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Video Game: Odd World

The Glukkons were scared 'cause profits were grim.
Paramites and Scrabs had been turning up thin.
But Molluck was cool; he had a plan.
This new kind of meat? IT WAS US!
Abe's Oddysee

A series of games starting on the original Playstation, the Oddworld series (the only series made by the aptly-named Oddworld Inhabitants) are fournote  games that take place on the alien planet of Oddworld. Revolving around either Almighty Janitor Abe & co. or the Bounty Hunter Stranger, the games typically involve their protagonist going up against The Man in an anti-corporate, pro-environment plotline that is surprisingly not too anvilicious.

In the first game, Oddworld: Abe's Oddysee, Mudokon cleaner Abe spies on an executive board meeting at RuptureFarms, a slaughterhouse/factory, where he learns profits are dwindling due to livestock sources reaching extinction. The execs, known as Glukkons, decide then and there that the way to drive profits up is to chop up the Mudokon slaves they have cleaning the factories. Naturally terrified, Abe escapes from RuptureFarms 1029 while rescuing as many of his fellow slaves as possible and, after meeting native Big Face, Abe must save the remaining wildlife, regain a lost ancient power, and return to RuptureFarms to liberate his people.

Oddworld: Abe's Exoddus, taking off exactly where Oddysee left off, has Abe promptly setting off to take down SoulStorm Brewery, a distillery that makes highly addictive drinks from the bones of the Mudokon dead. Fundamentally similar to Oddysee, Exoddus adds Mudokon emotions and states (including angry, sad, excited and blind to name a few). It also tripled the Mudokon slave total as Abe topples the SoulStorm Mining Co., Bonewerkz, Slig Barracks, and FeeCo Depot.

The third game is Oddworld: Munch's Oddysee, and introduces Last of His Kind Munch the Gabbit. After Gabbits are hunted to the brink of extinction for their eggs (sold as product Gabbiar), Munch is teamed up with Abe in an attempt to manipulate the Glukkons and win the last Gabbiar can in existence through an auction. Not only is it the first 3D game in the series, Munch's Oddysee introduces an additional race for saving (the Fuzzles), allows the player to control two heroes, lets the Mudokons level up and fight back (to an extent) and adds an anti-animal testing message to its range of anvils.

Finally, there's spin-off Oddworld: Strangers Wrath; set in a Wild West far from Rupture Farms, the story follows a bounty hunter called "Stranger" as he tries to make enough cash for a mysterious, life-saving operation. Released as an expansive titlenote , Stranger's Wrath is more of a First/Third-Person Shooter that gives the player a critter-firing crossbow, as well as a more aggressive (and less platform based) experience.

After the release of Stranger's Wrath, Oddworld Inhabitants appeared to quietly disappear from the video games industry, leaving the story hanging and a long-awaited RTS called Hand Of Odd unreleased. However, in December 2010, the formerly Xbox-exclusive entries finally received a cross-platform Updated Re-release in the form of the OddBoxx, including every entry so far in the series, up for download on Steam and the Playstation Network.

In mid-2011, the company made an unexpected (but by no means unwelcome) return to the industry, and promptly announced high-definition remasterings of Stranger's Wrath and Munch's Oddysee, which are to be released via digital distribution for PC, PS3, PS 4, Vita and Wii U, and developed by Just Add Water Ltd. There is also a ground-up 2.5D remake of Oddysee in development, dubbed Oddworld: New 'n' Tasty, set to release on July 22, 2014.


Examples

    open/close all folders 

    Main Series 
  • Aborted Arc: As revealed by Abe's Exoddus' complete ending, Munch's Oddysee was originally going to have Abe rescuing his mother, Queen Sam.
  • Aerith and Bob: You have Abe, Alf, Lady Margaret and Humphrey alongside Molluck, Phleg, Skillya and Aslik.
    • Also the creatures of Oddworld, which can be as exotic like Mudokon/Glukkon/Paramite, blatant like Meep/Slog/Slurg, or flat out lazy like Bat/Rat/Bird.
  • A.I. Is a Crapshoot: Played straight and yet subverted with the Greeters. See Stepford Smiler.
  • Airborne Aircraft Carrier: Vykker's Labs
  • Alignment-Based Endings: How many Mudokons (and in Munch's Oddysee, Fuzzles) you rescue affects your "quarma". Good quarma will result in an upbeat ending, whereas bad quarma will give you a significantly more unpleasant ending where the surviving Mudokons/Fuzzles effectively leave you to die.
  • All There in the Manual: Most of the stuff we know about Oddworld is from the website, Art Book or Word of God.
  • Almighty Janitor: Abe; Savior of the Mudokons, Avatar of the Shrykull, Janitor of Rupture Farms, Butt Monkey of the Mudokon people.
  • Always Chaotic Evil: Averted; Sligs have a Freudian Excuse of having a mother who intentionally beats them to make them mean, Lulu is, at worst, a Harmless Villain, and the Mudokons are shown to have some rather racially supremacist notions in the backstory, giving the Glukkons a reason for their hatred.
  • American Accents: The vast majority of Oddworld's inhabitants (save for Ze Brewmaster and Headley the Vykker auctioneer) sound American. Kept fresh, however, through variety in race and location (such as Clakkerz speaking in Southern Yat).
  • American Kirby Is Hardcore: Inverted. In the Japanese release of Abe's Oddysee, Mudokon Pops are popsicles shaped like Mudokons, rather than the severed heads impaled on popsicle sticks from the American version. In Abe's Exoddus, the toned-down version of the image was used in English-speaking areas as well.
  • Anti-Frustration Features: In some levels, you're required to find and listen to a bell tune and then repeat it at another part of the level to continue, using the chant to possess bells. Luckily however, you're not required to remember the tune, when Abe possesses the bells they will play it automatically.
  • Arson, Murder, and Jaywalking: The Brewmaster has employee regulations to prevent the collapse of SoulStorm Breweries, which forbid "tampering with the main boiler", "following mudokon terrorists", "entering shrykull portals" and "criticizing the full, rich flavor of SoulStormô brew".
