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Video Game / Dark Deception

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The games Hubworld, Bierce's Ballroom

Dark Deception is a Pac-Man inspired horror game developed by Glowstick Entertainment.

You play as a faceless protagonist who apparently has met their end. Rather than go to the great beyond, you find yourself face to face with a woman name Bierce who offers you a chance to live again in exchange for a few small... tasks. Namely heading into a few portals and collecting a few gems. Seems simple enough, save for that fact that the places she sends you are nightmare realms patrolled by some very ghastly beings who aren't afraid to rip you apart on sight. Bierce offers a little aid but for the most part, you're on your own with nothing but your wits to survive. Plus there might be the tiny little fact that Bierce might not be on the up and up...

A demo for the game featuring the first level was released in 2014, while the finished Chapter 1 (containing said level from the demo) was released in September 2018. Chapter 2 was released in January 2019, and Chapter 3 released in June that same year. Chapter 4 is set to be released on April 2021, with Chapter 5 releasing at an unknown date.


A multiplayer-based spinoff known as Dark Deception: Monsters & Mortals was released in November 2020. It is a four-player game where players compete in mazes to collect the most shards while avoiding being killed by one another. It received a crossover DLC based on Monstrum a month later. A second DLC based on Silent Hill was announced on March 21, 2021.

No relation to Tecmo's Deception series.

Dark Deception contains examples of:

  • Absurdly Spacious Sewer: The fourth level, Stranger Sewers, takes place in one.
  • Alliterative Name: The Murder Monkeys, Dread Duckies, Doom Ducky, and Trigger Teddy.
  • Alliterative Title: The game's title, as well as various levels such as Elementary Evil and Deadly Decadence. The only exception so far is the first level, Monkey Business.
  • Amusement Park of Doom: The seventh level, Mascot Mayhem, takes place in one initially.
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  • And I Must Scream: Heavily hinted at by Bierce, about the Soul Shards.
  • An Axe to Grind: The Gold Watchers will use one or two axes to execute the player in some of their death scenes.
  • Asymmetric Multiplayer: The main mode of Monsters & Mortals pits three mortals against one monster, the former trying to collect shards and summon a portal to escape, the latter trying to kill them all.
  • Big Fancy House: The second half of Deadly Decadence takes place in one.
  • The Chase: Every level usually ends with one.
  • Circus of Fear: Crazy Carnevil, home to the Clown Gremlins.
  • Creepy Child: Agatha.
  • Dark and Troubled Past: Secret rooms within the nightmares indicates that the protagonist has one, and it seemingly involves letting his family perish.
  • Eaten Alive: What seemingly becomes of the player if caught by certain monsters, and this presumably happened to others beforehand.
  • Expecting Someone Taller: When the protagonist first interacts with Bierce, she states that she thought you would be bigger. Considering that you are eye-level with her chest, that probably means that she's quite tall herself.
  • Evil Laugh: The Gold Watchers laugh creepily whenever they "move".
  • Evil vs. Evil: While Malak is quite clearly the Big Bad of the game, Bierce herself is also hinted to be using the protagonist for her own sinister purposes. While she usually has a quick retort to Malak's threats, she responds with silence when Malak points out she's not being entirely sincere with the protagonist, asking her if she told them about all the people she used in the past.
  • Featureless Protagonist: We know next to nothing about the protagonist's appearance.
  • Gameplay Grading: At the end of every level, you get graded up to an S based on how you did.
  • Gotta Catch Them All: The Gameplay revolves around collecting 100+ Soul Shards in each level to obtain one of the 9 Ring Pieces.
  • Hedge Maze: The first half of Deadly Decadence takes place in one.
  • Hell Hotel: The first level, Monkey Business, takes place in one where you're chased by killer monkeys dressed as bellhops and where you can be served free breakfast and murder until 10 AM.
  • Horned Humanoid: Malak.
  • Hostile Animatronics: Penny the Chicken, Lucky the Rabbit, and Hangry the Pig. The Murder Monkeys also seem to be animatronics.
  • Hub Level: Bierce's Ballroom contains portals to every level in the game.
  • Human Sacrifice: In Bierce's Diary, she states that she sacrificed the maid's daughter, and has probably done the same to other people.
  • Jump Scare: If you die, the monster who killed you will do this.
  • Living Statue: The Gold Watchers are golden statues animated by the ring that only move when you are not looking at them. Even if the walls are blocking your view, they will stay dormant as long as they remain within your cone of vision.
  • Living Toys: The Dread Duckies and Doom Ducky are living rubber duckies. Mama Bear and the Trigger Teddies are also living teddy bears encountered later in the story.
  • Maniac Monkeys: The Murder Monkeys.
  • The Maze: Every level takes place in a differently themed maze.
  • Monkey Morality Pose: A painting in Monkey Business shows the enemies of said level doing this.
  • Monster Clown: The Clown Gremlins and the Goliath Clowns.
  • Monster of the Week: Each level contains a new and unique monster.
  • Mook Chivalry: Dread Duckies will do a dance when they stun you, instead of going in for the kill, giving you time to break out of the trance.
  • Nightmare Face: The Gold Watcher's faces twist into nightmarish smiles when they catch the protagonist.
  • Power-Up: The "Enemies Revealed" and "Enemies Stunned" shards in each maze, as well as the power you get at the start of each level.
  • Red Eyes, Take Warning: Once you collect all the soul shards and the ring piece in a level, the enemies gain this.
  • Video-Game Lives: You start out with 3 lives to collect every shard, although a 4th life can be obtained by collecting 200 shards without dying.
  • Villainous Breakdown: Agatha eventually goes through one by the end of her stage.
  • You Shall Not Evade Me: Dread Duckies reel in the player like a fish on a hook with their mechanical inner mouth in one of their death scenes.


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