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Video Game / Dark Deception

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The games Hubworld, Bierce's Ballroom

Dark Deception is a Pac-Man inspired horror game developed by Glowstick Entertainment. A demo for the game featuring the first level was released in 2014, while the finished Chapter 1 (containing said level from the demo) was released in September 2018. Chapter 2 was released in January 2019, with later chapters currently releasing at unknown dates in 2019.

No relation to Tecmo's Deception series.

Dark Deception contains examples of:

  • Alliterative Name: The Murder Monkeys, Dread Duckies, Doom Ducky, and Trigger Teddy.
  • Alliterative Title: The game's title, as well as the levels Elementary Evil and Deadly Decadence.
  • And I Must Scream: Heavily hinted at by Bierce, about the Soul Shards.
  • An Axe to Grind: The Gold Watchers will use one or two axes to execute the player in some of their death scenes.
  • Big Fancy House: The second half of Deadly Decadence takes place in one.
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  • The Chase: Every level usually ends with one.
  • Creepy Child: Agatha.
  • Dark and Troubled Past: Secret rooms within the nightmares indicates that the protagonist has one, and it seemingly involves letting his family perish.
  • Eaten Alive: Some of the monsters appear to do this to the player during jumpscares.
  • Expecting Someone Taller: When the protagonist first interacts with Bierce, she states that she thought you would be bigger. Considering that you are eye-level with her chest, that probably means that she's quite tall herself.
  • Evil Laugh: The Gold Watchers laugh creepily whenever they "move".
  • Evil vs. Evil: While Malak is quite clearly the Big bad of the game, Bierce herself is also hinted to be using the protagonist for her own sinister purposes. While she usually has a quick retort to Malak's threats, she responds with silence when Malak points out she's not being entirely sincere with the protagonist, asking her if she told them about all the people she used in the past.
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  • Featureless Protagonist: We know next to nothing about the protagonist's appearance.
  • Gameplay Grading: At the end of every level, you get graded up to an S based on how you did.
  • Gotta Catch Them All: The Gameplay revolves around collecting 100+ Soul Shards in each level to obtain one of the 9 Ring Pieces.
  • Hedge Maze: The first half of Deadly Decadence takes place in one.
  • Hell Hotel: The first level, Monkey Business, takes place in one where you're chased by killer monkeys dressed as bellhops and where you can be served free breakfast and murder until 10 AM.
  • Horned Humanoid: Malak.
  • Hostile Animatronics: Penny the Chicken, Lucky the Rabbit, and Hangry the Pig. The Murder Monkeys also seem to be animatronics
  • Hub Level: Bierce's Ballroom contains portals to every level in the game.
  • Human Sacrifice: In Bierce's Diary, she states that she sacrificed the maid's daughter, and has probably done the same to other people.
  • Jump Scare: If you die, the monster who killed you will do this.
  • Living Statue: The Gold Watchers are golden statues animated by the ring that only move when you are not looking at them. Even if the walls are blocking your view, they will stay dormant as long as they remain within your cone of vision.
  • Living Toys: The Dread Duckies are living Rubber Duckies. Trigger Teddy and Mama Bear are also living teddy bears encountered later in the story.
  • Maniac Monkeys: The Murder Monkeys.
  • The Maze: Every level takes place in a differently themed maze.
  • Monkey Morality Pose: A painting in Monkey Business shows the enemies of said level doing this.
  • Monster Clown: The Clown Gremlins and the Goliath Clowns.
  • Monster of the Week: Each level contains a new and unique monster.
  • Mook Chivalry: Dread Duckies will do a dance when they stun you, instead of going in for the kill, giving you time to break out of the trance.
  • Nightmare Face: The Gold Watcher's faces twist into nightmarish smiles when they catch the protagonist.
  • Power-Up: The "Enemies Revealed" and "Enemies Stunned" shards in each maze, as well as the power you get at the start of each level.
  • Red Eyes, Take Warning: Once you collect all the soul shards and the ring piece in a level, the enemies gain this.
  • Video-Game Lives: You start out with 3 lives to collect every shard, although a 4th life can be obtained by collecting 200 shards without dying.
  • Villainous Breakdown: Agatha eventually goes through one by the end of her stage.
  • You Shall Not Evade Me: Dread Duckies reel in the player like a fish on a hook with their mechanical inner mouth in one of their death scenes.


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