  • Art Major Biology: In the first two games, getting gored by a saw/drill (or shot excessively by a slig) will cause the character to shatter like a clay model and leave behind no viscera, blood or organs. Granted, ratings and graphical limitations exist, but the fact they are games based around industrial animal processing makes their absence questionable.
  • Artificial Limbs: The Sligs have cybernetic legs.
  • Asbestos-Free Cereal: Most forms of advertising are brutally honest, but twist it into a positive:
    SoulStorm Brew... twice the flavor... twice the bones... twice the price!
  • Auction: For the last can of Gabbiar (Gabbit eggs).
  • Awesome, yet Impractical: The Shrykull transformation, which can destroy all onscreen enemies and hazards, but to get it, you have to rescue a certain number of Mudokons at once, and you only get one shot with it.
  • Bad Boss: The Glukkons, who have a habit of treating their guards as horribly as the slaves; even sligs caught sleeping will be executed then court-marshaled.
    V.P. Aslik: Uncle Aslik's been takin' good care o' ya, right? I love all-ya like you was my own, right?! But if we don't catch this Abe guy... IT'S THE BREW VATS FOR ALL-YA! Now, what're ya waitin' for?! Get back ta work!
  • Bee People: The Mudokons, Sligs and Glukkons are all eusocial species, with the only known Mudokon queen being held captive, the Slig queen abusing and then selling her children as low-cost security, and the Glukkon queen residing in a palace. Paramites are apparently eusocial as well.
  • Behind the Black: Secret areas are typically hidden behind foreground objects, through tunnels, and down drops that should be in plain sight for Abe.
  • Better to Die than Be Killed: Failing to console a Mudokon who has witnessed two deaths will result in him losing hope and trying to kill himself.
  • Beware the Nice Ones: Abe seems like an amiable little goofball, but get in his way and he'll have no qualms about taking over your mind and making you run into a meat saw.
  • Big Bad/Big Bad Duumvirate: Molluck, in the first game. General Dripik, Vice President Aslik, Director Phleg, and the Brewmaster in the second, and Humphrey and Irwin in the third.
  • Big "NO!": Lulu does this during the ending cutscene for Munch's Oddysee; some Mudokons outside of Vykkers' Labs hear it and respond "Somebody's really pissed off!". Invoked again with it being a newspaper quote.
  • Big Red Button: At the end of Exoddus in Soulstorm Brewery's boiler: "ABSOLUTELY POSITIVELY NEVER EVER TURN THIS WHEEL!" Guess what your mission is.
    • Similarly in Abe's Oddysee, a literal big red (hand-shaped) button with a "DO NOT PUSH" sign. Story-wise you're supposed to press it but if you don't you just miss a cut-scene.
  • Bizarre Alien Biology: This is Oddworld, after all.
  • Black and Gray Morality: While Abe has generally good intentions, his main method of rebellion is blowing stuff up, and he not only kills countless Sligs and Glukkons, but laughs about it afterwards. The other Mudokons also have no qualms about leaving him to die if he doesn't save enough of their pals, and the Mudokon race as a whole has a history of being somewhat supremacist and holier than thou.
  • Black Comedy: Much of the humour in this series is very dark, once you get past the Toilet Humor and occasional slapstick.
  • Blatant Lies: The Glukkon propaganda, which not only labels Abe as a terrorist (despite the fact they own slaves), but consists of contradictions.
    Sign: It has come to my attention that some employees believe that Bonewerkz can be shut down by turning off the five main boilers. Rubbish! This filthy lie is spurious, reprehensible and completely untrue! Furthermore, any employee who turns off all five workwheels and shuts down Bonewerkz will be immediately down sized.
  • Broken Aesop: In Abe's Oddysee, we're told that Scrabs and Paramites are sacred creatures that lost respect after being farmed for food. So what's the best way to show your respect for them? By trampling through their sacred grounds and killing any that provoke you or stand in your way. To be fair, in Exoddus Abe doesn't make them explode after possessing them, and most puzzles involving them can be solved without killing them.
  • By the Lights of Their Eyes: Both Sligs and Glukkons; though the Sligs have their masks to explain it, the Glukkons can do it because it's creepy.
  • Call a Rabbit a "Smeerp": The more normal creatures of Oddworld suffer from this, such as Meep, Slurgs, Chippunks and Oktigi to name a fewnote 
  • Carnivore Confusion: Very frequent, as despite Mudokons being considered sentient equals to Glukkons at one point, the Glukkons have no qualms with using both living, enslaved, or dead Mudokons in products. Abe's Oddysee has them trying to use Mudokon meat, Abe's Exoddus has them using Mudokons for their bones and tears, and Munch's Oddysee extends this to Gabbits for their eggs and lungs (for food and organ donation respectively).
  • Cinematic Platform Game: The first two games, at least.
  • Continuity Nod: New 'n' Tasty is to feature Boombats as enemies.
  • Cool Airship/Flying Saucer: Vykker's Labs and smaller Vykker aircraft are an odd mix of these. Lulu has one of the former.
  • Corrupt Corporate Executive: The Glukkons.
  • Crapsack World: Oddworld, so much.
  • Deadly Euphemism: New N' Tasty is never a good sign in a slaughterhouse without morals.
  • Debut Queue: The initial plan for the franchise was a five game series, starting with Abe - each additional game would add another new character to the playable party and be titled "Newcharacter's Oddyssee". The other mentioned character who would have joined the team would have been "Squeek", a tiny and friendly parasite-like creature. A character named "Nod" was rumored to join the team after Squeek, but Word of God confirmed this to be a hoax.
  • The Dog Bites Back: The whole point of the games, besides the Green Aesop. The protagonists are members of races that have been oppressed and/or hunted to near-extinction, are manage to get back at their victimizers at the end of the games. Even the fuzzles apparently get some vengeance.
  • Dragon Their Feet: See The Man Behind the Man.
  • Dystopia: Oh so much.
  • Early-Bird Cameo: A sign for the then under-construction Vykker's Labs appears in Abe's Exoddus.
