These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Broken Base: The revelation that the July 22, 2014 release date for New 'n' Tasty would only apply for the PS 4 version, with a release date for other systems still in the air. Needless to say, cries of "favoritism" were flying around from anyone who didn't own a PS4, especially since it was never so much as hinted beforehand that the PS4 would be getting first dibs; in fact, several gaming websites still had that date listed for all versions, confusing the hell out of many a player who expected to load up New 'n' Tasty onto their system only to find it was nowhere to be found. The fact that the initial release of the game was a buggy mess that, as of this writing, is still being patched to fix the numerous Game Breaking Bugs (thus delaying the other versions even further) certainly isn't helping to win back the crowd, with some fans stating outright than unless the other versions get the. "Alf's Escape" DLC for free or something else extra as an apology for the delay, by the time the other versions come out (or, as PS3 owners are fearing after the sudden cancellation of the 360 version, if it comes out), it'll be too little, too late.
Catharsis Factor: After being shot at/chased/nearly eaten by various enemies in the Abe games, being able to command Mudokons and Fuzzles to fight back against the enemies in Munch's Oddysee is incredibly satisfying.
In Exoddus, the Fleeches are these leech-like creatures that will kill you with five hits. They're asleep, but wake up if you make anything resembling a sound (unless you're invisible). Problem is, the stage setup is such that if you don't perfectly time when you turn invisibility on, you're dead. When you have invisibility. They are very adept climbers and VERY fast movers in tight places. It is possible to outrun them if you have a lot of space to run, but that is not often the case.
During the first game, you will come across bats flittering about now and then. There is no indication that they are anything more than harmless background scenery - until you touch one and die instantly. They cannot be killed, and sometimes enjoy flittering around timing-based jumping puzzles.
Stranger's Wrath has Outlaw Bombers, who take out about 3/4 of your health if they hit you, are fast, and are a pain to capture (And are worth a lot when captured alive) because if you try to knock them out when their bombs are active, they explode and die.
In Munch's Oddysee, Vykker Sawbones. They kill you in 3 hits, are fast, have a lot of health, and usually come in groups.
Fridge Brilliance: Why is Stranger's voice acting so oddly paced and somewhat off? He's a Steef. A side character's conversation reveals that Steefs can't speak. Stranger had to teach himself how to speak the native language, but is not fluent.
Early in the game, Stranger says (with regard to his surgery) "I need this to survive." Once we know what the surgery is, his use of "survive" rather than "live" seems telling.
In the final levels, Sekto repeatedly rants to Stranger that 'The water is MINE'. In the final cutscene we discover that Sekto is actually an aquatic creature native to the Mungo River. He likely considers his natural habitat to be his to do with as he pleases.
Fridge Horror: The bad ending of Abe's Oddysee has Abe being ground up into meat by Molluck; while horrifying enough, the fact that Abe doesn't turn into birds like the Abe's Exoddus ending spells out that, while non-canon, he actually dies forever in this ending.
Near the end of Stranger's Wrath, Stranger's bounty device converts enemies into ammo instead of saving them for turn-in later. The enemies are used as food for your ammo, which includes rabid furry things, bees, spiders, and spiked slugs. You get more ammo from live enemies.
Nightmare Fuel: Seeing various creatures get shot, sliced up by meat grinders, beaten to death, crushed by meat carcasses, electrocuted, eaten, or blown up is not for kids. Oh, and the bad ending of Abe's Oddysee is a more graphic version of one of the above; Big Face and co. leave Abe to die, and Mullock has him dropped into a meat grinder where he explodes into chunks.
The bad ending of Munch's Oddysee too: outraged that they were abandoned to cosmetic experimentation, the fuzzles gang up on Abe and Munch, resulting in the Vykkers capturing the duo and killing Abe; the game then cuts to Munch's race ending with him being violently eviscerated for his lungs (which are to be sold).
