to be beaten. He doesn't fare any better in the comics.
- Katanas Are Just Better: To be fair, he is Japanese (or of Eurasian descent at the very least).
- Martial Arts Headband: Worn around his eyes.
- Master Swordsman: Kinda his thing.
- Meaningful Name: His name is Japanese for "swordsman." Kenshi is also referred to as "the Sword Saint" in the Konquest mode of Deadly Alliance, which is the English equivalent of the Japanese word kensei.
- Mind over Matter: Actually an inherent ability of his (according to DA's Konquest Mode, Ermac merely taught him more complex techniques like the Telekinetic Slam).
- Missed the Call: Deception's Konquest mode reveals that Kenshi had hoped to enter the first game's tournament to enact revenge on Shang Tsung. Three guesses as to how that turned out.
- Parental Abandonment: Of a sort. In the prequel comics to MKX, Kenshi finds out he has a son he never knew. When his actions against the Red Dragon put the boy in danger (and get his mother killed), Kenshi rescues the boy, leaves him in Scorpion's care, and leaves to continue his mission against the Red Dragon.
- Pet the Dog: Freeing Ermac from Shao Kahn's grip. In return, Ermac awakened his latent telekinetic abilities and taught him how to use them, as well as training him how to spiritually sense others.
- In the MKX comic, it's revealed he likewise aided Scorpion in repressing the Netherrealm's influence. Scorpion has since dedicated himself to helping those orphaned by the Netherrealm's forces.
- Power Floats: He can use his telekinesis to lift himself or his sword up into the air. This seems to be used primarily with meditation in mind, not combat.
- Prophet Eyes: Damaging Kenshi enough for his headband to be worn away in 9 reveals he has these. This can also be seen with his alt. in Deadly Alliance. His Kenjutsu Variation also does away with the headband present in his costumes to reveal these.
- Pun: Kenshi's vignette for 9 ends by stating that he believes in "an eye for an eye."
- Puppet Fighter: As mentioned, he can summon an astral projection of himself in some attacks.
- Roaring Rampage of Revenge: He does not appreciate being used by Shang Tsung to enslave the souls of his ancestors.
- Stance System: In his debut, he has Tai Chi and San Shou. In Deception, San Shou is replaced by Judo.
- Tall, Dark and Snarky: One of the most attractive characters who also graciously roasts the entire cast during pre-battle dialogues.
- Throwing Your Sword Always Works: Inverted in his second Fatality in 9. He plants his sword in the ground then throws his opponent at it. His X-Ray in X similarly inverts it by pulling his opponent right into the sword, impaling them through the nose. Played straight as part of one of his fatalities in X and justified through his telekinetic control of the sword.
Known more for his size than his intellect, Moloch is a massive, lumbering Oni originally from the Netherrealm carrying a massive chained orb. During Quan Chi's escape from Scorpion in the Neatherrealm, the sorcerer ran across Moloch and his fellow demon Drahmin with an offer: freedom from the Neatherrealm if they protect Quan Chi. Both took up the bargain, but when time came to escape through a portal, Quan Chi bailed on them, and the resulting jumping into the portal brought them to Outworld instead.
After a couple of misadventures encountering Cyrax and Li Mei, the Oni duo came across Shang Tsung, who took them as fearsome warriors and an insurance policy should Quan Chi double cross the other half of the Deadly Alliance. Eventually, after once again helping Quan Chi by hurling a vengeful Scorpion into the palace's Soulnado, the two were set free. They were left unharmed by the ensuing battle against Onaga or they escape, as both Moloch and Drahmin show up in the Battle of Armageddon.
Unfortunately for Moloch in the rebooted timeline, Quan Chi seems to have killed him, and walks around with his severed head as his personal trophy. Although the comics revealed him to be alive and well: Scorpion even gave him and Drahmin Havik's head for torture. This does not last, however: As he immediately tries to capture Scorpion afterwards, only collecting a hammer to his head courtesy of Takeda for his trouble. For his failure, he is executed by a revenant Kitana.
- Epic Flail: The Orb he carries around. And it's really more like a giant bowling ball.
- I'm a Humanitarian: Humans are apparently Oni delicacies. In order to keep the two Oni in allegiance to him, Shang Tsung locked them in a chamber where he fed them humans at regular intervals.
- Informed Ability: We never see him actually eat a baby.
- Killed Off for Real: By Quan Chi in the rebooted timeline. The latter is even seen carrying around his severed head in Mortal Kombat X. The prequel comics beg otherwise, but this does not last.
- Monster Modesty: Like Goro and Kintaro, all he's wearing is a loincloth.
- Off with His Head!: What Kitana does to him in Mortal Kombat X.
- Primal Stance: Which hides his 10-foot height, especially when compared side-by-side with other boss characters in Armageddon.
- Red Baron: The Oni Destroyer.
- Red Oni, Blue Oni: Inverted—While he is colored blue, he is much more primal and vicious than Drahmin (if the latter is wearing his mask). Both are
- Revenge: He and Drahmin seek Quan Chi's death for leaving them stranded in the Netherrealm after promising to help them escape in exchange for protecting him from Scorpion.