  • Early-Installment Weirdness: In Abe's Oddysee, you can only have command over one Mudokon at a time (which notably makes several puzzles much harder than they need to be), most of the cutscene dialogue is in rhyme and very few characters outside of Abe have speaking roles (and those that do are usually muffled and indistinct), Abe's voice sounds completely different than in later games, the Sligs have a different visual design, and you can't possess Scrabs and Paramitesnote , among other things. It's currently up in the air how much of the weirdness will carry over to New 'n' Tastynote 
  • Electronic Eyes: The Sligs sport heads-up-display and pilot visors. Their inherently poor eyesight is a strategic point.
    • Their poor eyesight is arguably Truth in Television - Sligs have compound eyes, which have an inherently low resolution in comparison to lens eyes.
  • Even Evil Has Standards: The Vykkers reportedly gross out their corporate partners with their Mengele-like medical experiments. Keep in mind, that some of their partners are individuals willing to murder 30 employees for a single's escape and gas an entire factory to death to prevent a meltdown.
  • Eternal Engine: The majority of Abe's Oddysee.
  • Everyone Calls Him Barkeep: The Brewmaster from Exoddus.
  • Everything's Worse with Bees: The bees that chase Abe in the first game. They will kill you if you stand still. The only way to get rid of them is to run past another Mudokon or Elum and pass the swarm off onto them - strangely enough, they won't be killed by them.
  • Everything Trying to Kill You: Justified, given that Abe is a wanted fugitive and, in the case of the guardian wildlife, is trespassing on sacred ground.
  • Evil-Detecting Dog: An inverted case with the Slogs. Some of them are capable of detecting when a Slig is possessed and will attack it as viciously as they would attack Abe.
  • Evilutionary Biologist/Mad Scientist: The Vykkers.
  • Evil Matriarch: Maggie and Skillya, the Glukkon and Slig queens.
  • Executive Meddling: The reason Abe lost a finger between the first and second games. (And by executive, we mean the Yakuza, who claimed to have the Japanese equivalent of a copyright on any characters with four fingers. Seriously).
    • Also why Oddworld initially left the business. While trying to find a publisher to host their newest game, they noticed that their potential partners kept wanting to renegotiate their contract. According to what they said in a GameInformer interview, this would have led to a cycle of Oddworld not getting paid while they jumped through hoops to please their partners. Not wanting any part in this, they simply called it off and closed up.
  • Eyeless Face: Many of the fauna of Oddworld is eyeless.
  • Eye Scream/Wipe That Smile Off Your Face: In order to maximize productivity, Mudokons may be subject to lips being stitched shut to prevent talking and eyes sewn shut to keep miners compliant.
  • Fantastic Racism: The critical event that sparked everything in the story was a crater the shape of a Mudokon hand appearing on one of Oddworld's moons; since the Mudokons believed themselves to be the chosen race, the Glukkons nearly wiped themselves out trying to compete, resulting in their industrial revolution and the enslaving of the Mudokons as retaliation.
  • Face Death with Dignity: Averted in Oddysee's ending. When Abe's suspended over a meat grinder he thrashes about and begs Molluck to spare him.
  • Fartillery: After drinking brew, Abe can fart explosively, and even possess his farts.
  • First Episode Spoiler: Oddysee has the reveal that Mudokon slaves are next on the menu at RuptureFarms, Exoddus has the twist that SoulStorm Brew is made from Mudokon bones.
  • Five-Man Band: What the series would have ended with, had it not been nixed.
  • Flip Screen Scrolling: In Abe's Oddysee and Abe's Exoddus.
  • Fourth Wall Mail Slot: Alf's Rehab and Tea
  • Fragile Speedster: The Mudokons; granted, they can outrun and out-sneak Sligs with ease, but they die fantastically easy (as they can commit suicide by slapping themselves on the forehead a few times).
  • Freudian Excuse: The Sligs. See Always Chaotic Evil
  • Gaia's Lament: All of the games take place in both barren environments decaying from over-harvesting and the sinister factories of the respective Big Bad(s).
  • Gaiden Game: Abe's Exoddus was designated as outside the quintology.
  • Gameplay and Story Segregation: The fact that Rupture Farms, Necrum Mines, FeeCo Depot, Slig Barracks, Bonewerkz and Soulstorm Brewery are all vastly larger than the facilities in Munch's Oddysee may qualify. Also, all Glukkons sound the same in Exoddus, despite Dripik, Phleg and Aslik all having different voices in cutscenes.
  • General Failure: It's a wonder how General Dripik got his position, considering he cannot remember his own name. Either that, or he has stage fright.
    • Dripik's standing was actually answered in a past edition of Dear Alf; His role as a General is pretty much a blatant lie, since all those medals that are on his outfit? It's because of how much money he's got. He's as much of a "General" as Abe is a powerhouse.
  • Genre Blindness: In Exoddus, Abe is finally imbibed with the power of invisibility. Cue the Glukkons coming up with locking their places up so tight that Abe "would have to be invisible to break in."
  • Getting Smilies Painted on Your Soul: The laughing gas in Exoddus, which makes even depressed Mudokons so overjoyed only a smack to the head will fix them.
  • God Save Us from the Queen!: Maggie and Skillya, the Glukkon and Slig queens, the former being The Man Behind the Man and the latter of which is the Slig race's collective Freudian Excuse. On the flipside, there's poor old Sam, the Mudokon Queen.
  • Good Smoking, Evil Smoking: Glukkons are generally seen puffing on cigars or cigarettes - with the exception of General Dripik, who smokes a pipe with a cigar in it.
  • The Greys: Vykkers are modelled after these.
  • Green Aesop: Pretty much the theme behind most of the the games.
  • Guide Dang It: Saving all the Mudokons is hard enough as it is... so of course there are secret screens hiding even more. And in both Oddysee and Exoddus, one of them is on the first screen of the game.
    • Hell, in one instance there is even a secret area hidden inside another secret area.
    • In Abe's Exoddus, screens with access to secret screens have brew bottles lying around, making it slightly easier. Oddysee is not so consistent (although you can often hear snoring Sligs, and sometimes see falling debris).
    • Novice players beware - in Abe's Oddysee you are never told in-game that you should rescue your co-workers, or precisely how (although they do explain some of it in the manual). In fact, the first time a sign instructs you how to save anyone, you've already passed ten of the 99 mudokons you can save.
