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This is the character page for the videogame Galaxy Angel and its sequels Moonlit Lovers and Eternal Lovers. For the characters introduced in the second trilogy, see here.


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Protagonist

    Tact Mayers 

Voiced by: Yuji Ueda

https://static.tvtropes.org/pmwiki/pub/images/TactMeyers_small_9286.png
The Hero of the story and all-around nice guy. Tact begins as the commander of a patrol fleet on the border of the Transbaal Empire with minimal knowledge of the coup d'etat that had taken place on the homeworld. Just when he was beginning to enjoy the easy assignment, he is approached and hailed by a trio of women in strange, unidentified fighters and so his journey begins. Although he quickly gains a questionable reputation as a skirt-chaser and slacker, he is personally appointed as commander of the Elsior with orders to support the Moon Angel Wing in protecting the last remaining heir to the throne.

At first, Tact comes off as an incompetent and lazy commander but he continues to provide results with not only his sound tactical mind, but his ability to empathize with the Angel Wing, which would be key to drawing out their potential in combat. Tact eventually finds love within the Angel Wing and this relationship provided the backbone of the Elsior's fighting power that would, with no small exaggeration, save the empire and the known galaxy.

Tact's career continues to advance well-past his humble position as he soon begins to be at the forefront of the empire's endeavors against the Val-Fasq and further still when the second trilogy begins and he is appointed as the Brigadier General of the new Luxiole. His final position as the series concludes stands as the Chief of the United Parallel Worlds, an organization with the intent to help unite and assist the surviving universes beyond the Chrono Gates that were ravaged by the Chrono Quakes. And most importantly, he is happily married.
  • 10-Minute Retirement: Tact follows Milfie in leaving the military in the latter's ending in the first game and lives life in peace for 6 months before being pulled back into active duty.
    • Occurs again from the end of Eternal Lovers to Galaxy Angel II where most of the dialogue about defeating the Val-Fasq once and for all would spell a long period of peace.
  • Accidental Kiss: In the game and manga, he accidentally kisses Ranpha during an incident in the Storage Room with zero gravity.
  • Accidental Pervert: He has two major cases with Ranpha, but neither are exactly his fault. The first instance happens in the first game due to an enemy-inserted drone taking on his appearance, and he ends up seeing her covered in barely a towel. The second happens in the third game, when he gets a cramp while swimming and Ranpha tries to save him from drowning, he grabs the first thing he can reach... which are implied to be Ranpha's breasts. Becomes slightly inverted in the sequel trilogy where he plays up some of his old skirtchasing tendencies before the player chooses who he ended up with from the first trilogy.
  • Apologetic Attacker: When forced to shoot down his girlfriend after her Emblem Frame goes out of control, he naturally apologizes before pulling the trigger.
  • Back in the Saddle: For each sequel. Tact either remains in military service or in Milfeulle's ending, retires, but quickly returns to lead the Elsior and the Angel Wing. His vacation after saving the galaxy in Eternal Lovers has him return with a brand new carrier.
  • Benevolent Boss: Is pretty lackadaisical in letting the ship and crew run itself outside of combat situations. Tact is known to be found wandering the ship and interacting with the crew than being found in his office or on the Bridge.
  • Best Friends-in-Law: Depending on who Tact ends up marrying and who Kazuya ends up romancing, this leads to a rather entertaining possibility that Kazuya and Tact become in-laws. This already affects Rico and Nano where Tact becomes the former's brother-in-law and the latter's adoptive father if Milfeulle (Rico's sister) and Vanilla (Nano's adoptive mother) are romanced.
  • Big Damn Heroes: Tact arrives to assist the Luxiole in a high-tense situation with the Elsior in Mugen Kairo no Kagi seconds before a planet-busting weapon fires.
  • Book Dumb: Apparently graduated near the bottom of his class in the military academy compared to Lester, who graduated at the top of the list.
  • Brilliant, but Lazy: Tact's biggest flaw is his penchant to avoid work and mess around instead. While serious when needed, Tact will always opt to skip work and do something fun instead of sitting around his desk. In Forte's route he seems to take his duties a bit more seriously, albeit not by much.
  • But for Me, It Was Tuesday: At the start of the second game, he doesn't recognize Rezom (much to the latter's annoyance), so Lester has to remind him that they fought him at the start of the war against Eonia six months ago.
  • The Captain: Of the Elsior in the first trilogy and the Luxiole in Galaxy Angel II: Zettai Ryouiki no Tobira. He later retires from his military and expedition duties to a desk job, although he always ends up back on the commander's chair in some way shape or form.
  • Chivalrous Pervert: The "pervert" part is quite mild, actually, although more pronounced in the manga since in the manga he's willing to do things like look up a girl's skirt or peep in the girls' side of the hot spring. In the games, it depends a lot on the player's choices. Even in the games, the most "perverted" Tact ever gets is when he mistakenly thinks he's going to see the Angels naked in the hot spring (they were actually wearing bathing suits). Otherwise, in the games, Tact's "perversion" amounts to a slightly more adult and mature version of "She's SO PRETTY!"
  • Commanding Coolness: For the first trilogy, even when he controls the entire Transbaal Navy he's simply called Supreme Commander rather than say, Admiral.
    • Kazuya being the new protagonist allows for Tact to shine in a new authoritative light away from the main-character role. His overall character in Zettai Ryouki in Tobira really exemplifies his still carefree but effective leadership.
  • Don't Call Me "Sir": A staple in Tact's leadership style. He doesn't care too much for formalities and prefers if everyone treated each other on a first-name basis.
  • Eccentric Mentor: A mentor to Coco and Kazuya when they respectively receive the mantle of command and the responsibility of being the leader of the the Luxiole and the Rune Angel Wing. Tact's attitude and eccentricities definitely wouldn't make for a good commander but such was his effectiveness as a leader that the casual style of leadership took root in a lot of the empire's own military commands, one which Coco employs herself.
  • The Empath: He's surprisingly capable of understanding other people's emotions to the point that Mint Blancmanche, a telepath, wonders if he doesn't have some kind of psychic powers.
  • Everyone Went to School Together: Attended the Transbaal Military Academy where he met Lester, his best friend, and Luft, his instructor and military superior. Apparently all three of them were involved with a sports team together too.
  • Farm Boy: According to the manga, he spent a lot of time in his grandmother's farm.
  • Fighting Your Friend: Forced to fight in a rather large scale conflict against Forte in Zettai Ryoiki no Tobira, although the latter was forced to do so.
  • First-Name Basis: He especifically requests from the Angels to be called this way, since he's not particularly fond of formalities.
  • From Hero to Mentor: He is the protagonist of the original trilogy, and later becomes the commanding officer and mentor to Kazuya during Zettai Ryouiki no Tobira.
  • Guy in Back: He becomes this to his chosen Angel for the final mission in Moonlit Lovers when they fly together Unit #7. Unlike most examples of this trope, his only role is to be there to offer support and bring her condition to the max to power up the HALO system.
  • Happily Married: Eternal Lovers can end with a wedding day photo of Milfie, Vanilla, and a recently married Ranpha with a ring on her finger. Mint, Forte, and Chitose are all but guaranteed to end the same and Galaxy Angel II confirms it for the rest of them. Kazuya decides who Tact ended up with early on in the game and Tact shares a special reunion scene depending on the choice when they reunite in their respective chapters.
  • Humble Hero: Despite all of his accomplishments, Tact remains as humble as when he first started out the series as a simple patrol fleet commander.
  • Ignorant of the Call: Tact at first had no idea why the Angels would seek HIM out of all people, that has to be explained to him by Commodore Luft before he's handpicked to be the Elsior's new commander.
  • Inconsistent Spelling: While official sources have spelled his name as Tact, or Takuto (which is the phonetic pronunciation of the katakana タクト), an in-game screenshot of a letter he wrote makes out his first name to be "Takt". As it stands, there's no consensus on which one to use.
  • Insecure Love Interest: On Chitose's route in Eternal Lovers, Tact goes through a phase of this when Chitose's scrambled memories result in her believing that she's in love with Lester and not him (compounded by Tact having caused it in the first place by having to shoot her down), making him think that perhaps she never was in love with him to begin with. The other Angels have to snap him out of it.
  • I Shall Taunt You: When he communicates with the enemy commanders, he often engages in doing some disparagging comments to psych them out. By the time of the sequel trilogy this tactic is even acknowledged by Verel.
  • Legendary in the Sequel: By the time of Galaxy Angel II, he's recognized as a legendary hero for the Transbaal Empire and EDEN alike.
  • Made of Iron:
    • Especially in Ranpha's Path in EL. As a result of a combination of Val-Fasc sabotage and an argument Tact had with her previously, Ranpha develops an uncontrollable reflex causing her to strike Tact whenever he touches her. Since Tact still wants to be close to her, he intentionally trains his body to withstand lots of punishment so that he can hug Ranpha and be able to take the hit. It doesn't completely work, but Ranpha appreciates the gesture, since she has no desire to hit Tact every time either, she can't control it until Tact makes the reflex go away near the end of her route by saving her life.
    • Strikes again in Galaxy Angel II where Tact is the most common victim to Rico's reflex where he is often sent flying across the room, only to spring back up with a smile on his face.
  • Man Hug: After his nightmare at the start of Eternal Lovers, Tact walks into the Bridge and immediately hugs Lester out of relief. The PS2 version of Eternal Lovers even gives this moment a CG. Lester wasn't having any of it, so much so that he pulls a gun on Tact to stop him from messing around.
  • Nice Guy: Outside his occasional irreverent moments, he's a very kindhearted and empathetic person.
  • No Hero to His Valet: Downplayed. When the chips are down, nobody doubts Tact's capacities as a commander, and everyone aboard the Elsior has the utmost faith in him. But off the clock, Lester never sugarcoats his thoughts about Tact's laziness and knack for dumping his work on him, and the Angels aren't above making him pay the bill for their meals, or using him as the bag mule when they go shopping. By the time of the second trilogy, Kazuya and the rest of the Luxiole's crew can't help but compare him to Coco, who handles the administrative duties much better, and feels guilty for half-wishing he wouldn't return.
  • The Only One: Tact is regarded as the only person who could have effectively led the Angel Wing and Elsior to victory. While Luft was not commanding them for long, the other potential candidates who ended up taking Tact's place were Lester during Milfie's Moonlit Lovers route and Colonel Murdoch during Chitose's route. Lester was in a hurry to find Tact and pass the duty of taking care of the Angel Wing in favor of his previous position while Murdoch admits that dealing with the Angels have given him an ulcer. He happily accepts his reassignment and books it out of the Elsior.
  • Passing the Torch:
    • Tact hands over an item called the Telepathic Fur, passing on the duty of caretaking the Angels' mental health to Kazuya in Chapter 2 of Zettai Ryouiki no Tobira.
    • Does this once again to Coco once he is promoted to the Chief of the UPW and trusts her with leading the Luxiole.
  • Reasonable Authority Figure: Tact's continued presence in the Galaxy Angel II universe has him naturally be in a position of high authority, easily the individual with the MOST authority who is given a sprite on-screen. Since he's been through the same song and dance Kazuya has been through, his decision and authority is well respected.
  • Red Baron: Restoring the empire gained him the moniker "Hero of the Empire". His defense against the Val-Fasq and subsequent liberation of the EDEN civilization earned him the "Hero of EDEN". By the time of GAII, his titles also include "Legendary Hero".
  • Sarcasm-Blind: A Running Gag is Tact completely misunderstanding Stealth Insult or general sarcasm with praise. Setting him straight falls to Lester, or more rarely, Luft and/or Forte. Doubles up in GAII where Tact is a bit more frivolous about this especially when he and Lester are commanding separate ships.
  • Shipper on Deck: If the player visits the bridge during exploration segments, he often talks with Coco about Almo's obvious crush on Lester. Carries over to the second trilogy where he encourages Kazuya's relationship with whoever he ends up choosing.
  • "Shut Up" Kiss: He gives one to Ranpha in her route in Moonlit Lovers, when she starts fretting over potentially not coming back from the final mission. It's less forceful than most examples, but it still achieves the desired effect to calm her down, and he assures her everything will be fine.
  • Smart People Play Chess: Which might explain his tactical acumen. Chess is Tact's favorite past time beyond being with friends and napping. He offers to play games with Shiva in the original game and in Milfie's route in Moonlit Lovers where they retired to a peaceful planet, he worked on the side as a chess instructor.
  • The Strategist: He can give Lelouch a run for his money. He is lauded by many in the empire and Zettai Ryoiki no Tobira has both its villain and Forte herself take him incredibly seriously as an opponent.
  • Think Nothing of It: Despite being seen as a legendary hero in GA II, he remains as modest as he was on his first day.
  • Twinkle Smile: He flashes one at Ranpha in one of the animated cutscenes in Moonlit Lovers.
  • Unishment: In Eternal Lovers, Tact screws up really bad in one of his duties, that is, pursuing the stolen Emblem Frame Unit 7 by Wein. Not only Tact had to let them escape, he was led into a carefully laid trap, and only the timely intervention of The Cavalry allowed him to escape by the skin of his teeth. For this, he was severely reprimanded by Empress Shiva and is given the punishment of...becoming the Supreme Commander of Eden Liberation Fleet, with the mandate that he better liberate it from the Val-Fasq, or else.
  • Vitriolic Best Buds: With Lester, his oldest and truest friend who's been with Tact since their academy days. While Tact isn't the one to ever insult someone even as a joke, Lester is the never the one without an insult to Tact on his leniency in military matters. By Galaxy Angel II, Tact seems to have gotten used to quipping with Lester a lot more.

Moon Angel Wing

    In General 
  • The Ace: Any one of the Angels can be considered the team's ace if they are in a relationship with Tact.
  • Amazon Brigade: The team is entirely composed of female pilots.
  • Color-Coded Characters: Every Angel is represented by the color of their respective uniform and Emblem Frame; pink for Milfeulle, red for Ranpha, light blue for Mint, purple for Forte, light green for Vanilla and navy blue for Chitose.
  • Custom Uniform: Each member wears something different underneath the standard Transbaal Military jacket.
    • Milfeulle wears her uniform with the least amount of modifications, at most wearing a pink skirt and her flowery hair ornaments.
    • Ranpha wears a red chinadress over her opened jacket along with red high heel pumps. Her uniform is also the only one to completely lack sleeves.
    • Mint's uniform is worn over a blue dress and is noticeably the first one with a small coattail. Her jacket also has short sleeves, and she wears matching gloves.
    • Forte's uniform is worn over what appears to be a purple dress and corset. Her appearance is made more distinct thanks to her monocle, cap, and how her uniform is as tall as she is. Like Ranpha, she sports high heel pumps but hers are black.
    • Vanilla wears her uniform similarly to Mint that it is over a dress but Vanilla's uniform has light green frills. She also has her legs covered in white leggings.
    • Chitose likewise wears her uniform like Mint and Vanilla resembling a dress but also having the benefit of height like Forte's.
  • Edible Theme Naming: They all have a first and/or last name inspired by sweet food or condiments.
    • Milfeulle is named after the French pastry Mille-fuelle.
    • Ranpha's surname "Franboise" in French means "Raspberry".
    • Mint's first name comes from the herb mint, and her last name from the dessert blancmange.
    • Forte's surname comes from the German pastry Stollen.
    • Vanilla's first name comes from the flavoring vanilla.
    • Chitose's first name comes from a red and white candy called chitose ame.
  • The Fellowship Has Ended: With the threat of the Val-Fasq gone and with the discovery of ABSOLUTE and NEUE, the Moon Angel Wing are disbanded as a military unit and pursue their own individual paths in life.
    • Milfie becomes the sole Gate Keeper between EDEN, ABSOLUTE, and NEUE when it is discovered she is able to control the mechanisms of the Central Globe.
    • Ranpha becomes an ambassador for the Transbaal Empire and the EDEN universe in NEUE.
    • Mint succeeds her father in running her family business, personally managing the NEUE branch of the Blancmanche Company.
    • Forte and Chitose stay in the military and are put in charge of training the military of Seldar, as well as their successors in the Rune Angel Wing. Chitose is given an assignment at the start of GAII to escort the Elsior and the Emblem Frames back to EDEN, and later is put in command of her own fleet to search for new Gatekeepers in other universes to relieve Milfie of her duties.
    • Vanilla becomes a nanomachine researcher to spread its usage in NEUE.
  • Happily Married: While it was explicit for Milfie, Ranpha, and Vanilla at the end of Eternal Lovers, the rest of the girls sure enough are married to Tact before the start of the first entry of GAII.
  • The Power of Love: The Emblem Frames are powered by the emotions and state of mind of their pilot. Whoever is Tact's girlfriend is essentially an unstoppable killing machine, even the medic Vanilla.
  • Putting the Band Back Together: After mostly going their separate ways, with more than half of the team retiring from military service, the Moon Angel Wing are called back in key moments of GAII to assist the Rune Angel Wing in some capacity which includes fighting. Fully comes around to fighting back the threat of the Will in the final game.
  • Single Woman Seeks Good Man: No matter which route the player pursues, Tact has good qualities that appeal to that specific Angel.
    • Milfeulle falls for him because he's funny and goofy and nice, but most importantly he's very understanding of all the disasters Milfeulle's luck tends to cause.
    • Ranpha falls for him because he's energetic, enthusiastic, passionate about his feelings, and is capable of being very romantic.
    • Mint falls for him because he's intelligent, honest, ethical (unlike her father's corrupt business associates), tolerant of her eccentricities, and most importantly he's empathetic enough to understand her.
    • Forte falls for him because he's willing to always improve himself (given Forte's high standards, that's harder than it sounds), and proves to be someone she can trust to watch her back.
    • Vanilla falls for him because he's compassionate and he's an anchoring influence that makes her feel safe and loved.
    • Chitose falls for him because he's good at making her feel relaxed and he's a source of stability in her life. Tact also reminds her a lot of her father; a gentle person capable of understanding the pain in other people's hearts.
  • Trademark Favorite Food: Milfie consumes and makes sweets, Ranpha eats all spicy foods, Mint enjoys her candy, Forte devours oden and Vanilla prefers chiffon tea cakes. Chitose doesn't show any specific preference during the first trilogy, but a throwaway line from Lunti in Eigou Kaiki when listing the other Angels' favorite dishes (that he prepared for them) implies she enjoys mushroom soybean paste soup.
  • True Companions: Have undergone at least three major conflicts together and have grown as close as family because of it, each willing to put their lives on the line for another.

