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Haydee is a Metroidvania Indie Game with Third-Person Shooter and Platformer elements, developed by Haydee Interactive and was released on September 26, 2016 through Steam.
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You control the titular Haydee, a very scantily-clad and buxom cyborg woman making her way through a series of progressively difficult and grueling challenges within an Elaborate Underground Base, trying to escape. Along the way, she must contend with various traps, hazards, puzzles, and rogue robots that will mercilessly hunter her down. The game provides no hints, only a handful of supplies that players must carefully manage, and a limited number of opportunities to save their progress as there are no checkpoints. Only your instincts will see your way through Haydee's escape.

A sequel was released in 2020.

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Haydee contains examples of the following tropes:

  • Action Girl: Haydee, of course.
  • Air-Vent Passageway: Some of the areas have Haydee crawling through air vent passageways to travel between sections or rooms.
  • Ambiguously Brown: It's hard to tell if Haydee is just tan, or if her skin-tone is an ethnic thing. Her being part of a mass-manufactured line of identical cyborgs/androids that probably never get exposed to sunlight until/unless they get out of the facility seems to imply the latter, however. Although one of the developers confirmed that Haydee in the first game is indeed tanned.
  • Boom, Headshot!: Mooks take twice as much damage from headshots. The Slasher bots are also staggered by them, a vital tactic to avoid damage.
  • Bottomless Pits: The facility you're trapped in has some, which is instant death if you fall into one.
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  • Bowdlerise: The game has a censorship option that toggles the visibility of in-game nudity (when applicable for mods) and nude pictures of a woman, who was originally planned to be the original protagonist, can be seen on some items of the game.
  • Blackout Basement: Most of the Black Zone revolves around this.
  • Bulletproof Vest: Downplayed. You don't get one but you do get the Armored Vest instead. It's mostly used to lessen the damage Haydee gets when the Walkers or Slashers get too close, rather than protecting from bullets (there was going to be a firearm-wielding enemy but that was scrapped).
  • Checkpoint Starvation: There are no checkpoints whatsoever in Haydee, meaning that dying will send you back to your last save point... if even you used one.
  • Colour-Coded for Your Convenience: Each zone has a Color Motif that alludes to its theme. The White Rooms are the Video Game Tutorial, the Green Rooms are platforming-based, the Red Rooms have a lot of pipes, the Yellow Rooms are flooded with Deadly Gas, the Blue Rooms are underwater, and the Black Rooms are pitch black and swarmed with enemies.
  • Combat Stilettos: Haydee is wearing white high-heeled stilettos, it doesn't affect her ability to fight nor be athletic and agile.
  • Cyber Cyclops: The Slasher enemies only have one glowing eye, while the Walker's downplay this by having two eyes although the second eye is a smaller one below the large red eye.
  • Cyborg: Haydee is literally half-robot, half-human, with tight-fitting plastic plates completely armoring her upper-body and absolutely nothing below her waist.
  • Deadly Gas: The Yellow Rooms are flooded with this, so the player must have a gas-mask equipped to navigate in it.
  • Diegetic Interface: Outside of the hotbar for quick-selecting items and showing the amount of on-hand supplies, there's no in-game HUD to speak of in this game, instead Haydee's health is gauged on the back of her head.note .
  • Elaborate Underground Base: The game takes place in an underground artificial complex filled with advanced technology.
  • Excuse Plot: You're a Robot Girl trying to escape an Elaborate Underground Base, go.
  • Expy: Haydee resembles the Combine Assassin, a scrapped Half-Life enemy.
  • Falling Damage: The majority of the damage you'll take in the game is from falling if you're not careful with how high you'll drop from platforms and ledges.
  • The Faceless: The robot-half of Haydee gives her a featureless face-mask helmet thing. Being mass-manufactured androids/cyborgs, it's not even clear if Haydee and her peers even have a face under their helmet. Amusingly enough despite the lack of mouth and eyes, she has two wearables she needs to don on her eyes and mouth. Subverted by the second game, which shows Haydee's face.
  • Featureless Protagonist: All Haydee has is a very fanservice-y appearance. No voice, no personality, no backstory, no face.
  • Fragile Speedster: The Slasher enemies are fast-moving robots that can attack aggressively, however, they can be staggered by headshots unlike Walkers, deal less damage, and have less health.
  • Gag Boobs: Haydee's breasts are literally bigger than her head.
  • Gainaxing: Haydee's breasts feature very buoyant and bouncy breasts physics that jiggle and wobble with every movement she makes.
  • Game Mod: The game's Steam Workshop features various mods, from animation tweaks, new maps, and even model/character swaps of Haydee, some of which are very NSFW.
  • Girly Run: Haydee's running animation has her running as such, contributing to the bounciness of her breasts, albeit her arms are lowered as she runs.
  • Hammerspace: Zig-zagged; as the picture above shows, story-wise, Haydee has a backpack to store her tools and supplies. In-game, however, her weapons just materialize in her hand out of thin air when equipped and tools do not appear at all when used.
  • Handguns: Haydee's Weapon of Choice is a trusty black-and-white Glock-esque pistol.note 