  • Happiness in Slavery: Abe, who was perfectly happy being a slave until he found out about "Mudokon Pops".
  • He Who Must Not Be Seen: It's never stated outright who the President (as opposed to Vice President Aslik) of FeeCo Depot is. Strong possibility it was Molluck, though, and the position hadn't been filled in the short space of time between Oddysee and Exoddus.
  • Homage - This game is highly influenced by Orwell's ideas of dystopia and the game itself contain several homages to his works, e.g. quotes from 1984 appear in Abe's Exoddus' scroll signs.
    Abe: I saw what their next product was going to be: IT WAS US!
  • Mudokon Resources: The game begins in Abe's Oddysee when Abe finds out the Glukkons are planning to launch "Mudokon Pops", and in Abe's Exoddus he discovers that Soulstorm Brew contains the bones and tears of Mudokon workers.
    Abe: First our meat, then our bones, now our tears?!
  • Humanoid Aliens: To varying degrees, Mudokons, Clakkerz, Grubbs, Outlaws and Wolvarks.
  • Iron Buttmonkey: Abe (in cutscenes, at least).
  • Kent Brockman News: The "Magog on the March" flash news you can watch in Exoddus. Of course, Hilarity Ensues.
  • Killer Rabbit: The fuzzles; they're small, fuzzy, and absolutely adorable, but man, will they mess you up if you cross 'em.
  • Kinetic Weapons Are Just Better: Granted, possession is cool, but Stranger and the Sligs make a good case for this trope.
  • Lighter and Softer: Both of the sequels in comparison to its predecessors, with Abe's Oddysee being the darkest of them all, Abe's Exoddus still having an overall dark atmosphere but having a lot more comedy to balance it out, and Munch's Oddysee being flat-out silly in places.
  • Lampshade Hanging: In the good ending of Munch's Oddysee, Abe remarks, "Usually when I leave a mean place like that, it blows up."
  • Last of His Kind: Many of the "good" species find themselves in their predicament, pushed to extinction by the Glukkon's industrial parks, and then you have to just barely save them.
  • Law Enforcement, Inc.: SligBarracks.
  • Ludicrous Gibs: In the first two games, releasing control after possessing something made it explode violently, and that's excluding many other gruesome kinds of death.
  • Malevolent Architecture: Of course Rupture Farms and Soulstorm Brewery have No OSHA Compliance.
  • The Man Behind the Man: Inverted, via Dragon Their Feet: Molluck, the Big Bad of Oddysee, is revealed to have been the superior of all of Exoddus Big Bads. Played straight with Queen Margaret and Molluck, and another possible example comes with the Khanzumerz, a nebulous group who are the purchasers of Magog products.
  • May Contain Evil: Exoddus has the Glukkons offering free SoulStorm Brew samples; it then turns out the brew is so highly addictive that Mudokons will drink it to the point of hangover and dependence, forcing them into slavery to meet their addiction. Abe is the only character who can handle it, and even he suffers the side effect of explosive farts.
  • Meaningful Name: Abe. Could reference the biblical Abraham or Abraham Lincoln (who freed the slaves). The Magog Cartel is also a biblical reference.
  • Mind Control: Chanting allows you to possess Sligs. In Exoddus, you gain the ability to possess Glukkons, Scrabs, Paramites, and exploding farts as well.
  • Mistreatment-Induced Betrayal: The basis of Abe's Oddysee; Abe only escapes slavery and overthrows RuptureFarms because he didn't want to be made into snacks.
    • Also the plot basis of the cancelled SligStorm, where the player would control an imperfect Slig trying to escape being killed at infancy.
  • Mooks but No Bosses: The first two games. Since Abe is a One-Hit-Point Wonder, has no weapons apart from occasional stones or grenades and isn't exactly an expert fighter, that's fortunate.
  • Multiple Endings: Each game has Good, Bad, Perfect, and Black endings. You get the Good Ending by saving enough of whatever you're meant to save, the Perfect by saving all of them, the Black if you not only don't save but actually kill most of them, and the Bad otherwise. In the first game, getting the Perfect ending unlocks a cutscene menu, while getting the Black ending gives you a replay with infinite grenades. In the second, the Perfect ending gives you a view of some concept art, and the Black ending gives you a replay immune to all damage (apart from falling).
  • Nice Hat: Glockstars wear fancy pimp hats.
  • Nintendo Hard: You have infinite lives, and you will need them.
  • Non-Standard Game Over: The bad endings of the Abe/Munch games, in which the protagonists die horribly and a developer message taunts you, before sending you back to the mid-point to play the game exactly right or entirely again.
    • The ending of Oddysee has a gameplay equivalent by dropping you right into the boardroom; failing to use Shrykull but shutting off the gas gets you shot and captured, but using Shrykull leaves you in an empty boardroom with the timer still ticking, forcing you to either suffocate when the gas timer reaches zero or to shut off the gas and get captured anyway.
  • No OSHA Compliance: Working at Chernobyl in high-heeled shoes during the 19th century would be safer than working at the facilities in Oddworld.
    ONLY 1236 WORK RELATED ACCIDENTS THIS MONTH. KEEP UP THE GOOD WORK!
  • No Pronunciation Guide: The name of Shrykull is never said in the games, so whether it is "shrykol" or "shreekuhl" or something else is anyone's guess.
  • One-Gender Race: Vykkers, as hermaphrodites. As we haven't seen the queens yet, other races also give this impression.
  • One-Hit-Point Wonder: Just about anything slightly dangerous will kill Abe.
    • Somewhat justified though, since being shot by trigger-happy guards, blown up by a bomb, carved by a buzzsaw, attacked by various ferocious creatures, crushed by a giant carcass, or falling from a 20 meters high ledge would likely kill anyone not Made of Iron. And this is actually averted with Fleeches, that only kill you after their tongues hit you ten times or so, as well as the bees in the first game.
    • Perhaps Mudokons are very weak physically in general. Some of them can kill themselves by slapping their foreheads. Some are more resilient (won't die by the bees that can kill Abe) but perhaps they're stronger due to meditation.
    • Subverted in a way with Sligs - they have such bad aim that it always takes them three shots to hit and kill Abe, so that basically translates to three hit points per Slig encounter.