    Milfeulle "Milfie" Sakuraba 

Voiced by: Ryōko Shintani

https://static.tvtropes.org/pmwiki/pub/images/MilfeulleSakuraba_4017.png
The first designated member of the Moon Angel Wing and its most persistent source of optimism. At first glance, Milfeulle is incredibly kind-hearted and generous girl whose hobbies include gardening, cooking, and enjoying sweets. However, her bubbliness is accompanied by extraordinarily uncanny luck that swings many things in her favor without any deliberate control. However, what most people don't know is that she's not only very lucky but very unlucky as well. In fact, no one is ever quite sure what is going to happen next around her, which makes her either the most fun person on the Elsior or a gigantic pain in the rear depending on who you ask. She also happens to be an Emblem Frame pilot with a great deal of potential, having scored the highest on simulations in the history of the Academy. Out of all the girls, she is the only one who puts her faith in Tact from the outset and never judges him. She's a kind and caring soul who just wants to make friends and stay friends with everyone.

In the Galaxy Angel II series, Milfeulle holds the privilege as one of the rare Gate Keepers, a position that has her properly busy in maintaining inter-dimensional travel by way of the Chrono Gates within ABSOLUTE.

Milfeulle pilots the GA-001 Lucky Star, the most balanced of the Emblem Frames. The Lucky Star was considered an unreliable piece of technology with power stability issues that had no previous known pilots until Milfeulle was able to make it work, no doubt thanks to her luck.
  • 10-Minute Retirement: After using her luck willingly to save the Elsior from destruction, thus saving Tact, Milfie seemingly uses up all her luck and retires from military service since she cannot pilot her Lucky Star anymore. Tact follows her and they live in peace for six months where Milfie works as a baker before they both get pulled back into the action.
  • Affectionate Nickname: She's usually called "Milfie" by her friends.
  • All-Loving Hero: Milfie has difficulty antagonizing anyone due to her incredibly generous nature but also her guilt over being the universe's luckiest person.
  • Amnesiac Lover: In the third game, Eternal Lovers, Milfeulle suffers an injury that removes all memory of Commander Tact Mayers, her boyfriend. Her boyfriend spends a great deal of time trying to restore her memories, but eventually has to settle for loving the "Milfeulle now" until he kisses her and her memories are restored anyway in a throwaway line.
  • BFG: The Lucky Star's Hyper Cannon fires an enormous Particle beam. It can blast through multiple targets without any loss in single-target damage, as long as they are in proper trajectory.
  • Born Lucky: Milfeulle's luck is both extremely good and extremely bad, but sometimes an apparent misfortune ultimately results in a glorious success.
  • Chef of Iron: She pilots a huge space fighter with a BFG strapped to it as her day job. Never forget she can lay down some serious ass-kicking and basically use her luck to influence the whole universe if pushed far enough.
  • Chekhov's Gun: Milfie's luck is mostly treated as a plot convenience and a source of drama in her own routes when it is not purely meant for laughs in others. By the time GAII comes around, her luck is what allows her to operate the most critical piece of technology that facilitates inter-dimensional travel.
    • Going further, it seems as though an individual who possesses this amount of luck exists in each universe to act as their universe's Gate Keeper. Finding them becomes Tact's mission to relieve Milfie of her busy schedule.
  • Cherry Blossom Girl: Her last name is Sakuraba, she's sweet, optimistic and very lucky, wears flower ornaments in her pink hair and is a love interest.
  • Comically Missing the Point: When she's explained about the Valfasq's ability to control machines, Milfie starts thinking that they could use it to control an oven, a vacuum cleaner and a dishwasher all at once.
  • Cool Big Sis: While definitely not fulfilling this role among her team members, Milfie is the singular older sister to her younger sibling, Apricot.
  • Damsel in Distress: She spends the most part of Zettai Ryoiki no Tobira captured by Verel in ABSOLUTE, until she's rescued near the end.
  • The Ditz: While not technically stupid, Milfie is slow to understand what's going unless she's specifically told.
  • Fake Ultimate Hero: She's often touted as the Academy's most promising recruit with the highest scores on the piloting simulations. In reality, her amazing luck was as significant a factor as her actual skill. Chitose eventually beats her.
  • Feminine Women Can Cook: She has a passion for cooking.
  • Flowers of Femininity: Has her trademark flower hair ornaments. She is not seen with them in her Gate Keeper outfit but does wear them again during the events of Eigou Kaiki. She later gifts them to Rico.
  • Genki Girl: The peppiest girl you'll ever see in a military setting.
  • Guilt Complex: When something bad happens, Milfie is the first to blame herself as she views any bad occurence to be the product of her luck favoring her own person while causing misfortune to others around her. Milfie also cannot antagonize anyone because of this as it is ultimately uncontrollable circumstance that causes the conflict she sees. Milfie's inherent selflessness seems to stem from this attitude of trying to minimize her luck's damage to others.
  • The Heart: Milfeulle is a sweet and ditzy girl who serves as the main source of union between her friends.
  • Hidden Depths: In complete contrast to her ditzy and almost simplistic personality, Milfie's routes show a more nuanced perspective of Milfie in how she perceives herself and those around her. In the second game, her reasoning to return to active duty comes from a very deep understanding of how much pain and suffering war can cause, fueling her desire to protect Tact and the rest of her loved ones. Despite Tact initially wanting her to stay out of the fight, hearing this from her own mouth makes him understand that there's no way she'll stand aside while everyone else is fighting, and if she can make a difference to end the war sooner, she will.
  • Innocent Blue Eyes: Her blue eyes highlight her cheery, idealistic, and sometimes ditzy nature.
  • Insecure Love Interest: Milfie was concerned about Tact trying to get closer to her as it would mean being around her a lot more which would turn up the probability of Tact being harmed due to having misfortunate fall on him by proximity to her.
  • Jack of All Stats: The Lucky Star is perfectly balanced in mobility, defense and attack. Her missile/homing lasers have good attack power during pass-through attacks and her Hyper Cannon bursts combined with her machineguns do inflict quite a bit of burst damage. Simply put, out of all units, hers require least micromanaging.
  • Leitmotif: "You Get a Chance".
  • Love Hurts: Her route in Eternal Lovers has her dealing with this. At first, due to Tact being too busy to spend time with her, and several Not What It Looks Like incidents involving Lushati, Milfie starts getting jealous and hurting, fearing that Tact may not be interested in her anymore, to the point of having a fight with each other right before her Emblem Frame goes out of control and the HALO System ends up erasing her memories of their relationship. Shatoyan explains that, with all that was happening, her happy memories with Tact were becoming painful to her, and she wanted the pain to go away, so basically the HALO system "solved" the problem by erasing the source of that pain: her love for Tact.
  • Nerf: Her Hyper Cannon used to effectively be a beam sword that annihilated everything in its path, but subsequent games have made it a lot more difficult to line up targets and sheer damage numbers.
  • Nice Girl: Hands down the most openly nice member of the Angel Wing, always actively trying to get along with everyone. She's also the first who's willing to give Tact a chance to prove himself, even defending him when the other Angels start making harsh remarks about him.
  • The Pollyanna: Her optimism is the glue that holds the team together in many hopeless situations. This doubles in her own route where she's the primary powerhouse of the team as well.
  • Retired Badass:
    • With her duty done, she decided to leave the military and live a peaceful life as a civilian. Much to her surprise, Tact followed suit and left the military to be with her. It becomes 10-Minute Retirement due to sequel.
    • Occurs again when she formally exits the military to act as the Gate Keeper between EDEN and NEUE, only to come back as military personnel during the final game.
  • Rose-Haired Sweetie: Her hair is pink and she's very sweet and optimistic.
  • School Forced Us Together: How Ranpha and Milfie became friends.
  • Supreme Chef: The mere mention of one of her picnics is enough to get the rest of the Angel Wing moving.
  • Sweet Baker: While she's overall a great cook, pastries and cakes are her speciality, fitting for her cheerful and sweet personality. She actually works at a bakery during her temporary retirement between the first and second games.
  • Tastes Like Friendship: She's apparently fond of invoking this trope to make friends, as she reveals in her route in Moonlit Lovers. It actually helps in getting Noah a bit more cooperative and willing to talk to Tact, by offering her some food.
  • Team Chef: Whenever there's a picnic or other celebration, she'll cook for her friends.
  • Trademark Favorite Food: Cake, and she gets into a few arguments with Mint over the course of the story about whether cake or sweets are better.
  • Unknown Rival: To Ranpha. Milfie has no idea there was any animosity to begin with.
  • Winds of Destiny, Change!: It's hinted that she has the power to alter probability to get the outcomes she really wants.

    Ranpha Franboise 

Voiced by: Yukari Tamura

https://static.tvtropes.org/pmwiki/pub/images/RanphaFranboise_small_8092.png
The second member of the Moon Angel Wing, Ranpha's sportiness belies the utterly hopeless romantic she is at heart, still dreaming to meet her fated prince charming. Passionate and temperamental to a fault, she is the resident martial arts expert and divination enthusiast. While Milfie supplies the positive energy to the team, Ranpha is the one who directs the energy towards gossiping, love-talk, and superstition.

Galaxy Angel II has Ranpha leave the military and instead pursue the position as an Ambassador for the EDEN universe. Per her obsession with horoscopes, fortune-telling, and magic, she is fittingly sent to the mystic planet of Magiic, and is instrumental in assisting Tact assemble a fleet to retake Seldar in the first game.

Ranpha pilots the GA-002 Kung Fu Fighter, the fastest of the Emblem Frames fitting her personality. It is often the first to engage enemies but also the first to request repairs due to its paper-thin armor.
  • All Women Love Shoes: In the first game, she's shown trying to modify some shoes to match the ones worn by the protagonist of one of her favorite romance movies. Should she be chosen as the dance partner, she finds the real ones on display at a store, and Tact buys them for her as a present, though they're not her size and end up hurting her feet.
  • Ambadassador: While her position in GAII is a diplomatic one, she personally joins Tact in coordinating the Magiic Fleet against the Seldar rebels, and even pilots her Emblem Frame to join her teammates and juniors for the final battle against Verel's fleet.
  • Ambiguously Brown: Her skin has a slight tanned tone, compared to the other Angels.
  • Anime Chinese Girl: She has the Chinese-sounding name, the qipao, the odango hair and the passionate martial artist. Yep, she fits the bill. Even her room is Chinese-themed.
  • Balance Buff: Her Anchor Claw used to deal with a single enemy in the first game but subsequent games have added an effect where if the Anchor Claw overkills an enemy, it will seek out nearby targets for even more damage.
  • Bare Midriffs Are Feminine: There's a cutout in the front of her dress that leaves her abdomen bare. Played with since, despite being competitive and athletic, she has very girly interests like fashion, fortune-telling and romance movies.
  • Berserk Button: Sure she likes martial arts, but do not mention that she is a tomboy or otherwise un-girly. Also, do not suggest she may be getting fat, lest you may get an elbow to the ribs for your trouble.
  • Big Eater: She has a notable appetite.
  • Blazing Inferno Hellfire Sauce: Otherwise known in-universe as the Ranpha Special, a combination of spices from the Cafeteria made to order just for her. It amplifies the spice levels to a 1000x. Extends to the GAII continuity where her go-to curry place close to her job has added to the menu.
  • Bouquet Toss: Tact explains that in the 2nd game of the GAII trilogy, Ranpha temporarily returned to her homeworld to attend her little brother's wedding and the CG has her catching the bouquet. The normal rules of catching the bouquet only apply to her if she's not already married to Tact.
  • Cleavage Window: Her dress has a diamond-shaped cutout above her cleavage.
  • Clingy Jealous Girl: Zigzagged depending on the route in Eternal Lovers. Outside her own route she gets angry at Tact when she thinks he's cheating on his girlfriend with Lushati. On her own route, however, she subverts it, and is actually the first to defend Tact from the other Angels' accusations, showing that she trusts him.
  • Combat Stilettos: The only Angel with high heels as her main shoes to actually embrace this trope in on-foot combat. Justified in that as a martial artist, Ranpha has to get in up close and personal whereas Forte, a gunslinger, and Kahlua, a mage, take a more long-ranged approach.
  • Defrosting Ice Queen: Initially the most hostile towards Tact, Ranpha is also the slowest to place her trust in him. In her route, she mellows out to the extreme as she falls completely in love with him and they become Sickeningly Sweethearts.
  • Entertainingly Wrong: In her route in Moonlit Lovers, she mistakenly assumes that Chitose must come from a poor background due to her eating habits and lack of furniture in her room.
  • Facial Markings: A distinct triangle mark on her forehead.
  • The Fatalist: She is absolutely convinced her fortunes will come true and spends a great deal of time agonizing over it. Justified in the first game, where the fortune she looks up is 99% accurate. Pity it's only accurate WITHIN the Transbaal system.
  • Fortune Teller: Fortune-telling is one of her hobbies. One event in Moonlit Lovers has her even dressing up the part, complete with a deep, mysterious voice and a Crystal Ball. She predicts to Tact that he's going to lose money very soon, right before charging him a fee for the reading. In Eigou Kaiki, she starts pestering Tequila for readings on pretty much everything she could think of (health, money, marriage, etc.). When Kazuya tries to convince her to stop for a bit, Ranpha literally kicks him out of the room.
  • Glass Cannon: Kung-Fu Fighter is very fast, very maneuverable, complete with plenty of firepower (Large and Small Missiles and double Autocannons). In later games, her Anchor Claw can chain-kill enemies if they inflict overkill. However, it possesses a very low defense such that sending her solo without her Anchor Claw ready is a recipe for disaster. To make things worse, it's faster than everyone else and, while almost always landing the first blow on an opposing fleet, she'll also be the one to bear the brunt of the counterattack. To top it all off, Kung-Fu Fighter can literally outrun Harvester that is trying to repair it (except for the second game's modified AI behavior). As such, she's better relegated to resupply with the Elsior rather than Harvester's repairs.
  • Good Old Fisticuffs: Ranpha doesn't seem to have any particular style to her training or fighting techniques. Just simple (and effective) punches and kicks.
  • Gratuitous English: Mostly seen on her own route, with her calling Tact "Darling", though there are a few other ocassions. For example, in the climax of Zettai Ryoiki no Tobira, she says "It's showtime!" before she and the rest of the Moon Angel Wing launch from the Elsior to aid their juniors in the final battle.
  • Indirect Kiss: During her route in Eternal lovers, while she's still unable to touch Tact, she decides to invoke this trope by sharing a can of juice with him.
  • I Want My Beloved to Be Happy: Varies depending on the source:
    • In her route in Moonlit Lovers, her wrong assumptions about Chitose's background lead her to break up with Tact and try to pair him with Chitose, thinking that she deserved him more. After this part is cleared up, she explains that she's worried she may be demanding too much of him in their relationship. Thankfully, they sort out the misunderstanding and reconcile later.
    • In the manga, she's part of a Love Triangle with Milfeulle, and while she does become attracted to Tact, she ultimately backs off, both for Tact's sake and for her own friendship with Milfeulle.
  • Jerk with a Heart of Gold: Despite her gruff attitude, she cares deeply for her friends and is as quick to forget fights and rise to their defense as she is to anger. The "Jerk" part heavily tones down on her own route, and rarely resurfaces unless she's pushed over the edge.
  • The Knights Who Say "Squee!": Her reaction to meeting Kahlua in Chapter 5 of Zettai Ryoiki no Tobira. Even though the latter is her junior as an Angel Wing pilot, Ranpha is one of her biggest fans due to her interest in magic.
  • Leitmotif: "Fortune Love".
  • Lethal Chef: If her first attempt to cook food for Tact as a show of affection in the first game is anything to go by. The final GC in Eternal Lovers implies she's improved by the time they get married, though.
  • Let Us Never Speak of This Again: Her reaction to her Accidental Kiss with Tact in the first game is to basically force him to promise not to tell anyone about it. And indeed, not even her own route references the event whatsoever.
  • Love Freak: As the "love expert" on the team, Ranpha is usually the one to offer dubious advice to others or engage in other strange rituals to improve her own relationships. In her route in Moonlit Lovers, she outright tells Chitose that "A girl can become tremendously powerful for the man she loves".
  • Massive Numbered Siblings: Ranpha is from a relatively low-end family with a lot of siblings and she frequently sends what little she easily makes in the military to support them.
  • Megaton Punch: She sends Tact flying with a single punch as a standard "remedy" if she senses Tact "cheating" with another girl. Also an invoked trope; if playing her route in Eternal Lovers Ranpha suffers a mental breakdown causing her to have no real choice in the matter since this trope becomes an ingrained reflex.
  • Motivational Kiss: An unusual example given that she is the one who asks Tact for a kiss before the final battle against Eonia. The kiss serves a double purpose as it seals their promise to win, as well as him giving her strength and courage to do so.
  • Muscles Are Meaningless: Despite having a rather slender figure, she's physically the most athletic and strongest of the Angels, evidenced with how she forced open an elevator's door in the first game with her bare hands, and her Megaton Punch in Eternal Lovers. Her kicks are further augmented by her high heels.
  • Never Gets Fat: No matter how much she eats, she maintains her gorgeous figure by regularly working out.
  • Noblewoman's Laugh: A rare example since she's neither evil nor rich, but she often laughs this way, mostly for show.
  • Nobody Calls Me "Chicken"!: In her route in Moonlit Lovers, she invokes this trope on Noah, goading her into playing games with her to get her to talk by suggesting that she's afraid of losing.
  • Passionate Sports Girl: Aside from practicing martial arts, her ending in the second game reveals she's into many other sports, shown when she forcibly drags Tact into doing all of them with her.
  • Proud Beauty: She knows she's attractive and loves to remind Tact how lucky he is for dating a beauty like her.
  • "The Reason You Suck" Speech: In her route in Eternal Lovers, she delivers one to Wein, calling him a coward who knows nothing about love and unleashes all her pent up anger on him for interfering with her relationship.
  • Red Ones Go Faster: Her Emblem Frame is primarily red in color, and is also the fastest of the team.
  • Reflexive Response: In Eternal Lovers, as a result of Wein's manipulations and sabotage of her Emblem Frame, she reacts by punching Tact with all her strength and sending him flying whenever he touches her, causing her a lot of angst for not being able to show physical affection. She eventually manages to overcome it when he saves her near the end of her route.
  • Rocket Punch: The Kung Fu Fighter's Anchor Claws.
  • Romantic Wingman: Outside her route, she can be this to Tact and his Angel. Most prominently in Vanilla's route when the latter is having trouble expressing her love, Ranpha gives her some advice (to mixed results).
  • School Forced Us Together: Ranpha became "friends" with Milfie as early as their academy days. In Ranpha's perspective, it was her trying to beat Milfie in academics but failing due to Milfie's luck.
  • Second-Act Breakup: In Moonlit Lovers, she temporarily breaks up her relationship with Tact, out of a well-meaning but misguided assumption that Chitose needed him more, and thinking that she may be demanding too much of him. Once he proves that he's perfectly willing to put up with it to be with her, they get back together.
  • Sexy Slit Dress: Ranpha's main outfit in the first trilogy is a red slit dress with added windows for cleavage and midriff. She's a martial artist, so the slit suits her.
  • Sickeningly Sweethearts: If Tact chooses her, by the end of the first game she takes to call him "Darling", and by the second he replies in kind with "Honey". In the second trilogy, Kazuya happened to catch them cuddling by Tact's chair and sharing a shamelessly corny love talk. He gags.
  • Sitcom Arch-Nemesis: She often likes to claim that Milfeulle is a nuisance and only followed her into the Moon Angel Wing to annoy her to death. It doesn't help that she seems to continually be on the receiving end of Milfeulle's bad luck when it strikes.
  • Thinks Like a Romance Novel: In her route, sometimes she gets too carried away when she watches romance movies. In the first game, she's bent on wearing the shoes Tact bought for her despite not being her size and hurting her feet, thinking that she needs them to be Tact's "heroine". In the second she breaks up with Tact because she (mistakenly) assumes that Chitose is poor and she needs him more, due to watching a movie where the protagonist pulls an I Want My Beloved to Be Happy between the man she loves and a poor girl.
  • Through His Stomach: After falling for Tact in her route, she tries cooking a lot of food for him. Key word being tries.
  • Tomboy with a Girly Streak: Ranpha is very direct, competitive and trains frequently during downtime, but possesses a girly side that can often be seen in her love of fortune-telling, shopping and fairytale romances.
  • Tsundere: Harsh type. She's hot-tempered, aggressive and quick to judge, which causes her to look down on Tact and be hostile to him. She's still a hopeless romantic and incredibly affectionate when she falls for Tact.
  • Unaffected by Spice: Her habitual eating habits have given her an immunity to spicy foods.
  • Unknown Rival: Back in academy training, she saw Milfie as her biggest rival because she always got the best scores. Milfie, clueless as ever, never noticed.
  • Unstoppable Rage: One Emblem Frame. An unstoppable tide of enemies. The Elsior in flames. Hit it.
  • Weight Woe: While not as obsessive with her weight as other examples, she does get a bit sensitive when someone points her eating habits and the calories she gains. Notably, when Mint lets slip that she thinks Ranpha has a big butt, the comment seems to strike a nerve (and shortly after, her butt does get her stuck in the storage room).
  • Zany Scheme: If it involves romance and love troubles, Ranpha will come to your rescue! She will however need a ball of yarn, a bit of chocolate, some tarot cards, a very emotionally touching movie, Forte (whether she likes it or not), etc.

