Darksiders III is an Action RPG Hack and Slash game and a Sequel to Darksiders II, developed by Gunfire Games and published by THQ Nordic. The former is composed of staff who worked on the previous Darksiders video games as the now defunct studio Vigil Games. The game was released on November 27, 2018 on the Sony PlayStation 4, Microsoft Xbox One and PC.
Darksiders III occurs at around the same time as the events of Darksiders II. Players control Fury, the sole female Horseman of the Apocalypse, charged with a quest by the Charred Council to capture the Seven Deadly Sins. Like its predecessors, the game utilizes Hack and Slash primarily for combat, but the environment is a Wide Open Sandbox for players to navigate freely, with a focus on exploration and puzzle-solving.
This game provides examples of:
- Action Girl: Fury, of course. It's notable that "Fury" was made up instead of Pestilencenote or Famine, as it was determined that those didn't fit the action of the series.
- A Day In The Lime Light: For Fury, whose only ever been briefly mentioned in the previous games.
- Badass Boast: When the Charred Council asks Fury if she's willing to undertake the task of slaying the deadly sins even though she's outnumbered seven to one. Her response in the initial teaser trailer?Fury: "With pleasure."
- Bittersweet Ending: The Seven Deadly Sins are defeated, Mankind has survived the Apocalypse in sufficient numbers to rebuild and replenish the Earth, and Fury, having learned humility and other virtues on her journey, vows to do all in her power to protect humanity until they are strong enough to fight back to retake Earth, content in the knowledge she and her brothers will meet again. However, it may take years or even decades for Mankind to recover to be ready to fight the kind of war needed to retake Earth; until then, they must abandon their home and find safe haven on another world, rather than be wiped out. The Charred Council has also gone mad with power, seemingly as a result of the Seven Deadly Sins' influence on them and will surely seek Revenge for the Horsemen's defiance via the imprisoned War, setting off the events of the first Darksiders. Finally, Lilith and Lucifer, the two architects of the whole catastrophe, are still at large.
- Bonus Boss: Scattered across the game world you will stumble across the Chosen, which are palette swaps of some of the game's nastier enemies. They are generally fairly scary and don't drop any spirits, but their arenas have good loot and they drop Essence of a Chosen, which you need to enhance your weapon upgrades to their final tier.
- Boring, but Practical: The Leviathan weapon upgrade Vulgrim sells. It has two effects, neither of them world-changing. One gives you a regeneration effect. It isn't particularly strong but given how much time you spend in the game solving puzzles, it will usually have time to help you out. The other effect gives you spirits whenever you break environmental objects. Not a lot of them at first but you'll be surprised just how many breakable objects there are lying around. It doesn't take long at all to make back the Leviathan's price and from then on it will be responsible for several level-ups all on its own.
- The Bus Came Back: After his absence from Darksiders II, Ulthane returns in this game.
- Call-Forward: Before Fury sets off with the human survivors, she asks Ulthane to assist in War's future endeavors, knowing he is innocent of the Charred Council's accusations of triggering the End War; Ulthane complies. This answers one of the lingering Plot Holes as to why the latter willingly helps War during Darksiders, despite the character's involvement in The Conspiracy behind the End War.
- Dump Stat: Health is generally seen as this. Enemies can take out Fury in just a few hits no matter how much points you put into it and you eventually get enhancements that significantly buff your health and healing, making anything you invest irrelevant. Better to focus on maximizing the damage your attacks deal.
- Early Game Hell: Early on you only have two uses on your Nephilim's Respite, no form changes, no ranged weapon and the level ups barely do anything (they increase your physical damage by 5% per level, which is pathetic until your weapon is at a decent level). As soon as you get another use on the healing item, increase your health and upgrade your weapon a bit the game becomes drastically easier, It also doesn't help that the later bosses seem to have way more telegraphed attacks than the early bosses.
- Exposition Fairy: Fury is accompanied by a female Watcher. Unlike the one that followed War, this one is decidedly less antagonistic towards her Horseman.
- Foregone Conclusion: Like the previous game, the events from the first Darksiders ensures Fury, Ulthane and Strife survive Darksiders III. Due to the ending of this game, whatever Fury and Strife are doing in the interim winds up with both characters eventually returning to Earth.