The Gloktigi. Huge, hulking beasts with very large clawed hands/feet, capable of incapacitating Stranger in one hit and dishing out serious damage. The very first time Stranger encounters one will likely take more than a few players off-guard, given how all of the enemies consisted of Outlaws and Wolvarks up to this point.
Porting Disaster: The PC Oddbox version of Munch's Oddysee and Stranger's Wrath were this pre-patching. When a fantastic spec computer struggles with broken textures, water that doesn't render right, random crashes, and control problems with a HD re-release of a five-year-old Xbox game, something's horribly wrong...
Polished Port: ...as opposed to the PS3 re-releases, which are completely bug free, work like a charm, and have some actual updated graphical quality to boot (like better fur on some of the furry stuff, like the stunks). A lot of these features were thankfully later added onto the PC port of Stranger's Wrath (hopefully Munch's Oddysee gets updated soon).
Tear Jerker: The opening to Munch's Oddysee is pretty sad.
Munch: My name is Munch, and I've been singing for them ever since. But nobody sings back.
The ending of Stranger's Wrath, when the Olden Steef dies after being used as Sekto's host body.
Olden Steef: Is the water... free?
Compare Stranger's situation to Abe and Munch's. Abe saved his brethren before the genocide could start and Munch's Oddysee ended on a hopeful note that the Gabbits would be repopulated. Stranger, however, is truly The Last of His Kind. There is no indication that there are any Steef left aside from him. Once the Stranger dies, it'll be the end of the Steef race.
That One Boss: Packrat Palooka, especially if you are trying to capture him alive.
The Dual Boss fight against the two Gloktigi can be really frustrating- if you let them get close, they can spam you to death with their spinning melee attacks.
That One Level: The final segment of Bonewerkz in Exoddus when you possess Director Phleg. It pretty much consists of having a Slig follow you through several screens to pull levers that open doors. Said levers also cause slow-moving saws to activate above you and a constant stream of Slogs to attack you. The gist is that you stand behind the Slig and constantly give it the "Kill 'Em!" command so that it keeps shooting the Slogs as they spawn, then move out of the way of the saws once the Slogs stop coming. Problem is, the timing for everything is so impeccably tight that it leaves almost zero room for error. Start moving a half a second too early? You get eaten by that last Slog that hadn't spawned yet. Start moving a fraction of a second too late? You get sawed to death. Give the "Kill 'Em!" command at just the wrong time? A Slog slips past your Slig during the break where he's not shooting and eats you. Try to get sneaky and stand next to the Slig so you can get the jump on the saws? He somehow shoots you. Even with Quiksave Scumming, this segment is still a nightmare to complete.
Escaping Sekto's dam Stranger's Wrath definitely qualifies, because it'll take a dozen tries and a few handfuls of your own hair to get through. You've got mere minutes to dash through a gauntlet of enemies and difficult platforming, where you have to find the perfect balance of fight and flight. Spend too much time fighting the gangs of guards? You'll run out your timer for sure. Try to dash past every skirmish? Enjoy being gunned down from behind!
Villain Decay: In the first game the Glukkons are going to have their slaves chop up their other slaves and sell them all as meat, killing and eating every Mudokon they could get their hands on in what amounts to genocide. In the second game, they have blind Mudokons dig up the bones of already-dead Mudokons as a secret ingredient in a vending machine drink, and use electric shock to make other Mudokons cry as the other ingredient. It's more cruel in some ways, but they're not killing anyone. (Because they can't, with Rupture farms rendered inoperable) In the third game, the Glukkons do things like trying to cut down a forest to make toothpicks. At this point some of the Mudokons have even willingly joined the Glukkons to make some money!
This seems to be intentional. Molluck was an evil bastard who enjoyed the challenge of killing his workforce. His subordinates in Exoddus don't really care about what happens to the Mudokons, so long as the moolah train keeps rolling in. (With the exception of the Brewmaster, who is obsessed with torture to make the best brew). In the third, everyone's just happy with the Mudokons being slave labour. It's the Vykkers who are looking for some suffering to inflict on everyone.