    Mint Blancmanche 

Voiced by: Miyuki Sawashiro

https://static.tvtropes.org/pmwiki/pub/images/MintBlanmanche_6287.png
The third member of the Moon Angel Wing. Mint is the sole heiress to the immensely wealthy Blancmanche Company. As a result, she has lived a charmed life but conducts herself with all the grace and poise expected of a rich lady. Her love of tea and sweets of all kinds is well-known on the White Moon, but what most people don't know is her hobby of wearing kigurumi or mascot costumes. Mint's relationship with her father is strained and she prefers to try and handle her the problem without getting anyone else involved. Likewise, she initially has misgivings regarding Tact's ability to command, but generally keeps them to herself. As a native of her planet, Mint is a telepath who can read the thoughts of others.

Mint fully succeeds her father by the time GAII begins and is the manager for the NEUE branch of her family company. Her business dealings with Anise eventually has the latter become part of the new Rune Angel Wing.

Mint pilots the GA-003 Trick Master, an Emblem Frame built for long range scanning. She generally runs support and interference with her Fliers, which can attack from any direction she wishes.
  • Attack Drone: The Trick Master is equipped with three Fliers, small laser-armed attack drones controlled by Mint via her telepathy.
  • Beam Spam: The Trick Master's Flier Dance launches multiple fliers to swarm all enemies in an appointed area. The total damage output is very high, but if there are multiple enemies in the target area they will each receive only modest damage, as the fliers are spread out evenly across all targets.
  • Berserk Button:
    • Whenever Anise mispronounces Mint's surname Blancmanche as "Butamanjuu" (pork buns), Mint retaliates by raising the interest on Anise's debt.
    • Also, she does not take kindly when the Luxiole's crew trashes a building belonging to her company (to try and cure Rico's fear of males) and berates everyone for the disaster they made.
  • Break His Heart to Save Him: In her route in Moonlit Lovers, after deciding to take the final mission alone, she tries to break up with Tact, since she can't bring herself to ask him to endanger himself along with her, and she can sense he's afraid. It's not until Tact admits that he is afraid (of losing her) that she finally relents and asks him to pilot Unit #7 with her.
  • Circular Reasoning: In her route in Moonlit Lovers, she uses this method to get Noah to talk, asking several questions to make her realize that refusing to talk to them won't help in any way to solve the crisis.
  • Crazy-Prepared: Whenever Milfeulle decides to throw one of her picnics, Mint can be seen bringing enough gear to account for the most likely eventualities. She is the only one with an umbrella when the sprinklers on the holodeck are set off.
  • Cry into Chest: In her route in Moonlit Lovers, when Tact finally gets her to talk about her troubles, he hugs her and she breaks down crying.
  • Damage Over Time: While Trick Master is quite balanced, it trades mobility and burst damage (compared to the similarly-balanced Lucky Star) for a slower, yet steadier damage-over-time thanks to her multi-directional Fliers that has a constant damage output. Trick Master's special attack, Flier Dance, gradually wears down HP of enemy units in a designated area over time. When sufficiently leveled, she can clear an area of weaker enemies all by herself.
  • Embarrassing Hobby: She loves wearing mascot costumes, but she's worried that anyone who saw her in one would consider her childish or silly; a problem that is exacerbated by her short stature.
  • Embarrassing Nickname: Anise accidentally calls Mint Blancmanche "Mint Butamanju," which means "Mint Porkbun". Mint retaliated by raising the interest on Anise's debt.
  • The Empath: In her route this ability ends up going off in reverse as the route's trial.
  • Every Proper Lady Should Curtsy: In the original game, there is an animated FMV sequence in which each Angel introduces herself individually to Tact. Mint introduces herself with a curtsy.
  • Expressive Ears: Her telepathic ears often droop when she's sad or upset about something, and perk up when she's happy.
  • Formal Characters Use Keigo: Her speech is extremely polite, fitting for a high-class lady.
  • Height Angst: Not as prominent as most examples, but every once in a while she has issues due to her short stature. One instance in the second game has her trying to get Tact to push a button she can't reach on the vending machine for her, being too embarrassed to ask directly. Come the second trilogy and it's shown that thanks to a growth spurt she's been overtaken by Vanilla.
  • The "I Love You" Stigma: She goes through a variant of the trope in Eternal Lovers. Rather than having trouble admitting her feelings for Tact, she's embarrassed to say the words out loud, especially in front of other people. This puts a heavy strain in their relationship when Tact tries to get her to say that she loves him and she refuses.
  • Leitmotif: "In My Heart".
  • Mindlink Mates: In Moonlit Lovers, Tact and Mint communicate and comprehend each other with Mint's natural telepathy. Somewhat deconstructed in the beginning, as both realize they've come to rely too much on it, and it causes them several misunderstandings that almost result in a breakup.
  • Noblewoman's Laugh: Rare, but one comedic instance in Moonlit Lovers has this for her.
  • "Not So Different" Remark: In her route in Moonlit Lovers, she mentions that Noah reminds her of her old self before she met Tact, someone who felt that nobody could understand her and felt very lonely as a result. This allows her to ask the right questions to finally convince Noah to talk.
  • Ojou: Mint is the only daughter of Darno Blancmanche, the CEO of one of the biggest corporations in the galaxy. She has lived a charmed life and conducts herself with all the grace and poise expected of a rich lady.
  • Older Than She Looks: She looks no older than ten. It's hard to believe she's really 16 (20 in the second trilogy).
  • Parting-Words Regret: On her route in Eternal Lovers, she goes through this trope towards the end, when she and Tact end up having another spat due to her inability to be sincere and open about her feelings for him. She ends up trapped under debris when an explosive goes off in the hall where the EDEN ball was to be held, and laments that she was unable to apologize to Tact for how she treated him, and desperately tries to call out for him to come and save her. Thankfully, he hears her voice and manages to find and rescue her.
  • Passive-Aggressive Kombat: During the battles with the Hellhounds, she often engages in this with Riserva.
  • Pastimes Prove Personality: She normally acts really mature and composed but her childish side comes out through her mascot costume hobby. And it is absolutely adorable.
  • Professional Gambler: Anise frequently challenges Mint to some games with money on the line, but loses everytime. Mint doesn't even need to use her abilities to outsmart Anise, who is usually plenty crafty herself.
  • Proper Lady: Very well-mannered and polite, as expected from a high-class lady.
  • Shared Unusual Trait: Her father and her butler have the same kind of Unusual Ears as her.
  • Sheltered Aristocrat: She used to be this, due to her father raising her to be his successor, to the point she had only gone to a fast-food restaurant once in her entire life. Unlike most examples of this trope, she wasn't satisfied with this kind of life and took the chance to escape from it as soon as she found it.
  • Silk Hiding Steel: She's a charming, gentle, unyielding and clever young lady.
  • Stepford Smiler: She has a tendency to hide her troubles behind a gentle smile, which Tact notices as early as the first game whenever she mentions her father, and it takes her a while to open up about it. In her route during the second game, Tact can tell that she's mad at him (triggered by a Not What It Looks Like situation between him and Chitose) no matter how much she tries to insist otherwise. It resurfaces again during the third, this time caused by Lushati.
  • Sweet Tooth: Mint loves her sweets. A little sidenote though, she likes her sweets artificial, which led to her monstrously 10,000x sweeter-than-natural-sugar sweetener concoction. This gets her into an argument with Milfie, who prefers cake herself. In Moonlit Lovers, one scene has her trying to create her own candy, and has Tact try an artificial sweetener she made that's 1.5 trillion times sweeter than sugar.
  • Tea Is Classy: She's often seen at the Elsior's lounge enjoying tea along with her sweets, reflecting her high-class ladylike nature.
  • Telepathy: Mint is telepathic, though she makes it clear that she can only read "superficial" thoughts, not deep ones.
  • Token Mini-Moe: An unusual case since she's not the youngest among the Angels, but her appearance and childish hobbies (eating sweets and wearing mascot costumes) qualify enough for the trope.
  • True Blue Femininity: The most ladylike and well-mannered of the Angels and blue is her color theme.
  • Unusual Ears: Her rabbit ears, or whatever they are. They're the source of her telepathy in the manga.
    • GAII reveals the true nature of her ears: they are actually symbiotic creatures native to her planet that bond with their hosts to allow telepathic communication. The Telepathic Fur that was gifted to Tact and then handed down to Kazuya is the offspring of Mint's pair of "ears".

    Forte Stollen 

Voiced by: Mayumi Yamaguchi

https://static.tvtropes.org/pmwiki/pub/images/ForteStollen_small_7229.png
The fourth member of the Moon Angel Wing, its flight leader, and the most experienced of its members. Forte is the most reserved and keenly observes Tact for any sign of weakness or laxity. Like the other Angels, she is mistrustful of him in the beginning and will only believe in him once she thinks he is someone she can count on to watch her back in a fight. In times of crisis she always keeps a cool head even when the rest of the Angels start arguing and no matter what misgivings she has, she is more than willing to put her foot down in support of the new commander. Forte has a keen interest in solid projectile firearms and has converted a portion of the Elsior's lower decks into her own personal firing range where she practices with numerous kinds of guns up to and including rocket launchers.

Forte continues to serve in the EDEN military and is at the forefront of modernizing and training the military of NEUE's capital planet of Seldar. She was also involved with the formation of the early Rune Angel Wing and acted as the personal instructors for Rico, Lily, Nano, and Kahlua, with Kazuya being her latest protégé.