  • Hand Cannon: Both handguns qualify, especially the Magnum.
  • Harder Than Hard: The game's Hardcore mode makes enemies deal full damage to Haydee instead of half, medkits only heals half the amount of health compared to Softcore, ammo pick-ups give less bullets for your guns, your inventory capacity is cut down to 9 slots, and your guns now have full recoil and kickback when fired, along with some sway while aiming.
  • Heroic Mime: You never hear a peep out of Haydee. Since she's a robot (with no mouth), it's possible it's not entirely her fault.
  • Irony: Being a faceless Heroic Mime with no known backstory makes Haydee a Flat Character personality-wise. Body-wise, however, she's anything but flat.
  • Kill 'Em All: If players manage to kill every killable robot in the game, they'll get the "Genocide" achievement.
  • Leotard of Power: Haydee is wearing a thong leotard that hugs her curvaceous body and while providing a good view of her legs.
  • Life Meter: Haydee's health bar is built into her, displayed on the back of her head in a similar style to Dead Space.
  • Male Gaze: The camera focuses on Haydee's assets at every opportunity.
    • Humorously enough, this also applies to the other bots too, if you get close to the non-hostile bots, you'll notice that they're staring at Haydee's breasts. This also applies to the sequel.
  • Mecha-Mooks: All of the enemies are combat drones.
  • Mercy Rewarded: Killing less than 50 bots earns you the "Mercy" achievement.
  • Metroidvania: The game is mostly platforming, exploration, and trying to strengthen Haydee and her arsenal.
  • Mighty Glacier: The Walker enemies are slow-moving robots, but their club hands pack a punch than the Slasher enemies, have more HP than Slashers, and don't stagger from headshots.
  • Minimalism: The game features no dialogue, subtle music for ambiance, rooms that are clean and minimalistic with a few colors being used based on the theme of each zone.
  • Ms. Fanservice: Haydee, of course; she's curvaceous almost to the point of parody and the game's camera milks it for all it's worth.
  • Multiple Endings: Based on the player's choices, the game can end in three different ways. They can either unsuccessfully escape in the "Escape" ending, go rogue and take control of the facility in the "Master" ending, or have the whole incident restart in the "Backup" ending.
  • Night-Vision Goggles: Haydee can acquire the night visor, as the name implies it's a visor that gives night vision for the dark areas. It has three little green lenses on it.
  • Nintendo Hard: Haydee puts players through an elaborate facility with murderous robots lurking about, hazardous traps, and complex platforming, all while dealing with inventory management, a limited supply of resources, and a limited number of opportunities to save their progress.
  • One-Hit Kill: The Walker enemies can one-shot you if you happen to be playing on Hardcore without the Armored Vest equipped. Similarly, walking directly into an armed mine is instant death regardless of health, armor, or difficulty.
  • Ominous Fog: Some of the rooms are absolutely choked with fog, sometimes being incredibly thick. This is most apparent on the bridge, the Black Zone, the Green Zone, and the Yellow Zone.
  • Pants-Free: Due to only having a leotard, her legs are bare for all to see.
  • Permanently Missable Content: If the player rushes into opening the first white keycard door in the tutorial areas of the game, they'll miss the Armored Vest stashed in a few rooms back and can't be unlocked afterwards.
  • Protagonist Title: Haydee's name is the title of the game.
  • Red Eyes, Take Warning: All of the enemies have glowing red eyes.
  • Save Token: The little red diskettes. Hardcore mode, in addition to its other restrictions, also reduces the number of resources you can find, which include said save diskettes. Funnily enough, the diskettes also have the words "Save Me!" written on them.
  • Sexy Walk: Haydee's walking animation has her strutting her stuff like a supermodel.
  • Shout-Out: Has quite a few.
    • The Diskettes are used in a similar way to the ink ribbons and like from Resident Evil.
    • The Life Meter on the back of Haydee's head brings to mind of the RIGs from Dead Space.
    • The minimalistic level aesthetics is very reminiscent of Mirror's Edge.
  • Third-Person Seductress: Guess who. Could even give Lara Croft a run for her money.
  • Thong of Shielding: Haydee's suit leaves most of her rear exposed, but has a minimal amount that covers the crack.

The sequel, Haydee 2, provides these tropes below:

  • Anti-Frustration Features: In the first game, you could soft-lock the game at multiple points-In this game, outside of running out of ammo, there's no way to soft-lock the game without doing it intentionally.
  • Ambiguous Ending: It's left unknown if HD 512 even managed to survive the hangar crash or not.
  • Darker and Edgier: The game is noticeably bleaker than the first game in a number of ways. The music compared to the calming and subtle (albeit ominous) music in the first game (excluding the Black/Dark Zone and the credits music), is significantly more depressing and hopeless-sounding. All of the other immobile girls that you find in the facility are actually real people that were kidnapped and turned into sex dolls/cyborg slashers by Evil, Inc. Jurani, and the Creepers that you fight against throughout the game are the employees that got affected from entropy that HD 512 caused after she causes an explosion that damages Anchor.
  • Survival Horror: The game dropped all of the platforming and swimming from the first game in favor of something more similar to games like Resident Evil, and Dead Space.

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