- Foreshadowing: When playing though the game, there is an icon at the top the screen that leads the player to each Deadly Sin throughout the world. The icon looks like a mask similar to the one Death wears in Darksiders II. It turns out the Watcher, who helps guide Fury to each Sin, is Envy in disguise - when she reveals her true self, she wears a mask similar to Death's, hence Envy was guiding and manipulating both the player and Fury during the whole game.
- Irony: Fury's horse Rampage gets its own trailer to establish it and Fury's relationship, something that neither War or Death's horses got. It is the only horse so far in the series that isn't used during game-play. In fact, it is killed pretty early on in the story.
- Last Stand: At the game's climax, with the Destroyer's army about to overrun humanity's last safe haven, the Makers on Earth fight back the demons long enough for Ulthane and Fury to evacuate the last of Mankind to a new sanctuary where they can rebuild their numbers.The Destroyer: (commanding its demon army to attack) CHARGE! Let the armies of Hell eliminate ALL that is human! Once and for all, we will raze this planet!Ulthane: Makers, if you honour your station, do what must be done!
- Morph Weapon: Scorn, fury's main weapon, is technically only a magical hilt. By default, it manifests as a Whip Sword. Depending on Fury's current form, it can also take the form of a pair of flails, a lance, a massive hammer, and a combination broadsword and twin swords.
- New Game+: Takes some cues from Dark Souls, unsurprisingly. Enemies are vastly stronger, there are additional even stronger enemies scattered around the game world and there are new, better loot drops, including armour upgrades, which are entirely unavailable in your first playthrough.
- Peninsula of Power Leveling: As soon as you get the Storm Hollow, you can go back to a small tornado in Haven that will lead you down a path with particularly overleveled enemies, including one of the annoying invisible demons and a corrupted angel as well as one of the big four-armed chargers. There's also a big lurcher cluster in that same area as well as a weapon upgrade. Killing everything there gives several thousand spirits, which is enormous at that point in the game.
- Prequel: While the game happens at the same time Death sets off on his adventure in Darksiders II, Darksiders III explicitly takes place during the time of War's imprisonment by the Charred Council for falsely triggering the End War.
- Rule of Three: Given a Lampshade Hanging by Fury, who notes the use of three items in a variety of puzzles and is annoyed at the Creator for "taking shortcuts".
- The Seven Deadly Sins: The Charred Council enlists Fury to hunt the Sins, who are described as enemies of Creation itself.
- Slasher Smile: Fury sports one after revealing herself to War, and seems to do so while engaged in combat.
- Smug Snake: Pride, natch. She shows up specifically to taunt Fury midway through the story, only to be fought much later.
- The Smurfette Principle: Fury is not just the only female Horseman, but also the last female Nephilim.
- The Stinger: A post-credits scene shows Lilith meeting with Lucifer in secret; Lucifer is amused to learn Fury is protecting what's left of Humanity, but dismisses it as irrelevant; with Heaven, Hell and the Charred Council fighting amongst themselves, Lucifer infers to Lilith that his plan is to let them battle it out, then emerge victorious with no rivals or checks on his power left to oppose him.Lucifer: "So, the young one plays nursemaid to Mankind...it is of no concern. Abaddon rules over the Earth, Heaven and Hell scramble to take their place at the table, and the Council? The Council works against the very Balance they profess to uphold. Soon, corruption will overtake them all...and only I shall remain."
Lucifer: Fool! I told you to silence the traitor! No matter. The young one remains unaware of the power she possesses. The Council will deliberate this turn, and they will send War to Earth. A mistake! The final seal will be broken, and I will revel in the chaos!.
- Alternatively, if Fury killed Abraxis and earned the amulet from the Lord of Hollows, Lucifer's tone with Lilith is much more angry, but ultimately he notes that the Charred Council will send War to clean up its mistakes (following the plot of the first game) and he can still take advantage of the situation.
- Wham Line: Courtesy of the Watcher/Envy(To Pride) "Always so pretty — I used to be so jealous of you, sister."
- Wham Shot: As Fury leaves with the residents of Haven in the ending, she sees Jones charge into battle with two VERY familiar guns as he easily dispatches numerous demons. He turns around and is revealed to be none other than Strife.
- Whip Sword: Fury's primary weapon is a bladed whip, which she likes to use to make enemies hit themselves with their own weapons.
- You Gotta Have Blue Hair: At least when using Fury's Stasis Hollow form. By default, Fury sports dark red hair, and her other forms feature red Flaming Hair, yellow lightning hair and purple force/gravity hair.