Forte pilots the GA-004 Happy Trigger, which boasts the most armor and firepower of the Emblem Frames. At the cost of being the most conventionally durable and powerful Emblem Frame however, it is also the slowest.
  • Badass Longcoat: Her outer uniform is an ankle-length frock coat.
  • Bitch Slap: In her route in Moonlit Lovers, Forte actually slaps Noah, calling her a Spoiled Brat when she refuses to talk to them about the threat they're facing, which convinces her to finally relent. To be fair, Forte lets Noah give her a slap in return to get even afterwards.
  • Boyish Short Hair: Fittingly for the least feminine of the Angels, Forte keeps her hair short. She subverts the trope for the ball at Fargo, however, as she dons a back-length wig to look more feminine.
  • Brutal Honesty: In the first game, she doesn't mince her words about what she thinks of Tact as an Ensign Newbie. That said, she's willing to give him a chance to prove himself, and sometimes even a little push in the right direction as the story advances.
  • Cleavage Window: Although it is hard to believe that her rather sizable assets are held only by a pair of straps and not, say, a skin-colored fabric, apparently this screenshot demonstrates that those really are straps.
  • Commissar Cap: Her peaked cap represents how she's the oldest and most experienced member of Moon Angel Troupe.
  • Cool Big Sis: She acts as an older sister/mentor figure to the other Angels. It causes her a considerable degree of consternation on her route in Moonlit Lovers when Chitose takes it a little too far and starts addressing her as "Onee-sama." Anise also views Forte as "big sis".
  • Cool Teacher: She has a close relationship with Kazuya since she trained him on his lonesome, and of course, has high expectations for him to become a better man as Forte knows all too well what a male member in the Angel Wing will lead to. Mirroring Coco and Almo who brought Tact flowers to give to his date for the ball, Forte is the one who brings Kazuya flowers to give to his chosen Angel during his moment of truth.
  • Dark and Troubled Past: In the manga, Forte grew up on a world still suffering from the collapse in society caused by the Chrono Quake. In one incident, Forte's little sister and many of her friends are gunned down after being caught stealing food. Forte develops an obsession with guns as a result of her seeing them as a means to protect herself and loved ones.
  • D-Cup Distress: During the Furo Scene in the first game, while Milfie is admiring her huge assets, she mentions that they often get in the way when she's firing her guns.
  • Declaration of Protection: Her Love Confession to Tact in the first game goes hand in hand with this, as she states that she wants to protect the man she fell in love with. In turn, she trusts that Tact will be able to watch her back and protect her.
  • Fashionable Asymmetry: Her hair is cut diagonally, making it fall slightly longer on her left side.
  • Fiery Redhead: Zigzagged. Despite having red hair, she's the most level-headed and the calmest girl in the Brigade. During game battles, however, Forte frequently crows that enemies can't get away from her, and curses if she misses her target. Not to say she doesn't have her moments outside battles, though: her response to a coffee machine not working is to kick the thing until it works.
  • Forced into Evil: At the start of the sequel trilogy, Forte leads an armed coup against the Seldar Empire and on NEUE as a whole for being too slow and unappreciative about integrating EDEN technology into their lives. Turns out that Forte was forced to do this by the game's true villain to keep Milfeulle and Seldar safe.
  • From Hero to Mentor: She was one of the main heroines during the first trilogy, and later becomes the instructor of the first four members of the Rune Angel Wing, even training Kazuya personally.
  • Gangsta Style: In her animated cutscene in the firing range, she briefly holds her gun this way while pointing it at Tact. Of course, she's just messing around and immediately pulls it back and smiles.
  • Graceful Ladies Like Purple: She has purple as her main color, but it's especially played up with the purple dress she picks for the Fargo ball, which definitely fits for the "mature and elegant" type of beauty.
  • Gun Nut: While not as Trigger-Happy as her anime counterpart, collecting firearms is her favorite hobby. Notably, she prefers to practice with solid ammo guns in a futuristic setting where laser weapons are already a common thing.
  • Gun Stripping: There is a scene where Forte is stripping one blindfolded and Ranpha decides to steal one of the springs as a prank. She's quick to catch on, though.
  • Hero on Hiatus: On her route in Eternal Lovers, she's the only Angel who doesn't recover in time to fight the second battle against Wein, due to being unable to handle weapons at all (including her own Emblem Frame).
  • Hidden Depths: One event in Moonlit Lovers has Tact discovering her building a ship in a bottle, a hobby that requires not only dexterity in the hands, but a lot of perseverance. She calls it an "adult hobby" as it's something she can take her sweet time to enjoy.
  • High-Class Glass: Her character design includes a monocle. She does, however, take it off in a lot of occasions. One wonders why she's using it at all.
  • Hot Teacher: In the sequel, she personally trained the first five members of the new Rune Angel Wing and is still as hot as in the first trilogy.
  • Hypocrisy Nod: In Chapter 9 of the first game, she says that "The Tact I know wouldn't put his personal feelings above the mission" when he doesn't want her to take what could possibly be a suicide mission, only to immediately acknowledge that she is acting on her personal feelings, out of a desire to protect the man she loves.
  • If You Ever Do Anything to Hurt Her...: In the manga, during the Fargo dance, she warns Tact that if he makes Milfie cry again, she's gonna put a bullet through his body.
  • The Leader: Levelheaded type, owing to being the most mature and experienced member of the Angel Wing. Eternal Lovers shows that she has a dash of Charismatic, though, shown during the second battle against Wein when she inspires the rest of her teammates from the Elsior's bridge alongside Tact.
  • Leitmotif: "Dan Gan Beat".
  • Macross Missile Massacre: Strike Burst is the Happy Trigger's Hyper Weapon, where the vessel's entire payload is unleashed on a single target.
  • Mighty Glacier: Happy Trigger is the slowest out of all Frames, but her firepower far outstrips anyone else's. As such, she is a great asset in taking down frigate-sized targets up to large battleships. Of course, sending her to a pursuit job isn't exactly something she can do (that's better left to Ranpha). Happy Trigger's Strike Burst enables it to rapid-fire its laser cannon, double railguns and deplete an entire arsenal of homing lasers and missiles. From second game onwards, its special attack will damage or kill surrounding enemies if it overkills its first target; a welcome addition considering how overpowered Strike Burst is. Throw in the fact it has the highest armor level and Forte is basically a tank.
  • More Dakka: Her Happy Trigger possesses the greatest firepower of all the EDEN Emblem Frames.
  • More Hero than Thou: Her route has an extra portion where the path to Transbaal is blocked by an enemy attack satellite, and she immediately volunteers to destroy it by herself. Tact and the rest of the Angel Wing object, but she quickly shoots down their arguments as her Emblem Frame is the best suited for the task when the others try to volunteer for it.
  • My God, What Have I Done?: Despite not being her fault, the infamous hijacked Mission 6 has Forte opening fire on the Elsior. Every time she handles a gun afterwards, she gets flashbacks and from that point on, suffers what is essentially a PTSD. Her issue's the only one not actually directed at Tact.
  • Number Two: She becomes Tact's new subcommander at the end of her route in the first game, replacing Lester (until the latter comes back for the sequel).
  • Of Corsets Sexy: As shown in the picture, her uniform includes a black corset holding her purple dress
  • The Only Way They Will Learn: In her route in Moonlit Lovers, she takes this approach to train Chitose to rely more on her intuition to make calls on the fly. This includes setting up four targets in the firing range after saying she would set up three, to see if Chitose would shoot all of them, and offering her some gum that is actually a prank box that bites your fingers. Forte understands that relying on one's intuition is not something that can easily be taught, and needs to be learnt through experience.
  • Post-Victory Collapse: In Chapter 9 of her route in the first game, after she successfully clears the path for the Elsior to escape from the enemy fleet and destroys the attack satellite, the strain of pushing herself to the limits makes her collapse in exhaustion shortly after she returns to the hangar, and needs to be taken to the infirmary to rest.
  • Pragmatic Villainy: While not an actual villain, she invokes this trope during Zettai Ryoiki no Tobira in order to minimize the casualties. While the rebels could have forced the Seldar military to fight for them, Forte dissuaded them from doing so by giving several plausible excuses, such as "they could easily turn on us mid-battle", so they would only use unmanned ships. As a result, Tact and the Rune Angel Wing could fight their way through their forces without worrying about killing innocents, and this ensured that the Seldar fleet would remain mostly intact and ready for the alliance with Magiic and EDEN once the planet was freed.
  • Properly Paranoid: In her route in Eternal Lovers, she's the only member aboard the Elsior (aside from Tact) who seems suspicious of Wein, though she never gets the chance to discuss it due to the constant interruptions.
  • Redheads Are Ravishing: The redheaded Forte is the bustiest of the girls in the Moon Angel Wing.
  • Revolvers Are Just Better: Her signature weapon is an engraved revolver in the style of Colt Single Action Army. Her other signature however, weapon is a shorter barreled version of M1911 that she entrusted to Chitose.
  • Sexy Slit Dress: She wears a slit dress showing part of her legs.
  • Statuesque Stunner: Her height is officially listed as 175 cm, making her the tallest member in the Angel Wing. Whether that's with or without her usual heels is unknown.
  • Sudden Sequel Heel Syndrome: The first game of the sequel trilogy has Forte stage a coup on the NEUE capital planet of Seldar, hold the royal family hostage, and makes a dimension-wide declaration of her deeds. Forte's fleet anticipates Tact's movements and forces the Luxiole to retreat, causing the events to shift towards Pico and Magiic. Forte "justifies" her reasons for doing this over the NEUE denizens being too slow to accept their new lives changing with the sharing of EDEN technology. Turns out Forte was actually forced to lead this coup in order to keep the Seldar Royal Family and Milfeulle safe. She still doesn't get away with this scot-free when the conflict concludes as she's exiled from the planet, though she gets pardoned by the next game.
  • The Tease: Not very prominent, but every once in a while, she puts on her best seductive voice and pulls this on Tact. That or teasing Ranpha that she does things "differently" with Tact when they're in private. She also teases Kazuya on occasion.
  • Tomboy with a Girly Streak: She's a tomboy with a love with firearms, but she keeps in tune with her feminine side. For example, she enjoys wearing a dress and going to a dance, and one scene in particular has her wearing a rather enticing perfume for Tact.
  • Tomboyish Voice: The most tomboyish girl of the crew and resident gunwoman has a low, raspy voice.
  • Trademark Favorite Food: Oden. In the first game she snatches some from Tact in the Elsior's cafeteria, and by the second he seems used to it.
  • Veteran Instructor: She's younger than most examples (27 years by the time of the second trilogy), but still qualifies as she personally trained not only the first four members of the Rune Angel Wing (and later Kazuya), but also the Seldar military. Somewhat played with as she never formally retires from the military, and returns to active combat duty in the first and third GAII games.
  • Wall of Weapons: Part of her gun collection can be seen in her room aboard the Elsior.
  • Whip of Dominance: She is often carrying a riding crop in her hand. It's only for giving her the aesthetics of a strict and authoritative officer with a seductive demeanor, as she never actually uses it. Lampshaded when Noah points out that Forte cannot be the one person she's looking for by the bad way she swings her riding crop.
  • Women Prefer Strong Men: A non-physical variant. Forte's ideal man is someone of strong convictions that she can trust to watch her back, and she works pretty hard to shape Tact up into that image. In Eternal Lovers, she's actually delighted when he forcefully lifts her and carries her to the infirmary so she can rest.
  • Your Size May Vary: Despite being consistently portrayed as about as tall as Tact (or slightly taller due to her hat), her Eden ballroom scene video in Eternal Lovers depicts Tact as One Head Taller than her. The inconsistency is pretty jarring, especially when you consider Forte's normal shoes are a pair of black high heel pumps.

    Vanilla H 

Voiced by: Mika Kanai

https://static.tvtropes.org/pmwiki/pub/images/VanillaH_9538.png
The fifth member of the Moon Angel Wing. More soft-spoken than Mint, more reserved than Forte, more devoted than Ranpha, more kind than Milfeulle, with half the words spoken, and near zero expression. All of these things can be said of Vanilla, the team's medic. She is a highly skilled with nanomachines, which she uses to treat illnesses and injuries. When not in combat she can often be seen in the Infirmary helping Kela tend to the patients or assisting Creta with repairs on the Emblem Frames and the Elsior. She also spends a lot of time in the room set aside for the Space Whale, though what she does there is something only Kuromie knows. She can seem alternately shy and cold but needs to control her emotions in order to properly use the nanomachines. Still, there is something about her past that drives her to work herself, sometimes to the bone, for those in her care.

Vanilla leaves the military to pursue research on nanomachine technology and help its spread across the universe of NEUE in GAII. Before the events of the first game of the new trilogy, Vanilla discovers Nano-Nano on an abandoned research facility and formally adopts her, as well as naming her.

Vanilla pilots the GA-005 Harvester. In terms of technical performance, it is the weakest of the Emblem Frames but has the ever-useful ability to repair the others in the heat of combat.
  • Adoptive Peer Parent: She adopted Nano-Nano Pudding when she was about 15-16 years old.
  • All a Part of the Job: A major part of her character. Vanilla loves her job and being able to make a difference, saving lives, but she works herself ragged sometimes.
  • Allergic to Love: She believes that her increased heart rate and anxiety around Tact is a type of disease until she finds that these symptoms were completely normal for someone in love.
  • Animal Lover: She's often seen watching or playing with the animals in the Elsior, and at the end of her route in Moonlit Lovers she and Tact visit a zoo for their first date.
  • Broken Bird: A big part of her story deals with her childhood trauma of losing the person she cared the most and the feeling of helplessness from it.
  • Bunnies for Cuteness: She's often seen watching the space rabbits in the Space Whale's room. With a little push from Tact, she starts to play with them too.
  • Chronic Hero Syndrome: When the Elsior's crew gets sick, she works herself to the point of exhaustion, since she feels she can't turn a blind eye to people in need.
  • Combat Medic: A Vanilla with sufficient affection levels can do some respectable damage and spam her special attack almost infinitely.
  • Creepy Monotone: Downplayed, but she seems to be aware that her deadpan expression and voice may come off as unsettling, and she even apologizes to Tact for this. It almost crosses into Machine Monotone since, despite being human, Noah mistakes her for a robot in their first meeting.
  • Cry into Chest: She cries in Tact's chest, while he's comforting her over the death of her pet rabbit.
  • Due to the Dead: In Mugen Kairo no Kagi, Tact mentions she's gone to pay her respects to Sister Beryl's grave.
  • Emotion Suppression: Controlling nanomachines is an advanced ability which requires immense concentration. She had to suppress most forms of emotions in order to master it.
  • Emotionless Girl: Subverted. She just makes herself look emotionless.
  • Empathy Pet: She has small fox-like creature named "Nanobot" that expresses her emotions for her.
  • Friend to All Living Things: When not working at the infirmary, Vanilla frequently visits the Whale Room to take care of small animals.
  • Get A Hold Of Yourself Man: An unusual case: in her route she hits Tact on Forte's advice... while also bringing him tea and snacks from the others when he's trying to figure out a way to get Noah to talk.
  • Healing Hands: Her power over nanomachines allows her to heal wounds with the touch of her hands.
  • Heroic RRoD: She faints out of exhaustion after overworking herself with no breaks.
  • His Story Repeats Itself: In her route, her pet rabbit dies and she can't revive it no matter how much she tries. She takes this particularly badly because it heavily reminds her of the death of her adopted mother, who Vanilla also couldn't revive with her nanomachines. Tact helps her accept that sometimes people can't be saved and she mustn't blame herself for the deaths of her loved ones.
  • Humanizing Tears: When her Emotionless Girl façade falls apart and she breaks down in tears, it's a sight that would melt anyone's heart.
  • Instant Fan Club: But she doesn't know how to react to it and has to ask Tact for advice.
  • Kid Hero All Grown-Up: Vanilla's design went through the most significant change across the six members of the original Angel Wing after the timeskip considering that she finally hit her growth spurt and now stands about as tall as Milfeulle, Ranpha, and Chitose. She also lets her hair flow freely.
  • Leitmotif: "Like a Dolphin".
  • Letting Her Hair Down: She usually keeps her hair in a ponytail, but lets it down for special occasions, such as the Fargo dance in the first game and her first date with Tact during the second. By the second trilogy she wears it this way permanently.
  • Like Brother and Sister: The ending of the first game didn't quite make it out as romantic as the other girls, not helped by the fact that she's the only Angel who doesn't share a kiss or a direct Love Confession with Tact. Starting from the second game however, half the plot is about Vanilla wanting to be "more than just a little sister" to Tact. Chitose's usual misunderstanding didn't really help either, despite the entire crew rooting for them (except Vanilla's fanclub).
  • Luminescent Blush: Considering her usual deadpan expression, seeing this on her face just makes her all the more adorable.
  • The Medic: She uses nanomachines to treat illnesses and injuries.
  • Meido: In the second game, she dresses up this way to invoke some Romantic Spoonfeeding on Tact, apparently suggested by Ranpha.
  • Motivational Kiss: In Moonlit Lovers, she gives Tact a kiss as a good luck charm before they pilot Unit #7 together. Tact later returns her the favor when they're inside the cockpit.
  • My Greatest Failure: She's haunted by the death of her adopted mother, Sister Beryl, and she deeply regrets not being able to save her despite her ability to heal.
  • Nanomachines: Both her Nanomachine Pet and the Harvester are composed entirely of the things.
  • Ojou Ringlets: Her sidelocks and ponytails curl into ringlets, matching her demure ladylike image.
  • One-Letter Name: Her surname is "H", just that.
  • Power Incontinence: On her route in Eternal Lovers, Wein's sabotage of her Emblem Frame and Tact subsequently having to shoot her down to prevent her from falling in the enemy's hands, causes her nanomachine pet to go rogue and attack Tact on sight, much to her despair.
  • Proper Tights with a Skirt: She wears white leggings with her Angel uniform.
  • The Quiet One: She doesn't talk much and when she does, she only says a few phrases.
  • Red Eyes, Take Warning: Inverted. She has red eyes and is the most harmless, helpful member of the Moon Angel Troupe.
  • Rei Ayanami Expy: Vanilla is a 13-year-old girl with light-colored hair, red eyes and pale skin. She comes off as emotionless and unfeeling, but reveals a Sugar-and-Ice Personality as she opens up to her Love Interest.
  • The Stoic: Downplayed. The glacial facial expression is something she forced upon herself for the sake of her job. It doesn't take that much to see she's Not So Stoic.
  • Stone Wall: Harvester is a purely defensive craft. It can take ungodly amounts of punishment and not flinch; so much so that the only time she needs to return back is when she's out of energy. Unfortunately, this also means she doesn't deal much damage. Adding to her Stone Wall-ness is her Special Attack, Repair Wave. While it sounds descriptive enough, Repair Wave covers the entire map, making it unnecessary for Harvester to go near other ships to repair them. However, beyond Repair Wave, Harvester cannot repair itself without going to Elsior. Furthermore, Moonlit Lover onwards tax the Energy Gauge heavily on Special Attack move, which means spamming Harvester's Repair Wave over and over is a recipe for repeat resupplies. Since Elsior's supply is not unlimited as well, timing repairs is crucial.
  • Sugar-and-Ice Personality: Vanilla comes off as almost devoid of emotion because her power over nanomachines requires her to always be in control of herself. Underneath that cold façade, there's an extremely sensitive and sweet girl who cares deeply for those around her and wants nothing but to be helpful to them.
  • Textile Work Is Feminine: She gets into knitting to be better girlfriend material for Tact.
  • Theme Naming: She gives her space rabbits names like Ugiugi (Bunbun in the English fan translation) in the first game, and Mugimugi and Neginegi in the second. In the sequel trilogy, the theme extends to Nano-Nano, Vanilla's adopted daughter.
  • Took a Level in Cheerfulness: The fact that she can express herself more is treated as a very significant character development.
  • What Is This Feeling?: In Eternal Lovers, her nanomachine pet starts stalking Tact around the Elsior, and even attacking the other Angels when they get too close to him for comfort. She wasn't sure why, until everyone else puts together that it's manifesting her suppressed feelings of jealousy and fear of losing his love. There's one instance where she pulls on Tact's cheek after she saw him talk to Chitose, and she didn't know why she felt happy when he said it hurt.
  • What Is This Thing You Call "Love"?: "My heartbeat rises and my blood pressure increases when I'm near you, yet it's not a disease. What is this feeling?"
  • When She Smiles: The most heart-warming expression you will ever see out of her usually stoic persona.
  • Workaholic: She won't ever take a break from work unless she's ordered to.

    Chitose Karasuma 

Voiced by: Saori Goto

https://static.tvtropes.org/pmwiki/pub/images/ChitoseKarasuma_small_3896.png
The sixth and final member of the original Moon Angel Wing. Chitose hails from a traditional and military family background and entered the military academy in honor of her late father who died saving civilians. Chitose's diligence and studious nature proved its worth as she was scored top marks on her exams and performance, exhibiting proficiency in code breaking and archery. After peace was restored to the empire thanks to the Moon Angel Wing and the Elsior, Chitose grew to admire them as well. When the opportunity arose to join their ranks after the discovery of another Emblem Frame within the White Moon, Chitose was selected to join the Angel Wing.

Most of Chitose's humor comes from her image of the Angel Wing and Tact that she had in her head being vastly different to reality. In her mind she saw a team of consummate professionals who valued duty and diligence like she had but was rather shocked to find them being incredibly casual and in some cases unprofessional in military attitudes. It is a great ordeal for her to even refer to her teammates by name. Chitose's lack of social awareness would also become the first small bump in the road for Tact and his chosen Angel's continuing relationship. As she gets more used to the Angel Wing's antics, Chitose begins to adapt as well, and her genuine good nature has her active in trying to help Tact and the others solve the problems that arise.

Chitose continues to serve in the EDEN military after the discovery of the Chrono Gates, ABSOLUTE, and the NEUE universe. She assists with training and modernizing the military of the NEUE capital planet of Seldar alongside Forte. Chitose is encountered early in the events of Galaxy Angel II where she returns to the Elsior to escort the carrier and its Emblem Frames back to the EDEN universe and is subsequently unable to help the Luxiole until much later. With the establishment of the UPW in the second GAII game, Chitose is given command of her own fleet to survey other universes beyond the Chrono Gates in an effort to find more Gate Keepers.