  • 100% Completion: Rescuing all the Mudokons.
  • Only One Name: Most of the characters. Some may be on First Name Basis, but Abe, Alf and other former slaves appear to just have one name.
    • Only Known by Their Nickname: Since Exoddus onwards has multiple characters, some nicknames were added; Abe notably gets referred to as "that Abe guy" or "stitch-lips", and villains are given titles like "Director Phleg" rather than surnames.
    • No Name Given: "Big Face" and "The Weirdos", both of whom are only named by their appearance in cutscenes.
  • Our Slogan Is Terrible: In the first two games, if you stop and read the LCD signs you will often see rather curious ads, generally joking on the ridiculous price of Glukkon products.
    Scrab cakes: Mmmm mmmm! They'll cost you an arm and a leg!
  • Petting Zoo People: Clakkerz are essentially humanoid chickens.
  • Pimp Duds: The Glockstars.
  • Planet of Hats: Glukkons, a whole race of money grubbing jerks; Vykkers, a race of sadistic surgeons; Clakkerz, a race of lazy, intolerant hillbillies ...
  • Planetary Romance: The different races and creatures of the planet of Oddworld
  • Polygon Ceiling: In Munch's Oddysee the puzzle formula did not really work as well in three dimensions.
  • Powerup Mount: Elum, which is a cross between a horse, a snail, and a cow.
  • Power Tattoo: Abe's hand tattoos from Big Face allow him to use the Shrykull power, while his chest tattoo from the Weirdos allows him to turn invisible.
  • Product Placement: The energy drink Sobe is a health power-up in Munch's Oddysee... which kind of wrecks the anti-corporate theme.
  • Property of Love: Flavor D in Abe's Oddysee and Exoddus; the Mudokon race is kept complacent by the higher-ups with the products they create, such as Abe discussing RuptureFarms products in Oddysee, and SoulStorm workers typically being addicted to brew in Exoddus.
  • Psychic-Assisted Suicide: One of the ways you are required to dispose of enemies. This can vary from simply making them spontaneously explode, to making be eaten by carnivorous wild-life, shot by their co-workers/underlings, run off a cliff or into a saw/drill.
  • Punch Clock Villains: The Sligs and, to a lesser extent, the Interns, who pretty much serve the Glukkons for the various job perks. Being a jerk is quite literally part of the job. In fact, Alf's Rehab and Tea at one point had the aforementioned Mudokon mention a Slig getting beaten to death with his own arms for not being a complete jerk to the Mudokons and an Intern being suspended from work for petting a Fuzzle.
    • Arguably most of the antagonists in the series. Even the Glukkons exploit the natural world merely in an effort to make a profit, rather than to be intentionally malicious. The notable exception is the Vykkers, who do their jobs because they enjoy inflicting pain on others.
      • Even Vykkers developed their sadism to serve their desperate research into Longevity Treatment.
  • Punny Name: Vice-President Aslik.
  • Putting on the Reich: General Dripik's outfit bears a strong resemblance to an Allgemeine SS uniform.
  • Quarma Meter: Determines what ending you get.
  • The Reveal: Minor example in Abe's Exoddus, where Mudokon tears are revealed late in the game to be the other secret ingredient of Soulstorm Brew.
  • The Revolution Will Not Be Vilified: Ubiquitous and anvilicious thought the series (to an extent that would make Karl Marx blush.)
  • Rhymes on a Dime: Most of the voice-over narrative in Abe's Oddysee is done in rhyme.
  • Rule of Symbolism: The entirety of the series is an anvilicious Green Aesop as far as plot basis is concerned; they all have the player controlling a Gaia's Avenger who eventually helps the cosmic and/or endangered natives fight back against sinister corporations and, in extension, The Man.
  • Scenery Porn: The first two games have beautifully rendered backgrounds, especially for a Playstation game.
  • Schmuck Bait: Quite a few in the first two games. There is even one in the manual of Exoddus, but in all honesty, if you trust a manual that tells you to kill all Mudokons for a reward, you're pretty gullible to say the least.
    Oddysee - (RING FOR SERVICE)note 
    Exoddus - "If you have any further questions, please feel free to pull the lever to your right."
    Exoddus - Only a fool or a murderer would pull this lever.
  • Science Fantasy: The game mixes advanced technology with magic fantasy elements (Mudokons for example)
  • Sdrawkcab Name: Elum.
    • Also, Nolybab, a city where the Glukkon queen Lady Margaret resides.
  • Shock and Awe: Abe eventually learns how to transform into a Shrykull, which will then zap all on-screen enemies and hazards, disintegrating them and blowing them up respectively.
  • Shoot the Dog: Literally. An advised tactic when controlling Sligs is to shoot their Slog pets so they can't cause you problems.
  • Sissy Villain: Many of the Vykkers.
  • Squad Controls: A staple of the Abe games.
  • Starfish Aliens: The sentient races usually have a mix of weird anatomy and unorthodox reproductive strategies.
  • The Starscream: Vice President Aslik is implied to be this.
  • Stepford Smiler: The Greeters are an unintentional example in-universe- they were originally Exactly What It Says on the Tin for the Magog Cartel, until they started zapping visitors. The Cartel converted them into security guards, keeping their smiles.
  • Squishy Wizard: Abe, and by extension the other mudokons.
  • Superpowered Evil Side: One was planned for Munch called Roid.
  • Timed Mission: At the ends of Oddysee and Exoddus, you must escape from Rupture Farms and Soulstorm Brewery before you and your fellow Muddokons are gassed.
  • Temple of Doom: The Paramonia and Scrabania temples are dedicated to animals held sacred to Mudokuns, and are meant as tests of mind and body, respectively. You'll still die if you hesitate for even a second, though.
  • Toilet Humor: The series as a whole loves fart jokes. In every game where Abe is playable, there's a button you can push to make him fart at will. Curiously, farts are a key part of Mudokon communication.
    • Fleeches are flushed down the toilet once they become to big to be kept as pets.
    • Vice President Aslik appears to be in a toilet when you finally confront him.
    • A product of the Vykkers Conglomerate is the amusingly-named Butt-Flo laxative.
