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Video Game / Avatar: The Last Airbender – Into the Inferno

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Avatar: The Last Airbender – Into the Inferno is a game based off the Nickelodeon cartoon Avatar: The Last Airbender. It was released on October 13, 2008 in the United States and on November 1, 2008 in the United Kingdom (as Avatar: The Legend of Aang - Into the Inferno). The game was released on Playstation 2, Wii, and Nintendo DS, however the DS game greatly differs from the console games as it uses the "chibi" versions of the cast from the various shorts.

Into the Inferno is loosely based on Book Three of the cartoon.

This game provides examples of:

  • Adaptational Comic Relief: Sokka was already comic relief, but he gets severely played up here. His mannerisms are greatly exaggerated, and one of his voice clips has him saying that he'd rather be eating than fighting, which is out-of-character for a boy who takes such pride in being a warrior.
  • Pragmatic Adaptation: Many scene's contexts and events were mixed around in order to fit in co-op elements. Most blatantly Katara is present during the Aang vs Ozai duel. Zuko's Heel–Face Turn is also portrayed completely differently from the cartoon.
  • Related Differently in the Adaptation: Though it might actually be teasing, Azula repeatedly refers to Zuko as her "younger brother." Zuko is the older sibling.
  • Spared by the Adaptation:
    • Combustian Man is blasted backward into unconsciousness rather than killed off.
    • In a different sense, Azula doesn't suffer a Villainous Breakdown to the same, extreme extent that she does on the show, most likely because Ozai actually does take her along on his airship fleet here rather than leave her behind in the Royal Capitol, leaving her less susceptible to paranoia. On the flipside, this does come with the implication that she after her defeat just gets sent to a normal prison instead of a mental health facility like in canon.
  • Super-Deformed: In the DS version everyone has huge heads.