Chitose pilots the GA-006 Sharp Shooter, a sniper model with a long range and advanced targeting systems.
  • Amnesiac Lover: A variant occurs in her route in Eternal Lovers. The sabotage of her Emblem Frame and subsequently having to be shot down by Tact results in her memories getting scrambled, and her thinking that she's in love with Lester Coolduras instead of Tact. Slowly but surely her feelings begin to seep through when Lester realizes that she's doing stuff that Tact likes but he (Lester) does not.
  • Ascended Fangirl: Idolizes the Elsior's crew as well as the Angel Wing, going as far as referring to Vanilla and Milfeulle, who are younger than her, as her seniors.
  • Big Eater: Out eats Forte, Ranpha, and Tact in the curry deathmatch.
  • Book Smart: One of her greatest strengths is her studious nature. Like Lester, she graduated at the top of her class in a renowned academy with top marks and was selected for her skills to pilot the Sharp Shooter. She particularly specializes in intelligence and decoding. Her smarts are also her greatest weakness, see further down.
  • Broken Pedestal: Chitose holds Tact and the Angel Wing in the highest regard and finds herself completely out of her depth when confronted by the laid back and quirky reality. The only person who matched her ideal image of a soldier was Lester Coolderas.
    • Similarly, Lester also praises her for her professional attitude. It's to the point where Lester jokes at how Chitose's properly military demeanor doesn't fit the Angel Wing at all and she was assigned by mistake.
  • Crippling Overspecialization: One of the reason why Sharp Shooter is difficult to use. Being a sniper unit, most of its weaponry are fixed, forward-firing ordinances with the exception of her high-speed homing lasers. Also, Sharp Shooter's special move, Fatal Arrow is very damaging, but tricky to use due to range limitation (she needs to gain distance to use it), and being stationary makes her very vulnerable to flanking units unless covered by other units or is near Elsior/Vanilla's Harvester. Also the reason why her introductory combat mission is almost impossible to execute without casualties, combined with the fact that Tact is commanding a common cruiser instead of Elsior.
    • Applies to her person as well. Chitose is already incredibly intelligent and skilled but is also way too by-the-books and cannot adapt to shifting circumstances too well.
  • Cute Clumsy Girl: While off-duty, she has her moments of this. One particular instance happens on Mint's route, when Chitose is trying to catch her, Mint was fully expecting that she would trip over (and she did), her thoughts implying that it happens on a regular basis.
  • Daddy's Girl: She holds the memory of her deceased father dearly and pursued a military career in his honor.
  • Fainting: During times of high emotional stress, like when she eats a single bite of Ranpha's trademark Ranpha Special or meets Prince Shiva in person for the first time. Hilariously, she also faints right after she and Tact confess their love to each other near the end of Eternal Lovers.
  • Formal Characters Use Keigo: Her speech is as polite and sophisticated as Mint's.
  • Friendly Sniper: About as polite as they come. Not once does she ever insult another person or entity.
  • Girls Love Stuffed Animals: Her treasured plush doll, as it was the final present she received from her father.
  • Glass Cannon: Very high burst damage from her sniper railguns and large missiles. Purely average defenses. Not very pronounced until she basically enters Siege Mode for her Fatal Arrow attack in which she becomes a large, sitting duck. However, Fatal Arrow fires multiple times, and when it destroys a target, it will switch to another one until it depletes its battery (three shots normally, five when leveled).
  • High-Pressure Emotion: Following a long-overdue Anguished Declaration of Love and a following Cooldown Hug, she promptly overheats and collapses.
  • Hime Cut: A classical Yamato Nadeshiko with blunt bangs, cheek-length sidelocks, and hip-length straight hair.
  • Leitmotif: "Hana iro Nikki".
  • Like Parent, Like Spouse: Tact reminds her a lot of her father, whom she admired and was very attached to before he died. It's one of the factors that make her love him in her route.
  • Loving a Shadow: In Chitose's romantic route of Eternal Lovers, she falls under a delusion that her feelings for the quirky commander Tact were for the more ideal soldier Lester. It didn't help that Tact had no choice but to do something very un-boyfriend-like and shoot her down to prevent the Val-Fasc from getting their hands on her.
  • Manchurian Agent: In the manga, Noah found Chitose shortly after the accident that killed the latter's father. Then Noah "reprogrammed" Chitose to abduct Tact and sabotage the Angel Wing, but Noah also hid the memory of the reprogramming itself so even Chitose didn't know she was The Mole until it was too late and Noah activated her "programming."
  • New Meat: She's introduced fresh out of the academy, and while she has a great deal of potential, it takes her a while to fully adapt to the Angel Wing.
  • Oblivious to Love: In her route in Eternal Lovers, sort of, but that was Tact's fault since he was too nervous to tell her his feelings for her directly; a problem he soon rectifies of course as the route progresses.
  • Raised by Grandparents: She's been living with her grandparents since her father died.
  • Rescue Introduction: In the manga, she's found trapped inside a capsule floating in space, picked up by the Elsior. She was placed in there by Noah.
  • Sixth Ranger: Of the type that's an ally right when she joins the team since she directly joins the Angel Wing through proper channels, instead of being introduced as an enemy first.
  • Tragic Keepsake: Her plush doll was the final present she received from her father, and it was delivered to her after his death. She has treasured it since then.
  • Twice Shy: Her relationship with Tact during Eternal Lovers is pretty much this. Almost everyone can tell their obvious attraction, but they get flustered too easily to make any proper advances until the very end.
  • Unbroken Vigil: In her route in Moonlit Lovers, she decides to wait next to the Black Moon's core until Noah relents and speaks to them. While the rest of the Angel Wing decides to join shortly after for support, she's the only one who stays awake all the way through.
  • Yamato Nadeshiko: Traditional, polite, and soft-spoken; a prime example of an ideal Japanese lady.

The Elsior's Crew

    In General 
The hardworking women and men (but mostly women) that perform most of the day-to-day tasks needed to keep the Elsior up and running. The entire crew complement was drawn from the attendants of the White Moon, also known as its "Priestesses". Their job in peacetime is to research Lost Technology and find ways to use it for the preservation of peace. They may not have the discipline of an ordinary military crew but they are completely dedicated to their jobs and perfectly competent. More to the point, they are better than anyone at handling the Elsior, itself a piece of Lost Technology from the earliest days of human history.
  • Back for the Finale: Barring Lester and Almo, most of them remain unseen during the first two games of GAII. All of them return for the events of Eigou Kaiki no Toki and Kazuya can meet them during the free-roam segments.
  • Edible Theme Naming: They're named after foods.
  • Fangirl: As it turns out, Creta and the rest of maintenance crew are all huge fans of one Ricky Hart. As is Ranpha.
  • Improbably Female Cast: Justified as all of them are civilian researchers, but male members do exist, if only lesser than the female ones and none of them get names proper.
  • Mildly Military: Justified in that they're not meant to be a military force. The only military personnel on the Elsior at all are the commanders.
  • Shipper on Deck: Quite literally, the Bridge Bunnies and everyone else ships Tact and whomever he is romantically involved with.

    Lester Coolduras 

Voiced by: Katsuyuki Konishi

https://static.tvtropes.org/pmwiki/pub/images/LesterCoolduras_6659.png
The staunch and dutiful first officer of the Elsior and Tact's best friend since their days in the military academy. Lester is everything that Tact is not: hard-working, takes his job seriously, a precise and efficient leader who is very good at managing day-to-day affairs on a battleship. Despite the fact that no one on the Elsior is strictly military, Lester is able to enforce a degree of discipline while still keeping the respect and admiration of his subordinates. In fact, it's often joked that maybe it's Lester and not Tact who should be in command of the operation. The combined leadership of the two would bring about multiple victories over the greatest threats the Transbaal Empire had ever seen.

Lester's personality and his committment to his work has him easily acknowledge, both before and during the conflicts he's involved in, that Tact deserves the position of leadership more than he does. While Lester graduated at the top of his class, and Tact graduated near the bottom, Lester is the first beyond Luft to openly acknowledge Tact's abilities and his prowess in understanding others and adapt as being far superior than his. The compliments mostly end there as Lester is also the one who is most annoyed when Tact slacks off and fails to meet deadlines. Whereas Tact's most important duty beyond leading the Elsior was to maintain the mental well-being of the Angel Wing, it was Lester's duty to keep Tact in line.

In the sequel trilogy, Lester assumes command of the Elsior with Almo remaining on board with him while Tact and Coco are transferred to the brand new Luxiole. Lester similarly follows Tact to become United Parallel World personnel by Mugen Kairo no Kagi with Almo as his aide.
  • Awesomeness by Analysis: His skill at identifying enemy formations and ship classes meshes well with Tact's ability to find and exploit weaknesses forming a highly effective duo during combat.
    • He's the first one to realize that Chitose still loves Tact deep down despite her injuries projecting her attraction to him during her route in Eternal Lovers. All this just from seeing the lunch she prepared him with.
  • Badass Longcoat: Wears a significantly larger jacket than Tact does, who mostly sticks with smaller capes.
  • Best Friend: He has been Tact's closest friend since the military academy and have never separated since then.
  • Big Damn Heroes: In the climax of Zettai Ryoiki no Tobira, Lester arrives in the nick of time to save Tact and the Luxiole with a cool cutscene dramatically zooming in on the Elsior, towards its bridge, and to Lester's smiling mug.
  • Book Smart: Graduated at the top of his class in the military academy which explains his knowledge of effortlessly identifying enemy ship classes.
  • Bromantic Foil: He's Tact's male buddy and his complete opposite. He basically exists to remind the player why the carefree Tact is the viewpoint character who gets the love interests. Lester makes clear that while Tact's job is to take care of the Angel Wing's mental health, it is his own duty to keep Tact's mental health in working condition.
  • Childhood Friends: The closest thing to Tact as they have been together since the military academy.
  • Clueless Chick-Magnet: While Tact is the one who gets the Angel's attention, Lester himself is also fairly admired on the ship. Most notably from Almo who makes repeated attempts to gain his attention across all 6 games, and a throwaway line from Ranpha in the first game implies she may have found him attractive as well. In Eternal Lovers, Lester jokingly remarks that he wouldn't mind getting into a relationship and Almo almost falls out of her chair.
  • Commanding Coolness: In Milfeulle's ending and at the start of Moonlit Lovers, Tact's early retirement to be with Milfie as a civilian resulted in Lester inheriting the Elsior's leadership. He quickly gives back the position to Tact as he personally states that he cannot deal with the Angel Wing as well as he can.
    • Lester becomes the proper new commander of the Elsior by the GAII trilogy begins and even gets a badass cutscene to show off his new ride.
  • Consummate Professional: Easily the character who is here to remind you that this series is still about military personnel the most. Forte knows when to get serious and Chitose softens up a bit but Lester hardly budges and sticks to his military professionalism almost at all times. Notable in that Lester does start off a bit more easy-going, even cracking a few jokes in the first game, but as the stakes get higher, Lester's the other pin holding the Elsior together.
    • His avoidance of romance also affects poor Almo vying for his attention. Lester's attitude resonates well with Chitose who in his words is a model soldier and Almo got really worried how well they got along even if it was completely out of respect for one another.
  • Everyone Went to School Together: Attended the military academy with Tact and was taught by Luft. They also played together in athletic teams.
  • Eyepatch of Power: Has a rather noticeable one covering his left eye. Tact jokes about it to Almo and Coco that Lester lost it in a duel with his father or that there's a laser hidden beneath it. The true answer as to why Lester has one is never revealed.
  • Friendship Moment: In the very last confrontation with the Val-Fasq in Eternal Lovers, where Gern reveals that the detonation of the Chrono Quake Bomb is tied to his own life, the upper brass of Shiva, Luft, Shatoyan, and Noa are hesitant on how to proceed. When Tact casually declares that they will still fight back, he is met with some skepticism. Tact makes a heartfelt declaration to stop Gern at all costs and Lester steps in to back Tact up by declaring Tact as not only Luft's brightest student but also his most-trusted friend and pleads for them all to trust Tact's decision to attack.
  • Hypercompetent Sidekick: Is usually this for Tact who is either sleeping on the job, slacking off, or spending time with the Angels. Tact leads the Angels while Lester more or less leads everybody else.
  • Love Triangle: Unwittingly becomes the target of Chitose's affections in her route in Eternal Lovers. Chitose's admiration towards Lester's professionalism matched her expectations of Tact before getting to know him and the Angel Wing more closely. Her damages and trauma manifested into thinking that she was in a relationship with Lester over Tact as the former resembled her previous ideal the most.
  • Man Hug: Is a victim of this after Tact tearfully hugs him after the latter had a nightmare about the Angel Wing and Elsior's defeat. Coco gets excited, Almo is devastated, and Lester gets so displeased with the sign of genuine relief that he pulls out his sidearm. The scene received a dedicated CG in the PS2 release of Eternal Lovers.
  • Nice Guy: Despite his stern demeanor, he still is an approachable fellow who shows respect to those who deserve it. His constant bickering with Tact tends to give off the unapproachable air but Tact usually deserves the chastising.
  • Number Two: He's the official second-in-command of the Elsior and frankly, he acts more like a commander than Tact ever does. He's more than fine with the role aside from cleaning up after Tact's laziness.
  • Oblivious to Love: He never notices Almo's obvious attraction towards him.
  • Only Sane Man: Between Tact and the Angel Wing, Lester's easily the most grounded person in the military setting the series is in. His temporary leadership of the Angel Wing in Milfie's route also states that he'd gladly hand over the position to Tact.
  • Passing the Torch: Lester's role as first officer and second in command gets symbolically succeeded by Coco for Zettai Ryouiki no Tobira while Tapio takes over for the remaining games. Lester even shares a quick scene with the latter when he says how envious he is that Tapio gets to serve under a competent commander.
  • Picky Eater: Chitose's route in Eternal Lovers reveals that Lester doesn't enjoy sandwiches, omelettes, and fried shrimp as much as Tact does.
  • The Reliable One: He spends most of his time either making sure that Tact is doing his job as a commander, or trying to find Tact as he goes off on one of his crazy adventures with the Angel Troupe. Any duties that Tact willfully ignores or accidentally forgets, falls to Lester to fix, which includes attending parties in his place.
  • Smart People Play Chess: Averted; despite being more academically-inclined than Tact, he mentions in Chitose's route that he doesn't play chess (which clues them both that her feelings for Tact are still there).
  • The Stoic: The straight-man even to Tact. Lester's foremost emotions are mostly being annoyed at Tact for messing around and exchanging sarcastic quips at him.
  • Undying Loyalty: The first game exemplifies this the most where Tact's ability to lead comes under scrutiny by the rest of the Elsior where most thought Lester would have been the superior choice. Lester however personally vouches for Tact's ability and is the first to congratulate him on each successful operation. Of course, once Tact's worth is proven to the rest, his laziness gets a hold of him and Lester's attitude toward him, while still one of mutual respect, begins to grow a bit sourer.
  • Vitriolic Best Buds: Lester always has an earful to say to Tact's lackadaisical nature outside of emergency situations. Lester doesn't mince words when it comes to Tact, and while his generally serious attitude means that he's pretty stern to others as well, Tact notably gets it the worst.
  • You Are in Command Now: At the end of Milfeulle's route in the first game, he's left in charge of the Elsior following Tact's temporary retirement. A slightly more serious example occurs in the final battle of the third game, where Tact outright names him Supreme Commander of the Eden Liberation Fleet before heading off to perform a Heroic Sacrifice with his angel to stop the Chrono Quake Bomb.

    Almo Blueberry 

Voiced by: Ema Kogure

https://static.tvtropes.org/pmwiki/pub/images/aremo_blueberry.png

The primary Communications Officer onboard the Elsior's Bridge. Almo makes up one half of the Bridge Duo along with her close friend Coco as being the more prominent side-characters featured in the series due to their proximity to the action on the Elsior's Bridge alongside Lester. Almo is particularly smitten with Lester as early as the first game and has been trying to gain his attention with little success. Along with Coco, she is quite active in wanting to hear about and prodding Tact on how his relationship with his Chosen Angel is going much to Lester's annoyance.

Almo returns in Galaxy Angel II still close by to Lester and resuming her station on the Elsior with him, although she has made little progression in getting her feelings known to him. She is also reassigned to the UPW in the successive games, once again never far from Lester and becomes his direct aide.


  • Ascended Extra: While not given as much relevance as Coco gets in the new trilogy, Almo and Coco did get some extra appreciation in the PS2 release of Eternal Lovers where the duo got three new CGs dedicated to them, two of them involving Lester as well.
  • Bridge Bunnies: She's this with Coco for the entirety of the first trilogy as the ever-present duo, trio including Lester, who operate the crucial mission control center that is the Elsior's Bridge. Almo continues this for a while on her lonesome with Lester in her stay on the Elsior in Galaxy Angel II.
  • Communications Officer: Her job in the Elsior's bridge across the entire first trilogy.
  • Ignored Enamored Underling: Spends 6 entire games being unable to get her feelings properly across to Lester. Although, it seems that Lester's obliviousness along with his disinterest in pursuing a relationship at the moment has Almo be satisfied with just being near him constantly.
  • Shipper on Deck: Along with Coco, discussing Tact's love life with his Angel is a popular topic among the crew.

    Coco Nutmilk 

Voiced by: Ruri Asano (Galaxy Angel trilogy and Zettai Ryouiki no Tobira), Rina Sato (Mugen Kairou no Kagi and Eigou Kaiki no Toki)

https://static.tvtropes.org/pmwiki/pub/images/coco_nutmilk.png
Click here to see her as the Luxiole's commander 

The primary Radar Technician onboard the Elsior's Bridge. Coco makes up one half of the Bridge Duo along with her close friend Almo as being the more prominent side-characters featured in the series due to their proximity to the action on the Elsior's Bridge alongside Lester. Coco is supportive of Almo's attempts to gain Lester's attention as she is apparently more interested in the strong male friendship shared between Lester and Tact.

Coco returns in Galaxy Angel II following Tact's promotion to Brigadier General of the newly commissioned Luxiole, resuming her role as Radar Technician but also spiritually replacing Lester in trying her best to keep Tact on-duty. Coco receives an incredible bump in relevance when she is selected to become the next commander of the Luxiole after Tact's promotion to Chief of the UPW at the start of Mugen Kairo.


  • Artsy Beret: Wears a cute beret in combination with her commander's uniform after she takes command of the Luxiole properly in the 4th chapter of Mugen Kairo.
  • Ascended Extra: Goes through one of the biggest examples of this in the franchise. Coco goes from a prominent side character from the first trilogy, a returning side character for the first game in the new trilogy, and then becomes promoted to be the new commander of the Luxiole, giving her incredible amounts of screen time compared to before as a proper "main" character without being a part of the Angel Wing.
  • Benevolent Boss: Becomes an incredibly effective and generous commanding officer of the Luxiole who still maintains the ship's casual atmosphere while also maintaining its combat effectiveness.
  • Bridge Bunnies: She's this with Almo for the entirety of the first trilogy as the ever-present duo, trio including Lester, who operate the crucial mission control center that is the Elsior's Bridge. Coco resumes this position in the first game of Galaxy Angel II as the prominent Bridge Operator on the Luxiole under Tact.
  • Colonel Badass: Coco's own scenes featuring some of the series' most intense space opera segments are quite impressive and earned her and Tapio an entire chapter sequence in the final game to showcase their abilities. Also counts for Commanding Coolness.
  • Dynamic Character: Coco's increase in relevance as the new commander of the Luxiole is preceded by a scene where she doubts herself as being a fitting leader to succeed Tact. She gains further notches to her being more than just a simple side-character as extra tidbits in Natsume's Set-Up Route in Zettai Ryoiki's Extra Route has one of the Bridge Hands reveal that Coco is fairly well admired by other crewmembers and apparently earned a license in piloting in between Eternal Lovers and Zettai Ryoiki, which she does put to use in the climax of the game.
  • The Glasses Come Off: She leaves her glasses behind once she decides to step up her role as the Luxiole's commander.
  • Girl Friday: With Lester absent, Coco is left to try and rein in Tact's antics on her lonesome. She is not above threatening to tell Tact's wife that he might be trying to have too much fun.
  • Guy on Guy Is Hot: Shows shades of this when she was rather delighted to find out that Tact and Lester are as close as they seem, on a platonic level of course, but Tact was hugging Lester pretty hard during the prologue of Eternal Lovers.
  • Letting Her Hair Down: At the suggestion of Tact's holographic message, she unbraids her hair, and keeps it that way once she fully embraces her role as the Luxiole's new commander.
  • Oblivious to Love: In contrast to Almo who is interested in Lester, Coco herself is pursued by new subordinate and second in command, Tapio. She's of course completely oblivious to it.
  • Only Sane Man: At the start of Mugen Kairo no Kagi, the Luxiole's crew takes notice that, compared to Tact, she handles the commander's administrative duties (such as paperwork) in a much more efficient way.
  • Shipper on Deck: Along with Almo, discussing Tact's love life with his Angel is a popular topic among the crew. Coco gets to continue this a bit more with Kazuya and his Angel.
  • Universally Beloved Leader: After being transferred to the Luxiole, Kazuya learns from the other ensigns on the Bridge that Coco is admired throughout the ship's staff. Coco's popularity also extends to her eventual role as commander of the Luxiole where she is even more respected. Notably, Tapio who she had a rough start with, becomes her most prominent admirer.

