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Avatar: The Last Airbender is a video game based off the cartoon with the same name. It was released for the Wii, Nintendo DS, Nintendo GameCube, Game Boy Advance, PlayStation 2, PlayStation Portable, Xbox, and Windows systems between 2006-2007.

A few months after the Fire Nation's attack on the Northern Water Tribe, Aang and his friends continue their journey to help Aang master the remaining two elements. Along the way, they discover a series of machines being made with specific elements in mind. Who is creating these machines and why?


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This video game contains examples of:

  • Adaptational Villainy: Zuko is a bit more villainous here than in the show. He seems a bit too eager when his soldiers have surrounded Katara and Wei in the first battle. Not to mention him being an Ungrateful Bastard and trying to attack Aang and Haru when they were trying to help him.
  • Adapted Out: Instead of Pakku being Katara and Aang's Waterbending teacher, someone named Master Wei has taken his place.
  • Ascended Extra: Since he was the most significant character to appear that represented the Earth element, Haru is a playable character in this game despite only appearing in one episode of the first season.
  • Badass Normal: Lian is a normal (possibly) Earth Kingdom citizen who's able to make fully functional machines. Unfortunately, she uses those skills to try and end the war herself. Sokka attempts to relate to her using this trope.
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  • Big Bad: Lian, The Maker.
  • Blow You Away:
    • Despite being able to use all four elements, Aang only uses his airbending throughout normal gameplay, allowing him to reveal hidden objects by making tornadoes and giving him special access to the Air Temple area. Justified, as the game supposedly occurs after the end to season one, when Aang only knew air and had only just started to learn waterbending.
    • The Tempest machine flies through the air and shoots gusts of winds to attack anyone bold enough to approach it.
  • Boss Battle: Each chapter ends with one. The Fortress is the only chapter that gives the player multiple battles (one is an upgraded Boss from earlier in the game and the other is super powerful machine, which requires Aang to defeat twice).
  • Bullying the Dragon: Lian really shouldn't have taunted the Avatar, the most powerful bender in the world, after her machine attacked his crush.
  • Color-Coded for Your Convenience: The mini-map in the upper-right corner will inform you of characters you should look out for. Blue means that there's someone or something that will assign you a side-quest, green means you're near a person or a specific location related to one of your quests (green arrows also try to lead you to that person/place), yellow means that there's a merchant/Four Nations player nearby, and red means an enemy is near.
  • Combat Medic: Katara is the only character who can heal any of the party members, whether she's controlled by the player or the computer. The player can choose to give her all three of her healing moves or they can supply her with a variety of offensive and defensive attacks.
  • Damsel in Distress:
    • The first section ends with Katara being abducted by Zuko and Aang and Sokka rescuing her in the second part. The last half of the game involves Aang saving his friends all by himself.
    • Aang and his friends encounter someone called the Maker who is being forced to make machines for the Fire Nation. Subverted as Lian is the real Big Bad, and was kept as a prisoner for her crimes.
  • Dishing Out Dirt: The Stomper is like an Earthbender.
  • Early Installment Weirdness: The art-style does not resemble the one in future games. It's much more cartoony.
  • Easily Forgiven: Haru forgives his friend Yuan after he nearly helped Lian with her Bender genocide plan.
  • Even Evil Has Standards: If you listen to some of the Fire Nations soldiers in the "Amongst The Enemy" section, one of them will say that he thinks that putting young girls in jail is wrong, even if they are Waterbenders. Despite this being a hint about Katara's whereabouts, it shows that not all of the Fire Nation is evil.
  • Final Solution: Lian blames Benders for being the cause of the war. She plans to rid the world of them and replace them with her machines.
  • Inexplicable Treasure Chests: Each level has a certain amount of treasure chests, which can be uncovered by a specific character. The treasure chests often contain a set item for one of the four characters, which can increase their stats and give them regenerational abilities. You can either buy a map for each area or you can input a code, which will provide you with all of the maps.
  • Kick the Son of a Bitch: Rather than help Zuko like Aang and Haru were willing to do, Sokka wanted to leave him stranded in the Fortress. Given Zuko's response to being helped, Sokka probably had the right idea.
  • Let's Split Up, Gang: For the Air Temple section, Aang is separated from his friends while he goes to destroy the machines in the Avatar Sanctuary.
  • Making a Splash: The Soaker machine is the Waterbender.
  • Mini-Game:
    • Each area will have a game called "Four Nations" available. It's a tile game where you have to match up the top tile with the same one. The goal is to either use up all of your tiles or stump your opponent with a tile they don't have.
    • The Focus Moves kinda act like this. You have to hit certain buttons in order and it has be done as they enter the circle. If you fail to hit them, you'll have to do it all over again.
  • Motive Rant: Lian gives one before the first Ultamatton Boss Battle, trying to justify her plan to get rid of Benders. She also tries convincing Aang one last time to work with her by saying that the Benders she's abducted for her machine can be a full Avatar and end the war.
  • Not Me This Time: Instead of the Fire Nation being the Big Bad, it's someone completely different. Yes, the Fire Nation forced her to make machines for them. However, they interfered with her plan to end the war her own way.
  • Paper-Thin Disguise: Aang and Sokka steal a couple of soldiers' uniforms in order to get inside the prison to save Katara. Shockingly enough, none of the guards think it's suspicious that there's a young boy with blue arrow tattoos among their ranks.
  • Running Gag: Sokka can't seem to stop thinking about food, even in important situations.
  • Samaritan Syndrome: A majority of your side-quests involve helping other people. This requires you to go out of your way to do small tasks for random NPCs before resuming your main adventure. You have to get some of these tasks accomplished before a certain point in the level where you're unable to complete the side-quest.
  • Save Point: These are in the form of blue swirls on the ground. When entering a boss area, the swirl will be red and a text box will confirm if you want to enter the Boss Battle.
  • Save the Villain: Aang attempts to do this for Zuko in the last part of the game. Rather than accept Aang's help, Zuko lets go and floats downstream. He survives, though.
  • Ship Tease: The final cutscene implies that Katara and Aang like each other, much to Sokka's disgust.
  • Sidequest:
    • You'll get a variety of these in each area you travel to. You'll have to talk to everyone to see what your objectives are. It's recommended that you do what you can before you proceed with the plot, otherwise you may miss the opportunity to get the task accomplished.
    • Each level will have a Momo sidequest available. You'll have a limited amount of items to find in the area and they change each time. It's recommended that this task be completed first since Momo won't be hurt by any of the enemies and it takes less time to find the items.
  • Ungrateful Bastard: In the final section of the game, Aang and Haru try to help Zuko escape from the machines' fortress. What does he do to repay them? He tries attacking them. Even when Aang shows him kindness, Zuko still can't give up his personal mission to capture the boy for himself.
  • Villainous Breakdown: Lian has a massive one in the final battle, believing that she can end the war with her machines. When Aang refuses to join her, she decides to attack him and his friends.
  • Walking Spoiler: Lian, since she's the one behind the machines' attacks.
  • We Can Rule Together: Lian proposes that Aang join forces with her to be a part of her machines and end the war. Unfortunately, her bargain also includes killing his friends in the process.
  • Well-Intentioned Extremist: Lian wants the war to finally end. However, her means of doing so involve kidnapping three Benders and destroying the rest of the Benders with her machines.
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