  • Took a Level in Badass: Just about everyone from the first two games in Munch's Oddysee. Abe is much better at possession (mainly due to Spooce), nobody dies in one hit, Native Mudokons are highly efficient at defending themselves, and Sligs now can come in the form of steroid-pumped "Big Bro" sligs.
  • Trees Into Toothpicks: Splinterz Manufacturing, a logging and toothpick-manufacturing venture that's part of the Magog Cartel.
  • Trial-and-Error Gameplay: After getting accustomed to the game, expect several traps that give no warning whatsoever. For example, Oddysee's Scrabania has levers that drop a boulder onto a marked spot; cue one random lever that crushes you to death and sends you back several minutes for no reason beyond "Screw you".
  • Truly Single Parent: Vykkers do this naturally.
  • Unwinnable by Design: Abe's Oddysee and Exoddus both qualify as Nasty; failing to save at least 50% of all Mudokons makes the good ending impossible to obtain, forcing the player to reload or restart entirely for the good ending.
    • The developers have technically countered this through making the bad ending more of a Non-Standard Game Over; the game taunts your incompetence, and leaves you at the half-way point in the game, giving you the choice of saving every mudokon between then and the end without fail (READ: 50 in the first, 150 in the second, most of which are well hidden) or starting entirely again.
  • Urban Legend of Zelda: The supposedly planned game "Nod's Oddysee" was confirmed to be a hoax by Word of God.
  • Vapor Ware: Hand of Odd, some kind of multiplayer strategy game.
  • Vengeful Vending Machine: Greeters are the result of an experiment in creating self-promoting vending machines, which was deemed a failure because they kept electrocuting their customers. The Magog Cartel decided to exploit their psychotic tendencies and had them redesigned as security guards for their factories.
  • Vertebrate with Extra Limbs: Vykkers have a grand total of seven limbs. Inverted with Sligs, whose vestigial back legs appear to have fused into stumpy tail.
  • Variable Mix: Really sets the mood, especially during possession.
  • Video Game Caring Potential: Trying to rescue all 399 Mudokons (99 in the first, 300 in the second)
    • Leading the blind Mudokons into bird portals, and preventing them from hurting themselves on the way.
    • Cheering up depressed or angry Mudokons.
  • Video Game Cruelty Potential: Finding new and interesting ways to kill Abe & co.
    • This game is notable for it! Try possessing a Slig and killing one of the Mudokons. If there were other Mudokons nearby, they will start hitting themselves in a suicide attempt. Unless you go back to Abe and apologize to them, they will succeed in killing themselves.
    • In the first two games, if you slap a Mudokon, he'll slap you back. Place two Mudokon's next to each other, stand on the same space as one of them and slap the other. Then duck and roll away. The two Mudokons will exchange slaps until one of them dies.
    • As an extension to the above, in Exoddus you can set up full scale brawls in areas with many Mudokons clumped in a group. When one of them dies, the rest will all become depressed. Slapping one of them will then lead to all of them committing suicide. In one area close to the end of the game, this is even used as a legit puzzle mechanic.
    • Letting blind Mudokons walk into walls, or if you're particularly cruel, into a bone-saw.
    • Possessing enemies and making them commit suicide in various horrible ways. They may deserve it, but still ...
  • Video Game Cruelty Punishment: Did you enjoy killing or ignoring all those Mudokons? Enjoy the "bad ending"...
  • Villainous Breakdown: Director Phleg, after Abe has destroyed pretty much everyone else:
    Phleg: There ain't no bones anywhere! No bones, no brew! I am totally screwed! My career is over! (sobbing) AND IT'S ALL THAT BLUE BASTARD'S FAULT!
  • Vocal Evolution: Abe's voice is much lower in Abe's Exoddus than it was in Abe's Oddysee, to symbolize how Abe has grown as a character following the first game. Lorne Lanning later realized that Abe's soft voice from the first game was essential to his essence and charm, and in Munch's Oddysee, his tone is a mixture of the two, but closer to his voice from the first game.
  • Weak, but Skilled: Sure, Abe's not a physical powerhouse, but he's still the biggest threat to the Glukkon industrial monopoly and is slowly liberating the Mudokon species.
  • Wham Line: A minor example; first time players following the LED tutorials (which recommend running straight for the exit) will be shocked to be met with a sign stating those they failed to save will be executed should you fail to backtrack for them all.
  • What the Hell, Hero?: The bad endings involve copious amounts of this.
  • Widget Series: Most definitely a WHAT (Weird Humorous American Thing)
  • X Days Since: Inverted in the first game: One of the scrolling information bars in Rupture Farms, a meat packing plant, reads "Only 1,234 work related injuries this month! Keep up the good work!"
  • Wide Open Sandbox: What Munch's Oddysee was originally supposed to be before Executive Meddling
  • Xenofiction
  • Xtreme Kool Letterz: BoneWerkz in Abe's Exoddus and the Splinterz facility in Munch's Oddysee
  • Your Terrorists Are Our Freedom Fighters: Abe is labelled a terrorist by the Industrialists. And considering some of the stuff he's done, it's kinda understandable.

    Stranger's Wrath 
  • Abnormal Ammo: The Stranger, who uses critters he finds as ammo.
  • Always Chaotic Evil: Averted; Doc, despite belonging to a species known for being Evilutionary Biologists, is not a villainous figure and is simply a doctor offering his services. So far, though, played straight with the Wolvarks, although they're more Punch Clock Villains.
  • Anti-Hero: Stranger might bring in criminals for a living, but that does NOT mean he's a nice guy. His way of getting the Sky Carts in Mongo Valley running? Assaulting then threatening the operator. He also has no qualms about feeding said criminals to his ammo-making bag in the second half of the game.
  • Art Major Biology/Art Major Physics: Stranger's Wrath never explains how Stranger manages to walk on two legs despite being built like a centaur, let alone how he manages to cram what is essentially a small pony's body into human size/shape trousers and boots. However, it can be justified as either Bizarre Alien Biology or an Acceptable Break from Reality.
  • As Lethal as It Needs to Be: The difference between killing someone with Thudslugs, punches or Zappflies and knocking them out is that a KO takes less damage. Stingbees and Fuzzles are always deadly, however.
  • Authority Equals Asskicking: Without fail, hostile targets will be leaders of their own gang. And without fail, they will all be much stronger than their minions. Of course, this could also be a case of Asskicking Equals Authority.
    • It's Justified because they're the ones on the bounty posters. Stranger isn't there for the small fry (though that does help for cash); he's there because the bounty target is a leader of a gang that is causing a town problems.
  • Automatic Crossbow: Stranger's crossbow goes full auto when he uses Stingbees.
  • Ax-Crazy: Elboze Freeley and some other bosses are described as this. The Outlaw kamikazes are also insane.
  • Badass: Stranger; he can literally shake off injury and uses a high-powered, double-barreled Automatic Crossbow that shoots small, but deadly, animals. Heck, one of the Clakkerz and Doc Bandam call him a badass.
  • Bad Powers, Bad People: Sekto's power is controlling others by latching onto them.
  • Bag of Spilling: A rare mid-game example: After Stranger is captured, he is stripped of the upgrades he bought from the Clakkerz. He never gets them back, but gets completely new upgrades from the Grubbs.
  • Bee Bee Gun: Stranger uses stingbees as machine-gun bullets.
  • Big Bad: Mr. Sekto.
  • Bittersweet Ending: Stranger defeats Sekto and the Grubbs successfully bring down Sekto Springs Dam. However, Sekto? It's the other last Steef, who unknown to anyone, was possessed by Sekto, who was Brought Down To Normal but escaped and swims away in the newly freed river.
  • Bounty Hunter: Stranger. Bounty Hunting appears to be a well-recognized and pursued profession- there are specific stores in every town just for turning in bounties.
  • Brainwashed and Crazy: The original river guardian Steef.
  • Brought Down to Normal: Sekto, whose true form is a helpless squid, swimming in the very river he dammed.
  • Catch Phrase: Stranger has one or two.
    "Dead 'r alive, yer ass is comin' with me."
  • Cattle Punk: Most of the early game has a heavy western feel. In fact, every building you can go into in the towns has saloon-style doors.
  • Continuity Nod: There are a few references to the main games in the series:
    • A few species from the main series are present: Fuzzles are used as ammo, Doc is a Vykker, and, in the HD remake, the Wolvark Sloghandlers release Slogs as opposed to Slegs.
    • Hidden throughout the HD remake are RuptureFarms barrels filled with Mudokon Pops. Finding and smashing them all nets the player a trophy/achievement.
    • Also in the HD remake are some hidden bottles of Butt-Flo laxative. Fittingly, they're located above the Wolvark Barracks bathroom. Again, finding this stash nets the player a trophy/achievement.
  • Corrupt Corporate Executive: Mr. Sekto.
  • Cutscene Boss: Blisterz Booty, who gets captured in the first cutscene of the game. All you have to do is bounty him.
  • Dead Character Walking: If the player enables the invincibility cheat but then falls into a fan, they will remain able to move and attack as continous fountain of Ludicrous Gibs.
  • Dead Grubbs On Display: The Wolvarks string up some dead Grubbs outside their first facility, possibly as a warning or a threat.
  • Diesel Punk: Some of the later settings in the game have this feel, but it's nowhere near as prevalent as in the other Oddworld games.
  • Doesn't Like Guns: Stranger.
  • Dual Boss: The two Gloktigi.
  • Everyone Calls Him Barkeep: Doc.
  • Everything Is Trying to Kill You: The Clakkerz turn against Stranger after he's revealed as a Steef since they now want to collect on his bounty.
  • Everything's Worse with Bees: Stingbee ammo invokes this.
  • Evil Matriarch: Jo' Momma.
  • Evil Poacher: Lefty Lugnutz.
  • Evil Sounds Deep: A good number of the Outlaw bosses (and Mr. Sekto) invoke this.
  • Fangs Are Evil: Every single Outlaw's got 'em.
  • Fantasy Counterpart Culture: The Grubbs are oppressed Native Americans while the Clakkerz are redneck settlers.
  • A Fate Worse Than Death / And I Must Scream: The Olden Steef being used as Sekto's host.
  • Feather Fingers: Clakkerz.
  • Fisticuffs Boss: D. Caste Raider (otherwise unnamed in-game) who captures Stranger.
  • Fictional Currency: Moolah. Also counts as a Global Currency.
  • Flunky Boss: Most bosses will call out a few more Mooks at certain points in their fights. At the least, most start out with a small group of enemies backing them up.
  • For the Evulz: Most of the Outlaws don't seem to have too many reasons for their antics, and there appears to be no motive for Doc's murder.
  • Foreshadowing: When Stranger enters the Bounty Office for the first time, he says he needs Doc to "fix a problem" as he scratches his leg.
    • Eugene Ius, after being rescued, proceeds to tell Stranger about the Grubbs' legend of their Steef guardian and the "demon" Oktigi. Eugene ignorantly shoots the Grubbs' beliefs down, but it all turns out to be very important later.
  • Gaiden Game: Stranger's Wrath is completely outside the quintology, acting as a spin-off of sorts to expand the Oddworld backstory.
  • Glass Cannon: Stranger in the latter half of his game, where he's stripped of his upgrades after being outed as a Steef. However, he later gains greater ammo and armour, and the fact that he's no longer a bounty hunter means that he's less compelled to keep enemies alive.
  • Go Out with a Smile: The Olden Steef.
    It's free... free... free...
  • Green Aesop: The Grubbs' fight against Sekto and his company has this kind of message.
  • The Guards Must Be Crazy: The Outlaws aren't exactly smart. Hide in the reeds for two seconds and they'll lose track of you. AI aside, the Outlaws are pretty stupid as a rule.
  • He Knows Too Much: The first thing that Stranger does when he's revealed as a Steef is to kill D. Caste Raider and his gang with his bare hands.
  • He's Back: After being captured, humiliated, outed as a Steef, losing all his gear, and being chased out of town, Stranger then gets his bow back, new awesome armor, and full ammo upgrades from the Grubbs.
  • Hillbilly Horrors: Western Mudos, where Stranger's Wrath is set.
