Follow TV Tropes


Video Game / American McGee's Grimm

Go To

"I wanna make the insufferable suffer!
Bring back the dark!
Bring back the gruesome!
Bring on the Grimm!"

Once upon a time, people told stories filled with danger lurking around every corner and important lessons. But as time passed, the stories got watered down into a pile of mushy stuff that would put Walt Disney to shame.

In this episodic platformer, your player character is Grimm, a dirty dwarf who hates how the fairy tales have turned out and decides to bring back their darker aspects... by running around the settings of said tales, his very presence causing things to become as grim and gruesome as he is. The more things he darkens, the more powerful he becomes, allowing him to darken bigger objects and even people, until the whole setting and its inhabitants are grotesquely moulded to his satisfaction.

A Comic Book adaptation by IDW Publishing has Grimm, having successfully Grimmified the fairy tale world, moving on to various Comic Book settings, starting with a Captain Ersatz-filled superhero universe in "Crisis on Earth 57".


Originally released as weekly episodes on GameTap from July 2008 to April 2009, the whole series was made available on Steam in January 2014.

Provides Examples Of:

  • All the Worlds Are a Stage: The final part of Snow White's story, where Grimm goes and collects everybody from every story he's turned grim.
  • An Aesop: Grimm delivers one of these at the end of each darkened fairy tale, they range from normal, to Space Whale, to (unsurprisingly) Family Unfriendly.
  • Bloody Hilarious: Most definitely prevalent. Grimm seems to be doing it on purpose just to have a chuckle at burying a village under lava, or setting TNT in a bunny warren.
  • Bring My Brown Pants: Grimm notes that the titular character in A Boy Who Learns What Fear Is found out that fear and surprise have one common element: BOTH CAN MAKE YOU MESS YOUR PANTS UNEXPECTEDLY!
  • Advertisement:
  • Broken Aesop: Stories like Cinderella or Rapunzel shouldn't be changed just because they have some unseemly parts to them...unless they had a happy ending to begin with, like A Christmas Carol.
  • Call-Back: Most levels will feature things you grimmified in the previous scene nearby the start of a level.
  • Catchphrase:
    • Grimm's motto is, "Happily Ever After" ends NOW!"
    • Grimm usually ends his commentary on the light version of the story with "If you disagree with [x], play on."
    • He also ends each episode with "May all our stories end so well! Until next time."
  • Cats Are Mean: Grimm comes to this conclusion in Puss in Boots. He even considers getting one of his own.
  • Christmas Episode/ Yet Another Christmas Carol: Grimm takes on "A Christmas Carol", then goes on to trash Santa's workshop and hijack his sleigh in order to grimmify all of Dickensian London.
  • The Corrupter: This dwarf corrupts both the land and the people of every story he visits, such as turning the friendly woodsman into an axe-swinging madman who chases the uncorrupted to chop at them. Grimm goes after everyone, hero or villain.
  • Crapsack World: Grimm's motivation is to transform the Mary Suetopia of the fairy tale world into this.
  • Darker and Edgier: Grimm tries to turn the stories into this.
  • Earn Your Happy Ending: This seems to be one of Grimm's beliefs. He believes that the "Happy Endings" in modern fairy tales are undeserved by the protagonists.
  • The Elevator from Ipanema: From episode 7 onward, pausing the game results in a tinny muzak rendition of the opening theme. The style and tinniness make it clear that this trope is being invoked.
  • Episodic Game: There are 23 episodes, each subverting a different fairy tale.
  • Evil Brit: God help you if Grimm doesn't like the way your story goes...
  • Eviler Than Thou: Grimm is this to several of the villains he encounters. At one point he even berates Satan for having a half-assed plan.
  • Fridge Logic: In-universe. Grimm sometimes points out some of the less logical things in the stories he visits
  • Fourth-Wall Observer: Grimm speaks to the player and is aware that they are controlling him during gameplay. Makes some sense since he's also the narrator.
  • Grimmification: Very literally here.
  • Ground Pound: Butt Stomping is an important part of the gameplay. Not only does it allow you to darken things out of your reach, but also stun cleaners. You could squish them too, but you have to turn them dark first and by then they are harmless.


How well does it match the trope?

Example of:


Media sources: