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Characters / MFU: Enchantress

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For tropes regarding the DCEU Canon character, see her folder on DCEU Other Supervillains.


Birth Name: Enchantress

Known Alias: None

Species: Cosmic Sorceress

Citizenship: None

Affiliation(s): Avengers

Likeness Based On: Cara Delevingne

Appearances: The Ashen Avenger

Enchantress is an ancient sorceress that's existed for hundreds of thousands of years. She was locked away in a totem in Peru for several millennia before June finally freed her accidentally. Finally freed after being sealed away for so long, she finally could achieve her life's goal of continuing to be a guardian of living things.


  • Action Girl: A sorceress who can wield elemental magic, use dual long daggers, teleport, etc. A One-Woman Army.
  • Adaptational Heroism: A Generic Doomsday Villain in Suicide Squad. She's adapted into a three-dimensional heroine.
  • Adaptational Nice Guy: Hand in hand with Adaptational Heroism above, Enchantress can be summed up as an immature Attention Whore in her debut film. Here, she is a mature, wise, kind if a bit blunt, woman.
  • Adaptational Superpower Change: She can walk around independent of June's body for a limited time. Originally, she had to be invoked by June herself saying "Enchantress", but this feature remains in this work.
  • And I Must Scream: She was sealed away in a totem for thousands of years. She was fully aware of various happenings in the world, but was nigh-helpless to stop any of it or interfere. All she could do was call out to various hosts over the years in the hopes that they'd find and free her.
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  • Anti-Hero: She's a decent person overall, but she takes great pleasure in killing her adversaries...very messily. And she will kill them unless reined in by June.
  • Beat Still, My Heart: As in the original film with Enchantress.
  • Been There, Shaped History: She taught early humans how to wield sorcery, and taught them to control fire. She also confesses that she brought the Time Stone to Earth as well, entrusting it to said sorcerers.
  • Blood Knight: She thoroughly enjoys a good fight.
  • Body Surf: A benevolent example. She inhabits various bodies throughout her existence, but they are not enslaved to her will. She treats them more like friends.
  • Chekhov's Skill: Played for Laughs a little bit with Enchantress's aerokinetic powers when Sokovia is flying high into the atmosphere above the clouds.
    Katana: "We must all be superhuman in some way to be breathing this thin air."
    Enchantress: "Or you can just thank me for keeping a section of the lower atmosphere up here."
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  • Combat Pragmatist: Downplayed. Her sheer power means that she can afford not being pragmatic at times. However, she knows electronics are susceptible to electricity, fire is effective against living flesh, and metals will shatter when frozen, and thus use her powers accordingly.
  • Contralto of Danger: Enchantress's voice is described as deep and booming.
  • Dark Is Not Evil: She retains her description in Suicide Squad, with the ashen appearance and all. But she's a heroine in this story. She also gained immortality from the Dark Dimension, and isn't happy for it either.
  • Deadpan Snarker: Has a few moments, especially during her first introduction to June.
    Enchantress: "Go ahead [June], take the pill. I will still be here."
  • Destructive Savior: Defied. If she's close to civilians, she limits her use of magical powers. Magic is a bit less predictable and containable and more destructive than melee and simple telekinesis.
  • Dual Wielding: With two swords.
  • Eerie Pale-Skinned Brunette: A witch with a cloud of ash following her, ashen stains on her pale skin, black hair, and tribal tattoos. Everyone is unnerved with her appearance the first time they meet her.
  • Et Tu, Brute?: She was sealed away by some of the very sorcerers she trained to wield magic. Also counts as Ungrateful Bastard.
  • Fire, Ice, Lightning: Averted. Three of her central elemental powers are this trope, but she can also control Air. She does favor using the former three elements though.
  • Foil: A minor example. Both Enchantress and June are intelligent and strong and seriously-minded women. The one trait that contrasts them is Enchantress's Hot-Blooded Blood Knight nature compared to June's more demure and cool-headed nature.
  • A Form You Are Comfortable With: Her natural appearance doesn't qualify. She can change her eyes' color and glow to soothe allies and make them feel slightly more comfortable about her.
  • Good Is Not Soft: She might be a benevolent sorceress who protects humanity, but if you hurt June or threaten innocent lives, you'll be lucky if she kills you quickly.
  • Godzilla Threshold: She considers her most powerful forms of magic this trope, as they tend to cause severe collateral damage if she uses them.
  • Greater-Scope Paragon: To the heroic sorcerers of Earth. See Been There, Shaped History above.
  • Humanoid Abomination: A heroic variant. She appears human, but with an ashen appearance, tribal tattoos, and glowing eyes (that she can change) that make her frightening to others. She isn't above using this trope to her advantage to intimidate enemies.
  • Lady of Black Magic: An ancient sorceress drawing the powers of the elements and teleportation. Likes to attack especially with lightning magic.
  • Light Feminine Dark Feminine: The Dark to June's Light, both literally and figuratively. June's magic is milky white in theme, and her general and battle outfits are conservatively feminine. Enchantress has a theme of ashen black colors, and her outfit is equally feminine but skimpy.
  • Lunacy: Aside from her host's last name, Enchantress has an outfit that exudes lunar themes, especially the crescent moon on her head. Her appearance exudes darkness, and her non-elemental magic manifests as darkness-themed.
  • Magic Knight: Likes wielding dual blades along with her magic.
  • Mayfly–December Friendship: Her immortality does not pass on to her hosts. She expresses deep sorrow over her last host before June found her.
  • The Needs of the Many: She firmly believes in this philosophy. During a conversation with Steve, she uses the nuclear bombings of Japan as an example.
  • Nightmare Fuel Station Attendant: Not to her fellow heroes. But her being a Humanoid Abomination means that she unnerves everyone who sees her for the first time. She's especially frightening to enemies.
  • Not So Above It All: In Chapter 12, Enchantress displays that she isn't above being a showman and giving a good intimidating performance for fun.
  • Person of Mass Destruction: Definitely is one, as she can inadvertently cause a world-ending storm. She prefers to avoid being this, though.
  • Physical God: She doesn't treat herself as such, but she was worshipped as one before.
  • Sadistic Choice: Hasn't made one in the duration of the story, but she fully acknowledges that these exist, and claims to have made many of them before, none of which she is proud of.
  • Sealed Good in a Can: She was sealed away thousands of years ago by HYDRA, who have spent millennia watching over her. June frees her in the first chapter.
  • Shapeshifting: She adopts the likeness and copies the body shape of her host while retaining her dark appearance.
  • Superpower Lottery: Naturally, as she is basically a god. Super Strength, Super Toughness (very resistant to blunt force impacts even if they hit her), illusion projection, telekinesis, electrokinesis, pyrokinesis, aerokinesis, cryokinesis, teleportation, and more.
  • Symbiotic Possession: In stark contrast to the Demonic Possession in Suicide Squad, Enchantress and June are on relatively good terms with each other.
  • Teleport Spam: Her most favored tactic, especially when using her swords. She also extensively uses it for training her allies to anticipate attacks outside of their range of vision.
  • Time Abyss: She's existed for hundreds of thousands of years.
  • Worf Had the Flu: Being recently adapted into June's body means that her magic is relatively weak from the outset. She suffers numerous defeats against HYDRA early on as a result.

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