    Creta Biscuit 

Voiced by: Sachiko Kojima

https://static.tvtropes.org/pmwiki/pub/images/creta_biscuit.png

The Chief of the Elsior's engineering team. Creta manages the Hangar and is responsible for keeping the Emblem Frames in top condition both before, during, and after the fighting.


  • Ascended Extra: Gets two new CGs in the PS2 rerelease of Eternal Lovers.
  • Berserk Button: Do not even think of modifying "her" perfect Emblem Frames.
  • Embarrassing Hobby: She's a huge fan of young idols, especially one named Ricky Cart, something she's deeply embarrassed of. That is, until she finds out that the rest of the Engineering Room's staff (and Ranpha) are also fans of them, and they're all too happy to share their interest.
  • Has a Type: She has a thing for young, feminine-looking boys, which include Ricky Cart, Wein, and Kazuya in the second trilogy.
  • Wrench Wench: Creta is an attractive woman who works as the crew's chief engineer.
  • Youthful Freckles: While she's already an adult woman in her twenties, she has a very jovial personality and is the only member of the Elsior's crew who has freckles.

    Kela Hazel 

Voiced by: Sayaka Ohara

https://static.tvtropes.org/pmwiki/pub/images/kela_hazel.png

The Elsior's sole doctor. She is frequently joined by Vanilla in the Med-Bay.


  • Chekhov's Gun: She mentions during her explanation of nanomachine control that someone she knew used to shape their nanomachines as a pair of maracas and this individual turns out to be the doctor who diagnosed Apricot with her abnormal strength nearly 4 games later.
  • Cleavage Window: Her outfit has a huge opening on the chest area.
  • Hospital Hottie: She's a very hot doctor with a voluptuous figure.
  • Impossible Hourglass Figure: She has an extremely slim waist sandwiched in between huge breasts and wide hips.
  • Inconsistent Spelling: Her first name can be translated as Kela or Cera.
  • Labcoat of Science and Medicine: Being the resident doctor, Kela wears a trademark white labcoat.
  • The Medic: She specializes in counseling and other general medical practices.
  • Must Have Caffeine: She drinks a lot of coffee and enjoys Vanilla's presence in the infirmary because she prepares it exactly the way she likes it, down to the time Vanilla leaves it to simmer.
  • Parental Substitute: She seems to be this to Vanilla, often watching over her when they're not at work. She's also the one who teaches Vanilla how to knit on her route.
  • Textile Work Is Feminine: In the first game she knits some sweaters for Tact and Vanilla. She also teaches the latter how to knit by herself on her route in the sequels.

    Kuromie Quark 

Voiced by: Mamiko Noto

https://static.tvtropes.org/pmwiki/pub/images/kuromie_quark.png

The enigmatic Animal Handler who occupies the sizable Whale Room on the Elsior. Kuromie is a soft-spoken individual with the uncanny ability to communicate with the mysterious Space Whale and acts as its "companion" to share its thoughts to those who need it.


  • Demoted to Extra: Kuromie is still around during the events of Moonlit Lovers and Eternal Lovers but his relevance, as well as the Space whale's powers to gauge the affections of the Angels, decreases after Tact commits to a relationship.
  • Friend to All Living Things: He watches over the myriad of animals and flora that the Whale Room houses.
  • No Endor Holocaust: In the final Galaxy Angel II game, he informs Kazuya that all the animals from the Elsior had been taken out during the celebration, including the Space Whale, so they were spared when Tact and the Moon Angel Wing were forced to join the battle against the Will, and then having to sacrifice the Elsior to save Val-Rundall.
  • Parrot Pet Position: He's always seen with a baby Space Whale on his shoulder.
  • Speaks Fluent Animal: Kuromie is the only member of the Elsior's crew capable of understanding the Space Whale. This comes into play at the start of the second game, allowing the bridge to pick up Noah's message.

    Ecco Fritte 

Voiced by: Makoto Yasumura

https://static.tvtropes.org/pmwiki/pub/images/ecco_fritte.png

The proprietor of the convenience store on the Elsior.


  • Friendly Shopkeeper: He's surprisingly laidback considering that he's the only person running the store that everyone on the ship uses to supplement their daily lives.
  • Named in the Sequel: He's never referred to by name during the first trilogy, until he reappears in the final GAII game.
  • Nerdy Nasalness: He speaks with a notably nasal voice.

    Ume Miyazawa 

Voiced by: Yoshiko Okamoto

https://static.tvtropes.org/pmwiki/pub/images/ume_in_eknt.png

The Elsior's chef.


  • Apron Matron: She looks and acts the part, being an elderly and chunky woman wearing an apron and serving as the Team Chef/Team Mom of the Elsior's crew.
  • Chubby Chef: She's a chubby middle-aged woman and works as a chef.
  • Cool Old Lady: She's the oldest crew member on the Elsior and acts like the crew's Team Mom.
  • Named in the Sequel: During the entire first trilogy, she's only referred to as "Lunch Lady" by everyone. Her name is revealed in Eigou Kaiki no Toki.
  • Team Chef: She runs the cafeteria of the Elsior.
  • Team Mom: She acts as a kindly motherly figure for the rest of the Elsior's crew.

Transbaal Empire

    Shiva Transbaal 

Voiced by: Akemi Okamura

https://static.tvtropes.org/pmwiki/pub/images/shiva_transbaal.png

A 10-year-old child and sole surviving heir to the throne of Transbaal. Shiva was never expected to have to take the throne ever, and so was sent to the White Moon to study under its High Priestess, Lady Shatoyan. Eonia is scouring the galaxy to find Shiva, so Tact and the Elsior are tasked with bearing the prince safely to Rhome where the rest of the fleet is regrouping.

Shiva does not have a speaking role in GAII, same with Luft, but they both receive a CG showing them in good health in running the empire. Shiva however has grown physically over the 4 year time-skip with longer hair.


  • Antiquated Linguistics: Shiva uses an antiquated form of Japanese.
  • Bifauxnen: Shiva is a girl disguised as a very cute boy.
  • Boyish Short Hair: Her short hair is part of her boy disguise. She has let her hair grow out in Galaxy Angel II.
  • A Child Shall Lead Them: After the death of Emperor Gerald Transbaal, Shiva has to inherit the throne when she's merely 10 years old. Contrary to what you'd expect, Shiva is remarkably serious for her age and accepts the duties of being a ruler with considerable aplomb. Tact comments that Shiva has great potential as a leader and will one day grow up to be a fine empress.
  • Curtains Match the Window: Blue hair and matching blue eyes.
  • Defrosting Ice Queen: She warms up to Tact if her sub-route is completed.
  • Gender-Concealing Voice: Her voice sounds low enough to let her pass off as a boy who hasn't gone through puberty yet.
  • Last of Her Kind: The only surviving member of the royal family of the Transbaal Empire.
  • Lord Country: Transbaal is both her surname and the galactic empire she rules over.
  • MacGuffin Super-Person: The reason Eonia is after Shiva is because she is the only one currently outside the White Moon that can undo its seal.
  • No Social Skills: Shiva is not used to interacting with people after spending her whole life isolated in the White Moon.
  • Noble Fugitive: When Eonia's fleets raided Transbaal, the White Moon was sealed by Shatoyan while Shiva was transferred to the Elsior under Luft Weizen where it was to flee to the outer reaches of the empire and prepare for a counterattack.
  • Not So Above It All: While serious and mature for her age, she's not above acting her age and have some fun sometimes. In Moonlit Lovers, she takes great amusement in seeing Tact's reaction to her reveal of being Shatoyan's daughter, and is quick to join the Angels in a splash game when they're hanging out in the Space Whale's artificial beach.
  • Parental Abandonment Shiva thought at first that her father just left her with the Moon Goddess, and she was additionally afraid that everybody would forget about her.
  • Precocious Crush: If you follow her sub-route in the first game, she develops a crush on Tact, muttering in her sleep that she wants to marry him and later confessing that she loves him. Later games imply she still harbors feelings for him, but doesn't act on them.
  • Rebellious Princess: Sort of. It's mostly rebellious only in terms of personality, such as when Tact had to convince her not to try to take back Transbaal for fear that the only legitimate ruler left would be killed. But Shiva has no real problem in performing the royal duties and someday taking up the throne, though in her sub-route she briefly complains to Tact that she's had to hide some of her real personality behind a royal countenance.
  • Royal Bastard: She's the illegitimate child of Emperor Gerald Transbaal who had an affair with the Moon Goddess Shatoyan.
  • Royal "We": Used in the Fan Translation when she's trying to be especially noble (read: stand up to Eonia).
  • Royals Who Actually Do Something: Subverted. Shiva can't actually do anything no matter how much she wants to and it's only with persuasion from Tact that she manages to accept the importance of being a figurehead for the already shattered Imperial Fleet.
  • Sent Into Hiding: Because she's an illegitimate child of the emperor and Shatoyan, Shiva's birth wasn't made public and she was raised in the White Moon with only few being aware of her existence.
  • She Is the King: Shiva remains ruler of Transbaal Empire in the sequels despite her female gender being revealed. It helps that the galaxy has to rebuild itself after Eonia's coup attempt, and since Shiva's the only royal family member left, the galaxy has to take what it can get.
  • Sheltered Aristocrat: Shiva had a very isolated upbringing in the White Moon, to the point that she didn't even know what chess was until Tact buys her a board to play. Even on board of the Elsior, Shiva rarely leaves the private chambers.
  • Sugar-and-Ice Personality: Shiva is a composed and reserved child because of a secluded upbringing. She does learn to relax around Tact after they become friends.
  • Sweet Polly Oliver: Shiva is a young girl being made to crossdress for political reasons.
  • Tell Me About My Mother: Shiva asks Shatoyan of her birth and who her mother is. To Shiva's surprise, Shatoyan reveals herself as Shiva's birth mother.
  • Tomboyish Name: Shiva is a Hindu name for boys, which is one of the many things that keeps her true gender hidden at first.
  • Unexpected Successor: The exiled prince Eonia murdered the royal family of the Transbaal Empire and razed the capital from orbit. The only successor to the throne left was Shiva, the former emperor's illegitimate child who was raised in secret in the White Moon.

    Luft Weizen 

Voiced by: Rokurō Naya

https://static.tvtropes.org/pmwiki/pub/images/LuftWeizen_small_2563.png
Tact and Lester's mentor from the Academy and often considered to be one of the greatest military minds in the Empire. Luft happens to be one of the few high-ranking officers still able to take command after the coup attempt and leads the initial operation to escort Prince Shiva to safety. As soon as Tact returns with the three members of the Angel Wing he bailed out along the frontier, Luft puts him in command of the (previously ceremonial) Elsior and the Angel Wing itself, whether he likes it or not. Though he considers Tact to be one of his finest students, he is also frustrated by Tact's laziness and lack of a sense of duty.

Luft continues to serve in a high position in the newly reformed Transbaal Empire under Shiva as the Prime Minister as well as assuming the role of Admiral when military decisions are required. While not making a physical appearance in Galaxy Angel II, other characters confirm that Luft is still well and kicking, maintaining his duties and even replacing Noa as the Representative of the UPW by the end.
  • Big Damn Heroes: Luft takes control of the decoy fleet to draw enemy attention towards him in order for the Elsior to continue its escort mission.
  • Cool Old Guy: Luft is all too familiar with Tact's eccentricities but has the utmost faith in him to do the proper thing.
  • Last Stand: He even gets a CG of the entire crew of the Elsior giving him a fine send-off. Averted later on when it turns out the coup forces didn't really put up much of a fight and were much more interested in pursuing the Elsior.
  • Reasonable Authority Figure: Although only a Commodore, Luft seems to be more principled than most of the Admirals. He tends to focus on getting the job done rather than sucking up to the nobility and opposes Tact being relieved of his command.
  • Redeeming Replacement: For Admiral Sidmeyer, who clearly was more focused on trying to get on the good graces of the empire's higher-ups than the good of the empire itself.
  • Supporting Leader: Alongside the other empire characters not strictly onboard the Elsior, Luft always puts in a good word for Tact and supports his actions.
  • You Are in Command Now: He's on both ends of the trope during the first game. Originally, he decides to name Tact commander of the Elsior, because he thinks he's more suited to lead the Angel Wing than himself. Later, after the attack on Fargo he's named Admiral of the imperial fleet after a large amount of their forces, including Admiral Sidmeyer, are decimated by Eonia's fleet.

    Shatoyan 

Voiced by: Kikuko Inoue

https://static.tvtropes.org/pmwiki/pub/images/shatoyan.png

The administrator of the White Moon that orbits the homeworld of the Transbaal Empire.


  • Barrier Maiden: In the videogame trilogy, she sets up an impenetrable seal around the White Moon so Eonia couldn't capture either her or the White Moon's Lost Technology. Only Shatoyan herself or her daughter Shiva are the only ones who can open the seal.
  • Beauty Equals Goodness: Beauty equals the purest woman in the whole galaxy in her case, respected by everyone including the villain.
  • Body Backup Drive: She has kept herself alive for 600 years by repeatedly undergoing an advanced cloning process.
  • Break His Heart to Save Him: In the manga, Eonia told her his feelings flat-out, but she sensed in advance that he'd turn into a monster because of them and asked Eonia to forget about her. It... didn't work out, to put it mildly.
  • Ethereal White Dress: Shatoyan is cladded in a beautiful bride-like dress. She's worshipped as a Physical Goddess and is a highly important figure in the game.
  • The Fog of Ages: After 600 years of being constantly cloned to continue her existence, she has long forgotten much of the White Moon's many secrets, including the true purpose of the Twin Moons and the existence of the true enemy.
  • God of the Moon: She's revered as a moon goddess, but she's actually the administrator of an artificial moon that's a holy symbol of the Transbaal Empire because said moon acts as one half of the pair of defense satellites to protect its capital of Juno. Also, she isn't really immortal and has kept cloning herself to watch other the White Moon for centuries.
  • Hologram: In the manga, Eonia successfully managed to capture Shatoyan but may as well have failed since Shatoyan has closed herself off from him physically and mentally, so sometimes Eonia mournfully muses to himself over the hologram he has of Shatoyan.
  • Hot Goddess: Revered as the goddess of the White Moon and an absolutely gorgeous woman.
  • Inconsistent Spelling: Shatoyan (English) or Shatoyarn (Japanese). Shatyan and Shatyarn are the other Japanese spellings that appear in the official artbook and other media.
  • Incorruptible Pure Pureness: She's not called the Holy Mother of the White Moon for nothing.
  • Luke, I Am Your Father: Everyone assumes that Shiva's mother died when Eonia bombed Transbaal, but if the player successfully completes Shiva's subroute, our heroes later find out that Shiva's real mother is Shatoyan.
  • Mark of the Supernatural: A 600-year-old "moon goddess" with purple eyes to show her supernatural nature.
  • Messianic Archetype: Shatoyan decided to share the lost technology of the White Moon with the people of Transbaal, and began what is now known as the Gift Age. With the moon goddess's assistance, Transbaal was able to quickly emerge from its long dark age and Transbaal returned to space to unite with its former colonies and other struggling planets. Shatoyan is therefore deemed largely responsible for the birth of the Transbaal Empire and its continued prosperity. She is universally revered by all the empire as both the administrator of the White Moon and as a goddess.
  • My Secret Pregnancy: Since until the end of the first game no one knows that Shiva is the result of Gerard and Shatoyan's affair, Shatoyan must have been successfully able to pull this off.
  • One-Woman Wail: In the manga, since Eonia's death is actually sympathetic there since he was trying to win Shatoyan's affections in a horribly misguided manner, foolishly believing that Shatoyan would love him if he gave the entire galaxy to her by force. Averted in the game trilogy, where Eonia's death is less sympathetic since his goal was to turn the Transbaal Empire into an empire that engages in never-ending conquest. Shatoyan still mourns his death in the game, but her reaction is more subdued.
  • Only One Name: In terms of actual names, she's just Shatoyan. However, she frequently has titles attached to her, like Moon Goddess, Holy Maiden, etc.
  • Parental Substitute: She raised Prince Shiva as though she were Shiva's mother, so Shiva looks up to Shatoyan as she would to a mother. But secretly, she is Shiva's mother biologically, de facto not just de jure, due to Emperor Gerard having an affair.
  • Really 700 Years Old: She's 600 years old, but looks like a maiden of motherly age.
  • Secret Relationship: With Emperor Gerard Transbaal.
  • Supernaturally Young Parent: She is Shiva's mother and despite being 600 years old, she looks like a beautiful young lady.
  • When She Smiles: She actually smiles more often than usual examples of this trope, but it's still rare enough that she looks significantly more beautiful when she does, so this trope still applies.

    Sigurd Sidmeier 

Voiced by: Daisuke Gōri

https://static.tvtropes.org/pmwiki/pub/images/sigurd_sidmeyer.png

A fleet admiral of the Transbaal Imperial Navy, and the supreme commander of the 3rd Area Army based in the Rhome Star System.


  • Jerkass: He tends to be generally unpleasant to anyone he sees below himself, and doesn't like his authority being challenged (such as when Tact refuses to call out the Angels for refusing his request to take a photo with them).
  • Professional Butt-Kisser: He tends to yield to anyone with great power or authority, reluctantly doing whatever he's told. It is said that he earned his two-rank promotion from Major General to General this way.
  • Small Name, Big Ego: Winning a few skirmishes clearly got over to his head, and he was confident they would be able to deal with Eonia's fleet with ease. Then the Black Moon shows up.
  • We Hardly Knew Ye: He barely gets any screentime before being killed off along with the rest of his fleet by the Black Moon.

    Gerald Transbaal 

The 13th emperor of the Transbaal Empire and Shiva's father. He knew about Eonia's plans and because of that, he was killed by Eonia's forces.


  • The Emperor: The 13th emperor of the Transbaal Empire.
  • Face Framed in Shadow: A rare non-villainous example: you don't see his face, and he's killed by Eonia's forces bombing Transbaal.
  • The Faceless: He only appears in person in an animated FMV sequence in the beginning of the first videogame when Eonia's forces bomb the planet Transbaal into smithereens.
  • Lord Country: He shares his surname Transbaal with the name of their galactic empire, Transbaal Empire.
  • No One Could Survive That!: He's this trope because you don't actually see his body fall; the animated FMV sequence freezes on him then everything fades to white as the palace is bombed. Subverted, however, because he's quite clearly treated for the rest of the trilogy as "dead as a doornail."
  • One World Order: A very rare benign example; he's the emperor of the Transbaal Empire, and empires are known for forcibly unifying the places they clonize...but the Transbaal Empire is benign, itself a very rare example given the usual evil role of Empires in fiction, and it's Eonia whose rampage is murderous when he disrupts Gerard's rule.
  • Pastel-Chalked Freeze Frame: Just before he's killed in the aforementioned FMV sequence.
  • Plot-Triggering Death: It's his death at hands of Eonia what kickstarts the plot with the Elsior trying to stop Eonia's coup d'état and protecting Gerald's successor Shiva.
  • Posthumous Character: He was killed along with all the other royal family during Eonia's coup d'état.
  • Secret Relationship: With Moon Goddess Shatoyan. Shiva is the result of their affair.

Legitimate Transbaal Empire

    Eonia Transbaal 

Voiced by: Shin-ichiro Miki

https://static.tvtropes.org/pmwiki/pub/images/eonia_transbaal.png

Originally a member of the Royal Family, Eonia was exiled to the frontier after first speaking out against the White Moon and then trying to take it by force. Several years down the line and Eonia's wanderings have landed him with a massive fleet of unmanned warships that roll forth to crush the Transbaal Empire. He still covets the power of the White Moon and seeks to use its technology to increase the power and reach of the Empire, which would effectively make him master of the galaxy. Naturally, an empire founded on the blood and corpses of its people doesn't sit well with our heroes and they crush his subordinates in repeated battles. Which forces him to intervene directly.


  • Alas, Poor Villain: In the manga, when Eonia is killed, Shatoyan cries since that would never have happened if Eonia had forgotten about his feelings for Shatoyan like Shatoyan told him to.
  • Conquering Alien Prince: He wants to rule the entire galaxy, and will do whatever it takes to become King.
  • Even Evil Has Loved Ones: His relationship with Sherry seemed to go beyond master and retainer, as he was worried about letting her go face the Elsior by herself, and he's visibly saddened after she dies since he wished to have her by his side.
  • The Evil Prince: An exiled prince of the Transbaal Empire and an extremist who slaughtered almost the entire royal family to steal the throne.
  • The Exile: He was exiled to the outer frontiers in due to his extremist views on utilizing Lost Technology to expand the empire.
  • Galactic Conqueror: He wants to use Lost Technology to expand the empire, which means subjugating other worlds under its rule.
  • Long-Haired Pretty Boy: Good-looking and long-haired. Always a good combination.
  • Love Makes You Evil: In the manga, he was in love with Shatoyan and mistakenly believed that the best way to get her to return his feelings was to conquer the galaxy by force and then give the whole galaxy to Shatoyan, regardless of Shatoyan's own preference for the galaxy to remain peaceful.
  • Moral Myopia: He accuses Emperor Gerard of being corrupt, so of course Eonia is perfectly justified in using endless bloodshed to install a "true" regime.
  • My Name Is Inigo Montoya: "My name is Eonia! I will show my power before Transbaal's history and carve my name into eternity!"
  • Patricide: He killed his own father, Emperor Gerald, in a coup d'état.
  • Pet the Dog: When Noah offers to create a homunculus based on Sherry.
  • Red Eyes, Take Warning: The red-eyed villain of the first game.
  • Royals Who Actually Do Something: Not that it's a good thing in this case, since he takes the Utopia Justifies the Means route.
  • Utopia Justifies the Means: He's trying to usurp the throne of the Transbaal Empire to make it prosper. For that purpose, he has slaughtered nearly the entire royal family.
  • Well-Intentioned Extremist: In the game, he mistakenly thought that using murderous Lost Technology was justified if it benefited the Transbaal Empire in terms of increased wealth and prosperity. Tact, Shiva and Lady Shatoyan, however, disagree with Shiva even outright stating that he's just using his "dreams" as an excuse for revenge.

    Sherry Bristol 

Voiced by: Yoko Soumi

https://static.tvtropes.org/pmwiki/pub/images/sherry_bristol.png

Eonia's most trusted retainer and the commander of his armies. Sherry willingly followed Eonia into exile and has been with him ever since the beginning. When her commanders fail to capture the Elsior she personally intervenes, often attacking in concert with the Hellhounds for a more difficult fight. She and Eonia appear to have feelings for one another but they Cannot Spit It Out until near the end.


  • The Dragon: She serves as Eonia's Number Two and most trusted officer.
  • Good Scars, Evil Scars: She has a vertical scar across her left cheek.
  • Satellite Character: There really isn't anything that defines her character other than her Undying Loyalty to Eonia.
  • Say My Name: EOONIAAAAAA-SAMAAAAA!
  • Self-Disposing Villain: She dies after she deliberately crashes her warship into the Elsior in a failed attempt to take the protagonists down with her.
  • Subordinate Excuse: It's implied her feelings for Eonia go deeper than a retainer to her master, which would explain why she's so unquestionably loyal to him.
  • Undying Loyalty: Extremely devout and loyal to Eonia and his cause, following him without doubt even in his exile.

    Rezom Mayzon 

Voiced by: Naomi Kusumi

https://static.tvtropes.org/pmwiki/pub/images/rezom_mayzon.png

An officer in Eonia's coup d'etat forces who is encountered several times early by the Elsior. Despite being defeated, he survives the war and returns six months later leading a raider fleet responsible for several attacks on the borders of the Empire. Little does he know he's just a pawn for the Val-Fasq, who egged on his ego and gullible nature to manipulate him into doing their bidding.


  • Accidental Misnaming: In the second and third games, Tact refers to him as "Lemon" and "Mason", apparently not bothering to remember his real name.
  • Big Bad Wannabe: In the second game, when he leads The Remnant of Eonia's forces and even proclaims that he'll be the new ruler of the empire. In the end, however, Nefuria betrays him and disposes of him.
  • Evil Is Hammy: More prominently during the second game, especially when he laughs or gets angry.
  • A Glass of Chianti: As shown in his image, he carries a glass of wine.
  • Inconsistent Spelling: His surname is alternately spelled either "Mayzon" or "Mea Zom".
  • Moral Myopia: He loves to gloat when using underhanded tactics with his foes, yet gets mad if they counter them in a similar way (such as launching a counter-ambush to his ambush).
  • Starter Villain: He's the first major foe the Elsior and the Angel Troupe have to face early in the first game, but is easily defeated every time.
  • You Have Outlived Your Usefulness: Nefuria betrays him and sends his ship in a collision course to try and take down the Elsior, killing him.

The Hell Hounds

    In General 
https://static.tvtropes.org/pmwiki/pub/images/216px-Hell_hounds_4077.jpg

A mercenary squad of fighter pilots that align themselves with the Legitimate Transbaal Empire early on in the war, which serves as a direct counter to the Angel Wing. They are vicious, frighteningly competent, and every bit as loyal to Eonia as the Angel Wing are to the Transbaal Empire. Well okay, they don't come off well at all and serve mainly as comic relief but are things finally turn serious towards the end after one clash too many. Initially they're stuck with Mook units but are eventually given Black Angels, specially built fighters with power and performance rivalling that of the Emblem Frames.


  • Ace Pilot: All five, that's why Eonia hired them to kill the Angels. Played straight in the manga where they constantly come out ahead of the Angels in battles until near the end. Subverted in the game; they're ace pilots in terms of pure skill but the Angels beat them every time, and they think they're more skilled than they actually are.
  • Alas, Poor Villain: In the game, Noah brainwashes the Hell Hounds and strips them of their souls, fusing them with their machines. The Angels think this is disgusting, and deeply regret having to kill the Hell Hounds for good.
  • Curtains Match the Window: Camus' light blue eyes match his light blue hair, and during the only time you see a full character spite (when all of the Hell Hounds are shown on Eonia's flagship), he's wearing a dark blue outfit. Guinness Stout's eyes and jacket are brown, like his hair (though his undershirt is red). Riserva's hair is purple, and so are his/her eyes and mink stole and shoulder pads (the rest of his/her outfit is not colored purple). Red Eye's a partial subversion; he has ONE eye that's as red as his hair, but the other eye is purple. The rest of his outfit is indeed red, though. Finally, Vermouth Matin's eye color is unknown since his glasses hide his eyes, but he's wearing an outfit as green as his hair.
  • Edible Theme Naming: All the Hell Hounds are named after alcoholic drinks.
  • Goldfish Poop Gang: Played straight in the game, losing every fight. In fact, in each Angel's route, a different Hell Hound ends up humiliating himself even further into goldfish poop territory by being a Sore Loser to the Angel who is Tact's girlfriend. Averted in the manga, where the Hell Hounds WIN almost every battle with the Angels except for the very last one.
  • Machine Monotone: After Noah forcibly merges them with their Emblem Frames, they speak this way for the remainder of their final battle.
  • Sore Loser: As a group, the Hell Hounds take their losses surprisingly well, actually. But in each Angel's route as Tact's girlfriend, a different Hell Hound has an additional scene where he finally snaps into sore loser territory.
  • Spear Counterpart: In the manga, all of them are male counterparts to the Angels. In the game, however, Riserva is a woman.
  • Superpowered Mooks: After being brainwashed by Noah first, see below trope.

    Camus O. Laphroaig 

Voiced by: Akira Ishida

https://static.tvtropes.org/pmwiki/pub/images/pjf43_01t32.png

The leader of the Hell Hounds and the counterpart to Milfeulle.


  • The Fighting Narcissist: The other Hell Hounds come close with their arrogance, but don't obsess over their own beauty as much as Camus does. He's basically a Piloting Narcissist.
  • Gratuitous Foreign Language: Camus constantly refers to Milfeulle as "My Honey", and parts with "Adieu" after the battles end.
  • Long-Haired Pretty Boy: He's a rather androgynous-looking man with long, curly hair.
  • Mad Love: In Milfeulle's route, Tact chimes in to tell him in no uncertain terms to buzz off and stop bothering Milfeulle. Instead of reflecting on his own behavior, Camus convinces himself that Tact is "misleading" Milfeulle into a "nightmare," and promises to give Milfeulle a "beautiful eternal sleep" for this.
  • Mysterious Middle Initial: It's unknown what is the meaning of the "O" in the middle of his name.
  • Something about a Rose: In the game, Camus is depicted (at least in his full character sprite) holding a rose to play up his image as a romantic charmer. Also, in the manga, Camus somehow arranges to leave roses in Milfeulle's bed, which freaks Milfeulle out to no end.
  • Stalker with a Crush: Camus insists on romantically stalking Milfeulle.
  • Terms of Endangerment: Camus calls Milfeulle "My Honey~" in the game and "ma cherie" in the manga. It sounds annoying instead of cute.
  • Villainous Crush: He constantly tries to woo Milfeulle at every opportunity. Since he repeatedly tells her he'll give her a beautiful death, however, one wonders how much of his 'crush' is real.

    Guinness Stout 

Voiced by: Nobuyuki Hiyama

https://static.tvtropes.org/pmwiki/pub/images/pjf44_01t32.png

The counterpart to Ranpha.


  • The Brute: He's the sturdiest and the largest of the Hell Hounds.
  • Friendly Enemy: To Ranpha, though it's rather one-sided. He even goes as far as calling her an old friend.
  • Hot-Blooded: He has a passionate and confrontational attitude. So much that the Fan Translation of the first game attaches five exclamation points to just about everything he says, if only to point out how hammy Hiyama's voice acting for him is.
  • No Indoor Voice: He yells everything he says.
  • Rugged Scar: He has a noticeable scar on his forehead, adding to his tough guy look.
  • Sore Loser: In Ranpha's route, Guinness keeps insisting that he'll triumph over Ranpha one day, and Ranpha thinks people who say that never win. Guinness reacts as if Ranpha were trying to confuse him with math. Both Ranpha and Tact attempt to explain how pitiable Guinness is, but Guinness not only insists that he'll triumph over all obstacles because he's a hero, but he takes the trouble to declare Tact his enemy although they were ALREADY enemies.
  • Spirited Competitor: Guinness just seeks strong enemies to test his abilities against.

    Riserva Chianti 

Voiced by: Yuu Asakawa

https://static.tvtropes.org/pmwiki/pub/images/pjf45_01t32.png

The counterpart to Mint.


  • Fur and Loathing: Besides being a Rich Bitch, she wears a white jacket with a purple fur trim.
  • Gender Flip: Riserva is a woman in the games and a man in the manga.
  • Insult Misfire: In Mint's route, Riserva tells Mint not to get arrogant. Mint tries to explain to Riserva that Riserva's the arrogant one, but Mint's subtlety flies completely over Riserva's head and Riserva mistakenly thinks Mint is talking about Tact.
  • Rich Bitch: Riserva has all the attitude and negative characteristics of a stereotypical bitchy rich woman. She particularly hates Mint, because Mint and the Blancmanches are technically Nouveau Riche in comparison to the older wealth that Riserva possesses. So Riserva's a bizarre case where she snobbishly looks down on another rich person.

    Red Eye 

Voiced by: Takahiro Sakurai

https://static.tvtropes.org/pmwiki/pub/images/pjf46_01t32.png

The counterpart to Forte.


  • Blood Knight: He has a combat hungry personality.
  • Creepy Monotone: Red Eye's normal tone is quiet, without any emotion at all, even when complaining about a loss or threatening to kill Forte.
  • The Quiet One: He doesn't say much.
  • Rugged Scar: He has a noticeably full-body scar running down from his head and down his chest and presumably continues down his body.
  • The Stoic: His facial expression never changes.

    Vermouth Matin 

Voiced by: Masahi Yabe

https://static.tvtropes.org/pmwiki/pub/images/pjf47_01t32.png

The counterpart to Vanilla.


  • Gadgeteer Genius: He built the robot that impersonates Tact.
  • Nerdy Nasalness: Complementing his appearance, he speaks with a notably nasal voice.
  • Opaque Nerd Glasses: He wears the "cokebottle glasses" that obscure his eyes.
  • Sore Loser: In Vanilla's route, Vermouth blames his loss to Vanilla on him not being used to his frame. Vanilla drops the name of this trope and calls him "sore loser," to which Vermouth blows up and calls Vanilla a "sullen woman" and Tact a "gay jerk."

The Valfask

    In General 
An ultra-advanced civilization of Human Aliens that ruled the galaxy for over 600 years and the chief antagonists of Moonlit Lovers and Eternal Lovers.
  • Adapted Out: They don't appear in the manga, since Eonia survives the events corresponding to the first game and continues to be the main villain.
  • Aliens Are Bastards: Because of Wein's Heel–Face Turn, however, Tact and his girlfriend come to believe it's possible for the Valfask to subvert this if only Gern could be taken out of the picture. Later games do not make it clear whether this is subverted or played straight.
  • Evil Cannot Comprehend Good: Their general attitude towards the heroes, thinking that they have no need for "hearts" or feelings such as love and friendship.
  • Evil Laugh: The members tend to laugh when doing evil.
  • Forgiven, but Not Forgotten: The Valfask race in the sequel gets this treatment. They are still stigmatized due to their past crimes despite their entire civilization pulling a Heel–Face Turn after the events of Eternal Lovers. The Valfask on their part do not resent this, with Tapio Ca even acknowledging how their previous actions were evil.
  • For Want Of A Nail: They would have succeeded in all their plans as early as 600 years ago, but the White Moon fortuitously escaped the Chrono Quake and drifted back later so Shatoyan could revive Lost Technology for the human race.
  • Galactic Conqueror: They have heard word of the Transbaal Empire and are hungry for conquest.
  • Greater-Scope Villain: Eonia's behavior in the first game was partially due to Noah's manipulation, but the reason Noah acted as she did was because she and the Black Moon were originally created as a defense mechanism against...you guessed it, the Valfask. In fact, the White Moon itself was also originally created as a defense mechanism against the Valfask; it's the Black Moon's twin in that regard. They're also the ones who caused the Chrono Quake that caused Lost Technology to be lost in the first place, setting up Eonia's motivation in the first videogame for trying to turn the Transbaal Empire into warmongers for the sake of the Lost Technology's promise of increased prosperity. Basically, the Valfask caused the situation that indirectly led to all the trouble in the first Galaxy Angel trilogy. For a straighter example of a Greater-Scope Villain, "Gern" is the Emperor of the Valfask and your final opponent in the Galaxy Angel videogame trilogy. That's not a spoiler because you're told who Gern is early on.
  • Heel–Face Turn: In the sequel, after the war with the Transbaal Empire, many of Valfask willingly joined with the EDEN military.
  • Long Game: Villainous example. Some of their schemes, such as their first Chrono Quake Bomb, took over two hundred years to complete.
  • Long-Lived: Some members of the race can live for as long as several hundred years.
  • Machine Worship: The Valfask can interface directly with machines, allowing a single Valfask to theoretically command thousands of warships at once, and they worship having a "machine"-like personality without such emotions as "love."
  • Removing the Rival: As they have no loyalty towards their own kind, they're more than willing to betray one another to advance themselves.
  • The Spock: Subverted, they believe themselves to be a race of this trope, since they think emotions are worthless, but they repeatedly demonstrate arrogance, cruelty, and triumphalism.
  • Technopath: According to Noah, they have the ability to manipulate machines without the need for an interface. This allows them to control entire fleets of unmanned ships.
  • Tron Lines: They appear in their bodies when they control machines using their technopathy power.