  • Large and in Charge: Every boss is always bigger than their minions.
  • Late-Arrival Spoiler: At least one blog entry on the official Oddworld website outright mentions that Stranger is a Steef.
  • Lightning Bruiser: Stranger.
  • Little "No": Stranger utters a few as his medical file falls to the floor.
  • Lost Forever: The Binoculars. Hope you bought them back in Gizzard's Gulch because you'll need them to use the Sniper Wasps much later in the game.
  • Mad Bomber: X'plosives McGee.
  • Moolah For Nothing: There isn't nearly enough to buy to make you run out of cash, even if you capture major bounties dead. Especially because once Stranger gets captured and outed, you never use Moolah again.
  • Natural Weapon: Later in the game, Stranger gets upgrades to his punches and charging attacks.
  • Nice Hat: Stranger and a lot of the Outlaws. Doc wears a tattered top hat. Some of the Clakkerz sport headgear as well.
  • No Name Given/Only Known by Their Nickname: Stranger, who seems to be called such by the Clakkerz only because they don't know what else to call him. Also, following The Reveal, the Grubbs refer to him simply as Steef. His real name is never revealed.
  • Outlaws: Oh yeah.
  • The Password Is Always Swordfish: To get access to the Black Market, Stranger has to ask around town for the password, which turns out to be Molasses. When he actually finds the shop, Stranger ends up mangling the password "Um, a mole's ass?", but the owner decides that it's close enough and lets him in.
  • Personal Space Invader: Several ammo types. Then there's Sekto...
  • Power Fist: Stranger can buy sets of increasingly deadly brass knuckles at certain points in the game.
  • Prison Rape: Looten Duke fears being in a jail cell with Blisterz Booty again.
  • Promoted Fanboy: Just Add Water, the team currently in charge of rebooting the franchise, is largely made up of dedicated fans of the original Oddworld games.
  • Punched Across the Room: This happens a lot when you get the upgraded knuckles.
  • Punny Name: Eugene Ius, Jo' Momma and Frayda Evryting.
  • Puppeteer Parasite: The Oktigi race, of which Sekto is one.
  • Puzzle Boss: Many of the major Outlaws are this. Packrat Palooka requires you to shut off his shield and somehow knock him off his stage. Elboze Freely has an obvious weak point on his back, and only shows it if you're above him out of his range.
  • Recurring Boss: You fight a total of four Gloktigi.
  • The Reveal: Comes midway through the game, when Stranger is outed as a Steef, and at the end, when it turns out that Sekto's host body was was Olden Steef.
  • Rocket Jump: Fatty McBoomBoom's verticle slide attack has him launch a rocket at his feet to propel himself into you. All three hundred pounds of him.
  • Running on All Fours: Stranger will drop to all fours if he runs for long enough.
  • Shake It Off: Stranger's method of regaining health is to literally shake off the pain and injury.
  • Shameful Strip: Stranger, after he gets captured by Outlaws when he goes upriver from Mongo Valley.
  • Shirtless Scene: Stranger gets one later into the game.
  • Short Range Shotgun: Don't expect Bola Blasts or Riotslugs to do much beyond short range.
  • Sorting Algorithm of Evil: The Outlaws you fight get tougher over time, but this actually does make sense when you think about it. When you move from town to town, you're always going somewhere bigger, ending in a major port and city. Naturally, the Outlaws that could threaten a larger town would be stronger and have bigger power bases.
  • Spikes of Villainy: Some Outlaws wear metal armor covered in spikes.
  • Spread Shot: The Bola Blast and Riotslug both do this, one with webs that disable enemies and one with slugs that function like shotgun pellets.
  • Super Drowning Skills: Mooks have them. Stranger does not.
  • The Reveal: Stranger is the last steef, and "Sekto" was actually the Elder Steef being mentally manipulated.
  • Throwing the Distraction: Thanks to Chippunks and Howler Punks, this trope has never been easier.
  • Tomato Surprise: It's revealed the Stranger is the last Steef, and his "mysterious, confidential operation" is an attempt to make him permanently bi-pedal so to prevent others hunting him for the high Steef bounty.
  • Timed Mission: One of the final sections gives you 3 minutes to run through and climb the collapsing inner structures of a dam.
  • Toilet Humour: In the Wolvark Barracks, two Wolvarks are locked in the toilets evidently suffering from... terrible digestive problems, to put it mildly (apparently due to eating too much Fuzzle Pie).
  • Updated Re-release: Now available for PC and the PS3.
  • Video Game Cruelty Potential: Attacking the Clakkerz is understandable, since they drop Moolah and they're rude to you anyway. But the Grubbs? Who not only don't drop Moolah, but apologize when you bump into them and worship you as their savior? That's pretty cold.
    • It's to the point where there's a trophy in the PS3 version that requires you murder a farmer.
    • Video Game Cruelty Punishment: If you terrorize the Clakkerz enough, they'll retreat into their houses and start shooting at you.
  • Villain Exit Stage Left: Following his defeat, Sekto swims off in the now-un-dammed river. It's somewhat justified however, as 1). Stranger wasn't aware of Sekto's 'true form', and 2). he and the Grubbs were generally rather distracted by The Reveal of Sekto's abandoned host body: the previous guardian Steef.
  • Walk It Off: Stranger's method of regaining health is to literally shake off the pain and injury.
  • Weak, but Skilled: Stranger is described as "kinda shrimpy for a Steef", but he sure is good with that crossbow.
  • Weapon of Choice: A crossbow and his fists for Stranger. Most of the outlaw bosses have their own as well- Packrat Palooka uses missiles and Lefty Lugnutz uses a hunting rifle, just to name a few.
  • Wham Episode: Comes midway through the game. Stranger is able to visit Doc again to discuss his surgery - unfortunately, Doc has been hanged, Stranger gets captured, and is revealed to be a Steef.
  • Xtreme Kool Letterz: Clakkerz.
  • Your Mom: Invoked with Jo' Mamma, to the point that Stranger turns everything says with regards to her into a dirty joke.

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OctodadWebsite/GOG.comOddworld: Stranger's Wrath
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alternative title(s): Oddworld; Oddworld Strangers Wrath
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