- SNK Boss: Unless you can exploit a pattern, you will hate this guy. Luckily, Kano's Ear to Ear is an easy exploit if you have too much trouble, since you can freely switch characters in Arcade mode and not lose progress in your Ladder.
- Weapon of Choice: A chained ball wrapped around his arm.
The elemental only known as Blaze was created by an Edenian sorceress to oversee the strength of all the kombatants of the various realms and prevent a seeming Armageddon. At a certain point however, Blaze was captured by a group of holy men that worshiped the deceased Onaga and corrupted Blaze into protecting Onaga's egg for an undisclosed amount of time. He was eventually freed, but discovered that the kombatants have become too numerous and powerful to handle and that Daegon, one of the chosen Edenians to partake in the quest to prevent Armageddon, was corrupted by a premature awakening.
Blaze then awoke Taven, where, after his quest, he revealed his true purpose to the Edenian. As the Battle of Armageddon raged, Blaze and Taven fought in Mortal Kombat atop a pyramid to prevent the future of the realms and the coming or delay of Armageddon.
- Anti-Villain (Type IV): If you consider him as a villain at all.
- Ascended Extra: He started off as a background sprite in Mortal Kombat II; in Deadly Alliance he was a secret character, and in Armageddon, he's the final boss and MacGuffin, revealed to be the linchpin of a millenia-old plot to prevent the apocalypse.
- The Corruption: Being forced to carry Onaga's egg may be the reason for his appearance in Armaggedon.
- Armageddon's Konquest mode, however, shows that Blaze assumes his DA appearance and only morphs into his Armageddon depiction during the great battle in Outworld, most likely so that he can be in a suitable fighting form for those who climb up the pyramid and attempt to take the power of Argus. However, his corruption by the holy men is the reason that Argus' plan to prevent Armageddon backfires, strengthening all the warriors instead of killing them or nullifying their powers.
- Eldritch Abomination: Though he has an origin story, his personal motives are quite enigmatic. Very Lovecraftian in that way.
- Elemental Embodiment: Of Fire. Possibly can also be considered a Magma Man in Armageddon.
- Forced into Evil: He was forced to carry Onaga's egg via being bound by a spell by the Dragon King's holy men.
- Killed Off for Real: In Armageddon, no matter whose ending it is.
- Living MacGuffin: In Armageddon.
- Mr. Exposition: Explains much about Taven's quest at the end of Armageddon's conquest mode.
- Must Make Amends: While he doesn't take any direct part in thwarting Onaga, as that is not in his purview of monitoring the realms and counteracting Armageddon, he does at least help rebuild the goods guys (and soon to be Forces of Light) and relays a warning via Kitana about the impending Battle of Armageddon near the Pyramid of Argus in Edenia.
- Playing with Fire
- Punch Clock Villain: Or rather Punch clock antagonist. When Taven, after killing his brother Daegon, asks Blaze if he could just forfeit to him, he immediately rejects it as his designs by his creator, Delia, forbid him to do so.
- Rolling Attack: Has a Blanka-esque move where he literally mows you over by rolling on top of you.
- Stance System: In both Deadly Alliance and Unchained he has Hapkido, Jeet Kune Do and Xing Yi. In Armageddon he is given his own unique moveset simply titled Flames.
- Super Empowering: His defeat does this to most of the characters in their Armageddon ending, turning many of them into gods or giving them new powers.
- Super Mode: His appearance in Armageddon is this story wise.
- Walking Shirtless Scene
Debut game: Mortal Kombat: Deadly Alliance (Carlos Pesina)
Other appearances: Mortal Kombat: Armageddon (Carlos Pesina)
Nothing much is known about this seemingly normal martial artist-turned motion capture specialist, but he is known to be a master of several styles of martial arts and is hired by Johnny Cage to work on some of his movies. For reasons unknown he would be involved in the conflicts against the Deadly Alliance and Onaga, and show up at the Battle of Armageddon.
- Ascend to a Higher Plane of Existence: What happens to him in his ending in Armageddon.
- Fish out of Water: The most normal character in the game. That he can throw energy balls and telekinetically lift his foes speaks volumes about the Mortal Kombat version of Earth.
- The Generic Guy: He's this in an ensemble of diverse characters.
- Gone Horribly Wrong: The lone aversion of this in his arcade ending in Armageddon with his victory over Blaze achieving what Argus and Delia had intended.
- I Know Mortal Kombat: After all, he's in the game itself!
- Ink-Suit Actor: He is essentially Carlos Pesina (motion capture artist and resident martial arts expert) inserted directly into the MK world.
- Joke Character/Lethal Joke Character
- Light 'em Up: In Armaggedon, his energy balls are this.
- Stance System: His stances in Deadly Alliance are Tai Chi, Karate and Tae Kwon Do. In Armageddon he has Jeet Kune Do and Wing Chun. In both games, he gets an extra fighting stance in place of a weapon.