    Gern 

Voiced by: Rokurō Naya

https://static.tvtropes.org/pmwiki/pub/images/gern.png

The tyrannical leader of the Val-Fasq during the wars against the EDEN civilization and the Transbaal Empire.


  • Bad Boss: When Wein ends up dead as a result of his Heel–Face Turn, Gern calls Wein "garbage" because of his failure to really act like a Valfask. This understandably pisses our heroes off.
  • Bald of Evil: He's the bald leader of a race of evil conquerors.
  • Circular Reasoning: Tact actually asks Gern why he and the Valfask do what they do. Gern says it's "obvious," the Valfask's purpose is the Valfask's purpose, or rather the Valfask's purpose is its own purpose. They basically destroy and conquer everything because that is their purpose. They destroy and conquer and when everything's destroyed and conquered, they'll similar start the process again with another race somewhere else.
  • Evil Old Folks: The eldest Valfask in existence, and the most evil and despicable of all of them.
  • Holier Than Thou: Not so much "holy" as it is that he thinks morals are what he says they are. It's not so much that he believes the Valfask have the right to dominate the humans and/or commit genocide against them, it's more like he believes he is already the "peerless king" of the galaxy and the humans have no moral right to oppose him! He also repeatedly compares Shiva to a barking puppy that doesn't know who its master is when she tries to object; Tact actually has to advise Shiva to stay calm and not let Gern goad her.
  • Morton's Fork: He forces the heroes into a surrender-or-die scenario during the final battle, as he reveals that the Chrono Quake Bomb is linked to his brain and will activate if he dies, so even if they defeat him, he will take the whole galaxy to the grave with him.
  • Royal "We": As the Emperor of the Valfask, Gern refers to himself with the pronoun "we".
  • This Cannot Be!: Subverted, as when he's defeated he merely laughs, because the second Chrono Quake Bomb he prepared for this century will still activate without him.
  • We Can Rule Together: During the final battle of Eternal Lovers, Gern is impressed with Tact enough to offer that he joins the Valfask. Naturally, Tact is having none of it.

    Nefuria 

Voiced by: Kaho Kouda

https://static.tvtropes.org/pmwiki/pub/images/nefuria.png

The mysterious first officer of Rezom's raider fleet who later turns out to be the leader of a Val-Fasq force that invades Transbaal territory.


  • Bodyguard Betrayal: In Galaxy Angel Moonlit Lovers, after defeating Rezon Mayzon and Nefuria, she suddenly backstabs Rezon Mayzon by remotely activating a self-destruct mechanism on Rezon's ship, killing him in an explosion.
  • Eerie Pale-Skinned Brunette: She's a villainess with dark blue hair and frighteningly pale skin.
  • Evil Overlooker: She's shown this way at the end of the animated opening in Moonlit Lovers.
  • Fashionable Asymmetry: Her right arm is covered by a long sleeve while her left arm is bare.
  • Klingon Promotion: Nefuria was all but stated to be planning to do this with the O-Gaub in the second game.
  • Navel-Deep Neckline: She wears an open shirt that exposes a lot of her cleavage almost down to her navel.
  • The Right of a Superior Species: When confronted about the invasion, this is more or less how Nefuria rationalizes their actions against humans, claiming that they will be given a meaning to their existence by serving a superior race.
  • This Cannot Be!: Nefuria's reaction (before her death scream at least) when she's finally defeated at the end of Galaxy Angel Moonlit Lovers.
  • The Woman Behind the Man: Using his incompetence and blind pride, Nefuria used Rezom as a temporary figurehead to utilize the recovered Black Moon core to reconstruct her true goal to conquer Transbaal.

    Rowil 

Voiced by: Makoto Yasumura

https://static.tvtropes.org/pmwiki/pub/images/rowil_ga.png

The commander in chief of the Valfask's Second invasion fleet. He's considered Gern's second in command.


  • The Dragon: He's only below Gern in the Valfask's ranks, though he's quickly removed by Wein's machinations.
  • Face Death with Dignity: After he's defeated, he accepts it gracefully, and even congratulates Wein for being the superior Valfask.
  • Four Eyes, Zero Soul: He's the only Valfask who wears glasses.
  • No-Nonsense Nemesis: When first encountered by the Elsior, he goes straight to the point and makes a declaration of war, not even expecting any response before engaging.

    Wein (Unmarked Spoilers

Voiced by: Norihisa Mori

https://static.tvtropes.org/pmwiki/pub/images/wein.png

A Valfask who poses as Lushati's little brother, sent to infiltrate the Elsior to gather intel about them.


  • Alas, Poor Villain: Despite learning that Wein was never her real brother and that he was manipulating her for his own ends, Lushati can't help but mourn him after he sacrifices himself to bring her back to the Elsior. Tact and the rest of the Angel Wing also feel sad for his death.
  • Becoming the Mask: It's heavily implied he spent years pretending to be Lushati's brother, and he came to genuinely care for her. Despite his denials, his interactions with the Elsior's crew and his defeat end up bringing it out, and he decides to save her when his superiors order him to execute her.
  • Big Little Brother: Lushati apparently recalls a time where he was bigger than her, and she eventually outgrew him. Justified as, being a Valfask, he ages much slower than a human and is actually the older of the two.
  • Even Evil Has Loved Ones: Wein cares so much for Lushati that he saves her at the cost of his own life.
  • Foreshadowing: Glimpses of his true nature can be seen during the story, notably when he puts Lushati under a trance after she causes a misunderstanding in the Space Whale's room, and when he seems unusually happy about Rowil's defeat, which visibly unnerves Tact.
  • Go Out with a Smile: He ends up dying of the wounds he sustained, but smiles at being able to save Lushati and knowing that Tact and the Angels will defeat the Valfask.
  • Intrigued by Humanity: He shows an almost obsessive interest in learning about human hearts, both before and after revealing his true colors. Crosses into Humanity Is Infectious as his interactions with the Elsior's crew make him realize that he genuinely cares for Lushati.
  • The Mole: He makes himself pass as Lushati's brother and a member of the EDEN delegation to Transbaal, but he's revealed to have secretly been a Valfask in disguise.
  • Redemption Equals Death: Upon hearing that the Val-Fasq intend to execute Lushati and thus eliminate the possibility of the protagonists finding a way to stop the Chrono Quake Bomb using information from Library, Wein brings her out of her trance long enough to tell her the truth about himself, then re-brainwashes her and escapes with her on the GA-007 to EDEN, but is mortally wounded in the process.
  • Removing the Rival: He willingly shares data of Rowil's fleet so that Tact and the Angel Wing can defeat him, and then after revealing his true colors takes command of his remaining forces.
  • Silly Rabbit, Idealism Is for Kids!: As Val-Fasq culture taught him, he believes only a stupid fool believes in feelings between humans because hearts bring so much pain, but Tact's girlfriend chides him and tells him that hearts and human feelings do bring pain but they also bring unparalleled happiness that makes it worth it. Wein says he still believes this is foolish, but it also may be why the Val-Fasq will lose.
  • Skin-Tone Disguise: Once he reveals his true identity as a Valfask, he ditches his Human Disguise, revealing his paler skin and Tron Lines.
  • Villainous Breakdown: Goes through one during his second battle, as he's left shocked that not only Tact's Angel was able to recover but even come back stronger than before (or in Forte's route, inspire the rest from the Elsior's bridge without battling). In his anger, he tries to destroy planet Juno with the Chrono Break Cannon, only for the Angels to block it with the wings of light.

Others

    Noah 

Voiced by: Asuka Tanii

Because Noah is rather central to the plot of all three games in the first series, expect major spoilers ahead. So as to not disrupt Tropers who wish to read the rest of the character sheet, please keep Noah's entry at the bottom of the page.

https://static.tvtropes.org/pmwiki/pub/images/noa_galaxy_angel.png

A mysterious little girl who appears to come and go as she pleases, effortlessly slipping through even the tightest security. More often than not, though, she can be seen at the Eonia's side where she struggles to understand his views on the universe. Calling him "big brother", she takes it upon herself to analyze the technology and tactics of the Elsior and develop appropriate countermeasures for the purpose of "breaking" them. At the very end of the game she takes to the battlefield personally and powers a shield surrounding Eonia's super-fortress the Black Moon. It then turns out that Noah herself is an avatar of the Black Moon itself, bent on fusing itself with the White Moon to create the perfect weapon.

Six months later, in the wake of the incoming Val-Fasq invasion, the real Noah wakes up from her slumber and tries to contact the White Moon to combat the "calamity". She's unable to prevent Nefuria from using the Black Moon's remains to create the O-Gaub but manages to send a message intercepted by the Elsior's crew, who find her and take her to the White Moon. While at first uncooperative, she's finally convinced to work with them, and becomes one of her most important allies against the Valfask.

By the time of GAII, Noah continues her research and eventually becomes an honorary representative of the UPW during the events of Mugen Kairo no Kagi, later stepping down from her position after creating a research and development division that she leads herself. She's instrumental in developing countermeasures and weapons used by the heroes against the invasion of the Will, as well as keeping up with the latter's movements during the events of Eigou Kaiki no Toki.


  • Achilles in His Tent: Chapter 5 of Moonlit Lovers starts out with her refusing to talk to the Elsior's crew, and needs to be convinced to do so.
  • A.I. Is a Crapshoot: Appears to be played straight but is subverted in Moonlit Lovers when it turns out the Black Moon was following its original programming the whole time.
  • "Blackmail" Is Such an Ugly Word: In Moonlit Lovers, Tact calls her a "mercenary" when all of a sudden becomes willing to talk just after being offered some food by Milfeulle. She replies that she'd rather be called "utilitarian".
  • Creepy Monotone: In the first game, she uses monotone when speaking as the Black Moon.
  • Don't You Dare Pity Me!: Her reaction to Mint's comments about feeling lonely have shades of this.
  • Enfante Terrible: She's a ten-year-old girl and the real main villain of the first game. Subverted in the sequels where she isn't a villain anymore, although she still acts like a brat.
  • Evil Counterpart: The Noah interface is the villainous administrator of the Black Moon who directly opposes Shatoyan, the benevolent administrator of the While Moon. Subverted with the real Noah who, despite being haughty and demanding, is not evil at the core.
  • Gadgeteer Genius: Once she allies with the Transbaal Empire, Noah's knowledge of Lost Technology is invaluable. Her personal creations in GAII showcase her abilities.
    • She personally handles creating the Luxiole, a technologically superior Elsior with greater specifications across the board and with just as much as amenities. Not to mention the fact that it can separate into two.
    • She creates the Dual Chrono Break Cannon as a strict upgrade to the Chrono Break Cannon to be equipped on the Luxiole.
    • She creates the Holy Blood, a prototype Emblem Frame designed to be piloted by anyone with proper training.
    • She jury rigs a link between an Emblem Frame's H.A.L.O. and a Val-Fasq V-Chip to increase the latter's perception.
    • She manages to create a countermeasure to the anti-H.A.L.O. pulse utilized by the Will within 6 months of encountering it. She also finds the means to predict where and when the Infinite Corridor will open.
    • Last but not least, she is able to fully reconstruct the Black Moon.
  • Heel–Face Turn: Played with. The first Noah who opposed the protagonists was just an interface. The real one, who appears in the sequels, is persuaded into becoming an ally despite some initial refusal on her part.
  • Hidden Agenda Villain: Played straight with the first Noah, whose purpose remains unknown until the second game. Averted with the second who isn't actually evil.
  • High-Class Gloves: In the Galaxy Angel II trilogy her new look includes a pair of long white gloves.
  • Human Popsicle: She was 10 years old when placed on the Black Moon and was in suspended animation for 600 years.
  • Insufferable Genius: When the Angels meet Noah for real, it turns out that she's darn arrogant, demanding that they call her Noah-sama and looking down on everyone. A small segment of the plot is dedicated to convincing her to come out of her room.
  • Intelligence Equals Isolation: Implied in Mint's route. Being the smartest person aboard the Elsior makes it hard for her to relate to "lesser" people, though Mint reasons that she probably feels lonely deep down.
  • Jerk with a Heart of Gold: From the second game onwards, she slowly but surely opens up to the protagonists and is shown to care for them, even considering Shiva a friend at the end of the third game.
  • Mouthy Kid: When the Angel meet the real Noah, she tells them none of them could ever be the White Moon Administrator (to put it in context, she thought the White Moon's administrator Shatoyan was going to wake her up), and she angrily tells each Angel what Noah personally thinks is wrong with them (though because of Vanilla's stoic attitude, Noah is convinced Vanilla might be at least close to a good administrator... because Vanilla's like a machine. Understandably, Chitose takes exception to this in Vanilla's defense).
  • Ms. Exposition: You can go to her room during the conversation phases and she will answer questions about the nature of the two moons and the Valfask in general.
    • Was an in-universe example for Kazuya who met her before the events of Zettai Ryoiki and she continues to be a source of explanations on technology and history throughout GAII across topics such as the Val-Fasq and the Will.
  • Only One Name: She's the only character besides Shatoyan who doesn't have a surname.
  • Overworked Sleep: Falls asleep in Eternal Lovers where Shatoyarn watches over her when Tact walks in to give an update on the situation.
    • Occurs again in GAII Eigou Kaiki when she falls asleep after analyzing the terminal on Femto for 50 hours straight.
  • Powered by a Forsaken Child: The real Noah is the core of the Black Moon.
  • Purple Is Powerful: She has purple eyes and a purple dress. Her eye color highlights her importance as the administrator of the Black Moon and hidden villain of the first game.
  • Red Eyes, Take Warning: When speaking as the Black Moon instead of as her avatar, her eyes are red instead of the usual purple.
  • Surrounded by Idiots: She acts this way most of the time, though her interactions with the Angels seem to soften her up.
  • Third-Person Person: In the first game, the original Noah speaks this way. Averted for the real one who speaks normally.
  • Tiny Tyrannical Girl: While she has the appearance of a cute little girl, Noa is still an extremely demanding individual who expects order and obedience to her authority as the administrator of the Black Moon.
  • Took a Level in Kindness: She is significantly more cooperative, empathetic, and understanding by the time GAII rolls around. While she still carries herself with an enormous sense of importance given her technological expertise and doesn't allow anyone to besmirch her, she's considerably more approachable than before.
    • The only person she doesn't care for is Phel. Anise also is pretty confrontational with her but Noah acknowledges Anise's quick thinking while not liking her overall attitude.
  • Wise Beyond Her Years: She's an expert in Lost Technology without par at 10 (biological) years old.
  • The Woman Behind the Man: It is later discovered that Noah is the one manipulating Eonia from behind-the-scenes.
  • Workaholic: Is this in general when it comes to being the foremost technological expert in the series. Undergoes this extensively this while acting as the technical advisor on the Luxiole for the first half of Eigou Kaiki. Between researching, creating, and implementing immediate countermeasures against Will technology, Noah is also tasked to study technology recovered on a terminal from Femto's nanomachine laboratory while also trying to find a cause for Kazuya's frequent out of body experiences.
  • You Can't Go Home Again: She is one of the original inhabitants of the EDEN civilization, which was mostly destroyed by the Val-Fasq six centuries ago. Seeing it in the White Moon memories brings her to tears.

    Lushati 

Voiced by: Yuka Inokuchi

https://static.tvtropes.org/pmwiki/pub/images/lushati.png

A mysterious young woman who appears in Galaxy Angel Eternal Lovers. Hailing from the legendary planet of Juno of EDEN, she and her brother Wein come to beg Tact Meyers for his help in liberating EDEN after escaping from the Val-Fasq. She is polite and soft-spoken, but also rather naive at times. She is the administrator of the Library on Juno, a database containing a lot of information on Lost Technology that proves crucial in Transbaal's war against the Val-Fasq.


  • Even Evil Can Be Loved: Towards the end of Eternal Lovers, she apologizes to Tact and his chosen Angel because she can't bring herself to hate Wein despite everything he did, as he ended up sacrificing his life for her sake. Tact and his Angel acknowledge her feelings and assure her there's nothing to apologize for.
  • Hair of Gold, Heart of Gold: Blond-haired and one of the kindest characters of the series.
  • Innocent Fanservice Girl: Only in one instance, she was about to undress without a care in front of Tact to swim in the Space Whale's room.
  • Mind-Control Eyes: Whenever Wein exerts his control on her with her tiara, her eyes turn dull and empty.
  • Powered by a Forsaken Child: While brainwashed, Wein uses her to power up Unit #7's HALO system.
  • True Blue Femininity: Dresses primarily in blue, and is very polite and ladylike.
  • Unwitting Instigator of Doom: On every route, she ends up causing tension in the relationship between Tact and his Angel.
  • Why Can't I Hate You?: After Wein dies saving her, she finds herself unable to hate him despite everything he did to her, and even wonders why she can't stop crying.

    Darno Blancmanche 

https://static.tvtropes.org/pmwiki/pub/images/darno.png

The head of the Blancmanche Company, and Mint's estranged father. He offers assistance to the Elsior on several occasions during the war against Eonia.


  • The Cameo: He briefly appears in a painting in the anime series (notable as the only character outside the Angels themselves to do so).
  • Fantasy-Forbidding Father: Downplayed, but from Mint's account it can be inferred that he pushed her too much into becoming his successor as head of their company, to the point of denying her any childish pleasures.
  • Knight Templar Parent: He resorted to drug Mint to extract her from the Elsior, so she wouldn't have to fight. When Tact comes to his mansion to retrieve her, he tries to bargain using battle satellites to replace her, despite her will to fight.
  • Parents as People: While he does love his daughter, their relationship is heavily strained due to never making an effort to truly understand her. His telepathy would allow him to know what Mint wanted, but never why she wanted it.
  • Self-Made Man: He built his company through a lot of hard work, spreading it across the entire galaxy.

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